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Interior Visualization and Postprocessing-3
Interior Visualization and Postprocessing-3
Interior Visualization and Postprocessing-3
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7. Post processing was done in PS 3 and a bit of After Effects for the glow of the lamp.
Max takes off at Merge with
So we go in the shop. The first is copy this layer and impose on him a mask Soft light, there may be such that dark areas will be just black, it's
material Architectural "
bad to be brightened, but it does not lose color saturation. We go in and Image-Adjustments-Shadow/Hightlights Amount parameter control, a
saturation of our dark places.
Improper display of
concealment "
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Then, on the same layer we do hrommaticheskie abbiratsii (what it is read on the internet). There are other ways to do this, but Shope is the
easiest way. Go to Filter-Distort-Lens Correction and move the slider, as shown in the picture, the number of abbiratsii I do on the eye, but not
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more than -15.
Our Counting And in the end you need to add a little sharpness of the picture, I do it with Smart sharp
Go to Filter-Sharpen-Smart sharp and steep-to-face settings.
That's all.
Thank 3ddd.ru Administration for the opportunity to share knowledge svom.
Sorry if something is missed, and for grammatical errors)), for any questions email me at
Soap creativepromo@inbox.ru
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Thank you!
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Good lesson! But the question for: how to get all the settings back
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Sposibo .. super polichholas ... izmenil neskolko nastroyki rendering a.. Super .. no est ne kotorei problemi u menya .....
While still shy shadow. Prosto shumno polichilos .... pochemu .. iv gamma 2,2 .. moy perspektivniy akkno v 3ds maxse. ochen svetloe
poluchaetsa pochemu .. .. kak IX spravit ... Esli est uznavshie sredi VAS proshu pomoqite .. natiqxelil@mail.ru
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Strangely enough, after my render settings are rendered white picture ((((
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still be pulled off the configuration file, the price you was not
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nelll Re: Interior rendering and postprocessing
I did everything as described in the lesson, but I got very noisy images. This can somehow fix it?
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Thank you, very interesting and useful! Thanks again for your work.
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Guys, the whole internet obryl - V-Ray well, I can not find anywhere else. Skinte ssylochku please - well, or the post office
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on all issues and Fri, write to me on a soap or Asya in my portfolio there address.
I'm here rarely
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Hello, Dmitry!
While still shy must admit that I admire your work!
immediately obvious that you do things you love!
Tell me, is it possible to get a lesson with pictures in Word?
site images do not open, and your lesson I just need!
You'll be very grateful!
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Oh-oh-oh-oh! cheto screens with nastroiki not loaded .. the second day! how to fix it ????...
Dear User
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Good people! "I would be happy models blinds (roman, simple, vertical) ... Who is not greedy? THANK YOU!
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I agree that not much is instructive, but it is quite informative dyal those who are not with the settings Zaneta what and
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good lesson!
While still shy but I would like to know more precisely set of materials: how refl.glossiness, fresnel: ROF, etc.
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And why did the camera settings are not visible f-namber and shutter speed?
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3Dmitri Re: Interior rendering and postprocessing
Hi neighbor, thanks.
Honored Member
By the way here's another one of my lesson fiction nowhere is paved but it was written specifically for one site
http://3ddd.ru/modules/phpBB2/viewtopic.php?p=58325 # 58325
it is about post-processing of my work, "The Forgotten House", the download link on the forum.
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Markups as a lesson, it is not particularly valuable. The fact is that in fact he was reduced to the form type - check here,
A full user check there, then pull and here and get this. And what, and why almost nothing said. Example of a portal, said pay
attention to the two checkboxes, and that they can not be, and what are they? people themselves would guess? If you
could explain why they are needed and that the yield, then the person from whom they are not, could the same thing to
imitate the usual Light (not 100 percent clear, but even so), and since they had not all arrived. Also with Reinhard, Reinhard
why, what it is - also empty. And about Photoshop is there. Well, about the AE just do nothing. On good person executing
this lesson is to take your original scene, repeat all of the lesson with ponmaniem matter what, and why he is doing and at
the exit to get the finished result is the same as yours, that's what you teach and would be the point of the lesson . And
now you just shared some of the settings and everything in nature. I do not deny someone helpful but could be useful.
Vobschem if suddenly going to write more tutorials, I try to tell more about exactly why you are doing so and not otherwise,
what effect it gives, as a working one or another instrument and that affects the parameter.
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"And in the Light Settings, I clocked up nearly Diffuse subdivs, for a better quality of shadows." - And how Diffuse Subdivs
A full user affects the quality of shadows?
Option affects the number of photons emitted by a light source that is necessary when calculating the GI of the photon map
(500 subdivs = 250000 photons).
In your case it may be to no effect.
About the removal of - he was referring to the distance from san to target, you have drawn it away, but it does not matter,
only viewing pleasure in the viewport.
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One, one, zero, one, zero, one, zero, zero, one, zero, one ...
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and you can read more about this (VraySun + VraySky + VrayPhysicalCamera)
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thanks for the lesson, I'm just learning, has helped in some ways to understand)
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In general, a good little article came out, but Nitsche new, it was necessary to clarify that the anisotropy in mats only works
Junior Member on mepingu with ID other than 1, and show the post-processing with AE, to the integrity of the picture.
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Remove - no.
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