This document provides 25 tips for chess endgames, including advice about passed pawns, checkmates using different pieces, opposition in king and pawn endings, perpetual check in queen endings, and other strategic concepts like zugzwang and knights not being able to lose tempo. It covers checkmates, pawn promotion and advancement, piece coordination, and general endgame strategies for converting material advantages into wins.
This document provides 25 tips for chess endgames, including advice about passed pawns, checkmates using different pieces, opposition in king and pawn endings, perpetual check in queen endings, and other strategic concepts like zugzwang and knights not being able to lose tempo. It covers checkmates, pawn promotion and advancement, piece coordination, and general endgame strategies for converting material advantages into wins.
This document provides 25 tips for chess endgames, including advice about passed pawns, checkmates using different pieces, opposition in king and pawn endings, perpetual check in queen endings, and other strategic concepts like zugzwang and knights not being able to lose tempo. It covers checkmates, pawn promotion and advancement, piece coordination, and general endgame strategies for converting material advantages into wins.
This document provides 25 tips for chess endgames, including advice about passed pawns, checkmates using different pieces, opposition in king and pawn endings, perpetual check in queen endings, and other strategic concepts like zugzwang and knights not being able to lose tempo. It covers checkmates, pawn promotion and advancement, piece coordination, and general endgame strategies for converting material advantages into wins.
3 - Centralize your king 4 - Passed pawns should be pushed 5 - Try to create passed pawns 6 - Passed pawns should be supported by your pieces 7 - King and Queen checkmate idea 8 - King and Rook checkmate idea 9 - Two Bishops checkmate idea 10 - Knight and Bishop checkmate idea 11 - Two Knights checkmate idea 12 - Flank pawns are hard to stop (especially for Knights) 13 - 2 Connected pawns on 6th rank beat a rook 14 - Further advanced pawns are more valuable 15 - Opposition is important in King and Pawn endings 16 - Rooks go behind passed pawns 17 - Connected passed pawns are best, then protected, then flank 18 - Opposite colored bishop endings are drawish 19 - Bishops better than knights with pawns on both sides of board 20 - In Queen endings, watch out for perpetual check 21 - In Rook endings, cut off opponent's king 22 - Rooks should be put far away from other pieces 23 - Wrong bishop and flank pawn is a draw 24 - Zugzwang! 25 - Knights can't lose a tempo