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NS 102 Module 2
NS 102 Module 2
REGION IX
Zamboanga Peninsula
AURORA PIONEERS MEMORIAL COLLEGE
(Formerly: Cebuano Barracks Institute)
Bonifacio St. Pob. Aurora, Zamboanga del Sur
Tel.No. : (062)331-2332
COLLEGE DEPARTMENT
TEACHING STRATEGIES FOR ELEMENTARY SCIENCE
For the School Year 2021-2022
NS 102
Reminders:
DO NOT WRITE ANYTHING IN THE MODULE.
MODULE 2 TO 4
LESSON 5
COMPONENTS O INSTRUCTIONAL PLANNING
All teachers engage in the process of planning, managing, delivering, and evaluating instruction. Planning instruction involves three
steps:(1) deciding what to teach, (2) deciding how to teach, and (3) communicating goals and expectations to the learners. Each of
these steps includes specific tasks. Examine the table below.
The Great Schools Partnership has developed the Elements of Effective Instruction framework that identifies five elements
of Institutional practice. When integrated into learning experiences, these elements promotes students engagement and academic
achievement. Provide description for each element below.
Learning Environment
Clear, Shared outcome
Varied content, materials, and method of instruction
Practice and feedback.
Complex thinking and transfer.
Robert Gagne developed Nine Events of Instruction that has guided trainers and educators in designing instruction for trainings and
classroom –based teaching.
Gaining attention (reception)
Informing learners of the objective (expectancy)
Stimulating recall of prior learning ( retrieval)
Presenting the stimulus (selective perception)
Providing learning guidance (semantic encoding )
Eliciting performance (responding)
Providing feedback (reinforcement)
Assessing performance (retrieval)
Enhancing retention and transfer (generalization)
In 1962, educators J. Myron and Robert karplus propositioned that effective learning cycles involve three elements :
exploration, concept introduction, and concept application. Exploration allowed the learners to get interested in the subject, ask
questions, and identify points of dissatisfaction with their current understanding. Introduction of new terms or concepts follows.
Finally, the concept application provided the learners with opportunities to apply their ideas and learning and apply them in a new
pieces of context. The findings of Atkin and Karplus informed the creation of the 5E model. This teaching model focuses on providing
students opportunity to understand a concept over time through a series of steps or phases: Engage, Explore, Explain, Elaborate and
Evaluate.
The 5E model was developed in 1987 by the Biological Sciences Curriculum Study. The model promotes collaborative,
active learning in which the students work together to solve problems and examine new concepts by asking questions, analyzing,
interpreting, evaluating, and drawing conclusions. It based on the constructivist approach to instruction. The model is effective
when:
The students are encountering new concepts for the firstime because there is an opportunity for a complete learning cycle.
It used in a unit for two to three weeks in which each phase is the basis for one or more distinct lessons.
Learning Competencies
The learners should be able to:
Describe the position of a person or an object in relation to a reference point such as chair, door, another person;
Identify things that can make objects move such as people, water, wind, magnets; and
Describe the movements of objects such as fast/slow, forward/backward, stretching/compressing;
ENGAGE
Let the students observe two objects, one that is moving while the other is stationary.(Use available from the laboratory room).
Share their observation in class.
EXPLORE
Show the studebts videos on force and motion (example: moving car, machines). Ask them to describe the movement of the
objects whether slow/fast, forward/backward, stretching/compressing.
EXPLAIN
Force is anything that has the potential to change the state of rest or motion of an object. Forces change the speed or direction of
the motion of an object. The greater the force applied on an object, the greater the change that will be observed in motion. If an
object is more massive, a given force will have lesser effect upon the motion of the object.
ELABORATE
Materials for each group: a ping pong ball, a golf ball, a piece of cm/in ruler, spherical varying weights (such as tennis ball or
basketball)
Provide each group a ping pong ball, ruler, and a golf ball.
Ask the students to predict and observe what happens when force is applied to an object, and compare the relative effects of a force
of the same strength on objects of different we snapping the ping pong ball gently with a finger and measure the distance the ball.ro
with a ruler. Record the distance in centimeters on the force chart (see chart below)
Let the students move the ping pong ball as hard as possible with one finger. With a ruler measure and record the distance the ball
covered on the force chart.
Repeat the second and third steps using a golf ball. Use a different type of ball if golf ball is not available.
Have the students compare data with other groups and draw conclusions about force applied to objects and its effect on the
direction of the object.
Give the students enough time to explore the effect of force applied to spherical objects of varying weights.
Convene the students and let them share in class what they have discovered.
Guide questions for the discussion.
a. What did you discover about the ping pong ball as a force in motion?
b. What did you discover about the golf ball as a force in motion?
C Which ball produced the greater direction/distance and why?
d. Did the balls move farther when a greater or lesser force was applied to the balls?
e. How would the speed of the object and distance change if force had increased or decreased in strength?
f. What does weight have to do with force?
8. Guide the students in making a list of forces they see every day (examples: kicking a ball, shooting an arrow, strong winds
blowing, flowing water).
9.Help the students come up with the conclusion that the greater the force applied to an object, the greater the change in speed or
direction it will produce on the object.
LESSON 8
DEVELOPING INSTRUCTIONAL PLANS FOR ELEMENTARY SCIENCE
The curriculum guide serves as the teacher’s blueprint in planning and designing the curriculum. It should not be taught as
is. It will be your job to interpret these standards using UNPACKING STRATEGIES. UNPAKING means extracting the component
knowledge and skills required by a standard in order to understand the learning expectations and clearly articulate those
expectations to the students and the parents. Unpacking serves three purposes: (a.) to establish focus of standards and
competencies; (b) to link standard, competencies, and teaching; and (c) to contextualize teaching. The following are the steps you
need to undertake when unpacking the elements of the curriculum guide in order to plan for classroom instruction:
Analyze the standard.
Read the competencies. Determine the target domain of the competencies.
Determine the nature of competencies ( knowledge, skills, values).
Determine the target topic or content. Identify time allotment.
Select assessment strategies.
Plan learning experiences
Design learning materials.
The first unpacking strategy involves analysis of the standards. Standards articulate what a students should know,
understand and be able to do by the end of the year, and they set equitable benchmarks across classrooms and schools.
CONTENT STANDARD PERFORMANCE STANDARD
Answers the questions ,”What do the students want to know, be Answers the questions, ‘What do we want the students to do
able to do, and understand?’ with their learning or understanding?’ and ‘How do we want
them to use their learning or understanding?’
Define what the students are expected to know (knowledge, Define the experience proficiency level.
facts and information), what they should be able to do (process
or skills) with what they know.
The meaning or understanding that they construct or make as Products and/or performances as evidence that the students can
they process the facts and information. transfer or use their learning in real life situations.
TYPES OF STANDARD
This defines the specific outcomes for each grade level. Grade Level. eg. Kindergarten - The learners will demonstrate an
emerging understanding of the parts of their body and their general functions; plants, animals, and varied materials in their
environment and their observable characteristics; general weather conditions and how this influence what they wear; and other
things in their environment. Understanding of their bodies and what is around them is acquired through exploration, questioning,
and careful observation as they infer patterns, similarities, and differences that will allow them to make sound conclusion.
The K-12 science curriculum is characterized as learner-centered and inquiry-based. It puts premium on the use of evidence in
constructing explanations. Concepts and skills in life sciences, physics, chemistry, and earth sciences are presented with increasing
levels of complexity from one grade level to another in spiral progression. This facilitates deeper understanding of concepts along
with the integration across science topics and other disciplines.
The second unpacking strategy is to determine the target domain, the broad group of topics in science. There are five
domains of science indicated in the curriculum guide.
The third unpacking strategy involves determining the nature of competencies (knowledge, skills, values). The target of the
competency may be knowledge (conceptual and factual understanding), skills (ability to perform or demonstrate science process
skills), and values (development of right attitudes and values in science).
Inquiry methods require the learners to develop various processes associated with inquiry .
The teachers and the principals must support the concept of inquiry teaching and learn how to adapt their own teaching and
administrative styles to the concept.
The students at all ages and levels have a genuine interest in discovering something new or in providing solutions or alternatives to
unsolved questions or problems.
The solutions, alternatives, or responses provided by the learners are not found in textbooks. The students use reference materials
and textbooks during inquiry lessons just as scientists and professionals use books, articles, and references to conduct their work.
The objective of inquiry teaching is often a process. In many instances, the end product of an inquiry activity is relatively
unimportant compared to the processes used to create it.
All conclusions must be considered relative or tentative, not final. The students must learn to modify their conclusions as new data
are discovered.
Inductive inquiry is actually applicable for all levels of instruction (from grade school to university graduate schools). At any
level, the processes of observing, making inferences, classifying, formulating hypotheses, and predicting are all sharpened (or
reinforced) by the students' experiences.
In guided inductive inquiry, the use of pictures is usually the easiest way to introduce this concept. For young children, show
different pictures of the same scene to the class. Ask the children to tell what they see in the pictures and to describe patterns they
observe. Have them state these patterns as generalizations. Ask questions that require the students to do some generalizing
themselves, such as "What could cause this type of track in the snow?" or "Where have we seen these before?" (Orlich et al, 2007)
You need to distinguish clearly between statements based on observations and those based on interences Begin the lesson
by explaining and demonstrating the difference between observations and inferences.
The process of inductive reasoning is developed gradually. As the lesson progresses, prepare a simple chart or list on the blackboard
of the students observations and inferences. The students understanding each process will gradually develop from studying these
examples.
Time Requirements
When you plan to use any type of inquiry activity in class, spend at least twice as much class time on each lesson as you
normally would. This time is spent on in depth analyses of the content by the students Inquiry methods demand greater interaction
between the learner and the learning materials, as well as greater interaction between the teacher and the students (Orlich et al,
2007).
In the same way, be prepared to reduce the amount of content you will cover because you will use more ame developing process
skills. You cannot maximize thinking skills and simultaneously maximice content coverage.
2.The objective is to learn (or reinforce) the process of examining events or objects and then arriving at an appropriate
generalization from the observations.
3.The teacher controls the specifics of the lesson (the events, data, materials, or objects) and thus acts as the class leader.
4.Each student acts to the specifics and attempts to structure a meaningful pattern based on his or her observations and those of
others in the class.
7.The teacher encourages each student to communicate his or her generalizations to the class so that others may benefit from them.
This model can be adapted to other inquiry models, such as problem-solving. These steps form the basis of what we know
as the scientific method. The students can surely develop the different process skills as they utilize this model effectively.
Cooperative learning is one of the most sought and studied teaching strategies nowadays became of its versatility and
effectiveness. There are various types of this strategy, depending on the learning outcomes and the types of learners. Cooperation is
an act of working together to full shared goals. Therefore, cooperative learning is an instructional strategy in which the learners
work together in small groups to help one another achieve a common learning goal. It is founded on the principle that the learners
can achieve more by working collaboratively than by working alone or by passively receiving information from a teacher. It believes
that the learner's age and ability do not really hinder the success of this approach (Killen, 2009)
Some teachers claim that they are employing cooperative learning when they have learners working in groups. On the other
hand, Johnson et al. (1993) believed that most group works are not cooperative learning. Slavin (1983, 1990, 1995) and Johnson and
Johnson (1989, 1994) set the foundation of cooperative learning. They proposed that there are two important components of all
cooperative leaning methods: a cooperative task (which is a feature of most group work) and a cooperative incentive structure
(which is unique to cooperative learning)
The study of Johnson and Johnson (1994) presented the five basic elements of small group work to be as cooperative one
(cited in Killen, 2009)
5) The participants become reflective learners as they analyze the outcomes they achieve and how well the group functions.
Cooperative learning is being used worldwide for three primary reasons it is clearly based on theory. it has been proven by
various research works, and it has been operationalized into clear procedures that educators can use.
The students are encouraged to work collaboratively in order for them to be more successful academically than when they are
working alone (Stahl, 1997). A good number of researchers also believe that this is possible (Hattie, 2009)
On the contrary, according to Abrami and Chambers (1996:71) no matter what teaching strategy is used, "student learning
is not possible if the students lack interest or if they do not have a reason for learning. There are actually three possible motives for
student engagement and learning as educators use cooperative learning: outcome motives, means motives, and interpersonal
motives (Killen, 2009) Outcome motives encourage group learning through rewards, recognition, and goal achievement. Means
motives encourage group learning through intrinsic interest in the task, task novelty, and task structure. Lastly, interpersonal
motives encourage group learning through peer support, a desire to help others, and the need to belong to a group.
Another important thing to consider in using cooperative learning as a strategy is a good atmosphere within each of the
group. The members should be comfortable working with one an other for them to be motivated to make the individual effort that is
necessary for group success (Michaelson Jones & Watson, 1993). The members are not just performers but supporters of their
groupmates. They exert extra effort whenever they feel valued.
Most proponents of cooperative learning emphasize that this approach is effective in promoting academic learning and
positive peer interactions and relationships. It is the teacher's task to create a learning environment that will make all these
expectations become real.
Cooperative learning a very versatile, and it can be used in all subject areas at all levels of education. It is not required that
the teacher will always employ it in class. The teacher needs to identify the best opportunity to apply it.
This strategy is effective in helping the students achieve a wide range of academic and social outcomes, including enhanced
achievement, improved self esteem, positive interpersonal relationship with other students, improved time management skills, and
positive attitudes toward school. Many of these outcomes can be achieved concurrently, rather than being developed in isolation. It
is particularly useful for the following reasons:
Having the students work together results in more learning than when the students work alone, competitively, or
individually (Johnson & Johnson, 1986). The students will also like school better, will the one better, and will learn more effective
social skills when cooperative learning is used.
It teaches the students to be less reliant on the teacher and more reliant on their own ability to think, to seek information
from other sources, and to learn from other students. They become empowered to take greater responsibility for their own learning
and for the learning of others (Drake & Mucci, 1993)
Cooperative learning helps the students learn to respect one another's strengths and limitations and to accept these differences.
This is very important in culturally diverse classrooms and in classrooms that include students with disabilities.
It helps the students understand that different points of view need not be divisive but they can be a positive aspect of
developing an understanding of a subject.
It can boost the students' confidence and self esteem because it allows all the students (not just the high achievers) to experience
learning success.
It can change the students' views about learning. It helps them to move from seeing learning as individual memorization of
facts to seeing it as a collective construction of understanding.
It emphasizes democratic thought and practice as a desirable way for people to interact (whatever the focus of their interaction).
It is appropriate to use when the students are engaged to large problem-solving tasks and research projects in which the
task is heavy for one person and time is limited or where more than one person is needed to manipulate equipment, perform the
experiment, collect and analyze data.
It ensures that all the students are socially integrated into networks of positive peer relationships. This helps the students to
become skilled in constructive conflict resolution, and this can reduce antisocial behavior like bullying (Johnson et al. 2008).
These benefits do not occur rapidly. The students can develop all these positive attributes if they have been engaged
successfully in cooperative learning for four or more weeks.
Most studies looked at the advantages to the students; few research identified its benefits to the study of Garvie (1994)
showed that teachers who employed cooperative learning are more enthusiastic than those who do not use it. Also, Shachar and
Shmuelevitz (1997:65) found that teachers who used cooperative learning in their classrooms expressed a significantly greater
degree of efficacy in promoting the learning of slow students compared with teachers who did not employ cooperative learning in
their classrooms at all.
Consequently, Killen (2009) suggested these considerations when using cooperative learning:
Teacher's Preparation
The teacher's task is to get the students to work as a team, exchange ideas, think critically and analytically, and help one
another to learn. It is vital that the teacher can create a learning environment that promotes purposeful interaction, positive
interdependence, individual accountability, and appropriate use of interpersonal skills (Topping, 2006).
The teacher should also not forget the two major considerations: student motivation and the learning process the students will
utilize. The students can work well if they are properly motivated and they have a clear process to follow.
Learning Competencies
The learners should be able to:
1. describe the different seasons the Philippines and
2. discuss appropriate activities for specific seasons of the Philippines
ENGAGE
Ask the students about their prior knowledge/experience of different seasons in the Philippines. EXPLORE
Show a video clip or a news coverage about a recent typhoon. Instruct the students to list down their observations.
EXPLAIN
Discuss the different seasons in the Philippines and appropriate activities for the seasons. Show video clips.
ELABORATE
Divide the class in groups of 5-6 members. Ask them to collaboratively develop a proposal on mitigating damages brought about
by typhoons across different areas of the country as if they are policymakers, lawmakers, administrators, or leaders. They should be
able to consider different aspects such as safety, livelihood, and health of the citizens.
EVALUATE
Give each group at least 5 minutes to share their proposal in class. Use rubric to assess the students. Give your comments and
suggestions regarding their output.
The word research has its roots in the old French word "recherche, meaning to investigate thoroughly Books on educational
research often go a little further and define research as, Seeking through methodical processes to add to one's own body of
knowledge and, hopefully, to that of the by the discovery of non trivial facts and insights" (Howard & Sharp, 1983). This definition
conveys the idea that research has two important components (Killen, 2009)
There are different approaches to research, and these are used relatively to the field of specialization of the teacher In
general, there are three approaches to research that are useful for the teachers and the students (Killen, 2009)
1.Research based on finding, interpreting, and using information that has been produced by someone else.
For example, a research that located historical accounts of the Boer War (eg, some written by Boers, some by English soldiers, and
some by Australian soldiers) and compared them would be a research that used existing information even though that information
might be re-interpreted to provide a new perspective.
2. Research based on gathering, interpreting, and using information that did not exist before the research was conducted.
This could be exemplified by a research that involved interviewing Australians who had served in the Gull War and drawing
conclusions about the impact of the war on their lives would be generating new data.
3 Research based on some form of experimentation.
For instance, a research that investigated the effects of applying different amounts and types of fertilizer to roses to see
how it influenced their blooms.
All research should set out to answer one or more research questions the systematic attempt to answer a research question
that changes an activity" or "project into research. When student research is used as a teaching strategy, the research questions
should focus on important issues to which the students can relate, but which the students do not fully understand (otherwise there
is no point of doing research) Sometimes a useful way to get the students to focus on an important issue is to have them develop
their own research questions.
Furthermore, teaching the students on how to do research is necessary, but not sufficient, in helping them learn about the
subject through research. Whenever you use this strategy, you must emphasize to the students that the purpose of the research is
for them to gain some specific knowledge. Often, you will not want to tell them exactly what the knowledge is, because discovering
it will be the focus of their research. However, they need to understand that they are not just doing an exercise; they are engaged in
a search to deepen their understanding
A prerequisite for using this strategy is that your learners must be capable of working effectively in groups or individually. If
they can work in groups, you can use this strategy in conjunction with group work, cooperative learning, or problem solving. The
following are the advantages of using student research as a teaching strategy according to Killen (2009).
>Research encourages the learners to ask questions, to investigate, to discover, and to create answers for themselves, rather than
waiting for someone else to provide the answers for them-it helps them to be more independent learners who believe they are
capable of understanding complex issues and of discovering important new knowledge themselves.
> Research can enable learners to develop a deeper level of understanding of the subject in comparison with using teaching
strategies such as direct instruction or discussion-it encourage them to strive for more than superficial learning
>Research helps the learners to progress from what they already understand to what they need to understand-deliberately building
on their existing knowledge. It encourages them to be metacognitive.
>Research can challenge, engage, and extend all the learners, not just the more capable learners.
> Research encourages the learners to be skeptical about ideas that others present as fact. It encourages the learners to view
knowledge as problematic to appreciate that knowledge in the area they are studying limited, and to recognize that there are still
unresolved problems unanswered questions.
> Research encourages critical thinking and reflection, both of which are extremely important in the context of the increasingly
extensive amounts of information that are available (especially from the Internet) without having passed through any appraisal,
censorship, or review process.
>Research can provide a meaningful content for the learners to use and develop their communication skills. It can help the learners
develop their reading skills, note-taking skills, writing skills, and oral communication skills, particularly if they are required to discuss
their work, present their findings, and propose of s based on their research.
>Research can help the learners develop their organizational and time management skills.
>Research can be a fun and motivating way to learn, particularly for the gifted learners.
>Research can give the learners experience working in the way professionals work for example, it can help children to become young
scientists (Heckman et al, 1994).
>Research can help the learners understand the essential nature of a field of study. For example, it can help them understand that
science is a process of creating laws, models, and theories that enable one to predict, explain, and control the behavior of the world"
(White & Frederiksen, 2000) or that mathematics is more about the study of patterns and relationships than it is about numbers and
calculations.
>Research that requires the students to think in different and deeper ways can help them understand and remember important
ideas because the information they are grappling with is embedded in a meaningful context.
>Research can teach the learners on how to make use of the sources of information that are available in their local community.
>Research can be an effective way of getting the parents involved in their child's education. This can start with simple things such as
having the students interview their parents on a designated top and then sharing the data so that the class can analyze the pooled
data to answer a research question.
>Research provides the teachers with an opportunity to stand back and observe the learners, to analyze the ways in which they
interact with one another, and to reflect on their learning styles. With this new knowledge, the teachers' primary role should be to
help the students learn how to think, rather than teaching them how to remember.
>Research projects provide an ideal opportunity for you to help the learners develop their computing skills and their familiarity with
modern technologies such as the Internet. In turn, these technologies provide very useful tools to assist the learners with their
research.
Student research is not always appropriate in all occasions. There are some limitations to this strategy. The table below shows the
advantages and limitations of student research as a teaching strategy.
Research is very much a student-centered approach to learning, but it is not something that you should expect your
students to do totally independently. It will not be sufficient to simply give the students a research question and leave them to their
own devices to find the answers. Instead, you will have to plan each phase of the research carefully and prepare your students by
making sure that they have all the prerequisite skills or that the research project is structured in such a way that the students will
develop these skills as they work through the research.
You have to plan carefully for each of these things. You might proceed as follows:
> Decide exactly what you want the students to learn. You should have clear learning outcomes.
> Develop suitable research question for a set of question) that will be the focus of the student research activities and that will help
them achieve the desired learning outcomes.
> Identify what prior knowledge and skills the students will need in order to conduct their research. If necessary, teach that prior
knowledge. This may involve teaching for research (developing the students understanding of the subject) and teaching about
research (developing the students understanding of how to do research).
> Identify a number of strategies that the students might use they are to be successful in their research and be prepared to
recognize and encourage the students who use these approaches.
> Plan the lesson in which you will introduce the students to the research exercise. Decide how you will explain what you want the
students to learn and what you expect from them during their research.
> Plan how you will monitor the students progress. This should involve at least being able to identify the parts of the research
exercise that are likely to cause the most difficulties for the students, decide what these difficulties might be, and develop some
strategies for minimizing these difficulties.
> Make sure that you have arranged for the students to get appropriate access to equipment, documents, or people so that they can
gather the data necessary for their research.
> Plan how you will assess what the students learn from the research.
It is also important that you prepare the students for their research. You can consider these guidelines:
> Explain carefully to the students why you are using this teaching strategy and what/how you expect they will learn from it.
> Spell out your expectations, and check that the students understand such things as when they will be doing the research, how
much time it will take, what sort of things they will be doing. what type of product you expect them to produce, how you will assess
their learning, whether you expect them to work in teams or individually, and what you will be doing while they are engaged in their
research.
> Ensure that the students have the necessary communication and social skills to work effectively together.
Get the students enthusiastic about the prospect of doing something worthwhile. As much as possible, involve the students in the
planning process so that they feel that they are doing something they want to do and that they consider meaningful. If possible,
motivate the by showing them research that has been done by your previous students or students from other batches in the
campus.
The students to work through eight distinct phases in their research activity. They will have to:
1.clarify the purpose of the research so that they understand exactly why they are doing the research and what outcomes they are
supposed to achieve.
5.locate information or gather data that will be used to answer the research questions.
8.evaluate the effectiveness of their research strategies, including the way their results were presented, so that they are better
prepared for their next research project.
To help the students do these things, you will have to provide carefully structured learning environment particularly if your students
have not had much experience with this learning strategy. The minimum guidance you will need to give students if you want them to
learn through research is:
> Suggestions about how they might get started. Teach them how to delegate tasks for each member of the group.
> A clear timeframe for the research. Set deadlines by which key parts of the research must be completed.
> Some self-checking guidelines so that they can monitor their progress.
> Suggestions about the presentation the research findings. Insist that the students develop their research report as they gather
information and interpret it, rather than leaving it all until their research is complete.
> Guidelines about participation and collaboration so that they can effectively exchange information through reading, writing,
speaking and/or listening.
> Details like a rubric to show the students how their learning will be assessed.
Learning outcomes: After completing this research project, each member of your team should be able to
You will be working is groups of ______________ for the next ___________________ period/days/weeks. Use the following
guidelines to help you work through your research project.
1.Discuss the research question and make sure that everyone in your group understands what the research question means.
2.Make a list of the things that you think you will need to find out or do in order to answer the research question. Try to express
these ideas as questions.
3.Arrange the list in order from the first thing you will do to the last thing you will do. Make a brief note about how, where, and
when you will do each of the things on your list. Don’t forget what different members of your group can be working on different
parts of the problem at the same time.
4.Decide which member of the group will be responsible for each item on your list.
8. Share the information that you gather with other members of your group so that everyone is satisfied that the information you
have gathered is what the group needs.
9. Keep a simple record to show the progress your group has made.
10. Organize and/or analyze the information you gather so that you can answer the research question.
12. Evaluate the research efforts of your group by considering how will you were able to answer the research question and how well
the group worked as a team. Make a list of the things that you would do differently next time you are working on a research project.
Sample Lesson Plan
Topic: Forces That Affect Changes on the Earth's Surface
a.Earthquakes
b. Volcanic Eruption
Learning Competencies
ENGAGE
Give trivia (eg, the Big One), research updates, or news about recent earthquake or volcanic eruption in the country.
EXPLORE
Discuss the entire chosen research article about an earthquake or volcanic eruption. Explain the parts of the research and their
contents. Ask for the students' views and comments.
EXPLAIN
Provide more examples and explanations of interesting and significant research articles especially in physics. Motivate and
encourage them that they can also do research and they can contribute to the scientific community. Remind them that their age
level is not a hindrance for research, but they can also prepare simple researches that can be significant and used as future reference
of other researchers.
ELABORATE
Divide the class in groups of three or four. Using the guidelines presented previously, let each group develop a simple research
related to their previous lessons in physics or any topic of their interest. Remind them that their research questions should be
original and relevant to the society.
EVALUATE
Devote one or two meetings for the presentation of research output. Invite panel members to help you judge their research.
Use a rubric to evaluate their presentation skills.
1.Complete
It is a case that describes fully the situation and its real-life conclusion
2. Incomplete
It refers to a case that explains real events up to a point but does not include the real outcome of these events
3. Open
It is a case that may have many possible solutions or actions that could be recommended
4. Closed
A case that has a single best response or solution.
If you want to test the students' understanding of well-defined facts and principles, you can probably use a closed case
study, If you want the students to explore many possibilities and debate their merits, you will structure the case study as an open
ended one.
When we consider what you might expect the students to do with case study materials (the action required), there are two
basic possibilities. The first is to require the students to analyze the case. describe aspects of it, and possibly debate the merits of the
action taken by the people in the case. This descriptive/analytic approach is probably best used with complete case studies. An
alternative is to require the students to go beyond analysis and suggest solutions or courses of action. For this, you need a case study
that presents some type of dilemma (so it will be incomplete) for which there is no single correct answer,
Thinking about case studies in these different ways will help you select or develop case studies that best match the
outcomes you want the students to achieve. Whichever approach you take, the case study will engage the students in a collective
analysis of a slice of reality with a common purpose of gaining a deeper understanding of the issues involved. Because the case is
describing a real or realistic situation, it will not have all the relevant information set out in clear, logical steps. Nor will it necessarily
contain all the information that the students need to formulate their arguments. Rather, it will reflect the complexities, ambiguities,
and uncertainties of real situations. The case study will not provide an analysis of the situation it describes-this analysis is left to the
students. The case study will provide both intellectual and emotional exercise for the students, forcing them to engage with complex
problems and make critical decisions-thus preparing them for the realities they will face after their formal education.
Because case studies require the learners to seek feasible ways of resolving contextualized realistic issues, they do not
involve the mechanical application of theory designed to produce a sterile textbook answer to a contrived and simplified problem.
Rather, they take advantage of the idea that real-life significant problems have no correct answer, just ranges of possible answers.
They also help the students to see that they can simultaneously develop their understanding of theory and their problem-solving
skills while struggling with realistic problems (Carlson, 1999).
The case method of teaching can provide a very "natural" way of helping the students to learn by "exploiting the basic
human capacity to learn from stories" (Hagel & Zulian, 1996). Cases offer the students opportunities to grapple with issues,
problems, dilemmas, and puzzles in ways that are engaging, challenging, and productive in a reasonably safe but not entirely risk-
free environment (Boehrer, 1994).
Cases encourage the students to reach a deeper understanding of the concepts and issues than they would from just
reading or listening to a lecture (Volpe, 2002). They help the students to appreciate the limited extent to which their current
theoretical understandings enable them to resolve ill-defined problems and provide credible explanations of real situations.
Case studies encourage the learners to take responsibility for their own learning and to see the benefits of thinking about
theoretical issues before they are discussed in class.
Cases narratives can portray situations and dilemmas as they evolve over time, thus allowing the students to appreciate the
importance of time as a contextual factor in real problem solving (Koballa & Tippins, 2000).
Case studies transform the student's role from “a passive recipient of information to an intellectual detective (Fratantuono
1994) This helps the students to develop their metacognitive skills (awareness and control of their thinking and leaning process) The
case method also provides at least two opportunities for the teacher to deepen their understanding it: often results in the teacher
encountering fresh perspective on old problems because the students suggest things the teacher had not thought of, and can give
the teacher a chance to test class solutions on new problems (Bruner, 2001). Deeper understanding is also likely to be a product of
the teacher deliberately trying to develop fresh ways of covering well-trodden ground.
On the other hand, using case study may not be suitable for all situations. It also has some limitations. The table below
presents a summary of both the advantages and limitations of using case study as a strategy in class (Killen, 2009).
One of the first decisions you have to make is whether you will use a case study to support what the students are learning
in other ways (such as through direct instruction) or whether it will be the prime vehicle for learning. In the first instance, you will
use the case to illustrate typical issues or dilemmas in the same way that you might use less detailed examples to illustrate
application of theory. The cases you use will need to be relatively short and straightforward. Volpe (2002) described the use of
newspaper articles in this way as structured introduction using more complex case studies. If you want the case study be the vehicle
for the students learning, then you will have to involve them in the analysis of more substantial case studies.
Most approaches to the case method of teaching are based on class discussions. However, it is possible to replace the
discussion with other forms interaction, such debates, mock and research teams (Herreid, 1994).
As with all other teaching strategies, the effective use of case studies requires you to have particular purpose in mind when
you select this strategy-your choice of strategy should not be made before you are absolutely clear about what you want the
students to learn and why you want them to learn it. Your purpose might be to expose the students to complex real-world
situations, to develop their ability to work in teams when solving problems, or to help them make connections between separate
disciplines. Whatever it is, your purpose must clear both the students. Hence, the development and selection of cases, and the
application of the strategy, must outcomes-driven. This also means that the case study must be considered carefully so the learners
will see how it is helping them develop their knowledge, understanding, and skills (Killen, 2009).
There two main reasons for using case studies: to motivate students to learn theory and to illustrate the application of
theory. If you are using a case to motivate the students to learn theory, basic steps are:
If you are using a case study to illustrate the application of theory in real-world contexts, the basic steps are:
Whether you use cases developed by someone else or develop your own, you have to ensure that the case meets your
needs better than an alternative teaching strategy-otherwise, it will be a poor use of time. According to Killen (2009), whether you
are selecting er developing a case, it is important to consider the following criteria:
1.Outcomes focus
The case must make a positive contribution to the students' achievement of the course outcomes. It must lead them into
the required depth of analysis and into the types of thinking that are reflected in the outcomes. The case must be an integral part of
the course, not just an interesting discussion.
2. Interest
The case must be seen as relevant and interesting by the learners. This usually means that the case tells a story that the
readers can relate to their own experiences or to situations that they believe they might face. It also helps if the case contains some
controversy or conflict-an issue that the students might reasonably be expected to disagree. Interest is also influenced by the style in
which the case is written (Heneid, 2002).
3.Recency
Current problems will probably be more engaging for the students than historical cases will. Herreid (1997) suggests that
the best cases address issues that are not more than five years old.
4. Rigor
The case must lead the students to a detailed situational analysis and a deep understanding of the context of the case, to an
appreciation of the open-endedness of the case issues and to their interrelatedness, and to an examination of the issues from
multiple perspectives. The case should address issues that require collaborative discussions.
5. Decision focus
The case should lead the students (first individually and then as a group) to make decisions about some important issue.
6. Generality
Each case will be unique, but each case should lead the students to some conclusions that are generalizable to other
broader contexts.
7. Realism
Real problems rarely come clearly defined and neatly packaged like typical textbook exercises; they are more likely to be
complex and ill-defined. Cases need to reflect this. The case should make it possible for the students to be drawn into the drama of
difficult real-world situations and decisions and for the teacher to be able to pose questions that will maximize the students'
understanding of these issues
8. Length
The case should be long enough to raise important issues, supply essential information and engage the learners. Cases that
are too long or that contain too much fine detail may the students from the key issues.
9. Readability
The information in the case must be accessible to the learners. It should be written in appropriate language and style.
According to Volpe (2002), “In general, the more you do, the more the students will do. By showing you comment to the
students, by being well prepared and by showing concern for the students, you will be able to extract a similar level of commitment
from the students… Students will generally prepare up to but not beyond the standards of preparation of the instructor.”
The first step in your preparation must be to review the outcomes you want the learners to achieve. The next step in your
preparation should be a detailed analysis of the case. You must thoroughly understand all the issues and the web of relationships
between them. You must take the time to clarify your understanding of the theoretical basis for all possible interpretations of these
issues and be able to justify the conclusions you would reach. Although you will not want to impose your point of view on the
students, you must be prepared to share your view with them.
An important part of your preparation will be the development of a set of questions to focus the class discussion. If the
case contains substantial issues and a degree of controversy or dilemma, you will probably need only four or five key questions.
These questions should help the students define important aspects of the problems, generate alternatives, reach a considered
position, and reflect on the broader issues raised by the case. Try to anticipate how the students might react to the case and to the
questions that you will use to guide the discussion.
The general principles for effective case discussions are the same as those for any other whole-class discussion: you have to
initiate the discussion, keep the students focused on the main issues, challenge the students to think deeply, help the students
resolve differences, remind the students of the outcomes they are trying to achieve, and bring the discussion to a logical conclusion.
There are several particular points to note when the discussion is based on a case study:
Introduction
The students will have prepared for the discussion by reading the case materials and trying to answer the focus questions,
so you do not have to spend a large amount of time setting the scene for the discussion. It is important to remind the students
briefly of how the case links to the main issues they are studying and where it is leading them.
Decision
This is not just sharing of ideas nor it is a process of the students presenting ideas for your approval. The students must be
deliberately involved in a joint effort to gain a deeper understanding of the issues embedded in the case. You might need to remind
the students of this point as they try to resolve the conflict or reach a decision. You need to emphasize that the analysis of the case is
a group task, and all the students should feel free to raise questions or express doubts.
You should listen carefully to all contributions and encourage the students to elaborate and to justify or clarify their
contributions when necessary. You may want to summarize the contributions by building up a mind map or flowchart on the board
but do not use the board to just passively record unrelated points.
In some cases, it will be appropriate to augment the class discussion with short role plays that enable the students to
engage more directly with the issues in the case.
Questioning
It is a very important skill of the teacher during discussion. You should ask open-ended questions to make the discussion
more interactive and interesting. Your questions should encourage the students to consider all the important issues in the case, but
they should not give the students the impression that you are trying to guide the discussion to your predetermined conclusion.
Use your questions sparingly so that your interventions are subtle and the discussion does not become a question and
answer session. Your questions should keep the discussion going, not dominate it.
Well prepared cases will be so realistic that they cannot be resolved completely in a single class discussion. However, you
still need to bring the discussion to a satisfying conclusion. You might provide the summary, or you might ask the students to do it-
either way, the summary should address both the issues in the case study and the process that were used to analyze it.
Make your comments as specific as possible so that the students will think about what worked and did not work in their
attempts to analyze the case. Your concluding comments should help the students to see that “the most important aspect of the
whole exercise is their ability to provide a structured approach to the problem” (Volpe, 2002). A good conclusion will typically
highlight points of agreement and unresolved issues, emphasize the need to interpret similar cases from a sound theoretical
perspectives, and help the students to see that many real world outcomes are determined by circumstance as much as by logic.
Ideally your closure should end the discussion but not end the students thinking about the issues.
II. Sample Lesson Plan
Learning Competencies
1. observe the changes in the weather before, during, and after a typhoon,
2. describe the effects of a typhoon on the community, and
3. describe the effects of the winds, given a certain storm warning signal.
ENGAGE
Ask two to three students to share in class about their recent experience regarding typhoons Preferably choose the students
who had serious experience.
EXPLORE
Ask other students about the precautions and safety measures before, during, and after typhoon.
EXPLAIN
Discuss changes that are observed before, during, and after typhoon by showing pictures or videos Provide an interactive
discussion of the impacts of typhoon in the community as well as the effect of wind given the storm signals.
ELABORATE
Have the students gather news articles about recent typhoons. Have them examine the impact of these typhoons to
individuals, households, and communities.
EVALUATE
Let the students answer guide questions about the above-mentioned cases of damages brought by the typhoons. Grade the
students according to the accuracy and completeness of their ideas. Sample Guide Questions
1.What is the name of the typhoon?
2.What is its signal? Were there damages brought by it? Discuss briefly
3.Check on updates from weather bureaus and institutions. Were people informed of these typhoons?
What is Role-playing?
Role-playing is an unrehearsed dramatization in which individuals improvise behaviors that illustrate acts expected from
people involved in defined situations. “In role playing activities, you present to your students a realistic or hypothetical situation and
a cast of characters. The students then improvise dialogue and actions to fit their views of the situation and the character they are
playing (Davis, 1993). In successful role playing, the learners assimilate information that is provided about their role and then act out
the assigned role in accordance with their interpretation of how their character would behave in the fictional situation. This type of
role play can easily be designed to help the students understand the feelings and perspectives of others by acting out situations in
which there is a conflict or dilemma. They provide an opportunity for them to become deeply involved in thinking about how they
would react in real-world situations.
Frequently, this type of role playing directly involves just a few students (the actors) and the majority of the class observes
and analyzes the interactions between the players. You can directly involve more students by using role play as a group activity (with
several groups role playing at the same time). This has the clear advantage of giving more students a chance to demonstrate how
they would perform in a role, but it can limit your chances of having all members of the class focus on specific issues that arise from
the role play.
A second form of role-play can be used to help the students develop specific skills, such as how to present themselves
effectively at an interview, how to introduce themselves to a stranger, etc. With this approach, you might have several students (or
all students) take turns at playing the role so that they can all practice their skills and receive feedback.
Another form of role playing requires the students to take on specific roles over a longer period of time, frequently in order
to experience what it might be like to work in a particular occupation.
Palmes (1998) describes a fourth form of role play in which the students pretend to be “anything wither living or non
living”.
Whichever form of role-play is used, the teacher is responsible for planning, organizing facilitating and monitoring the role-
playing and for guiding the follow up discussions. In short, the teacher has to ensure that the role play is a learning experience, not
simply an activity.
Killen (2009) explained the advantages of role play. In general, role play can:
>Help create a learning environment in which the students are highly motivated and involved because of the realism and relevance
of the learning activities. This encourages them to look at the material they are leaning in a new light.
>Provide a clear focus for leaning by emphasizing the application of knowledge in real situations rather than just the accumulation of
knowledge for assessment purposes. This helps the students to consolidate these learning.
>Provide the students with opportunities to develop a range communication and social interaction skills. It can also give them
opportunities to express feelings and points of view that they might be unwilling to express in real situations.
>Give the students opportunities to deal with complex social, emotional, ethical, and moral issues in concrete ways in a safe
environment (Hughes, 1992, Eddings, 1992). The students can experiment and take risks in their interactions with others, which
encourages them to think critically and creatively. Through these experiences, they gain a better understanding of their own values
and attitudes (Saltz, 1994) and come to appreciate the consequences of their values-based actions (Downing 1994)
>Engage the students actively in learning, so that they appreciate the value of participation, rather than just hoping to learn by
absorption.
>Help the students understand the feelings and attitudes of others by experiencing situations, rather than just hearing or reading
about them. This helps them understand that there are causal relationships between people's behavior and the outcomes of events
(Drake & Corbin, 1993).
>Give the students practice in generalizing from a particular situation and appreciating that their biases and preconceptions will
influence their generalizations.
>Encourage the students to take a deep approach to learning (Cope & Horan, 1996) and start to understand that complex problems
rarely have simple solutions.
>Enable the students to explore historical or contemporary situations in which there are conflicting emotions, different points of
view, biases, problems caused by differences in race, age, gender, religion, nationality or ethnic background, and so on. The students
become more aware of differences points view and their consequences and more sensitive to the feelings others
>Develop the students citizenship skills the successful and unsuccessful methods people use solve intergroup and interpersonal
problems.
>Give the students practice at taking action their own behalf and behalf others and real-world situations (Haberman, 1991).
>Provide students with valuable opportunities to use their experiences and imagination to “explore values and issues highly relevant
to own and culture, their language, and with stimulation and instant feedback from their peers" (Dracup, 2008)
Moreover, because kind learning experience involves the whole person-intellect, feelings, and bodily senses-it tends be
experienced more deeply and remembered (Brookfield, 1990). Role play that involves the students pretending to inanimate objects
is a particular useful strategy when are struggling to understand concepts that cannot be easily demonstrated in real situation-for
example, movement nutrients the body.
Despite the many advantages of using role-play as a teaching strategy in class, it also has limitations. The table that follows
shows summary of the advantages and limitations role-play
Learning Competencies
ENGAGE
The teacher shares in class her experience of riding on a train. She observed that the train approaches, the velocity decreases,
and when it leaves the station, its velocity increases. She wondered what caused the change in velocity of the train.
EXPLORE
Divide the class into groups and let them perform this experiment on force, motion, and acceleration. This simple activity aims
to determine the relationship between force applied to an object, to observe the motion produced by the force, to discover how
mass affects the force required to move an object, and to detect how an increase in force affects the acceleration of an object. After
performing the experiment, they will explain their results and compare them with other groups .
The students will be using the following: 3 textbooks, looped string, hocked weights or weights plus S-hooks, triple beam
balance, and a stop watch.
First, find the mass of each textbook, then the students place the looped string inside the front cover of one book and place
the book 25 cm from the end of the table (book spine faces the edge of the table) with the loop string hanging over the table. The
students begin hanging weights from the end of string until the book begins to move and reaches the end of the table, (need to be
ready to stop the book before it falls off the table). The students then add up the weights hanging on the string and multiply by 0.
0098 N/g to calculate the force acting on the book.
Leaving the weights on the string, place the book back at its starting point on the table. This time when the students let go of
the book, they are to time how long it takes the book to reach the edge of the table. NOTE The students may have to give the
book(s) a tap to get them moving, depending on the books and surface used. To calculate acceleration, use the following formula:a-
2d/t2.
The students will repeat the procedure done with one book for two and three books.
EXPLAIN
The topic will be further explained through a role play Choose six students to act during the play. Assign another student to
manage the class while the role play is going on. The teacher will divide the class into groups and give them the following activity
sheet. They need to watch and listen attentively during the role play so they can answer the questions in the activity sheet.
ACTIVITY SHEET
1. Rate of change of velocity is.
2. The unit of acceleration is
3 Negative acceleration is
4 As the train approaches the station, its velocity decreases increases
PLAY
Distance and Displacement are actually related, they are brothers. They have a common friend named Time. Distance and Time
have a friend whom they call Speed. In another group, Velocity is the friend of Displacement and Time. The five met in a party. While
they are enjoying the party, Acceleration arrived.
SCRIPT
ELABORATE
The teacher will ask the rest of the students of their understanding of the six terms based on the character played by their
classmates. The students will give other instances/scenarios where motion is observed and measured. They will relate the
experiment to everyday, real-life experiences.
EVALUATE
The teacher can assess the learning of the students by giving some problems to be solved by the students
Gamification
What is Gamification?
Gamification is described as the process of applying game related principles-particularly those relating to user experience
and engagement-to nongame contexts such as education (David, 2016). It has five basic elements: points, badges, leaderboards,
rules, and levels. A gamified classroom uses any all of these five elements.
Gamification in Education
Gamification in education, or gamification in learning, operates under the assumption that the kind of engagement that
gamers experience with games can be translated to an educational context toward the goals of facilitating learning and influencing
the student behavior. Since gamers voluntarily spend countless hours playing games and solving, researchers and educators have
been exploring ways to harness video games' power for motivation and apply it to the classroom (David, 2016).
Elements of a Game
The goal of gamification is to motivate the learners by incorporating several game elements in designing instruction:
>Narrative
>Immediate feedback
>Fun
>”Scaffolded learning with challenges that increase
>Mastery (for example, in the form of leveling up) .
>Progress indicators (for example, through points/badges/leaderboards, also called PBLs)
>Social connection
>Player control
>Rules and levels
A classroom that contains some or all of these elements can be considered a "gamified classroom Some educators use the
five basic elements, namely points, badges, leaderboards, rules, and levels (Tolentino & Roleda, 2016). The best combinations, the
ones that create sustained engagement, consider the unique needs of the learners and do more than just use points and levels to
motivate players. The most effective gamification systems make use of other elements such as narrative and connection with fellow
players/learners to really capture the learner's interest (David, 2016).
Gamification in education offers many possible benefits, including the following (David, 2016):
>The students feel ownership over their learning
>More fun in the classroom
>Learning becomes visible through progress indicators
>The students can explore different identities through different avatars/characters
>The students often are more comfortable in gaming environments
Before applying gamification in class, there are three important areas that we need to look at. These areas are influenced
greatly with the use of games or game-based activities (Lee & Hammer, 2011).
1.Coginitive
Games provide complex system of rules for the players to explore through active experimentation and discovery. More
broadly stated, games guide the players through the mastery process and keep them engaged with potentially difficult tasks (Koster,
2004). One critical game design technique is to deliver concrete challenges that are perfectly tailored to the player's skill level,
increasing the difficulty as the player's skill expands. Specific, moderately difficult, immediate goals are motivating for the learners
(Locke, 1991, Bandura, 1986), and these are precisely the sort that the games provide (Gee, 2008).
2.Emotional
Games invoke a range of powerful emotions, from curiosity to frustration to joy (Lazarro, 2004). Gamification offers a way
for the students to reframe failure. It gives them opportunity to try until they learn to understand and master the lesson and the
process. It actually creates an environment in which effort, not mastery, is rewarded. The students, in turn, can learn to see failure
as an opportunity to grow and become better, instead of becoming helpless, fearful, and anxious. The students learn to look at
failure as an important component of learning.
3.Social
Games allow players to try on new identities and roles, asking them to make in-game decisions from their new vantage
points (Squire, 2006; Gee, 2008). A well-designed gamification system can help players take on meaningful roles that are fruitful for
learning.
By making the development of a new identity playful, and by rewarding it appropriately, we can help the students think
differently about their potential in school and what school might mean for them.
Meanwhile, there are three main ways that gamification can be applied to a learning environment. These include adapting
grades, changing the classroom language, and modifying the structure of the class. The teacher may need to modify the classroom
setup and the grading system whenever games are utilized in the class.
According to Loayza (2019), there are 10 Best Educational Apps that use gamification for adults in 2019.
On the other hand, it is not good enough to gamify school because it is the next fad or because we believe the students are
motivated by points. We must know what problems we are trying to fix, design systems that fix those specific problems, develop
ways of evaluating whether those fixes work, and sustain those fixes over time
Design Thinking
Design thinking is a mind-set and an approach to learning, collaboration, and problem-solving. It is a structured framework
for identifying challenges, gathering, information, generating potential solutions, refining ideas, and testing solutions.
Design thinking allows us to believe in ourselves that we can make a difference and, brings out our creative and innovative
potentials that transform difficult challenges into opportunities for design.
1.Human-centered
It starts from having a deep compassion and understanding of peoples’ needs.
2.Collaborative
Solving problems is a lot easier and faster with several wise minds. It benefits from various perspectives and insights.
3.Optimistic
It is an approach that believes in our potential to create a positive change in lives no matter what problems or difficulties
could be hindering the task. It had to the primary idea that design thinking is a worthy and enjoyable venture.
4 Experimental
It is an activity that gives room for mistakes and failure because from them, individuals learn and become better. It is
actually about learning by doing.
Consequently it is an approach that looks into new better, and creative way of improving our way of life and finding
solutions to the many problems of the society and people.
It is a structured approach for developing and applying ideas it has five phases that help people identify problems and
develop creative and appropriate solutions to such problems. The five phases include:
1.Discovery
2.Interpretation
3.Ideation
4.Experimentation
5.Evolution
Before starting the design process, one should have a specific and intentional problem to address that will be called a
design challenge. The challenge should be understandable and manageable, one that is not too big or too small, not too vague or too
simple. Some considerations when identifying design challenge are:
A design challenge is fundamental to every design process because it will drive the whole process from the start until its
completion. Creating the "how might we question to address is very essential. The question should be broad to accommodate
unexpected possibilities yet narrow to let the team focus.
Here are some examples of challenge that might inspire you and the team:
1.Team
Design process is a collaborative effort. Select those people whom you trust and can help you fulfill the goals of the project
Start small but invite variety, Choose people who have different insights and perspectives. Delegate specific roles to them. Give
room for both collaborative work and individual work. Sometimes team members prefer to work alone so they can deliver the best
result.
2.Spaces
Choose a specific area where the team can meet regularly and work together.
3.Materials
Prepare all the necessary materials and accessories for the project. Some of the common supplies include Post-it notes,
large Post-it pads, flipchart, markers, adhesives, blank and colored papers, scissors, and digital and/or video cameras.
Now let's expound on the five phases of design process. We can easily perform each phase if we know what they are for.
A.Discovery
During this initial stage, the individual or the team is open for new ideas and opportunities. It has three substages:
2. Prepare research
3. Gather inspiration
B. Interpretation During this stage, ideas are transformed into meaningful insights. The team finds meaning into every idea and
make them actionable. It involves filtering and sorting of ideas until a clear direction for the design is envisioned
1.Tell stories
i) Capture your learnings
ii) Share inspiring stories 2
3.Frame opportunities
2. I)Create a visual reminder
3. ii) Make insights actionable
C.Ideation
It means the process of generating ideas. More ideas are formed as the team brainstorms. Good preparation with a clear
set of rules encourages successful brainstorming
1.Generate ideas
i) Prepare for brainstorming
ii)Facilitate brainstorming
iii)Select promising ideas
iv) Sketch to think
2.Refine ideas
i) Do a reality check
ii) Describe your idea
D. Experimentation
It's the stage of making ideas come to life by creating prototypes. The ideas become tangible, they are shared with other
people. Suggestions from others are encouraged to improve and refine the prototype.
1.Make prototypes
Choose the form that best represents your idea. It could be a storyboard, diagram, story. advertisement, mock-up, model,
role-play, etc. You may not be able to get it right at first, but the best prototype is actually the one that gets better over time.
2.Get feedback
i) Identify sources of feedback
ii) Select feedback participants
iii) Build a question guide
iv) Facilitate feedback conversations
v) Capture feedback learnings
vi) Integrate feedback
vii) Identify what's needed
E. Evolution
Ideas and improve over time. This stage allows envisioning the future and planning for the next step and communicating
with people who can help in the fulfillment of the project.
1. Track Learning
i) Define success
(a) Consider people involved and trace indicators success
ii) Document
(a) Identify the signs change, share stories, discuss effects, celebrate achievements
2. Move
i) Plan next step
ii) Engage others
iii) Build a community
Learning Competencies
The learners should be able to:
1. manipulate simple machine to describe their characteristics and uses; and
2. demonstrate practical and safe uses of simple machines.
ENGAGE
Introduce the simple challenge to your students: “How can I separate this piece of paper into two pieces with straight edges?
EXPLORE
Use available materials from the laboratory room or bring simple machines so that the students can explore levers, gears, pulley
systems, and inclined planes.
EXPLAIN
Discuss what is actually happening in the simple machines the students used during the Explore part. Encourage the students to
think about where force is being applied, where the load is, the motion that results from the force, and how the machine has
modified the force, that is, the mechanical advantage. The students can then use arrows to represent the direction and size of the
farce applied and the direction and speed of the resultant motion.
ELABORATE
Part 1: The teacher can show the class Honda Accord commercial (see http://www.youtube.com/watch?v-uyN9y0BEMqc) where
simple machines are used.
The students can design carts for a particular purpose, such as for moving quickly down a slope or travelling as far as possible in a
straight line across the floor. This can be an individual or group activity. depending on the class composition and their needs. Other
students can be asked to make a drawing of their design first. The task can be focused on how well the vehicle rolls down a ramp or
along the ground.
EVALUATE
Give each of the student or group time to present their output in the class. Use a rubric to assess their output.
Description
With regard to teaching the Earth concept, educators have the illusion that providing some proof of the spherical shape of
Earth will convince the pupils about Earth's shape and, as a by-product will change their understanding of the "nature of cosmic
space. Such proofs, when given without considering the pupils' preconceptions and without confronting them explicitly, often do not
serve this purpose. They do not have the intended effect of causing the pupils to modify their belief about Earth's shape, and
needless to say, they do not influence the pupils notions of cosmic space. The notion of cosmic space requires direct and explicit
didactic treatment (Nussbaum 1989 190).
Earth science involves the study of Earth's composition, its layers, and the activity within the layers, oceans, and weather
systems. The study of astronomy is often included. Much of what is known about the earth and the rest of the universe is based on
inferences. Thus, as Nussbaum (1999) points out, much of earth science has to be taught through didactic methods. It is difficult to
collect data through observations because change occurs on a grand scale and over very long periods of time. The formations of
most earth science concepts were developed by using sophisticated technology. Theories of plate tectonics, for example, were
developed in part by collecting samples from hundreds feet below the earth and the ocean in different parts of the world.
Seismographic data collected over many years were also used to develop an explanation for the movement of earth plates. The
same is true for astronomy. Thus, making papier mâché planets does not lead to understanding anything about them This is merely
an art exercise. Usually, the planets are not made to scale, and their surfaces are not reproduced accurately either.
These science concepts have been incorporated into curriculums with little consideration as to whether the children are
developmentally ready to understand them. The plate tectonics theory was first introduced into the science curriculum at the high
school level. The students collected actual data about earthquakes and volcanic activity. They studied maps of the continents and
read about the composition of land masses to understand how they have may bit together at one time. However, now the study of
plate tectonics can be found in the early grades. The children cut out continent shapes and glue them together or make them out of
day and push them over each other to simulate what happens when continents collide. Thus, a theory developed through a complex
process of collecting data and drawing inferences has been reduced to a demonstration of showing objects moving over each other.
This representation has no meaning to primary children, since the concepts are so far removed from their own experiences and they
are not developmentally capable of understanding them. Remember plate tectonics is a theory that is not based on direct
observations. It is an explanation that most scientists accept based on the data they have.
The following activities are basically simulations with observable data
Goals
To simulate the distances and diameters of the planets of the solar system
To create scale models based on a ratio of the actual distances and diameters of the planets to one another
Grade Levels
• Upper grades
Materials
String
Construction paper
Popsicle sticks
Instructions
Representing the distances and sizes of planets mathematically can be very helpful for the students in understanding the
tremendous differences in measurements in outer space.
1. Have the students find out the actual distances, in kilometers, between the Sun and the planets of the solar system. Create ratios
of kilometers to meters
2. Cut lengths of string, in meters, that represent the distances between the planets and the sun.
3. Find out the actual diameters or circumferences of the planets. Use the metric scale to make
circular cutouts of each planet, represented in centimeters.
4.Write the names of the planets on the circular cutouts. Glue them to popsicle sticks. Attach one end of the string to the planet
cutout
5. Take the children outside to a large area. One student represents the Sun and holds the unattached end of all the strings.
6. Other students hold the planet cutouts and walk away from the sun until the string lengths are fully extended. The planet holders
slowly walk in a circle around
The students whose planets are closer to the Sun will complete the circle before the student holding the earth. The students with
planets that are at a greater distance from the Sun will take longer to complete their orbits. The students can count the number of
Earth circles for each planet to know the number of years it takes for other planets to complete their orbits around the Sun.
Goal
• To create a model of lava flow
Grade Levels
• Upper grades
Materials
Plaster of Paris (Alternatives include chalk and water, lime and water, soy powder and water, acrylic undercoat from the
hardware store, matte medium or gelatin)
Crayons
String
Hot Plate
Paper cups
Metal container for boiling water
Safety goggles
Background Information
To stimulate volcanic activity, crayons submerged in plaster of Paris are placed in boiling water. As the water boils, the heat
penetrates the mold and melts the crayon. As the pressure builds, it forces the melted crayon to travel up the string to the outside.
The water has to boil long enough for the crayon to melt inside the plaster of Paris. This stimulates underground volcanic action as
well as the movement of molten rock. Before doing this activity, the students can read about the various types of volcanoes and
identify the types that are shown in the simulation.
Safety Precautions
The students must wear safety goggles as they make observations around the boiling water. Make sure the boiling water is not
too close to the edge of a table and that no one trips over an electrical cord. The students can make observations in small groups
Instructions
1. Take a piece of string, approximately 6 centimeters long, and rub it with a piece of wax to coat it. Tie a piece of crayon to
one end of the string.
2. Prepare a mixture of plaster of Paris or its alternative. Cover the bottom of a paper cup with the mixture.
3. Place the crayon in this mixture and add more plaster of Paris until the cup is between one-half to two-thirds full. The end
of the string should protrude from the plaster.
4. Let the cup set overnight so that the plaster of Paris dries. On the following day, strip away paper cup.
5. Place the plaster of Paris mold in water in a metal pan. The pan should be deep enough so that the water covers about two
thirds of the mold.
6. Place the pan on a hot plate and bring the water to a boil.
Suggestions
Note where the molten crayon emerges from the plaster of Paris.
Explain why it comes out from several different places.
Compare what the books say about volcanic activity with what happens in this simulation,
Learning Activities
Assessment is the ongoing process of gathering, analyzing, and interpreting evidence of student learning. Teachers reflect
on findings in order to make informed and consistent judgments to improve student learning. Three types of assessment may be
utilized by the teachers inside the classroom.
Assessment for learning: a form of formative assessment that occurs when assessments are integrated with instruction and help the
teachers monitor the students' progress, identify their learning needs, and adjust their instruction accordingly. The teachers provide
immediate feedback so that the students become self-directed, metacognitive, and successful.
Assessment as learning: a form of formative assessment occurs when the students reflect on and monitor their progress to inform
their future learning goals.
Assessment of learning: a form of summative assessment that occurs when the teachers use evidence of student learning to make
judgments on the students achievement against goals and standards.
Assessment can be formative or summative. Formative assessment aims to improve instruction and learning by providing
the students and the teachers with information about the students' progress in accomplishing learning outcomes. Summative
assessment on the other hand, aims to evaluate student learning at the end of an instructional unit or program by comparing it
against some standard or benchmark. They are often high stakes, which means that they have a high numeric value.
How can assessments be made more effective and engaging? The National Science Education Standards of United States
characterize effective assessment as:
congruent with instruction
based on authentic tasks and meaningful science learning processes and contexts
multi-dimensional and uses a wide range of tools and methods
a collaborative process involving the students
ongoing and continuous
Read carefully the statements below on preparing different assessment strategies in science.
Below are alternative forms of assessment that you can use in the classroom. You just need to make it the developmentally,
appropriate and feasible.
Game playing - Games are challenging and more engaging than formal tests. Skills and knowledge are concretely revealed
when students engage in meaningful games. Online platfroms and applications can be used in designing games.
Story writing-Reading or writing stories is an engaging way to present information and to assess the students’ knowledge.
Letter writing- This provides opportunity for the students to demonstrate their ability to communicate science ideas and
advance their advocacies. Persuasive writing is central to the relationship between science, mathematics and science and
technology.
Advertisements-Statistics and experiment results are used in advertisements and campaigns. Since students are immersed
nowadays in digital world, they will find this activity interesting and relevant as they can practice their computer and data
literacies.
Reflections - the students reflect in an open-ended way about what they know, their perspective is broadened. Written
reflections can be recorded as journal entries and writing and may be published in school publication.
Model making-Models are simplified representations of the world that enable the students to imagine about it in new
ways, make predictions and test ideas.
Experiments-Conducting experiments allow the students to demonstrate their understanding of concepts and their ability
performing science process skills, values, and attitudes.
Typically, assessing performance involves evaluating student learning. The evaluation (making judgment about the quality of a
performance) can be conducted by a teacher, an external marker, or the students themselves. Klenowski and Wyatt Smith (2014)
addressed student self-assessment, whereby the students evaluate their own learning, and most importantly, internalize assessment
standards or criteria, as a major benefit of performance-based assessment. In conducting an assessment, the rater may use a scoring
tool such as a checklist, a rating scale, or a scoring rubric. The use of an appropriate scoring tool is essential to ensure that relevant
aspects of the performance are assessed (validity) and that the assessment is marked in a consistent manner (reliability). Evaluation
can occur during (e.g. delivery of oral presentation) or after the performance (eg. completion of an essay, portfolio, or project).
Performance assessments can vary in length, from activities that take just a few minutes to complete to tasks that take several
weeks and require the students to present their findings to an audience inside and outside the school.
Various authors have identified aspects of knowledge and dispositions that can best assessed using performance-based
assessments, and some of these frameworks overlap:
Habits of mind - According to Costa and Kallick (2008), these are problem-solving, life related skills that are needed to
operate effectively in society and include persisting, thinking flexibly, managing impulsivity, thinking about one's
thinking or metacognition, applying past knowledge to new situations, taking responsible risks, thinking
independently, and remaining open to continuous learning.
Collaborative solving-The students are assessed as they work together to complete a project or another performance
task (e.g. Von Davier & Halpin, 2013). In judging the outcomes of cooperative learning, there may be learning
outcomes relating to the overall success of the project as well as outcomes specifying the expected contributions of
the individuals.
Twenty-first century skills-These are skills that are deemed important for the world of work in the 21st century. Griffin
and Care (2015) describe these as: ways of thinking (creativity and innovation, critical problem-solving,
metacognition); ways of working (communication, collaboration/teamwork); tools for working (information literacy,
ICT literacy); and living in the world (citizenship, life and career, personal and social responsibility).
Higher order thinking skills - These comprise the more advanced skills on Bloom's revised taxonomy (Anderson &
Krathwohl, 2001) and include applying (using information in new situations), analyzing (drawing connections among
ideas), evaluating (justifying a stand or decision), and creating (producing new or original work).
A key rationale in using performance-based assessment is that it is possible to establish strong links between curriculum
(expressed as goals or objectives), learning (expressed as performance standards or learning outcomes), and assessment.
Specifically, aspects of the curriculum that cannot otherwise be assessed, like collaborative problem-solving, are emphasized, and
the students can demonstrate their strength in these areas. The outcomes of assessment can then feed into further teaching and
learning activities, and gaps in student performance can be addressed. Klenowski and Wyatt-Smith (2014) proposed that
performance-based assessment, when used effectively, has considerable potential as an instrument of educational reform and as a
disincentive to teaching of the test (that is, preparing to sit examinations that are often predictable in format and content). In
addition, they suggest that it is consistent with social constructivist learning theories.
A performance based assessment task can be developed and scored by an individual teacher, a subject department, an
external assessot, or an examining board. A performance task seeks to assess learning targets or objectives that are specified in
curriculum documents (Murchan & Shiel, 2017).
Such tasks may be carried out by individuals or groups. They can be scored as the students work on the task and/or after it
has been completed. Often, curriculum objectives are expressed as standards or learning outcomes, and these become the focus of
a rating scale or a rubric.
A moderation process may be put in place, where a check on the quality of the grades assigned by the teacher is
undertaken (Murchan & Shiel, 2017) This could involve a different rater taking a random sample of completed tasks and scoring
them independently. Discrepancies between two or more raters can then be addressed in a marking or moderation conference.
Sometimes, when moderation unearths a discrepancy, the assessor may need to review the standards (learning outcomes) to
achieve a better understanding of them.
The final stage in assessing performance on a task is to assign a grade or mark. This may take the form of a numencal score,
a descriptor, or a grade. More extensive feedback may be provided to the student who completed the task, such as comments, an
indication of areas in need of further improvement, or targets that the student should strive to reach in the future.
There are four tools that can be used to assess how well the students do on a performance-based task anecdotal records,
observational checklists, rating scales, and scoring rubrics.
1. Anecdotal records
These are notes based on the teachers' observations about the students as they perform an assessment task. They allow
the teachers to document the students' strengths and weaknesses as they edit a text, solve a problem, or search for
information, Data gleaned from anecdotal notes can be reviewed with other information (such as a finished product) to arrive at
an overall judgment of a student's performance (Murchan & Shiel, 2017).
Of all the tools use in assessing the student's performance, the anecdotal record is the most detailed yet the most time
consuming. It is not meant to be a free flowing report or a description of a student's performance. Rather, it should provide a
purposeful, detailed description of the strengths and weaknesses of a student's performance based on prespecified
performance criteria intended to be used as a guide for the observer's decision. Thus, judgment and recommendations are
absent from the record and are made when the record is reviewed at a later time.
2. Observational checklist
A checklist consists of a list of behaviors, characteristics, or activities and a place for marking whether each is
present or absent. It can focus on a procedure, a behavior, or a product (Murchan & Shiel, 2017). Checklists are diagnostic,
reusable, and capable of charting the student progress. They provide a detailed record of the students' performances, one
that can and should be shown to the students to help them see where improvement is needed (Russell & Airasian, 2012).
The students may use a self-evaluation checklist to review their own work. This may enable them to internalize the
criteria for performing well on a task, and they can also build metacognitive knowledge as their understanding of their own
learning processes increases. On the other hand, a potential disadvantage of a checklist is that it does not show degrees of
quality only whether a criterion has been met or not.
There are, however, disadvantages associated with checklists. One important disadvantage is that checklists give
the teacher only two choices for each criterion: performed or not performed. A checklist provides no middle ground for
scoring (Russell & Airasian, 2012) Another drawback is the difficulty of summarizing a student's performance into a single
score.
In order to solve these concerns, summarizing performances from a checklist can be done by setting up rating
standards or by calculating the percentage of criteria accomplished (Russell & Airasian, 2012)
3. Rating scales
These are often used for aspects of a complex performance that do not lend themselves to a yes-no or present-
absent judgment. A rating scale assesses the degree to which a student has attained the learning outcomes linked to a
performance task. It can be used as a teaching tool to familiarize the students with what is required to achieve a standard)
as well as an assessment tool. The end points of a rating scale are usually anchored ("always" "never" with intermediate
points defining levels of performance ("seldom" occasionally frequently In general, more points on the rating scale indicate
more reliable scores .
Three of the most common types of rating scales are the numerical, graphic, and descriptive scales (Russell &
Airasian, 2012). In numerical scales, a number stands for a point on the rating scale. For example, you can use "1" that
comesponds to a student "always" performing the behavior, "2" for a student "usually performing the behavior, and so on
Graphical scales require the rater to mark a position on a line divided into sections based on the scale. The rater marks an
"X" at that point on the line that best describes the student's performance. Descriptive rating scales are also known as
scoring rubrics, where the rater is required to use the different descriptions of the actual performance.
Regardless of the type of rating scale the teacher will use, two general rules will improve their accuracy. The first
rule is to limit the number of rating categories. There is a tendency to think that the greater the number of rating categories
to choose from, the better the rating scale is. Only few observers can make reliable distinctions of a performance when the
rating scale has more than five categories Adding a larger number of categories on a rating scale is likely to make the ratings
less, not more, reliable. Stick to three to e well defined and distinct rating scale points (Russell & Airasian, 2012) The second
rule is to use the same rating scale for each performance criterion. This is not usually possible in descriptive rating scales
where the descriptions vary with each performance criterion. For numerical and graphic scales, however, it is best to select
a single rating scale and use it for all performance criteria. Using many different rating categories requires the observer to
change focus frequently and will decrease rating accuracy by distracting the rater's attention from the performance.
Numerical summarization is the most straightforward and commonly used approach to summarize performance
on rating scales. It assigns a point value to each category in the scale and sums the points across the performance criteria.
4. Scoring rubrics
According to Murchan and Shiel (2017), these are the types of rating scale on which each level has a complete
description of performance and quality. A rubric also lays out the criteria for different levels of performance, which are
usually descriptive rather than numerical (Russell & Airasian, 2012).
They may be analytic, where each of several dimensions is assessed, or holistic, where either a judgment about
overall quality or an overall judgment on performance is made. Rubrics may also be general (eg, the same rubric can be
applied to different tasks) or task-specific (where the rubric describes quality with respect to a particular task). An analytic
rubric has the potential to generate specific feedback on strengths and weaknesses on each dimension of a task (Murchan
& Shiel, 2017).
Russell and Airasian (2012) explained how rubrics help the teachers and the students in various ways. It helps teachers by
specifying criteria to focus instruction on what is important
specifying criteria to focus student assessments
increasing the consistency of assessments
limiting arguments over grading because clear cetera and scoring levels reduce subjectivity, and
providing descriptions of student performance that are informative to both the parents and the students.
A rubric includes both the aspects or characteristics of a performance that will be assessed and a description of the criteria
that is used to assess each aspect. The following steps are simplified (Russell & Airasian, 2012) in order to help the teachers find ease
in preparing rubrics.
Let's find out about what to include in a portfolio and how to assess our students portfolios.
A portfolio is a collection of material designed to showcase a student's best work or to show the student's growth and
development over time (for example, over a term or a year) Entries to the portfolio may be linked to learning targets and may
include self reflections on the student's own work (Murchan & Shiel, 2017).
The term portfolio derives from the collections that photographers, models, and artists assemble to demonstrate their
work. In the classroom, portfolios have the same basic purpose: to collect the students' output to show their work and
accomplishments over time. Portfolios do not contain
haphazard, unrelated collections of a student's work. They contain purposefully selected examples of work Depending on the
purpose of the portfolio, these examples of work may demonstrate the achievement of important learning goals or they may
document growth over time. The contents of a portfolio should be closely related to the teacher's learning objectives and should
provide information that help the teacher form decisions about student learning.
Portfolio entries may be annotated by the student, allowing the teacher to track student thinking and explanations as well
as progress over time. Portfolios may also be used as a basis for diagnosing a student's learning difficulties in a subject area.
A portfolio can be made up of many different student performances or of a single performance. For example, a multi-
focused writing portfolio might contain writing samples, lists of books read, journal entries about books read, and descriptions of
favorite poems. Conversely, a single-focus portfolio might contain multiple pieces of the same process or product, such as a portfolio
containing only book reports, only written poems, or only physics lab reports.
In general, portfolios contribute to instruction and learning in many ways. These are discussed by Russell and Airasian
(2012) in their book "Classroom Assessment Concepts and Applications"
Showing the students' typical work .
Monitoring the students' progress and improvement over time
Helping the students self-evaluate their work
Helping the teachers judge the appropriateness of the curriculum
Grading the students
Reinforcing the importance of processes and products in learning
Showing the students the connections among their processes and products
Focusing on both the process and final product of learning
A portfolio is not a repository into which all of the work produced by a student is stored. Instead, a portfolio has a defined,
specific purpose that reflects the learning objectives. This clearly defined purpose focuses the samples of work that are collected in
the portfolio. Too often, the teachers defer the question of the portfolio's purpose until after the students have collected large
amounts of their work in their portfolios. At that time the teacher is likely to be confronted with the question of what to do with a
vast, undifferentiated collection of student information.
An electronic portfolio or e-portfolio is a collection of the student's work, usually saved on the Web. Evidence of learning
may include texts, electronic files, images, and multimedia. Such a portfolio allows the students to share their work with the
teachers, the parents, the administrators, and other students.
Perhaps the most important contribution that portfolios provide for learning is that they give the students and their parents
or guardians a chance to revisit and reflect on the products and processes a Student has produced. Collecting pieces of the students'
work in a portfolio retains them for subsequent student review, reflection, demonstration, and grading encouraged time. instance,
the students can asked to reflect on these questions:
Which of these portfolio items shows most improvement and why?
Which did you enjoy most why?
From you learn the most and why?
In what areas have you made the most progress over the year, and what was the nature that progress?
Consequently, portfolios allow students their progress their work from the perspectives of time and personal development.
A portfolio assessment is a type of performance assessment and thus depends the same four elements that performance
assessment require (1) clear purpose, (2) appropriate performance criteria, (3)suitable setting, and (4)scoring performance. A
number questions must be answered in developing and assessing portfolios
Portfolio can be assessed using checklists, rating scales, or scoring rubrics. They also allow for self-assessment, as the
students review own work comment on it, drawing on rubric developed by the teacher. Where possible, a rubric can be co-
developed the teacher and the students.
Purpose Portfolios
The items that go into portfolio, the criteria used to judge the items, and frequency with which items are added or deleted
the portfolio all depend portfolio's purpose.
If portfolio is intended show student's best work subject area, the contents of the would change as more of the students
performance become available and less good one were removed. If the purpose show improvement over time, earlier performances
would have retained and new would to be added.
Given many and varied uses portfolios, the purpose is a crucial issue consider and define in carrying out portfolio
assessment. It is important to determine the purpose and general guidelines for the pieces that will go into the portfolio before
starting the portfolio assessment. It is also critical that all pieces going into a portfolio be dated, especially in portfolios aim assess
the students growth and development. Without recorded dates for each portfolio entry, it may be impossible to assess growth and
improvement.
To improve students' ownership of their portfolios, useful allow the students choose at least some the pieces will into their
portfolios. Some teachers develop portfolios that contain two types pieces: those required by the teacher and those selected by the
student. It is also important that all student portfolio selections be accompanied by a brief written explanation why the student feels
that a particular piece belongs in his or her portfolio. This will encourage student to reflect on the characteristics of the piece and
why it belongs in the portfolio.
Performance Criteria
Performance criteria are needed to assess the individual pieces that make up a portfolio. Without such criteria, assessment
cannot be consistent within and across portfolios. The nature and process of identifying performance criteria for portfolios are the
same as that for checklists, rating scales, and rubrics.
If the students' portfolios are required for all teachers in a grade or if portfolios are to be passed on to the student's next
teacher, it is advisable for all teachers who will use information provided by the portfolio to cooperate in formulating performance
criteria.
It can also be valuable to allow the students to help identity performance criteria used in assessing the contents of a
portfolio because this can give the students a sense of ownership over their performance and help them think through the nature of
the portfolio pieces they will produce. Beginning a lesson with a discussion of what makes a good book report, oral reading, science
lab, or sonnet is a useful way to get the students think about the characteristics of the process or product they will have to develop.
Setting
In addition to a clear purpose and well-developed performance criteria, portfolio assessments must ake into account the
setting in which the students' performance will be gathered. While many portfolio peces can be gathered by the teacher in the
classroom, other pieces cannot When portfolios include oral speaking, science experiments, artistic productions, and psychomotor
activities, special equipment or arrangements may be needed to properly collect the desired student performance. Many teachers
underestimate the time it takes to collect the processes and products that make up portfolios and the management and record
keeping needed to maintain them.
An important dimension of using portfolios is the logistics of collecting and maintaining the students portfolios Portfolios
require space. They have to be stored in a safe but accessible place. A system has to be established for the students to add or
subtract pieces of their portfolios Maintaining portfolios requires time and organization. Materials such as envelopes, crates, tape
recorders, and the ke will be needed for assembling and storing the students portfolios.
Scoring
Scoring portfolios can be a time-consuming task. Not only does each individual portfolio piece have to be assessed, but the
summarized pieces must also be assessed to provide an overall portfolio performance.
Consider the difference in managing and scoring portfolios that contain varied processes or products compared with
portfolios that contain examples of a single process or product. The multi focused portfolio provides a wide range of student
performance, but at a substantial logistical and scoring cost to the teacher. The single-focus portfolio does not provide the breadth
of varied student performances of the multi-focused portfolio but can be managed and scored considerably more quickly.
When the purpose of a portfolio provide descriptive information about student performance (eg. to pass information on to
the next school year’s teacher), no scoring or summarization is needed. The content themselves provide the desired information.
However, when the purpose of the portfolio is to diagnose, track improvement, assess the success of instruction, encourage the
students to reflect on their work, or grade the students, some summarization or scoring of the portfolio is required.
The purpose of assessing an entire portfolio, opposed to the individual pieces, is usually summative-to assign a grade. Such
holistic portfolio assessment requires the development of a set of summarizing criteria.
Individual portfolio pieces are typically scored using checklists, rating scales, and rubrics. It is not always the teacher who
assesses the pieces. It is desirable and instructive to allow the students to self-assess some of their portfolio pieces in order to give
them practice in critiquing their own work with respect to the performance criteria. This approach encourages student reflection and
learning. Below is an example of performance criteria in assessing individual portfolio using checklist, rating scale and rubric.
Assessing performance, product, and portfolio has both advantage and disadvantage. The teacher needs to think of the
best opportunities when to do such activities in class. The list below presents the advantages disadvantages of assessing
performance, product, and portfolio according to Russell and Airasian (2012).
Advantages
Conduct student self-assessment of products and performances.
Conduct peer review of products and performances.
Integrate assessment and instruction.
Give students ownership over their learning and productions.
Give the students ownership over their learning and productions
Report performance to the parents in clear, descriptive terms.
Provide concrete examples parent conferences
Disadvantages
Most disadvantages associated with performance, product, and especially portfolio assessments involve the time they
require:
To prepare materials, performance criteria, scoring formats;
To manage, organize, and keep records;
for teachers and the students to become and comfortable with the use of performance assessments and the
change in teaching and learning roles they involve; and
to score and provide feedback to the students .
Lastly, in order to improve validity and reliability of performance assessments, here are some guidelines suggested by
Russell and Airasian (2012)
Know the purpose of the assessment from the beginning .
Teach and give the students practice in the performance criteria.
State the performance criteria in terms of observable behaviors and avoid using adverbs such as appropriately,
correctly, or well because their interpretation may shift from student to student. Use overt, well-described
behaviors that can be seen by an observer and, therefore, are less subject to interpretation. Inform the students of
these criteria and focus instruction on them.
Select performance criteria that are at an appropriate level of difficulty for the students For example, the criteria
used to judge the oral speaking performance of third year debate students should be more detailed than those
used to judge first year debate students .
Limit performance criteria to a manageable number. A large number of criteria makes observation difficult and
causes errors that reduce the validity of the assessment information.
Maintain a written record of the students' performance Checklists, rating scales, and rubrics are the easiest
methods for recording the students' performance on important criteria, although more descriptive narratives are
often desirable and informative. Voice or video recorders may be used to provide a record of performance, so long
as their use does not upset or distract the students if a formal instrument cannot be used to record judgments of
the students' performance, then informal notes of strong and weak points should be taken.
Be sure the performance assessment is fair to all the students.
ACTIVITY TO BE ANSWERED:
1. Make a Lesson Plan using 5 E’s
a. Cooperative Learning
b. Using Role-play
c. Gamification
2. How can assessment be made more effective and engaging?
3. What is the most important consideration when designing a portfolio assessment?