Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 1

1 - Watch out for stalemate

2 - Activate your king


3 - Centralize your king
4 - Passed pawns should be pushed
5 - Try to create passed pawns
6 - Passed pawns should be supported by your pieces
7 - King and Queen checkmate idea
8 - King and Rook checkmate idea
9 - Two Bishops checkmate idea
10 - Knight and Bishop checkmate idea
11 - Two Knights checkmate idea
12 - Flank pawns are hard to stop (especially for Knights)
13 - 2 Connected pawns on 6th rank beat a rook
14 - Further advanced pawns are more valuable
15 - Opposition is important in King and Pawn endings
16 - Rooks go behind passed pawns
17 - Connected passed pawns are best, then protected, then flank
18 - Opposite colored bishop endings are drawish
19 - Bishops better than knights with pawns on both sides of board
20 - In Queen endings, watch out for perpetual check
21 - In Rook endings, cut off opponent's king
22 - Rooks should be put far away from other pieces
23 - Wrong bishop and flank pawn is a draw
24 - Zugzwang!
25 - Knights can't lose a tempo

You might also like