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IN GPP Dev Deck - Scaled - Core Partners - Workshop (7 Dec 2022)
IN GPP Dev Deck - Scaled - Core Partners - Workshop (7 Dec 2022)
IN GPP Dev Deck - Scaled - Core Partners - Workshop (7 Dec 2022)
*Japan, Korea, US, Hong Kong, Taiwan, France, Germany, UK, Australia, Norway, Finland, Denmark, Sweden, Spain, Italy,
Greece, Saudi Arabia, UAE, Ireland, South Africa, Netherlands, Switzerland, New Zealand, Austria, Belgium, Portugal,
Israel, Indonesia.
Newly launched markets in 2022 : India, Mexico, Poland, Czech Republic, Chile*, Thailand* & Turkey* * slow ramp
Value to you
Google Play Points | Partner Benefits
1
Install Bonus
2
Spend Promos : Points Multiplier & Booster Campaigns
* Social casino games are not eligible for Single title multipliers
Shared under Google NDA - Please do not copy or distribute.
2
Subscription Promos : Points Multiplier Campaigns
Earn tab*
Purchase flow
*Targeting applies to
social casino titles
India Play Points Incentive Package
We are bringing together the best of Play’s commercial capabilities during the Google play points launch
What can we offer the partner? Play Initiatives What do we expect from Partner?
1.1 Participate with Offers - Add In-App Items
1 Getting a new pair of (technical integration) in the form of packs
1.
Earn sneakers
Opportunity to getas thetime
First winner
buyers in your title
a. Create in-app products and Play Points
a. of the Promo
Install marathon
: Install featured app and earn 10-20 points promotions.
2
2. Opportunity to engage with Inactive users b. Detect and deliver in-app products.
c. Test in-app products using promo codes.
a. Single title Boosters Promo: Promote Developer app on Play
Points tab for IN users :Your users can earn “2x-3x” loyalty
Use 2
1. Co marketing within Partner app for Google Play
points for every purchase within your app ( through play Points
billing).
b. Subscription Promos
33. Getting
In store a new pair of
Marketing
a.
sneakers as a birthday
Store Home featuring
gift or as a VIP gift
b. Play point Home featuring
OOAPs Integration
Shared under Google NDA - Please do not copy or distribute.
● If provide in-app currency, then a Google Play Points discount is suggested to encourage the exchange.
Usually developers provide 3 to 4 in app currency deals with different points value, ranging from 100 points to
2000 points in APAC. Need for localised pricing given the Indian market dynamics
OOAP recommendation ● Points value is recommended to align with average oder spend.
● Lowest value item is cheap enough for low spending users, and the highest value item is attractive enough for
high spending users
User in Play Points Home User selects item & User completes User is prompted to Now or anytime in future, Developer receives
“use” tab starts point exchange transaction & receives start game user opens game - their notice of item granted
item in library onResume calls the billing to user & awards them
API & catches the item their item
You got
100 Gems!
OK
Localized Points Offers for India
Best Practice - Utilize Localized Pricing : Using the same item being offered will results in very
high points value, unless the SKU value is localized and not simply converted
DON’T - Non Localized SKU Value
SKU Value Estimated Points Value
Country Discount Points Value
(local currency) (localized)
US USD1.99 199 50% 100 Using the same Item offered, it’s points value
BR BRL 10.78 1078 50% 540 will be 10x to 30x due to localized points value
IN Rs 169.18 3384 50% 1690 in the market. An 100 points Item in
Developed Markets will be adjusted to ~500
SKU Value Estimated Points Value
to ~1700 points
Country Discount Points Value
(local currency) (localized)
US USD10.00 1000 50% 500
BR BRL 54.17 5417 50% 2700
IN Rs 850.00 17000 50% 8500
Thank You!
Requirements for item integration :QA testing
checklist
Proprietary + Confidential
Google QA
Verifying Play store exchange
Messaging and image is correct on spend tab
Flow works as expected
Correct value of points is removed from user
Verifying in-game UX when game is installed and running in background
Game UI alerts user to the content
Content is distinguishable from usual in game content
Game does not require more than one re-launch for user to get item
Verifying in-game UX when game is pre-installed and not running in background
Game UI alerts user to the content
Content is distinguishable from usual in game content
Game does not require more than one re-launch for user to get item
Verifying in-game UX when game is not pre-installed
Game UI alerts user to the content
Content is distinguishable from usual in game content
Game does not require more than one re-launch for user to get item
User ID (in-game)