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20220928185451decision Tree Autosaved
20220928185451decision Tree Autosaved
20220928185451decision Tree Autosaved
Decision Tree
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Decision Tree
A decision tree is a decision support tool involving a tree-like model and the possible
outcomes such as utility, resources costs, and outcomes of events. It is one of the ways applied in
operations research to facilitate decision analyses through algorithms. This way, it helps the
management identify the most suitable strategy to attain the goals of production (Lee et al.,
2022). A decision tree can also be a flowchart-like structure with internal nodes representing a
test on an attribute. Each branch represents a test outcome, and each leaf node represents a class
label, a decision made after calculating all the attributes. The decision tree and influence diagram
in decision analysis act as the analytical tool and visual support system; it allows for the
calculation of all expected values and utility (Lee et al., 2022). Decision trees range from simple
presents a decision tree analysis for Dream Games involving a decision between producing new
innovation and creativity in producing consoles and video games, is trying to determine whether
to invest in new consoles or continue producing and selling the product it has been selling for the
past five years. The proposed new console is faster, more energy efficient, and has graphics of
higher quality. With a budget of 70,000,000, one must determine whether it would be wise to
continue producing the consoles at the cost of 66,660,000 and generates 875,000 in sales or to
invest in a new one at 99, 990,000 and generate 1,100,000 in sales. The decision here is difficult
because many factors must be considered to determine the most viable option. The decision tree
in the appendix represents both sides of the decision analysis and the chances represented by
Process
Developing a decision tree entails identifying the root of the problem, identifying the
existing scenario, and evaluating the possible outcomes of the change needed. This problem
usually comes in the form of a make-or-buy decision or incremental analysis that seeks to
capitalize on one decision at the expense of another (Patel & Prajapati, 2018). The next step
entails picking a common scenario and creating a map of the mind; this involves speculating on
the decision one wishes to make. For example, when buying a car, one can start by thinking of a
potential one would want to pick. One can come up with many other decisions in the process and
branch out on the tree depending on the potential outcomes (Patel & Prajapati, 2018). Markers
denote every point to show whether the decision is ongoing or the decision-maker has made up
their mind.
In developing the decision tree, the product was considered against the means of getting
to the decision. Placing the product at the top of the pyramid allows one to work backward by
considering all the possibilities of getting there. In the decision process, the new and old products
have a 50-50 chance of being selected, but each presents different potential outcomes. I placed
the new and old products below the product box as a form of probability tree. The new product
was considered based on the cost and possible outcomes. The data presented the cost of investing
in the product, the potential production price per unit, the selling price to consumers per unit, and
the potential sales. At the end of the arrow representing the new product, I used a square box to
show that the decision tree is continuing and no decision has been made yet. The following
section shows the cost and sales that helped me arrive at a decision. At the end of this tree, I used
triangles to show that it had reached the end, meaning a decision had been reached.
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The other side showed what would happen if the company decided to continue investing
in the current console. This side is similar to the side representing the new investment, meaning
they end at the same level. Consequently, the shapes used for the side of the old console were the
same as the other side. The initials PP were used to represent production price, while I stood for
investment. On the other hand, CP stood for consumer price, and PS was for projected sales.
From the diagram, the last point shows the projected sales.
Given that it does not depend on possibilities, the rest can be calculated manually to
arrive at the most suitable decision. The only part that depends on a probability chance is the first
point that involves splitting the tree into two possibilities. However, selecting one possibility
means foregoing the other; at the end of the tree, one must select only one alternative, meaning
Decision
Using the decision tree, the possible values from each investment can be calculated by
comparing the returns from each. The investment for the old console product is 66,660,000, but
the profitability can be determined as follows. The product would attract 875,000 in sales,
875,000x399.96= 349,965,000
The new console would require an investment of 99,990,000 and generate 1,100,000 in
sales. The net profits for the new product would be given as
659,945,000-99,990,000=559,955,000
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If one were to get the difference between the customer prices and production price per
New console:
599.94-199.98=363.08
383.08x1,100,000=399,388,000
Old console:
399.96-133.32=266.64
266.64x875000=233,310,000
Based on this decision process alone, Dream Games would be better off focusing on
producing the new product. The innovation would entail creating innovative video games, which
would provide a clear path to business profitability and progress. The new product offers Dream
Game an excellent chance to increase its market and profits while keeping up with emerging
market trends. One caveat to this move would be the new investment amount required; the
company would have to invest 99,990,000, an additional 33,330,000. However, the CEO would
have to approve this new investment, given that the potential revenues would be higher.
Justification
The old console has been in the market for the past five years, but no company records
indicate it has been upgraded or updated. The market is always hungry for new products as old
ones become obsolete. While the old console can still attract a significant market share, a new
one would raise the company’s earnings. Considering all prevailing market conditions and the
organization’s resources, the most suitable game the shareholders can play is to craft the new
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console to attract the younger, dynamic market segment to gain a competitive advantage over the
competition and increase its market share. The younger generations have shown that they are
open to new opportunities and are risk-takers, which explains why the organization must take a
risk and get out of the comfort zone it has been in for five years. Many things have changed,
The new investment almost stands at 50 percent above the old one, showing the high
amount needed to venture into this new opportunity. The production price is almost increasing at
50 percent, but the projected sales from the change would be standing at almost 25 percent. The
company needs this new investment in the next year to maintain its market share and attract more
The technology used five years ago has changed over time, and the customers using the
product when Dream Games started production have grown with it. The company has the chance
to attract a new breed of customers to become an established market leader. This customer breed
prefers console games with better graphics and those with faster speeds. It is also critical to
consider that some older customers would be willing to upgrade to the new console. This aspect
justifies the move toward a futuristic scaled leadership and makes the risk-reward from
management decisions profitable. Futuristic gaming leadership is highly influential and shows
progression to the right management outcomes through strategy and thoughtfulness. The
management must scale up innovation and artificial intelligence mandatory as part of its
propriety franchise. This proposed change will not only upgrade its game in the console market
but also generate more significant revenue. Dream Games will enhance its market leadership,
and the risk-reward will work in its favor. Moreover, it is critical to consider that the new
product will be energy efficient and facilitate cost reduction and fewer customer complaints.
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Conclusion
decision analyses through algorithms to help the management identify the most suitable strategy
to attain production goals. This paper presented a decision tree analysis for Dream Games
involving a decision between producing new Consoles and investing in the old ones. The process
of developing a decision tree entails identifying the root of the problem, which entails identifying
the existing scenario and evaluating the possible outcomes of the change needed. The product
was considered against the means of getting to the decision. Placing the product at the top of the
pyramid allows one to work backward by considering all the possibilities of getting there. From
the analysis, Dream Games would be better off focusing on producing the new product. The
innovation would entail creating innovative video games, which would provide a clear path to
business profitability and progress. The new product offers Dream Game an excellent chance to
increase its market and profits while keeping up with emerging market trends.
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References
Lee, C. S., Cheang, P. Y. S., & Moslehpour, M. (2022). Predictive analytics in business
Patel, H. H., & Prajapati, P. (2018). Study and analysis of decision tree-based classification
Appendix
PRODUCT
Old New
1,100,000
P
133.32 S 199.98 599.94
P
S
I
P C I
p P C
P
P
P