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Rebecca Lawful Neutral

Character Name Alignment Player

Wizard (5) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
22 Movement
STR
Strength
10 +0 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
14 +2
Wounds / Current HP

CON 10 +0 Initative 3 2 1 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
19 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 2 =DEX 2 +0 +0
WIS 12 +1
Wisdom Power 1 x Appraise 4 =INT 4 +0 +0

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
14 +2 Power 2
Bluff 2 =CHA 2 +0 +0
Climb 0 =STR 0 +0 +0
AC
Armor Class
12 =10+ 0 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 12 Flat Footed AC 10
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 2 =CHA 2 +0 +0
FortitudeConstitution
2 = 1 + 0 + 0 + 1 + Disable Device* =DEX + +
Disguise 2 =CHA 2 +0 +0
Reflex 4 = 1 + 2 + 0 + 1 +
Dexterity
Escape Artist 2 =DEX 2 +0 +0

Will 6 = 4 + 1 + 0 + 1 +
x Fly 2 =DEX 2 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 2 Resistance Resistance
Intimidate 2 =CHA 2 +0 +0
CMB 2 = 2 + 0 + 0 + 0 x Knowledge (arcana) 13 =INT 4 +5 +4
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 10 =INT 4 +3 +3
CMD 14 =10+ 2 + 0 + 2 + 0 + 0 x Knowledge (engineering) 10 =INT 4 +3 +3
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 10 =INT 4 +3 +3
Weapon x Knowledge (history) 11 =INT 4 +3 +4
x Knowledge (local) 10 =INT 4 +3 +3
Critical Type Range Ammo
x Knowledge (nature) 9 =INT 4 +2 +3
x Knowledge (nobility) 9 =INT 4 +2 +3
Attack Damage
x Knowledge (planes) 9 =INT 4 +2 +3
x Knowledge (religion) 9 =INT 4 +2 +3
Weapon x Linguistics 9 =INT 4 +2 +3
x Lore* =INT + +
Critical Type Range Ammo Perception 1 =WIS 1 +0 +0
Perform (a) 2 =CHA 2 +0 +0
Attack Damage
Perform (b) 2 =CHA 2 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Ride 2 =DEX 2 +0 +0
Critical Type Range Ammo Sense Motive 1 =WIS 1 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 12 =INT 4 +5 +3
Stealth 2 =DEX 2 +0 +0

Weapon
Survival 1 =WIS 1 +0 +0
Swim 0 =STR 0 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Opposition Schools Equipment Qty. lbs. Head Qty. lbs.

Greater Spell Focus: Abjuration Illusion


Scribe Scroll Necromancy
Headband Qty. lbs.

Spell Focus: Abjuration Schools

Spell Mastery Abjuration


Spell Penetration Other Specials Eyes Qty. lbs.

Protective Ward
Resistance 5
Shoulders Qty. lbs.
Spellbooks

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Awareness
Comprehensive Education

Background Traits

Fanatic
Arcane Temper

Light 33 lbs. or less Lift Over 100 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 34-66 lbs. Lift Off 200 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
67-100 lbs. Drag or
Push
500 lbs. CP 0 23.000 (Medium Progression)
Wizard Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 3 (4) 2 (3) 1 (2) - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 3 Metamagic School Duration Cast time Range/Area Save SR DC

Known Spells
FEATS

GREATER SPELL FOCUS

Requirements: Spell Focus.


Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks
with the bonus from Spell Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SCRIBE SCROLL

Requirements: Caster level 1st.


You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less,
otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw
materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SPELL FOCUS

Requirements: None
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SPELL MASTERY

Requirements: 1st-level wizard.


Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From
that point on, you can prepare these spells without referring to a spellbook.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SPELL PENETRATION

Requirements: None
You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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