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01 Pragmatist
01 Pragmatist
### It also determines how a position will vote in the realm interactions the
council is allowed to vote in.
# This is determined with a FOR trigger which checks if the voter will vote in
favor of a decision.
# If that fails the voter will then go through the AGAINST trigger to see if it
will vote against a decision.
# If both those triggers fail the voter will abstain from voting until swayed by
the for or against side.
pragmatist = {
icon = 4
potential = { # The player also needs to obey the potential triggers when
choosing a position.
#NOT = { trait = zealous }
NOT = { trait = horse }
NOT = { trait = cat }
}
default_selection = {
value = 0
}
selection = {
value = 30
war_target = {
FROM = {
NOT = {
relative_power_including_allies_attacker = {
who = FROMFROM # Defender
power = 0.8
}
}
FROMFROM = {
NOT = {
is_close_relative = ROOT
}
}
}
}
voting_patterns = {
special_case_for
me_pattern_for
selfish_pattern_for
selfish_pattern_against
family_pattern_for
family_pattern_against
pragmatist_pattern_for
pragmatist_pattern_against
interaction_pattern_for
interaction_pattern_against
preferred_war_target_pattern_against
}
}