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Boss AI Melee
Boss AI Melee
AI LEAST remaining
Wounds at Range
0 - 1.
AI MOST remaining
Wounds at Range
0 - 1.
AI following
Standard rules.
THEN
THEN THEN
Attack
Move up to 1 Zone if Move up to 1 Zone if
necessary. necessary.
THEN THEN
Attack this Hero. Attack this Hero.
ELSE ELSE
Attack. Attack.
Target a Hero
Wounds at Range Wounds at Range
0 - 1. 0 - 1.
following Standard
THEN THEN rules.
Move up to 1 Zone if Move up to 1 Zone if THEN
necessary. necessary. Attack this Hero.
THEN THEN ELSE
Attack this Hero. Attack this Hero. Attack.
ELSE ELSE
Attack. Attack.
AI following Standard
rules.
THEN
AI the LEAST remaining
Wounds in Range 0 - 1
THEN
AI the MOST remaining
Wounds in Range 0 - 1
THEN
Charge this Hero. Move up to 1 Zone if Move up to 1 Zone if
necessary and Attack. necessary and Attack.
This Attack hits all This Attack hits all
Heroes in the Boss’ Heroes in the Boss’
Zone. Zone.
AI MOST remaining
Wounds at 0 - 1
THEN
AI standard rules.
THEN AI LEAST remaining
Wounds at Range 1 - 2
THEN
Move up to 1 Zone
Move up to 1 Zone if Pull this Hero into the
necessary and Stun the if necessary and
Boss’ Zone.
Hero if in Range. Stun the Hero if in
Range.
Pull Pull Pummel
MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Target Hero with
BOSS Target a Hero at
BOSS Attack: -2A
AI MOST remaining
Wounds at Range 1 - 2
THEN
AI Range 1 - 2
THEN
Pull this Hero into the
AI Target Hero with
LEAST remaining
Pull this Hero into the Boss’ Zone.
Wounds in Boss’
Boss’ Zone.
Zone.
THEN
Attack that Hero
twice.
Signature Skill
MELEE ATTACK
BOSS Use the Boss’
AI Signature Skill