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Spielregel

Rules
Règles
Istruzioni
Spelregels
THE
Game preparation
NASTY All cards are shuffled face down.
A blooper happens once in a while … Each player gets the same amount
of cards. Surplus cards are put back
in the box.
Author: Jacques Zeimet
Illustrations: Rolf Vogt All players take their stack of
Graphics: Johann Rüttinger cards face down on hand. The
Editing: Kathi Kappler youngest player starts. The game
© 2015 Drei Hasen in der continues in clockwise direction.
Abendsonne GmbH

Players: 2-6
Age: 8 years and up * All played cards are placed
Playing time: 15-20 min. face up on the pile in the middle
of the table.
Materials:
• 110 cards
• Rules

Story
7 racketeers sit in the backroom of
their favourite pub and gamble. They
count, whisper and mumble, talk on
their mobile phones, wave their pistols
around and fall quiet. The one who is
fast enough and keeps track of what
is going on – and remains silent in
the right moment – wins the game!
Game play If a gun card is
shown the player
Each player shows his top card
keeps silent instead
(towards the middle) and places it
of counting aloud.
face up in the middle of the table. *
For racketeers sta-
If a racketeer card ring at the barrel of
is shown the player a gun are not able
shouts „one“ as fast to say anything
as he can. If the left anymore.
neighbor shows ano-
ther racketeer card If a twin racketeer
he shouts “two”. card is shown the
The next one shouts player has to shout
“three”, this continues up to “seven”. two consecutive
Afterwards it is counted down to numbers – and the
“one” and up to “seven” again, etc. next player is left
out for this round.
If the player shows
a mobile phone card If a twin mobile
he harrumphs phone card is shown
„hmmmrrr“ instead the player has to
of counting aloud. clear his throat twice,
For talking on the for each racketeer
phone distracts from once …and again the
playing and the next player is left
racketeer covers up his inattention out for this round.
by doing so.
Attention: The racketeers of the Player A plays a gun card,
mobile phone and gun cards keeps quiet, (5)
count regularly, that means the Player B plays a racketeer card,
players have to add on 1 for each says 6,
shown racketeer. Player C plays a twin racketeer
card, says 7, 6,
Example: Player D is left out,
Player A plays a racketeer card, Player A plays a racketeer card,
says 1, says 5,
Player B plays a racketeer card, Player B plays a twin mobile phone
says 2, card, harrumphs twice „hmmmrrr,
Player C plays a mobile phone hmmmrrr“, (4, 3)
card, harrumphs „hmmmrrr“, (3) Player C is left out,
Player D plays a racketeer card, Player D plays a racketeer card,
says 4, says 2.
1 7, 6 (4, 3)
4
6
(3) (5)

These cards
2 here show
5 the right nu-
meric order.
Look out! Whoever makes a the doubting player has to take
mistake or hesitates for more than the pile. In this case this player
3 seconds has to take all cards starts a new round. (If several
from the middle of the table to his players doubted wrongly the pile is
hand stack. This player starts the dealt evenly amongst all doubters;
next round. the one who gets the last card,
starts the new round.)
Mistakes are:
The nasty rules:
• wrong number
• wrong sound Play the first rounds always with
• wrong word the same sound, „hmmmrrr“!
• hesitating for too long As soon as these rules “stick”, the
• playing a card instead of nasty rules * are added:
missing a round The first player of each round
who plays a mobile phone or twin
If a player doubts the shouted mobile phone card determines a
number the pile in the middle of new sound or word which is valid
the table is counted through. to the next round!
If the number is wrong indeed, Even more nasty:
the player who shouted out the If the starting player makes a
wrong number has to take the pile mistake with his first played card
and start a new round. he gets a penalty card from each
If the number was right, though, of his opponents.
End of game and winner
The game ends as soon as one
player has played all of his cards.
This player wins the game!

Version for younger players


Leave out all twin cards.

* Invent your own words,


short sentences or sounds!
Here are some samples:
pfft, peek-a-boo, ouch
countdown, eight, onetwothree,
go on, lose, 3/4
Hands up!, Who‘s next?,
I‘m out of here
Or for some rounds words
from a certain theme:
e.g. countries, names, animals/
animals sounds, ringtones English translation: Evelyn Wittig

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