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Attack Attack Attack

MELEE ATTACK MELEE ATTACK MELEE ATTACK


BOSS Target the Hero with
BOSS Target the Hero with
BOSS Target a Hero

AI LEAST remaining
Wounds at Range
0 - 1.
AI MOST remaining
Wounds at Range
0 - 1.
AI following
Standard rules.
THEN
THEN THEN
Attack
Move up to 1 Zone if Move up to 1 Zone if
necessary. necessary.
THEN THEN
Attack this Hero. Attack this Hero.
ELSE ELSE
Attack. Attack.

Blood Drinker Blood Drinker Blood Drinker


MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Recover Health equal to
BOSS Recover Health equal to
BOSS Recover Health equal
Wounds caused. Wounds caused.
AI Target the Hero with
LEAST remaining
AI Target the Hero with
MOST remaining
AI to Wounds caused.

Target a Hero
Wounds at Range Wounds at Range
0 - 1. 0 - 1.
following Standard
THEN THEN rules.
Move up to 1 Zone if Move up to 1 Zone if THEN
necessary. necessary. Attack this Hero.
THEN THEN ELSE
Attack this Hero. Attack this Hero. Attack.
ELSE ELSE
Attack. Attack.

Bull Rush Charge Charge


MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Move 2 Zones with
BOSS Target the Hero with
BOSS Target the Hero with

AI Slippery towards the


FURTHEST Hero
(through as many
AI LEAST remaining
Wounds at Range
0 - 2.
AI MOST remaining
Wounds at Range
0 - 2.
heroes as possible). THEN THEN
THEN Charge this Hero. Charge this Hero.
Attack.
This Attack hits all
Heroes in Zones
entered by the Boss.
Charge Cleave Cleave
MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Target a Hero
BOSS Target the Hero with
BOSS Target the Hero with

AI following Standard
rules.
THEN
AI the LEAST remaining
Wounds in Range 0 - 1
THEN
AI the MOST remaining
Wounds in Range 0 - 1
THEN
Charge this Hero. Move up to 1 Zone if Move up to 1 Zone if
necessary and Attack. necessary and Attack.
This Attack hits all This Attack hits all
Heroes in the Boss’ Heroes in the Boss’
Zone. Zone.

Cleave Hit and Run Pin


MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Target a Hero using
BOSS Target a Hero using
BOSS Target Hero with the
standard rules.
AI standard rules.
THEN AI THEN
Move up to 1 Zone if
AI LEAST remaining
Wounds at 0 - 1
THEN
Move up to 1 Zone necessary and Attack.
Move up to 1 Zone if
if necessary and THEN
necessary and Stun the
Attack. This Attack Move using Slippery to
Hero if in Range.
an adjacent Zone
hits all Heroes in furthest from the
the Boss’ Zone. Heroes.

Pin Pin Pull


MELEE ATTACK MELEE ATTACK
BOSS BOSS
MELEE ATTACK

Target Hero with the Target a Hero using


BOSS Target Hero with

AI MOST remaining
Wounds at 0 - 1
THEN
AI standard rules.
THEN AI LEAST remaining
Wounds at Range 1 - 2
THEN
Move up to 1 Zone
Move up to 1 Zone if Pull this Hero into the
necessary and Stun the if necessary and
Boss’ Zone.
Hero if in Range. Stun the Hero if in
Range.
Pull Pull Pummel
MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Target Hero with
BOSS Target a Hero at
BOSS Attack: -2A

AI MOST remaining
Wounds at Range 1 - 2
THEN
AI Range 1 - 2
THEN
Pull this Hero into the
AI Target Hero with
LEAST remaining
Pull this Hero into the Boss’ Zone.
Wounds in Boss’
Boss’ Zone.
Zone.
THEN
Attack that Hero
twice.

Pummel Pummel Slam


MELEE ATTACK MELEE ATTACK MELEE ATTACK
BOSS Attack: -2A
BOSS Attack: -2A
BOSS Target a Hero in

AI Target Hero with AI Target a Hero in AI this Zone.


THEN
MOST remaining Boss’ Zone. Stun that Hero.
Wounds in Boss’ THEN
Zone. Attack that Hero
THEN twice.
Attack that Hero
twice.

Signature Skill
MELEE ATTACK
BOSS Use the Boss’

AI Signature Skill

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