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Creatures Evolution 

Engine
From Creatures Wiki

The Creatures Evolution Engine was a


big step up from the old
Creatures/Creatures 2 technology

The Creatures Evolution Engine is the name given


to the game engine used by Creatures Adventures,
Creatures Playground, Creatures 3, Docking Station
and Amazing Virtual Sea-Monkeys. It is also referred
to as c2e, which is the internal Creature Labs name
for the engine (which, according to Lisa de Araujo,
stands for 'creatures 2 enhanced').
It was almost a complete rewrite, built using C++ and
the STL, and written in a portable manner (it was
eventually ported to Linux and Mac OS X) as
opposed to the Windows-centric design of the
previous engines.
It defaulted to full-screen mode and provided the
game's user interface using agents, rather than using
external applications ('applets') like the previous
games in the Creatures series.
It also introduced the PRAY format, various CAOS
features and, eventually, networking abilities (Babel).
Several of the settings for the engine are contained
within the config files.

Similar Projects [edit]

There is an open-source 'clone' of the Creatures


Evolution Engine called openc2e.

Related Links [edit]

Screen Modes
Unofficial Creatures games
Macintosh Creatures Evolution Engine
Linux Creatures Evolution Engine
Source code for c2e at the Internet Archive
Category: Internals

This page was last edited on 23 September 2021, at 01:50.


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