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INTRODUCTION

“The most merciful thing in the world, I think, is the inability of


 the human mind to to correlate
correlate all its conten
contents.
ts. We
We live on a placid
island of ignorance in the midst of black seas of infinity, and it
 was not meant
meant that we should voyage far far.. The sciences,
sciences, each
each
 straining in its own direction,
direction, have hitherto
hitherto harmed us little;
little; but
 some day the piecing
piecing together of dissociated
dissociated knowledge will open
up such terrifying vistas of reality,
reality, and of our frightful position
 therein, that
that we shall either
either go mad from the revelation
revelation or flee from
from
 the deadly light into
into the peace and safety
safety of a new dark age.” 
age.” 

— “The Call of Cthulhu”, H.P. Lovecraft

y dear friend Alcimedes — Forgive the briefness corridor. But those things… like snakes that had been bred
of this note and the trembling hand in which it with the hyena and… no. No, I will write nothing more of
was written. I can promise no true elucidation in them, save to say I saw them. Their eyes saw me. There was
this scrawled note, or nothing I relate can convey the true nothing human there, merely the cold implacability of
horror o what I have come to know, the uninhibited vistas the spaces between the stars above us. This is all you shall
which have been revealed to me. The things that lurk, their learn rom my pen, Alcimedes. Please, do not seek out any
 jaws slavering
slavering,, just beyond tthis
his world, Alcimedes, only jus
justt more. Let this knowledge die with me. My thanks or your
out of sight. Stretch out your hand and you might brush tutelage; the sad use to which it has been put is my own,
against one, though you could not see it! It is enough to foolish doing. Do not fear for me… the sword against my
drive one mad. Perhaps it has already driven me thus. wrist feels almost comforting.
I know I was sent merely to collect a few scant records Mitra protect my soul…
from the great library of Aquilonia, but the pages which I
ound there… hidden, within that vast volume… they have  AN UNH
UNHAL
ALLOW
LOWED
ED VOLU
VOLUME…
ME…
told me too much. I you ask why I have been absent these
past weeks, it is because I ollowed those strange and gnomic Nameless Cults is dedicated to those things called gods in
hints, I ventured to that ancient tomb whose location I will the Hyborian Age. Some are close in conception to things
not reveal to you, and I delved into its darkness. I thought we might call gods — beings of vast supernatural power
that I could bring you something your other students could who intervene in mortal affairs, for good or ill. Some are
not. I thought… ah! But you alwayalwayss said my ambition and nothing o the sort, being convenient, collective delusions
hunger or knowledge outstripped even your own, did you which, over time, have achieved the semi-lie which all
al l good
not? And how true that has proved. In that tomb, I saw so stories do. Others are deliberate hoaxes, conceived of as a
much, so much that language itsel cannot possibly convey. means of securing power and wealth for those who know
Even the shapes, the way in which that crypt had been built, the true nature of the ‘god’ at its center.
made me nauseous, unstable. This sourcebook provides the gamemaster with insight
Stricken thus, I continued, certain that something mar- into the gods and cults o the Hyborian Age, offering evoc-
velous lay just beyond the next serpentine undulation of ative details or how they might be inserted into games, as
 

INTRODUCTION  3

JOURNAL OF THE WANDERERS CLUB


elds, and yet died little known and reviled, is
a profound sadness. I have spent a signicant
portion of my life translating, assessing, and

GIVING NAMES TO
corroborating the work of this most remark-
able German. In doing so, I have come to

THE NAMELE
NAMELESS:
SS:
understand his achievement, as both historian
and visionary, as mystic and academic.
Nameless Cults is not a book for the faint

of heart. It contains descriptions of the most

AN INTRODUCTION TO FRIEDRICH WILHELM VON grotesque rituals, and the most barbaric and
ugly of gods. Von Junzt, for all his remark-

JUNZT’S NAMELESS CULTS: AN ANNOTATED AND able qualities as an author, was on the verge
of suering some form of psychotic break.

UNEXPURGATED
UNEXPURGAT ED EDITION, 3RD REPRINTING While it is imprudent, despite what Dr. Freud
might have us believe, to speculate as to what
was on a man’s mind, it seems likely that von
By Prof. John Kirowan (PhD, FRS, FRAI, FRGS)  Junzt had begun to believe in the reality  of  of
Guest Lecturer, Department of Anthropology  those arcane and dreadful things which the
Hyborian Age supposedly contained. While,
Miskatonic University 
of course, we do not doubt the veracity of
 Arkham, Massachusetts
Massachusetts von Junzt’s historical and archaeological
assertions, it is not to be thought, for exam-

T
he discovery, translation, and con- discursive remarks, about how that most ple, that the bloated monstrosity he describes,
tinuing academic (and public) fas- peculiar of books was penned. First pub- and awards the appellation “Thog”, ever
cination with von Junzt’s Nameless lished in Dusseldorf, in 1839, von Junzt’s slim truly stalked the earth.
Cults , particularly in this recently published but dense volume immediately excited the  As to those dark aand nd drea
dreadful
dful go
godsds
and unexpurgated version, is a matter of most violent reactions. A second, bowdler- which the German maintains exist just beyond
public record. Indeed, my esteemed col- ized edition was published a few years later, our ken, in the fashion of one of today’s more
league, Professor Albert Wilmarth, will many years after von Junzt’s unusual and hysterical Theosophist groups, we see there
soon be publishing a concordance which untimely death. the evidence of a great mind overthrow
overthrown.n. If
attempts to establish a narrative of response For myself, to think that if he were alive such things were and could ever be true, well
and reception to the strange and marvelous today, von Junzt would have been acclaimed then, madness would seem the most logical
volume, the latest version of which you now as a pioneer in archaeology, ethnography, of all possible responses.
hold. For now, I will limit myself to a few philology, anthropology, and several other

both a means of abetting and bedeviling the player char- offer nothing to their believers. Those who do offer fealty
acters by turn. Certain gods come with full write-ups of to such creatures do so in the hope that faith will protect
their cults — how the god’
god’ss worshippers enact the will of them from the wrath which is to come. Perhaps it will.
the divine, organizing themselves in a way which ensures
that the god’s interests are pursued and protects the hidden Chapter 1: Gods and Demons
truths and inner mysteries rom proanation by unbelievers. What does the average inhabitant of the Hyborian Age
Some gods are accompanied by rules, explaining the divine believe in? Before we come to the specific gods to whom
blessings which those who perorm the rites and rituals o they might pray or cults to which they might belong, this
the god might receive. Others have no such rules — as they chapter provides an overview o the cosmos in which most
 

4 INTRODUCTION

men and women of the Thurian continent dwell. What These are the deities with whom the player characters will
do concepts such as Heaven and Hell mean to those who be most amiliar, and whose devotees they are most likely to
populate the cities o Brythunia or Kush? Here are answers encounter — whether as accidental allies or as obstructions
to those questions, as well as a brie glimpse o the strange on the path of adventure and glory
glory..
beliefs of the pre-Cataclysmic world which the Hyborian
Age replaced. Chapter 4: Things From the Outer Dark 
Beyond the tattered veil of this world, there is something
Chapter 2: Cult Characters older, darker, hungrier. The Outer Dark. The substrate that
Playing a cultist might be an attractive option for some rests, immovable, and eternal, beneath the fragile shale
players. Having access to a network o ellow believers, the of this world. The creatures which reside there, or came
firm tenets o a god’s cult, a belie and direction which might into being there, do not belong here. They are beyond our
lead them to glory… all are strong reasons why someone capacity to understand, violent irruptions o the alien into
might want to join a religious order. This chapter will provide the world we know. Witnessing them, in their true form,
players with the tools to make cultists fascinating charac- is enough to drive sane people to madness. Here they are
ters and strong contributors to any player character group. described in as safe a fashion as is possible.

Chapter 3: Major Gods and Cults Chapter 5: Minor Gods and Cults
These are those gods whose name all men and women I there are major gods, it stands to reason that there must
beneath the sun utter with some measure o respect. Their be minor gods. Those whose ame has passed, their power
churches and temples can be ound in nations throughout waned. Those who may, in time, come to be worshipped
the continent, their ollowers are almost beyond counting. throughout the continent, but or now are worshipped only
 

INTRODUCTION 5

THE AUTHOR OF NAMELESS C UL


ULTS
TS

Von Junzt spent his entire life (1795–1840) delving into He published short works about vampires and were-
forbidden subjects; he traveled
traveled in all parts of the world, wolves, but devoted much o his lie to his magnum
 gained entrance
entrance into
into innumerable secret societies, and opus, the “Black Book,
Book,”” that would eventually become 
read countless little-known and esoteric books and Unaussprechlichen Kulten. Afer the volume’s completion,
manuscripts in the original; and in the chapters of and its publication in 1939, von Junzt embarked on an
 the Black Book, which range from
from startling clarity
clarity of unexplained trip, his destination unknown. Afer some
exposition to murky ambiguity, there are statements months away, he returned to Düsseldor, arriving rom
and hints to freeze the blood of a thinking man. Reading Mongolia. Shortly afer, von Junzt locked himsel in his
 what Von
Von Junzt dared put in print arouses uneasy chambers, working everishly upon a new manuscript
 speculations as to what it was that he dared
dared not tell. — its subject matter unknown to this day
day..
Several months later, von Junzt was discovered dead
— “The Black Stone” in his chamber under suspicious circumstances. Though
the door was firmly locked rom the inside, his corpse
The author o UnaussprechlichenKulten (translated as bore the marks o talons about the throat, and his new
Nameless Cults  ), the eccentric
eccentric occultist
occultist Friedrich
Friedrich Wilhelm
Wilhelm manuscript was in tatters. Alexis Ladeau, von Junzt’s
von Junzt was as enigmatic in lie as his death was mys- best riend and the one who discovered the body, pieced
terious. Born in Cologne, Germany,
Germany, von Junzt attended together the manuscript, then burned it and took his
the University o Berlin, afer which he embarked on own lie. Due to this unsavory end, von Junzt’s work

a lengthy
his tour o
doctorate, heAsia.
Atook
sia. Returning to Germany
up a teaching positiontoat
finish
the gained an unwholesome
o Unaussprechlichen reputation,
Kulten  and many
 were burned
 were copies
by supersti-
University o Württemberg, afer which he again began tious owners.
a series o travels worldwide in pursuit o his greatest Despite this, von Junzt’s masterwork has been
intellectual passion — secret societies, orgotten cults, reprinted several times, translated into many languages
and dead religions. and remains an irreplaceable reerence or the ancient
and mysterious cults that have flourished in secrecy, in
some cases outlasting all human history thus ar.

in a single corner, amongst a handful of believers. Who Chapter 7: The Call of the Cultist
knows what strange schemes and odd powers the player Cults may take many orms and pose many different risks.
characters may be called upon to face from this quarter? This chapter provides methods and approaches the gam-
emaster might take to introduce these sinister, furtive
Chapter 6: Regional Cults gatherings o anatics and power-hungry opportunists into
There are incidences where it is not the god but the ollowers the player characters’ lives.
who have attracted most attention and interest. Why this
might be — whether the bloodthirstiness of their rituals
Chapter 8: Sacred Relics
or the strange orms which their devotion takes — is rarely
Many and diverse are the relics valued by the cults of the
clear, but it is well to remember the names and practices o
Hyborian Age, whether onetime accoutrements
accoutrements o the god
such groups. They might lurk in any city, in any village or
or a renowned follower, items made sacred by proximity
in any out-of-the-way spot. Driven by the passion of their
to the god, or even things of mortal fashioning that have
belief, who knows what they might be capable of?
divine significance. These various artifacts are described
in this chapter, presented for the gamemaster’s use as
potential rewards, goals, or as the cores about which grand
adventures might be coiled.
 

CHAPTER 1

He had squatted for hours in the courtyard of the philosophers,


listening to the arguments of theologians and teachers,
teachers, and
come away in a haze of bewilderment, sure of only one
 thing, and that,
that, that they were
were all touched
touched in the head.

— “The Tower of the Elephant”

he world is a place o vast plains and cramped, etid The world is a cruel and uncaring place and most o its
cities. It is a continent of thick jungle, of close pine inhabitants care not whether anyon
anyonee lives or dies. Everything
forest and colossal, ice-fanged mountain ranges. It from the smallest worm to the most powerful god cares
is a world of men and women with strength and savagery first and foremost about its own survival and comfort.
as their only means o surviving an era ridden with danger Anyone with even a modicum of learning knows legends
and dark magic. And it is a world in which the gods play of intelligences which inhabited the Earth long before
an ambivalent, unknowable role. Creatures of unnatural humanity arose from the muck. Just as civilizations rise,
proportion and sorcerers with abilities ar beyond the ken fall, and are forgotten, many scholars suspect that entire
o mortal men render lie a dangerous proposition or even intelligent species suffer the same fate and that, in some
the hardiest and luckiest of adventurers. And still darker unimaginably distant aeon, strange beings may someday
things lurk beyond the thin façade of normalcy, things stride amidst the crumbling ruins o the greatest and most
which care nothing for mankind, nothing for the world majestic Hyborian cities and wonder about the bizarre
which brash barbarians inhabit and seek to conquer. creatures who once walked their streets.
This is the world as its inhabitants see it, surrounded What little that scholars, seers, and sorcerers learn about
by omnipresent darkne ss, only ever held at bay bay,, never the structure o the worlds and realms beyond Earth is no
truly dismissed. more comorting. The cosmos seems filled with countless
worlds and realms which are switly lethal to mortal visitors.

THE COSMOS Many of these distant regions corrupt human minds as


readily as they slay human bodies. Some are inhabited by
vast and powerful creatures which humans call gods and
Even those who know nothing o sorcery understand that
t hat the demons, as well as countless more creatures that no man
cosmos was not created or humanity’s benefit. Few, other has ever encountered.
than the oolish or the desperate, believe in benevolen
benevolentt gods Ultimately, the Earth is a tiny blue-green mote in a sea o
who protect and care or humanity
humanity.. Instead, most understand utterly alien worlds and realms, which either have entirely
that if the world was created for a purpose, this purpose different natural laws or where the only law is that o eternal,
had little or nothing to do with human needs or wants. mindless chaos. Some of these many worlds are actually
 

GODS AND DEMONS 7

distant planets inhabited by intelligent lie, but others are Ishtar, and the other deities known to ordinary men, and is
realms o nightmares and madness which exist in unknow- instead the home o dread creatures like Yog-Sothoth and
able realities that sometimes drit perilously close to Earth. Nyarlathotep,
Nyarlathot ep, which only the most foolish or power-mad
There are a few planes of existence relatively close to sorcerers dare to contact.
our world where entities with an interest in humanity Visiting any portion of the outer black rips even the
dwell. One of these is the realm that some mortals visit bravest sorcerer’s mind to gibbering tatters, and any con-
when they dream. This may also be where the souls o the tact with its denizens is hazardous to both mind and body.
dead dwell. None living know any details of these planes, Barbarians and the uneducated who have had any contact
but most scholars agree that there are otherworlds where with the outer black or any o its inhabitants describe it as
gods and other entities who are not utterly hostile or alien a monstrous hell whose inhabitants hate mankind, but the
to humanity dwell, and that these beings sometimes contact ew scholars brave enough to study it suspect that this realm
people, and send visions and blessings to those they avor. and its inhabitants are not actively hostile to humanity but
However, some cynical scholars suspect that most visions are instead inherently inimical. Most of its denizens care
o realms inhabited by seemingly benevolent creatures are so little or mankind that they cannot be bothered to make
nothing more than a combination o wishul thinking and the effort to slay visitors, but even the strongest minds
messages sent by entities who seek to exploit humanity
humanity.. and bodies go mad or die if in their presence for too long.
There are no descriptions of the outer black beyond
the half-mad ramblings of seers and sorcerers who dared
Conan felt his soul shrivel and begin to be drawn to see or venture into its edges, because mortal minds
out of his body, to drown in the yellow wells cannot comprehend it. However, on rare occasions, one o
of cosmic horror which glimmered spectrally its inhabitants, most often the being called Nyarlathotep
Nyarlathotep,,

inhim
theand
formless chaosallthat
engulfing lifewas
and growing about
sanity. Those takes an interest in a particular sorcerer or scholar and
provides knowledge in return for certain, often-terrible,
eyes grew and became gigantic, and in them the services that the creature finds either useful or amusing.
Cimmerian glimpsed the reality of all the abysmal
and blasphemous horrors that lurk in the outer HELL
darkness of formless voids and nighted gulfs.
He opened his bloody lips to shriek his hate and Peasantry and their ilk reely use terms like demons, devils,
loathing, but only a dry rattle burst from his throat. and hell to refer to monstrously unnatural creatures and
their strange and terrible homes. For the most part, schol-
— “The Phoenix on the Sword” ars of the esoteric realms agree with these designations.
However, while many people refer to the gods of other
nations and peoples as demons, the more educated under-
THE OUTER DARK stand that there is at least some difference between a demon
and a god.
Sorcerers and scholars o the dread creatures rom beyond To a sorcerer, a demon is a creature they can summon or
the Earth speak o the spaces where these horrors dwell as take as their patron, while a god is a vastly powerul entity
the “outer black” or the “Outer Dark”. This is an ancient and who does little to interact with individual humans. Some
unimaginably inhuman realm, or series o realms, beyond exceptionally cynical scholars claim that the difference
the rim o space and outside o the esoteric, but somewhat is obvious — demons exist, while gods do not. However,
comprehensible, dream and nightmare dimensions. The some demons are worshipped: sorcerers and even entire
outer black is not the airless vacuum beyond the bounds cults pray to demon-lords like Ammut, which are believed
o Earth’s atmosphere, but a dimension or series o dimen- to have at least briefly visited the physical world. Also, both
sions whose inhabitants can rend their way into our own the worshippers o Set and many who ear him believe that
when summoned by a sorcerer or, in a ew terriying cases, the god occasionally communicates with powerul sorcerers
though their own inhuman power. It is a realm of magic and the few surviving pre-human serpent-men.
and primal chaos, where laws are arbitrary rather than A ew scholars take the exceedingly pragmatic view that
fixed, except or the single rule that the most powerul can the difference between a demon and a god is that demons
impose their will on any they can reach and even on the can be slain, but no one has ever been known to slay a god.
fabric of reality itself. The term “hell” is no less confusing. Although the
The outer black is home to entities that existed before myriad realms beyond the bounds of the Earth include
Earth’ss sun first gave light and will exist long ater
Earth’ a ter the world many monstrous places where unprotected humans die
is a lifeless cinder. It lies far beyond the realms of Mitra, in an instant, those who study these matters believe that
 

8 CHAPTER 1

hells are something different from both other planets


and also from the majority of the esoteric realms. Hells THE WORLD THAT
are specifically inhospitable planes of existence which
sorcerers can contact. They contain malevolent inhuman
CAME BEFORE
inhabitants, which typically can either be summoned
Beore the rise o the children o Bori, and their domination
into the physical world or, on rare occasions or in specific
of the northern continent, there was an older world still.
places, travel through the cracks in the abric o reality rom
their world to our own. By this definition, the kingdoms o While this is not the place or great and lengthy explanation
of such places, a few details are included here, to orient
dream and nightmare are not hells, because humans can
those who might wish to know more…
comfortably visit them.
The world has seen many empires rise and all, pushed up
The other common definition o hell is where the souls
by humankind’s desire to civilize and to build, and crushed
of the dead go. This term is most often used by people to
flat by the inexorable cycles of cataclysm and the descent
refer to the fates of the souls of those who worship gods
into barbarism. In many cases, aspects of these ancient
other than their own, or by those who worship grim deities
civilizations remain, whether as artiacts or ruins, smatter-
like Crom, offering little solace in the Cimmerian aterlie.
ings o language, or in some cases through the bloodlines
Some say that all souls go to some dream-world such as
of those bygone peoples.
Kuth, as dreamers regularly encounter the dead.
However, some who study these realms believe that the
idea that hell is home to demons is not incompatible with
Of that epoch known by the Nemedian chroniclers
the idea that hell is where at least some o the souls o the
as the Pre-C
Pre-Cataclysmic
ataclysmic Age, little is known except
dead end up. Some scholars believe that those who ervently
 the latter part, and that is veiled in the mists of
worship or seek the avor o demons are sometimes either legendry. Known history begins with the waning
legendry.
dragged into these demons’ realms to work as slaves or
of the Pre-C
Pre-Cataclysmic
ataclysmic civilization, dominated
that their souls are similarly enslaved. Similarly
Similarly,, some of
by the kingdoms of Kamelia, Valusia, Verulia,
Verulia,
the valiant few who attempt to exterminate demon-cults
Grondar,, Thule and Commoria. These
Grondar T hese peoples
claim to have seen those who offended demons dragged
 spoke a similar language,
language, arguing
arguing a common origin.
origin.
bodily down to the demon’s abyss.
There were other kingdoms, equally civilized, but
inhabited by different, and apparently older races.
Sorcery 
Magic is inherently unnatural — it flaunts the stable rules
— “The Hyborian Age”
that hold the physical world together and does so by allow-
ing the borrowed will of vastly powerful creatures or the
chaotic madness o other realms o existence to reach into
Beore the Hyborian Age was another great era in human
the physical world and reshape it. Most oten, this happens
history. Known by some as the Thurian Age, it was a period
when a sorcerer calls a creature from another realm into
in which human civilization thrived and reached its zenith,
our world or makes direct contact with that inhuman realm
and allows a bit o its abric to enter our world. Many o the attaining
Age. many o
The Seven the sameoheights
Kingdoms claimed
this time were by the Hyborian
Farsun, Verulia,
inhabitants o these potent realms regard mankind as little
Kamelia, Thule, Grondar, Commoria, and mightiest among
more than cattle who can provide labor or food. Yet some
them was purple-towered Valusia, akin to great Aquilonia.
few willingly answer the calls of sorcerers and exchange
This magnificent kingdom was was ruled by King Kull, a barbaric
their knowledge for greater access to our world.
outlander rom Atlantis, a people whose bloodline remains
Using these borrowed energies, sorcerers can break
in the folk of Cimmeria.
physical laws. Creating earthquakes where none have
But these kingdoms and other countries, built atop the
ever occurred, transorming a man into a snarling wol, or
ruins o still older kingdoms, were all o them swept away
empowering
empowerin g lieless corpses to become shambling undead
by the great Cataclysm that enguled the world, submerging
are all feats which are impossible by any normal means
lands deep beneath the waves and raising the ocean floors
and which dey both common understanding and natural
up to become new, ertile lands ready or settlement by the
law. However, such horrors are possible in at least some
woefully few survivors. Only the Picts escaped this apoca-
of the vast multitude of realms beyond the mortal world,
lypse unscathed, a great colony inhabiting the mountains
and a sorcerer’s magic briefly allows those alien laws to
of Valusia’s
Valusia’s southern frontier, a region that became the
replace our own.
Pictish Wilderness in the Hyborian Age.
 

GODS AND DEMONS 9

Through dim bits of recalled history, inscriptions on


orgotten tombs, clay tablets, and even scraps o lore gath- “More blasphemy!” cried Gor-na angrily.
ered from arcane sources like the iron-bound volumes of “Man is Valka’s mightiest creation.” 
Shuma-Gorath, the ollowing is known o the gods, devils,
and other cults o the Thurian Age — though scholars and — Untitled Draft
philosophers alike are reminded o the nature o truth: that
it is always elusive, and changes with the ages, and thus,
little can be absolutely certain of the beliefs and practices Other gods o the Atlanteans were Honen, Holgar (known
of these long-vanished peoples. to some as Helgor), Helfara, and Hotath, often invoked or
beseeched, sometimes sworn upon as a lot, and Ka, Ra, and
The World Before Humankind Raama were also lumped together in oaths, though their
In the beginning was Ka, the Bird of Creation. It made natures are uncertain as it is impossible to tell if the last
the Earth, though it did so over the ruins of an even more two were one and the same. As inheritors of the ancient
ancient Elder World, a time of monstrous horrors and Valusian bloodline, the Cimmerians have dim memories o
primeval beings, long (and best) forgotten. It was a time these gods and others, and Cimmerian tales even refer to
o the Black Gods, whose names are not spoken and about heroes rom these times, stalwart warriors like Kambra or
whom little is certain. The world that was made by Ka was a the adventuress, Zukor Na, though her true deeds are lost to
bountiul and wild place, untouched yet by humankind. In time and now she is little more than a comedic culture-hero.
this wide and arboreal world were the great animals such In a similar fashion, sages in Aquilonia discuss the
as the Ape Lords, and in the vast and trackless deserts the origins of the myths of Gonra of the Sword, not guessing
Great Scorpion held dominion. at his origin in long-vanished Valusia.

Most earsome o all o these, however, was Great Serpent, Philosophies and Faiths
the sly one. One of his greatest creations from the time
beore humankind is the Snake that Speaks, a terrible god Primitive people like the Picts and the savage Atlanteans
of fearsome mien, the likes of which had not been seen swore upon totems and held elaborate tambus (taboos),
since the Elder World. The Great Serpent was also father restricting their actions lest some unimaginable doom all
to the Serpent Ones, a race of serpent-men who walked upon them or transgression. These practices later became
and built cities and used all manner of magic, and these geases, which are known in the folktales of Cimmeria of
serpent men were a plague to the Thurian Age, until they old. A common belief of the age was the death curse, a
were hunted almost to extinction by Kull and his allies. The powerful magic that could only be wrought by a dying
Great Serpent, however, thrives, and since this time he has sorcerer or priest, using the last breaths of life to fuel its
continued to bedevil humanity, known in the Hyborian Age arcane influence.
as the Old Serpent, Set. The olk o the Thurian Age knew o worlds beyond the
Demons and powerful entities of all degrees of power Earth, believing in at least one paradise and multiple hells.
wandered the Earth in the early days o humankind and did Demons of all manner inhabit these otherworlds, such as
great and terrible deeds. Philosophers, sages, and priests the Lost Lands. Somewhere beyond the confines where
continue to debate whether these were actual gods or some- light has power, dwells the Black Shadow, also called the
thing other, perhaps primal or metaphorical concepts rather Everlasting Darkness, a place where dark pacts are made
than supernatural entities, but evidence cannot be ignored and from which creatures of the Elder World are coaxed
that these beings let their stamps upon the world. Among into the light.
the most challenging o these entities was Silence, bound Long-forgotten and perhaps lost to time is the famous
f amous
into subservience in a moldering castle on the shore of a Red Jewel o Pictdom, ancient beyond time, once worn in a
Valusian river, where warnings bade any who read them ring by Brule the Spear-slayer, brother-in-arms to King Kull
to let the vault o Silence remain untouched or all eternity. of Valusia
Valusia — who gave it to him as a gift
gif t — and one of the
greatest warriors o that now savage people. Its whereabouts
The Gods of Atlantis and The Seven Empires are unknown — perhaps or the best, as the wielder o the
The principal god o Atlantis and the Seven Kingdoms was Red Jewel could
could use it as an emblem of the Picts, reviving
Valka, the God o Gods, creator o humankind — respected their past glories and their proud lineage, turning them rom
by most, his name was sworn upon by all, even the distant a border concern into a orce to be reckoned with. Such an
and haughty Picts. Almighty Valka was a god of land and event, were it to come to pass, would likely be as apocalyptic
sea, and temples were set up to him across the Thurian as the Cataclysm itself, washing away the civilizations of
continent. Most households had some sort of token sign the Hyborian Age under a tide of savagery and war.
of Valka,
Valka, from a small carved idol to an elaborate shrine.
 

10 CHAPTER 1

RELIGION IN THE to small, well-hidden cults who have utter contempt


for those who follow other faiths. Members of the most
HYBORIAN AGE dedicated demon-worshipping cults see clear results in
return for their horrific sacrifices and frenzied ceremo-
nies — their enemies suffer unnatural deaths, and the
Most faiths in this era are either the fearful propitiation
sorcerer-priest who leads their cult supplies them with
of entities which the worshippers fear or calculated bar-
valuable information.
gains where the worshipper makes offerings in the hope Some regard all stories o benevolent deities with bitter
of obtaining divine luck or blessings in return. Even the
cynicism. A ew cults, such as Mitra’s, promise divine bless-
worship of the few relatively benign deities like Mitra is
ings and rewards to ollowers. Clear evidence o these divine
typically self-serving, although some degree of reverence
blessings is vanishingly rare, and these cynics, perhaps
may accompany prayers and offerings which attempt to
correctly, suspect that such cults are nothing more than
purchase the god’s favor.
pleasant lies that comfort the gullible and enrich priests.
The manner of worship is equally diverse. Demon-
Worshippers o more benevolent entities must comort
worshipping cults almost universally practice human
themselves with promises that their lives will be blessed in
sacrifice, as do many religions based on gods, but some
some unclear ashion and their aterlie ound comortable.
aiths, like that o Mitra, are less brutal, and instead sacrifice
As a result, most demon cultists see those who worship less
animals or other less terrible offerings. Regardless of the
active entities as weak and deluded sheep. However, because
aith, offerings o wealth or fine ood and drink are common,
their rites are forbidden, demon-worshippers must keep
a fact that some cynical individuals attribute more to the
both their attitudes and their terrible devotions well hidden.
earthly desires o the cult’s priests and acolytes rather than
Large religions in civilized lands often grow at the
the wishes of its god.
Attitudes towards other faiths also vary widely. Most expense of other faiths. Outsiders occasionally observe
that such conflicts are driven by the desire for the priests
barbarians either care nothing about how others worship
to enrich themselves or to command the allegiance of a
or only concern themselves with the religious affairs of
greater portion of the populace.
their family or clan. Many demon-worshippers belong
 

GODS AND DEMONS 11

REGIONS OF INFLUENCE
Each entry in this book describes where the god or entity
e ntity ■ PRESENT means the god is worshipped to some
is worshipped, but or convenience, these areas are degree and its cult can operate openly.
listed here.
■ NOTE includes additional inormation, such as
■ DOMINANT entries are those where the cult is when a god is only worshiped in secrecy.
either the sole religion or the god is worshiped
above all others.

HYBORIAN AGE CULTS


Cult Dominant Present Note
Adonis (page
(page 22
22)) Shem Zamora —

Ahriman (page
(page 59
59)) — Iranistan —

Tombalku
Ajujo (page
(page 60
60)) — Recently revived
(Black Kingdoms)

Anu (page
(page 23
23)) Shem Corinthia, Nemedia, Zamora —

Ashtoreth (page
(page 61
61)) Shem Zamora —

Asura (page
(page 63
63)) Vendhya Aquilonia Outlawed in
Aquilonia and Nemedia

Azathoth (page
(page 47
47)) — — Worshipped in secrecy

Bel (page
(page 24
24)) Shem Zamora —

Bossonian Marches, Border Kingdom,


Bori (page
(page 25
25)) —
Gunderland Hyperborea

Cannibal Cult
Zamboula Darar Outlawed everywhere
o Zamboula (page
(page 11
11))

Crom (page
(page 65)
65) Cimmeria — Not worshipped

Cthulhu (page
(page 51
51)) — — Worshipped in secrecy

Cult o Alkmeenoon Alkmeenon Worships Princess Yelaya



(page 78
78)) (Black Kingdoms) as an oracle
Derketa (page
(page 29)
29) Black Kingdoms, Kush Shem, Stygia, Zamora Also called Derketo

Erlik (page
(page 30
30)) Hyrkania, Turan Ghulistan, Iranistan —

Father Dagon (page


(page 49
49)) — — Worshipped in secrecy

Gol-goroth / Tsathoggua
— — Worshipped in secrecy
(page 50
50))

Hanuman (page
(page 67
67)) Vendyha Khosala, Zamboula —

Household Can be ound anywhere,


Any Any
Gods (page
(page 83)
83) likely in ruins

Argos, Khauran, Khoraja,


Ibis (page
(page 68)
68) Stygia Outlawed in Stygia
Koth, Kush, Nemedia, Shem

Continued on next page…


 

 Ymir 
 Ymir 
 Ymir 
 Ymir 

Crom
 Jhebbal Sag,
 Jhil, Jullah

Mitra

Mitra, Bori Ishtar, Mitra


Mitra

Ishtar 

Mitra

Mitra,
Ibis, Ishtar 
 Adonis, Anu,
 Ashtoreth,
Bel, Derketa,
Ibis, Ishtar 

Set, D
Thugra

Set, Derketa, Ibis,


 Jullah, Jhil

 Jhil, Ollam-onga
 

Bori

Tarim, Erlik 

Bori, Mitra
Tarim

Mitra, Bori

 Yezud,
 Yezud, Adonis,
 Anu, Ashtoreth,
itra, Anu Bel, Derketa,
Ishtar, Tarim

 Jungle
Cults of Khitai
Mitra,
Ishtar, Ibis

Ishtar, Mitra

Khosatral Kel

Hanuman,
rketa, Cannibal Cult 
Khotan

Hanuman,
Cannibal Cult   Asura
 

14 CHAPTER 1

HYBORIAN AGE CULTS (CONTD.)


Cult Dominant Present Note
Argos, Khauran, Koth,
Ishtar (page
(page 32
32)) Shem —
Ophir, Zamora

Black Kingdoms, Khitai, Only worshipped in primi-


 Jhebbal Sag (page
(page 14
14)) Pictish Wilderness Vendhya tive places

Tombalku
 Jhil (page
(page 73
73)) — See Jhebbal Sag
(Black Kingdoms)

Black Kingdoms, Pictish


 Jullah (page
(page 73
73)) — Also called Gullah
Wilderness

 Jungle Cults
Khitai — —
o Khitai (page
(page 86
86))

Khosatral Khel
Isle o Xapur — Dwells on Xapur
(page 87)
87)

The King in Yellow


— Zembabwei Worshipped in secrecy
(page 54
54))

Argos, Border Kingdom,


Brythunia, Corinthia,
Mitra (page
(page 35
35)) Aquilonia —
Khauran, Nemedia,
Ophir, Zingara

Nyarlathotep (page
(page 52
52)) — Set Worshipped in secrecy

Tombalku (Black Dwells in Tombalku, bound


Ollam-onga (page
(page 89
89)) —
Kingdoms) in human orm

Black Kingdoms,
Set (page
(page 40
40)) Stygia —
Kush, Zamora

Shub-Niggurath Worshipped in secrecy in


Worshipped
— Pictish Wilderness
(page 53
53)) civilized countries

Tarim (page
(page 43
43)) Turan Hyrkania, Zamora —

Thog(page
the Ancient
56)
56) Xuthal (Black Kingdoms) — Dwells in Xuthal.

Thugra Khotan Kuthchemes


Stygia —
(page 89)
89) (Shemite desert)

Yajur (page
(page 75
75)) Khosala — —

Yezud the
Zamora — —
Spider-God (page
(page 44
44))

Nordheim
Ymir (page
(page 76
76)) — —
(Asgard and Vanahe
Vanaheim)
im)

Yog-Sothoth (page
(page 58
58)) — — Worshipped in secrecy

Note that this table is not prohibitive, and the gamemaster can place any god wherever desired, as the Hyborian
Age is ull o
o  many secretive cults that flourish where unexpected.
 

CHAPTER 2

Gorluga’ss voice boomed eerily and hollowly in the grea


Gorluga’ greatt empty space
space,,
framed
framed in sonorous phrases unintelligible to the lurking listener
listener;;
 then the high priest
priest thrust open the
the golden door and entered,
entered, bowing
repeatedly from the waist and behind him the torches sank and rose,
 showering flakes
flakes of flame,
flame, as the worshippers
worshippers imitated
imitated their master
master..

— “The Servants of Bit-Yakin”

he world is awash with strange and perverse religion:


degraded cults in shadowed temples hunt for new CULT CASTES
sacrificial victims for the altar, men and women
afflicted by plague try to cure themselves by immersing While most cultists might seem likely to be from the
themselves in the waters o a lake sacred to their god, and Priesthood caste (page 20 in the Conan corebook), this is not
pious old men depict their curious visions in vast tomes always the case. In act, cultists can be drawn rom any caste.
of prophecy and portent. Remember, however, that this choice will impact upon the
Perhaps you wish to play a character who belongs to level o the cult your player character can begin at. Almost
such a community, faithful and true to the god or cult’s every cult has hierarchies and as a result Social Standing
belies and willing to sacrifice everything to preserve them. is important. On the next page is a table to indicate what
Or perhaps you wish to play a character who co-opts those kind of cultist or priest you can begin play as, depending
belies to elicit alms rom those gullible enough to believe on your Social Standing.
in the supernatural. Whether the former, the latter, or
somewhere in between, this chapter will provide you with
a range of new archetypes and abilities to do just that. CULTIST
CULTIST STORIES
When constructing a cultist character, you can roll on any o
the appropriate tales in
i n the Conan rulebook or, al
alternatively
ternatively,,
roll on the following tables or pick the result that most
appeals to you. Once you have your result, build in some
additional details to make the result unique to your character
— why did this event happen to them rather than someone
else? Was it real, was it a hallucination? Has anyone helped
them to understand their experience in a religious context?
How has it shaped their belies? All o these are good starting
points, allowing you to gradually bring your cultist to life.
 

16 CHAPTER 2

SOCIAL STANDING AND CULT HIERARCHY 


Soci
Social
al St
Stan
andi
ding
ng Pos
osit
itio
ion
n in the Cult Desscr
De crip
ipti
tion
on
Part o the undistinguished mass o believers, the player character is
expected to perorm those unctions demanded and not to complain.
0 Rank and File This is likely to involve extremely dangerous missions where the true
purpose is not revealed and in which survival is ar rom
 rom certain or even
desirable.
Equivalent to Initiate (see page 98
98).
). At this level, player characters
are likely to be trusted with missions on behal o the cult’s
c ult’s upper ech-
1 Lower Tier elons, though they will be given ew
 ew details o the broader context o
the work they are doing. They may be trusted with cult unds, or with
escorting more prominent cult members.
Equivalent to Adept (see page 96 96).
). At this level, the player character
is likely to be expected to report regularly to higher-up cult members,
to conduct secret missions with highly valuable inormation, and to be
2+ Middle Tier
committed to carrying out the cult’s orders, perectly, always. While it
is possible or cultists to rise higher, this is the highest a player charac-
ter can begin afer being created.

CULTIST STORIES
GOOD AND BAD GODS Roll Event Trait
A player character who chooses to become a member o 1–3 Chosen at Birth Chosen One
a aith group or cult is both an enormous opportunity and
a potential hindrance or gamemasters. On the one hand, 4–6 This Birthmark on My Skin Marked
the internal politics o a cult or the struggles occurring 7–
7–10
10 A Visio
ision
n in the Da
Dark
rkne
ness
ss Reckl
eckles
esss
between one church and another are great start points 11–14 Witnessed a Miracle Witness
or a story, as is the interplay which a member o a aith 15–17 Persecution Paranoia
might have with a more irreligious party member. On
18–20 Vindication Pride
the other hand, there is a contradiction between the
sword and sorcery goals o most player characters and
those o a cultist. Chosen at Birth
I you want to play a cultist, o one sort or another, dis- Soon ater your birth, even while swaddled in the shawl o
cuss it with your gamemaster and explain your character your mother, the local holy man, priest or sage, pointed at
concept to them. I you’re the gamemaster,
gamemaster, let the player you and announced that you were special to the god you
know how this might affect the game both positively and have come to worship. Whether this story is true or not, you

negatively. Not all


have receivable the gods
boons and cults—eatured
or worship in the book
this is because not cannot remember, but your parents always maintained that
you have been chosen by the god and will ulfill some great
all the gods worshipped in the Hyborian Age are real, and destiny.. It might not feel much like it, but you are certain
destiny
not all o them are interested in their worshippers or in that, someday,
someday, you will achieve this great expectation.
bestowing power. This is especially true o the gods or
creatures we might describe as being “bad”. This Birth Mark on My Skin
Keep this in mind i creating a cult-based character. It is nothing to look at, in truth. Nothing to display. A small
Similarly, morality is not touched upon here. Whether you patch o discolored skin. Perhaps it is on your thigh, beneath
choose to serve a putatively dark god, or one associated your arm or covered by the hair on your scalp. But you know
with light and goodness, these descriptions are only it means something; in one o the holy texts or icons o your
ever partly true — in this ancient epoch, the only truth aith, you have seen its exact replica. A small mark, a sign o
is that determined at the point o a sword. Good and evil the god which both explains your belie and devotion to the
are concepts or children’s stories and the realm o the god’s cult. What does it mean, this strange correspondence
gods is not or man to know or understand. with your cult’s practices? Is this a blessing or a curse? And
do others around you hold to the same belie, or must you
keep your conviction silent to avoid accusations o heresy?
 

CULT CHARACTERS 17

 A Vision in the Dark 


At some point in your past, you were seized by paroxysms, There was a priest of Anu whose temple, rising
fits, and agonizing headaches. As you struggled, prostrate at the fringe of the slum district, was the scene
and insensible, your mind was elsewhere. Granted a vision of more than devotions. The priest was fat and
of or by your god, you were able to see things as they are full-fed, and he was at once a fence for stolen
yet to be or might one day become. Whether these were articles and a spy for the police. He worked a
visions of a heaven or of hell, only you are aware. What  thriving trade both ways,
ways, because
because the district
these visions have given you is the truth of the world and on which he border
bordered
ed was the Maze, a tangle
of your place in it. As a result, you can fling yourself into of muddy, winding alleys and sordid dens,
battle without fear — either you will be saved, or you are frequented
frequen ted by the bolder thieves
thie ves in the kingdom.
already doomed. What you saw exactly is or you to decide
but it was surely filled with other details which you have — “Rogues in the House”
yet to begin to unravel.

 Witnessed a Miracle  Vindication


The dead man lay, supine and broken, before you. Flies Mocked, vilified, and maybe even cast out. You were
had already started to settle on him, probing at his cracked considered to have misunderstood a key element o your
lips and irrevocably closed eyes. Until that woman pressed cult’ss belief system or religious texts. Others whispered
cult’
her hands to the side of his face, opened his mouth and that you came close to blasphemy
blasphemy.. But now
now,, through
with a flicker of hands and fingers, restored him to life. fate or fortunate circumstance, you have been proved
Since that day
day,, you have been especially alert to the spoor right! Whatever happens next, you have the satisaction

of the unnatural, the aura which gods and spirits and of knowing that you are greater in learning than your
demons leave behind. Has this led you into danger as ellows, whatever they might have thought. What aspect
you pursue secret knowledge? Do you hanker to possess of your belief has been so thoroughly vindicated? What
the same powers yoursel?
yoursel ? Was the miracle you saw even does it mean for your relationship with other members
sorcery, or merely the application of a science you do not of your faith? And what will you do, now that you have
yet understand? become a figure o note — attracting both ollowers and
dangerous enemies?
Persecution
Were you a member o the cult then, or merely in unortu-
nate proximity when the persecutions began in earnest? CUL
CULT
T ARCHETYPES
It did not matter to the soldiers and priests who came to
your village or township, their weapons gleaming and their Many o the archetypes in the Conan corebook are entirely
torches burning brightly. Perhaps you lost riends and amily suitable or a cultist to ollow. It isn’t necessary or a player or
in that raid, perhaps it was only a sense of grievance that a gamemaster to substantially alter most o the core arche-
such depredations could
could be carried out in the name of a types to make them suitable for f or a cultist player character.
god or against a people so innocuous as those who belong Ater all, cults require soldiers and spies, a priesthood and
to the cult they attacked, but this fired your belie. Now you a lay population. However, for those who wish to become
are a member of the persecuted. Do you seek vengeance true devotees of their god, to pursue their holy work how-
and against whom? What will you do once you have it? ever and wherever possible, there are several specialized
And how far will you go to secure it? roles they might adopt.
 

18 CHAPTER 2

CULTIST ORACLE
The cult is your home, your amily,
amily, your reason or being. All your lie you have had a sense or that which you could
Raised within the aith, you owe everything to your not otherwise be aware o: you have seen into the hearts
ellow devotees and the priests that lead the temple. o others, into araway lands, back into a secrecy-veiled
Such is the strength o your belie in your patron deity past, or into the unknowable uture. Obviously, one or
that it defines your lie — you work within the cult or its more gods are speaking through you. For this gif you are
prosperity and strive to enact its precepts in the world, lauded and eted within your cult, but this has set you
whether benevolent or malign. apart rom humankind, an unbearable isolation. And
thus, you have fled the cult, going orth into the world
CAREER SKILL󰀺 +2 Expertise and +2 Focus in the
to experience lie as others do.
Discipline skill
CAREER TALENT󰀺 Courageous  (see
 (see page 65 o the CAREER SKILL󰀺 +2 Expertise and +2 Focus in the
CONAN corebook) Insight skill
MANDATORY
MANDATOR Y SKILLS󰀺 +1 Expertise and +1 Focus to CAREER TALENT󰀺 Sixth Sense  (see
 (see page 68 in CONAN
Counsel, Insight, Lore, and Persuade corebook)
ELECTIVE SKILLS󰀺 +1 Expertise and +1 Focus to two MANDATORY
MANDATOR Y SKILLS󰀺 +1 Expertise and +1 Focus to
o the ollowing skills: Observation, Society, or Counsel, Discipline, Lore, and Observation
Sorcery ELECTIVE SKILLS󰀺 +1 Expertise and +1 Focus to two
EQUIPMENT󰀺 o the ollowing skills: Linguistics, Persuade, or
Sorcery
■
A religious icon or symbol o your aith SPECIAL ABILITIES󰀺 See Visions  (  ( page
page 20 )
20 )
 ■ A holy scroll or small devotional book EQUIPMENT󰀺
■ A ceremonial robe and a change o clothing ■ A robe and change o clothes
■ A dagger or knie ■ A sta 
■ A riding horse ■ A dagger or knie
■ A stolen horse
 

CULT CHARACTERS 19

PHILOSOPHER PILGRIM
In others, spirituality is governed by emotion, but your Not content to remain in your homeland within the
belies about the universe stem rom reason. Though comorting embrace o your home temple and cult, you
your belies are as heartelt as aith, you use your intel- have set orth across the continent — perhaps even
lect to divine the higher world, attempting to answer the world — on o n a spiritual journey. You may be seeking
lie’s ineffable questions through study and rationality. enlightenment
enlightenme nt through experienc
experience,
e, an encounter with
Your theories, however, require testing in the cruci- the divine, or you are on a path to visit one or more holy
ble o the real world, so you wander, seeking to prove sites. Your aith is unshakable, but can mere mortal flesh
your philosophies. carry you ar enough?
CAREER SKILL󰀺 +2 Expertise and +2 Focus in the CAREER SKILL󰀺 +2 Expertise and +2 Focus in the
Counsel skill Survival skill
CAREER TALENT󰀺 Quiet Wisdom  (see (see page 63 in CAREER TALENT󰀺 Born Wild  (see
 (see page 86 in CONAN
CONAN corebook) corebook)
MANDATORY
MANDATOR Y SKILLS󰀺 +1 Expertise and +1 Focus to MANDATORY
MANDATOR Y SKILLS󰀺 +1 Expertise and +1 Focus to
Discipline, Insight, Lore, and Persuade Insight, Linguistics, Lore, and Parry
ELECTIVE SKILLS󰀺 +1 Expertise and +1 Focus to two ELECTIVE SKILLS󰀺 +1 Expertise and +1 Focus to two o
o the ollowing skills: Alchemy, Linguistics, or the ollowing skills: Discipline, Stealth, or Sorcery
Sorcery EQUIPMENT󰀺
EQUIPMENT󰀺
■
Walking sta 
■ Walking sta 
■ Dagger

■ Low wooden platorm to stand upon


■ Religious symbol or icon
■ Comortable robes
■ Riding horse or pack mule
■ Selection o books,
■ Religious vestments
scrolls, paper, and
writing implements ■ Comortable travel garb
 

20 CHAPTER 2

 VI
 VISI
SION
ONSS CULT EDUCATIONS
Oracles are blessed and cursed with uncontrollable
visions. Occasionally, at the gamemaster’s discretion, It is perectly reasonable or a cult member to have received
your god may cast the Astral Wanderings  or  or Atavistic an education of a similar variety to anyone else in this
Voyage  sorcery
 sorcery spell upon you, whether awake or asleep, ancient epoch of the world, so you may choose one from
as part o a ritual or completely outside your control. the Conan corebook (page 38). It is also possible that they
This cannot be resisted in any way and is automatically received an education provided and controlled by the cult
successul, with the Momentum spends paid by the itself. The following entry reflects this.
gamemaster using Doom. You may also use your god as
a Patron when learning either o these spells, but i your CULT
CULT TRAINED
TRAINE D
god is already selected as a sorcerous Patron, the Resolve
cost or learning either o these spells is reduced by 1. I From birth, until you were old enough to venture out into
you or some reason become estranged rom your deity the world on your own, your education was supervised
(through choice or at the gamemaster’s discretion), you by the cult of which you are a part. You learned to read by
will lose the use o these abilities until the relationship combing through strange tomes containing the secret his-
is restored (to be determined by the gamemaster). tories that your cult maintains, while your numerical skills
were honed discovering the numerological significance o
the names o gods. You possess scraps o knowledge about
many arcane subjects but are woeull
woeullyy ignorant about the
world beyond the confines of your cult.

CULT NATURES Mandatory Skills: +1 Expertise and +1 Focus to Linguistics,


Lore, and your character’s career skill
Elective Skills: +1 Expertise and +1 Focus to two of the
The nature o belie, the things that produce the commitment
following skills: Alchemy,
Alchemy, Craft, and Discipline
and tenacity o aith in one god or another, are common to
Talent: Scribe (Conan corebook, page 72)
all peoples striding the Earth. Then, as now, certain people
Special Ability: The Difficulty of any Lore test about reli-
and character types cleave more strongly to the words of
gion is reduced by one step.
prophets and the letter of religious texts than others. The
unbreakable conviction of this faith makes the men and
women who possess it valuable allies and fearsome foes.
You may pick one of the Natures from f rom the Conan core-
CULT STORIES
book, or use this one.
Player character members o a cult can roll on the standard
War Stories table (Conan corebook, page 41). However, to
FANATICAL reflect the more unusual experiences that those deeply

Your commitment to the words and teachings o your cult is is enmeshed within a committed, religious community might
have, they may instead choose to roll on the Cult Story table.
total and unremitting. You brook no dissension rom those
who also follow your religion. Those who do not believe,
you are prepared to tolerate for as long as they abet your OTHER CHARACTER
interests and those o your cult. You are prepared to endure
anything and do anything to ensure the survival o your aith.  ASPECTS
 ASPEC TS
Attribute Bonus: +1 to Willpower
The table on the next page allows players to roll or or select
Mandatory Skills: +1 Expertise and +1 Focus to Discipline,
items that give a fuller sense of their lives as committed
Command, and Resistance
believers prior to their embarkation on a life of heroic
Elective Skills: +1 Expertise and +1 Focus to two of the
brutality in the hinterlands of the Thurian continent.
following skills: Lore, Insight, or Survival
Talent: One talent associated with any of the above skills
 

CULT CHARACTERS 21

CULT STORY 
Roll Select War Story Skill Improvements
1–2 Mentioned in a Prophecy +1 Expertise and Focus to Lore and Discipline
3–4 Renowned or Preaching +1 Expertise and Focus to Persuade and Social
5–6 Saved an Unbeliever +1 Expertise and Focus to Command and Persuade
7–8
7–8 Pr
Pres
eser
erve
ved
d a Holy
Holy Tex
extt ro
rom
mDDes
esec
ecra
rati
tion
on +1 Ex
Expe
pert
rtis
ise
eaand
nd Focu
Focuss to
to M
Mel
elee
ee an
and
dSSur
urvi
vivval
9–10 Excommunicated and Hunted +1 Expertise and Focus to Stealth and Survival
11–12
11–12 Cra
Crafed
fed Rel
Religio
igious
us Sym
Symbol
bolss o
o Grea
Greatt B
Beau
eauty
ty +1 Exp
Expert
ertise
ise and Focus
Focus to Cra
Craf
faand
nd Resist
Resistance
ance
13–14 Touched a Holy Relic +1 Expertise and Focus to Insight and Sorcery
15–16
15–16 Sur
Surviv
vived
ed tthe
he S
Slau
laught
ghter
er o
o Your
Your Commu
Communit
nityy +1 Ex
Exper
pertis
tise
e an
and
d Focus
Focus tto
o Re
Resis
sistan
tance
ce and
and S
Surv
urviva
ivall
17
17––18 At One
One wit
with tthe
he Beas
Beasts
ts o the
the Fie
Field
ld +1 Expe
Expert
rtis
ise
eaand
nd Focu
cuss tto
o Ani
Anima
mall Han
Handl
dlin
ingg a
and
nd Per
ersu
sua
ade
19–20 Touched the Other Side +1 Expertise and Focus to Lore and Sorcery

PERSONAL BELONGINGS AND GARMENTS


Roll Personal Belongings Garments
A fingerbone belonging to a ormer sage, saint, priest, A set o hard-wearing travelling clothes with a
1–2
mentor, or teacher. religious emblem on the back.
3–4
3–4 Ab
bea
eaut
uti
iul
ully
ly pain
paintted ic
ico
on, wra
wrapped
pped in oilc
oilclo
loth
th.. A hoo
hood
ded rob
obe,
e, worn
worn du
duri
ring
ng ce
cerrem
emon
onie
ies.
s.

5–
5–6
6 Ab
boo
ook
k bou
bound
nd in tatt
tattoo
ooed
ed huma
human
n ski
skin.
n. A set o monastic robes, made o sackcloth and
extremely itchy.
A pair o leather boots and a leather jerkin, gifed
7–8
7–8 A cha
chali
lice
ce once
once us
used
ed in ccul
ultt ccer
erem
emon
onie
ies.
s.
to those who fight or the cult.
A steel gauntlet which one belonged to a hero o
9–
9–10
10 A medal
medallio
lion
n co
conta
ntainin
iningg th
the
e secre
secrett wo
words
rds o yyour
our aith.
aith. the cult, along with thick, warm, wool trousers and
cotton shirt.
A short staff with a symbolic miniature effigy atop it:
11–12 Thin, woven garments with leather sandals.
or example, a coiled serpent or a phoenix.
A dyed cloak, adorned with ornate designs in
13–14
13–14 A ra
ragil
gile
e ritual
ritual d
dagge
aggerr, brig
bright
ht wi
with
th a b
beje
ejewel
welled
led h
hilt
ilt..
filigree.
A series o scrolls containing the teachings o the cult Stamped leather tunic with ancient lettering
15–16
that mean the most to you. decorating its edge.
A figurine displaying a amous scene rom a religious The robes o a priest, taken rom his tomb and
17–18 text. musty with the scent o the place.
A ragment o cloth which the god is supposed to have Fine silken clothes, ar too beautiul or the cult’s
19–20
once touched. belie in sel-denial.
 

CHAPTER 3

The gods of yesterday become the devils of tomorrow. The Kothians


had long since abandoned the worship of Mitra, forgetting
forgetting the
attributes of the universal Hyborian god. Yasmela had a vague
idea that, being very ancient, it followed that the deity was very
 terrible.. Ishtar was
 terrible was much to
to be feared,
feared, and all the gods of Koth.

— “Black Colossus”

hile there are dozens o gods, deities and super- of Bel, the sparkling god of thieves, sings from the lips of
natural entities which populate the dark corners Zamoran rogues and those who would dare oolish risk or
o the Hyborian Age and the imagination o its the promise of grand rewards.
inhabitants, there are only a handful whose name all will Other names, though, present more mystery. While
know. These form, to one degree or another, the major travelers may have heard of Adonis — sometimes called
pantheon of the epoch. While some of the gods and their Tammuz — and may even associate the name with the
priesthoods engage in relentless battle — Ibis and Set, or image of that beautiful man, the concepts to which he is
example — both in this world and in the myths whispered connected, and the ideals for which he stands, are often
through the ages, others care nothing at all or those things misconstrued. Adonis is far more than beauty and physi-
which lie beyond their domain. None further south than cal perfection. His perfect body is the strength of muscle
Cimmeria have ever witnessed the gaunt, brooding form hard-tested in the fields and, to his worshippers, he is not
o Ymir, yet all in the Thurian continent whisper that god’s  just a god of desire; h hee is th
thee person
personification
ification of prima
primal,
l,
name with tremulous respect. These are the great divinities; sexual attraction.
there are some whose power is indisputable, some whose It is little wonder that the ertile field and the sprouting
godhood itsel might be questioned, but none whose ame seed represent Adonis or he is, in his nature, both beauty
or legendry has not spread throughout the known realms and atrocity — representing lie in all its cycles. Said to be
of the Earth. born from a god-touched tree, he is the child of the earth
itself. Tied to the seasons as inexorably as the tides to the

 ADON
 ADONIS
IS moon, it is said that during the warm months, he oversees
all growth — in both field and amily. When the seasons o
dying come, though, he stands guard over the hard workers,
When one discusses the spiritual protectors and gods o the avoring those who work the earth. He guards the aithul
Shemites, any traveler worth his salt would instantly call and protects their fields, standing watch until the cold

to mind
love andgreat Ishtar, the
yet wounds golden
each heartgoddess who commands
that is promised to her. seeps
his even into
diligence, his
and own
with body.
every Each
melt, hewinter,
begins Adonis dies in
anew, granted
Beyond that, the boisterous laugh and ever-changing ace life again by the Mother Tree.
 

MAJOR GODS AND CULTS 23

Temples of Adonis prefer their holy structures as inte-


grated with nature as possible. When safely enshrined  VOIC
 VOICES
ES OF THE HYBO
HYBORIAN
RIAN AGE
within cities, a temple’s outer walls may be made of good,
solid stone, but many will have an open garden area where  bout t he he strange and storm y   y 
 he more one learns a bo
 T he
the faithful may come to worship. The nomadic tribes  he more on  begins to understand t he
 one be  he 
people of  S he  hem, t he
of Shem may have only a temporary shrine, set up and  he lands stretc h 
 A s t he
 h. A   h 
 y nature of  t he
 ver y 
 ve  heir customs and f ait h.
lovingly tended by an ordained priest. Such shrines are d deserts, 
almost always of a quick-growing herb called adoniseed, and s hi
 hif t f rom va vast, green pl plaines itro t rsi be
u dd en , ari
 bes and cities. Fr From 
so, too, do t he  he protectors of  t he h
often shortened to donseed.
 h an  A donis’s name is in vo
nd lif e again, A   vok ed to 
lif e to deat h a
These herbs grow tall and strong, much like the god him-  just as t he
 A nd ju
 hat f eed. A   y to 
 beaut y 
 here is a be
protect t he he elds t ha
sel, and are oten braided into decorative shapes. Emulating  too, A 
 so, to  A donis em bo  hat 
 bodies t ha
 he set and ba
t he  balance of  crops, so
the very nature of Adonis, the plants are breathtaking in
 y be
 ver y 
 ve  y, mi
 beaut y,  h an undenia bl
 wit h 
 mixed wi  ble, primal need.
their beauty as they grow, blessed with pods that swell and
 borian R eligion and Ecolog y”  y”, 
gain color through the life of the plant. The day the seed- — “Lectures in H y bo
 wan ( P hD
 hn K iro wa  hD, FR   FR  A I,
 FR S, FR   FR 
  F R  G S )
pods burst open is always cause for celebration but, once  Jo hn
Prof . Jo
its seeds are scattered, the plant is quick to wither and die.
Some especially dedicated Shemites take the withering o
the plant as a divine message, and thus move the tribe to
its next location.
While the everyday worshipp
worshipper
er may have their own ways
to honor Adonis, the actual priesthood itself is shrouded As part of this endless circle of life, death, and rebirth,
in deliberate secrecy. Any man, woman, or child may make the Mother Tree weeps when she feels her son die, and
offerings of fresh-grown fruits, grains, and vegetables to throughout the cold and freezing months, she sings to
the god, but only emales have ever been welcomed into the Adonis to lure his spirit home and to breathe lie back into
priesthood proper. The particulars o initiation and rituals him. The land in which the Mother Tree resides is held as
are never revealed to outsiders, as they are carefully
carefully-kept
-kept an ideal; a place o love and magic, with soil that is orever
secrets only made available to those who swear their lives fertile and ground where no blood may ever be shed.
in service to the god. As Adonis has never been seen to walk The Mother Tree’s love is so pure that she regrows Adonis
among or speak directly to his subjects, the priestesses take from her own body and from the fertile ground in which
their vows very seriously. While Adonis’s blessing sings in she thrives. Each year, she grows a single, golden fruit
the sun shining on the fields and in the rain feeding the that, when eaten, brings
bri ngs Adonis’s new body to its former,
leaves, it is up to the priesthood to help the people see and full strength and rejoins his newly-awak
newly-awakenedened spirit to it.
hear the wishes of their god. The location of the Mother Tree, if it indeed exists, is
Priestesses of Adonis have a reputation for being both unknown to man. If it is real, it may be one of the many
visibly attractive and pointedly strong, whether apparent secrets held by Adonis’s priestesses. Or perhaps it is a symbol
through physical fitness or power o personality. As Adonis and a mystery that is meant only to be respected but never
rules over fertile fields, so too do his priestesses. Where found. Certainly, some may wonder what power might be
other religions might see its clergy as shepherds and fol- ound in such a antastic land or rom the tree and its ruit,
lowers as faithful flocks, the priestesses view themselves if such an incredible, life-restoring fruit truly exists.
as protectors and caretakers. The faithful are beautiful
seedlings that may grow to their full potential under the
love and guidance of the clergy
clergy..

 ADON
 AD ONIS
IS AN
ANDD THE
T HE
MOTHER TREE  ANU
Each winter, Adonis is said to stand guard over the fields
until he can stand no more. While the horrors and the ugly There are temples o Anu throughout the world. There are
realities o his death are mirrored in the reezing o the earth, even more who number themselves amongst the priests
these are not despised or feared by those who follow the o Anu. But how many truly worship the god? Can you see

god. Each
winter death
melts awayis followed
and feedsby
therebirth, and
earth, so aswill
too sureAdonis
as the any votaries
comfort? Of huddling in those
course not! colorul
That is places,
not what praying or
the Temples of
return each year to begin his work anew. Anu are for!
 

24 CHAPTER 3

A temple o Anu, in any o the hundred cities and towns the poor, between the criminal and legitimate, between
where they sprout, is always ound on that ill-defined
ill -defined bound- the stolen artifact and its new owner. In any city where
ary between the areas where the rich make sport amongst a temple of Anu has been built, there is almost nothing
the gardens and elegant chambers o their insulated world, which cannot be ound out through the greasing o an Anu
and those areas where the poor, benighted, and destitute priest’s palm; nothing which cannot be procured with a
make their meager livings. This liminal space, neither of priest’ss word in the right ear. A criminal who needs to sell
priest’
one world nor the other, is where Anu’s followers make a recently stolen chalice or reliquary goes to the Temple o
their homes. Initially,
Initially, any temple of A nu is a small for- Anu where he knows the priest will sell the precious item
gettable place. Often, its only feature is that it is made of and take a percentage, but that the thief will receive his
stone, whereas those dwellings closest to it are made rom air share. And, most importantly, the priest will not reveal
reeds and mudbrick. But, should a temple of Anu survive his name to the watchmen investigating the crime. For the
only a few months, it will suddenly begin to prosper and priests of Anu are nothing if not practical, and they know
grow; the external architecture of what was, or originally
iginally,, a that their existence purely as a criminal enterprise would
small humble place is suddenly estooned with expensive not long be tolerated, even with the apparent sanction o a
flowers. Next statuary begins to decorate the street nearby god. So, the whispered rumors and calumnies which reach
the temple, much o it elaborate and estooned with jewels the ears o the priests’ many messengers are relayed to the
and precious metals. Soon, the temple grows, new rooms authorities — along with the names and locations of any
are added and, beore long,
l ong, an enormous edifice rises where burglar, cutpurse, or gang lord who conducts his business
once a rough shrine stood. without consideration for the temple of Anu.
And as or Anu — what o the god these masterly middle-
men pretend to worship? It is difficult to say what he or she

I saw nothing behind the eyes of that statue, the is meant to look like. For the sake o consistency and their
 statue of Anu
Anu which I saw in that dreadful
dreadful room. own sanity, the priests have never delineated any physical
 All I felt
felt was the cynicism of a thousand men and eatures or characteristics. All o these are let mysterious
a thousand women. All I witnessed in the blank and known only to the initiated. There are stories o strange
 stone of that
that idol’s
idol’s eyes was the
the willingness of rites conducted in the depths o an Anu temple or peculiar
mankind to deceive itself. Ah! The statue of Anu. dolls found hidden beneath untouched altars. Does some
 A testament
testament to how little man has changed, no darker worship lie beneath the greed of the priests? Few
matter how many eons separate us from each other. would care to know; the priests are far more useful alive,
brokering the endless power struggles of the underworld
— Unaussprechlichen Kulten, and politicking the aristocracy, than they would be i dragged
Friedrich von Junzt into daylight and their secrets exposed. Who knows what
else a priest of Anu might have to confess?

Priests o Anu are, unailingly, cheery, good-natured


men and women. Or, at least, so they appear. Friendly BEL
to any who enter their temple and always polite, the
priests of Anu might be the favored fathers and moth- The hands of the gods reach far and wide, stretching over
ers o a neighborhood’
neighborhood’ss many orphans and, at the same the worlds of the faithful with power and grace. Their
time, greeted by the baron or satrap riding past on his strengths and their weaknesses inspire and protect, even as
muscular steed. their rage and adoration are sung, studied, and worshipped.
This is the nature o a priest’s status. Even in the bloodiest It is whispered, though, that even all-loving Ishtar, even
periods o internecine strie which regularly tear apart every all-encompassing Mitra, and even the mighty Crom atop
kingdom rom Nemedia to Iranistan, a priest is granted an his mountain equally cringe at the insistent sound o Bel’s
exalted position — above the ray, beyond the ugly material- burbling, hearty laughter. Bel, the greatest o all gods, the
ism o those striving or gold and power. Which is, o course, finest of all thieves, and the first to remind everyone of it.
precisely what the priests o Anu rely upon. Throughout all Bel values all the fineries in life. The sweetest wines,
the ages o the world, those that have passed and those still the reshest ood, the most extravagant clothing, the most
yet to come, there will never be a more scheming, duplic- beautiful jewels — these are all cherished by the thieves’
itous, and brilliant group of thieves and criminals than god, and thus make excellent offerings. Bel, even i he had

theFrom
priests of Anu.
their temples, the priests o Anu make themselves cared to, could
born rom not deny
that land, his Shemitish
the promise o suchblood. Like
shining many
splendor
the indispensable mediators between the wealthy and draws the god to giddy need.
 

MAJOR GODS AND CULTS 25

boisterous when in the main temple, they do not appreciate


“But the gods are real,” she said, pursuing her own indiscretion where Bel’s secrets are concerned. I the rites o
line of thought. “And
“And above all are the gods of the priesthood are leaked, retribution is harsh and immediate.
Shemites — Ishtar and Ashtoreth and Derketo The master of the art of distraction, Bel rewards those
and Adonis. Bel, too, is Shemitish, for he was who are clever. Special adoration is heaped upon those
born in ancient Shumir, long, long ago, and went who use their skills to show off or otherwise teach lessons
forth laughing, with curled beard and impish wise through playful theft. In fact, it is rumored that if a thief
eyes, to steal the gems of the kings of old times.”  can worship at Bel’s altar and not only leave the temple still
holding all his belongings, but to also have smuggled one
— “Queen of the Black Coast” o the many gemstones rom within the walls, they should
immediately be given not only the jewel they pilered, but
their own weight in gemstones.
Bel is rumored to be many things, many people, and to Of course, this task is nearly impossible, and to date
have had many adventures within his lie. Stories insist that has never been accomplished. Temple walls have eyes, and
he began a mortal man and, at the culmination o not only any person within the temple could be, and probably is,
discovering each god’s weakness but stealing rom each o working for the clergy
clergy.. Some even like to say Bel himself
them their most powerul artiacts, they were orced to grant visits the temple from time to time to give advice to those
him godhood. Since then, the tales tell, the other gods are worthy of great things — or great failure. His appearance
at odds with Bel — and Bel’
Bel’ss answer is, o course, to laugh varies, here sporting ivory, wrinkled skin, there sporting
all the harder, all the louder, and continue bestowing his youthful, vigorous cheeks set upon olive skin. One thing
blessings to rogues both brave and oolish enough to ollow remains a constant, though, his grand, curling beard and
in his footsteps. always-amused tone. One can never really be sure if one
In fact, some have wondered if Bel’s name, an ancient is speaking with Bel — or indeed, any speaker will always
word originally meaning, “lord”, was just another step in admit to it — or i one is speaking with an imposter, a trick
the trickery of the god of thieves, an alias or disguise — a which would most certainly please the god of thieves.
lesson for those who follow him, and a trick to nag at the
insecurities o the outsider. Some swear this is true and insist
that i any mortal might somehow discover the true name
of the god, they will be granted any one wish they desire.
Such small, meaningless mysteries seem to be some-
thing Bel takes joy in witnessing. If there is risk, Bel will BORI
reward. The riskier the endeavor, the more likely Bel grants
his blessing — either in amazing, miraculous success, or In the time since the oceans swallowed Atlantis and washed
in spectacular failure. In fact, when the priests of Zamora away kingdoms such as Valusia, Lemuria, and Mu, no man
tried to build the finest temple to Bel, he was amused. When had a greater mark upon the world than Bori, a barbarian
they made no attempt to disguise that they wanted Bel or chie whose ame made him a legend and then a deity, with
themselves — essentially stealing the god of theft — he a people and even an age named for him. Since King Kull
laughingly went, and to this day is considered Zamora’s
Zamora’s o Valusia, ew individuals have had so great an impact on
god of thieves. the world, but Bori transormed an age, creating an empire
Bel’s laughing, lie-loving, reckless attitude hides other, out of the sheer force of his will, and altering the course
darker acets, however. Beneath the careully-constructed of history forever.
diversions and his playful joys, Bel hides the shaking and
unquenchable thirst or new property. He is thet or thet’s
sake. He is malicious distraction
distraction,, trembling greed, and evil These people are called Hyborians, or Hybori;
intent. He is power and wealth at any cost. This duality may  their god was Bori — some great chief, whom
be seen in his temples — so long as one knows where to legend made even more ancient as the king
look. Bel’s
Bel’s temples are openly well-furnished and shining  who led them into the north, in the days
days
on the surface, all the while hiding secret doors, rooms, of the great Cataclysm, which the tribes
and shadows in which the true thieves of this world may remember only in distorted folklore.
hone their craft.

Initiation
affair, mostlyinto
heldthe priesthood
in the is a strange
remote rooms and secret
and passages out — “The Hyborian Age”
o the public’s awareness. While Bel’s priests are flashy and
 

26 CHAPTER 3

THE FIRST GREAT CHIEF Exodus to the North


Under Bori’s guidance, this union sought a new place to
Born into one o the small tribes o tawny-haired olk that
settle and to make their home: the relatively unclaimed
had barely progressed beyond the state o ape-like savagery,
territories to the south, the only direction let to them. And
decimated by the massive upheaval o the Cataclysm, Bori
so, Bori’s
Bori’s tribe-o-tribes went orth on a great exodus. The
was the elder-most son o Buri, another chie. Though they
way was long and difficult, raught with battle at every step,
possessed only the rudiments of society and expressed
harried by enemies to the west, to the east, and then rom the
themselves with a language that was rude and ill-defined south. They warred against the Picts and the descendants
by the standards o the later age, the other chies — scarce
of the Atlanteans when they met them, and they veered
more than pack leaders — respected Buri as the most
ever-south — and east-ward, and laid claim to the lands
powerful of his tribe, but it was his son Bori who would
they found, forests and foothills of relative plenitude, a
change everything.
sprawling region that ranged from what is now known as
Caught in the massive upheaval o the Cataclysm, Bori’s
Gunderland all the way to Hyperborea.
olk struggled to survive. They were one o many small tribes
fighting desperately to hold territory, to find hunting lands
that had not already been claimed or emptied, and orage THE MAN AND THE LEGEND
that which was not already picked clean, in a world that had
Of the man himself, little is remembered, but much is
become desperately uninhabitable. However
However,, like wolves
mythologized. Bori’s
Bori’s lineage is only known as far back as
snatching and biting at one another for meager scraps of
his father Buri and his grandfather Bur, the names of his
meat, these chiefs warred against one another when the
mother and any brothers or sisters lost to time. When Bori
hardship of winter struck them all. Buri could not unite
sought to unite the largest and most powerul o the tribes
them towards preservation, and he met his end in these
battles. His son rose to assume the mantle o leader among opposed to his own people, he made a pact with the chie o
that tribe, a mighty warrior named Bolthorn. To join their
his tribe, but unlike his father, Bori’s sight was great, and
peoples in peace, Bori took Bolthorn’s daughter Bestla as
he imagined a world that extended far beyond that of the
his bride, a union that brought their two tribes together.
day set before him.
Bestla gave Bori many sons, one of which took his name
Faced with the utter extinction of his people, Bori saw
and continued his rule, and in turn Bori the Younger gave
that the only means of survival was to forge a new united
birth to a son, Borr, and thus their great lineage continued
tribe out of many, and it was his force of will that forged
for many generations, across the span of centuries, his
these ragged remnants together. Many would not join
offspring as distinct as they were widespread.
him willingly, and for a time the battles between these
tawny-haired tribes was every bit as destructive as that
The Rise of The Hyborians
between their darker-h
darker-haired
aired rivals. Through conquest,
Bori’s descendants — tall, tawny-haired, grey-eyed and air
personal challenges, or through the sway of his wisdom,
o complexion — spread rapidly across these regions adja-
Bori soon brought all the scattered peoples together under
cent to their newly-established homeland. Over thousands
his rule, and for the first time they had a king.
o years, these “Borians” lurched into civilization, learning
cultivation and arming, orging alliances beyond those o
The Greatest of Questions
kin and clan, and they spread throughout the north. Across
Threatened with extinction, caught between the clash
the rest o the continent, other civilizations began to orm
of great empires and recognizing only a fragile sense of
— the predecessors of countries that would become Koth,
peace, the folk of this newly united people turned to their
Corinthia, Ophir, and even Acheron. The Borian spread
new king and called upon him to answer that greatest of
to the west was met with the spears of the Picts, and they
questions: “How are we to live?”
would progress no further, and to the east they met with
Grappling with this mighty issue, the king saw ar beyond
the ancestors of the Hyrkanians and stayed where they
his experience, the future of an entire people depending
were. Grown in strength and number, the tribe of Bori
on his shoulders. Knowing as a surety that his folk’s fate
pushed into what would eventually become the greatest
would be to be ousted, enslaved, or at best subjugated by the
of the middle kingdoms, Aquilonia.
greater numbers that surrounded them, he put aside the
Others called them “Hyborians” (“o Bori”), a name they
savage pride which told him to stay and fight, and recognized
eventually embraced and used to describe themselves. This
that the wisest course was in flight, and a transformation
title would echo across the lands and define the entire age
from their existing way of life as wanderers and villagers
into a kingdom. To do that, they must leave the only land but, as these Hyborians spread across the globe, they took
on new names to define the new kingdoms they ounded:
they had known and venture into the wild.
Aquilonians, Nemedians, Brythunians. The Hyborians
 

MAJOR GODS AND CULTS 27

intermingled with the Zhemri and the former Lemurians THE CULT OF BORI
and their offspring populated countries like
l ike Corinthia, Koth,
As a patron to the Hyborian peoples, a deified mortal man,
Ophir, even parts o Argos and Zingara. In
I n Hyperborea, their
the worship practices of Bori are far humbler than those
descendants lurched into civilization with the building o
of the southern gods. No churches or temples are built
the first true cities.
in his name: instead, among his followers, his worship
However, despite the Borians’ prevalence across the
is conducted within each home and at each hearth, and
north, they were not able to hold onto all o their territory
territory,,
and they ceded the lands to the north to the blonde, blue- in some few spots thought sacred to him, places where
it is said he fought great battles, or even places where he
eyed barbarians who ormed the two kingdoms that make
spoke, where he dwelled, and where he saw the future of
up Nordheim — Asgard and Vanaheim, and they were
his people. These fanes are scarcely marked, if at all, and
never able to make any meaningful incursion into the
bear simple runes or glyphs indicating their provenance.
miserable lands held by the descendants of lost Atlantis,
the Cimmerians.
Always
Alwa ys though, no matter how far they spread or how
Their ways were ruder and more primitively
thin their Hyborian lineage was stretched, Bori’s folk
Hyborian than those of the Aquilonians, their main
remembered their ancient chieftain, the man who had
concession to the ways of their more civilized southern
brought them out o certain extinction, and honored him
neighbors being the adoption of the god Mitra in
through devotion and ancestor-worship, acknowledging
 place of the primitive Bori — a worship toto which
him primary among their predecessors. This continued or
 they returned,
returned, however,
however, upon the fall
fall of Aquilonia.
centuries before his cult was eventually set aside in favor
of new gods, most particularly Mitra, now patron deity of
— On Gundermen, “Notes on Various
Aquilonia and the most widely worshipped god across the Peoples of the Hyborian Age”
Hyborian kingdoms.
 

28 CHAPTER 3

Few who pay Bori heed believe in his divinity. Unlike the elaborate pantheon of the Nordheimers as a “foreign”
deities like Mitra or Ishtar or Set, Bori is not, and never god, more concerned with agriculture and fertility than
has been, a true god in the way that other gods are known. with war-making and glory-seeking.
Few would dispute his mortal existence, and none of the
remembered tales of Bori ascribe to him anything other  Artifacts and Sacred Items
than mortal abilities, though tales often exaggerate his All manner of war-gear said to have been wielded by Bori,
battle-prowess and his lifespan, as well as his physical from flint knives to bronze axe-heads, is brought out and
attributes. There is no tale o any passing rom mortality to venerated in ertility estivals, ritual blessings, and invoca-
godhood, and his influence beyond the grave is as a spirit tions or success in war. More than one age-browned skull
and a symbol, present in the land and the people who bear topped with a crown o rough bronze is displayed and said
his name, rather than inhabiting some mythic otherworld to be Bori’s, while other parts o his legend state that at the
or ascending upon death to a divine state. time o Bori’s death he was decapitated, his head preserved,
and taken into a place o hiding so that he might watch over
Bori’s Worshippers his descendants and assure them of prosperity
prosperity..
In Conan’s time, Bori is not openly worshipped overmuch, Despite these claims, Bori’s true burial place is lost to
and the cult of Bori has dwindled almost to the point of time, either willfully obscured to prevent such grave-rob-
extinction. Though the Gundermen are nominally Mitra- bery or long since plundered and overgro
overgrown.
wn. I it remains
worshippers, the strong Aquilonian yoke forcing them undisturbed, Bori’s burial mound would surely be warded
to adopt the southern god in place of their own, they well, perhaps guarded with his war-band, men who would
nonetheless pay discreet homage to the old chieftain and gladly have followed him into the grave.
founder of their line. The only visible signs of his cult are It may be that one or more of these items is real and
in the Gunderland, where emblems of the god are still was used by the man himself. Perhaps a heavy bronze
fashioned out of straw and hung above doors or carved axe of ancient make, seemingly humble yet deadly sharp,
into the wooden frames at the peaks of halls and homes. was once used by Bori, or a bronze peaked helmet, with
However, his presence looms strongly in the consciousness slight ornamental flourish, indicates the mighty brow it
and identity o those o Hyborian lineage, and though Bori once sat upon.
is viewed as a rustic god, less dynamic than Mitra or Ishtar,
he is nonetheless still venerated to some degree. Likeness and Depictions of Bori
The Bossonians were quicker to abandon Bori as a patron, Idols or statues o Bori are either primitive or intentionally
but in the western reaches of the Border Kingdom there crude, depicting Bori as a man with a long, forked beard
are those who still pay him heed, and spill ale to him as a and a peaked helmet, wearing rough clothing, yet bearing
sign of respect. Villages and small settlements within the the torc of a chieftain or king. Sometimes he is pictured
western reaches of the Border Kingdom still pay homage clasping his beard, while other times his arms and legs are
to Bori openly, particularly in the mountains that sepa- spread-eagled, bent at the elbows and knees. Some ancient
rate Nemedia rom Aquilonia. In those remote places, the bronze swords pilered rom burial mounds bear hilts cast
practices and belies o the Bori cult have gone unchanged in the likeness of primitive chieftains, likely Bori himself.
for centuries, but variant strains of Bori worship have Older ornamental items of types no longer commonly
emerged over time, in some cases taking on darker aspects worn — such as torcs or arm-bands — bear Bori’s head,
or requiring a more bloodthirsty appeasement in the orm though sometimes the depiction is so abstract it is not
of outsiders and trespassers. identifiable as the god. Similarly,
Similarly, cloak-disks and circular
There are still estivals to Bori in some remote parts o the belt ornaments also depict him, though in crude fashion.
Gunderland and the Bossonian Marches, where old dances Some ruins depict Bori at the apex o an immense column
and rites are still perormed in his honor, sometimes with- of figures, representing his influence as the unifier of the
out any memory of their true meaning. Faces are painted Hyborian tribes. He is also occasionally depicted in a more
with ash and woad, offerings are burnt, and ale or wine heroic fashion, on the battlefield or vanquishing the wild
are spilled. Births stemming from these fertility-oriented
f ertility-oriented beasts of the untamed frontier he led his followers into.
festivals are thought to be blessed, and firstborn male
children are sometimes named “Bori” (or some derivative), Sacred Items and Sacrifices
after their ancestral chieftain. Bori is associated with the axe, one o the earliest weapons
Though Bori’s worship began and spread rom the lands and a symbol o agriculture and civilization, a tool by which

immediately south o Cimmeria, the Cimmerians pay him no trees and wilderness can be cleared and turned into shelter.
heed and do not count him among the ranks o their gloomy Cattle and bulls are considered sacred animals and are
gods. North o Cimmeria, though, Bori was subsumed into sacrificed to Bori, their throats cut and bled into bronze or
 

MAJOR GODS AND CULTS 29

wooden bowls, horns severed and turned into ceremonial family may publicly mourn with an exaggerated keening
drinking vessels or as adornment for ritual helmets. In so that all are aware of the death.
earlier, more savage eras, sacrifices to Bori included cap- Once the wake is over, the body is blindolded and taken
tured warriors and other enemies, decapitated and their out of the home feet first through a hole in the wall. A
heads preserved as trophies and their bodies burnt. Some crooked, circuitous path is taken from the home to the
scholars speculate that Bori’s tribe learned this behavior burial place, and obstacles such as thorns branches or
from the Picts, who have always had a special respect for barriers are thrown up behind the body. Depending on the
severed heads and skulls. tribe, there may be singing and dancing along the way. All
Other, less grisly offerings to Bori include sheaves of these measures are to prevent any lingering ghost from
wheat or woven baskets of grain, wooden drinking cups, returning to plague the tribe.
bronze or clay vessels filled with ale or beer, baked loaves o The body is buried quickly with symbols o its intended
bread, and similar gits to emphasize prosperity and Bori’s role in the aterlie. Warriors are buried with weapons and
connection to the land in which the Hyborian people dwell. protective animal hides. Leaders are buried with symbols
These offerings are placed in now-dry wells, buried deep o wealth and authority. Common armers are buried with
within mountain caves, or within the hollowed stumps o the head o a particularly prized specimen rom their herd.
great trees, sealed against thet and concealed to avoid notice. After the funeral, the celebrants ritually cleanse them-
selves with aloe and water beore enjoying a great east
e ast to
Bori and Magic honor the dead. Derketa is asked to remove the blindfold
As a barbarian chieftain of a race not overly prone or rom those she finds worthy and allow them to join her in
well-disposed towards
towards magic, it is rare that any sorcery is protecting the tribe.
cast in Bori’s name or invoking him as a patron. Witches But all o this assumes that times are not hard. In times
and healers may call upon him as a patron o ertility, and o amine or war, morality cults have been known to rise in
old-timers among the Gundermen may still swear by his worship o Derketa. These cults cleanse their community o
name in defiance of the omnipresent Mitra-worship, but the immoral by dressing as demons or tribal enemies and
Bori is not a figure to be used in magic, and rare are the kidnapping the immoral. Typically, gluttons and cowards
blessings, enchantments, or spells which invoke his name. are afforded this treatment.
Once taken from their home, the immoral victim is

DERKETA treated as if they were already dead. They are bound and
let in a covered pit or a day and a night. The victim o the
cult is later unearthed and given a chance to repent by a cult
Derketa is the goddess of fertilit
fertility
y, sensuality, and death member dressed as an ancestor. I the victim repents, they
throughout Kush, Zembabwei, the Black Kingdoms, Shem, are given a chance to prove themselves by slaying a tribal
and Stygia. She is not usually worshipped exclusively. enemy. This enemy might be a captive rom a neighboring
Instead, Derketa is paid homage through explicit birth- tribe or a dangerous animal. Typically, the enemy is thrown
ing and funerary rites designed to ensure the deceased in the pit and the pit is then recovered. The next night, the
is put to proper rest. It is the belief of the Kushites that a cultists return to see who Derketa has blessed.
spirit at peace joins the protective ancestors and, once the
ceremony o death is concluded, Derketa grants the living
the protection o the dead, and celebration can commence. “If we ate that we wouldn’t need the bite of a
Correct burial is very important, for Derketa is very dragon,” he grunted. “That’s what the black people
aware that bitter souls make for poor warriors. Those she of Kush call the Apples of Derketa. Derketa
Derketa is
rejects become ghosts that haunt the Kushite people, so or  the Queen of of the Dead. Drink a little of that juice,
juice,
those who have lived improper lives extra attention is paid or spill it on your flesh, and you’d be dead before
to ensuring that elders engage in the proper purification  you could tumble
tumble to the foot
foot of this crag.” 
crag.” 
rituals and that deviants are buried in places rom whence
they find it hard to return. — “Red Nails”
Throughout the Black Kingdoms, Derketa is worshipped
under many guises and, as such, proper unerals vary by tribe
and region. In the home of the dead person, all reflective
If the penitent dies, the captive is kept for use against
surfaces are covered with cloth or ash. The bedding used
other deviants. If the penitent survives, they can rejoin
by the dead is removed and burnt and, for a period of two the tribe. Often, they are drugged and return home with
days, a vigil is held so that the community can come and
no idea who had claimed them. It is very rare that the cult
pay respects to the family. One or more members of the
 

 30 CHAPTER 3

In Zembabwei, she is worshipped alongside Dagon (see


page 49),
49), her squat golden idol displayed alongside his,
and oten she and the fish-god are identified as wie and hus-
band. In this orm, she is mermaid-bodied, and a giver o fish.
In Stygia, by contrast, she is a sensual goddess, wor-
shipped alongside Set, and her priestesses (for her cult is
exclusively female) are taught all manner of erotic acts
and dance as part o the mysteries o their cult. Temples to
Derketo (or such she is called there) are located throughout
Stygia, but the heart of the cult is in Luxur, capital city of
Stygia, and noble daughters and peasant girls alike are all
recruited into the cult. Many are said to be used as agents to
urther the cult’s goals, installed in harems, royal households,
and even on the pleasure boats that offer unearthly plea-
sures off Stygia’s coasts. Temple prostitution is commonly
practiced, and when used outside the temple, Derketo’s
priestesses are often equipped with a dose of the juice of
Derketa (see above) to use when threatened.
The Shemitish worship of Derketo is more focused on
her role as goddess of fertility, and she is worshipped at
times when pregnancy or sae birth are desired, or even at
times when a pregnancy is unwanted. She accepts offerings
of fish and grain in return for her blessing, though she is
associated with fishing and the sea in this guise. Shemitish
legends claim she was once human in semblance. She ell
in love with a young Shemitish fisherman on the coast, and
despite her divine nature, she became pregnant with his
child. In shame for this indignity
indignity,, she threw herself to the
earth and landed in the water, becoming hal fish. The ate
o the child is greatly argued about by Shemite
S hemite philosophers.
tries to recruit them. When the penitent is killed, the cult-
ists take the body and unceremoniou
unceremoniously sly dump it in view o
an enemy village, deliberately trying to stir the ghost into I am a daughter of Luxur, and before I had
attacking their enemies. known fifteen summers I had been led through
Another strange variation o Derketa worship happens  the temples of Derketo,
Derketo, the dusky goddess,
during the death of a child. When a child dies, it is a time and had been initiated into the mysteries.
of profound grief. The full potential of the child has not
had a chance to grow, and the child will grow to adulthood — “The Slithering Shadow”
only in the aterlie. Derketa is oten petitioned to become
the oster parent to the baby. As a part o this arrangement,
the mother carries an effigy of the lost child and nurses it
as if it were sick for a period of a month. ERLIK
During this time. the mother prays regularly to Derketa
that any ood given to the effigy is transerred to her dead Erlik is a god brought rom the east, by Hyrkanian invaders
offspring. Ater a month, the mother looks or a sign rom around the Vilayet. But Erlik does not originate with those
Derketa. This sign is uniquely personal and only the mother nomads. Rather, his worship extends even urther back to
can say whether the agreement has been sealed and the an ancient race called the Naacal. The method by which
child adopted by the death goddess. Erlik transferred to the Hyrkanians is not immediately
While or the most part these rites are a solace to grieving clear to scholars o the day, but some eel Erlik predates the
amilies, legends tell o vile sorcerers who murder their own Cataclysm. Regardless, Erlik is a grim, unorgiving god or

children so that Derketa will train them as witch-ghosts. The a kingdom, for he is the god of death and sin and disease.
bodies of the dead often have an ear taken by the sorcerer He sits upon his Black Throne, deep under the earth where
so that they can speak to the dead and demand service. he gathers the dead.
 

MAJOR GODS AND CULTS  31

However, this was not always so. Before the earliest entitled to the Peacock Throne, the priests maintain the
proto-Hykanians took to the horse, Erlik was the first man conditions by which a man or woman can truly call them-
on Earth, created by a still older god called Ulgan. Yet Erlik selves a true believer. Though it has not happened in more
had no soul, in anima, and was therefore imperfect. To than a century, a king was once deposed or ailing to meet
rectify this error, Ulgan created mankind, imbued them Erlik’s standards. He was beheaded and his brother took
with his own breath, and therefore gave souls to this new the Peacock Throne in his stead. Even Yildiz and Yezdigerd,

race of beings.
all time Thus,and
— immortal humanity would
full of elan. walk the Earth for with all their
have such power, are aware that the priests of Erlik
power.
Erlik, in rage and jealousy, taught man the most sin- The cult preaches fate. Every living person has a des-
gular o lessons — how to die. He brought death unto this tiny,, a serie
tiny seriess of forking paths. With Erlik’s guidance, one
species, and the race would forever be haunted by this chooses a life along these branches. In the end, however,
knowledge. Furious, Ulgan cast Erlik into the pits of the all paths converge in Erlik’s rozen hell. Ultimately, all men
Earth or all time. No myths say why Ulgan did not remedy and woman will come before the Black Throne, towering
man’ss new mortality, but some ancient texts suggest he
man’ above them. There life ends and what comes after… only
created a third race, though that species is neither given the dead and Erlik can say.
name nor description.
Somehow, Ulgan vanished, though theologians debate Erlik’s Offspring
why, and left humanity entirely to the hands of Erlik. So Long ago, when man had barely begun to understand his
now, in his rozen Hell under the mantle o the world above, new git o death, Erlik produced nine sons and nine daugh-
Erlik collects the souls of those who die above. He sits on ters. Each was given a secret name that only Erlik’s priests
his Black Throne as judge of each of the newly dead. may know.
know. These eighteen children walk among men. In
Sometimes depicted as a human figure with the head any suk or tavern, you may have come upon one of these
of a bull, more recent icons of Erlik show him simply as offspring. They watch, they note, they report to their ather.
a man, though a perfect one. Yet scholars remind us he Besides ultimate judgment, priests believe and teach that
has no soul, and he covets those of humankind. Perhaps, these sons and daughters have further purpose in their
he thinks one day he might find the perfect soul to fit his observation of mankind.
form and steal it. Perhaps Ulgan intended all along that
his fate be bound to the perfect creatures he ruined with
aging and mortality. ASS AVATAR
ERLIK A AVATAR OF
Erilk’s realm is one o snow, ice, and gloom. Deep under NYARLATHOTEP
the Earth, the world becomes hollowhollow,, a frozen icescape Going back millennia, even eons, the Great Old One
to strike fear into even the stoutest of Hyperboreans. known as Nyarlathotep walked the earth, peering not just
Turanians, by and large, worship Erlik daily, though there rom the void, but rom avatars o 1,000 gods and twice
is grim atalism to their devotion. Theirs is a god o death as many cults. Beore humankind rose rom nothingness,
and sin, disease and ear. He is soulless, and thereore has creatures too alien to comprehend genuflected beore
no mercy. One is judged not by the virtues o being good, this Great Old One.
or the blackness of being evil, but whether one served Many millennia later
l ater,, Nyarlathotep continues his
Turan well, whether one gave offerings and sacrifice to multitude o masquerades. Among the Naacal, a race
Erlik, whether Erlik believes any given man or woman dating to pre-Cataclysmic times, he became known as
would have, in the final summation, been a disappoint- Erlik. The stores that began to surround this Erlik provided
ment to Ulgan. yet another iteration o Nyarlathotep and another eans
Ulgan wished eternal perfection. Erlik revels in the by which he can inect human minds.
transitory and ractious. While he did not breath a soul into The Nacaal were eventually put down by their
man, he did kiss man on the lips and whisper secrets in his Lemrurian slaves in open revolt, but Erlik’s cult con-
ear — how to lust and want, how to conquer and rule. One tinued, taken by the surviving Naacal to other humans,
does not throw themself upon Erlik’s mercy, but instead fledgling people barely out o degeneracy. From their
invokes his name in pursuit of being human. ancient redoubt o Yahlgan, it is said the reclusive and
long-thought-extinct Naacal still monitor Erlik’s wor-
THE CULT OF ERLIK shippers. Those who are wise claim that these secret
ew Nacaal know the true identity lurking behind the

Erlik’s priests wield great influence throughout Turan,


Erlik’s
and even Turanian kings must sometimes cow to the will
açade o the death god on his Black Throne.
of the cult. Whilst the king is, by the divine right of Erlik,
 

 32 CHAPTER 3

Erlik and Tarim Know a temple of Ishtar by its shining beauty. It revels
Erlik’s priests and those of Tarim (see page 43
Erlik’s 43)) have in its excess, and it is said that the fineries and lavish dis-
an uneasy relationship. For there exists a central tension plays o wealth rival even the temples dedicated to Bel, the
between their two systems of belief, each with a radically laughing god of thieves. While other, lesser temples have
different interpretation o the other’s god. Those who ollow
ol low a sparse aesthetic to them, Ishtar’s shrines challenge that
Tarim believe that certain virtues are anathema to Erlik, and outright with shining, luxurious, and colorful displays.

those whothe
back into practice
world,them
theirare rejected
souls wipedbyof the god and sent
all knowledge of Ishtar’sgates.
protective temples are
The also identified
ironwork by their
protecting beautiul
her temple and
swirls
their previous lie. Instead, they are born again into a new decoratively up to the sky, painstakingly engraved with the
body where Erlik hopes, they will better understand death spiraling staff, the eight-pointed star, and the lions that
and destruction. Why the more powerul Erlik cultists allow she claims as her sigils. Each entrance through her gates
Tarim worship is a matter of speculation. Highborn folk, is guarded on each side by an intricately-carved, oversized
even rulers, swear by both Tarim and Erlik. lion, and at aesthetically
aesthetically-pleasing
-pleasing intervals, another great
One theory holds that Tarim is a false god, one used to cat will break any visual monotony of the gate.
test Turanians and spread by Erlik though dream. Thereore
Th ereore Reflective o the duality o the goddess hersel, however,
his priests do not stamp out Tarim worship, but tolerate those trained in the art o war might begin to suspect that
it. Others mutter that the uttermost mysteries of Tarim’s the gate is both beauty and careul deense. The swirling and
worship is that the two gods are one in the same, two aces interlocking bars of the gates are tight enough to make it
or the same deity. For this reason, it must always be kept in difficult or outside projectiles to penetrate, though certainly
check, lest the god’s other nature overcome the first. Over would allow archers on the inside an abundance o murder
the course of the last century, however, Tarim worship holes. The giant lion statues, with their mouths open, may
gained considerable traction, for it combines aspects of in act have hollow bellies, within which multiple chemical
Mitraism with eastern belies about reincarnation. Overall, vials might be destroyed and poison gasses blown into the
a Tarim believer’s view of the world is more far-reaching faces of potential invaders.
than a single lie. One day, the two cults might openly war.
THE CULT OF ISHTAR
ISHTAR To the everyday people of the world, Ishtar stands primar-
ily as a symbol of beauty and love, just as much as she
O all the beauties in this world, and o all the many gods is strength and passion. The priests of Ishtar insist that
and goddesses who embody love, Ishtar is certainly one there is a balance to all things. For while the great goddess
of the most well-known and worshipped in the world may bestow her blessings upon the common olk, there is
today. While lesser names and smaller gods may touch always a price. One cannot give without taking, and conse-
upon greatness, none might ever be as universally adored quences must always be honored. A very commonly-heard
as Ishtar, she who is love and beauty, fertility and sex, expression, both inside and outside her temples, is “Ishtar
passion and war. gives.” It is a shortened version of “Ishtar gives and takes
One o the great equalizing and inclusive aspects o the with equal passion, and we are blessed to receive and give
goddess is that there is something within her that speaks to in turn.” It is a constant reminder that in all things there
every person, regardless o status, age, gender, or nationality. is a fierce and sometimes frightening balance. And while
While her name may be heard sung throughout the world, some may agree, for example, that it is better to have felt
her passions stir the greatest number o hearts in her native love and then lost, others would prefer not to feel this. Of
lands: those o Shem and Koth. There can be no argument course, those too earul to love fiercely are perhaps better
that Ishtar may be called an eastern goddess, though her suited for the plainer, less stimulating worship of Mitra.
fierce love both tantalizes and unquestioningly conquers Each temple is usually constructed ollowing a set pattern
more western hearts with each day. Even Koth, many gen- and, while there will certainly be some variation rom city
erations ago, used to swear their loyalty to ascetic Mitra, to city, one can expect the surroundings and experience to
until their hearts were opened, freed, and sworn to Ishtar. be amiliar. There is a large common room or mass worship,
Most large cities west of the Vila
Vilayet
yet Sea have at least resplendent in its beauty
beauty,, with pews kept plush and luxu-
one temple dedicated to Ishtar. While they do not insist riant. Typically presiding over the common hall is a large
that Ishtar’s priests have any say in the rule of a nation statue o Ishtar hersel, seated at the head o the room, her

or its people, many high priests are often consulted in swirling staff set gently upon her lap as she watches over her
the sight of the goddess, if not outright given status as aithul. As ever, she is guarded on either side by two lions,
a counselor. each intricately carved and with fierce, snarling mouths.
 

MAJOR GODS AND CULTS  33

Her faithful believe that Ishtar is everywhere, and her


presence may be elt in all things. This is especially true in  VOICES
 VOIC ES OF THE HYBO
HYBORIAN
RIAN AGE
the statues of the goddess, however. While Mitra’ Mitra’ss priests
may insist that their absent god speaks to them — outright Of   K 
K oth, of  Shem, of  many  dissonant h  hiistories and 
olly and lies, certainly, or all it takes is one drunken priest tale
less comes Is Ishtar, sh
 she w ho is lov e a
 an
nd passion and beauty , 
speaking through an echoing chamber to ruin the lives o and w hose iv ory  sk in an
 and sw 
 sw eet-scented hair are quick  to 
to 
many — Ishtar and
doesshe
notlistens
speak directly to herbut
people.
onlyShe
is everywhere, and watches, her ternecahcahnetr.i T o some, s shhe beg an as a  a m
 mo ortal, and throug h the 
es of  black  mag ic, w as cursed to an eternal lif e. 
priests, through daily devotions and rituals, may claim the To others, she sp  sprang , sing ing  an  and nak ed and beautif ul, 
honor of speaking for the goddess. f rom th  the sof t sig hs and the nal,  l, g asping  shudders o  of 
f  the 
While this mass worship is typically enough to satisfy K ing s of Heav en  en as the
they  cr
 creat ateed th
 the w orld ld.. To
 To alalll w ho 
the day-to-day living o the everyman, special circumstances
w orship her, thoug h, she is is l lo
ov e. Blindin ing 
g ly  and aching ly  
may require a deep and personal connection with the
resp spllendent, w hose h  heeart is g iv 
iv en an
 and w hose adoration is
goddess, or silent, secret judgment before her. Very often,  is
bestostow ed in  in passio
sion and in t
in thhe e  ero
rottic a
ic acct of  lov e, a
 an
nd w hose 
these private rituals are reserved or very momentous occa- se 
sions — weddings or special trials, or example — or, more blessing s in ineev itably  w ound ea each heart th thaat promis isees itself  
commonly, or private worship paid by wealthy merchants to her… f or w e must nev er f org et th  that she is  is W ar, ju just as 
and royalty, who cannot athom sitting among commoners. much as she is  is Lov e.
For these people, set to have the goddess’s ull attention
— “Lectures in Hy 
 Hy borian R elig ion an
 and Ec
 Ecolog y 
y”  , 
beore her true idol, there are a new set o rituals and rites,
Prof. J
f. Jo
ohn K irow an ( PhD, FR S, FR 
 FR  A I, FR 
 FR GS )
as beautiul as Ishtar hersel. The worshipper, no matter
his or her station, is taken to a cleansing room where they
are to strip every article of clothing. A sworn priest of
the faith then bathes the worshipper and anoints them
with sweet-smelling oils, to avoid offending the goddess. THE SEVEN CEREMONIALS
There is a communal cleansing room for larger parties,
“… ourth, dress thysel in holiest garb:
but again, it is common for the very wealthy to offer
A crowning band with Her star to guide your way.
up a heartier tithe in return for privacy considerations.
An earmuff o lion’s ur to silence the world outside
This is also very likely the source o the horrible rumors
and allow Her to lead you.
Mitra’s ollowers like to spread: they accuse Ishtar’s priests
A chain-o-eight, to shield your heart.
of sacred prostitution. Of course, the faithful all know
A robe o sof silk, emblazoned with Her sigil, that
better. The worshipper is then clothed in a set of seven
you may walk in Her beauty and love.
ceremonial garments. Their worldly clothing remains
A girdle o leather to walk also in Her strength
behind, tended by one o the aithul, until the worshipper
and protection.
is ready to leave.
Bracelets and anklets o shining, swirling metal, ash-
It is said that Ishtar, in her love, dedication, and fury
fought her way to the very underworld itself to protect ioned as Her staff, to empower you, one to each limb.
A loincloth, to strengthen and remind you that even
and redeem her lover, but there, she was barred until she
when all is lost, you still have dignity.”
dignity.”
showed wisdom and humility.
humility. Seven great Gates barred
her way, and only by sacrificing a piece of her armor and   — The Teachings of Ishtar, IX:xvii-xxiv 
finery was she allowed past each Gate. Once stripped of
all clothing, she brought herself before the other powers
of heaven and hell to humbly kneel.
So great was her determination and her love, so touching Only after the last piece of clothing is shed, and the
was her humility that it became a tenet of the faith itself. worshipper is completely naked,
naked, is that last Glorious Gate
As such, the true idol of Ishtar may only be reached in fol- opened and the Chamber of the True Idol made plain. A
lowing her example. Once the worshipper dons the holy golden-domed chamber, with walls and floors of marble-
garb, they are brought before the first of seven Glorious and-gold, welcomes the true supplicant to the home of
Gates. Following in Ishtar’s ootsteps, they ritually remove the goddess.
one piece o ceremonial garb, as a guiding priest leads the Ishtar’s true idol is here, an enormous statue made of

supplicant in prayer. Only ater the prayer is complete and ivory that dominates the ar wall. She is beautiul, and she
the ceremonial “sacrifice” is made, will the gate be opened, is terriying. The goddess is ancient and powerul, as many
and the process repeated at the next Glorious Gate. o the eldest gods are. True to her very nature o duality
duality,, it
 

 34 CHAPTER 3

Throughout the stories and the scriptures studying


NEW TALENT Ishtar’s life, it has been proved time and again that the
price o the goddess’s avor is cruel and harsh. This seems
Ishtar’s Favor
heightened in those who are sworn to her service.
PREREQUISITES󰀺 Personality 9+; Lore Expertise 2; The ranks o priesthood are kept simple within the temple:
must be a priest o Ishtar (gamemaster’s discretion) initiates are first introduced to the scriptures and songs of

EXPERIENCE POINT COST󰀺 200 Ishtar’s histories.


ing her texts, beingFor a year,
tested atinitiates
all hours.spend
Eachtheir
thei
day,rthe
lives study-
initiate
Sworn and branded priests can call down Ishtar’s blessing
makes the holy trek through the Glorious Gates, to kneel
to strengthen themselves, but at a deep cost later
later.. With
exposed before Ishtar’s true idol, to sing her songs back to
this talent, the worshipper may invoke Ishtar’s Favor up
her, to share the day’s lessons with her, and to withstand any
to three times per day, each attempt generating 3 Doom.
challenges presented by her, usually in the orm o physical
A priest that blesses themselves gains only one o the
trials or punishment. While some might consider this a
ollowing per use o this ability.
orm o mesmerism, the priests o Ishtar know better. This
One Fortune point to be used immediately. This imme-
is their proof of dedication to the goddess, to follow in her
diately provides the gamemaster with the equivalent o
steps, to love her shamelessly and receive her balancing ire.
two Complications, specific to your character
character..
The second year o ana n initiate’
initiate’ss training begins to include
A pool o up to 3 extra Momentum. These may not be
physical mastery. As Ishtar is both love and war, so her
given away, and are only or the player character, and
priests are taught to guide and protect. As daily hours
must be used in the same encounter. For every point
dedicated to the study o scripture are lessened, so physical
o Momentum the priest takes, the gamemaster adds
training is heightened. A fact that few outsiders know:
equal points to the Doom pool. The Momentum does
not last beyond the current encounter, but the Doom though they do not openly carry weapons, every priest of
Ishtar is able to fight.
persists until spent.
At the end o the second year, the initiate is again brought
A temporary +1 to any one attribute the character
beore the true idol. This time, though, the sworn brothers
deems necessary, reflected in adjusted TNs or all rel-
and sisters have joined the initiate to welcome him or her
evant skills. The bonus only lasts until the end o that
into their circle. Beore Ishtar and all her sworn protectors,
encounter.. The price paid is to suffer a −1 to that same
encounter
the initiate promises their lie in service to her. The initiate
attribute (with adjusted TNs) or the next ull day.
is welcomed into the folds of priesthood, branded over
the heart with Ishtar’
Ishtar’ss eight-pointed star. It is horrible
pain and beautiful joy, and the night is spent in wild and
private celebration.
The priesthood is led by a high priest or priestess. Every
is expected that she is to be eared just as much as adored.
five years, the high priest is brought before Ishtar’s true
Her lessons come fierce and fast.
idol and makes his case to remain in power. Any ordained
Her lions guard her well, marble-and-gol
marble-and-goldd statues that
brother or sister o the aith may question the high priest, or
stand sentry over this room. Again, those trained in the otherwise challenge them, although this is not oten done.
art of war might realize that this temple is tremendously
Such a venerated priest commands the love and attention o
defensible, and this room especially
especially.. One might wonder
all their brothers and sisters, and it is rare to find someone
what is hidden here, to warrant such extreme protection.
holding this position that was not openly welcomed to it.
There have been whispers o secrets, however. Accusations
THE INNER MYSTERIES that behind Ishtar’s all-too-protective gates, her priests buy
and sell human avors, commit acts o gross blasphemy
blasphemy,, and
To dedicate one’s lie to the service o Ishtar is generally con-
make dark deals with darker spirits in exchange or power
sidered to be a good and honorable path to walk. While the
and position. Mortals frequently forgive past trespasses
goddess is omnipresent, only her sworn priests understand
in the name of love, or omit evils, so what do the priests
her well enough to help guide her beloved worshipers, to
deny or forgive in the name of the embodiment of love?
love and reward the good, and to violently correct the evil.
Horrible rumors, denied fiercely by some, a little too
It is not a life of luxury. While the uninformed — gen-
quickly by others, suggest that the “truest” priests of the
erally the Mitran accuser — may suspect that her priests
aith, having made bargains with necromantic spirits, may
have nothing to do save lounge around on Ishtar’s fineries,
eating the finest ood, enjoying the sweetest wines, nothing overtake a person’s mind, charm even the wildest creature,
or suck the very life essence from those they touch. None
could be further from the truth.
of these rumors have been substantiated, of course.
 

MAJOR GODS AND CULTS  35

Perhaps one of the most worrisome of these rumors is Though the cult of Bori was synonymous with the
to be found in the early texts of Ishtar’s journeys, known Hyborian people, the Bori cult has
ha s more or less been entirely
only to the studied priests. While it is true that her journey displaced by the Mitran religion. While Bori is (or was) a god
through the seven great gates ormed the basis o her tem- of clans, tribes, and villages, Mitra is better suited for the
ples, truly signiying her love and her need to now protect expanse o civilization. His worship arose more than 1,500
her people, Ishtar’s scriptures also contain a darker truth. years ago, and his early cult was instrumental in driving

Ishtar’s
bloody. Witharrival
her at thebarred,
path first of the
the seven great
furious gates spat
goddess was the Set-worshipping
out ancestors
of the north and western o the Stygians back south,
lands.
threat and command at the gatekeeper
gatekeeper::

“If thou openest not the gate to let me enter


enter,,
Behind an altar of clear green jade,
jade, unstained with
I will break the door, I will wrench the lock,
 sacrifice, stood
stood the pedestal
pedestal whereon
whereon sat the material
material
I will smash the door-posts, I will force the doors.
manifestation of the deity. Yasmela looked in awe at
I will bring up the dead to eat the living.
 the sweep of of the magnificent shoulders,
shoulders, the clear-cut
clear-cut
 And the dead will outnumber the living.
living.””
features — the wide straight eyes, the patriarchal
Thereore, Ishtar was barred until she showed wisdom beard, the thick curls of the hair, confined by a
and humility. She was required to remove one piece of  simple band about the temples.
temples. This, though
though she did
clothing and armor at each gate, not only to be bare beore not know it, was art in its highest form — the free,
the powers of heaven and hell, but to ensure that she had uncramped artistic expression of a highly esthetic
no further weapons to attack or other methods to make race,, unhampered by conventional symbolism.
race
good on her promise to animate the dead.
The priests are instructed, o course,
co urse, to only promote the — “Black Colossus”
positive messages o the goddess, and so this passage is usu-
ally acknowledged in passing. One might wonder, however,
what other ties Ishtar
I shtar has to the gods o necromancy
necromancy.. Is there The earliest legends associated with Mitra have him
an alliance between gods? And what might happen should born out o the heart o a great stone — a mountain some-
those secrets be made light, or those horrible powers invoked? times identified as Mount Golamira in Aquilonia, which
is sacred to the religion. One of the god’s greatest feats
was the defeat of a titanic bull that brought great misery
FROM THE NOTES OF JOHN KIROWAN across the countryside, and bulls were once used in ritual
sacrifices to Mitra, but the practice that has fallen out of
The legend is identical to that of an existing favor. Mitra is also a god of the sun, having displaced an
myth. I found the same text in From the Civilization older sun god whose name is lost to time.
of Babylon and Assyria by M. Jastrow.
Jastrow. Written in 1915, Mitra is a protector o truth, all-knowing, ever-presen
ever-present,
t,
this is but one more bit of evidence that the gods of supreme above all other gods. He is called upon or blessings
and protection against evil influences, even by nonbelievers.
our own antiquity arose not wholly unbidden from the Mitra is a god o riendship and alliance, though his earlier
minds of those cultures but were instead echoes of that
aspect was more military, with wars aplenty fought in his
lost era I term the Hyborian Age.
name. Once a patron to lords, generals, and soldiers, now
his aspect is that of a peacemaker and diplomat, a god of
scholars and sages, teachers and scientists, bureaucrats and
court officials. His emissaries are encouraged to convert
MITRA others to the cult through right action and the compelling
truth of his teachings.
Though not the original god of the Hyborians, Mitra is
now pre-eminent, worshipped throughout the Hyborian IMAGES OF MITRA
kingdoms. As patron o cities, Mitra’s ollowing has grown
and widened in parallel with the spread of civilization. Many are the likenesses of Mitra the All-Powerful. They
Centered
Centered in Aquilonia, the religion ha
hass spread into Nemedia, range rom a serene bearded man o great wisdom and inner
Brythunia, Zingara, Argos, Ophir, the Border Kingdom, and tranquility to a beautiul youth radiant in glory; a mightily

Corinthia. Mitra’s
Mitra’s aspects are perfectly suited for the rise muscled man slaying a fearsome bull empty-handed; a
o civilization, as he is a god o contracts and binding word, lion-headed, winged warrior with sword in one hand and
and of opportune meetings. staff in the other; and a youth of seemingly perfect mien
 

 36 CHAPTER 3

arising, wreathed in flames as i a phoenix born out o the


uppermost peak o a mountaintop.
mountaintop. In other lands Mitra is
represented in semblance to the olk o that place, empha-
sizing his role as a universal god o all humankind, rather
than a purely Hyborian god.

MITRA’S
MITRA’S COHORTS
COHOR TS
Older depictions of Mitra show him with two cohorts —
Cautes and Cautophates — lesser demigods who serve him
aithully, likely deified representations o his earliest high
priests. These two are depicted with torches or shepherds’
crooks to emphasize their role in spreading Mitra’
Mitra’ss light and
as shepherds of his flock. Centuries ago, lesser prayers to
Mitra were directed at them, to keep rom troubling Mitra
with minor concerns. Priests of Mitra now interpret this
as denying Mitra’s all-powerful and all-knowing nature, natu re,
so the practice is largely obsolete. Nonetheless, represen-
tations of Mitra’s cohorts are still visible in older temples,
and the inner Mysteries discuss their significance. Cautes
and Cautophates are often carved into columns at the
entrance, doormen whose names are long forgotten by
any save the priests.

ENEMIES OF MITRA
Some depictions of Mitra have him encircled by the coils
of a gigantic, constricting snake, representing his eternal
struggle against the Old Serpent Set. This is a critical part
of the Mitran religion, and his followers have opposed
Set for at least 1,500 years. Though the religion co-exists
THE BLESSING OF THE PHOENIX  comortably with the ollowers o other gods, Set is the god
Though the phoenix was associated with Mitra long cen- it cannot tolerate. As such, Mitran priests will sometimes
turies ago, the emblem itsel is relatively obscure now, work together with the priesthood o Ibis, another enemy
with no ritual or magical significance to the lay members of Set, against the Old Serpent.
o the cult or to nonbelievers. To those acquainted with In times past, however, the religion was less tolerant,
the Mysteries, the phoenix symbol is a potent enchant- and it fought the cult of Asura, working to stamp Asura’
Asura’ss
ment, used by Mitra’s avored priest Epemitreus to impart worship out from the Hyborian lands, seeing to it that
Mitra’s
Mitra ’s blessing upon the item it is inscribed upon. Asuran priests were persecuted, their temples destroyed,
Use o this spell is wholly at the gamemaster’s discre- and their cult outlawed. Asura is described on page
on  page 63.
63.
tion and can only be used by Epemitreus himsel, or to one
who has selected Epemitreus as a sorcerous Patron. This Mitra and Sorcery 
spell can be gained instead o the talent, Barter the Soul. Few Mitran priests practice sorcery,
sorcery, and those who do use
I etched onto a weapon when one Fortune point is it for only the most benevolent of purposes. Spells the
spent, this blessing does not make the weapon any more religion tolerates (or in some cases,
c ases, favors) include Astral
resilient or aid the wielder in using it, but the weapon Wanderings, Atavistic Voyage, and Favor of the Gods, but
is able to bypass any magical Soak possessed by any only when used through meditation and prayer. Their intent
creature either o the Outer Dark or in Set’s service and only to enlighten or to combat the insidious influence of
does an additional 3§ against it. This enchantment Set, Set’s ollowers, and others o that ilk. Astral Wand
Wanderings
erings
continues even i the item is broken, though destroying and  Atavistic Vo
Voyage
yage  are necessary in attaining the highest

the sign o the phoenix itsel will remove the blessing. level of the Mysteries (see below)
below)..
Use o black magic — particularly when aimed at harm-
ing others, requiring human sacrifice, summoning demonic
 

MAJOR GODS AND CULTS  37

entities, or curses — is orbidden to the priesthood. Anyone insight, counsel, or even clear instructions. Some have
within the Mysteries discovered using such sorcery is received such guidance, while others go unheard.
instantly banished, their name stricken rom records, and One way the religion finances itsel is through the sales
their presence becomes unwelcome in any temple or place of votive coins, the obverse stamped with the likeness of
of Mitran worship. the god and the reverse with an image of one of his feats
or the temple itself. Worshippers purchase these outside

Like most orthodox followers of Mitra, she had an the temple and place them at the feet of the oracle inside,
accompanied with a prayer. These prayers are thought rather
intuitive horror of the follower
followerss and cult of Asura, than said aloud, as Mitra the all-knowing is well able to read
instilled in her infancy and childhood by wild the minds of the faithful and know what it is they desire.
 tales of human sacrifice and anthropomorphic
anthropomorphic
 gods shambling through shadowy
shadowy temples. Missionaries of Mitra
Mitra’s priests are encouraged to travel amongst the unen-
— The Hour of the Dragon lightened and preach his word, spreading the aith through
example and wise counsel, with bare eet and empty hands,
showing humility and peaceul intent. Unortunately
Unortunately,, many
are the tales o Mitran priests meeting gruesome ends at the
THE CULT OF MITRA hands o savages and those sworn to other gods. This is not
As the pre-eminent god o the Hyborians, Mitra’s religion is viewed as ailure, but as an affirmation o the importance
the largest and most widespread across the continent, save of their work, galv
galvanizing
anizing them further.
perhaps that of his rival Set, worshipped in various forms
in the South, the East, and even Pictland. Mitra’s priests are Feasting and Worship
everywhere and are always ready to debate the virtues of Services to Mitra often end in feasts. The food is i s supplied
their god and to proselytize to nonbelievers. In cities where and prepared by the temple, brought by the followers, or
the worship o Mitra is a state religion, the temple is either purchased by wealthy donors. This cements the raternity
part o a palace rather than a distinct building or there is a between members — one is better-disposed towards another
smaller, private temple to Mitra within palace grounds, and when bread has beenbee n broken — and spreads Mitra’ Mitra’ss faith
used exclusively for the royalty and their court. among the poor and needy
needy.. Mitra’
Mitra’ss priests serve the homeless
and lost, distributing ood to the hungry, and use offerings
Temples to Mitra o ood to get nonbelievers to sit and listen while they wax
Mitran temples are common throughout the cities of the rhapsodic about Mitra.
Hyborian kingdoms, ashioned in stark contrast to the deca- Feasts are oten arranged along different
d ifferent schedules, with
dent or baroque styles avored by other cults. Mitra’s priests those of different levels of achievement in the Mysteries
instruct their architects and artisans to ollow classic simplic- served separately, so that they may reaffirm their privileged
ity and an elegant, understated method o expression that status within the religion as well as being able to speak
bespeaks dignity and unctionality, stating clearly to others freely about Mitra’s secret teachings and the innermost
that Mitra is a god o practicality and o directness. His tem- activities. In larger and more elaborate
el aborate temples, these easts
ples have high, vaulted ceilings and wide meeting rooms, are are held in different dining areas; lay members eat in the
open to the public, and give off every indication that nothing public worship space and the innermost circle within the
is concealed; nothing is withheld from the worshippers. Mysteries eat together in concealed chambers deep beneath
However,, unbeknownst to most worshippers, each Mitran
However the temple, forbidden to all but the initiates, whose walls
temple boasts a secret at its heart; hidden, underground depict the greatest secrets
secrets o the cult and a depiction o the
chambers where those within the Mysteries meet, using a “truest” likeness of Mitra.
characteristic
characterist ic hand-clasp to identiy one another. Passage Each major temple o Mitra has its own hierarchy o initi-
rom one section o these chambers to another is permitted ates within the Mysteries, a pyramid seemingly culminating
according to the degree within the Mysteries themselv
themselves.
es. in the high priest. When traveling to other cities and Mitran
Some temples have Mitra depicted in a great statue or temples, priests can present themselves and identiy their
idol along one wall, arrayed behind the altar, or inhabiting level of initiation within the Mysteries, revealing specific
an alcove near the vaulted ceiling, high above the ground information and lore known only to those at their level.
level, symbolizing the god’s unreachable yet all-observant Such an introduction allows them access to that temple’s

nature. This is the oracle, prayed to for advice in matters inner sanctums and labyrinths at an equivalent level to
great and small. Worshippers believe that Mitra will give that from their own temple.
 

 38 CHAPTER 3

Rarely are outsiders denied


de nied a place at Mitra’
Mitra’ss table. To Mysteries, though on rare occasions an honorary title is
do so would be to refute the very nature of Mitra’s
Mitra’s faith of bestowed upon someone who has perormed extraordinary
fraternity and alliance, but the punishment for falsifying
falsif ying service to the temple and god.
or misrepresenting one’s own status within the Mysteries Once earning a new rank within the Mysteries, the
is severe, ranging from excommunication or even impris- applicant receives a ceremonial item as a gift from the
onment within the temple, depending on the degree of high priest o the temple and is allowed access to the next

the deception. of
thethe sacred
study of achambers
new and beneath the temple.
secret doctrine Now begins
regarding Mitra
and his ineffable nature. There is a welcoming east, and
“My lord, this is a matter beyond human it is expected that the applicant will continue to meditate,
understanding. Only the inner circle of the priestcraft pray, and learn more of the nature of the god, serving
know of the black stone corridor carved in the black the temple and the Mysteries unreservedly, as well as
heart of Mount Golamira, by unknown hands, or ministering to those of lesser ranks, all the way down to
of the phoenix-guarded tomb where Epemitreus mere worshippers.
 was laid to rest fifteen hundred years ago. And Names of the upper-rank members of the Mysteries
 since that time
tim e no living man has
h as entered it, for his are carved upon the walls o the sanctum, whether on the
chosen priests, after placing the Sage in the crypt, oundations within the secret chambers or upon the bases
blocked up the outer entrance of the corridor so that o idols depicting Mitra, a d istinguishe
istinguished
d roster dating back
no man could find it, and today not even the high- to the ormation o the temple. In some cases, names may
 priests know where
wh ere it is. Only by word of mouth, be stricken rom these hallowed spaces, an indication that
handed down by the high-priests to the chosen the person has allen out o avor or been excommunicated.
few, and jealously guarded, does the inner circle Offences bring no reduction in grade for membership
of Mitra’s acolytes know of the resting-place of in a Mystery; someone cast from the religion is forever
Epemitreus in the black heart of Golamira. It is one unwelcome,
unwelcom e, and if they wish to continue they must go to
of the Mysteries, on which Mitra’s cult stands.”  another temple and attempt to join it, hoping that their
perfidy will not follow.
— “The Phoenix on the Sword” Benefits conerred by the Mysteries are wholly concerned
with advancement within the cult o Mitra. They coner no
magical aptitude or unique abilities and are confined to
knowledge o aspects o Mitra’s ineffable nature and guid-
THE MITRAN MYSTERIES ance o the temple activities. Mitran priests may add their
rank in the Mysteries to Renown when dealing with other
At the heart o the religion are the Mysteries, secret bodies priests, and the gamemaster may even allow an additional
o sacred knowledge and influence within the aith. A priest d20 when rolling or sorcery concerned with Mitra and his
wishing to progress in the Mysteries must undergo a series interests. These should be adjudicated on a case-by-case
o tests described in the Mitran Mysteries table (ollowing). basis, and entirely at the gamemaster’s discretion. Some
Passage from one rank to the next requires a sufficient temples — such as in Tarantia — are storehouses or mag-
donation of Gold (or an equ ivalent worth in service or ical artifacts confiscated by the religion, and access to the
goods, to be determined by the gamemaster) followed by Mysteries means access to these items, as well as grimoires
a ceremonial interrogation where the aspirant conronts a or other sources of now-forbidden occult lore.
group o higher-ranked priests and must answer honestly
and correctly a series o questions calculated to reveal the Mount Golamira and Epemitreus the Sage
amount of knowledge the aspirant has about Mitra, the One of the greatest Mysteries is the true nature of Mount
depth and sincerity of their devotion, and the quality of Golamira, near Tarantia
Tarantia in Aquilonia. As t he center of
their soul. The character must have spent years equal to the the Mitran religion, this is the mount where legends say
Gold donation at the current rank beore advancing to the Mitra sprang orth into the world, emerging rom the rocky
next. Some temples require physical ordeals or challenges, mountaintop and bringing enlightenment to the rest of
but these are rare. the Hyborian nations. Though the mountain still figures
Those who fail are considered unversed in Mitra’
Mitra’ss lore, prominently within these legends, ew worshippers know
to lack sufficient piety, or are of questionable character, of the extensive network of tunnels and caverns within

and they are denied passage to the next Mystery. They are the mountain, in which are carved an untold number of
encouraged to renew their faith through service, prayer, sacred spaces — burial chambers, shrines, archives, and
and self-reflection. It is not permitted to “skip
“skip”” any of the other significant locations of use to the religion.
 

MAJOR GODS AND CULTS  39

MITRAN MYSTERIES
Rank Title Gold Ritual Item Description
Lay members, as opposed to those who merely attend
services. Ofen the offering is provided at a child’s birth,
First None 1 Beaker
automatically making the inant a member. If joining is
attempted later in life, it is automatic with a donation.

Novices and servants, perorming various labors and assist-


Second Bride or Groom 3 Veil or Diadem ing in worship services. Entry requires a successful Average
(D1) Society roll and time spent serving the religion and temple.

Neophyte priests, unctionaries such as treasurers and


scribes, and low-level missionaries. Generally charged with
the upkeep and maintenance o the temple and minister-
Third Soldier 6 Belt Pouch
ing to the sick and poor. Requires successful Challenging (D2)
Society and Lore rolls and demonstrated
d emonstrated service to the religion
and temple.

Senior priests and officers charged with low-level temple


administration, organizing worship services, collecting
dues, and serving as envoys to city officials and authorities.
Members at this rank can serve as missionaries in places
Fourth Captain 9 Laurel Wreath
where Mitra’s worship has yet to find purchase. Entry to
this rank requires successful
successf ul Challenging (D2) Society, Lore,
and Persuade rolls and an exemplary history of service to the
religion.

Priest-administrators, overseeing temple activities, wor-


Priest-administrators,
ship services, and civil matters. Generally,
Generally, one member o
this rank serves as the de facto high
facto high priest or the temple
Fifh Commander 25 Dagger and represents its public ace. Achieving this rank requires
successful Challenging (D2) Society, Command, and Insight
rolls, and demonstrated aptitude towards leadership and
administration.

Diplomats, sages, and counsellors with considerable


power within the religion, as well as serving as prominent
figureheads in royal courts across the continent, advising
kings and queens on spiritual matters. Additionally, they
Sixth Emissary 36 Torch must devote a measure o time to counselling those o the
prior rank(s). Attaining this rank requires successful Dire (D4)
Society, Counsel, Persuade, and Insight rolls, as well as demon-
strated skill at diplomacy.
di plomacy.

Sometimes high priests or priestesses, these are more


likely to be mystics and oracles, sheltered rom the
distractions o temple activity, spending hours and days
in prayer and communion with Mitra, his cohorts, and
Shepherd past sages such as Epemitreus. It is rare, but not unheard
Father or Flat-bottomed o, or there to be more than one o these at any temple.
Seventh 49+
Shepherd Bowl At this rank, the applicant has access to all secrets o the
Mother religion, including any confiscated magic artiacts or lore.
Requires successful Epic (D5) Lore, Persuade, and Discipline
rolls, and the applicant must have learned some divine secret
only achievable through the Astral Wanderings or
Wanderings or Atavistic
Voyage spells, its nature determined by the gamemaster.
gamemaster.
 

40 CHAPTER 3

The highest within the Mysteries know that deep within Those who speak such bla blasphemy
sphemy do so quietly
quietly,, however,
Mount Golamira the greatest priest of Mitra, Epemitreus or it is not wise to speak ill o Set. Some who have done so
the Sage, instrumental in the religion’s ounding, is interred have been found hideously murdered, apparently by the
in an eternal slumber, his ghost sallying forth across the most inhuman means. Some have simply disappeared. The
world in service o the god, oten in direct opposition to Set most unortunate have continued to live, their skin slipping
and the Old Serpent’s agents. Player characters may find away from them, their eyes yellowing in their sockets,

themselves the subject of such a mysterious visit, where beginning to resemble the dreadful ophidian races who
Epemitreus comes to them in dreams or sendings, bringing once occupied the earth. Is this truly Set’
Set’ss power working
their souls to his tomb within Mount Golamira to offer on his enemies or simply the tricks of a skilled sorcerer?
counsel and support against evil. None know but it is best, they say, to be cautious.
The reason for Set’s pow
power
er and long-standing worship

SET in Stygia is the presence of endless serpents in that dark,


blighted land. Whatever Set may truly be, he is certainly
connected in some way with the snake, and those who
Set is the bloody-fanged god of Stygia. Although his cult tend carefully to the creatures, loathsome as they may be,
has spread across the world, it is in Stygia where his name seem in some way to earn his blessing — whatever that
is incanted with the greatest fervor and where humans may be worth. His cult dedicates many sacrifices to the
are thrown, still living, to the mighty pythons who guard Great Serpent, nearly all of which involve the spilling of
his temples. Unlike some gods whose worship in human blood or rites too mysterious to be named.
the Hyborian Age is a mistake made by the These rituals are known only to the most
credulous or the desperate, Set is much powerul initiates o Set’s cult, but the god
more than his worshippers understand. seems to require these regular dedica-
He exists ar beyond the limits o the tions of blood and suffering, glut-
nation which has made him their ting himsel on the flayed corpses
patron, far beyond the Hyborian suspended from temple walls, or
Age itself. He is known by many the bodies of those eaten by the
names — Yig, Quetzalcoatl, the pythons which slither through
Great Dragon — but behind Stygian streets. All of this is
them all lurks the same slavering, manna to Set — is he then a Great
hungry form. Old One, sustained by blood? The
To those who care about such cosmic snake whose undulations
human concepts as “morality”, Set ensure that the universe continues?
is a monstrous, ravening evil thing, None of it matters to the Stygians as
preying on those who serve him. This is they lock their doors and pray that Set’s
not true, or at least, not entirely. Set exists servants do not fasten their reptilian eyes
beyond such tedious definitions, such limiting upon their flesh.
binaries, as does anything which could properly be called a Set is one of the most powerful gods of the Hyborian
god. Some have said that Set is a creature o the Outer Dark; Age but, as with all things which are called gods, this is
a being whose physical state is anathema to the world he as much to do with the number and dedication of his
visits, twisting reality about himself. votives as it is with the miracles the god might perform.
It is for this reason, these scholars argue, that certain Set’s cult is as dangerous and volatile as the great serpent
relics which have been touched or blessed by Set possess it names its god.
startling powers — they are not wholly of the physical
world as we understand it. Those priests of Set who draw THE CULT OF SET
on this power do so at enormous risk, as the forces they
unleash gnaw away at their minds and corrupt their flesh. To those who inhabit Stygia, a nation dedicated to the
Others argue that Set is a puppet, a manifestation of worship of the Old Serpent, the cult of Set is the central
the strange mystical connection which all serpents share element o their lives. It prescribes the time at which they
with each other and which can be projected at times of must awake, to assume the positions of obeisance
obeisan ce before
need or great danger. Apostate Stygians have been heard the serpent. It dictates feast days and plucks those who

to mutter that Set does not exist at all — save in the heads are to be sacrificed from the unfortunate prisoners and
o his priests who use the threat o great Father Set’s power criminals and slaves, readying them for the strike of the
as a means o retaining their throttling grip on the nation. knife or the envenomed fang.
 

MAJOR GODS AND CULTS 41

The priests of Set also tend to the thousands of snakes Center of Power
who slither, unmolested, through the streets o every Stygian Unlike most cults and religious powers spread throughout
city.. The cult of Set is responsible for preserving the life
city the kingdoms of the Earth, Set’s followers have, as their
and wellbeing of these serpents, and to harm one in any base, an entire nation: Stygia. The country is dedicated to
way is to invite an especially gruesome, though holy, death. the worship o the Father o Snakes. Every road is thronged
Even outside of Stygia, the Set cult presents a dogmatic with shrines, dedicated to the Serpent God. All those who

front, committed to its beliefs and to its god, unswerving inhabit the cities and villages of the vast, sandy country
in dedication and hostile to non-believers, heretics and to of Stygia are followers of Set and obliged to attend rituals
those who place their faith in a less worthy god. in his honor.
Stygians are also obliged to pay a tithe to those who inter-
The Inner Mysteries cede with Set on behal o the populace. This is considered
Behind the officious, orthodox face which the cult of Set by visitors to be exorbitantly high compared to almost any
shows to the world lies a ruthless hierarchy o initiates and taxes demanded in any other civilized nation, and they are
elder priests, within which the only sure means o ascension amazed that the Stygians offer their goods and gold up so
is via the undetected assassination or the political maneu- willingly. The truth is that the Stygians know two things
vering only possible in a monolithic entity like Set’s cult. which outsiders don’t.
Set’s priests come to understand the inner workings o the First, the tax is worth it, or the nation o Stygia is perhaps
cult, the rites and rituals which the Great Serpent demands as the saest in the world. The streets are kept clean and plague
his obeisance, through induction into the Mysteries o Set. But in Stygia is almost unheard o. Even in the hottest and most
only ater lengthy study in the Temples o the Snake in Stygia, desultory parts of the realm, crops grow grow,, and harvests are
and years o preparation and training in the handling and com- good. The tribute to Set, so the priests say, ensures that
mand o the snakes which the cult serves to breed and care or. this will continue. Amongst the war-ravaged kingdoms
o the Hyborian Age, no price is too high or such security.
And, of course, the second thing that Stygians know is
Lo! Fear Father Set for his eyes see through flesh and what happens to those who don’t pay their tithes.
 through time! The venom
venom from his fangs
fangs drips on to Foreign merchants must also pay much higher taxes
 those who worship him and they writhe in ecstatic than they might have to when seeking to trade in Shem
 torment! Go not
not to that bone-bleached
bone-bleached land beneath for instance, but Stygia produces cloths and fabrics of
ancient sun! Set! Yig! The Serpent God who is eternal! surpassing quality and jewelry of impressive beauty, and
a clever trader can easily sell on Stygian work at twice
— Unaussprechlichen Kulten, the price he paid for it. And robbery in Stygia is punished
Friedrich von Junzt most harshly — meaning that merchants are unlikely to
be attacked and have their wares stolen. Again, in a world
and time as uncertain as this, such guarantees are worth
The Mysteries of Set are heavily shrouded and are said the gold they cost.
to allow the practitioner to contact Set himsel, praying or The cult o Set is unique in its control o a whole nation;
strength and the ruthless serpentine logic which the god the priesthood is virtually a noble class,
cl ass, save or the act that
possesses. Certainly,
Certainly, those sufficiently learned in the arts anyone with talent and intelligence may join its ranks and
of Set’s cult can draw upon formidable
f ormidable powers. aspire to lead it. The organization may be secretive and ar
rom a guarantee o a long lie, but it does not require one
Cult Structure to have been born into a lineage o kings and noblemen, or
The cult o Set is highly segmented and hierarchical. There to be strong enough to kill a king and take a kingdom rom
are strict delineations of rank whose occupants zealously him. The cult o Set is a civilizing influence, making Stygia
protect their position, constantly alert to the ambitions one of the most formidable nations in the known world.
of those young priests below them, just as they scheme None o this is to say that Set’s influence, and the influ-
to move upwards into more senior and more venerated ence o his cult, has not spread urther through the world.
positions.Despite these strongly defined strata of power, The cult of Set seeks power and further riches for its god.
the cult of Set has never truly experienced any divisions Small shrines and splinter temples of the Serpent can be
along theological lines. Certainly,
Certainly, the constant upheavals ound throughout the western world, and major centers o
as one high priest is replaced by another, and his ollowers cult activity can be seen in many o the nations o the South.

are purged from high-ranking positions to be succeeded Set is treated with suspicion and, occasionally
occasionally,, enmity by
by followers of the new exalted priest of Set, leaves little the Aquilonians, Gundermen,
Gundermen, and other nations of Bori
time for theological niceties. descendants, and is detested by the northern barbarians
 

42 CHAPTER 3

RITES AND RITUALS


RITE OF THE WALKING DEAD󰀺 Snakes slither through
through
the streets o every Stygian city. Ofen these are vast,
bloated creatures
creatures o huge size. Anyone who wanders the
streets at night and is attacked and consumed by one

o these
means serpents
that is considered
each city o Stygia is aa deep
sacrifice
poolto
oSet. This
magical
energy, available or any sorcerer or priest o Set to use.
Any spells attempted in a Stygian city automatically
generate one Doom or the gamemaster. A sorcerer born
in Stygia or dedicated to Set receives 1 ree Momentum
when casting a spell when in such a city.
INVOCATION
INVOCA TION OF THOTH󰀭AMON󰀺 One o the most
powerul and deadly o all Set’s high priests, Thoth-amon
has had many rituals and incantations attributed to him,
regardless
regardle ss o their true origins. This is one o the most
effective magics employed by the priests o the Great
Serpent. A priest o Set may summon and command
one giant constrictor snake (CONAN corebook, page
329) at any time at the cost o 1 Doom. I the priest is a
player character, they can attempt to summon the snake
at the cost o 2 Momentum and a successul Daunting
(D3) Discipline test.
RITUAL OF THE SLOUGHED SKIN󰀺 Set’s immortality
is, in some way, passed down to those he brought into
being. The ability o the snake to shed a skin and become
renewed is just one secret the priests o Set have sought
to make their own. This ritual is the nearest they have
come. It requires a priest o Set and a single live snake
o any variety which the priest can hold in their hand. As
a Standard Action, the priest may spend 1 Fortune point
and attempt a Challenging (D2) Discipline test: success
instantly restores all lost Vigor and Wounds. This is
transerred into the snake, which then dies immediately
i mmediately..
The gamemaster may have a non-player character priest
utilise this rite at the cost o 3 Doom.

who little trust the labyrinthine politicking and magical with intricate frescoes of snakes swallowing one another
rites of the serpent worshippers. Nevertheless, Set con- in an endless array, until finally consumed by the vast orm
tinues to insinuate his influence throughout the world, o Father Set. Other temples have their ceilings sculpted so
accreting power and waiting or the moment when his cult that they seem to resemble the dry, scaly skin o snakes, to
will dominate every land beneath the sun. try to convince the attendants solemnly intoning the rituals
ritua ls
of Set that they are within the stomach of a vast serpent.
The Temples of Set Most temples o Set are designed in this way, stretching
The places where Set’s ollowers gather to conduct the rites underground in a series o lengthy tunnels and occasional
o his worship are spectacular places, complete with strange circular chambers in which votive offerings are left upon

but magnificent architecture. Serpentine columns sprout altars or the snakes which slither along the passages, east-
from the floor and sinuously stretch towards the ceilings, ing on whatever they can find. There is no central altar in
all of which are beautifully decorated. Some are painted a temple of Set. Instead, there are dozens of small marble
 

MAJOR GODS AND CULTS 43

altars of varying sizes spotted throughout the extent of Whether Tarim comes from pre-Cataclysmic Lemuria
the temple itself. or after is unclear, at least in the west. He is the sun and
These altars represent the stages of a serpent’s life, its the sky and a man who walks the earth. Once called the
growth, and its ability to shed its skin, renewing itself. Three-Faced God by the Lemurians, Tarim was both the
The tunnels throughout which these altars are ound also cosmos and its manifestation all in one. According to the
echo the eternality of Set and his serpent brood, twisting Lemurian slaves he stood in direct opposition to Erlik. In

onwards and onwards before eventually leading back to Turan, the two coexist and are worshipped by both peasants
the temple’s entrance. These entrance halls themselves are and nobles.
usually sparse, with many passages leading off them. While
deeper into the temple complex sumptuous decoration
can be found, those areas accessible to non-believers are “How can an ordinary human understand
austere, decorated with only the serpentine columns which  the motives of a Seer?”
Seer?” returned
returned the Master
proliferate throughout the temple proper. calmly. “My acolytes in the temples of Turan,
The Great Temple o Set in Luxor is the archetype rom  who are the priests behind the priests of
which all other temples of Set draw their influence. The Tarim, urged
urged me to bestir myself in behalf of
external orm is impressive and imposing but not gaudily Yezdigerd. For reasons of my own, I complied.
decorated. Indeed, only as one penetrates the deeper por- How can I explain my mystic reasons to your
tions o the temple will the titanic, bizarre architecture reveal  puny intellect?
intellect? You
You could not understand.
understand.”  ” 
itsel. Quartz, granite, marble and other,
oth er, unknown minerals
are carved into elliptical, flowing shapes which fluctuate — “The People of the Black Circle”
in size and dimension as the torchlight shifts and flickers.
The altars here are hideously beautiul — decorated with
obscene images o men and women entangled with snakes The Lemurians, of course, vanished into history
history,, their
in positions which seem at once violent and debauched. bloodline thinning with each generation that mingled with
Throughout the endless miles of tunnels which stretch other stock ater they reed themselves rom the Naacal. In
beneath the temple — a maze o catacombs o unathomed time, they simply assimilated into the blood o those who
depth and extent — vast serpents wriggle in their dozens, walk the world today, all but forgotten save in scripts no
some monstrous in proportion. Chambers of Set’s priests, living man can read.
luxuriously appointed, sprout rom the tunnels, and these The freedom of the Lemurian slaves was attributed to
priests plot and negotiate in the shadows. Set’s temples Tarim. So ervent became their worship o him that
t hat a prophet
are filled with treasure. They are also just as ull o danger rose up and led them in revolt against their oppressors.
and death. Many were martyred before their shackles were cast off
but, in the end, the Three-Faced God led them to reedom.

TARIM Due to the orcible suppression o Tarimism under the


Naacal, little early record o the religion remains. But when
the Lemurian slaves toppled their enslavers they brought
Most widely known and worshipped in the growing empire Tarimism with them as they migrated. This Tarim, the one
o Turan, Tarim does in act predate the rise o those ambi- these nomadic people worshipped under forgotten con-
tious Hyrkanians. In Turan, Tarim is a measured, temperate stellations, was a monotheistic
monotheisti c deity
deity,, somewhat unusual
god who leans to the side o light. In this way, some theolo- in the Hyborian Age, in which most cults were pantheistic
gians of the West compare him to Mitra. The comparison or at least acknowledged other gods.
is apt as far as a western mind cares, though in Hyrkania,
and the even older cultures beyond the Vilayet, Tarim is TARIM AND ERLIK
less like Mitra than the scholars of Nemedia would write
in their voluminous tomes. In Turan, Erlik and Tarim are both gods. For the Lemurians,
In truth, Tarim seems to have derived rom Lemurians Tarim was the only god. Erlik was a alse deity, a trick created
who, after the Cataclysm, were enslaved by a race known by men to rule over other men. The Lemurian refugees
as the Naacal. These were Erlik worshippers and eventu- portrayed Tarim as a liberator and light-bringer. The latter
ally brought that grim god to Hyrkania, but Tarim was the appellation is likely one reason the west conflates him
lord and master o their slaves
slaves.. For this reason, the Naacal with Mitra.

rejected Tarim and actively oppressed his worship. Many What the west does not know, what few know, is that
were the Lemurians who wound up crucified for fealty Tarim was not merely lord of all men and the firmament,
to this god. he was also imbued in the soul of each human being. To
 

44 CHAPTER 3

a Tarimist of Lemurian strain, man literally possesses worshippers. Their symbol is three angled lines. These may
the spark of divinity within and, somewhere in the far be hard to notice, but such marks reveal locations where
corners of the world, he walks the Earth as does a man. Tarimists meet and discuss their futures.
The so-called Hyborian Age is but a brief pause before
another great cataclysm, say the Tarimites, one which will
not only reshape the continent again but orever alter the The hunger of the North is in hi m, vast and untamed

destiny of men. and devouring. He is the wind and the ice and
Tarim prophets speak of man achieving technological  the hatred of those who
wh o would profane it with
wonders which put old Kosala to shame. They will fight wars  their swords
swo rds and thei r torches and their
th eir dreams
that encompass the whole o the Earth and even leave this of stone cities and wooden roofs. He is always
world or the heavens above. Such thoughts are dangerous hungry, always free, always running through
to the divine right o kings, and true Tarim worship occurs  the dark winter. Ymir,
Ymir, giant-father
giant-fath er,, star-bringer
star-bring er,,
now largely in secret. cold-claimer. Always restless. Always hungry.

THE PUBLIC FACE OF TARIM — Unaussprechlichen Kulten,


Friedrich von Junzt
In Hyrkania, some tribes worship Tarim as a sky god who
sits in opposition to Erlik in his icy, underworld hell. Yet
the majority o Hyrkanians worship Erlik over Tarim, and
The Black Seers of Yimsha have spies within Turanian
those believers are the ones who ounded Turan. There, as
Tarimism. These agents work only or the Master o Yimsha,
the first roots of the kingdom began to take hold, TarTarim
im
became combined with Erlik worship, at least publicly
publicly.. fronting
the Masterentire portions
can say what of theultimate
their Tarimit
Tarimiteegoals
church.
are.None but
Perhaps
In Turan, the public ace o Tarim is that o companion
the open face of Tarim is entirely a plot of that immortal
god to Erlik. In Turanian faith, Tarim may even work on
creature’ss machinations.
creature’
Erlik’s behal. To true Tarimites, however,
however, Erlik is an ill
illusion
usion
brought on by men who see not the Tarim inside… those
who fear the death which Erlik represents. THE FUTURE OF TARIMISM
The greatest quest or any Tarimite is to find Tarim himsel as
THE CULT OF TARIM he walks the world. When Tarim is ound, this age will end
in another great flood which will “drin
“drink k down the whole o
Humanity as divine, as having within it the semblance of
the world”.
world”. This cannot arrive soon enough or some, and
a god, is a dangerous idea. It thus runs only in the under-
it is highly possible some fraudulent “Tarim” might pass
currents o society, primarily Turanian. Yet the influence o
themselves off as the god to the foolish. However, true
these cults ranges beyond Turan and inects its neighbors
believers know Tarim only looks like a man. He cannot be
with thoughts of cosmological revolution. Man becomes
injured or killed. Thus do hoaxers meet their fate.
the center of things, common man. No ruler or king can
tolerate this. Thus, the cults o Tarim are hunted, exiled, and Yet the possibility that Tarim is walking somewhere
exists for the Tarimites. To
To them, it is a real proposition.
even put to death. From Aghrapur to Sabatea, they meet in
Their faith is not casual, at least not for the cultists.
lone houses, in caves outside the cities, and in the cracks
o the world where ideas erment and, so the Tarimists say,
grow to change the world.  YEZUD THE
To date, the cults are troublesome but not directly threat-
ening. However, the harder authorities press them, the SPIDER GOD
more fervent they seem to become. It is said even Stygia
has a “Tarimite problem”, though Father Set is wise enough Atavistic terrors lurk in the racial memories o man. When
Atavistic
to let it be. In Turan, underneath polite society where even bronze, and iron, and steel were not gifted by the gods
Yezdigerd’s name holds little sway, Tarimite cults begin to to protect us, fire alone kept serpents, raging bears, and
appear again. spiders away.
away. It is the spider, though, which preoccupies
The faith of these cults is predicated on the divinity of the mind o Zamorians. In orm, it is like a demon — many-
the common man, the coming end of the Hyborian Age, eyed, many-legged, venomous. In behavior it is an alien,
and the move into a new age whereby humankind shall creeping from one end of its web to the next like the sun
achieve heights even the gods could not aspire to. Typically, spans the horizon, only the sun traps less prey in its rays
a self-proclaimed prophet of Tarim leads small cells of than Yezud in its web.
 

MAJOR GODS AND CULTS 45

MOTHER SPIDER AND FA


FATHER
THER SET
In the mythology o Yezud, and perhaps Set as well, there Set struck first, attempting to bite Yezud, but she
lies a story which binds the two deities. When the world danced out o the way, an action re-enacted in dance
was young and men were but a thing imagined in the by all initiates beore one o the stone idols. Set struck
eyes o the serpent and the spider, Yezud
Yezud ruled the north again, or he was quick. Yezud spun a web to hold him,

and Set the south but he was too sly to be caught. For seven days and nights
They were enemies, and the pre-human creatures they ought this way.
that worshipped them were enemies as well. Wars were On the final night, Yezud conceived a great plan. When
ought and untold numbers died. One day, Old Set offered next Set struck, she allowed hersel to be swallowed
peace, should the Spider-God marry him (or in these whole. The serpent declared victory and marched his
tales the Spider-God was emale, the Mother Spider). orces north. Yet Mother Set was no ool. In the belly o
The two territories would become one, and the whole Set she spun her web and laid her eggs.
o the Earth would belong to them. His armies were halway through Yezud’s demesne
Now, Mother Spider was wise, and knew that Father when the eggs ruptured giving birth to one thousand
Serpent was also the Father o Lies. She did not expect thousand spiders who ate Set rom the inside. In the
him to keep his word. Yet she agreed to marry him and end, only his bones remained, and they ormed the great
produce offspring that would rule the Earth. They met mountain on Zamora’s eastern border. Set had lost.
at the border o their two worlds where servant priests Yet Stygia persists, and Yezud priestesses, believe
waited to join them. he ound a way to resurrect himsel. When this age is
done, they say, the two will fight again — one final time.

Sometimes merely called the Spider-God, sometimes however, conflate Yezud with the Great Old Ones, though
however,
Yezud, this entity has temples throughout Zamora but none some o the high priests may recognize Yezud as an aspect
more than in the city supposedly named for it. The god is of one of those foul beings.
sometimes said to have sprung from the earth where its Yezud appears to man in two orms: as the many spiders
temple in that city now stands. Though it lays eggs, the of the world and as a black stone statue. The statue, it is
god is only sometimes assigned a gender. said, is Yezud itsel — trapped by other beings in the Outer
Spider worship predates the Cataclysm. It goes as far Dark or perhaps lying in wait to give birth to a host o new
back as those atavistic memories can travel. It originated as worlds. Only initiates know the mysteries of the cult.
a ertility cult. The spider’
spider’ss eggs gave birth to the universe Yezud
Yezu d is also the god o spies and assassins, that which
and stars. Each star was another egg which in turn gave birth lurks in the dark corners where shadow reigns and webs
to whole galaxies. When the stars all connect, they orm a are spun. Yezud’s web is no longer the cosmos, but rather
web, a circular cocoon which encompasses the whole o the the connections of all people on Earth. By tapping one
cosmos. Rude men, degenerates really, really, let paintings o their person, a nodal point in the web, a priest can affect other
spider gods and their cosmos in caves around continents persons along the web. This sympathetic form of magic
older than the Thurian Age. Some o these places survived allows Yezud’s priests to act on not only individuals but
the Cataclysm and are considered sacred and many o those the world at large.
burrow through the hills of Zamora. Black spheres, which may also be the eggs of Yezud,
To extant primitive cultures, and even to a degree in the allow priests to communicate with one another at great
Spider-God’s
Spider-God ’s cult, spiders represent oracular divination, distances. These globes also serve as tethers between
particularly about rain, or spiders come out beore it rains. which the strands of the Great Spider’s web are strung.
To any settlement dependent on agriculture, the spider is Lesser versions of such globes turn into venomous spi-
easily seen as a good omen. ders which strike their intended target. Few such vic-
Today
Toda y, the cosmology of Yezud connects more to the tims survive.
Outer Dark than the stars above. At the center o that end- Yezud the Spider God is also discussed in Conan the
less void lies Yezud, great spider, manipulator o gods older Thief , pages 73–76.
than time itself… or so worshippers believe. They do not,
 

46 CHAPTER 3

THE CULT OF YEZUD The Great Web


As noted, Yezud’s
Yezud’s priestesses and priests practice a kind
The current cult o the Spider-God, also known as the cult
o sympathetic magic, but this is merely an aspect o their
o Yezud, centers itsel in the city o the same name. There,
larger contemporary cosmology.
cosmology. As each person on Earth,
a giant temple to the spider god looms over the city as the
and each being, is connected by invisible strands o webbing,
webbing,
stone effigy o the Great Spider looms over its worshippers.
a vibration rom any one point cascades through the entire
Murals in that temple, and lesser ones, often depict webs
strung with decapitated human heads. This represents web. This is called the rule of connection.
Picture a spider at the center o its web. Even the slight-
not only sacrifices to Yezud, but the aspect of the hunter
est disturbance of any thread causes it to notice. This is
which it represents.
the view of the Great Spider and the illumination which
Indeed, the libidinous nature of man is oft exploited
its worshippers seek. Not only could one know what was
in recruitment to the cult as well as in drumming up sac-
happening anywhere at any time, one could directly affect
rifices. Sacred prostitution takes place in Yezu
Yezud
d and other
events in remote places, perhaps even in remote times. So
Zamorian cities. These women are carefully selected and
goes the theory of the spider cult.
bound to their god by webs stronger than mere lust. Every
However, just as a single vibration disturbs the entire
priestess was once a sacred prostitute or the Great Spider.
web, so too does a single intererence disturb the invisible
An acolyte begins as a dancer, then enters the holy sale o the
strands which bind all things on Earth. Priestesses are
body or Yezud, then becomes a member o the priest class.
thereore careul when implementing such magic, or they
For male acolytes and priests, a different ladder awaits.
realize they lack the wisdom o the Spider-God and cannot
First, they serve for an entire year in silence and chastity
predict the final outcomes. Tug too hard on any part o the
to the women of the cult. Then, at the end of that year
web, and one may find the center at which the priestess sits
they place
take are once again
in the allowed
temples towhich
ater give ineach
to lust.
man Huge orgies
is brought becomes unstable. For Yezud’s magic, like the magic o the
Outer Dark, there is always a price — everything is connected.
before giant spiders who invariably haunt the towers and
caverns of these temples.
The Eyes of the Spider-God
There, the men are bound, already in a stupor of wine
Everything alive is an eye of Mother Spider, humans espe-
and sex. The spiders cocoon those who are unworthy. The
cially. The highest tier o priestesses can tap into the web o
next day,
day, the women return and those left alive become
Yezud and see through other eyes. While it does not always
novices in the cult. However, as they are men, they never
work as intended — trying to see through the eyes o some-
rise to the upper tiers of zealotry
zealotry,, nor are they initiated in
one in Nemedia may result in watching a warming fire in
the deepest of the Great Spider’s secrets.
the center o a Pict village — but the inormation obtained
is valuable. Unbeknownst to most, the cult o Yezud supplies
inormation to the guilds o Zamora, Hyborian kings, and
even Stygian priests. For a price, legend on the streets of
Yezud says, anything can be known.

looked at him curiously.


 Allison looked curiously. “Did you ever read the ‘Unausprec
‘Unausprechlichen
hlichen Kulten’?”
Kulten’?”

“What the devil’s that?”

“A book called ‘Nameless Cults,’ by a crazy German named Von Junzt — at least they said
he was crazy. Among other things he wrote of an age which he swore he had discovered — a
 sort of historical blind spot. He called
called it the Hyborian Age. We We have guessed
guessed what came
before,, and we know what
before wh at came after,
after, but that age itself has been a blank space — no legends,
no chronicles, just a few scattered names that came to be applied in other senses.”

— Untitled Fragment
 

CHAPTER 4

Beyond the worlds vague ghosts of monstr


monstrous
ous things; half-seen
columns of unsanctified temples that rest on nameless rocks beneath
 space and reach
reach up to dizzy vacua above
above the spheres
spheres of light and
darkness. And through this revolting graveyard of the universe the
muffled, maddening beating of drums, and thin, monotonous whine of
blasphemous flutes from inconceivable, unlighted chambers beyond
Time; the detestable pounding and piping whereunto dance slowly,
awkwardly, and absurdly the gigantic, tenebrous ultimate gods.

— “Nyarlathotep”, H.P. Lovecraft

eyond the confines of this world, behind the thin In “The Nemedian Chronicles”, he is called the “Demon
veneer o what we call reality, there lurks something   Sultan” and is usually depicted surrounded by hideous
else. The vast darkness of the universe, the rolling creatures; malormed jesters playing instruments to placate
undercurrent of space and time which seethes and teems Azathoth and ensure his endless slumber. In the ragments
with malignant lie, utterly inimical to everything which we of Valusian texts that have survived, in moldering tomes
have come to believe sane and truthul. In this vastness, we owned by those whose grip on reality has become tenuous
are crawling parasites, latched onto the backs of ants. We enough to snap in an instant, Azathoth is called “the blind,
are even less, in truth, than this. We are nothing. Even the idiot god, at the center
c enter of the universe.”
strongest, most ormidable and most daring o warriors is
helpless in the ace o such power. Or so many would have
you believe. Whatever lurks in this Outer Dark, whatever I glimpsed that terrible end once. The end into which
dread intelligences linger, waiting and ravening, in that  we are all condemned. Keep your your false Hells and your
impossible blackness beneath all we know to be actual, they  tawdry Heavens.
Heavens. There is only Azathoth. What
What a
are beyond our ken. But that does not mean one should  jest is life! To pretend
pretend that we
we are not
not already his!
keep their steel any less sharp.
— Unaussprechlichen Kulten, Friedrich von Junzt

 AZATHOTH
 AZATHOTH
Azathoth is these things, and the crazed, reeling universe
The Outer Dark is the truest beyond. It is the vastness itself. All that exists in space and time are merely flakes
of space, the illimitability of time; it is the cosmos, the rom his vast unconsciousness, tumbling awa away y rom their
wheeling suns, and the shrieking gulfs between them. source and becoming less and less real as they do so. Soon,
It is the raw stuff of the universe, before matter, before the Hyborian Age will give way to another epoch and eons
orm, and long, long beore thought. And in the teeming later, the world and the cosmos in which it exists will rupture
corruption of the Outer Dark, in its very center, there entirely. Then it will become just one more failed reality;
exists Azathoth. for Azathoth is the only entity in existence not subject to
 

48 CHAPTER 4

the laws o entropy. There is no element o Azathoth which And who knows if any of this is true? Azathoth. The
is ever fixed; merely infinite, unending chaos. name for the inevitable end of all things?
Only those who have penetrated the mysteries of the Some have pointed to obscure texts whose meaning
Outer Dark to the ullest degree can even approach such a was lost centuries hence. They claim Azathoth is merely
realization and, even then, it cannot be truly put into words. a symbol. Like the phoenix is the symbol of Mitra, so is
Every description of Azathoth is futile, for how does one Azathoth the symbol of the apocalypse.
describe everything? This does not explain those seers who, in seeking to cast
The most learned sorcerers have on occasion claimed that their minds into the past, drove themselves mad — they all
all magic stems rom Azathoth himsel; that to manipulate mutter the name “Azathoth” again and again to themselves
the world as do the Seers o Yimsha or the priests o Set is to as though it were the only word they have ever learned.
draw on Azathoth’s essence. Could this be the case? And, i They have seen something in the immensity of the past,
it is, what does it mean or those whose magical workings  just as those sorcerers who would draw upon tthe he Outer
wreak such terrible effects upon flesh, bone, and dark earth? Dark must conront the eddying darkness o the universe in
Does it mean that they risk drawing Azathoth’s power into all its untamed infinity. Those sorcerers who are powerul
themselves, even for the merest second? enough to grow old describe hideous dreams in which the
Those who loathe both magic and its practitioners claim abyss rom which they draw their power draws upon them
that this is indeed the case;
c ase; that all magic stems from the in turn; all to eed some vast, loathsome intelligence which
mad god, and that using it risks awakening him. What this waits, invisible and impatient.
means, what it could possibly mean to awake a being who Who is there to worship Azathoth? Only those whose
is at one and the same time a god and the universe itsel
itsel,, is minds have long been lost to them, who gibber and scrape
beyond even the most maddened prophet to describe. But at themselves on the dust-choked streets o Vendhya or in
perhaps this explains why certain texts — The Book of Eibon, the overflowing markets of Shadizar. As they huddle into i nto
the Pnakotic Manuscripts, and Unaussprechlichen Kulten  themselves, bones jutting upwards from beneath paper-
itself — all refer to Nyarlathotep as being the messenger thin flesh, sometimes they howl the name. Sometimes they
of Azathoth. Perhaps the vindictiveness with which the smear it on to walls in blood and excrement. Sometimes,
Black Pharaoh toys with magicians is because he seeks to when spurned by a merchant they implore to give them
keep Azathoth whole. Or simply dormant. coin, they level a curse at the one who kicked them rom his
 

THINGS FROM THE OUTER DARK 49

path and claim his soul or Azathoth. Perhaps then, some
theologians offer, Azathoth is merely a god amongst the LOVECRAFT AND HOWARD
beggars. A hal-remembered legend, sustained only among As has been noted in the Howard and Lovecraf sidebar
the lost, the broken, and the maimed. on page 282 o the CONAN corebook, Robert E. Howard
All these things are possible. All of them are true. and H.P. Lovecraf were longtime riends and corre-
spondents, even collaborating briefly on a round-robin

FATHER DAGON writing experiment with other pulp authors o their era.
Lovecraf generously encouraged other authors to reely
incorporate elements o “Yog-Sothery” (later dubbed “the
Dagon. It is a name without origin. The etymologies which Cthulhu Mythos”) into their stories, and he reciproca
reciprocated
ted
even the subtlest linguists apply to the name do not stretch by doing the same with their own literary contributions.
nearly ar back enough to approach the true antiquity o the Afer a an letter to Lovecra
Lovecraf,
f, Howard became a member
term. Dagon was used to describe something long before o the group known inormally as a s “The Lovecraf Circle”,
Circle”,
the land split asunder, long before the rise of the Sons of and their worlds became united in print.
Aryas. It is a name that causes even men of the hardiest Howard’s contributions to the Cthulhu Mythos were
and most resolute nature to feel a thrill of atavistic fear maniold, with Lovecrafian stories
stories such as “The Black
at its utterance. Stone”,, “The Haunter o the Ring”
Stone” Ring”,, “The Cairn on the
Headland”, “The Children o the Night” and “The Fire o
Asshurbanipal”. His contributions made their way into
“All in the band of the faithful — Order o’ Lovecraf’ss own fiction — elements o Unaussprechlichen
Lovecraf’
Dagon — an’ the children shud never die, Kulten and its doomed author
author,, Friedrich von Junzt; the
but go back to the Mother Hydra an’ Father serpent-men o Valusia; and the monstrous god Gol-
Dagon what we all come from onct —”  goroth — ending up as vital parts o the Cthulhu Mythos.
This influence spread to Howard’
Howard’ss Conan stories, taking
— “The Shadow Over Innsmouth”, on the shapeless horrors o the Outer Dark or subterra-
H.P.. Lovecraft
H.P Lovecra ft nean hells such as Thog, the haunter o the dreaming
city o Xuthal, and, or all intents and purposes, Howard
treated Lovecraf’s
Lovecraf’s universe as writ, placing his Hyborian
Sometimes Dagon is the name of a place — a stretch Age wholly within it. For this reason, more than any other
of dank water wherein dreadful things lurk and ancient author,, the gamemaster is encouraged to utilize the crea-
author
treasures might be ound. Sometimes it is the name o a vast, tures and entities o the Cthulhu Mythos reely within
sinuous water creature which drags itself on to the ships Conan games, in the spirit o Conan’s creator himsel.
o merchants and pirates alike and wreaks bloody carnage
upon any who stray too near to the obelisk which it seems
to protect. Sometimes, it is a name invoked by croaking
voices, filled with the terrible ecstasy o dark worship. And
the truth? Dagon is all these things, all these things and spoken of for many years in the hushed, frightened tones
o those who have seen death incarnate stand beore them.
more. For Dagon is the essence of the water, the choking,
For sometimes, when the oceans themselves are parted
sucking darkness which lurks within the sea, always hungry
hungry,,
by the upheavals of the earth, the secret contents of the
always seeking to resume its dominion o the land and draw
sea are thrust into the harsh light of the sun. What exists
everything back into itself, dragging the world, and all of
to protect such things, then? Dagon’s sentinels are those
history,, back into the endless depths.
history
enormous water-lizards, with vast scaly arms and a tail
It is or this reason that when Dagon’s avored children,
tipped with serrated barbs. Dangerous, savage and capable
the dwellers of the deep, gather in their shoals, they call
o dragging ships into the depths with all the effort a trained
upon “Father Dagon and Mother Hydra Hydra”,
”, the twin aspects
archer requires to hit a charging enemy at a dozen yards,
of the spirit of the sea. For it is through the interbreeding
the water-lizards are so powerful that they are frequently
of the dwellers of the deep with humankind along the
mistaken or Dagon or Mother Hydra. But these creatures,
Argossean and Zingaran coasts that Dagon seeks to draw
vast and potent thought they may be, are nothing but thralls,
the world beneath the waves, just as Dagon and Hydra gave
worshippers at the altar of their submerged god.
birth to the batrachian horrors which seethe in the vast
In the ar distant past, Dagon’s children sometimes lived
underwater places of Y’ha-nthlei. above the water, in beautiful cities in sight of the water.
But the dwellers o the deep are not Dagon’s only progeny.
Storied Sarnath was one such citycity,, until the early races of
He also spawned the great sea lizards which pirates have
 

50 CHAPTER 4

men tore it down and cast the great statue of Bokrug — men and women now stride were inchoate, scarcely ree o
the first and greatest of the water-lizards — into the deep the churning waters o the primal earth. Worshipped with
lake in which, ancient folklore states, Dagon and Hydra blood and with pain and with degradation. Fed with the
were first spawned. The vengeance which was wrought corpses of children in the sight of the towers of obsidian,
on Sarnath and its blasphemous population was swit and the god is glutted on pain and terror and the pandemoniac
terrible — the city itsel was destroyed in a single night o howling of cultists, human and not.

fire and slaughter as Dagon’


Dagon’ss children swarmed from the
lake to take back all that they had offered to the land as a
git. Some bards, when recounting this ancient tale, claim  And have I not
not seen that squat,
squat, blasphemous
that the enmity which Father Dagon eels towards the land  thing atop the ancient
ancient pillar and listened,
listened, ears
is the result of these prehistoric events. bloodied, to the noise of drums and the shriek
But there are other stories that explain the creation of the whip. Animal faces in furious array,
array,
of Dagon. Some say that Dagon is a servitor of Cthulhu;  screeching
 screec hing worship to that black form which
something the great priest brought with him from the  watched
 watche d over everything… imperturbable
imperturbable and
stars to the city of R’ly
R’lyeh,
eh, to guard the place where he lies, eternal… a vast toad, a bat, I cannot tell, save
asleep, waiting. To others, Dagon is merely a myth dreamt  that it surveyed the carnival of horror
horror conducted
conducted
up by sailors to explain the hostility of the sea to their beneath it, in its honor
honor,, with the disinteres
disinterestt of
flimsy ships and tattered sails. But those who have seen a God. Only later did I learn the thing’s name,
the maddened devotion gleaming in the bulbous wet eyes Gol-goroth, which some men dub… Tsathoggua.
of the dwellers of the deep at prayer know better than to
doubt the existence of Father Dagon. For, one day day,, the — Unaussprechlichen Kulten,
seas will eventually consume the land again and Dagon Friedrich von Junzt
will emerge rom the depths to prowl the earth which has
been made his domain.
And yet, this can be said to be only one aspect of the
creature. For there are other tales about it — tales which
refer to a stranger, more peculiar legendry. In these, the
god’s name is different and its taste for blood fluctuates,
yet it is never as desperate or the stuff as when it is called
Gol-goroth. The strangeness of those creatures which we
only know o in the gibberings o men, whose minds could
not comprehend the things which their pen-scratchings
sought to circumscribe, go by many names. Sometimes,
they are unrecognizable as themselves, so divergent are the
descriptions and qualities ascribed to the things. But in this
case, we may saely aver that the same thing is spoken o in
both cases. How else could one explain the parallels? Gol-
GOL󰀭GOROTH AND goroth and Tsathoggua, two creatures o ancient, blackest
myth are in truth the same.
TSATHOGGUA O what is Tsathoggua a god? No one knows. What does
he seek and desire? Impossible to divine. What is it that his
It is said that there is an ancient book in which one can read worshippers, scattered and deluded as they may be, offer
o many strange and wondrous things; o ancient Lemuria him in their mad rituals? None can say. The only thing that
which sank into the covetous embrace of the ocean; and can be said or Tsathoggua is that he endures. There are, o
of a time when Hyperborea was covered, not in ice and course, rumors as to the behavior and desires o the strange,
not in sand, but in thick, impenetrable jungle. This book squat creature which crawls from the bowels of the earth
was written by a man long dead who, so legend says, had to receive the bloody tributes of deranged devotees. The
only one hand. Within this strange volume, the pages of first o these rumors concerns Tsathoggua’s nature — is he
which are made rom the skin o an animal which no longer a god, a creature of the Outer Dark, or a demon?
strides the earth, one can read the name o an ancient and Some have opined that, in act, Tsathoggua is all these
terrible being, Gol-goroth. The great, black, monstrous, things simultaneously. It is why his name is given as that o
tentacled, winged, and scaled form… a repulsive demon an impossibly ancient deity in a version o the Hyperborean
whose cult was ancient when the continents upon which landscape which, as any who have travelled that snowy
 

THINGS FROM THE OUTER DARK 51

wasteland can attest, is impossible to conceive of. It is


why a fat, bloated toad-thing upon an obsidian pillar is “I saw its bloated, repulsive
repulsive and unstable outline
acclaimed by that implausible name in an age yet to be against the moonlight and set in what would have
detailed in the most far-reaching prophet’
prophet’ss visions. It is been the face of a natural creature, its huge, blinking
why strange men in cities buried deep beneath the earth eyes which reflected all the lust, abysmal greed,
offer their souls in sacrifice to Zhothaqquah; one of the obscene cruelty and monstrous evil that has stalked

many names the vast toad-thing is known by as it smiles  the sons of men since
since their ancestors
ancestors moved blind
to itself in the darkness. Tsathoggua is merely the name and hairless in the treetops.
treetops. In those grisly eyes were
for a thousand different entities who lurk in unhallowed mirrored
mirrore d all the unholy things and vile secrets that
places and receive the sacrifices of degenerates as their  sleep in the cities under the sea, and that skulk from
from
due. A thousand mouths, a million teeth, all part of the  the light of day in the blackness of primordial
primordial caverns.” 
caverns.” 
same malevolent intelligence.
It is this, o course, which makes Tsathoggua so different — “The Black Stone”
rom those other ravening things which have emerged rom
the Outer Dark. The flabby mouth rom which the creature’
creature’ss
thick, leathery tongue p rotrudes is often drawn into a
malign smile. For that is Tsathoggua’s great pleasure — or,
so we must at least presume — to watch mankind contort
GREAT
GREAT CTHULHU
themselves, knowingly
knowingly or not, in pursuit o ends they will
What dread things linger in the interstices o men’s dreams
never understand. Men will spill blood and never know
and the tangible world into which they awake? What impos-
why, but somewhere in the unravelling threads o lie will
lie buried a plan that the strangely furred god has sought sible creatures have survived cataclysm and destruction,
waiting or their time to recur and or the world to be made
to bring about for reasons impossible to fathom.
ready or their coming? The age o the Hyborians is a glim-
And while it is true that Tsathoggua does not, apparently,
mering candle surrounded by the vast, overwhelming
seek to lay low Koth or Shem, or secure the obeisance of
darkness of epochs past and eras to come. Within that
the Hyrkanians, his influence on the world is as great as
darkness o time and space Cthulhu waits, as he has always
any god. If the strange actions of the assassin who kills a
waited and as he shall continue to wait until the stars align
child apparently on a whim were to be thoroughly unolded
in those strange constellations which no man or woman
and understood, it would be the sloppy grin o Tsathoggua
has ever witnessed above the Earth but which some have
at its ultimate point.
glimpsed in dreams.
Tsathoggua is impossible to understand, impossible
It is the world of dreams in which Cthulhu lives and
to reason with; he is the fattening, slothful god watching
weaves the impossibly elaborate threads of belief, horror,
as mankind slaughters itself for his pleasure. He is the
and power which will one day result in his return. Then he
watching god; the endless observer. As blood and battle and
will rise rom the vast deeps beneath the oceans where his
rapine is enacted, Gol-goroth simply smiles and relishes
hideous city of R’lyeh sank millions of years before man’s
the scent of blood tinging the air. However docile he may
seem, Tsathoggua’s presence stirs the demoniac lusts of basest ancestors dragged themselves on to the shorelines
which would become Atlantis and Thule and then Acheron
those who stumble into his presence, or else will unleash
and beyond.
the capacity or violence in the very substance and matter
R’lyeh, the city o madness which only those sensitive to
o those things too close to the god’s ugly, misshapen orm.
Great Cthulhu’s
Cthulhu’s dreams have seen since it vanished beneath
Tsathoggua revels in the shedding o blood, the shrieks
the waves, remains submerged, but fragments of it have
o suffering, the breaking bodies o the innocent. This is no
occasionally been ound by those pirates and brigands who
moral depravity — Tsathoggua, or Gol-goroth, is beyond
sail the eastern seas. These strange ragments, o no known
such petty considerations. He is a creature devoted purely to
earthly mineral, are sometimes found floating upon the
the cultivation o his pleasure. A universal epicurean. The
surace o the water itsel and sometimes washed along the
god o debauchery. He will grant power to the most vicious
shoreline. Sorcerers prize these fragments highly
highly,, paying
and savage o sorcerers who invoke his name or else reach
vast sums to obtain such a potent material. O course, many
blindly into the Outer Dark in search of power, knowing
ships that have ound these slivers o eldritch masonry have
he will be able to gorge on the suffering left in their wake,
been found weeks later, beached on the Zingaran coast,
tongue lolling like a wolfound about to asten its teeth on
with the entire crew
c rew slaughtered or else missing, without
the throat of its quarry. any sign of where they might have gone.
 

52 CHAPTER 4

In the recesses o ancient temples where the most blood-


thirsty cults once worshipped, dark things dwell. Creatures
with tentacles which seek to ensnare and east upon the flesh
of men. It is said that these sinister things are themselves
facets of Cthulhu
Cthulhu’’s restless dreaming; psychic slivers that
slough off the dormant god beneath the waves.waves. So ecund

with power is Cthulhu, even in his sunken prison, that his


thoughts can insinuate themselves into the fabric of real-
ity, taking physical and deadly form. Some invoke these
creatures deliberately, attempting to bind them to their
will and wreak dreadful vengeance on those who might
have spurned them or taunted them or caused them pain.
To do so is dangerous not simply for the pact-maker, but
for all who live upon the land and would breathe free air.
For Cthulhu is the great priest whose final ritual will end
the world of men and bring it again under the sway of the
Great Old Ones. To draw upon his power is to hasten the
moment that the stars will become right, and Cthulhu shall
at last stir in the deeps.
Among his degenerate cultists, it is said that all that
occurs in the world is merely another sacrament in this
inevitable rite. Even as Mitra seeks to assist those who
pray to him, Cthulhu dreams of slaughter and fire and
destruction. Even as Set’s priests slice hearts rom chests
and cast them into the maws o ravening serpents, Cthulhu
dreams o Stygian temples tumbling into the dust. What
palaces and yet, even these, these ragments o raw dream-
matters an individual man in dreams which can shift
ing can be subjected to the sharp bite of steel; this, then,
continents and rearrange the stars themselves? What
is the truth of it. Cthulhu’s servants may try to raise their
matters the victim on the sacrificial altar to the knife
dark god rom his slumber and bring about the ending o
poised above their breast?
the many empires o man. And yet man may still prolong
himself and his world via the sweat of his brow and the
trueness of his sword.
The figure, which was finally passed slowly
from man to man for close and careful study,
 was between
between seven and eight inches in height, NYARLATHOTEP
and of exquisitely artistic workmanship. It
represented a monster of vaguely anthropoid The Black Pharaoh… the Messenger o the Old Ones… the
outline, but with an octopus-like head whose Black Man… the Haunter of the Dark… the Thing in the
face was a mass of feelers, a scaly, rubbery- Yellow Mask… Nyarlathotep has too many names and
looking body, prodigious claws on hind and too many forms to list them, or to even think of doing so.
fore feet, and long, narrow wings behind. The messenger of the Gods is infinite and his true form —
the one which lies buried beneath the thousand external
— “The Call of Cthulhu”, H.P. Lovecraft masks — is impossible to guess at, although those wizards
who have dared to penetrate furthest into the Outer Dark
and returned with their tongues still in their heads, have
Cthulhu is that doom which haunts all mankind, even gibbered about the “living night” or the “infinite wyrm”.
its greatest warriors and heroes. Even as the mightiest The most unortunate have screamed the words ‘the Pharos,
edifices of Aquilonia will one day be ruins and then even the Pharos and the glinting light!’ beore their minds sever
less than that, so too does Cthulhu perceive the world on the last, tangible thread o sanity and their hearts cease to
which men take their life. And yet, men persist in living beat entirely.
entirely. What these words might mean, what they
and dying and loving and fighting. Cthulhu’s children might be trying so desperately to describe in a language
might creep through the hidden corridors of abandoned which cannot encompass such things, it is futile to guess.
 

THINGS FROM THE OUTER DARK 53

they end in slaughter and fire. Nyarlathotep is a fickle god


Woe! Woe! For when Nyarlathotep emerges from and, most terriyingly or those who have seen the results,
 the desert… then shall all things crumble, then the possessor of a sense
se nse of humor.
 shall the night be stricken
stricken with the raving
raving of men The capriciousness o the Messenger o the Old Ones is
and women and children. Then shall the earth legendary.. In those Pictish myth-cycles which vaguely recall
legendary
itself tremble with revulsion at his passage. the sinking o Atlantis and the death throes o Lemuria, it

Nyarlathotep! Great God, lord of misrule, I have is said that the Black One whose arrival heralded the great
heard the trump of doom echo in the syllables of your upheaval o the earth was offended by a courtier o Valusia.
murmured
murmure d name. I have seen the crazed darkness The courtier reused to throw dice with the Black One — a
from which you step. Nyarlathotep! Hear me! tall, thin stranger, swaddled in black robes and with skin
the color of night, no skin tone at all. The stranger’s luck,
— Unaussprechlichen Kulten, said the courtier, could only be the result o alsehood. The
Friedrich von Junzt Black One cursed the courtier, claiming that his luck did
not have to be forced; that Valusia had finally run out of
luck and those within the city would soon learn the truth
of this. Within a month the oceans rose and dashed the
The Hyborian Age has seen many visits by Nyarlathotep.
world to pieces. It is not known how the Picts came to learn
Pictish shamans, when recounting the ancient memories o
this strange tale, but they are an ancient race, and some
their tribe, sometimes speak o the Black One who appeared
have been companions to kings in scarcely-remembered
in the land of Valusia, in the months before the sea drank
epochs of the world.
Atlantis and split the continent in two. In Zamboula, the
Nyarlathotep is more than can be recounted here. More
oldest and most venerable crime lords still mutter of the than can be encompassed by the simple minds o men, no
wanderer who began to remove his face — repeatedly —
matter how willing a man or woman might be to fracture
while men went insane all about him and began to claw
theirs in pursuit of such knowledge. Nyarlathotep is that
out their own eyes. Were these apparitions Nyarlathotep
thing which lurks ar beyond the clash o civilizations and
himself or one of his avatars or servants? For the Haunter
the ferocious liberty of the barbarian, far beyond human-
of the Dark has servants.
kind’s meager apprehension o the cosmos, ar beyond the
Nyarlathotep’s servants are legion and many do not
petty ambitions of those who would rule and those who
realize the true nature o the entity they deal with. Creatures
would subjugate. If Nyarlathotep takes an interest in the
whose civilizations are alien to the soil of this earth have
affairs o mortals, it is or some dark purpose impossible to
allen under his sway
sway.. Hal-vegetable things whose neglected
imagine. Those who all under his gaze should simply hope
cities ester and crumble at the inaccessible poles o the earth
they amuse him enough to be spared, and not so much as
have made pacts with his avataavatarr known only as “the Black
to become his playthings.
Man”.. When witches howl their prayers and incantations
Man”
beneath a moon stained crimson, it is to Nyarlathotep that
they offer themselves. Those rats with the ace and hands SHUB󰀭NIGGURATH
of men, chittering with laughter as they vanish into unre-
ality — these are also the servitors o Nyarlathotep, flitting
A god o ertility also known as the Black Goat o the Woods,
between the vertices o the universe to offer power to those
the Mother o a Thousand Young, the Ram o the Bursting
who crave it. Of course, this power is not given freely
freely.. The
Womb,
Wom b, and many other names, Shub-Niggurath has been
price which the recipient must pay changes, according to
worshipped in many lands and under many different names,
Nyarlathotep’
Nyarlathot ep’ss whims, but all must make their sign in the
as a representation of unnatural, terrifying fertility and
black book held by their faceless god.
abundance in all its forms.
Those who offer themselves up to Nyarlathotep must
She may appear as a woman in a yellow cloak, an earth
be prepared to step into the Outer Dark and travel to the
mother, a woman with three heads, a white heier, a satyr,
unseen places where the fringes of thought and time and
a giant fungus, a swarm of flies, or even as a great, fecund
space have begun to unravel, unspooling into the infinite
mass of boiling matter that ceaselessly spawns and reab-
night. None return from this unchanged. And what do
sorbs heads and appendages in a multitude o orms. Shub-
these desperate men and women gain in return? Sometimes
Niggurath usually maniests as emale, but may also appear
it is immortality, but of the most squalid kind, sustained
as male, as hermaphroditic, or as a fluid gender.
through the sacrifice o children and the exercise o terror.
Some have become kings and queens under Nyarlathotep’s The cult of Shub-Niggurath is widespread and can be
ound in many cultures. She is usually worshipped in secret
patronage, but these gifts seldom last long. And typically,
as part of the mysteries within a cult of another god such
 

54 CHAPTER 4

as Derketa, Ishtar, Adonis, and other fertility gods. She is


known by the Picts and other savage tribes as part o their
fertility cults.
Rites to Shub-Niggurath are usually held in sacred groves,
and her altars abound with emblems o ertility and ecun-
dity such as sheaves of grain, baskets of fish, cornucopia,

yellow lotus, ivy, young animals, and dolls or statues of


infants. Her major celebrations usually take place in the
spring to coincide with planting and in the fall following
the harvest. Her worship often includes orgiastic revels
uelled by wine o the Black Lotus, psychedelic mushrooms,
or other intoxicants. Sacrifices to Shub-Niggurath are of
animals or humans in which the offerings are bound to
trees and then cut or whipped.
She is said to reside in the underground city of Harag-
Kolath, somewhere beyond Stygia, where she awaits the
return of Hastur, the Unspeakable One.

THE KING IN YELLOW


In the depths of Zembabwei, at the extreme south of one
o the great savannahs which orm that nation’s sweeping
terrain, there is a canyon. The canyon is protected rom the
wind and the rain, and immune to the desultory beating
of the sun. Within the canyon, time has stayed still; there
images completely. There are dozens o pictograms, unmis-
is nothing to disrupt the air, nothing to erode the bones o
takably painted by the same hand, an obsessive sequence o
the animals who have staggered here and died. Few people
symbols. And in the center o this wall o symbols, there is
will venture to the canyon for it has an evil reputation,
a single humanoid figure. A masked man, wearing a crown,
with a dozen or more stories o vanishing children, and o
and wrapped in a yellow robe.
ethereal voices driting rom the parched earth. But some
The King in Yellow. A plague which has not spread itsel
scholars will make the long journey, the pilgrimage, to this
through the myriad kingdoms of the Hyborian Age. Not
secluded little spot.
yet, anyway.The King in Yellow, the masked regent of lost
Carcosa, requires language to truly manifest himself, and
there are not enough literate minds in the world today. Too
Speak not the name, glimpse not the face, much was lost in the previous age — too much knowledge
remove not the mask. What lies beyond them which the Valusians hoarded and which ultimately caused
must not be known! Let all who seek to hear their downall — or any such arcane wisdom to be handed
 that dread whisper know only the the despair of down in any but the most adulterated and eroded forms.
 the endless night! Go from
from them and do not In cryptic hints which the few remaining manuscripts
listen to their words for they are abomination! contain, some scholars believe that there was once a drama
The Yellow King: look for his coming, for enacted in the court of the last king of Valusia — a drama
 the signs shall show you,
you, right enough. whose content is not recorded and whose reception seems
to have been rapturous — and yet, the play was never per-
— Unaussprechlichen Kulten, ormed again, all who saw it were butchered and, soon ater
Friedrich von Junzt its great enactment, Valu
Valusia
sia was destroyed and the world
reshaped. It was this drama that brought the specter o the
King to the world — that gave him and his ilk a foothold,
Generations ago — though how many it is impossible to here, in this realm. How much o this is true and how much
tell — some ancient artist drew something here, something the delusions o men and women whose minds have been
which the canyon has preserved, immaculate and complete, whittled away by endless studies of musty papyri, it is
though it would have been better had time effaced these impossible to tell.
 

THINGS FROM THE OUTER DARK 55

Some of these scholars, those few who have dedicated palimpsests and abraded codices o allen libraries, torched
themselves to this bizarre idea o what spelled Valusia’s all, archives, and repositories of secrets which should have
speak o the King as the puppet o an older, more dreadul been let alone. As their fingers trace the loops and whorls
entity still. The Nameless God. This dread thing, they insist, of forgotten alphabets and syllabaries, the King in Yellow
whose true name can never be spoken and never disclosed infects them. As they mutter the words to themselves to
but which men have come, in their petty, insubstantial try to form the unfamiliar consonants, to make sense of
knowledge of the cosmos to call Hastur. And it is Hastur, the noises which dead people uttered as articulate speech,
the black heart o the black star that is Carcosa, who spreads the Yellow King bleeds into their mind.
himsel throughout reality, like a cancer, in the orm o the Once this infection has taken hold, these men and
King in Yellow, drawing all things to him, drawing them women have become the pawns of Hastur, dedicated to
down into the black lake of Hali. The black lake, on the the prolieration o his message, to the dread gospel o the
black star at whose black heart lies Hastur, He Who is Not Yellow King. And there is only one means to spread such
to Be Named. madness; any whose minds are consumed by the words or
the signs of Hastur will soon after attempt to draw their
version of the Yellow Sign. The nature of the Sign is diffi-
“I saw the moon dripping with spray; and beyond, cult to identify precisely,
precisely, for it changes depending on the
 the towers of Carcosa
Carcosa rose behind
behind the moon. individual who is to make it. The Yellow Sign is merely a
ocus or the Yellow King’s influence — it can be ormed via
Death and the awful abode of lost souls, whither a drawing etched into a wall, a dramatic piece o writing or
my weakness long ago had sent him, had changed music or painting; it can be a totem made rom rocks, or a
him for every other eye but mine. And now I heard robe woven from yellow silk. All it requires is the focus of
his voice, rising, swelling, thundering through the the creator and the investiture of their life energies. The
flaring light, and as I fell, the radiance increasing, forging of the Yellow Sign will always claim the life of its
increasing, poured over me in waves of flame. maker — though they will not die immediately; instead, the
Then I sank into the depths, and I heard the King maker o the Yellow Sign will linger, a slowly decomposing
in Yellow whispering to my soul: “It is a fearful husk, trying to ensure that the Sign is passed on. Once this
 thing to fall into
into the hands of the
the living God!”  has occurred, the maker will crumble into dust, its task
complete, the parasite which animated it passed on. The
— “In the Court of the Dragon” , Yellow King spreads — a maddening plague, consuming
Robert W. Chambers the minds and souls of those who seek him and his true
master, lying beneath the black lake; the black heart of
the black star.

Is there a cult, still living in the age of the Hyborians,


dedicated to the Yellow King? There may be, perhaps, some- THE FELLOWSHIP OF
where. A wretched thing, degenerate and ruined, scarcely THE YELLOW SIGN
comprehending
comprehendin g the magnitude o the blasphemy it might There are, as noted above, a few cults who are dedicated
bring into the world. These cults pose little threat to those
to the Yellow King and to the god o Carcosa, but these are
who might meet them, too degraded and broken to pose
populated entirely by the mad and the truly broken. Those
much threat to any but the most naïve and ill-trained of
who are unable to create a Yellow Sign, or those whose
adventurers and mercenaries. Very occasionally,
occasionally, a sacrificial
minds were dangerously unhinged before they encoun-
victim might be taken, a young cowherd rom a small village
vill age
tered the unique linguistic chaos o the Yellow King, do not
or example, or a straggler rom a merchant’s caravan. But
become bearers of the message. Those who do, however,
even this is rare and done only as a reflex; too much activity
are reerred to as the Fellowship o the Yellow Sign. While
might result in mercenaries being hired to hunt down the
the corruption o the Yellow King will bestow ew physical
kidnappers and the extermination of the cult would not
benefits on those subjected to it and will use the same base
be hard to achieve.
statistics they would have had prior to exposure, there are
The Yellow King’s power lies not, as that o so many other
a few things worth noting.
terrible creatures, in the cult that worships him. Those
Speaking with them or attempting to engage in pro-
who are poisoned by the Yellow King’s whispering, drawn
longed conversation with them is equivalent
e quivalent to touching
to him and distorted by his will, are typically individuals;
those same individuals who pore through the wisdom or handling a Yellow Sign (see The Yellow Sign, page 56 56,,
for more detail on its effects). If passed on the street, or
of lost civilizations, who piece together truth from the
encountered huddled in the corner o a mud hut, a member
 

56 CHAPTER 4

THE YELLOW SIGN


A creation o black sorcery, madness and obsession, the the player character ensnared by the in luence
Yellow Sign may conceivably be anything. A player char- will immediately attack them until let alone
acter may accidentally pick up an object, or witness some- to continue contemplating the Yellow Sign. A
thing, which has become a Yellow Sign without anyone Daunting (D3) Counsel roll may snap them out o
having realized it. This will only become apparent when the enthrallment. Rendering them unconscious
its effects begin to take hold. The gamemaster should, will also serve the same purpose.
however, indicate that this is something proound and
■ The player character will then have one inal
potentially harmul, perhaps by immediately inflicting
chance to throw o the eects o the Yellow
1§ Mental damage at the cost o 1 Doom.
King’s spell; an Epic (D5) Discipline test. Failing
I one or more o the player characters come into close
this will result in the player character becoming
contact with a Yellow Sign and does not reject it or get
a pawn o the Yellow King. They are eectively
out o sight o it, they must make an initial Daunting
soul-dead and entirely devoted to the propaga-
(D3) Discipline test.
tion o the Yellow Sign.
■ Failing this causes 6§ mental damage. The
This is potentially a atal encounter or any single
player character is also rendered eectively
player character or even the entire group, and the gam-
immobile; they cannot look away rom the
emaster is discouraged rom using it casually. Such an
Yellow Sign, in whatever orm it has taken.
encounter might be used as a tantalizing prelude to
■ In the next round, the player
p layer character must an adventure, such as hearing about — or even better,
make a Dire (D4) Discipli ne test or take a urther beholding — a non-player character’s reaction to the
8§ mental damage. Failing this test will mean Yellow Sign, or as a desperate move by the Fellowship
that the player characters are now ully in the afer the player characters have committed some act
thrall o the King in Yellow. Should a companion against them.
attempt to distract them rom the Yellow Sign,

of the Fellowship will utter only one sentence, “Have you


found the Yellow Sign?” Hearing this sentence will not THOG THE ANCIENT
trigger any special effects.
effe cts. However, any extensive query
or discussion about the Yellow Sign initiated by the player Born in a remote and twilit plane where the laws o matter
characters, or their participation in such conversations, hold no sway, Thog was driven by unimaginable lusts and

is equivalent
master to encountering
is discouraged the Yellow
from doing Sign.warning
so without The game-to deplorable
ment. Seeing hungers; rawto
no means needs beyond
sate these any hope
desires, Thog ofswam
fulfill-
the player characters, perhaps by spending Doom to inflict up rom that cold, bleak place and into a grotto ar beneath
minor maladies or proound discomort (Resolve or Trauma) the surface of the Earth, a place existing in two worlds at
upon them. By this point, the Fellowship are merely hollow once. From there, it discovered Earth. Time and again over
vessels, carrying the spore of the Yellow King until they the millennia Thog crawled orth, up to the lighted surace
know the disease has been passed on. in search of something to quench its fiendish appetites.
If the player characters interrupt the member of the Eventually Thog discovered humankind, and in these
Fellowship while crafting their Yellow Sign, they will be frail vessels, Thog found sustenance.
entirely ignored, unless they attempt to interere in which The passage of aeons is nothing to one such as Thog,
case they will be violently attacked. At this point, the Yellow and it remained unaware of the changes that transpired
Sign will not be able to infect the player characters and in the surface world — the cataclysmic shift of landscape
the member of the Fellowship will not be able to speak to and the rise and fall of civilizations. Time and again Thog
them. This is the only point at which the player characters climbed up to the surace rom its dark pool, first arriving
would be sae to engage with the Yellow Sign without risk at a simple oasis in the desert and later to the city that been
of contamination. built around that oasis by the folk of Xuthal, who came
from the east. Soon, but not soon enough, the people of
Xuthal learned the terrible nature o what lay below them.
 

THINGS FROM THE OUTER DARK 57

STRESS AND SOAK


HITHER CAME CONAN… ■ Stress: Vigor 23, Resolve 15
When Conan and the slave Natala arrive in isolated Xuthal, ■ Soak: Armor 5 (Viscous Form), Courage 4 (Eldritch
they encounter Thalis, a Stygian who has made Xuthal Horror)
her home, joining the sleeping olk in their ceaseless
dream-journeys.
dream-journe ys. Seeking Conan or her own, Thalis  ATTACKS
attempts to sacrifice Natala to Thog, but is taken in ■
Barbed Tentacles (M): Reach 3, 11§, Knockdown
Natala’s stead, suffering the brunt o Thog’s indiscriminate
Natala’s ■ Loathsome Writhing Mass (T): Range C, 6§ 
tastes. When the god-monster returns to claim Natala, mental, Area, Piercing 1
Conan attacks it, sword in hand. He battles Thog unto
the point o near-death, causing Thog to plunge into the SPECIAL ABILITIES
abyss, returning to the dark pool rom whence it came. ■ Dread Creature 5
It is unknown whether Thog survived or i it was merely ■ Extra-terrene:  Thog’s body distorts light and

one among many, perhaps even bearing offspring that distance. Observing and describing the beast
might plague humankind in other places. accurately are diicult. The diiculty o all
Observation, Insight, and Ranged Weapons tests
against Thog is increased by one step.
■ Extradimensional Monstrosity: Thog is not

At first, those of Xuthal struggled against Thog, using bound by the normal limits o space and time, and
all manner o devices and artiacts o incredible power. But thus gains two Standard Actions every turn.
■ Fear 3

even armed with such wonders they could not prevail against ■ Flight: It is unknown whether Thog walks, wrig-
the god-monster’s
god-monster’s might. Over its oasis they built a dome
to appease it, and allowed Thog to prey upon them, even gles, lies, or creeps, Thog is exempt rom gravity
going so ar as to make sacrifices rom their own numbers, and eects reliant on gravity, such as Knockdown.
■ Huge Shimmering Slimy Mass:  Thog’s ever-shit-
lest it run rampant throughout the city and slay them all.
Faced with this existential horror, the people o Xuthal ing body o tentacles and dripping jelly makes it
became resigned to it, escaping into a lotus-drugged dream diicult to land telling blows; Thog has 4§ Cover
life, sleeping as much as they are able while Thog creeps Soak to all physical attacks.
■ Inured to Cold, Disease, Poison
through the city and takes them, one by one, to feed its
■ Roaring, Snarling Beast:  See Conan  corebook,
 corebook,
insatiable, ghoulish lusts. Xuthal’
Xuthal’ss population has dwindled
rom tens o thousands to mere hundreds, and eventually page 322.
■ Unnatural Brawn 3
Thog will devour the last of them, and it will be forced to
leave this forgotten place in search of new sustenance.
DOOM SPENDS
Many Biting Mouths: When Thog hits a character
THOG THE ANCIENT ■

(NEMESIS, HORROR) with its tentacles, Thog can spend 1 Doom to make
an additional attack with Many Biting Mouths 
Mouths 
(melee): Reach 1, 9§, Vicious 1.
 ATTRIBU
 ATTR IBUTES
TES ■ Phosphorescent Blood: I Thog suers an Injury,

Awareness Intelligence Personality Willpower it bleeds a horrible sticky glowing blood. This
T his can
illuminate more o Thog’s horrible orm, which
12 6 6 12
allows Thog to spend 2 Doom to immediately
Agility Brawn Coordination
make a Loathsome Writhing Mass attack.
12 15 (3) 12 ■ Venomous Whip: Some o Thog’s appendages

are razor-sharp lexible spines, like the tails o a


FIELDS OF EXPERTISE  jellyish. I Thog takes damage rom melee, Thog
Combat 5 Movement 3 can spend 1 Doom to make an immediate melee
Fortitude 5 Senses 1 attack with Reach 3, 3§, Piercing 2, 2 , Toxic 3
Knowledge 2 Social 2 damage. Thog cannot spend Doom to increase
this damage.
 

58 CHAPTER 4

 YOG󰀭SOTHOTH the universe itself (for what is Yog-Sothoth save for the
cosmos’ own laws made manifest?) and human flesh.
This strange heritage is almost impossible to obscure.
Beyond the ken of man there are other things. Yes, there Whatever tainted union produced the child, the mark of
are those monstrous entities who tear at the ringes o the Yog-Sothoth is always upon them, warping and twisting
Outer Dark, striving to break through into the universe in flesh into hideous parodies of earthly life in all its forms.
which this world lazily rotates. But even here, beyond the Ophidian flesh, mixed with insectile eelers and the spastic
peripheries of normal vision, the very air itself is choked fluttering o vestigial wings or fluctuating skin which alters
with life we will never see nor understand. They occupy color, sometimes ceasing to exist entirely and revealing dark
the atmosphere we breathe in, struggle across the earth abscesses in which loathsome parasites swell, waiting to
on which we tread and yet we cannot sense them. They burst from beneath the flesh and crawl through the dark
do not occupy our dimension and yet they live alongside places of the Earth.
us, even though, i we were detectable to them or even the Yog-Sothoth is. That is the only thing that can be said o it
merest moment, they would consume us with the renzy o reliably. What orm does Yog-Sothoth take? It is impossible
crocodiles fighting over the remnants of a kill. to say.
say. Sometimes, the manifestation seems to be a series
It is Yog-Sothoth that maintains the boundaries of the of glittering, interlinked spheres manifesting a relentless
universe and the boundaries o time, keeping them separate energy.. Sometimes, Yog-Sothoth is simply a bill
energy billowing
owing cloud
or letting them bleed into one another, as it sees fit. This is o steam and abyssal vapor. Sometimes, an impossibly vast
the nature o the entity whose name — a strange assortment spider the color of chalk. Yog-Sothoth is. In the darkest
of vowels and consonants — seems to be some form of books of prophecy,
prophecy, it is said that the Old Ones will return
human language. Even the wisest cannot guess the origins to claim the earth, wiping away the remnants o mankind,
of the words or their meaning, though it is said amongst but is this merely YogYog-Sothoth’
-Sothoth’ss function, or its desire?
a peculiar cult in the depths of Shem to mean “Son of the Yog-Sothoth
Yog -Sothoth is the gate, the membrane through which
Strangler”. What this might tell one about Yog-Sothoth, time and space must pass and through which all of time
there is no guessing — and as to where the Shemite cult and space is accessible; in Yog-Sothoth waits the inevitable
ound this inormation, the answer
a nswer is even more mysterious, demise of the Hyborian Age, the collapse of Gunderland,
especially if this translation is accurate. the swarm o the Picts over the border, the eruption o the
Like Nyarlathotep (page
( page 52
52),
), Yog-Sothoth is regu- Earth to drive apart the continents and isolate man in new
larly importuned by those who pursue sorcery and dark nations. But with the right rituals, Yog-Sothoth can be
magic as a means of slaking their earthly desires. Unlike persuaded to offer glimpses of lost epochs and forgotten
Nyarlathotep, who may appear to those who invoke him, kingdoms. If the direst rituals are carried out, then the
Yog-Sothoth remains distant, intangible and unknowable. bonds o death themselves may be undone in Yog-Sothoth,
Stories are told of Yog-Sothoth begetting children on its and ancient warriors may walk again among the living,
worshippers, insinuating some hideous corruption into fearless and unbowed.
those unortunates born o a blasphemous union between For it is true, that all is one in Yog
Yog-Sothoth.
-Sothoth.

The line between the vast gulfs of space, who keeps it? What thing draws the boundaries of
 the universe? They name it Yog-Sothoth,
Yog-Sothoth, those strange
strange men who lurk
lurk in the mountains
mountains and
 the hills. And he dwells between
between the darkness of this world and the darkness
darkness of a thousand
thousand
others. They say he lurks unseen between
between the twirling spheres of the cosmos, in hideous
 splendour.. He is, they murmur
 splendour murmur in their trances,
trances, the
the way through
through and the way
way beyond…

— Unaussprechlichen Kulten, Friedrich von Junzt


 

CHAPTER 5

“Well, I’m damned!” muttered Conan. “A priest who honestly


believes in his oracle, and can not be bribed. Crom!” 

— “The Servants of Bit-Yakin”

ust as there are gods whose names are amiliar to every ew who still truly recall the stories and whispered ragments
person alive beneath the Hyborian age sun, so too there of lore learned in the sanctums of strange, ancient cults,
are deities known only to a ew. Sometimes, these beings the name Ahriman is one treated with reverence and ear.
are known only to certain classes of people — Asura,
worshipped in secrecy within the dreaming west, and
Crom, acknowledged
acknowledged but not worshipped in his land — or “No. His power is drawn from the black gulf.
to individual nations. Other gods will become better known But the Heart of Ahriman came from some far
as the earth ages and the belies, and terrors, o those who universe of flaming light, and against it the

occupy the Earth also begin to shit and mature. Humankind  powers of darkness
darkn
will know the name o the god Ymir
Ymir,, perhaps, without ever  the hands of aness cannot
adept. It isstand,
stlike
and,a when
sworditthat
sword is in
remembering the barbaric rites perormed in his honor in might smite at him, not a sword with which he
the distant past. can smite. It restores life, and can destroy life.” 
Who can truly tell what renders a god great and what
consigns them to a state of subordination in the grand — Hadrathus, The Hour of the Dragon
theologies of the world? Perhaps, in those entries listed
below, one might be able to determine some answer to
this question that has stood throughout human history
history…

The Heart of Ahriman is the clearest trace left behind.
This strange article — rumored to be literally plucked rom
 AHRI MAN
 AHRIMAN the stars, or from between the ribs of a divine being — is
a source of almost limitless power. A black stone, pulsing
with cosmic potency, the Heart of Ahriman is capable of
Who, or what, Ahriman was is consigned to history; any
turning aside even the blackest and most evil o sorceries.
knowledge or certainty has been eroded by time and filched
For this reason, it has been sought after by all those who
by the accretion o myth and legend. Ahriman is a cipher, a would defeat the machinations of cruel, despotic men
hal-recalled figment, a name conjured with by those wishing
and women, scheming in their chambers. It has also been
to render their petty magic tricks portentous. And, to those
 

60 CHAPTER 5

sought by these same plotting creatures, thoughts bent on the King o Aquilonia, used it to deeat Xaltotun’s usurpation
the assumption of power, seeking to contort the powers of his kingdom, its legend was secured forever. Whether
congealed within the Heart to their own ends. Or, saving that, the item in question truly is the heart of Ahriman, it is
preventing anyone else rom accessing those same powers. impossible to divine. Perhaps the being, the demon, called
How and why the Heart works as it does is a mystery ar Ahriman has been dead for millennia, this artefact the
beyond even the most brilliant and dedicated scholars of only thing remaining. Or perhaps Ahriman will one day
the mystical to deduce. Some have proposed that it is one return to install it within his chest. Or perhaps it ell rom
o a dyad and that somewhere there is a stone, identical in the stars, a lump of molten rock, at Ahriman’
Ahriman’ss behest, for
dimension, which performs the opposite function to the sometimes things from beyond our world intervene in its
Heart. Where the Heart o Ahriman quells the power o dark affairs or reasons none can guess. Perhaps, where beings
sorcery,, this hypothetical stone (called, in some treatis
sorcery treatises
es of such vast power are concerned, ignorance is our most
the Soul of Ahriman) amplifies them. But, should such a precious asset.
thing exist, it is likely to be found well beyond the limits
of this world and realm of reality.
The act that such a theory exists, and has such pertinac-
ity amongst those who pore through the orgotten texts o
sunken lands, speaks to the ragments o knowledge which
still remain concerning Ahriman. In one such text, ound
amidst charred bones and a series of weapons made of a
material not o this earth, Ahriman is reerred to as a demon.
What is clear, however, in this peculiar text, is that the term
“demon”” means something other than might be expected.
“demon
It does not refer to a dark, voracious beast drawn directly  AJUJO
An old god once fallen out of favor within the Black
from hell. It means something more or beyond human. It
Kingdoms and Tombalku. The dominant Aphaki ruling
means something vast and strange and puissant, but beyond
class and priests worship Jhil and drove any other gods
the narrow confines of human morality.
out of the country. In Conan’s time, however, Ajujo’s
Those versed in the religion of Iranistan claim that
worship has enjoyed a resurgence among the common
Ahriman is a sliver o the great presiding spirit, Mahzdha;
people of To
Tombalku,
mbalku, through t he direct intervention
that, where Mahzdha is the being which birthed the universe,
of the new king, Sakumbe, and his witchman Askia.
Ahriman is a fragment left over, a remnant of a previous
When the two arrived, Askia’s display o sorcerous might,
cosmos in which there was no lie, no stars teeming in the
granted by Ajujo, humiliated the priests of Jhil in front
wheeling sky, no planets idly turning through rotations.
of the common folk, and now Ajujo’s cult has become
Only the pure darkness, a memory which all lie attempts to
more popular.
return to. Others make this apparent dichotomy even bolder
in contrast — stating that Ahriman is the dark reflection o

Mahzdha; that where Mahzdha is the progenitor o the earth


and the universe and all things lying within it, Ahriman is “Aphaki worship Jhil, but the blacks worship
the death of all things. The great nothingness into which  Ajujo the Dark One,
One, and his kin. Askia came
everything will one day pass.  to Tombalku
Tombalku with Sakumbe,
Sakumbe, and revived
revived
Who can say what is true and what is mere whimsy,  the worship of Ajujo,
Ajujo, which was crumbling
dreamt up by the deranged? Ahriman, if such a being has because of the Aphaki priests. Askia made
ever existed, is beyond the eeble constraints o the human black magic which defeat
defeated
ed the wizardry of
mind to circumscribe. He is a being of vast power, and  the Aphaki, and the blacks
blacks hailed him as a
if this being has ever meddled in the petty goings-on of  prophet sent
sent by the dark gods.
gods. Sakumbe and
humankind, it is impossible to know
know.. Certainly, in Iranistan,  Askia wax as Zehbeh andand Daura wane.
wane.” 
” 
Ahriman is treated as a god. Though rarely spoken o aloud,
he is sometimes prayed to in secret, and, though no temples — Untitled Draft
stand to him, all those who still recall the name o Mahzdha
as the creator of all things, revere Ahriman as his brother
— though none are clear on what that relationship might Ajujo, the Dark One, is a god of magic, and his priests
truly mean. are all accomplished witchmen and sorcerers, able to inflict
All that is truly known of Ahriman is the fact that his curses upon their enemies and disbelievers, and to accom-
Heart is still an object o awe and veneration. When Conan, plish a great many feats of necromancy and alchemy
alchemy..
 

MINOR GODS AND CULTS 61

 ASHTORETH
 ASHTOR ETH a cow to be milked?” At the same time, it creates tension
between those aithul to Ashtoreth and those who choose
to worship Ishtar. Where, they argue, did Ashtoreth get
Ashtoreth, or the Horned Lady
Lady,, is revered by the Shemites as her lions, her erocity, her passionate love? Even the horns
a guardian, fiery warrior, and fierce lover. Where Adonis is Ashtoreth boldly sports are stolen rom the swirling
swirling,, magical
the beauty, strength, and primal need that rules over vegeta- staff Ishtar wields, the accusers cry
cry.. Ishtar was the mother o
tion and its corresponding circle o lie, and where Ishtar is all long beore Ashtoreth existed. Is her existence another
the blindingly resplendent, all-encompassing erotic love and ailed attempt rom Ishtar’s ancient oe, Mitra, to erase her?
passion, Ashtoreth is the erocity o the protective mother.
She is fertility, hard-fought and aggressively defended.
Statues and paintings of the Horned Lady often depict One of the most intere
interesting
sting concepts in a living
the goddess as a naked warrior with midnight skin, belly religion is that several gods may share the same
swollen with child, piercings in both nipples and nose. Her ideals or claim control over the same concepts
bovine horns, strong and curved, are often sculpted with and followers. Let us look at the gods of the
tribal patterns. The Horned Lady is typically armed with Shemites as a prime example. No less than three
a bow — the preferred weapon of the Shemites — and is of their primary gods claim power over love
often posed as if surveying her lands for threats. She is and fertility, but the aspects within those very
beautiul in her watch, all at the same time a deender and concepts is what establishes a differe
d ifference
nce — or
a symbol o erocity, sacrifice, and the sustenance o human in some cases, forcibly drives them apart.
lie. Typically, she is joined by several lionesses; Ashtoreth
treats them as her sisters. Together,
Together, they hunt, they fight, — “Lectures in Hyborian Religion
and they protect their children. While never outright seen and Ecology”, Prof. John Kirowan
or heard, it is widely believed that in moments where ear (PhD, FRS, FRAI, FRGS)
is crushed by a sudden and passionate resolve, Ashtoreth
has granted a sliver of her bravery.
As part of their vows of priesthood, those sworn to the It is ironic that this gentler, more maternal version of
service of this goddess will often match the Horned Lady Ashtoreth is the one that must constantly show strength due
in her piercings, as well as mark their bodies with tattoos to being under near-constant verbal assault. Or perhaps it
like the ancient patterns on her horns. Whether male or is with the Horned Lady’s own strange and silent approval,
emale, priests are usually just as fierce as Ashtoreth hersel. for, if they have the strength to withstand this, then are
They encourage strength and self-reliance. Their chants they not closer to her?
o praise are usually sung to the rantic beat o drums and
wild dancing which oten turns to wild orgies. Everything
her priests do, they do with enthusiasm and passion; they  APISH
 APIS H STYGIAN GODS
rarely look back on past mistakes, and instead choose only

to acknowledge what fate lies before them. I Stygia is remarkable in any way, it is in its memory. It is said
As her legends were originally born o Shemite nomads, that Stygia never orgets, and nowhere is this truer than in the
it is perhaps unsurprising that many o the Horned Lady’s worship o its gods. To understand this is to look beore Set
stories are kept through song and story — an oral tradition took ascendancy in the pantheon o Stygia. Beore Lemuria
instead o a written one. Ashtoreth would likely have it no granted its pantheon to the slaves o the elder races; to see
other way.
way. Why spend your lie reading about her, when you when humankind rises rom its knuckles to stand ascendant.
could face the wind and join her in her freedom? For even then, humankind had gods. In this time, humans
While Ashtoreth is usually depicted as the aggressive were ugly and brutish, hal-orged creatures o meat, bone,
warrior-mother among the nomadic tribes of Shem, it is and melancholy. The gods worshipped by humankind in this
not uncommon to find that city temples dedicated to her dimmest recess o history are the dark reflections o human-
worship tend to focus more on her motherly aspect. The kind’s basest appetites made holy by the virtue o their power.
lions are given more o a protector’s role, with the ocus o Who can say for how long these gods danced under
the goddess being that of a mother. The entranceways to moonless nights? So vile was their turpitude that even the
Ashtoreth’s temples are usually guarded by at least two lion demons o hell were shocked at their baseness. In rites too
statues with gaping jaws and sharpened teeth. tainted with animal lusts to aspire to profanity they were
This change o personality creates strie within the aith. humanity’s gods, and were worshipped heartily!
humanity’s
The more traditional worshippers are known to demand, But as man stood upright, it blasphemed against these
“Why remove the Horned Lady’s power and turn her into holy monsters and their bastard demigods. Humans
 

62 CHAPTER 5

imagined, invented, and summoned new gods more per-  ATTACK


 ATTACKSS
fect in form. As they struck
str uck down their grunting votaries ■ Tearing Paws and Teeth (M): Range C, 8§,
and burnt them from their forests, they recast them in Grappling, Intense, Knockdown, Vicious 1
holy idols, who bore many names in the centuries to come. ■ Thrown Stone (R): Range C, 7§, 1H, Knockdown,
When humanity could, it butchered the gods, easted upon Stun
their corpses and enslaved the loveliest of their children. ■ Horriic Inhuman Visage (T): Range C, 7§ 
mental, Stun
■ Hideous Screech (T): Range M, 6§ mental, Area
Grim and horrific it brooded there,
there, like the shadow cast
by one of the apish gods that squat on the shadowy SPECIAL ABILITIES
altars of dim temples in the dark land of Stygia. ■ Brachiating: Though the ape god is too heavy or
most trees and branches, it can brachiate around
— “The Phoenix on the Sword” temple interiors, seizing upon columns and archi-
tectural detail, usually causing them to crumble or
break as it passes.
As the red mist of savagery cleared from humanity’s ■ Dread Creature 3
sight with the coming o civilization, they orgot these dark
■ Fast Recovery (Resolve and Vigor) 4
days and deluded themselves with myths of holy war and
■ Fear 2
monsters deeated by righteous hand. But Stygia remembers.
■ Fecund: While their partners are liable to be
Under the guidance of Set, those few gods that remained killed and eaten, the apish gods can produce
demigods. These demigods are dim-witted but
were shackled deep beneath the ground to guard the dead powerul. Apish demigods are Nemesis oes with
and give birth to horrors. Their very names were blasted
from existence, forgotten to all but Set’s chosen priests. the Inhuman Brawn 1 and
1 and Inhuman Agility 1 special
1 special
These ew remain clad in shadows, entruste
entrusted
d with the horrid abilities. Most demigods are human in semblance,
rites needed to contain the menace of these fallen gods. but not necessarily so.
Though most o their names are orgotten or have been
■ Feed Upon Fear
willully stricken rom human records, a ew persist. Their
■ Feed Upon Pain: An apish god gains 1 Doom every
names are A’ani, Aanait and Asheb (goddesses), Bebon, time a character within Medium range suers
Djehuti, Hapi, Mesen, and Saa, and in southern Stygia, physical damage.
Ghekre is remembered.
■ Inured to Cold, Disease, Fear
■ Night Vision
Monstrous Creature
Creature
STYGIAN APE󰀭GOD (NEMESIS) ■

■ Patron:  Those ew apish gods not bound within


Stygian tombs can be utilized by sorcerers as
 ATTRIBU
 ATTR IBUTES
TES Patrons. They demand live slaves or ood and
Awareness Intelligence Personality Willpower entertainment and will teach the Form of a Beast  
9 (1) 7 9 (1) 10 (1) spell. Approaching the god saely requires a sac-
riice o no ewer than ten slaves and a Dire (D4)
Agility Brawn Coordination
Animal Handling or Sorcery test.
13 (1) 16 (2) 10 (1) Primal Beast: Gains Inhuman Attribute 1 to
■ 1 to all
attributes except Intelligence and all its senses
FIELDS OF EXPERTISE
count as Keen Senses.
Senses.
Combat 3 Movement 3 ■ Savage Endurance: An ape god only ever suers
Fortitude 3 Senses 3 Wound penalties or the irst Wound it suers. It
Knowledge — Social — gains the Inured to Pain ability
Pain ability ater suering the
irst Wound but still suers a penalty rom this
STRESS AND SOAK irst Wound and any Wound inlicted by prim-
■ Stress: Vigor 21, Resolve 14 itive weapons or ire.
i re. Additionally
Additionally,, the ape god
■ Soak: Armor 3 (Horrible Shaggy Hides, Courage 4 regains 4 Vigor and Resolve every time such a
(Prehistoric God) Wound is inlicted.
 

MINOR GODS AND CULTS 63

DOOM SPENDS and often underground, adding credence to the charges


■ Sorcery: An apish Stygian god can change shape of diabolical practices.
as per the Form of a Beast  spell.
 spell. It can automati- Due to the immense secrecy around the cult, it has devel-
cally assume the orm o its chosen beast without
wi thout oped a considerable web o inormants, spies, messengers,
the need o a test and i it
i t so desires it can spend 1 and others who carry messages across vast distances and
Doom (Repeatable) to achieve a 1 Momentum share clandestine knowledge that might assist the cult
spend. Apish Stygian gods are usually held behind in its survival, as well as its divine purpose, which is its
multiple heavy stone doors and dire incantations opposition to the Stygian serpent-god Set. Many priests
to prevent their escape. within the cult are in fact sorcerers and have infiltrated
■ Acts o Depravity: A Stygian ape-god is capable courts across the dreaming west and in other major cities.
o displays that would turn the stomach o even The most visible sign of the cult’s presence in the civi-
the most debauched Zamoran slaver.
slaver. I a Stygian lized west are the funerary boats, long vessels supposedly
ape-god is given opportunity to prepare such a containing the remains o priests and worshippers on the
scene o depravity, it can spend 2 Doom to add the final pilgrimage to the west, somewhere over the Poitainian
Intense Quality i successul. mountains. These crat, black and adorned with white skulls,
are rowed by giant, silent slaves, and are said to be cursed
and warded with dark magic that will be visited upon any
 ASURA who interfere with their grim voyage.

Where Yajur is the cold reality o death, Asura is that which HADRATHUS, PRIEST OF
sees beyond states to a larger whole. Some say Yajur hersel  ASUR
 AS URA
A (N
(NEM
EMES
ESIS
IS))
parts the veil because that veil is death. The aithul o Asura
High priest o the cult o Asura, Hadrathus must minister
know that death, too, is an illusion. Early texts oten blur the
in secrecy, or his aith is orbidden in his native Aquilonia,
line between Asura and Yajur, even suggesting they were
driven literally underground by the priests o Mitra, who
once an androgynous god, and that they gained genders
have cast Asura as a demon-god and his ollowers as
upon being ripped apart by the Wheel o the World. Other
human sacrificing devil-worshippers. Born in Aquilonia
sects believe they were man and wie, and their separation
and raised as a scholar o not-partic
not-particularly-distinguished
ularly-distinguished
ormed the world rom the primeval chaos o their parting.
noble birth, Hadrathus ventured widely about the dream-
For many Asurans, however,
however, the very notion that the two
ing west beore embarking on a lengthy voyage to the
were ever related is anathema. Asura sees through the illu-
east, to ar-off Vendhya. In search o knowledge, he ound
sion that is the world, and Yajur is merely an aspect o that
instead aith, and joined the cult o Asura, quickly rising
mirage. His priests tend toward openness but are not easily
within its ranks and becoming privy to its innermost
fooled. His temples are open to those willing to likewise
mysteries. As a aith o the east, he learned sorcery at the
open their eyes. He is without wrath, but those who ignore
eet o wizards whose power and knowledge outshone o utshone
his wisdom find the cosmos makes its own doom or them.
In Vendhya, Asura is the chief deity of worship, but anyHis
within theto
return humble west.
his native Aquilonia saw him quickly
he is also worshipped to some degree in many eastern
become a figure o influence within the Asura cult, and in
nations. Asuran priests hold political power in Vendhya
time, Hadrathus became the high priest o the cult. With
in a way largely unknown outside Stygia or Iranistan. To
this role he grew in influence and perception, extending
the western mind, there are a host of gods, and one may
his awareness throughout the empire as one becomes
be readily traded for another. In the east, this is not the
aware o the weight o a garment, and now there is little
case, and the priesthood gains power by using the name
he does not know o what transpires in his homeland.
of Asura to further their ends. Sometimes, this leads to
corrupt priesthoods who create more illusion and gather
When the door closed, Conan saw only one man m an standing
more cobwebs than they ever clear away.
beforee him — a slim figure
befor figure,, masked in a black cloak
Asura’s cults operate as far west as Aquilonia, but they
 with a hood. This the man threw
threw back, disclosing a pale
must do so in secrecy, as the cult was targeted by the ollow-
oval of a face, with calm, delicately chiseled features.
ers o Mitra, and accused o demon — and serpent-worship,
human sacrifice, and the blackest o sorceries. As such, they
— The Hour of the Dragon
practice in great secrecy and do not openly display signs o
their aith. They will not acknowledge their belies to those
Continued on next page…
who are not of the faith, and their temples are concealed
 

64 CHAPTER 5

Continued
Continued from previous page…  ATTACK
 ATTACKSS
■ Hellish Laughter (T): Range C, 5§ mental, Stun
While the Asura cult has been harried and hunted or
generations, under King Namedides this persecution SPECIAL ABILITIES
reached a ever pitch, and the Aquilonian king allowed ■ Inormation Network: Accustomed to a lie
the ollowers o Mitra to exterminate the cult almost spent in secrecy, Hadrathus has spent consider-
entirely, or so they thought. This changed when Conan
entirely, able resources building one o the most remark-
took the throne, and the barbarian king quickly ordered able network o spies and inormants across all
a stop to the persecution o the Asura cult, saying that Aquilonia. When perorming any Society test to
they should be ree to believe what they want. learn inormation that is not publicly known, he
As depicted in The Hour of the Dragon , Hadrathus has receives 1 automatic success as i he had spent a
a debt o gratitude to Conan or his intervention. Thus, Fortune point, in addition to any other successes.
when the Acheronian sorcerer Xaltotun was brought ■ Antiquarian: Hadrathus’ studies have led him
back to lie by a conspiracy against Conan, Hadrathus to a deep understanding o magic artiacts and
went to incredible lengths on Conan’s behal, allying with their use. He may perorm a Challenging (D2)
the witch Zelata to provide sorcerous aid and counsel, as Knowledge test to recall inormation about
well as smuggling the Cimmerian out o Aquilonia under item’ss storied history and its m
item’ magical
agical properties.
the eyes o his pursuers. Additionally,, he receives an additional point
Additionally
I encountered, Hadrathus’ priorities are primarily to o Momentum whenever using such items, i
serve his aith and his cult, and secondly
s econdly to the kingdom applicable.
o Aquilonia itsel, his homeland, and he will assist any
who share those motivations. He will not allow himsel DOOM SPENDS
to be put at disadvantage and will use his allies and ■ Sorcerer-Priest:  A master o eastern sorcery,
resources to ensure his and his ollowers’ saety.
saety. I any Hadrathus is an incredibly powerul sorcerer, able
player character seems worthwhile as an apprentice or to pit his magic against any mortal or better
better.. Spells
potentially a worshipper, he will take it upon himsel to he tends to use are Favor o the Gods, Fury o the
mentor them, and can even serve as a sorcerous patron. Elements, and Venom on the Wind, though he
knows others. When casting a spell, he may spend
 ATTRIBU
 ATTR IBUTES
TES Doom equal to the Diiculty o the spell, rather
Awareness Intelligence Personality Willpower than attempting a skill test.
12 12 11 14 ■ Counter Magic: Especially gited with the use
Agility Brawn Coordination o counter magic (page 172, Conan  corebook),
 corebook),
Hadrathus can spend 1 Doom to cast counter
8 7 8
magic on any spell he desires.

FIELDS OF EXPERTISE ■
Unseen Legions: When in any Asura cult temple,
Hadrathus can spend 3 Doom to summon a
Combat  — Movement 1
Mob o ive cultist ollowers (equivalent to
Fortitude 1 Senses 2 cultists, Conan  corebook,
 corebook, page 313). They arrive
Knowledge 4 Social 3 in the ollowing round, armed with swords
(Reach 2, 4§, 1H, Parrying) and clad in black
STRESS AND SOAK hooded cloaks. He can repeat this Doom spend as
■ Stress: Vigor 8, Resolve 15 oten as desired, once per round, and the ollowers
 ollowers
■ Soak: Armor —, Courage 1 will remain until dismissed.
 

MINOR GODS AND CULTS 65

THE BLACK GOD CROM


Some sorcery draws its potency from the Outer Dark, The chief of the Cimmerian pantheon of deities, Crom is
claiming power from beyond the cosmos and seeking, the lord of the dead and patron of battle. He and his dark
desperately, to control it. But some sorcery comes from kin of war-gods and worse dwell atop a great mountain
elsewhere. It comes from the caress and the attention of in a dreary,
dreary, desolate realm of ice and eternal fog. He is a
spirits and, for some learned in the traditional arts of the harsh and unorgiving deity, well in character with his dour
the Black Kingdoms, it comes from the orichalka. These followers, who know little joy but that of the battlefield.
are ragments o the dead, souls o ancestors — some seem Crom and the Cimmerian aterlie are also discussed in
to have persoanlities, representing some true essence of Conan the Barbarian, pages 66–71.
humanity — but from what whole have these fragments
been dislodged? Only those true elders o the many tribes THE GREY GOD PASSES
and civilisations which summon the Orichalka to aid them
know the answer: the Black God. Crom is unique among gods in that he is barely worshipped
The Black God’s
God’s power extends from the centre of the — dreaded rather than celebrated. Only the Cimmerians
depths o creation itsel. The Black God is older even than pay him heed, and no Cimmerian prays to him, preerring
that most deities and he will outlast them all. The Black instead to delay their encounter with their patron deity
God waits, his idols strewn about the world, his followers as long as possible. Unlike the war-gods o Nordheim and
constantly guessing the whims and wishes of their deity elsewhere, Crom’s presence is a bleak one, and he does not
who lurks, unknowable behind everything. But what they invite worship or even sacrifice, though some Cimmerians
do not know is that the Black God does not care what his still offer him small tokens of respect.
ollowers do in his name and in tribute to him. It is not, as There are no estivals to Crom, no blessings, no temples,
some of the sorcerers who draw upon the orichalka for fanes, or sacred places. He is nowhere and yet he is every-
their power have thought, that the Black God is indifferent where, present wherever men are slain and battles are ought.
to human kind. It is that he is indifferent to what human
beings do in worship of him: all human suffering, pain,
anger, excitement, madness, euphoria, all of this is food
to the Black God. He does not care whose blood is spilled
so long as blood spills; he does not care whether his most
devoted priest drives his ollowers into a renzy or whether
the priest is murdered in his sleep; all human experience
feeds the Black God and his eternal vigilance.
What the Black God might truly be cannot be divined,
indeed whether he truly is anything beyond simply being

present cannot be guessed. When those who draw upon


the orichalka find themselves, even for a moment, in the
presence of the Black God, they are aware of one thing:
an absence. It is not, they explain, the absence of death
or consciousness or belief or even love. It is the absence
o meaning — the ultimate irrational
irrationality
ity o lie, the utility
of all striving and violence — all condensed into a single
monstrous form.
The Black God is that restless heart of darkness which
lurks behind humankind’s
humankind’s frantic attempts to divine a
purpose or his existence, that lurks o course, at the centre
of the place where humanity first emerged, mewling and
sweltering in the heart o the illimitable jungle which once
covered all the land. The Black God drinks in humanity’s
folly, drinks in whatever is offered and will always do so,
for the Black God exists because of humankind, as surely
as humans exist because of the Black God.
 

66 CHAPTER 5

CROM, DOOM, AND COMP LICA


LICATIONS
TIONS
Cimmerians take Crom’s grim promise as seriously as as dramatic as they are severe: an enemy gaining
they do all other things, and they are all too quick to a signiicant advantage, the Cimmerian break-
categorize misortune as a sign o Crom’s disavor.
disavor. In times ing a weapon or suering a dramatic setback,
when a Cimmerian is acting with cowardice, without or the triggering o some major environmental
valor, or even oolishly in battle, the gamemaster may eect that causes the Cimmerian consi derable
wish to incur the wrath o Crom in the orm o a ree hardship. This can be characterized as 3 points
point o Doom added to the Doom pool whenever the o Momentum to be added to actions/attacks
character rolls a Complication. This Doom is to be spent directed against the Cimmerian or that round.
immediately against the Cimmerian as per the rules on
When invoking any o these Doom spends, the gam-
page 271 o the CONAN corebook, in addition to the effects
emaster may attempt to characterize the effect to make
of any Complicat ion .
Complication 
it apparent that this is Crom’s disavor at work, such as
Multiple Complications rolled will yield multiple
the appearance o og, darkness, an ominous rumbling
points o Doom, all to be used immediately on the same
or cold wind, or even the sudden appearance o gal-
Doom spend.
lows-birds such as ravens, cawing in mockery. It is or
Possible uses or this Doom spend are as ollows.
the gamemaster to decide whether others, Cimmerians
■ MISFORTUNE 󰁛󰀱 DOOM󰁝󰀺 The Cimmerian loses a or outsiders, can see these maniestations.
portion o armor or some other valuable posses- However,, Crom is as capricious as he is spiteul.
However
sion, is knocked to the ground, or is otherwise Once per session, should the Cimmerian be acting in
distracted, giving a single enemy (or group o accordance with Crom’s grim dictate, the gamemaster
enemies) an additional 1d20 on all attacks or may choose to offer a Cimmerian character an additional
actions directed at the Cimmerian. 2 Momentum to a single attack, above the normal max-
imum o 5d20, at the cost o 3 Doom. This is entirely at
■ MURRAIN 󰁛󰀲 DOOM󰁝󰀺 The Cimmerian suers a
Crom’s whim and cannot be called or or asked or by
longer-term setback, one whose eects are not
the character. I the character does not use this boon
immediately obvious. This is represented by 2
in combat — the greatest o gifs — Crom will likely
points o “personal Doom” reserved solely or
take umbrage and will bring woe upon the one who
the Cimmerian, to be used at the gamemaster’s
ignored him.
discretion as i they were Momentum.
I any Cimmerian has the effrontery to pray to Crom
■ CURSE 󰁛󰀳󰀫 DOOM󰁝󰀺 In the unortunate instance or aid, the gamemaster may increase
increase the Difficulty o
o a Cimmerian earning three or more Doom rom all actions the Cimmerian takes or one scene by one
Complications while ailing to exhibit suicient step, indicating to the Cimmerian that Crom has been
courage, Crom becomes angry at them, his bale- angered by such olly.
ul eye ixed on the c haracter
haracter.. Eects should be

There are no artiacts associated with his worship, and the as Mitra, Bel, Ishtar, or even Bori than they will pray alle-
ew graven images o the god are dim and indistinct, more giance to Crom and seek to act in his name. Despite this,
figurative than representative. Cimmerians will swear by he looms large in the hearts of his people, for his stern
Crom with epithets such as “Crom”, “Crom’s devils”, “By and savage presence goads them to reckless courage and
Crom!”, and “Crom willing”, but other than invoking him fearlessness in action.
in this way, superstitious Cimmerians seek to avoid Crom’s
notice, as they would a bear encountered in the woods. THOU
 A T HOUSAN
SANDD DOO
D OOMS
MS
Unlike southern gods, such as Mitra or Ishtar who are
called to in prayer and represented on Earth with rich Cimmerians say that their god Crom does not watch them,
temples and statuary and a written body of work associ- caring little for their actions, and claim that they do not
ated with their teachings and divine presence, Crom has wish for his attention. Despite this, they fear that Crom
no priests, no scripture, and no missionaries who spread is ever-vigilant, spying for signs of weakness and coward-
his word to nonbelievers. It is a hundred times more likely ice, and sending dooms to trouble those he finds lacking.
that a Cimmerian will embrace the worship of a god such Their god will harry and bedevil them with an arsenal of
 

MINOR GODS AND CULTS 67

misortunes: ill-luck, maladies, murrains, curses, weakness, paradise or heaven, no reward upon death. Presented with
poor weather during a battle, or even strengthening and such an inevitable ate, the Cimmerian tendency is towards
gladdening foes. brooding and moodiness, introspection rather than gaiety.
Within his fastness atop his great mountain in this
THE BLESSING OF CROM cheerless realm, Crom holds court, he and others o his dark
race watching over the Earth, spying upon Cimmerians or
The reverse of Crom’
Crom’ss gloomy stewardship is also true: all signs o cowardice or weakness. The rest o the Cimmerian
Cimmerians believe that, upon the birth of a child, their pantheon is equally savage, an assemblage o lesser deities,
god of ill-fortune and slaughter breathes into newborn traditionally twelve
twelve in number, though legends vary as to
Cimmerians the greatest o gits, the power to slay. He ully the exact count. Chie among these are the battle-maidens
expects this birthright to be used, repaid each time steel o the Morrighu, Badb, Nemain, and Macha. Others in his
bites into flesh. This is the greatest power, stronger even uncivil court are a host o other horrible beings, an unseelie
than steel: the power to take lives, to send others into the assembly of night fiends, goblins, dwarfs, and a thousand
afterworld in one’s stead. The only reward a warrior can darksome devils, all served by the ghosts of those lucky
hope for, however, is the chance to once again wager life enough to be spared the eternity of aimless wandering
for life, and to conquer, each time giving Crom his due in the foggy wasteland outside. None of them like Crom
and allowing one more day to walk the Earth, away from overmuch, and some barely acknowledge him as their chie,
his dismal realm. though all fear him as do the Cimmerian people.

THE FACE OF CROM HANUMAN


Though carvings o Crom are rare and shunned, some still
exist, made in times of old when his worship was more The ape-god, Hanuman the Accursed, has long been for-
active. In times gone by, the Cimmerians made offerings to saken by those weak, decadent Hyborian nations who have
Crom, attempting to placate him with sacrifices o massive invested their aith in deities like Mitra or Asura. Even the
Cimmerian bulls. But the most welcome offering was a pyre barbarians of Cimmeria, Vanaheim, and beyond have no
o the captured and the dead. Images depict Crom as a great love or Hanuman, though their gods are just as cruel and
warrior with a thick beard and a stern glare, usually seated,  just as savage
savage as the brooding Lord of Apes.
a great sword across the arms o his throne. Some ancient Hanuman, and those ew who have dedicated themselves
carvings o Crom show him stooped, as i hunched over in to him as members o his priesthood, have no alse promises
spite or the world, and in old tales he is sometimes called to offer those timid pilgrims who urtively enter the scant
the “bloody bent one”. dozen remaining temples o the ape-god. Hanuman offers
neither salvation through love nor salvation through arms.
The god and his ew still-loyal priests offer only memories
“There is no hope here or hereafter in the cult of as rewards to those who leave their meager offerings beore

my people,” answered Conan. “In this world men the vast granite ape which lurks at the center o the solemn,
 struggle and suffer
suffer vainly
vainly, finding pleasure
pleasure only looming edifices.
in the bright madness of battle; dying, their souls All who remember to make such offerings, irregular as
enter a gray misty realm of clouds and icy winds, they may be, come hurrying back out into the daylight. For
 to wander cheerlessly throughout
throughout eternity
eternity.” 
.”  it is true, no man or woman still in possession of all their
faculties will enter the temple of Hanuman the Accursed
— “Queen of the Black Coast” once the sun has set. No matter how dreadful the rumors
o what lurks within the temple limits might be, the truth
is perhaps fouler still.
Within the temples of Hanuman the Accursed lies the
THE REALM OF ICE AND FOG true legacy o mankind. The truth o man’s descent and the
reality of their condition. In the older places of the world
Cimmerians believe that the aterlie Crom presides over is a
there lurk creatures of uncommon strength and savagery,
place o awul, unending misery
misery,, a rocky aand
nd desolate realm
grey apes whose demonic visages hide more than bestial
of ice and fog, where eternity is spent wandering without
intelligence and whose clawed hands, imbued with terrible
purpose
hell. Thisor companionship,
place, a particularly
a far more bleak bleak version
and unforgiving type of strength though they be, are also swit, clever, and dexterous.
Nabonidus, the Red Priest, had in his service and bound
of Cimmeria itself, has no counterpart in the afterlife, no
to him through strange magic, a creature called Thak, whose
 

68 CHAPTER 5

incredible strength and savagery masked a perceptiveness


which was disconcertingly human. The great secret can IBIS
of course be guessed: man is the descendent of the apes,
grown upright and thereby believing itsel greater than the His worship originating in Stygia, Ibis is a god o knowledge
rest of those creatures who rut and die without language and enlightenment, o unearthing truth behind mysteries,
and without thought. and the sharing of new ideas and established wisdom.
Stygians once venerated Ibis as the patron of all forms
of lore, from mathematics, astronomy, writing, sciences,
The great bronze doors stood wide open as they and religion, to civil issues such as judgment and laws. He
had stood for centuries
centuries.. But no worshippers divined and laid down the paths by which the stars and
burnt incense within. In the day men and the sun and moon would move through the heavens, and
 women might come timidly into the shrine in his role as a force of equilibrium, Ibis was the mediator
and place offerings to the ape-god on the black between good and evil.
altar. At night the people shunned the temple of In times long ago, temples to Ibis contained libraries
Hanuman as hares shun the lair of the serpent. and lyceums, academies and forums where intellectual
and social issues were discussed
discu ssed openly
openly,, ideas explored,
— “The Man-Eaters of Zamboula” theories expounded, and philosophies allowed to bloom
and to flower. Aspects of his worship include his role as a
 judge of the dead, mediator
mediator for the souls on their
their passage
Priests of Hanuman the Accursed learn this secret in into the aterlie, and impartial examiner o the deeds and
their training and, once they have come to accept it as act, actions that made up the departed’s lie. He is the scribe o
can progress to deeper levels o initiation. Many ail at this the gods, his word vouchsafed as truth, and in times past
step, unable to accept their ancestry or simply unwilling in Stygia he was a god o judges, invoked during trials and
to. Those who nod in agreement, finding that this lesson civil matters to ensure honesty in all proceedings.
accords with some suspicion they have always held within Ibis was primary among a pantheon o eight associated
them, can learn the Accursed Truths which, in legend, deities. Centuries o political change and cultural strie in
Hanuman — first and greatest of the apes — taught to Stygia have caused the others to be orgotten, their temples
his offspring that had learned to think, as a malicious jest. defaced and destroyed, their worship set aside. Statues of
The first of these Accursed Truths is that mankind’s Ibis, as well as those o his brother — and sister-gods, wer
weree
existence is a mistake, a fluke, and that human lie means demolished, left to be buried beneath the ever-shifting
nothing. The second Accursed Truth is that man is barely a sands, and in Stygia all but the traces o Ibis worship have
step rom regressing into his primal state, giving in to those been stamped out forever.
baser urges or murder and gluttony and lust. A simple push In other lands, however, where Ibis’ ollowers fled… in
is all that is needed to make any man or woman embrace these foreign places his cult
c ult took root.
the murderous, apish aspects of their nature and become

bestial once again. Rise of the Old Serpent


This deep, abiding fear leads men and women to leave Ibis’ all rom the Stygian pantheon is due to the rise o his
offerings to the ape-god still, and it is for this reason that long-hated rival, the Old Serpent Set, now the patron and
the priests o Hanuman order the continued sacrifice o any supreme god o Stygia. Once, many gods were worshipped
who pass too close to the temple once the night has allen. in Stygia, but Set’s ascendancy was as murderous as it was
These sacrifices are always performed with bare hands, sweeping, with his devoted noble-priests tearing down the
mimicking the brutal strength of the ape-god and those statues of other gods, striking their likenesses from walls,
remnants of his chosen grey apes still roaming the earth. burning their holy places, and executing their priests.
These sacrifices are made to honor the memory o man’s Despite his opposition to Set, Ibis is neither good nor
true ancestry and to slake the appetites o the ollowers o evil, a mediating orce rather than a revolutionary one. He
Hanuman the Accursed who, in knowing the true purpose- is an enemy o Set because Set is an enemy o humankind,
lessness o mankind, indulge their whims to the utmost. No an embodiment o that which is secret and occulted. Set’ Set’ss
debauchery is too much, no sorcery too black, no iniquity followers are devoted to hidden knowledge while Ibis’
too low for those who have seen the true message of the worship involves
involves the revelation of truth to inspire and
ape-god Hanuman. to educate. Unbeknownst to most of humankind in the
Hyborian Age, Set was the progenitor and patron of the
Serpent Folk. This abominable race o humanoid serpents
sought to dominate the world secretly
secretly,, using illusion and
 

MINOR GODS AND CULTS 69

KALANTHES OF HANUMAR , PRIEST OF IBIS


It is well-known that the priesthood and cult
c ult o Set have affords him the opportunity to meet with and aid others
no greater oe than Kalanthes o Hanumar, a Nemedian who share his contempt.
priest o Ibis, once worshipped in Stygia and now ousted.
Born in the southern reaches o Nemedia, Kalanthes  ATTRIBU
 ATTR IBUTES
TES
 joined the cult o Ibis when he was but a lad, serving Awareness Intelligence Personality Willpower
as a novice in the cult’s temple in Hanumar. From that 11 11 12 12
humble beginning, he grew in knowledge and devotion
Agility Brawn Coordination
to his scholar-god patron o the sciences and civilization,
and Kalanthes excelled in all the avenues o aith. In 7 8 8
time, he became a priest, and then eventually a leader
FIELDS OF EXPERTISE
amongst their ranks; a dynamic and wise shepherd to
guide Ibis’ ollowing through the challenges they aced. Combat — Movement 1
Fortitude 1 Senses 2
“Ancient gods and queer mummies have come up the Knowledge 4 Social 3
caravan roads
roads before, but who loves the priest of Ibis so
 well in Stygia, where they still worship the arch-demon
arch-demon STRESS AND SOAK
Set who coils among the tombs in the darkness?
d arkness? The ■ Stress: Vigor 9, Resolve 13
 god Ibis has fought Set since the first
first dawn of the earth,
earth, ■ Soak: Armor —, Courage 2

and Kalanthes has fought Set’s priests all his life.” 


 ATTACKS
— “The God in the Bowl” ■ Sta (M): Reach 2 or 3, 4§, 2H, Knockdown
■ Distinguished Foe (T): Kalanthes can sway oes
Unlike the other priests o his order, however, with, and demand respect through, orce o per-
Kalanthes was not content to simply praise Ibis and pros- sonality and the intensity o his opposition to Set.
elytize to the aithul in Nemedia, so ar rom the lands This ability is otherwise identical to the Sorcerous
where Ibis had once held
he ld sway.
sway. Kalanthes saw that his god display. Range Close, 4§ mental, Area,
Might display.
could only be served by direct opposition to the one that Intense.
had ousted him, his oe Set, the Great Serpent, enemy to
all civilized olk throughout the Hyborian Age and in the SPECIAL ABILITIES
time immemorial beore that. And thus, Kalanthes has ■ Sworn Enmity to Set: Kalanthes has a great many
ought Set himsel in Nemedia and down southward, to Ta
Talents
lents speciic to his breadth o experience and
Ophir,, Koth, across Shem, and into Stygia itsel. He has
Ophir his crusade against Set. The combination o these
proved a galvanizing orce, giving counsel and wisdom can be summarized so that when acting directly

to those who have suffered at the hands o Set’s priests, against Set or one o Set’s minions, Kalanthes
and or this he has earned their undying enmity. gains one additional d20 or any skill check and
For decades Kalanthes ought Set, smuggled into gains 1§ additional Momentum i the roll is suc-
Stygia itsel to oster revolution among the downtrodden cessul. He may use this ability once per scene.
Stygian peasants and slaves, but the serpent priests held ■ Opposing the Serpent: Though no sorcerer,
their land as tightly as i a constrictor coiled about its Kalanthes can utilize prayer
prayer,, ritual, and arcane
prey. He has been at cross-purposes with Set’s greatest knowledge enabling him to pit his Knowledge
advocate, the Stygian sorcerer Thoth-amon, who has Area o Expertise against any sorcery directed at
long conspired to do away with this rival. Now, in his him, as per the rules on counter magic.
advanced age, Kalanthes is resigned to battling Set
rom aar,
aar, but the distance has not diminished the ser- DOOM SPENDS
pent cult’s hatred o him by one iota. From the temple ■ Blessing o Ibis: Once per scene, Kalanthes
o Ibis in Belverus, Kalanthes still works ceaselessly to may spend a single point o Doom as i it were a
rid Stygia and her people o Set’s accursed dominion, a Fortune point.
crusade that puts his lie in ever-present danger,
danger, and yet
 

70 CHAPTER 5

conspiracy: things toward which Ibis is antithetical. Thus, also o that brilliant metal and intense blue mineral. In Ibis’
the human worshippers o Set ollowed suit, and turned on right hand is a long ebony staff with a slight crook at the
the god and cult that opposed their very nature: Ibis and top, and in his left is held a branched and looped crosier,
his worshippers. As Set’s enemy throughout the eons, Ibis symbolizing his mastery of lore.
was the first among the gods to all, his worship eliminated
almost entirely within Stygia’s borders, now ound only in THAT WHICH IS SACRED
the outskirts or forgotten places.
As Ibis’ cult is much smaller now, and less powerful, it Animals sacred to Ibis are dogs and baboons, both or their
is much less a thorn in the side o the Set cult than once it role as creatures o the night, and some aspects o Ibis depict
was. Mitra, the “new” god o the great civilized kingdoms o him as a baboon-aced human or even as a noble hound. He
Aquilonia,, Nemedia, and elsewhere, is also a oe o Set, and it
Aquilonia is of course a patron of academics, and the stylus and the
is that god and cult the Set-worshippers are concerned with. wax sheet, as well as the papyrus and writing feather, are
symbolic items in his worship services. Representations
Representations o
Ibis are also featured in libraries and archives, as well as
“The mark of Thoth-amon, the Stygian sorcerer
sorcerer, troves of knowledge. Whether as a statue set into a small
Kalanthes’ deadly foe! He found it in some grisly niche over a door, or rom a tile upon the wall, Ibis oversees
cavern below the haunted pyramids! The gods of and blesses all places
pl aces where knowledge might be exchanged,
old times did not die,
d ie, as men died — they fell into where teaching and learning are fostered and flourish.
long sleeps and their worshippers locked them in in
 sarcophagi so that no alien hand
hand might break their
 slumbers. Thoth-amon sent death to to Kalanthes —”  JHEBBAL SAG
— “The God in the Bowl”  Jhebbal Sag is an aancient
ncient god, perhaps
perhaps one o the o
oldest.
ldest. H
Hee
dates to a time when beasts and men spoke one language
and thought of each other as brothers. Jhebbal Sag’s true
The Emigrant Cult orm is unknown. It is likely that man and beasts each see
In the time since its ousting in Stygia, Ibis’ cult, led by their own orm in him, and it may be that is how he appears
scholar-priests and philosophers, has spread north to the to them, adjusting his form to suit his follower. Jhebbal
neighboring kingdoms of Shem and Koth, to Ophir and Sag is a god of nature. A nature that is both red in tooth
Argos and to Khauran and Khoraja. Most of all in Zamora, and claw and that has a primal, protean spark of life and
where all gods are worshipped openly, their word is allowed intellect. He is from an earlier age when the possibilities
to spread without fear of reprisal. In Nemedia resides the of the world were still being formed.
esteemed Kalanthes of Hanumar (see page 69 69),), a well-re-  Jhebbal Sag
Sag is remem
remembered
bered by the people and beasts o
garded priest of Ibis, his life dedicated to battling Set and the wild places, most notably the Pictish Wilderness. He is
his minions by thought and by deed. revered and feared by primitive people still living close to

To the south, Ibis’ cult flourished along the Kushite nature. He is the antithesis of civilization, the antithesis
coastline, extending all the way down to the Zarkheba of man living as other than a beast. Some of the civilized
River, where the river bird that bears his name dwells. He races have myths that tell of a god or hero that defeated a
is known by a variety o names there, usually some variant maniestation o Jhebbal Sag, demonstrating the prowess
of the name for the bird itself. and dominance of civilization over the wild.
Not all beasts remember Jhebbal Sag. Those that do
Representations of Ibis are able to speak with the human shaman that reveres the
Though statures o Ibis are ew and ar between, his likeness god. Such beasts are open to being influenced and com-
remains in hidden shrines within Stygia and elsewhere, manded by the shaman. Human and beast call each other
along with the spread o his cult. Painted onto aience pottery kin, because they see little difference between themselves.
or on ceramic walls, usually in profile, Ibis is represented The beasts that respond to a call from a shaman are only
as a slender but broad-shouldered, dusky-skinned man. those that remember Jhebbal Sag. They respond to the
Upon his shoulders is the thin neck and long-billed head commands of a shaman, not because they are forced, but
of a white ibis, the river bird, a black head-cloth draped because they choose to. Beasts from prior ages that can
across the back of his head and neck. He wears a white still be ound in the wild places are some o the ones most
kilt bound at the waist with a belt set with precious stones, likely to remember Jhebbal Sag, particularly
particularly in the Pictish
and he wears jewelry of white gold, pearl, ivory
ivory,, and lapis Wilderness. The shamans o Jhebbal Sag sometimes work
lazuli, and about his neck is a gorgerin (or wesekh) collar, with beasts that do not remember him. In such instances,
 

MINOR GODS AND CULTS 71

NEW SORCERY 
The ollowing spells can be learned by the worshippers Curse of the Black Skull
o Jhebbal Sag. Each has a requirement o the caster
DIFFICULTY󰀺 Daunting (D3)
having selected Jhebbal Sag as a Patron.
COST TO LEARN/CAST󰀺 0 to learn, 2 Resolve and 1
Fortune point to cast
Black Death of the Swamplands
A shaman sends a orest devil (CONAN corebook, page
DIFFICULTY󰀺 Average (D1) or higher
348) to slay an enemy by painting a skull black, hurling
DURATION󰀺 3 rounds
it into the fire on an altar to Jullah, one o Jhebbal Sag’s
RANGE󰀺 Long, affecting all within one selected zone
children, and whispering the name o the victim to the
COST TO LEARN/CAST󰀺 0 to learn, 1 Resolve to cast
black ghosts that haunt the dark land. The orest devil
A shaman calls upon the miasmas o the swamps, draw- will go anywhere within the Pictish Wilderness and hunt
ing orth a choking mist that causes its victims to cough the victim until one o them is dead.
violently as their lips and tongues turn black. The spell
is cast as a struggle between Sorcery and the first tar- Dance of the Changing Serpent
geted victim’s Resistance. I the shaman succeeds, the
DIFFICULTY󰀺 Average (D1)
victim suffers 3[CD] physical damage plus Stun or each
DURATION󰀺 1 scene
round that they remain in the mist. The mist spreads to
COST TO LEARN/CAST󰀺 0 to learn, 1 Resolve to cast
envelop the zone, requiring a new Resistance struggle
or everyone caught in the mist. I the shaman succeeds, A shaman binds a victim to an altar and then calls orth
the victim suffers 3§ physical damage plus Stun or each a great serpent using the Commune with the Wild  spell
 spell
round that they remain in the mist. I a character chokes (page 175–177,
175–177, CONAN corebook). As the serpent wraps
to death in the mist, the death is so disturbing that all its coils around the victim, the shaman casts Dance of
within Long Range who can see the death automatically the Changing Serpent . Afer the spell is cast, the shaman
suffer 2§ mental damage, +1§ per additional victim, engages in a struggle matching their Sorcery against the
up to a maximum o 6 § maximum. Courage Soak will victim’s Discipline. When the shaman has accumulated
reduce this. Momentum more than th an the victim’s Willpower,
Willpower, the spell
is complete, and the souls o the victim and serpent are
exchanged so that the serpent is in the man’s body and
the victim in the serpent’s.
The serpent in the human body will attempt to slither
along the ground like a serpent. The human in the ser-
pent’s body may attempt to stand or move their arms
as usual only to find that they are in a body without any
arms or legs.
This horrific sight is used by the Pict shaman to both
embolden their allies and to drive insane the mortal
the spell is cast upon. These shattered souls are then
released to their allies, as a sign o the horrors that will
beall any who oppose the Picts.

BLACK DEATH OF THE SWAMPLANDS MOMENTUM SPENDS


Type Momentum Cost Effect
Add an additional round to the duration o the spell or each
Lingering Miasma X
Momentum spent.
Spread o the Shroud 2X Add an additional zone or every 2 Momentum spent.
Add the Vicious quality, inflicting X additional damage or
 or each
Flow Within X
effect rolled.
 

72 CHAPTER 5

THE CULT OF JHEBBAL SAG


“I saw it carved in the rock of a cave
The core beliefs of the followers of Jhebbal Sag are in the
no human had visited for
power o nature and in the kinship o men and beasts. They
see nature as raw and primal where the strongest rule.
a million years,” muttered Conan. “In the uninhabited
This is reflected in the reverence for Jhebbal Sag among
mountains beyond the Sea of Vilayet, half a world
great predatory beasts such as leopards, panthers, giant
away from this spot. Later I saw a black witch- serpents, saber-toothed tigers, and the like. The shamans
finder of Kush scratch
scratch it in the sand of a nameless
and witch doctors who revere the god use that primal power
river. He told me part of its meaning — it’s sacred to
and kinship with beasts to dominate other men and exact
 Jhebbal Sag and the creature
creaturess which worship him.” 
revenge upon their enemies. One of the mysteries known
to his priests is the language of beasts, allowing them to
— “Beyond the Black River”
speak with beasts that remember Jhebbal Sag.
The most important and valuable mystery in the cult o
 Jhebbal Sag is the knowle
knowledge
dge o the sign. Wh
When en marke
marked d on
the beasts must be handled as any other brutes. Shamans a wall, the ground, or some other surace, it can deter a crea-
have been known to keep apes chained by the altars of ture rom pursuing a trail or otherwise passing by the sign.
 Jhebbal Sag’s son Jullah and to keep ravens caged in the The cult worship of Jhebbal Sag is decentralized and
temples o his son Jhil. Jullah, Jhil, and the Brothers o the largely built around individual shaman and tribal prac-
Night are described in detail on page 73.73. tices. The shamans themselves, though, live in a much
 Jhebbal Sag rewards his followers and his children by larger network o men and beasts. A shaman knows all the
allowing them to utilize the primal bond between his world beasts in their tribal area that remember Jhebbal Sag. The
and that of humanity
humanity.. His shamans are noted for their shamans also appear to know each other and, like other
ability to summon and command beasts and call upon the apex predators, respect the territory o others. In a region
destructive forces of nature. where worship o Jhebbal Sag is prevalent,
prevalent, there may be an
elder, more powerul shaman that the other shamans look
to or guidance and to resolve disputes, such as the wizard
 

MINOR GODS AND CULTS 73

of the Ghost Swamp in the Pictish Wilderness (described ■  Jullah sometimes spelled Gullah, is a god of con-
in Conan the Scout). tradictions. As a gorilla god, he embodies brutal
The greatest concentration o worship o Jhebbal Sag is strength, savagery, and frenzy. As a moon god, he
in the Pictish Wilderness. There, numerous shamans and represents changes in the natural world, particularly
beasts revere him. There is also rumored to be a sacred grove madness. The moon of Jullah seems to be a separate
somewhere deep in the wilds, possibly in the Ghost Swamp. part of the netherworld from the Brothers’ long hut.
The groves sacred to the god are unspoiled places distin- ■  Juok is a hunter, said to be the wisest and most prag-
guished by especially ancient trees, with a simple rock altar
matic of Jhebbal Sag’s children. He disdains the weak
near their centers. Beasts that remember Jhebba
Jhebball Sag, and
and culls herds for the strong to thrive. He is proudest
beasts rom prior ages, are more likely to be ound in these
of them all.
groves and in the surrounding lands. The old god is also
revered by witch doctors in Kush, primitive tribes beyond ■  Jhekre, the least of Jhebbal Sag’
Sag’ss offspring, is also the
the Black Kingdoms, swamis in the jungles of Vendhya, most capricious. He went to Jhebbal Sag and asked
medicine men in the arboreal orest beyond Hyrkania, and for the form of a raven but was told it belonged to Jhil.
lamas in the lost mountains o Khitai. Others, particularly When he asked to be shaped as a gorilla, or perhaps
civilized peoples, see the ollowers o Jhebbal Sag as brutal, a leopard, he was told that his older brothers had
primitive savages. claimed those semblances. Unable to decide, he is
The altars to this god are usually simple piles of stone said to change shape, wearing all animal guises save
stained black with the blood o sacrifices. These altars can for the shape of humankind, the worst of the beasts.
be found in clearings throughout the Pictish Wilderness.
The long hut o the Brothers is a place or
 or dark celebra-
Shamans may also erect such altars in the villages where
they live. Trees and other spaces around these altars are tions and rites, a place where the our Brothers sit in judg-
ment, and a place where shamans visit via spirit journeys
oten decorated with the heads o the victims that have been
to learn secret mysteries. The loon is their messenger and
sacrificed to Jhebbal Sag. Worshippers gather around the
is held to be a sacred beast to them and all the worshippers
altars rom time to time to make a sacrifice in support o a
o Jhebbal Sag. Shamans use the call o the loon to signal to
raid or to see a shaman enact vengeance against an enemy.
other brothers of Jhebbal Sag or as part of their sorceries,
The primary ritual in the worship of Jhebbal Sag is the
such as when drawing someone out of a camp or home.
blood sacrifice on a stone altar. In some instances, a sacrifi-
More than one person has been known to stop what they
cial victim may be tied to an altar or to a stake while a beast
were doing to ollow the call o a loon into the orest where
is called orth rom the orest to slay the victim through the
they meet their death.
shaman’s use of Word of Jhebbal Sag (a Momentum spend
These gods are revered by many o the same tribes and
from the Commune with the Wild spell, Conan corebook,
shamans that worship Jhebbal Sag, and are also worshipped
page 176). The shamans of Jhebbal Sag also use a variety
separately. Jhil is favored by Ghanatas and by the inhabi-
o other tricks to assert their power
power,, including the Displays
tants of Tombalku. Jullah is worshipped by the people of
Steely Glare, Sorcerous Might, Dead Man’s Stare, and A Mighty
Kush, and also held as sacred by the Picts, who chain apes
Name (Conan corebook, page 125); a variety o powders and to altars in his name. The people of the savannahs and
smokes (Conan corebook, page 164); and the Enslave spell
eastern jungles worship (and ear) Juok, but none worship
(Conan corebook, page 177).
 Jhekre for it is ill-luck to say his name aloud. Th
Those
ose who
know of him make signs against his notice.
THE FOUR BROTHERS
OF THE NIGHT
The Four Brothers o the Night are the sons o Jhebbal Sag, “Once all living things worshipped him.
dark gods that reside in the long hut beyond the Mountain That was long ago, when beasts and men
of the Dead. They are Jhil, the raven god; Jullah, the goril-  spoke one language.
language. Men
Men have forgotten
forgotten
la-god who dwells on the moon; Juok, the leopard god; and him; even the beasts forget.
forget. Only a few
 Jhekre, who wears many shapes but for o one.
ne. remember. The men who remember Jhebbal
Sag and the beasts who remember are
■  Jhil is a harbinger of fate, particularly fate in battle.
brothers and speak the same tongue.” 
At times, he can spread fear and confusion among

soldiers, changing the tide of battle. He is a huge — “Beyond the Black River”
black raven.
 

74 CHAPTER 5

CHILD OF JHIL SPECIAL ABILITIES


(TOUGHENED, HORROR) ■ Familiar 1
Nightmarish hybrids o bat, ape, and bird, the Children o ■ Fear 1
 Jhil are the god’s
god’s messengers and uries, ancient harpies ■ Feed Upon Fear
rom the primordial otherworld in which dwell the Four ■ Flight
Brothers o the Night. Lean, sinuous bodies covered ■ Keen Sense (Sight)
with a mix o short dark ur and black leathery skin, ■ Rain o Blood: This Display (see above) may be
the Children o Jhil hunt in small packs o at least three, perormed as a Free Action ater a target has been
never more than a dozen, and their cackling screeches Torn Apart (see below), showering their allies
are terrible enough to make even the most stalwart in Close Range with the victim’s blood, organs,
warrior blanch and shrink rom the sky. Rarely, Jhil has and parts o their sundered corpse. This Display
sent all the Children at once, blotting out the moon and causes 5§ mental damage, with the Area, and
stars with their great wings. Stun Qualities.
These are not the only servants o the Four Brothers to ■ Drag into the Sky: The Children o Jhil work
visit the mortal world but are the most common. Despite
D espite together to pull a oe into the air and apart. When
this, the Children o Jhil are never encountered in this a character has been successully Grappled, they
world unless summoned or sent. can attempt a Struggle pitting their Movement
against the victim’s Athletics or Acrobatics, Other
 ATTRIBU
 ATTR IBUTES
TES Children in close range can orgo their actions to

Awareness Intelligence Personality Willpower add an additional


successul, d20 per
they remain onChild. I the target
the ground. is or
Success
9 6 7 8
Agility Brawn Coordination the Children o Jhil means that they have pulled
the target alot and may spend Doom to make
10 12 10
a Tear Apart special attack (see below). While
perorming this Standard Action they will deend
FIELDS OF EXPERTISE
using the captured character as a shield. I the
Combat 2 Movement 4
Children successully avoid an attack, their living
Fortitude 2 Senses 3 shield will suer 3§ damage with any Qualities
Knowledge — Social — that the attacking character’s weapon possesses.

STRESS AND SOAK DOOM SPENDS


■ Stress: Vigor 12, Resolve 8 ■ Tear Apart: When two or more Children o
■ Soak: Armor 1 (Leathery Skin and Fur), Courage 2  Jhil are holding a character alot and spend 2
Doom, the held character must make an imme-
 ATTACKS diate Resistance vs Movement Struggle. Each
■ Sharp Beak (M): Reach 1, 5§, 1H, Piercing 2 Momentum gained by the Child deals 1 Wound to
■ Tearing Claws (M): Reach 2, X
§, 2H, Grappling, the target, representing the damage caused this
Vicious 1 savage orce applied to their body. I the attack
■ Diabolical Cackle (T): Range C, 2
§ mental, Area kills the target, they may attempt the Rain of Blood 
Blood 
(see above). This spend can be attempted every
round a character is alot (see Drag into the Sky ,
“But a bat has flown over the Mountain of the Dead above).
■ Grandchild o Jhebbal Sag: As grandchildren o
and drawn your image in blood on the white tiger’s hide
 that hangs before
before the long
long hut where sleep the Four
Four  Jhebbal Sag, a Child o Jhil will never be attacked
Brothers of the Night. The great serpents
serpents coil about by any natural animal. They may track any desired
 their feet and the stars burn
burn like fire
fire flies in their hair.” 
hair.”  target with a Senses test at one lower step o
Diiculty. Furthermore, as Horrors, the Children
— “Beyond the Black River” o Jhil may be summoned by particularly daring
sorcerers.
 

MINOR GODS AND CULTS 75

NAKURA, THE would speak to those assembled to worship but this had
always been a trick o his priests — but the deadly, seductive
GREAT SKULL orce o the skull, and the yawning darkness which invests
the skull has never dissipated and has been transerred, in
some sense, to many different men and women in the long
Nakura… the great skull which rears above its followers,
ages since the demise of Atlantis.
bared bone glintingo
at the depredations inthose
torchwho
light,worship
teeth eternally smiling
it. How has this In the Hyborian Age, Nakura’s followers are few and
isolated, concealed within the dense jungles of the South
skull, this single totem, survived through millennia? How
and where they conduct strange experiments with deadly
can anyone say — save that the man whose brain once inhab-
poisons. These poisons are distilled rom roots and berries
ited the ivory dome was reputed to be one o the mightiest
long since forgotten by those civilized races whose cities
and most dangerous sorcerers o any age o the Earth. The
have sprouted in place o the once great towers o Valu
Valusia.
sia.
sorcerer was an Atlantean, the high priest o a sinister cult
With the wit and skill of alchemists, Nakura’s remaining
which turned away from the dualistic faith of those who
cult creates poison which kills, paralyses and eliminates
inhabited the lost continent at the time and who saw the
enemies, but they also create poisons which do far more
universe as a pair of competing forces — life and death.
interesting things: they make a man forget the joy of life
Instead, these apostates, led by Nakura when his skull
and battle, women and song, shriveling his soul with dark
still formed part of a body
body,, became fascinated solely with
thoughts and darker appetites. Nakura, lord o Death, will
the overwhelming power of death. What drove Nakura
survive all the ages of the world, the grinning skull an
into this poisonous obsession is impossible to tell: was
eternal symbol of death’s dominion.
he stricken with a wasting disease which had begun to
mummify him alive? Had so many of his followers been
swallowed
swallow ed by war and famine and the bloody sacrifices of
other Gods that his mind snapped? There are no answers,
 YAJUR
 YAJUR
save what can be inferred from those stories which have
The Black One, the Ten Arms of Death, She of the Seven
survived cataclysm, fire and slaughter.
Tongues… Yajur acquires names like a corpse acquires flies.
Nakura was the high-priest and wizard o those people
Indeed, Yajur is Devi o the Dead, among other things. Her
who lived on Atlantis and named themselves, the Negari.
cults are found throughout the East, but open worship is
When Nakura abandoned the pursuit o lie and dedicated
most common in Kosala and Ghanara.
himself to exploring the ineluctable power of death, the
A dark god, Yajur dances on the corpses of the dead,
Negari followed him unquestioningly, ready to follow the
including her lover — who some say is Asura — whom
master whose wisdom had secured them power and prestige.
she killed after mating. For this reason, she is
i s sometimes
Even the strange, arcane ceremonies which Nakura insisted
associated with the black widow and the spider god of
his people follow caused no perturbation in those who
Yezud,
Yezu d, though she is neither
nei ther of these things.
trusted in the wise and learned Nakura. From then on, at
Ghanaran texts going back seven centuries bear what
every Moon o Skulls, the Negari would sacrifice the young
and beautiful of the neighboring cities and townsteads appears to be eyewitness accounts of Yajur’
Yajur’ss intervention
on the battlefield, sometimes or one side, other times or
to the hungry dark jaws of death. All of this was done at
another. Her priests and faithful ritually sacrifice their
Nakura’s command and according to his instructions and
victims to her, but never by drawing blood. In Kosala, great
the sorcerer reveled in the power which these sacrifices gave
priests called Stranglers wring the life from victims with
him. Until, quite unexpectedly, he died. All the power and
bare hands. In Ghanara, they wrap silken cords around
might he could summon was useless in the ace o that he
their necks or use poison. The body itself is then burned,
had devoted his faith to and Death took him as readily as
for every drop of blood must go to Yajur alone. Should an
it took those Nakura had himself offered to the darkness.
assassin o Yajur spill a victim’s blood, some sects demand
But what Nakura left behind was more than simply
they replace the sacrifice. These zealots go willing to Yajur’s
mortal remains. The Negari plucked Nakura’s skull rom the
many-armed embrace.
grave where they interred his remains and began to dedicate
As a emale deity, Yajur bestows her power upon mortal
their worship to it, venerating it as the incarnation o Death
women. In Ghanara, a matriarchy ormed under the intoxi-
itsel. Where once Nakura had been the high priest o Death,
cating red eyes o the Black One — the largest matriarchy in
now Nakura became Death’s representative. Whatever
the known world. There are ew men, despite their positions
power Nakura had possessed in life had seeped into his o power, who would openly invoke Yajur’s wrath. Better to
bones, or the Skull would glow and pulsate with energy as
err on the side of caution than find oneself visited in the
the sacrificial rites were conducted. On occasion, Nakura
night by one of Yajur’s Stranglers.
 

76 CHAPTER 5

Yajur’s temples are ound within cities as well as in ruins Ymir seeks to make those who would ollow him hard and
crawling with age and vines. Some say she was first a god cold and steely.
of life, but after the Cataclysm became a god of death. For Those who have wandered in the trackless wastes of
others, she is merely the god of change. the north have heard stories o the rost-giant’s daughters
— beautiful, elfin women who lead men from their camps
and rom their companions, luring them into the wilderness

 YMIR
where Ymir’s
Ymir’s other children, lesser frost-giants, can feast
upon their warm, bloody hearts.
The northern lands are a mystery to many of those who It is said that Ymir’s sons and daughters are those
inhabit the Hyborian Age and a terror to those who live unfortunates who have become lost and met the god
close enough to the borders to fear the raids which come himself. Confronted
Confronted by their insignificance in the face
rom Asgard and Vanaheim. Vast tracts o open tundra lie of the wilderness in which they are immured and the
beneath a sky from which snow falls with the same regu- unknowable potency of the frost-giant, their minds are
larity as a warrior swings his sword. Across these untamed, blasted apart and Ymir puts them back together in his
endless snow dunes stalks Ymir, the great frost-giant, the image — cruelly indifferent to those men and women
god of the ice and of the snow itself. And, like the ice of whom they encounter and consumed only by their hunger,
which he is god, and from which some claim he was born, their need or something to fill the vast emptiness o which
they have become part.
 

MINOR GODS AND CULTS 77

Yet, as alien as it may seem to his nature, Ymir has some edge o the village. Sometimes, this sign o deerence is not
affection or these twisted and ruined things he has made enough, and many are the villages which have been ound
from the husks of men and the remains of women. On by travelers ripped apart, the people slaughtered, and only
occasion, he has saved them from the cold iron of those the sign of footprints disappearing into the wilderness to
mighty enough to kill them, whisking them away in a blaze indicate what has happened there.
o white fire and stark lightning. He has also let
l et his avorites As unsettling and beautiul as the landscape o which he
be butchered and then pursued the slayers, hounding them is both ruler and maniestation, Ymir is a changer o shapes
through the wilderness, his beard of ice shaking with the and forms. Sometimes he is a part of the whirling winds
love o the hunt and the lust or sacrifice. More than perhaps bearing the snow before it, sometimes the howling wolf,
any other being acclaimed as a god by the peoples of the and sometimes the vast, ice-blue figure o a giant striding
Hyborian Age, Ymir’s motives are un-guessable. naked and terrible through the snow, hands clawed with
Though many worship him, they do so through battle rost and the terrible, keening sound o the wind emerging
and drinking. They do not congregate at shrines and offer from between snow-covered lips. Sometimes, he waits
prayers to him. He is a god o a wolfish age, who cares noth- beneath the mountains, gnawing at the roots o the earth,
ing or incense and reverence. Ymir has no priests and does his hunger insatiable, his gaze sweeping out over the tundra
not seek to find any
any.. Those who inhabit the lands through which is his realm.
which he roams offer sacrifice to him in the form of still- Ymir and the gods of the north are also discussed in
bloody human hearts sizzling on a wooden sled, let at the Conan the Barbarian, pages 72–75.
 

CHAPTER 6

They passed through the torn hangings and enter


entered
ed the room,
 which was rather more dimly lighted
lighted than the corridor
corridor.. Doors
on each side gave into other chambers, and the walls were lined
 with fantastic
fantastic images,
images, gods of strange
strange lands and far peoples.

— “The God in the Bowl”

here is more than one orm o belie in the Hyborian within a concealed valley
valley,, accessible only via the sheerest
Age. While, in most cases, the god to whom a cult and most dangerous of cliffs, or through a series of secret
might be said to belong is more widely known than tunnels which only those immersed in the secrets of the
its ollowers, this is not always so. Sometimes, as with the strange cult which has sprung up around the place can
cannibals of Zamboula, the god to whom the strange and know. For around the great palace o Alkmeenon, strange
bloody rites are dedicated is orgotten, effaced in memory and sinister tales are told, and a cult, filled with the purpose
by the vividness of t he rites themselves. In other cases, o their god, has continued to visit the city, lurking nearby
such as those cults whose gods have been shown to be and waiting for the voice of their deity’
deity’ss oracle to explain
imposters, or else have seemed to vanish, the persistence to them their duties.
of the cult is as interesting a phenomenon as its theology The gods which the cult gathers to worship are not
or organization. Many such peculiar remnants still exist named, nor are they ever to be depicted or otherwise reerred
in the cities, jungles, and temples o the Thurian continent. to in any term more precise than “the gods” or “the High
Many more have yet to be found. Ones” or “the Old Ones”. Those who choose to draw such
connections between strange religious orders o one kind

THE CULT OF or another maintain that these mysterious gods must be


those unknowable, impossible entities called, The Great Old
 ALKMEENO
 ALKM EENONN Ones, but there is little to connect the former inhabitants
o Alkmeenon with the men and women who commit such
dread blasphemies in the name o those monstrous things
Who can know how many men and women have inhabited
waiting in the Outer Dark.
the earth? How many nations have risen and been destroyed?
What is known o the cult is the power o its oracle, the
How many cultures have reached impossible heights of
Princess Yelaya. Although it is said that all the princess’
artistry and are now no more than the clay with which
prophecies were, in truth, the mutterings o the long-lived
another nation’s
nation’s greatest temples and palaces are built? One Pelishtim, Bit-Yakin. He ound a means, preserved by some
such is the ancient kingdom of Keshan, a strange civiliza-
power, inviolate and pure on a stone tablet within the depths
tion which built its greatest city, the palace o Alkmeenon,
of the palace, to hide himself and his strange, inhuman
 

REGIONAL CULTS 79

followers from the world he had grown to loathe in the hold over the nearby populace. It was to placate the princess
remnants o Alkmeenon culture, and the strange cult which that priests of the old gods would make their way to the
grew around the form of the princess. palace o Alkmeenon, to leave offerings o ood, gold, and
incense that the Princess Yelaya
Yelaya might continue her rest.
Bit-Yakin
Bit-Yakin entered the temple o Alkmeenon to explore the
The dread of mortality has made men and strange, abandoned palace and, finding the dead princess,
 women believe in many
many things to insulate
insulate set himsel up as an oracle, dispensing wisdom and orders
 themselves from
from the darkness and chewchew upon to those who visited the sepulcher of Yelaya. Secreting
 their misery.
misery. How many yearsyears did I spend, in himself in a hollow in the rock, Bit-
Bit-Yakin
Yakin would issue his
 the blessed arms of Ignorance
Ignorance,, before
before the truth pronouncements and watch as the priests hurried to ollow
consumed my mind and the fictions of the his instructions, eager to placate the gods and ensure Yela
Yelaya’
ya’s
Gospels became that which I read and laughed endless sleep would not be interrupted.
at, until tears of blood stained my cheeks. My Issuing strange orders in a resonant voice, Bit-Y
Bit-Yakin
akin
comfort was that other men had followe
followedd was able to ensure that he remained both u ndisturbed
falser Gods than I, in all ages of the earth… in his retreat and did not have to venture far to find any
items or objects he needed or whatever peculiar purposes
— Unaussprechlichen Kulten, he might have. Bit-Yakin used the offerings o ood which
Friedrich von Junzt the priests brought for Yelaya to feed himself and left his
savage, inhuman followers to find their own food from
different, less salubrious sources.
Bit-Yakin, a man of peculiar genius, chose to remove
Bit-Yakin, Where Bit-Yakin acquired these strange travelling
himself from the world and, upon making his way to the companions, shapeless creatures of enormous strength
forsaken city of Alkmeenon, discovered the strange cult and unquenchable savagery,
savagery, no one can tell. Just as some
which gathered there to praise the long dead Princess scholars opine that the “Old Ones” or “High Ones” which
Yelaya
Yelaya who, though centuries dead, still exerted a strange Yelaya’s priests serve are synonymous with the “Great Old
 

80 CHAPTER 6

Ones”, so have some, hearing the strange tales of brutal who trespass upon the palace have reached nearby villages
monsters, imagined them to be the odious Shoggoth crea- and the ears o traveling merchants. Too many people shun
tures o legend. Some have claimed they may in act be even the paths which might lead them close to the lands that
more sinister creatures — the mi-go or another hideous once composed Keshan. Those who do approach the area
orm o lie alien to the Hyborian Age and, perhaps, to the and do so peaceully, without any apparent designs on the
planet itself. Whatever the true nature of these creatures’ Teeth of Gwalhur, are likely to be treated hospitably and
heritage, when at last Bit-
Bit-Yakin
Yakin died of extreme antiquity
antiquity,, importuned to join the ranks of the cult with the promise
they mummified his remains with the care and attention that the oracle’s words will alter the course of their life,
paid only to those worthy of the greatest veneration. once they have heard them.
However,, the next time the priests came to consult
However Alkmeenon and the Teeth of Gwalhur are described in
the oracle they met only with the unconscious bestiality Cursed Cities.
 Ancient Ruins & Cursed
of Bit-Yakin’
Bit-Yakin’ss creatures, now without any master to keep
them docile. So, despite the absence o an oracle, the priests The Inner Mysteries
of Yelaya
Yelaya maintained thei
theirr watch, governed by a serie
seriess of The cult’s secrets and mysteries are, in many senses, secrets
charismatic high priests, devoted to their fallen princess even to itself. No member of the cult knows, for instance,
and the gods she served and later joined. Gorulga, the that their oracle was a Pelishtim called Bit-Y
Bit-Yakin.
akin. Or that
only one of these high priests whose name is recorded in Bit-Yakin worshipped the god Pteor, converting part of
“The Nemedian Chronicles”, continues the tradition o his the temple of Alkmeenon into a private shrine to his dark
orebears; complete obedience to the whims o his deities Pelishtim deity.
and to their oracles, to the point of death and beyond. While members o the cult have encountered the obscene
brass idol which Bit-Yakin
Bit-Yakin installed in the palace, none of
them could say how it had got there or what, in truth, it
meant, or the vast majority o the cult’s membership have
never travelled beyond the limits of their small enclaves.
Even the identity of Yelaya has been lost — that she was
a princess and was thought a goddess even in her own
lifetime is all the knowledge that remains. Stories have
accreted around her — that she was the bride o Set himsel
but spurned the cruel serpent god to protect the people o
Keshan from his rapacious intent.
Others claim she was a great warrior princess, who led
THE SECRETS OF ALKMEENON the people o Keshan in a bloody crusade against the world,
The Cult of Alkmeenon is quite willing to share its exis- inspired by the voices of her gods until, at last betrayed
tence with the outside world. Ater all, they possess a real, by her own generals, she was slain and consigned to an
live oracle. An oracle which, silent as it may have been undeath in which her body remained behind as her soul
or some time, still speaks to those who will dare the long, entered the afterlife.
dangerous journey to the temple and the perilous steps None o these tales have the ring o truth to them; they
through the dark labyrinth o the Alkmeenon palace to the contain echoes o other myths and legendry, olktales, and
ritual chambers, where the priests lead the cult’s catechism. the boastings o drunks. The cult o Alkmeenon exists only
The only aspect o the cult’s belie which is kept secret and in the words of the oracle and in one other thing — the
hidden is the importance, and if possible the existence of, ritual o Gwalhur which all adherents o the cult carry out
the Teeth of Gwalhur. These enormous, beautiful gems with teeth-gnashing fervor.
have drawn thieves to the city o Alkmeenon or centuries
and always the cult has sought to protect them, though Centers of Influence
whether this is because the Teeth have some vital ritual The cult has one place in which it maintains a ollowing
role to play in the arcane rituals which the cult perpetrates, and wields any sort o power. In the palace o Alkmeenon
or instead are simply relics which have become holy due and the surrounding wilderness, the cult rules unopposed.
to their extreme age, it is somewhat difficult to ascertain. Not that anyone wants to oppose them for, beyond the
None in the cult know. rumors o the Teeth o Gwalhur, what would tempt even
Unlike many cults, that o Alkmeenon actively encour- the boldest adventurers to this desolate spot? There
ages new adherents to join due to the simple fact that pre- are no cities filled with wealthy merchants or men and
cious ew men or women live in the proximity o Alkmeenon. women o easy availability. There are barely even villages
Too many stories of the hideous deaths that await those any longer.
 

REGIONAL CULTS 81

Instead, there are rumors of brutal slaughter and a


strange, insular cult that worships a dead princess and a  WITC
 W ITC H󰀭 GH
GHOS
OST
T FA
FAMI
MILI
LIAR
ARSS
series o gods without names. There is an oracle who makes Whether it’s possible or a sorcerer to turn their own
peculiar demands on behalf of the princess and her gods dead child into a amiliar is or individual gamemasters
and offers nothing in return. It is not an attractive prop- to decide. Generally,
Generally, ghosts such as this have Attributes
osition. A few of the bravest and most reckless treasure o 7 and no Fields o Expertise. Their sole ability is to
hunters still make their way to the palace, but the ew that aid in the casting o magic. When acting as a amiliar,
amiliar, a
return intact and still breathing claim that the jewels that witch-ghost can add 1d20 to Sorcery tests but will seldom
lured so many to the forgotten kingdom of Keshan have do so unless a part o their body is held under ransom. I
been lost or else consigned to some recess o the palace so the body part is ever lost to a sorcerer,
sorcerer, the witch-ghost
inaccessible as to render them gone to mortal man. Still will haunt their murderer and increase the Difficulty o
the legend is enough to elicit the attention o all who seek all Sorcery tests by one
o ne step.
wealth throughout the lands of Kush, Shem, Zamboula, Generally speaking, a sorcerer debased enough to
and beyond. And the cult still waits, faithfully repeating kill one child will kill several and have a host o such
the rites and incantations it has always done, waiting for assistants. However
However,, regardless o number, witch-ghost
the voice of their oracle to return. amiliars only ever provide a maximum o +2d20 to
Sorcery tests, up to the normal maximum.
Temple
The entire, vast span of the palace of Alkmeenon is the
sacred temple of the cult. It is a huge sprawling space
containing dozens of rooms which the cult believes to be
invested with the holy presence of the gods. Where the and watchful obeisance as he waits for the utterances of
footfalls of the Princess Yelay
Yelaya a have invested the stones the oracle. On the rarest of occasions, the cult gathers in
themselves with the perfume of divinity. The octagonal one o the large halls that are ound throughout the palace
throne room where the nameless kings o Alkmeenon once and begins a series of strange and ominous chants, while
held court, the seat of their office — the vast golden chair drums beat with hypnotic regularity and fires burn, and
carved with exquisite skill and craftsmanship — and the the thunder of the river beneath with the fervid moans of
stairs which lead up to it, are studded with lapis lazuli and the worshippers becomes a roar.
other precious stones. There is the
t he sepulcher o Yelaya, which Of course, the presence of those deadly malformed
is also the chamber o the oracle — a cold, orbidding stone creatures that served Bit-Yakin makes these rituals short
room in which the corpse o the goddess remains, clothed and bloody affairs, and yet the cult conducts them still.
in silks and waiting for the offerings that her followers Their faith is stronger than death, though not stronger
make with such unfailing regularity
regularity.. than the grotesquely muscled arms o Bit-Yakin’s servants.
The cult also maintains that the ast-flowing river which While Derketa is a death goddess, it is as a goddess of
courses beneath the palace is in fact a sacred symbol of ertility that most outsiders know her. The scandalous orgies
the old gods and that, should it ever stop flowing, both the of the Luxor temple are open to all, as priests peddle the
palace and the cult will finally be claimed by the fingers virtues of the young to gain influence with the powerful.
of history.
history. The cult deposits its dead
de ad into the river, giving These lavish parties are spectacles o unrivalled licentious-
their physical forms to the water in the hope that it may ness. Lesser occasions must be paid for by those seeking
urther ortiy the gods, and Yelaya, against the possibility Derketa’s blessing. Important festivals at the end of the
of destruction. Of course, it is these corpses — those of harvest, or the funeral of a significant royal, can continue
the cult and of other nearby dwellings using the river for for days as it is only with the death of a celebrant that the
similar purposes — that feed the dreadful appetites of orgies must cease. Usually, the death is with a ritual suicide
Bit-Yakin’s hideous servants. The temple o Alkmeenon is as one o the acolytes chooses to join Derketa in protecting
an ecosystem, sustained by the cult which gathers there, the community,
community, but occasionally Derketa choose
choosess one of
somehow surviving through even the most bloody and the celebrants to join her side.
brutal of events. The requency with which the chosen are rom rival royal
lines is too great to be mere chance, and rumors abound
Rites and Rituals saying that the chosen are not mere victims of pleasure.
There are several rituals that the cult perorms. The first o Still, with the deaths provoking another festival, such
these is the delivery o ood and goods to the oracle chamber thoughts are quickly done away with. To avoid the orgies
to solicit the prophecies o Yelaya. This involves the careul is to provide your rivals with opportunities to conspire and
entrance o the high priest into the presence o the princess gather unchallenged, while you appear irreligious and weak.
 

82 CHAPTER 6

GODLINGS ■
STRESS AND SOAK
Stress: Vigor 5, Resolve 10
■ Soak: Armor 4 (Horror), Coura
Courage
ge 4 (Horror)
Not all entities that walk the mortal world were born upon
it. The godling is an inant god let behind in a summoning  ATTACKSS
 ATTACK
circle during the summoning o a great Horror, a by-product ■ Transdimensional Bite (M): Reach 1, 3§,
o some greater conjuration or even an unintended result, Piercing 5
requently ignored. It may appear beore the desired entity, ■ Flailing and Shrieking (T): Range C, 4§ mental,
along with it, immediately after, or even eons later. Area, Knockdown
While constrained by the circle, it is generally sustained,
though may be bored, hostile, or even feral, depending SPECIAL ABILITIES
upon its nature. Most appear within the summoning circle ■ Familiar
— which is why they are frequently made of chalk and ■ Fast Recovery (Vigor and Resolve) 2
destroyed once used, while at other times a godling may ■ Fear 2
appear outside it, even a great distance away. I constrained, ■ Feed Upon Fear
it may attempt to bargain to the best o its ability to be reed, ■ Flight
offering anything within its power, or lying brazenly about ■ Unliving
its capabilities to deliver said favors. ■ Worship Me! The godling is an inant god and
Other than its arrival being linked to that o the Horror, desires worship. At any point, a sorcerer can
the godling may or may not have anything to do with the worship the godling who will in return act as a
entity summoned, other than seizing the opportunity to slip
from whatever other space it inhabited once the barriers amiliar or the sorcerer
sorcerer.. The godling grows bold
over time, and while it might initially provide
between worlds was weakened. this service or an occasional oering, every time
complications are rolled when casting a spell that
SEMBLANCE the godling aids, the price increases. The irst
complication increases the price to an oering a
The Godling Appearance table (next page) serves
ser ves to create day.. Every complication ater these increases the
day
quick descriptions of these creatures. Roll a d20 for each price by 1 oering until the price reaches a total
entry or pick a specific result, combining them as desired o 5 oerings. I the sorcerer is oolish enough to
or ignoring any entries that do not make sense. pay this price, the godling will transorm into a
larger and more horrible adult orm. Witnessing
GODLING (TOUGHENED this transormation causes a Dire (D4) Discipline
OR NEMESIS, HORROR) test, with ailure causing 6 § mental damage.
Once the godling matures, it becomes capable o
A godling is more o a long-term nuisance than a villain to unctioning as a patron and is more-than-willing
be immediately overcome. Each godling’s appearance is a to assist its worshipers in bargaining their souls
random accumulation o images taken rom the dreams o away,, or it may simply decide to eat anyone within
away
humankind, and merged with no understanding o biology, reach. The adult orm o the godling can be any
gravity, or purpose. They tend to hang in the air even when horror that the gamemaster desires, including
possessed of functioning limbs, alternatively flailing and orms that resemble humankind.
shrieking until their whims are satisfied
DOOM SPENDS
 ATTR
 ATTRIBU
IBUTES
TES ■ Flail: The creature can spend 2 Doom to target
Awareness Intelligence Personality Willpower all characters within Reach with its Flailing and
10 4 5 10 Shrieking attack. I Doom is spent in this way
way,, the
Agility Brawn Coordination attack temporarily loses the Area Quality.
■ Leech: While the godling can draw sustenance
5 5 5
rom the latent magical energy in an area without
FIELDS OF EXPERTISE drawing suspicion, it occasionally enters a eeding
renzy. When in a eeding renzy, the godling
Combat — Movement — spends 1 Doom to increase the Diiculty o any
Fortitude — Senses 2 spell casting within the zone by two steps.
Knowledge — Social —
 

REGIONAL CULTS 83

GODLING APPEARANCE
Roll Body Limbs Skin
1-2 Spiderlike Unipod, like a slug Black warty skin
3-4 Homunculus Loping biped Rich Green with Red tipped scales
5-6 Bloated rough and hairy Long stilted legs Covered in sof brown ur
7-8 Crustacean, like shell Hooved limbs Dripping egg like slime
Bristling with spikes Tr
Transparent
ansparent with luminescent
9-10 Legs o a bird such as a Rooster
like a thorny devil. organs
11-12 Ferret like Tentacles with suckers Invisible
Ever shifing colors and rippling
13-14 Insect like Tentacles with Hooked tips
textures
15-16 Bat like with wings Fins like a shark Thick and leathery
17-18 Reptilian, like a gecko Tendrils like a jellyfish Feathered
Roll twice, merge the results. The
Roll twice as multiple sets o Roll twice and merge descriptions
19-20 creature maniests as a strange
limbs jut out at peculiar angles as you see fit.
conjoined twin o the two types

Still, even when mighty beasts and outrageous sums


are sacrificed to them, it is rare that these gods make their

HOUSEHOLD GODS
While more powerul gods are known by name and possess
attentions known to their mortal kin. On rare occasion, they
might send an oracular dream or offer dire warning about
thousands of eager followers, superstition and a desire to the hidden enemies of their protected few. One can only
have a personal spiritual protector leads the multitudes to hope that one’
one’ss family god might receive the household’s
venerate personal family gods. Whether palace or hovel, prayers, dine heartily upon them, and offer protection rom
most homes have a shrine dedicated to the spirit of a pro- ever-approaching night. Perhaps the household
household’s’s waking
digious ancestor, forgotten god, or spirit that has looked is proof the god has been steadfast once again.
over them for generations. These many unnamed and But what receives worship may not be the god it seems.
often unknown gods are generalized as household gods When the dream-world of Andarra is in ascendancy and
even though they may hold sway for their followers over words carry deeper than can be perceived, many of the
domains much wider. more vicious, lesser, other gods dine well on the sacrifice
and draw near that they might receive greater sustenance.
It is no great matter in these times of celestial turmoil for
What eldritch monstrosities might hide in angelic these creatures to take up residency within the idols of
 shape? What soulless predato
predatorr stares through the their prey. In act, it is a trifle or such a creature to establish
 soft marble eyes of Juno
Juno and listens
listens with Jupiter’s
Jupiter’s dominion over a multitude of idols using each to snare
ear? We should be careful that we direct our prayers more sacrifices for its unending hunger.
 well, lest demons
demons grant them with mocking laughter
laughter. Some scholars warn of the danger of a school of such
gods taking up residence. Others say that we confuse the
— Unaussprechlichen Kulten,  jaws o
o a singl
singlee larger mouth chewing on its ood ood with two
Friedrich von Junzt creatures clashing in opposition. What is certain is that i
the town or village is lucky, the gods will destroy each other
beore they can cause any great nuisance. Should the gods
all to stalemate then they raise up their armies to provide
Few pay this much notice. Pantheism is commonly
sacrifices enough that they might triumph. In such times,
accepted in most nations and even those under the sway o
neighbor turns on neighbor, blood spills in the night and
the most hostile o regimes are usually allowed to worship
dreams are haunted with visions of madness.
peacefully out of public eyes. Worship of these gods is
These wars might last days or even years as these para-
usually inormal, but in larger, richer households can rival
sitic gods east upon any stray prayer within reach. It ends
that o Mitra in pomp and ceremony. While most idols are only when one o them is devoured, and the ascendant god
carved wood painted in lustrous colors, the great houses
enters a horrible feeding frenzy turning its devotees on
lay cloths of gold across statues carved from ornate stone.
each other and feasting on the sacrifice.
 

84 CHAPTER 6

But this madness does not alwa


alwaysys go unnoticed. Those STRESS AND SOAK
with a sorcerer’s understanding o the gods can recognize ■ Stress: Vigor 8, Resolve 11
when the household gods have been supplanted. Indeed, ■ Soak: Armor 4 (Incorporeal), Courage 4 (Horror)
sorcerers have a different name for such creatures. They
call these beings household gods, or sometimes, gods  ATTACKSS
 ATTACK
of blood. When the gods are recognized, prayed to, and ■ Visions o Death (T): Range C, 5§ mental, Area
given tribute, they can be tamed as much as any other
scavenger might be tamed. The household idols are cast SPECIAL ABILITIES
aside and new monuments are erected. These monuments ■ Feed on Mayhem: Anyone killed within sight o
are marked with each fresh kill made in the name of ven- the household god causes it to heal all Vigor and
geance. Trophies are added to the idol and effigies of the Resolve instantly.
instantly. I the household god has ull
slain burnt before it. Stress, it heals 1 Tr
Trauma
auma instead.
But only slaughter can appease these gods after long. ■ Incorporeal 4
They need to eel the hatred that drives men to kill. Unless ■ Insane Devotees: A household god routinely
war or eud provides bodies or the pile, they soon become drives people to madness in its worship. The
restless again. Even the most debauched o ceremonies will household god provides all its ollowers +1d20 to
bore such a creature. It needs the jealous rage o revenge to any tests involving violence to a human.
be truly satisfied. War is an addiction it gleeully indulges, ■ Masters o Sacriice: A household god can store
and i it must divide its flock to service this addiction, so be it. any Momentum gained rom a sacriice within
It is not hard to convince the passionate to become sight as Doom.
vicious in their passion. The gods can easily incite violence ■

amongst their cult members. They might start by convincing Monstrous Awareness 1
■ Monstrous Willpower 1
the cult to turn on the sorcerer that helped to tame it and ■ Night Vision
force division between the families that are united in its ■ Possess Idol: A household god can possess any
worship. They might start with convincing the sorcerer to idol that has been subject to legitimate worship
seek vengeance on a public official or lord with a mind to within the last year,
year, so long as no other orce
start a civil war. maintains habitation or control o the idol. The
range or any ability it can use is determined rom
HOUSEHOLD GOD (NEMESIS) any idol the household controls.
■ Telepathy
Whatever their scheme, these gods are more direct than ■ Warring Pair: Household gods may maniest in
intelligent. They are ill-suited to plotting and they seldom pairs. These pairs, while aggressive against each
have complex plans. They are impatient, and slaughter is other,, oten perceive outside threats as something
other
all that matters. Only when innocents are killed, and the to ace communally. Any time a paired household
hatred becomes real, will the god return to its sloth. With god comes under direct attack, it can take two
the newound bounty o savage repercussion drenching its Standard Actions.
followers in sweet righteous carnage, the god can satisfy
its urges. Urges it will cater to until nothing lives, and the DOOM SPENDS
god discards our world like we might leave an apple core ■ Sorcery: A household god can cast any spell with-
to slowly rot. out a test by paying 2 Doom or every success or
point o Momentum needed.
 ATTRIBU
 ATTR IBUTES
TES ■ Feud: Household god are masters at stirring up
Awareness Intelligence Personality Willpower unrest. Should a household god become aware o
8 (1) 6 10 10 (1) two or more actions vying or or the same goal, they
Agility Brawn Coordination can spend 3 Doom to make any argument become
sour.. I the arguing sides have had a trauma
sour
8 8 8
inlicted by Visions of Death,
Death, the argument will
FIELDS OF EXPERTISE immediately become violent.

Combat — Movement 1
Fortitude — Senses 2
Knowledge 3 Social —
 

REGIONAL CULTS 85

THE IVORY she bestows a communal blessing on all, solidifying each


babe’s place as a welcome part of Puntish community.
 WOMAN OF PUNT It is rare, but during the celebrations, a babe may be
chosen by the goddess to learn rom her, either as a disciple
of her faith, or as a warrior meant to protect the people.
The people o Punt are survivors, a act evident in all aspects
The babe is taken by the Ivory Woman and her dedicated
of their lives. They take great pride in their strength, and priests, to the cheers and delight o the people. The baby’s
any Puntish storyteller will proudly repeat their histo-
parents are suddenly held in the highest esteem, and the
ries: how the Ivory Woman led them to their settlements,
people are happy, or they will have another generation o
how the Ivory Woman pulled the starlight down to make
spiritual leaders and powerul heroes, taught by the hand
strengthening war paint or the people, and how the Ivory
of the goddess herself.
Woman showed
showed them how to find the sparkling gold hidden
The Ivory Woman does not fear her people — some
within her chosen rivers.
would insist that she fears nothing — but all the same,
Punt’s community
community holds tightly to its histories as lessons
she prefers the sanctuary of her dedicated temple.
temple. For a
and guidance for each new dayday.. While the thatched roofs
hundred hundred years, she has remained, always youth-
and even the huts themselves are kept careully,
careully, the more
ul, never changing. Outsiders and those who would wish
one looks, the more it is apparent that new structures are
to break the spirit of the people of Punt sling accusations
built over the old. Communal fires are careully kept in the
and rumors. Some insist she is but an opportunistic pirate,
same public squares as their forefathers kept them. Once
hiding behind war paint and masks until her eatures change
the Ivory Woman told them to stand firm and never give up
and her skin starts to sag, at which time the old “goddess”
their homes, they never did. Now, trav
travelers
elers and strangers
disguises herself as just another priest. Others insist that
will find roads worn and filthy, a striking contrast with something far worse is happening: that the Ivory Woman
well-maintained homes.
is feasting on the souls of her disciples. How else could
The people of Punt are some of the most tightly-knit
she remain alive so long? Perhaps she insists her people
in the world. While men and women do marry and form
commend the bodies o the dead to the river is to help her
intimate family units, there is always a larger sense of
hide her own victims. For was her own temple not built
community and belonging; when food is gathered, there
directly over a part of it?
is always enough to share. When children are born, they
The truth may never be known, or it is said that within
are children of the entire town, and are blessed and made
the gold-flecked walls of her temples, behind the green
welcome by the Ivory Woman.
fire-stones that light the way, only those of a true faith
The Ivory Woman has had many names over the cen-
may safely walk.
turies, from Netjera, Ati, to the current and most preva-
lent, Ayesha.
Ayesha, the Ivory Woman, claims a central temple as THE PALE GODDESS
her sanctuary, and it is held as the keystone of Puntish
community. Generations upon generations ago, in the
darkest times of the Puntish people, at the very brink of  For a
 Fo  haat K es h
 alll t h  haan c  cllaimed to h  haa v
 vee Punt as an ancient 
 y en em  y,
 y ,   e
 ve
v r y 
 y  l ittle  wa
 w a s  s pok en of  t  hee people. 
 t h
disaster, it was the Ivory Woman who appeared, bathed
b athed hereditar y 
and  he
 were wa lik e, a
 warlik   an  yet P
nd ye  Puunt, fo ll its 
forr all 
in light, a shining warrior naked save or her carved mask Bot h  haan a
 K es h
 h K   annd Punt we
and her golden warpaint. Then, she was known as Netjera, ined a ver y 
 a   ve  y real and t h  hrreatening do  dominance. 
 vaagaries, maintaine
 v
the First Goddess. She taught the people to defend them-  were constant and t he
 hes we  he dark -sk inned 
Border sk irmis he
selves against their enemies. Since then, they have done  ying in th
f  yi theeir f erocit y,  ven to 
 d ri ve
 y, dr
 warriors of  Pu
 wa  Punt terri rif 
everything she has commanded, and their people remain  heir enemies, all at t he
 y  t he
 deestro y  he command of  
conq uer and d
strong and unconquerable. One would be hard-pressed to
 hee promise of   f  f a v
 voor f rom — heir I v
 t  he
 — t  vo  y W oman.
or y W 
— a nd wi
 an  h  t h
 wit h
find a Puntish tribesman, woman, or child who would not
 borian R eligion and Ecolog y”  y”, 
drop everything to defend that temple, should the Ivory — “Lectures in H y bo
Woman ever be endangered.  hn K iro wa
Jo hn  wan ( P hD  hD, FR  FR S, FR   FR GS )
 FR  A I, FR 
Prof .  Jo
The Ivory Woman usually remains within her sanctuary,
only predictably emerging to walk among the people with
the dawning o a new season. These days are marked with

celebration — not only or the beginning o the new season,


but for the blessings the Ivory Woman will bestow. All
newborn children are brought before the goddess, where
 

86 CHAPTER 6

THE JUNGLE
JUNG LE CULTS of the poems and artistic calligraphy handed down from
god-emperors and exalted historians.
OF KHITAI The jungles are dangerous. Even the oldest o warriors
will tell his grandsons to pray to their ancestors before
stepping foot within the shadowy maw maw.. Each soul that
The beauty of Khitai is ancient, centuries upon centuries
wanders in without returning is said to remain trapped there
o histories, tradition, and careully
careully-maintained
-maintained structure. to forever hunger for the soul of the next hapless victim.
Any western visitor to Khitai will find a difficult challenge,
No wonder, then, that the very rare and deeply poisonous
as most non-Khitan visitors are viewed with disdain or
black lotus and gray lotus are only to be ound within. It is
outright disgust. The insular people consider their oreign
said that they grow the strongest in the places where the
neighbors to be lower than the lowest beggar; or even the
greatest number of lives were lost. Truly
Truly,, amazing things
beggar knows his place within Khitan society and will not
may be discovered within the swamps and jungles o Khitai,
dare to upset the ancestral structure of the land.
if one is brave enough to risk never returning.
It is little wonder that the only souls strong enough
to remain alive must pay homage to secret and starving
“Here my journey ended, but from learned wazams 
gods. It has been speculated — usually by those who are
in souks that smelled of oranges and incense, I
strangely never seen again — that the lack of knowledge
learned of the distant east, of fabled Khitai. There,
T here,
of what transpires in the jungle’s depths is a tremendous
 purple-towered
 purple-to wered Paikang — abode
abode of sorcerers
sorcerers —
weakness of the Khitan empire. Certainly
Certainly,, if those wilds
rose from jungles of tangled bamboo. An ancient,
could be tamed, it might be a tremendous advantage should
 yellow-skinned
 yellow-skinne d race dwelled
dwelled among the ruins
ruins of
 temples, where
where elephant-headed
elephant-headed gods are
are revered.” 
revered.”  invaders ever test
proved unlikely Khitai’s borders.
throughout Unortunately,
the centuries, that has
as the mysteries
and dangers of the wilds prove equally fatal to outsider
— Astraeus of Nemedia
and Khitan alike.

The farther one travels from the simple, aesthetically THE HIDDEN TEMPLES
beautiul centers o civilization, the more one starts to see
It is known that there are temples hidden throughout the
the jungles and wild orests o bamboo that are the subject
 jungles and swswamps,
amps, some aallen
llen and little m
more
ore than ruins,
of many a rumor. Even the harshest of the lands of Khitai
others still standing tall, ancient and intimidating. The ew
have a striking and dangerous beauty to them, well deserving

THE SCROLLS OF KAI’ZHANG


While it is true the people o civilized Khitai do not know madness, some would argue — and the man, driven by
or understand what secrets lie within the jungle, there some strange need, scribed those scrolls pertinent to
are records to be ound, should one have the correct the jungle’s secrets onto his body with needle and ink
contacts, lineage, status, and ability to barter
barter.. Those ew beore setting fire to the scrolls and fleeing.
who have escaped rom the jungles and their strange While some o those scrolls were able to be saved,
inhabitants eventually, inevitably speak, whether in Third Lotus Kai’zhang’s actions damned him. To say his
cautionary tales or in weeping gibberish, and those words name in civilized company is to blaspheme and will result
are caught up and any official record kept behind very in instant arrest — or instant beheading, depending on
closed, very guarded doors. one’s surroundings. Third Lotus Kai’zhang is hated, an
Perhaps the most complete collection o these records enemy o every true Khitan citizen. His name and the name
was in possession o Third Lotus Kai’zhang, great-great- o his amily is orever stricken rom all histories o the
great-great grandson to the Scribe o Heaven, whose land, and it is the duty o any true citizen to kill the man
ultimate honor was to record each thought o the God- upon sight. Undisputable proo o the traitor’s death, or
Emperor, the Magnificent Son o Ten Thousand Years, and delivery to the god-emperor
god-emperor,, will certainly be rewarded.
see to it those golden-scribed scrolls were set to saety. I one can find Third
T hird Lotus Kai’zhang, doubtless one
Each need, each piece o inormation desired and ound, will have a treasure trove o inormation on the jungles,
was set upon the scrolls. their traps, their people, their dangers, and their beauties.
Third Lotus Kai’zhang, however, saw fit to dishonor Until then, only whispers and broken inormation remain,
his ancestors and his position. Greed overtook him — or pieced together rom those that survived.
 

REGIONAL CULTS 87

reports that can be found suggest that these temples are


so different in appearance and structure that they simply KHOSATRAL
KHOSATRAL KHEL
cannot be dedicated to only one people or religion.
Some report hearing low, sonorous bells singing in the “The Nemedian Chronicles” hold the first agreed-upon
distance, only to find nothing when ollowed. Others swear account o Khosatral Khel on an isle in the Vilayet Sea. Yet
that as they pass certain points within the bamboo-lined conflicting texts, which many scholars dismiss as mythology,
dirt paths, chimes tinkle at the edge of hearing, only to speak o Khosatral long beore his appearance on the Isle o
never be heard again. Xapur. Old zuagirs, travelers, and beggars trade stories or
Rumors abound of frightening shapes at the corners thin coins and relate the legends which precede Khosatral
o one’s eyes; here, a gray ape slipping out o sight, there Khel’ss presumable final resting place.
Khel’
a horrible, dancing vine whispering faint words and Khel’ss appearance on Earth stretched long back to the
Khel’
unholy promises. Yet elsewhere, tiny people, too small pre-Cataclysmic Thurian Age. He came unto the world
to be proper humans, laugh and sing and slip out o sight, rom the Abyss, that great void called the Outer Dark rom
but not beore letting your eyes linger on their earsome, whence spring dreams and madness. Perhaps some sorcerer
grinning masks. o old Valusia summoned him, or a member o those called
Names are called, with little more than speculation the serpent-men. His arrival is unknown, but surviving
as to their meanings and intricacies. Nüba, the lady of records, i they are to be believed, indicate he either came
living drought. Yun, the black skull, whose priests jeal- willingly or broke the spells which bound him forthwith.
ously guard the secrets of the black lotus. Yag the Last, Khosatral Khel was free in the world, at least in part. It
the Elephant Lord who brought lie to a select ew. Many soon became apparent to the demon that this world, and

more
that isnames
knownmay pass
about the lips
them, theyomay
travelers,
as welland yetnames
be the or all that native
ible. stayland
To stay, unto which
, he must he wasassume
of necessity born, were incompat-
an aspect like
of passing strangers. that of these menfolk which walked the land. Flesh was
Reports o potential enemies are ew and ar between, too weak to hold his malevolence and his alien nature. A
made all the more unreliable rom how tangled any tales hard, pure, elemental material was necessary
necessary.. After some
are. One report mentions a handul o dark-skinned natives, experimentation, Khel found himself able to fashion a
naked but for the bones that they pierce through their body made of iron.
bodies. Travelers are greeted with spears and knives, and Yet it was beyond Khel’s
Khel’s ability to turn iron into flesh. He
more bones are added to the collection. Another report remained a body o metal, a living element which sought to
speaks of a powerful, nomadic tribe that gains strength take on the world, for thus are the ambitions of creatures
through the consumption of their enemies and with of that scale. He marshaled forces and strode forth upon
this added strength they call down the might of their the Thurian Age as conqueror.
unholy gods. His would be a tempestuous reign that did not last long.
And what o the ruins to be ound within the jungles and
swamps? Stories are not much improved. One tale speaks o
a temple, completely ruined and little more than rubble, but “Listen, now, for these things are all forgotten
still gleaming red with newly-shed blood. But who or what by men. I shall tell you the whole of it, for I am
bled there? And more important, who or what caused it? old beyond reckoning and walked the earth in
Another hidden temple was reported to be completely  the days of the warlord
warlord Khosatral
Khosatral Khel. A coin,
overgrown
overgro wn with plants, save or one strange path through  perhaps a jack of wine, then we’ll talk.” 
talk.” 
the building that had withered and blackened. What hap-
pened to that path? Why were whispers heard only when — Anonymous wanderer, as recorded
touching the plants, but never upon the walk itself? Was in conversation by Astreas
the dead growth a corruption, or was it overgrown lie? Yet
another temple was reported to echo with song, and yet
no life resounded within. Were spirits singing? Thieves?
Sometime or another, Khel was defeated by nothing
Something else?
more than a man who made a clever pact with other demons
The only way to seemingly make sense o these names,
who knew Khel and sought vengeance on him for some
locations, and dangers would be to explore, or to try to find
slight. They gave this man the ability to bind Khel as well
Third Lotus Kai’zhang. But who would dare be so oolish as
to risk the hatred o a nation just or answers? What brav
bravee as power beyond the scope of most human minds. The
sorcerer’s name is lost in the chaos of the Cataclysm, but
and daring adventurer would dare to set foot within the
his work lived beyond his preternaturally long lie. Khel was
haunted jungles of Khitai?
 

88 CHAPTER 6

imprisoned, split rom his iron body, and trapped beneath


a great seal. Nothing would ever release him save for the FROM THE NOTES OF JOHN KIROWAN
will of gods greater than Khel himself.
Late at night. Same day. I awoke from a dream I can
There, Khel waited, or a demon does not sleep and the
centuries crept on like torture. There were no gods to help scarcely now recall. Figures around me, indistinct, large
him; the great lords of the Outer Dark would not heed his eyes and thin limbs. Too many eyes. Something left over
pleas. Perhaps they did not even hear them. in my subconscious from my research no doubt. What I do
Yet the demon found salvation in the end of the world remember from the dream is the image of a dagger. I saw
o men. The Cataclysm broke the world, shattered Valusia it, secretly, some years ago. It was shown to me by one of
and Commoria, sunk Atlantis and Lemuria. As it cracked Carter’s men, after his death. The man claimed it was made
the great rock o the Earth, it also broke the seal. When the from a meteorite. Immediately, upon waking, I recalled a
rumbling ended, and the world was as quiet as a field ater fragment of “The Nemedian Chronicles” which describes a
battle, Khel was again free. similar dagger, also carved from a meteorite, which was used
to trap a demon. Did Tut’s dagger have the same function?
KHOSATRAL KHEL AFTER Or, even more compelling, was the dagger found in his tomb
THE CATACLYSM the same one from the Hyborian Age?
In the wreckage the upheaval let, man was thrust back into If I could inspect it, have it analyzed… I might have
savagery. Indeed, much o what crawled rom the wreckage physical evidence of that era… something other than that
devolved into that which modern men would not call human. damnable ring.

Khel had the


survivors world much
remaining, to himself
however, sparkedfor some while.
interest in him.The
He
could not rule in the void, but he could again be king on
this miserable world. Khel would take what he could get.
his new project. He would orge them into a civilization o
He gathered followers and became preoccupied with
immortals, resurrect them as necessary, and take them back
finding the nature of the spell that bound him and those
into the world of the Bori and make them pay.
fellow demons that sold him to the sorcerer. He traveled
Once again, man intervened in Khel’s schemes and his
the world and, in time, came upon some of the people of
people were slain, his island kingdom left to ruin, and all
Bori. These barbarians were strong, willul, and exactly the
because o a knie — one no doubt orged by man with the
sort o orce by which Khel could carve empires. He turned
help of one of his enemies.
some of the early Bori into a fighting force, helping them
So, history leaves Khel, supine under a great dome among
pull down ancient Acheron. It is said Khel, or his part, had
a ruined city with that same dagger across his chest trap-
once been among the ell creatures who taught Acheronian
ping him as surely as the seal once did. Those scholars who
sorcerers magic. Perhaps he had a alling out with them as
believe this tale hope history does not repeat. They hope
well. Perhaps history is merely full of irony.
Khel remains asleep. Yet, in his long wanderings, Khel let
Whatever his motive, Khel’s legend states that he orged many believers behind, and they all wish to see their god
one of the first Hyborian kingdoms with his barbarous
of iron brought forth once more into the world.
followers. He gave them civilization, and they gave him
worship. A kingdom was not enough for Khel, and he
turned his eye all the way to the inland sea created by the THE CULTS OF
Cataclysm. His men marched, but the rest of the Borians KHOSATRAL KHEL
and the descendants o races rom Mu and Lemuria rallied
Like a travelling, libidinous ather leaving behind progeny
against him. Even Khel’s mighty necromantic powers ailed.
wherever he roams, Khel left believers in his wake. Cults
He and some few remaining followers were driven from
that worship him exist still, practicing the dark rituals
ri tuals he
the known world.
taught them, or at least degraded variations o those magics.
In time, they settled in what fragmentary texts seem
In the lands of the people once called the Bori, many
to indicate was an abandoned Kosalan city. There his fol-
such cults are found. They rarely operate in the open, for
lowers grew old and died. No magic Khel yet knew could
the greater host of the Bori turned against Khel. These
keep them alive. He needed ollowers whose flesh did not
people consider themselves a separate race, imbued with
wither. People o iron, or at least people whose flesh might
be remade. Traveling to places man knew not about, he the blood o their god. That Khel had no blood is not some-
thing the ervent consider. His cults are thereore, in theory,
collected the necessary powers and took them to a small isle
all blood relatives.
in the Vilayet Sea. There, a people called the Dagon became
 

REGIONAL CULTS 89

While they do not actually possess demon blood, it is


not entirely unlikely that they are related. Khel oten took THUGRA KHOTAN
ollowers with him, and surely those Bori tribes, and even
kings, were left behind him as he went. This is what his
 AND THE
T HE
cultists believe. Their version of secret history is this: the ZUGITE CULT
lineage o Hyborian kings is not divine but demonic. Khel’s
followers are the true heirs to the Thurian continent, and What is death to a god? An insignificance. What is death
the great rulers of the world will one day be reminded of to a man? A terror and a senseless fear which can never
this. In the meanwhile, Khel’s followers wait. be truly appeased. Why should this be so? Why should
They have stories passed down through the centuries. it be that man suffers and ages and dwindles, while gods
Some are like broken pieces of a frieze, mere parts of the remain ever vital, their power undiminished even as the
whole. Others might possess the
th e great truth o Khel’
Khel’ss arrival number of their worshippers may wax and wane? For as
on Earth and his true history, i it can be called true at all. In long as man has known and recognized the inevitability
cities rom Corinthia to Zamora, Turan to Khemi, they plot of death, there have been those who sought to cheat it, to
and wait, gaining influence, practicing necromancy, and avoid it, or to eliminate it entirely. For as long as death has
searching for their lost master. If they ever find him, they rendered the ambitions o the powerul a hollow mockery,
believe Khel would marshal men against men again and, there have been those who have sought to escape its grip.
this time once and finally, conquer the whole o the world. The greatest o these men and women who have sought to
make themselves immune to the condition o their species
was, and is, Thugra Khotan.

Even those forgo


forgotten
tten epochs harboured men
like myself. Men who would pursue the true

OLLAM󰀭ONGA nature of things — beyond the posturing of the


church and the blandishments of love — into
 whatever darkness
darkness awaited them.
them. I have heard
heard
In the deserts of Tombalku is an ancient and seemingly  tell of one such man, a man in whose image I
timeless city named Gazal, wrought of green jade, now imagine myself. Possessed of great power and
partially in ruins. Desert caravans steer wide o Gazal, and  greater
 great er knowledge.
knowledge. Of greatness
greatness itself.
itself. Thugra
ew dare enter its crumbling walls. The people therein live Khotan who, with all I learn of him, I cherish
a curious existence, cut off rom and ignorant o the rest o and fear as I do all dark phantoms of the past…
the world. To the folk of Gazal, the world is as it was 800
years ago. They originally came from Koth, and brought — Unaussprechlichen Kulten,
with them the worship of Mitra, but have long since aban- Friedrich von Junzt
doned that faith.
One building, however, in the southeast corner o the city,
is intact. Amidst broken buildings and crumbling avenues Some 3,000 years before the Hyborian kingdoms cast
still stands a red, spired cylindrical tower
tower,, and none o the the shadow of their civilization across the Earth, Thugra
olk o Gazal will even so much as look upon it, avoiding all Khotan ruled a great city, where he acted as the high-priest
mention of it and its terrible inhabitant. For in that tower of Set, and of the king of Kuthchemes. It is forgotten by
dwellss a god in human orm, a pallid and giant humanoid
dwell many that Thugra Khotan served Set, the Old Serpent,
thing called Ollam-onga. It preys upon the people o Gazal, faithfully for many years, until his own obsessions dis-
devouring them slowly, and they are seemingly unable to placed the service of his god and set him on the darkest
do anything against the god, caught in a ceaseless lassitude paths through sorcery and slaughter towards some vision
in which they spend centuries as they were mere years. of immortality.
immortality. From his vast palace in the forgotten land
The witchmen of Kush know of an incantation that o Kuthchemes, Thugra Khotan dispatched his priests and
binds the being in human form, but none dare use the servants to loot the libraries o the wise and to thieve rom
incantation or to do so would tempt the wrath o the god, the greatest apothecaries.
and even a god caught in mortal form is still a potent and Endlessly, Thugra Khotan sought to find a means to
deadly oe. It is said, too, that the all o a god will be avenge
avenged
d deeat death. Men, women, and children were slaughtered
by seven black riders on the desert sands, and none care for their blood and the gilded walls of the sorcerer’s
sorcerer’s great
to learn the truth. ivory dome rang with the screams o the dying. Even as the
 

90 CHAPTER 6

northern barbarians swept across the borders o his nation, coins each contain a raction o Thugra Khotan’s spirit and,
slaughtering the terrified populace of Kuthchemes and if enough of them are gathered together, then the veil of
beyond with as much conviction and skill as their sinister death can finally be shredded and he will emerge, ready
master had shown, though on a much greater scale, Thugra to lead his people into a new and splendid age, where all
Khotan continued his devotion to his dark studies. men and women who have sought to restore their god to
By the time the hordes of slavering barbarians had life will be rewarded with immortality themselves. And
hacked their way to his bastion, Thugra Khotan no longer the Earth will be brought once again beneath the sway of
cared. He had created the elixir which would prevent his Thugra Khotan, dread lord of Kuthchemes.
death and sustain him over thousands o years, in the very
image o lie. Even as the northerners surrounded the ivory THE ZUGITE CUL
CULT
T
dome of Kuthchemes and began the bloody massacre of
his priests, Thugra Khotan invoked the darkest of magics To the world, the Zugite cult dedicated to the worship of
to seal the door to his citadel and drank the elixir which Thugra Khotan does not exist. How could it? There are ew
decades of research, ritual, and the blackest of pacts had enough who live near to where Kuthchemes once stood
enabled him to create. Preserved then, perhaps forever, and where the ivory dome can still be seen by those who
Thugra Khotan became a myth, a memory, a ghost story are willing to search hard enough, and who have heard o
whispered between hunters ater secret lore and those who Thugra Khotan, let alone who believe him a god.
lust after the riches of a lost age. Who now recalls the tales o the sorcerer who sought to
Even in the age in which he was merely called Thugra dey death, or who allowed the country he had conquered
Khotan, he was worshipped. Many o those whose heads he to all beneath the scything blades o barbarians? Perhaps

separated rom
believed that their
the man shoulders with an
killing them wasancient stone knie
a god incarnated athe
historian of the ancient
names attached world
to them, andwill knowthose
perhaps the tales,
whoifseek
senot
ek
in a weak human shell. The powers which Thugra Khotan ater the loot let behind by allen kingdoms may recognize
possessed were formidable. Able to project himself into the name and the coins, with that strange gaunt profile
the dreams of men and women or to summon the shades stamped on them, but there is precious little else to reveal
of the dead to serve him, they enabled him to secure the the existence of a band of ruthless devotees dedicated to
devotion o thousands o the common olk who tended the Thugra Khotan’s return.
earth under his dominion. Feast days were held in i n his honor
and many o the poor sent their children to the ivory dome, The Inner Mysteries
marked with the red stroke across the cheek which denoted To those scant ew, degraded and debauched as they assur-
they were destined for Thugra Khotan’
Khotan’ss altar. edly are, who still revere Thugra Khotan’s name, the cult
Thugra Khotan eventually awoke, three thousand years is more than life itself. Its message is handed down from
after his slumber began and, even then, in a new world in initiate to initiate. Each recipient of the true nature of
which new nations had risen and already been consigned Thugra Khotan is selected by a fellow member of the cult
to history,
history, his potency remained as did his determination and inducted by that member.
to subjugate those less powerful than him. Which was, of The tenets of the cult are that each member must be
course, everyone. Styling himsel as Natohk the Veiled One, prepared to sacrifice anything to ensure Thugra Khotan’
Khotan’ss
he again rebuilt his kingdom only to be thwarted, in ironic return rom the dead. That no torture, bribe, or other induce-
circuity, by barbarian cunning and savagery. ment will lead to a confession that the cult in fact exists,
And yet it matters not, not truly, for Thugra Khotan’
Khotan’ss and that the ivory dome is to be protected and its location
legend will never die. His ivory dome, alight with gold kept a secret by whatever means are necessary.
and jewels, stands uncorrupted and perfect amidst the The cult also produces coins, in imitation o those true
crumbling city o Kuthchemes even now; the great throne coins which bear the features of Thugra Khotan and can
of Thugra Khotan may be unoccupied but it will not be so still be ound by those who care to look through the ruined
orever. The Zugites who worship the sorcerer have always streets of Kuthchemes. The cultists manufacture these
prophesied his return. coins as an offering to their dead lord, to Thugra Khotan,
In one story whispered among his ollowers, the potion hoping he will accept them into the kingdom of death he
that Thugra Khotan created is able to knit flesh back together has built for himself, where they will wait until the thin
over centuries, reviving necrotized tissue and finally, finally
finally,, line which separates the netherworld from the living is
orcing the crimson lieblood through veins clogged with irreparably pierced. The true coins, the coins minted in
the dust of millennia. In another tale, the coins stamped the long-orgotten age o Kuthchemes’ predominance, are
with Thugra Khotan’s visage are not simply the currency o hoarded together in the hope that they hold some essence o
a orgotten epoch and a vanished nation — instead, these Thugra Khotan himsel and, when assembled, may provide
 

REGIONAL CULTS 91

a link with their god that might allow them to bring him Thugra Khotan slept through such cataclysms, uncon-
back, resplendent and vengeful. scious and insensate, his mighty conjurations protecting
that ivory dome as the elixir he produced saved his physical
Centers of Influence orm. The ivory dome is a place o pilgrimage to those pitiul
The Zugite cult is small and constantly on the verge of ew who still believe in the powers o the priest-king. None
dying out. It is an obnoxious cyst, clinging to life in a few would dare profane the sacred edifice with their hands or
places — largely in Stygia where the cultists must careully their feet, and so none have ever entered to see, within
conceal their true loyalties or risk bringing down the ven- those mighty doors, the beauty of gemstone and filigree
geance of the priests of Set upon themselves. While the which adorns every surface.
dangers of Stygia are evident, the greater danger lies the Instead, the cultists gather outside the ivory dome and
ruins of Kuthchemes. attempt unusual and useless rituals. Most o these are purely
It is also rie with the unsatisfied and the apostate, with the invention o the cultists themselves — assembled rom
those who have been disgraced by the priesthood or else vaguely understood pieces o esoteric lore, hal-remembered
victimized by those who ollow Set, doggedly, in all things. prayers, and chants and invocations offered to other gods,
There are many in Stygia who would offer their prayers and but here they are repurposed in the hope that whatever
their dedication to a god other than the Father o Serpents, magic might be contained in the words and actions can
and the worship o Thugra Khotan offers this opportunity. summon Thugra Khotan.
The lure of immortality is enough to draw many in to The gatherings often include the assembling of vast
the cult’s vicinity.
vicinity. They have many tales, spread between stores of coins, both those made by the cultists and those
members, which claim that Thugra Khotan moves still in which came rom Kuthchemes itsel, in the days o its glory.

the world
of the — that the
Vendhyan mysterious
royal assassination
family is the work ofot he
a member
sorcer- O
hiscourse, Thugra
followers, Khotanhow
no matter does not return
many to liegather,
coins they in rontbut
o
er-king, perhaps,
perhaps, or that he has appeared in the dreams o this has not stopped them yet.
one o the cult’s
cult’s most elderly members and promised that
resurrection will be hers, not long ater her death, as shall Rites and Rituals
be revenge on those who cost her teeth and her beauty as The rites and rituals o the cult o Thugra Khotan are strange
a young mercenary. amalgams o magical and holy workings carried out by the
The Zugite cult o Thugra Khotan is filled with the delu- devotees o other aiths. Although they hold no true power
sional and the psychotic. Its members are oten homeless themselves, the zealotry and conviction with which Thugra
and see, in their degradation, the fault of some power Khotan’s ollowers perorm them can sometimes result in
determined to crush them. In Thugra Khotan, in the myths unusual effects. The gamemaster may choose to maniest
o his war with death, the cultists see themsel
themselves
ves and more these with unique Doom spends, as desired.
than themselves. They see the hope o their eventual victory
victory..
While there are hundreds of thousands of such people
throughout the kingdoms o the earth, the Zugite cult does THE ZAMBOULA
not expand often into other nations. There are pockets of
devotees in countries and cities surrounding Stygia, but
these worshippers tend to be willing to worship any god
CANNIBAL CUL
CULT
T
Zamboula, that great desert city, relies upon its system
that seems to offer revenge. The dedication o the Zugites
of slavery for existence. For this reason, and perhaps this
in Stygia is unusual and perhaps has something to do with
reason alone, it has become synonymous with the cannibal
their relative proximity to the ivory dome o Thugra Khotan
cult which stalks its streets by night, preying on the lost,
and to the wealth of marked coins which are produced
the drunk, or the homeless. It is not, however, the only
there; the coinage of Kuthchemes produced beneath the
nation where this noxious practice exists, though it is
nose of the Great Serpent’s servants.
only in Zamboula where such depravities appear to occur
quite openly.
openly. It is only in Zamboula where it is considered
Temples
as a cult populated by black men and women exclusively.
exclusively.
There is only one site sacred to those who have chosen
For, in every other place where the Cult of Yog exists and
Thugra Khotan as their deity: the ivory dome that lies in
thrives, there are no distinctions between those who savor
the heart of the ruined city of Kuthchemes. It is here that
the flesh of man as the sweetest of delicacies. Far from it.
their god ruled over his kingdom, here that he conducted
his dark researches into conquering death, and here that he In truth, the Yoggites have only a single condition or entry
into their ranks: that the initiate must be a slave.
carried out his final ritual, through which he deceived death.
 

92 CHAPTER 6

THE OUTER VEIL they are not mentioned again. As the cult is only or slaves,
should a member manage to secure his freedom through
The Yoggites are secretive everywhere they exist, save or in
some means, they can no longer belong to the Yoggites.
Zamboula where circumstances have made them reckless.
The eating of flesh is sacred for slaves as it is the only
In every other nation of the earth, the cult exists only as
pleasure they might know which their masters will not
a rumor, an explanation for the strange remains found
and will never be able to take from those they have made
washed up along river shores or dredged rom the bottom their property. Despite this, the cult is pragmatic. It does
of wells. Only slaves may join the secret cells and, even
not believe in the overthrow of slavery or in bloody revo-
amongst slaves, the reality of the cult is rarely discussed.
lution; it has endured too long to believe in such things.
Some slaves can toil or years alongside one another, never
Instead, it simply persists, perorming its bloody rites over
realizing that they are both members o different cells, or
and over again, establishing itsel even more firmly within
secrecy is everything. In Hyrkania, or instance, the scantest
the hearts o each and every nation where men and women
o evidence o the cult’s practices could lead to instant death.
toil under the whip.
The practice of other religious rituals being discovered in
Stygia could result in something far worse.
THE STRUCTURE OF THE CULT
THE INNER MYSTERIES The cult o Yog is broken into individual cells, usually num-
bering no more than twelve and typically ewer. Again, no
How the cult began, which slaves were its first members or
such discretion is required in Zamboula where the cult is
where they came from, is impossible to know — the cult
an open secret, free to rampage as it chooses. A cell has a
of Yog maintains no history, even orally — and so all that
is passed on is a series of beliefs, from the leader of the nominal leader
is aware of who arranges
any other meetings
cells which might and who, alone,
be operating in
cult to each initiate. Once these scant facts are imparted,
the same city or area. This ensures
e nsures that, should one slave
 

REGIONAL CULTS 93

or cell be caught, the entire network of the cult won’t be


revealed and destroyed. RITES AND RITUALS
It also helps to prevent any unortunate questions being Although the rites o the cult o Yo
Yogg are bloody, rightul
asked by local watchmen or militia, noticing too many spectacles o degenerate appetites, they seem to have
travelers and wandering merchants disappearing at once. little effect upon those who perorm them. The con-
The wider structure of the cult is something of a mystery
mystery.. sumption o flesh bestows no magical gifs upon those
Among the older members of the cult on whom the who do the consuming, nor does it invest them with the
consumption o human flesh has begun to wreak a strange memories o those whom they have eaten or the strength
effect, it is rumored that a tall, black stranger with a lordly and courage o a dozen men. Its effects are subtle and
bearing is the true leader of the cult and that, at certain insidious. The gamemaster may have an encountered
times, he has eaten flesh with his slaves and blessed them, Yoggite possess one o the ollowing two abilities at
exhorting them to continue their feasting. the cost o 2 Doom.
SPECIAL ABILITIES
CENTERS OF INFLUENCE ■ Touch o the Weird: A cultist o Yog who has
While Zamboula is the cult’s most noted manifestation, taken part in at least one ritual is immune to Fear
there are few cities in the world that do not have slaves or any other psychological eects associated
working in noble houses or tending to the needs of the with encounters with magic or creatures rom the
wealthy. And where there are slaves, the Cult o Yog can be Outer Dark. I a spell is cast on a Yoggite which
found by those who know how to look. While extremely causes Fear among other eects, the cultist su-
ers the other eects as normal but is not alicted
prevalent
as common inas
the south
sand, theofcult
theiscontinent,
still activewhere
in the slavery
Hyborianis by any mental attacks.
■ Magical Resistance: A member who has taken
kingdoms and certain whispers indicate that it may have
adherents in the barbarian regions of the North. Slavery part in at least one ritual has +1 § Courage Soak
is a common industry ater all, and who notices a missing or any magical attacks or weapons used against
merchant anyway? them.

“At the edge of the desert, beyond the houses, there is


a clump of palm trees
trees,, and within that grove there is a
During the feasts, in which cooked and raw human
 pit. And within that pit have
have been found
found human bones,
bones,
flesh is devoured with unseemly relish by cult members,
charred and blackened. Not once, but many times!” 
uncanny things can begin to manifest themselves at the
edge of firelight: ravening, hound-like maws snap fero-
— “The Man-Eaters of Zamboula”
ciously into existence and vanish again; vague, monstrous
orms are glimpsed in silhouette beore revealing aces o
pulped, bloody flesh. Even when these rites are conducted at
Temples  junctions
 junctions within
within major cities,
cities, some
some instinct
instinct or supernat
supernatural
ural
The cult o Yog, naturally, maintains no ormal temples or force ensures that they are rarely interrupted. And those
churches — to do so would be doubly impossible. Firstly, who do stumble across the feast simply become another
as all its members are slaves, and unable to own property
property.. course on the blood-smeared menu.
Secondly, to do so would be to acknowledge the existence
o the cult to the world. However, the bloody rituals which
the cult participates in are held in places which have the
same symbolic significance, no matter where in the world
this might be.
Each cannibalistic east takes place at night, typically in
coincidence with a ull moon, and at a crossroads. What the
importance o the crossroads might be has never been ully
explained, save for vague murmurings that this “pleases
the Black Man” for whom the crossroads is a sacred place
through which he can travel, seemingly at will.
 

CHAPTER 7

“Conan, do you fear the gods?” 

“I would not tread on their shadow,” answered the


barbarian conservatively. “Some gods are strong to
harm, others, to aid; at least so say their priests.” 

— “Queen of the Black Coast”

o foe is more reviled than the cultist — and no


one is more fun to fight. What more dangerous GOALS OF THE CULTS
foe can a player character hope to meet than the
devotee of some dark and deadly god? What more grisly The cults o the Hyborian world are, typically, populated by
fate awaits them, should they fail, than
t han the granite altar the desperate and the mad. That is not to say that only the
and the obsidian knie? Summon a cultist o the Hyborian desperate and the mad believe in the gods they worship
worship;; that
epoch in the mind’
mind’ss eye. What does one see? Chances are is certainly not the case. This is also not true o the priests
there are hooded robes, sinister tattoos, odd symbols etched who intone the holy names o their chosen deities and keep
into walls; all the mysterious trappings and tropes which the fires of the temple lit — some of these priests may be
make a cult such an evocative and entertaining opponent less than salubrious individuals, and others o the priestly
for a band of player characters. caste may be so dangerous and twisted and powerul as to
And then, of course, there are the gods the cult wor- be a nearly gods themselves — but there are many who
ships. This nexus o deranged worshippers,
worshippers, and the dread are dedicated to their faith and to the duties it betokens.
object of that worship, is an ever-blooming tree to which This chapter concerns itsel with those cults and religious
the gamemaster can always return, knowing there will be orders whose worship involves blood and madness and
something compellingly nasty to pick from its branches. slaughter. While that sometimes concerns the major gods
However, cultists don’t have to be evil. The cult of Asura, o the Hyborian Age, such as Set and his devious priesthood,
for example, is remarkable for its faith, kindness, and these are, most oten, the urtive, unseen men and women
compassion, as well as its loyalty to the throne o Aquilonia. who devote themselves to the darkest and strangest beings
Even when oppressed by the priests of Mitra, the cultists which men deem gods.
of Asura remain steadfastly decent. Each cult is unique, and each god may have one or more
If the player characters find themselves confronted by cults dedicated to them. Whether this is the urtive, ruthless
ruthless
the threats o the Thurian continent, they might find allies cult of Cthulhu — its undying masters hidden in Khitai and
in the local temple. Or they might find themselves tied waiting or the moment the stars come right — or it is the cult
to altars while sorcerer-priests brandish obsidian knives of Bel — each member committed to theft and duplicity —
overhead, chanting as the darkness churns above them. these cults are inimical to any who would seek to impede them.
 

THE CALL OF THE CULTIST 95

Even those cults which may be described as “benevolent”


have an edge of danger to them. Members are willing to  ARE
 AR E TH E GO
GODS
DS RE
REAL
AL??
choose death by the most sadistic methods to worship their The gods in the world o CONAN are ambiguous things.
god. While they may prove to be valuable allies while goals One may argue that Mitra exists — his dream-sending and
align, the same may not prove true in the very near uture. phoenix blessing saves Conan’s
Conan’s lie in “The Phoenix on
Ater all, while fighting alongside a cult, a player character the Sword” and Mitra openly intervenes to assist Princess
might be struck by the gold icon on the peculiar altar and, Yasmela in “Black Colossus”,
Colossus”, but other such intervention
a few weeks later, decide to claim it for their own. Cults is nowhere to be seen. For this reason, many o the gods
should always have
have an aura of menace and unpredictabil- in this book do not have definite rules attached to them,
ity to them, even if they are fighting alongside the player or rewards associated with praying to them. Afer all,
characters. The gamemaster should requently drop hints the gods do not rely upon their human worshippers or
of unusual practices and unsettling beliefs which only power or or their existence. They either are , or they are
expedience prevents from being revealed. not . Mankind’s belie makes little difference; certainly,
as Yasmela finds out, Mitra’s help is not contingent on

THE GREAT REWARDS the consistency o their obeisance to him. The Khorajans
have been praying to Ishtar or years, having abandoned
Mitra or the goddess, only to return when aid is needed.
While the broadest goals of each cult may be said to be This disinterest in mortals echoes that o the entities o
similar — the worship o their chosen god(s) and the perpet- the Cthulhu Mythos. Howard and Lovecraf were riends
uation o the cult — the ways in which these goals maniest and their ideas influenced each other — and this is cer-

themselves are wildly divergent. Where one cult might


glory in debauchery,
debauchery, the slaking o lust and the acquisition tainly the
higher case being
powers here, with both Howard’
mysterious,Howard’s s and Lovecra
with motives Lovecraf’s
f’s
which are
of sacrificial victims for the bloody altars, another might not just difficult to guess but virtually impossible or a
praise their chosen lord through extreme asceticism, the human mind to parse. The gamemaster can use this in
reusal o ood and water, and the mortification o the flesh. CONAN games and make sure that, while a cult may be
These practices, however peculiar they may seem, should pursuing one goal, the being they make their god might
always have some intended outcome. Cults in the Hyborian well have something different in mind.
age might well be composed o madmen, but they shouldn’t This can go urther; the gamemaster should not be
be composed o idiots. Certainly not i they hope to provide araid to have a god simply not exist. Perhaps, as is the
some opposition to the player characters. case in “The Servants o Bit-Yakin”, the god which the cult
The practices of a cult are inextricably tied up in the bows beore is a devious fiction, devised by a charlatan
rites and rituals which make it what it is. Within that cult’s with a sense or the theatrical. Or, instead, perhaps the
worldview,, all these beliefs make perfect sense and are as
worldview cult believes the god it worships to be alse — a con-
appropriate as they are necessary. Cults are more rightening venient figment to hide their plans or extorting other
when they are coherent; when, no matter how horrific the ollowers and robbing rom other temples in the name
rituals the cult engages in, the cult members retain some o the “true god” — only or the convenient figment to
rationality and their plan makes sense within their moral prove to be less o a figment than is convenient.
perspective. Which is a convoluted way o saying: i the cult The gods in this book are presented to be versatile and
is trying to destroy the world, the gamemaster should give to be used as desired. They are as real as the gamemaster
them an internally consistent reason to do so. allows. No more and no less.
The cult of Cthulhu, for example, is dedicated to the
transformative destruction of the Earth and the onset of “I have known many gods. He who denies them is as blind
a cataclysm worse than the one which sank Atlantis and as he who trusts them too deeply. I seek not beyond death.” 
obliterated Valusia. For them, this is a logical thing, as it
will hasten the coming of the Great Old Ones and a new …
age of worship and freedom. Waking Great Cthulhu is
clearly something only the mad would do, but or one who “But the gods are real,” she said, pursuing
worships a tentacled alien god sunken beneath the waves her own line of thought.
in a city whose architecture is enough to drive one mad,
this is a desirable outcome. — “Queen of the Black Coast”
 

96 CHAPTER 7

This can open interesting avenues of play. After all, if complacent, certain that one cult will alwa
always
ys act the same
the player characters are thieves or survive long enough to as the last, or even that one branch of a cult will behave
become kings, their experience o cults is unlikely to be the the same as another. V Variety
ariety will keep them guessing and
same as those rough and ready adventurers who explore on edge, with a cult’s true aims never ully revealed and its
the wilderness of the far north or the steaming jungles of loyalties ever on the point of shifting.
the south. The cults that occupy the more stable, civilized
territories are very different and less likely to be engaged
in regular orgies of bloody sacrifice — unless, of course,  WHAT
 WHAT A CUL
C ULT
T
one lives in Stygia.
The cult o Mitra clearly has a darker, inquisitorial side.
LOOKS LIKE
In Conan’s time, the cult o Asura has been suppressed and
Cults are all different and all unique but devising a unique
hunted by Mitra’
Mitra’ss servants for generations. Fortunately,
cult every time the player characters stumble into a pecu-
the Asuran cult is smart enough to remain hidden and
liar chapel or an obscene rite may prove difficult for even
endure, but how many other cults have been destroyed by
the most creative gamemaster. This book provides many
the formidable orthodoxy of the Mitran cult, their beliefs,
high-level eatures o each cult, but doesn’t provide all the
attitudes, and idiosyncrasies erased entirely? Perhaps the
answers, such as who the high priest o a certain temple is,
player characters are helped by members o one such cult,
which temples are in which cities, or how many ollowers
given food and lodging and medical assistance after an
of a god can assemble on short notice, armed and ready
escapade which went badly wrong. When torch-bearing
to die for their faith. The following
f ollowing sections provide a few
Mitra fanatics begin pounding at the doors of the refuge,
ideas which can be applied to almost any cult, to give it
smashing the idols which adorn the small shrine outside, more character and detail.
what will the player characters do?
Alternatively,, it may be that the cult the player charac-
Alternatively
ters stumble upon during an exploration of the fringes of DEGREES OF INITIATION
a major city is engaged in something devious — and the
Cults are, almost always, hierarchies. This is inevitable — as
only recourse is to turn to the dour priests o Mitra or their
a simple rule of human behavior is to organize by status,
help in combatting the strange and sinister machinations
power and influence. Therefore, if more than one person
which threaten to consume the citycity..
is dedicated to the worship of a god, someone will need
The sheer variety and range o cults that can be distrib-
to be in charge. But, as a means of maintaining security
uted through the continent is a great boon to the game-
and ensuring that the cult can survive attacks — from
master. Player characters
characters should not be allowed to get
without and potentially within — many cults have levels
 

THE CALL OF THE CULTIST 97

INSIDE A CULT
Most cults in the Hyborian Age are similar in their struc- but not all, o the mysteries o that cult, and are
ture, despite the wide range o gods they represent. This expected to die in service to their god, whether
section presents a description o the structure o an o old age or through more violent circumstances.
average cult, rom the outermost and most peripheral
o ollowers to the cult’s leader. ■
MISSIONARY󰀺 A special type o priest, the mis-
sionary is expected to travel outside their home-
■ LAY MEMBER󰀺 This is the most supericial layer land and expand the cult’s inluence in the world,
o membership within a cult, and perhaps its converting those o other cults to their own. This
most numerous. A lay member believes in the can be handled through demonstration o the
god and worships them regularly and may donate superiority o the cult’s theology and temporal
or tithe some portion
p ortion o their i ncome. However,
However, power,, through some enactment o the god’s
power
a lay member is not entrusted with duties in virtues, or by deeating a people, throwing down
the temple or cult and is not expected to do their gods and orcing them to swear allegiance
any more than attend public worship services to their conqueror’s god.
when possible.
■ HIGH PRIEST󰀺 Generally, this is the senior-most
■ INITIATE󰀺 An initiate is one who has been wel- priest. Sometimes the high priest oiciates at
comed into the cult’s organizational structure, worship services, and at other times they only do
whether as a servant o the cult directly or as a so or religious holidays or special occasions. A

priest-in-training.
the cult and to theirThey
homehave responsibilities
temple and must obeyto temple
a grand has a single
priest high
or arch priest
priest orin residence,
those and
religions
the instructions o their superiors within the whose membership span multiple cities or even
cult. Initiates are expected to attend all public kingdoms. The high priest may or may not be
and private worship ceremonies; devote some o blessed with the god’s attention, but their will
their time to studying the cult’s history, dogma, is considered equivalent to that o the god, and
and its most supericial mysteries; and deend they speak or their patron deity. They are inevi-
the temple to the best o their abilities. Initiates tably acquainted with all the god’s mysteries.
may live within the temple’s premises, i possible.
Rare is it that any worshipper o a god has any super-
■ PRIEST󰀺 The priests are appointed with special natural power above and beyond any sorcerous gifs they
rights and privileges within the cult and are may have learned on their own, but depending on the
expected to live in devoted prayer and service nature o the cult, some high-ranking priests within a
to the god. They perorm worship services and cult are practicing sorcerers. I the cult has
h as any religious
almost always live within their temple. A cult’s artiacts or items significant to the god, these are stored

priesthood inevitably
priests expected has senior
to assist ranks, priests
with junior
with ritu- within the cult’s
erally only by themain
hightemple,
priest orand can priests.
senior be accessed gen-
als and ceremonies. They are initiated into some,

o membership. New members usually start as novices, o player characters kill their way to the top — but it also
one kind or another, and then ascend through the ranks, ensures that finding who is at the top may require just a
gaining prestige and learning new aspects of the cult’s little more thought.
belief structure as they go. Note that the terms initiate, adept, and Master are also
This also ensures that people remain with the cult — used in The Book of Skelos  to describe members of a sor-
most members want to advance and discover the next cerous cabal. This is to emphasize their similarity, as most
level o the god’s mysteries, or perhaps they simply want cabals are essentially cults whose primary purpose is the
to enjoy the advantages a cult offers, whether sex, drugs, pursuit o one branch or aspect o sorcery instead o a god,
or salvation. The Cult Hierarchy table provides some idea or sometimes alongside that god. I desired, the gamemaste
gamemasterr
o the level o knowledge, sophisticatio
sophistication,
n, and resilience can use the rules for sorcerous cabals to represent a cult,
that each potential layer of the cult will have. It also as there are more similarities than differences between
describes an easy structure for adventures — let the these organizations.
 

98 CHAPTER 7

CULT HIERARCHY 
Rank Titles Effect
What They Know: The lowest level o initiation chiefly ocuses on promises o greater knowledge
to be gained later, and on the correct way to worship the god in question. In the worship o Ishtar,
this stage ocuses on purification rituals. In the worship o Set, this involves tending to the ser-

pents o the
used or the gory
temple and
task. thebasic
The preparation
truths oothe
both those
cult’s bound
occult or sacrifice
secrets and
will have therevealed
been weaponsand
to be
the
Neophyte, initiation process will have taken place, binding the initiate to the cult.
Initiate,
As Opponents: Initiates will usually be Minions, though potentially accompanied by a person o
Novice
a higher rank, either as a teacher, or because o the task they are involved in — certain rites and
rituals require the oversight o a cult member o greater learning. Initiates
In itiates will attack with great
ervor,, thinking o this as an opportunity to prove their loyalty to the order; however
ervor however,, their aith is
not as strong as they might think. I the player characters manage to kill enough o them, they may
well break and run.

What They Know: The true heart o any cult, these are the novices
n ovices who have succeeded in their
initiation and been elevated to ull membership. Their knowledge o the cult and its ways, its
plans and its long-term aims are much more thorough. Or at least, so the adept will believe. They
perorm the tasks set or them by the upper echelons o the cult: they kill the cult’s enemies; they
Adept, procure the gold and treasure necessary to keep the cult solvent; and they recruit new members,
Brother or Sister, either through existing relationships (with amily members or example) or through proselytiza-
Fellow, tion o varying degrees o subtlety.
Bonded, As Opponents: Those who orm this level o the cult are perhaps best described as anatics. While
Learned a ew have the ambition and intellect to ascend higher and become even more m ore closely involved
with the cult’s leadership and organisation, this is rare. For the most part, the adepts are loyal,
obedient believers. What they have learned and been shown has ensured their aith and their
commitment. In combat, adepts will be a mixture o Minions and Toughened opponents. They will
never break and run; they are too loyal to the cult and more than prepared to die or it.

What They Know: A cult needs people to act as intermediaries between those who occupy the
positions o real power and those whose station is to obey the orders handed down by those at the
top. These are its priests. They are the most trusted advisors o those who run the cult, they are the
disseminators o the word o the god or gods the cult worships. They train the adepts in the true and
occulted knowledge which the cult believes in, schooling them in the correct conduct or the rituals
which must be perormed. The maintenance o knowledge, o orthodoxy, and o obeisance to it is
Priestess, integral to preserving the cult’s identity. Afer all, i the adepts aren’t sure who they are worshipping
Teacher, Sage,
Magus or Mage, and why, they are likely to become conused and even be seduced away by another cult.
As Opponents: Priests are always Toughened oes, or may even on occasion be Nemeses, though
Enlightened
this should only be true or the largest and most dangerous o cults. Most priests who become
this dangerous are either quickly elevated to some sort o leadership role, or else take one or
themselves. It is likely that any priests the player characters come to blows with will either have
a bodyguard o adepts with them or be able to summon one. UnlikeUn like adepts, priests may seek to
escape. Their message is too important to be lost in a meaningless fight with disbelievers and
heretics such as the player characters.
 

THE CALL OF THE CULTIST 99

CULT HIERARCHY (CONTD.)


Rank Titles Effect
What They Know: These are the ones or whom the priests drop to their knees and rest their
oreheads on the floor. These are the ew whose
w hose intelligence, ruthlessness, and devotion (or at
least, apparent devotion) is enough to draw dozens, scores, even hundreds to their side and inspire

them withbelie
sufficient the ervour o belie.
in one god Or, at least,
or another mightajust
similar lustthese
deliver or power,
thingsgold,
— iand
en the delusion
enough
ough that
throats are
cut and enough people are corralled into joining their crusade. The T he high priests o the cult are
High Priest the inheritors o their god’s wisdom, the ones who hear the voice and etch the tablets o stone,
or Priestess, the ones whose dreams are touched by the tendrils o a divine power, whose powers seem to be
Master, Leader, supernatural. They are dangerous, deadly, and have an entire cult dedicated to their whim as i
Sorcerer-king or they themselves were a god.
-queen, Priest-
As Opponents: Such figures should always be placed in the Nemesis category — they are the ones
king or -queen,
around whom the cult revolves and their power
power,, within its structures, is absolute. There may, in
Chosen, Elect,
certain circumstances, be more than one high priest in a cult. Some cults such as those spread
Emissary, Envoy
throughout the continent, like Mitra’s or Hanuman’s,
Hanuman’s, will have several high priests. But, in the
smaller and most loathsome o such organizations, there is one who hears the words o the god
and interprets them. They are, except at specific times when they commune with their god or
example, surrounded by a bodyguard o adepts and by advisors in the orm o priests. They are
devious and will always attempt to escape, content to sacrifice all their ollowers i necessary. But
they are also the key to bringing the cult crashing down.

FALSE GODS
As discussed in Are the Gods Real?  ( 
 ( page
page 95 ),
95 ), those who the supposed daughter o a god in the rozen north, yet
are wise — the gamemaster should be counted among none (but one) believes him. In Alkmeenon he discovers
them — must contend with the very real possibility that that the oracle goddess is in act voiced by concealed
there are no gods at all in the Hyborian Age — whether priests, and he is quick to realize that he might replicate
neutral, benevolent, or malign, and that any evidence o the same scheme with another ivory-limbed goddess
their existence is either the akery o priests, perceptions in a nearby kingdom. Yet in his own bedchamber as
being colored by belie in the divine, ghosts or other king he visits a priest o Mitra in dreams, who leaves
beings o a supernatural bent, or simply the presence an indelible phoenix symbol upon his sword, which has
o demons or devils o the Outer Dark, who are unor- undeniable potency.
tunately all-too-real. It is recommended that, like Conan, the gamemas-

“Mitra has spoken,” replied the princess. “It ter


thatkeep the matter
he would unresolved.
not walk Just as Conan
on their shadows, claims
an approach
might have been the voice of the god, or a might be or the gamemaster to provide ample evidence
evidence
 trick of a priest. No matter.
matter. I will go!”  o akery — such as ventriloquism, mummery, presti-
digitation, sleights o hand, or other ruses to lull the
— “Black Colossus” aithul — when player characters look closely, and yet
occasionally counter these with an act or event that
This can be a difficult context to grapple within the cannot be easily explained away, such as any o those
context o a CONAN campaign, but nonetheless Conan experienced by Conan and mentioned above.
manages to see multiple evidences o such akery and This way, the gamemaster has the leeway to address
yet continues to believe in the gods and accept their the issue with as much surety as desired, revealing the
existence, though he owes no allegiance to any and read- truth behind the açade, and perhaps even a greater
ily takes their names in vain. He encounters first-hand truth behind the apparent one…
 

100 CHAPTER 7

THE NATURE OF BELIEF The high priest of the cult and, to a lesser extent, those
teachers who act as their advisors are a different matter. I the
gamemaster decides that a cult the player characters come
The original Conan stories eature cults whose raison d’etre is a across is a sham, it is best to make the leader o the cult the only
lie, a abrication. Sometimes, as in “The Servants o Bit-Yakin”, one in on the deception. The gamemaster can include advisors
this construct is simply to ensure that a hermit can continue who are also aware o the deception, but the ewer the better.
to live alone. While this is amusing, and can offer an inter- It is a good exercise to ask questions such as: why has
esting twist, it should, perhaps, be the exception rather than the cult proved successful and how has it continued to
the rule. These are adventures in which player characters are grow? What is it, in the belief patterns of the cult, that
going to be conronted by the horrors o the Outermost Dark, makes people susceptible to it? The cult of Alkmeenon is
nightmare creatures bleeding from a realm of pure chaos. an accretion of rituals which have built up over years of
Setting the player characters up to deal with something of worship. Or will its attraction be in the immediacy of its
this magnitude, only to end up amid an eccentric’s ploy to promises, such as the threat o a looming apocalypse, with
isolate himself from the outside world, may pall quickly. the cult the only way to guarantee eternal life?
However, this should call or an examination about how However
Howev er the gamemaster assembles a cult — whether
belie works in a cult. The rank-and-file members — initiates the god they worship is real, whether the leader o the cult
and adepts — are likely to be true believers in almost all is a true believer or a licentious charlatan — they should
circumstances. This is as much or narrative convenience consider why the belie in this cult is attractive. Would the
as anything else. Having to establish what percentage of cult o Mitra be the dominant religious order in Aquilonia
a dangerous cult’s membership are really invested in what and beyond, i the god had not perormed miracles to help

they are doing and how many have been forced into the his believers? Would the cult o Cthulhu maintain its hidden
cult’s employ is unlikely to remain interesting for long. legions if its devotees could not visit primordial forests
That’s not to say there isn’t some mileage in this idea — and commune with black-winged devils who fly up rom a
with a cult preying on a small town for new recruits and cavern beneath the earth? Belie is the thing that coheres a
the player characters having to rescue as many as they cult and, in the main, it must be genuine belie or the cult
can — but again, having to interrogate every cult member to work — either as a threat to the player characters or as
about their allegiances is not especially interesting in play. an aspect of the world which they might want to explore.

THE PROBLEM OF FAITH


In the very first Conan story, “The Phoenix on the Sword”
Sword”,, o adventures. Sword-and-sorcery characters aren’t
Mitra’ss intervention saves Conan rom the depredations
Mitra’ always heroic in nature, but when conronted by a cult
o conspiracy, o which Set’s servant Thoth-amon is a whose chie aim is to destroy the world, they know which
part. This aid comes in the orm o a dream in which side they’re coming down on. The rules in the CONAN
Conan is visited by Epemitreus, a long-dead priest o corebook describe the requirements or a mortal or
Mitra. Epemitreus inscribes a phoenix emblem on his barely-mortal patron, and those o an actual deity should
blade, which appears on his sword in the real world. be that much more demanding, more onerous, and more
Thoth-amon’s own sorcerous power stems rom a ring, dominant over the player character, should they choose
steeped in the serpentine power o Set. A relationship to seek power along these avenues. The player characters
with a god brings sorcerous might (and its antithesis) to may also see the cost o these Faustian bargains in the
those who seek it. So why shouldn’t player characters setting: gaining sorcerous powers rom a god might seem
seek out this kind o power? like a good idea, but at the end o the allotted term the
I player characters want to draw on the power o the price will come due, with interest.
gods, they should have to pay or it. However, the way This is also a great way o destroying a cult — should
they are going to have to pay or it may not be worth what the cult’s leader have ailed to deeat the player char-
they get in return. This book is filled with details o gods acters, that leader may marshal their resources and call
and their associated cults — some o these gods come upon the god directly, only to have the god, demon-prince,
with rules related to their worship, and how player char- or Great Old One decide not to aid them, but instead to
acters might seek their blessing. Many, however,
however, do not. call in their debt. A renzy o annihilation as a temple
 Joining the cult o Azathoth
Azathoth and signing one’s name collapses, its acolytes maddened and despairing in the
in the Black Book o Nyarlathotep isn’t what a CONAN wake o their high priest’s demise — an apparent judg-
player character is typically expected to do, and generally ment on their cult — is a spectacular ending or any
alls outside the scope o any but the most diabolical CONAN adventure.
 

CHAPTER 8

Here and there too, stood figures of curious gods — images


carved of stone or rare wood, or cast of bronze, iron or silver
— dimly reflected in the gleaming black mahogany floor.

— “The God in the Bowl”

espite the teeming number o cults that have risen It is recommended that placement of these valuable
and fallen before and during the Hyborian Age, relics be done with careful deliberation rather than being
true magic in the form of sacred relics and their determined randomly. When a relic’s properties and origin
ilk are few and far between. Overwhelmingly
Overwhelmingly,, such items is known, it is inevitably well-guarded, whether within walls
are, though sacred, are valued solely for their religious of stone and behind doors of metal or cleverly concealed
connotation and their significance within the cult, rather within a temple where the faithful may easily access it.
than having any divine provenance or supposed magical Finally, the association of a relic with a god does not
properties. Of these few items that are indeed claimed to mean that it must inevitably be found in a locale relating
be imbued some sort of supernatural power granted by to that god: many temples have within their vaults items
the god directly or through contact with the god, most of value from other cults, sorcerers covet such artifacts
have no true enchantments bound into them, and their seeking to divine their mysteries, and a royal treasury
magical properties are empty claims. However, there are may contain one of these items, whether its true nature
some few items, scattered across the Hyborian continent is known or concealed. Some o these items, however, are
and the lands beyond, whether lost, hoarded, or securely simply lost and may be found anywhere where humans
watched, that indeed have exhibited uncanny abilities and dwell or have gone: amidst the ruins of a sunken ship in
the touch of the divine. a now-dried stretch of river; littering the ground amidst a
This chapter presents a myriad o such items, with sug- oliage-inested ruin, cast aside by an uninterested orager;
gested properties and the legends that surround them. or concealed beneath the floorboards o a dismal tavern in
They are not to be used lightly
lightly,, and the gamemaster is the Maul, tucked there by a thief eluding pursuit.
advised to be less-than-generous when introducing them Some of these items, however, are entirely mortal in
into campaigns. Player characters may spend their entire nature, however, but are manuactured almost exclusively
adventuring careers coming within sight of only a few of by priests and adherents to a particular god, so closely inter-
such items, or none at all, and acquisition of one of these twined are the practices of sorcery, alchemy, and worship.
relics may become the focus of an entire adventure or They might be used to bolster a priest’s repertoire o occult
campaign entire. capabilities, or exist as zealously-guarded secrets o a cult’s
scholars and mystics.
 

102 CHAPTER 8

At the end of each item’s description are Reputed THE BONE RATTLE
Qualities which it may possess — the gamemaster should
Qualities which OF JHEBBAL SAG
decide whether these claims are true, or mere hyperbole.
At the gamemaster’s discretion, these relics can be incorpo- This grisly relic consists o a short wooden handle wrapped
rated into a hoard or given Qualities from those provided in leather that appears to be tanned human skin connected
in Ancient Ruins & Cursed
Cursed Cities. to several rings of yellow
yellowed
ed bone, bound to the handle by
No Gold values are provided for these relics, as the human hair and decorated with bright feathers. Barely
material worth o each is highly subjective: an item might longer than a human forearm, the rattle is deeply stained
be turned away by the most indiscriminate o pawnbrokers with blood and smells musty and has an unpleasant sensa-
and yet be simultaneously worth a caravan-ull o gold and tion when held. It is rumored to be held by a Pict shaman
 jewels in ransom to the cult it is sacred to.
to. deep in the Pictish Wilderness, thoug
thoughh a Bossonian trader
claims that he had it from a frontier soldier and sold it to
THE APE󰀭GOD’S SCEPTER the owner o a treasure-hous
treasure-housee in Numalia. A Complication
causes creature to attack the spell’s caster, and each new
Fashioned out o the jawbone o one o the great herd-oxen Complication brings a new creature with the same purpose.
such as are ound in the Black Kingdoms, this savage weapon
■ Reputed Qualities: This hideous charm allows any
is said to be the war-scepted o Jhullah, the yellowed bone o
sorcerer to make a separate Minor Action to shake the
its narrow handle wrapped in well-worn and stained leather
rattle and invoke its maker while attempting magic
from which depend braided and beaded cords and bright-
related to Jhebbal Sag — such as Commune with the Wild,
yet-tattered eathers. Still set with teeth, the wide curve o
Form of a Beast, or Summon a Horror. Once used, the
the jaw has been sharpened into a spike-like protrusion, sorcerer may re-roll any d20s that fail to yield a success,
resembling a brutal pick or axe, and more-than-suitable or
but the results of the second roll are final.
such use. Over hal a yard in length, this primitive weapon
was passed rom warchie to warchie among the Bamulas
for centuries, until being lost in battle, and generations THE CIRCLET OF ASHTORETH
have passed with it unrecovered.
A crown wrought o polished gold, eaturing a moti o bull
■ Reputed Qualities: This grisly looking relic is
horns surmounting a silver crescent moon at its center,
equivalent to a hatchet in combat but allows its
the Circlet o Ashtoreth was said to have decorated a great
wielder a special Display, Jullah’s Might (T): Range
statue o the goddess in her high temple in Eruk, in Shem.
C, 4§ mental damage (plus the wielder’s mental
As such, it is too large or any human to wear, nearly twice
attack bonus), Intense. Against natural animals, the
the size of a full-grown man or woman.
sceptre provides an additional +1d20 for this Display
Display,,
Unbeknownst to the lay members of the temple, the
up to the normal maximum, and has the Stun,
true circlet was stolen decades ago, and a replica quickly
Area Qualities.
ashioned to take its place. The whereabouts o Ashtoreth’s
true crown is unknown. Her priests ear it was either melted
BEL’S SLIPPERS and reashioned into something more portable, or simply
hacked into fragments and traded piecemeal.
Said to have been worn by the god himself, these slippers There remains the slim hope that it is intact somewhere in
are common in appearance: seeming to be little more than the world, perhaps stored as a treasure in some neighboring
a pair o well-worn low slippers o dark, well-oiled shagreen kingdom’s treasury, where it might be bargained for once
leather. Thieves claim that the wearer may move in utter- found. To this end, priestess of Ashtoreth are always alert
most silence and leave no tracks, but they have been long to rumors o anything resembling the Circlet, and may even
lost; appropriately stolen from the vaults of the temple to sponsor thieves to scout for it in the vaults of the mighty.
Bel in Shumir, where they were said to be kept.
■ Reputed Qualities: The lay members of the temple
■ Reputed Qualities: The wearer gains an automatic claimed that any able to lay hands upon it would be
success on any Stealth test as if a Fortune point was blessed in the matter of fertility: bestowing fecundity
spent (thus, two automatic successes if the wearer’
wearer’ss when barren; twins or even triplets rather than a sole
Stealth Focus is 1+), and any tracking attempts made child; and a healthy offspring when they might other-
against someone wearing the slipper are increased by wise be born sickly or weak. The gamemaster should
two steps of Difficulty. determine these effects if desired, as they fall outside
game-specific mechanics.
 

SACRED RELICS 103

THE DANCE OF DERKETA ■ Reputed Qualities: The Dust of Vathelos is created


with a Daunting (D3) alternative effect of the spell
No physical artiact, the Dance o Derketa is a ritual dance
Summon a Horror. A successful test will create one
said to have been perormed by the goddess hersel, suppos-
handful of powder with an intensity of 4. Up to 2
edly taught to the Amazons o the lands south o the Black
Momentum can be spent to increase this intensity by
Kingdoms in times agone, but maintained by a secretive
+1 per Momentum spent. If successfully thrown at a
sect within her cult. This dance, rumors claim, can inspire Horror — even as an alchemical attack — this powder
the most stalwart o souls to debauchery, the most placid to
will do Intense physical damage in § per point of
an inerno o rage, and the most tepid into rabid believers.
intensity. The powder is ignores any Soak other than
The Stygians boast that their initiates of Derketo (for they
that caused by solid cover or heavy weather, as the
know here by this name) know this dance as a rote part
dust is ineffective if it cannot land squarely on its
of their training, but the movements they teach are but a
intended target. Creating the Dust of Vathelos requires
shallow mimicry o the goddess’ true expression. It is said
1 sorcerous Offering, which is converted into the Dust.
that any ecstatic dancing perormed by the priestesses and
worshippers o Derketa or any other such deity are echoes
of her dance, bereft of its magical potency
potency..

■ Reputed Qualities: The Dance of Derketa, when


performed by one instructed in its use, requires five
continual rounds of uninterrupted dance, a series of
Standard Actions in which no Minor Actions, Free

Actions, or Reactions may be attempted. Each round


requires a Challenging (D2) Athletics test, and all THE ELDER SIGN
Momentum generated by these attempts are gathered Not so much a relic as a sigil often carved onto stones or
into a separate pool which may be used only by the amulets, the Elder Sign resembles a rune-like twig or branch,
dancer. The Momentum remains for the duration of almost crude in ashion compared to other mystic sigils or
the scene and may be used for any Display, Personality- glyphs. Despite this simplicity, the symbol has immense
based skill test, or in an appropriate Sorcery test when occult power, or so those who use it claim. Their stories
casting a spell. The gamemaster is the final arbiter over vary, however, and some claim that the branch is an earlier
how the Momentum may be spent, however. version whose true form is that of a star. Rumors amidst
sorcerers claim that this sign protects one against the man-
iestations o the Outer Dark, while others say it has limited
THE DUST OF VATHELOS
VATHELOS use for that, but excels when used in wards and bindings.
A tale told out o the uttermost north — ar beyond even
A fine, golden substance known to only the most brilliant
Nordheim — claims that a hoard o small soapstone tokens
o alchemists, the properties o the dust are quite wondrous
inscribed with a variant of this sigil were found scattered
to behold. Any unnatural creature or being drawn into this in great number upon the floor of a sprawling, ice-bound
world from another realm, is wracked with agony when
cavern deep beneath the earth’s surace. The flat, coin-like
afflicted by the dust. Even the greatest and most powerul
stones were strewn in great number amidst a plethora of
of such entities is left writhing in pain and anguish at its
bones rom various animals, all curiously mutilated. Seeing
touch. Its name is taken rom the ancient
a ncient and blind sorcerer,
no real value to the stones, those primitive hunters took
Vathelos, said used the dust himsel to drive back the crea-
only a few and left the rest.
tures he had summoned rom beyond these mortal realms
when his business with them was completed. ■ Reputed Qualities: With a successful Challenging
Few know the methods by which the Dust o Vathelos is (D2) Sorcery test as a Standard Action, the user may
prepared. It is said that the Dust must be gathered by tear- use any Momentum gained from the test as an imme-
ing a whole in time and space itself and waiting, until the diate use of counter magic ( Conan corebook, page
universe attempts to mend its raying edges. The substance 172) against a magical effect. Some legends, however,
which reconnects this skein can be collected, and once speak of these as being of utility when conjuring up
refined becomes the Dust itself. This material, a physical creatures from the Outer Dark. If these mad tales can
emanation of the process in which the world itself re-as- be believed, the Elder Sign, when used in conjunc-
serts its naturalness, is anathema to anything which would tion with the Summon a Horror spell, grants 1 bonus
disrupt that reality,
reality, causing severe distress to all denizens Momentum and increases the duration of a summon-
of the outer places. ing by one scene.
 

104 CHAPTER 8

LOOTING THE TEMPLE


As temples and cults usually have a regular stream o inevitably need to know what opportunistic player char-
income rom donations and offerings rom worshippers, acters discover when opening a cabinet, chest, or entering
and ofen have stored within their premises items o a room other than a treasure store-room. For such cases,
mundane and practical value, ritual and holy accoutre- the gamemaster is encouraged to utilize the Temple Loot  
ments that may be worth something to the right buyer, table, rolling 2d20 or picking an appropriate result.
and sacred artiacts o considerable worth. The greatest Other more specialized or unique items can be selected
treasures, though, can be those relics related to the rom those described in The Book of Skelos  or  or Ancient
god (and ofen named or the god), such as the Teeth o Ruins & Cursed Cities , i desired. Values are approximate
Gwahlur. An entire adventure or even a short campaign and may vary based on the buyer, the location, and the
may be crafed around acquiring such a treasure, and the circumstances. Even those who trade in illicit goods
gamemaster is encouraged to create the item specifically may pass when word is on the street that the Temple o
or the exploit in mind. Set is seeking the thieves who stole their sacred relics.
However,, a temple is
However i s rarely as simple as a single vault A “—” or value merely means that the value cannot be
built around a single item, and the gamemaster will assessed easily, not that it is worthless.

TEMPLE LOOT
Roll Item Value
Wooden boxes copper,, silver, and even a ew gold coins. Roll 10 § to
boxes or offerings, still ull o copper
2 determine how much Gold is present, total. 10§
A relic treasured by the cult, whether having material value or being otherwise worthless. This
could be anything rom something owned by the god in i n a mortal incarnation, evidence o a
3 —
miracle, an artiact owned by the first high priest o the cult, or something supposedly not rom
this world.
A suspicious amount o jewelry and personal ornaments, ranging rom rings, necklaces, ear-
4 15§
rings, hair pins, armlets, bracelets, ankle — and wristlets, cloak pins, belt buckles, etc.
A piece o a fine stone or metal statue — head or hand, most likely — depicting the god in some
5 orm. This may be set with gems or inscribed with hand-written glyphs. It eels strangely warm 20
(or cool), despite the ambient temperature.
An ancient stone tablet or marker, denoting the ownership o the temple and its grounds, and
6 —
listing the names o the high priest and architect o the cult.
A ring o keys, likely misplaced, able to lock or unlock any o the doors or locked containers
7 —
within the temple.

8 Alchemical powders and liquids or producing smoke, bright flashes o light,
l ight, or making an item 6
appear to glow.
9 A ceremonial dagger (not useul or fighting) and a large burnished brass bowl. 4
10 Bundles o dried aromatic herbs, or burning during ceremonies. 1
11 Heal
Healin
ingg ssup
uppl
plie
ies,
s, incl
includ
udin
ingg a llig
igat
atio
ion
n kit
kit and 5§ re
and  refills. 10
A map showing all o the holy sites and temples o the cult, including those that are publicly
12 —
known and some that are not.
13 Dried ood (meat and ruit), several jugs o wine, and a ew jars o stronger liquor. 2
A large cloth bag stuffed with clothing o all sorts, sizes, and made or either gender, rom high
14 10
society court garments to lowly
l owly beggar’s rags.
15 A board-game o some sort with curious pieces made o scented wood. 4
Props and costumes or enacting the god’s great deeds or activities — these range rom ake
16 —
weapons and armor, makeup or appearing divine, to set and background pieces.
17 A carven image o the god in stone, ceramic, wood, or metal, as appropriate. 6
 

SACRED RELICS 105

TEMPLE LOOT (CONTD.)


Roll Item Value
18 Stacks o dishes, serving platters, cups, utensils, or cult meals. 4
19 Phials and jars o sacred oils and unguents to anoint the aithul. 2
Folded robes, sandals, and other ceremonial vestments. Roll 1d20 or how many, and 1§. On 2§ 
20 a roll o 1 or 2,
2 , one o the robes belongs to a high priest or priestess and is worth 12 Gold. An
each
effect is the same, but robes also can be used as sorcerous garb (page 141–142, Conan  corebook).
 corebook).
21 Sheets o
o we
well-w
l-worn pa
papyrus, an
animal-hide, or
or pa
paper cco
ontaining ly
lyri
riccs tto
o ce
ceremonial vve
erses. —
22 Jars o oil or braziers and lamps. 1
Coin-like tokens o metal or wood depicting the god’s likeness, representing some value to be
23 —
redeemed within the temple or by other worshippers.
24 Candles. Many, many candles. 1
25 Music instruments such as drums, horns, cymbals, gongs, flutes, and the like. 10
A stack o comortable silken cushions or the wealthier patrons o the cult to sit upon during
26 2
ceremonies and rituals.
27 A ssma
mall
ll box
box o
o dri
dried
ed yell
yellow
ow lotu
lotuss p
pol
olle
len
n ((pa
page
ge 16
166,
6, Conan   co
corebook). 5
28 Decorative items such as candle holders, ornaments, metal lamps, etc. 6
29 The exquisitely stuffed carcass o a type sacred to the cult or god. 3–8
A set o clothing specifically crafed to fit the giant statue o the god in the main temple, as i in
30 —
readiness or the god’s arrival. It has never been worn. Or has it?
A thick volume and many sheets o paper containing detailed financial records o the temple,
31 —
including offerings, and a complete
c omplete list o lay members, initiates, and others o higher ranks.
A rough leather bag containing implements o torture: thumbscrews, hooks, gouges, files,
32 4
rasps, scalpels, pokers, brands, and other items whose purpose is to cause misery.
33 Chains and manacles, and a set o keys to go with them. 1
Evidence o some sort (a covered mosaic or ornamental wall) depicting another god, revealing
34 —
that this temple site was once sacred to an older — and perhaps more terrible — deity.
Metal urns containing ashes and bone chips, with the names o ancient and venerable holy
35 —
people etched upon them.
Skulls and bones, enamelled and covered in semi-precious minerals, with
wi th strange markings
36 12
upon them.
37 Mumm
Mummifi
ified
ed or sk
skel
elet
etal
al rema
remain
inss o
o ssom
ome
e sai
saint
nt or orm
ormer
er ho
holy
ly pe
pers
rson
on ve
vene
nera
rate
ted
d wit
withi
hin
n the
the cu
cult
lt.. —
The corpse o the high priest/priestess, stripped o their robe, stuffed rudely into a side closet,
38 the marks o a stealthy and violent death upon them. You may not be the only ones robbing the —
place…
A narrow, concealed compartment containing a bound and gagged man or woman, dangling
39 rom a chain hanging rom the ceiling.
c eiling. Their eyes fix upon you imploringly. Who is this, and —
what are they worth?
A hidden compartment springs open and rom it emerges a temple guardian o a type appro-
40 priate to the god (gamemaster’s choice). Eerily silent, it moves to strike the player character —
unlucky enough to have ound it!

The gamemaster may also reer to the chapters o Ancient Ruins & Cursed Cities  dealing
 dealing with treasure hoards and
magic artiacts or additional guidance.
 

106 CHAPTER 8

ESSENTIAL SALTS THE FIRE󰀭JEWEL OF HELL


Blood and bone and brain: over millennia, the sword has Long have human sorcerers craved power and wealth, and
proven all people to be constituted rom these three things. in this incredible gem are the epitomes o both ideals. Said
This rough human clay is composed of many substances to have been wrought in the underworld o the very rozen
other than these, howev
however,
er, and to those who understand how flames of Hell itself, it possesses powers and properties
the blackest o sorceries works, the human orm can also be beyond any item within this world, save perhaps for the
constituted from much, much less. Through necromancy
necromancy,, abled Heart o Ahriman. This great gem has made its way
the body and soul o a person can be broken down into its to Earth more than once, as oolish sorcerers seek to claim
very tiniest and most basic orm… known as essential salts. it from its maker and warden, a primeval demonic entity
Everything that person is, was, or might have become, is inhabiting a vast cavern in the darkest underworld. Potent
contained in the particles of impossibly fine dust. Each must be the spells to quell this great fiend, and thus rare
of these scintillas is a particle of life, a persona atomized. are the sorcerers capable o venturing to the cavern, much
And all o it can be restored to ull, irresistible lie with the less ensorcel its keeper.
merest flourish o a hand and the utterance o a ew words.
It is said that a skilled sorcerer can possess a small
army of creatures and loyal servitors, capable of stored in To gain honor and power for himself, he dared
common glass bottles. The applications o such sorcery are  the horrors of a nameless vast
vast cavern in a dark,
terrifying in their scope — a palace coup can be staged by untraveled
untravel ed land, and from those fiendhaunted depths
a single, hunched old woman entering via the kitchens. A he brought that blazing gem, which is carved of the
dynasty can be butchered by someone masquerading as frozen flames of Hell! By reason of his fearful power
a minstrel. No power, of course, is without its drawbacks, in black magic, he put a spell on the demon which
and the slightest error with the reconstitution o a person  guarded the
the ancient gem, and
and so stole away
away the stone.
stone.
from essential salts is enough to leave them a ravening,  And the demon slept in the cavern unknowing.
brainless monster; as liable to turn on their master as on
their master’s intended foe. Nevertheless, the power to — “The Fire of Asshuribanipal”
create and reduce life to the finest, most frictionless dust
and resurrect it with the utterance o a ew syllables is one
not to be taken lightly.
Despite the intensity of desire for the fire-jewel of Hell
■ Reputed Qualities: This is a rare alternative effect (it has no other name), this bauble has brought nothing
for both the Raise the Dead and Dismember spells. A but tragedy and misery to those who have possessed it.
sorcerer learning both these spells can learn how For when it has suraced on in the mortal world
world,, it is oten
to craft essential salts when purchasing the talent followed by its maker, a great demon that spawns from a
Bargain the Soul. The process is an extended and black cloud, and sets its baleul might on those who stand
horrifying affair wherein a living being is reduced to between it and its prize. When the foolish speak of the
a state beyond mummification and stored in jars that hell-jewel, the wise should make a sign sacred to whatever
not even air can pierce. When the jar is broken, the god they worship and silence such prattle and pray that it
sorcerer must make a Daunting (D3) Sorcery test. If remains in Hell where it belongs.
more than one jar is broken at once the test increases
■ Reputed Qualities: The fire-jewel of Hell counts as a
in Difficulty by one step per additional jar. If the test
sorcerous offering that never depletes, adding +1d20
is successful, the creature is returned to life and will
to any Sorcery test, up to the maximum allowed, but
act as if no feat of magic had occurred. If the test fails,
any Complication rolled automatically becomes a
the resulting creature’s sanity is blasted, with mortals
Consequence. The nature of this Consequence is the
becoming degenerates and beasts becoming savage
near-immediate summoning the arch-fiend who
and untamable.
made the fire-jewel, and at the gamemaster’s discre-
tion, it will quickly manifest in the form of a spinning
black cloud from which emerges an unspeakable
abomination (Conan corebook, page 345), a devil of
the Outer Dark (Conan, page 347), or worse.
 

SACRED RELICS 107

JADE HOUND AMULET lies within the Temple is a creature o vast and implausible
power; a living god, and that the Key is the means to wake
A small amulet carved of jade representing a sphinx-like
this entity, to wake
wake and to par
parley
ley with it. Perhaps even to
hound, complete with an inscription in an ancient and
control it. But the god is jealous of its power, of its sleep,
indecipherable tongue,
tongue, this relic is in the possession o the
of its knowledge. And any who breach its dreaming will
royal amily o Stygia and is one o a handul o sacred items
be forced to offer their life in penance. Who knows what
passed posthumously rom king to king, laid upon the breast is true and what is mere myth in such cases? All that is
o a departed king in their tomb. There it remains until the
certain is that men and women have spilled blood for the
current king dies, and then it is removed and placed into
chance to enter the Temple o the Toad, and the only means
the newly-interred monarch. The amulet is ancient beyond
by which they might do so is the strange, ruby-like gem
the Cataclysm, rumored to have been wrought in Lemuria
which is the key to doing so.
and brought out of the east by the earliest proto-Stygians.
The most esteemed and trusted of the Stygian king’s ■ Reputed Qualities: The Key of the Toad adds 3
household know that the reason that the amulet is passed Momentum when casting the spell Summon a Horror 
from regal corpse to corpse is to prevent baleful calamity when conjuring and controlling the specific demon
and curses to befall upon the deceased, maintaining the entity within the Tem
Temple
ple of the To
Toad.
ad. The gamemas-
integrity o the body and soul until such a time as it may pass ter should determine the exact nature of the toad-like
into the aterlie and its ultimate destination without harm. being within, if desired.
■ Reputed Qualities: The jade hound amulet is a
potent magical talisman attuned to a powerful MOONSTONE POWDER
hound-like demonic entity capable of moving
through the planes. While the amulet is in the wear- OF ROTATH
er’s possession for several years, they are safe from its The pre-Cataclysmic kingdom o Lemuria saw the rise and
notice, but when the amulet is disturbed, it attracts fall of a wizard known as Rotath of the Moonstone and
the creature’s
creature’s awareness and it will begin baying, a Asphodel, and though most of his great sorcerous works
call that can be heard only by the one in possession and discoveries were swept away by the treacherous Earth,
of the amulet. The creature is a deamoniac hound, some few scraps of lore remain. Though it is unknown if
described in Horrors of the Hyborian Age , but the he, in fact, was its creator, he is credited with the formula
gamemaster can substitute a devil of the Outer Dark or an alchemical dust called Moonstone Powder. Over the
(Conan corebook, page 347) if desired. long centuries since the oceans drank Lemuria, the Powder
has been known by many names, its formula inscribed in
ancient and hideous texts whose names are blasphemous
THE KEY OF THE TOAD to utter. Despite this, the secrets o the Moonstone Powder
of Rotath have withstood the ravages of time, and are as
It looks something like a ruby, sometimes part o an amulet
effective and potent as ever they were.
and suspended on a thin leather cord or a delicate golden Those few alchemists who will speak of its properties
chain. Sometimes it is merely clutched in the hands o those
claim that the Powder makes visible that which cannot
who would lay claim to it. Its appearance, however
however,, does not
be seen. Whether the creature is from a realm beyond or
matter. What matters is what the Key can be used to open.
between ours, or even rom this material world and somehow
The Temple of the Toad has existed through the ages of
cloaked from sight… it does not matter. The Powder will
the earth, constant and eternal. Some locate it in the Black
adhere to its outline, sticking to the contours and shape
Kingdoms of the extreme south. Others claim it lurks in
of the thing which has been hidden, revealing it to the
Kush, or in the verdant jungles o Vendyha. Rumors o a vast
world. No detail, no strangeness, no impossibil
impossibility
ity is not
treasure contained within the temple have been traded by
picked out by the Powder and made observable. Eventually,
brigands and explorers, scholars and thieves — none have
when Xapur ell and the alchemists were slaughtered, the
been proven true. Other, darker tales
tale s also circulate: each
production of the Powder ceased but it can still be found
speaking of a bloody and lethal vengeance exacted upon
and there are always things, creatures, waiting behind the
any who profane the temple. These tales, at least, have
veil of the world to be revealed. What happens once they
proven ar more authentic than those promising vast wealth.
have been revealed, however, is a different matter.
Some claim that, within the perimeter o the Temple o
the Toad, i one can discern it, lies the means to manipulate ■
Reputed Qualities: Moonstone Powder is created
time. But that it is not possible to emerge rom the Temple, with a Daunting (D3) alternative effect of the spell
once one has learned this secret. Others claim that what Wanderings. A successful test will create one
 Astral Wanderings
 

108 CHAPTER 8

handful of powder. When tossed into the air the ■ Reputed Qualities: Any player character in posses-
powder will momentarily reveal
reveal the cracks in the sion of the Silver Key automat
automatically
ically generates 2 points
world, allowing the character to act as if they were of Momentum when using either the Atavistic Voyage Voyage 
within a magical circle for their next action. In or Astral Wanderings
Wanderings spells, and for 1 Fortune point
addition to this, any invisible or otherwise magically my use the Silver Key to physically transport another
concealed creature is rendered visible. Revealing player character to the location in space and time
such creatures is a startling affair and any character identified by the spell. Additionally
Additionally,, the Key reduces
possessing a Sorcery Expertise of 2 or less treats the by one step the effectiveness all Fear-based Qualities
revealed creature as if it had a Fear ability 1 higher or special abilities used against its bearer, so, for
than normal. Creating Moonstone Powder requires example, Fear 2 would become Fear 1.
the use of one sorcerous Offering, which is converted
into the Powder.
STONE SKULLS
Curiously fashioned with astonishing attention to detail,
these strange artifacts are human skulls, each fashioned
rom a single piece o precious or semi-precious minerals
— crystal, obsidian, turquoise, jade, lapis lazuli, and even
porphyry — utterly lifelike but for the material of their
making. They are heavy, and unlike normal human skulls,
THE SILVER KEY  are quite solid, with the jaw affixed and immobile. Stone
skulls have emerged in many places across the continent, but
Any who have ventured into the world o the strange, expe-
their origin remains unknown, the degree o cratsmanship
rienced the strange phenomena which linger on the periph-
oten ar outstripping that o the cultures they are claimed
eries of sense and perception, peered into strange books
by. They figure into rituals and are even worshipped by
and scrolls which clutter the shelves of the wise, knows
primitive tribes, and some are prized by sorcerers or their
that there are worlds beyond our own. Though human-
reputed magical properties.
kind may never be fully conscious of them, or apprehend
A Numalian antiques dealer claims to have seen one o
them directly, they exist, separated from this world by a
these skulls made of the same material as the mysterious
veil which, however thin it may sometimes seem, requires
glowing fire-stones ound in some o the ancient green stone
incredible expenditures of energy and magic to pierce,
cities of the south, though his report may be apocryphal.
even if but a little. But there are other ways, other means
of slipping the constraints of this world and venturing ■ Reputed Qualities: The stone skulls contain an
somewhere else. Some such items i tems were manufactured in incredible secret, in that each is a connection to a
the impossibly ancient past, which provide the owner a powerful entity from another plane of existence,
means of simply bypassing this reality, of slipping from and the skull itself is a means by which they might
one world into another. be reached. First, the sorcerer must be aware of this
The Silver Key is one such item. There are those
t hose who fact, which requires a successful Daunting (D3) Lore
claim that it is so named because it offers a means by which test. If unsuccessful, the sorcerer can continue to
the mysteries o the universe might be unlocked. It is also research the skull’s origin and nature. During another
called that because it is a key made rom that metal, although downtime between adventures, the sorcerer may
not solely silver. The key does not open a door, precisely
precisely,, but attempt another test. Alternately, the “That Which
rather it must be used to create the door through which the Lies Within” alternative effect of the Summon a Horror
user passes. It must be bathed in the light o either the sun spell will reveal the skull’s linked entity. Once the
or moon, or of a close passing star. The right sequence of identity of the being connected to the skull has been
movements
movemen ts must be perormed, and the right words uttered. ascertained, the sorcerer must cast Summon a Horror 
Some claim that these words are secret, fixed codes which successfully and use the Grave Counsel Momentum
must be learned through extensive study; others say that Spend to speak with the skull’s linked entity. At this
the words can be chosen by the bearer o the key, so long as point, the entity connected to the skull can serve as
they are uttered in the right tone and with the right force a Patron for future spell learning, with the nature

of
andwill. From
all o there,
reality the universe
is availab
available opens
le to them before
though thethe bearer
penalties of the entity and
gamemaster. itsthe
Once needs to berelationship
Patron determinedhas
by the
been
or those unprepared or what lies beyond this reality can established, the entity will communicate with the
be extremely severe. sorcerer as it sees fit, with no roll required.

SACRED RELICS 109

UNSPEAKABLE TOMES
Not every magical relic is a weapon, tool, or element encounters with a plant-like species o scientist-aliens,
o ornamentation. Many priceless relics have no meta- equally enigmatic. It describes a prehistory o the Earth
physical or supernatural properties attached to them itsel, with the rise and all and wars o several dominant
and are merely held sacred or the knowledge they store species o creatures long vanished rom history, with
and can impart. The ollowing are all such items: scrolls, ew-to-no traces o their mere existence. The overall
books, tablets, or other means o storing lore that may impression upon reading the inscriptions on the jars is
be studied by the priests or others to divine secrets o that the authors were the plant-like scientists. The jars
the gods and the grand and secret universe beyond this themselves were separated, and now no one knows how
mortal realm. many there were and what story, i any, they tell when
read together.
The Aklo Tablets A Turanian trader claims to have once stumbled across
Said to be written in the language o the long-extinct one o the green stone cities that dot the land to the
serpent-olk o Valusia, who perished at the hands o south o the Vilay
Vilayet
et Sea and ound a trove o metal plates
King Kull millennia beore the Cataclysm, the Aklo Tablets   covered with alien glyphs. One o these he brought with
are a series o thin sheets o marble o irregular shapes, him to Sukhmet, where it was copied and distributed
inscribed with careul lines written in the characters o northwards, until coming to the attention o Astreas o
the language o the serpent-olk. These tablets describe Nemedia. That notable scholar identified the copy o the
the history and origins o the serpent-olk and their con- plate as identical to the jars, one o which is displayed
d isplayed
nection to the Old Serpent, Set, and outline their rituals ■ REPUTED QUALITIES󰀺 None.
and worship practice o that terrible deity.
deity.
■ REPUTED QUALITIES󰀺 Anyone able to deci-
The Inscriptions of the Dwellers
pher the Aklo tongue — requiring a successul
No book or scroll, this is a series o seven conical stones,
Dire (D4) Linguistics test — will be able to read
each inscribed rom top to bottom with parallel lines rom
the Tablets  and
 and discern a means by which the
which strange, flowing glyphs depend. The language is
Summon a Horror  spell
 spell may be used to contact
native to the dwellers o the deep (page 336, CONAN
the serpent-olk (as a 1-point Momentum spend),
corebook), but a successul Dire (D4) Linguistics test can
even though the serpent-olk are not classiied
decipher it. It describes the cult o the dwellers, their
as Horrors. The Tablets  do
 do not coner the spell
litanies and their prophecies, mostly ocusing around
to the sorcerer i the sorcerer
so rcerer does not already
their gods Dagon, Hydra, and Great Cthulhu. Reading
possess it: they merely allow the spell to contact
this work causes the user to suffer one point o Despair
the serpent-olk. The inormation contained in
and 5§ mental damage. Courage Soak will apply against
the Tablets  can
 can also be used to summon a child o
the damage to Resolve and/or Trauma, but the Despair
Set (CONAN corebook, page 334). cannot be avoided.
■ REPUTED QUALITIES󰀺 A sorcerer master this
The Elder Jars
resource by deciphering it may reer to it while
These strange ceramic urns stand at almost two-thirds
casting the Summon a Horror  spell
 spell when attempt-
the height o a human being and are five-sided, vaguely
ing to contact dwellers o the deep or other
ridged, and are made o a surprisingly durable orm o
aligned creatures and receives 2 additional
clay, though the jars are marked with cracks and seem
Momentum or such a summoning.
likely that they will eventually come apart.
Deciphering them is a Dire (D4) Linguistics test and
success reveals that they depict the origin and history o a
mysterious, race o body-switching aliens and their early
Continued on next page…
 

110 CHAPTER 8

…continued
…continued from previous page.
The Yithian Fragments
These ragments o parchment are purported to be
The Tablets of Destiny 
copies o original documents dictated by a long-dead
The tales surrounding these three mythical stone tablets
Acheronian sorcerer who claimed to have journeyed
are so grandiose and preposterous that they scarce bear
through time and space, coming to inhabit the body o
repeating in as reputable a source as this volume. They a strange conical being betopped with manipulating
date to some sort o cosmogenic age in which a ew
tentacles and sensory organs. While in this remarkable
unnamed ur-gods both created the tablets and used
orm — which the sorcerer intuited to be manuactured
that inscribed magic to urther shape and guide the
— the sorcerer explored a curious city made by these
creation and design o the universe and all worlds within
creatures and was allowed access to their great archive,
it. Shemitish scholar-priests claim that these tablets
learning their strange language quickly. Blessed with
are central to their ancient and obscure proto-mythical
an excellent memory, the sorcerer sought to memorize
cycles, and that one o the Tablets  contains
 contains the methods
as much as possible, and upon a return to his body the
by which our Earth was expelled rom the plane o the
sorcerer transcribed what had been seen and read. He
gods and set into this mortal universe. However, ew o
later identified the creatures as being rom Yith but was
these esteemed scholars truly believe that the Tablets
uncertain i Yith was the place he visited or was a ormer
— sometimes called the Elder Keys  —  — are actual. Instead,
home o the creatures, perhaps in other manuactured
it is the accepted dogma that they are merely mythic
or original bodies.
creations, the likes o which the world could
cou ld not contain.
The manuscript created passed through many hands,
■
REPUTED QUALITIES󰀺 The purported powers including a curator who sought to destroy it but ailed.
o these Tablets  are
 are such that they might oer The current state o the ragments is a case made o a
incredible control over any spell that aects the silvery metal and containing several dozen torn ragments
material world, controls or aects living beings o papyrus, each covered entirely with a set o writing
or supernatural entities, or provides knowledge
knowl edge resembling cuneiorm interspersed with a series o glyphs
that is concealed. Possession o but one o these made up o dots. Attempts at reassembly have demon-
tablets — two are said to be lost or hidden on strated that much o the original manuscript is missing.
the Earth — could orm the basis o an entire
■ REPUTED QUALITIES󰀺 A translator be able to
campaign, with the player characters attempting
successully decipher the ragments — requiring
to stop a power-mad
p ower-mad sorcerer (or legion thereo)
an Epic (D5) Linguist test — will be rewarded
rom attempting to ind them and re-scribe the
with an extraordinary and scarcely-believable
scarcely-bel ievable
world to some new design. The potential powers,
history o this “Great Race” o Yith, their interac-
as described by legends, are beyond the capabil-
tions with various godlike entities supericially
ities o these rules and should be determined by
resembling Hyborian Age deities, and the appar-
the gamemaster,
gamemaster, but at their weakest, posses-
sion o such a Tablet  might
 might provide an additional ent locations o various places that might not be
located upon Earth, such as the Plateau o Leng
5 Momentum to the spells Enslave , Fury of the
and the Lake o Hali. So outlandish are these
Elements , and Venom on the Wind .
revelations that reading them incurs no mental
hardship o any sort.
 

CHAPTER 9

“The mysteries of the shadows are beyond our grasp. Symbols are but
 the external
external signs of hidden powers.
powers. We only see the outward
outward evidences;
evidences;
 we do not see
see the eternal
eternal play of the forces
forces which lie behind…” 
behind…” 

— “The Phoenix on the Sword” (original draft)

DA WEI LIN BACKER CHARACTER


Presented on the ollowing page is a character created
created
The product o an unlikely pairing o a Cimmerian hillman by a backer or the Robert E. Howard’s Conan: Adventures
and a Khitan scholar in the dense forests of Shau Lun in in an Age Undreamed Of  Kickstarter
 Kickstarter campaign, provided
the remote northlands of Khitai, Da Wei Lin inherited his here or use by the gamemaster or as a player character.
ather’s wanderlust and the occult knowledge o his mother’s
ancestry. Brought up in the temple and trained as a scholar,
he quickly grew bored with this limited existence, and the
clear stamp of his “western” bloodline marked him too
much the outsider. He left the monastery and his studies Finding the place long-deserted, he quickly found the
at an early age, seeking wisdom in the forbidden temples subject of his pursuit, but the cryptic scrolls were inde-
found in the Mountains of the Night. cipherable, and he spent many years in devoted, careful
Seeking scraps of legend concerning one of these tem- study,, attempting to prize the sacred knowledge from the
study
ples — whose secrets included the Five-Fold Path of Life ancient scrolls. As he translated and deciphered the secrets
Everlasting — Wei Lin devoted all his energies to finding contained in the scrolls, his sanity was sorely wounded by
the place. Ater years o searching, he discovered the place, the awful, terrible secrets that burned into his soul as he
called the Temple o Seven Tears, hidden high upon a near- came to comprehend them. Despite this, when he realized
ly-inaccessible
ly-inaccess ible mountain peak wreathed in og and ice. In the truth of the Five-Fold Path, he became uncertain he
this, his Cimmerian heritage served him well, and he was had the strength of will, and the depravity of spirit, to go
able to scale the incredible heights to the site o the temple. through with the ritual and attain true immortality
immortality..
Bypassing traps, mazes, as well as mortal and immortal

guardians,
temple andWei Lin overcame all and gained access to the
its secrets.
 

112 CHAPTER 9

 ATTRIBU
 ATTR IBUTES
TES
Awareness Intelligence Personality Willpower THE FIVE󰀭FOLD PATH OF
LIFE EVERLASTING
10 11 10 12
Agility Brawn Coordination DIFFICULTY󰀺 Dire (D4)
6 7 8 DURATION󰀺 Ten years (see description)
COST TO LEARN/CAST󰀺 1 Resolve to learn, 3 Resolve
FIELDS OF EXPERTISE to cast on top o any other spell costs
Combat — Movement 1 Many are the paths to true immortality, and this or-
Fortitude 1 Senses 2 bidden ritual is among the more despicable o those
Knowledge 3 Social 1 yet devised by jealous mortals, seeking to walk upon
the golden trail to eternity. This particular technique
STRESS AND SOAK requires five assistants, each o whom must sacrifice 1
■ Stress: Vigor 8, Resolve 13 Wound in the ritual and be anointed with 5 Gold worth
■ Soak: Armor —, Courage 1 o sacred oils, gold dust, ink made rom powdered gems,
and ceremonial garments. The ritual takes five hours to
 ATTACKS cast and must be cast upon the womb o a virgin emale.
■ Sta (M): Reach 2 or 3, 4§, 2H, Knockdown I cast successully, the virgin becomes host to a child,
■ Implacable Calm (T):  Range C, 6
§ mental, Area, bearing an inant to ull term in one months’ time, a
Non-lethal painul and traumatic experience. The birth is requently
atal to the mother. Afer the child is born, it takes on
SPECIAL ABILITIES the semblance o the subject o the ritual — usually the
■ Patron: Wei Lun has devoted himsel to the secret caster — and this child grows rapidly, attaining ull
studies o the Temple o Seven Tears and treats it adult size and cognizance within one week’s
as a living patron. time. During this time, the child eats
■ Sheltered Upbringing: Wei Lin is relatively ravenously, while the subject o the
inexperienced when it comes to dealing with spell drastically becomes eneebled,
others, as his upbringing was entirely spent in withering and dying when the child
a remote temple and was sel-secluded in a has reached their ullness o growth
nigh-unto-inaccessible mountain temple or many and has all the subject’s attributes,
o this adult years. When dealing with others skills, and talents.
outside his background, the Diiculty o any social This ritual must be enacted
interactions is increase by one step. once every ten years, as the
new body quickly desta-
DOOM SPENDS bilizes and begins to age
■ Ancient Bloodline (Lemurian): When Wei Lin rapidly. However, it can be
ails a Personality-based test, the gamemas- repeated endlessly, the
ter must spend 1 Doom in return or an addi- only restrictions the burden
tional 1d20 to be added to the roll. Those who upon the soul and the cost
behold him will sense the alien, ancient and cruel in human lie.
culture Wei Lin is descended rom, and may be
galvanized to action.
■ Khitan Sorcery: Wei Lin has studied within a

Khitan temple and is adept at several spells,


particularly Atavistic Voyage,
Voyage, Favor of the Gods,
Gods ,
and Raise Up the Dead.
Dead. He spends Doom or these
spells in place o Momentum.

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