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Fighter 2

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf (Wood) 300


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

16 ARMOR
35
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 11


● +5
Strength
DEXTERITY
+2
Dexterity

14 ● +3
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
+2 +2
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
1 D10
Acrobatics (Dex) Total SUCCESSES
+1
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+5
Athletics (Str)

10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Racials Traits
+0 Insight (Wis) - Dark Vision (60 feet)
Intimidation (Cha)
- Keen Senses (Proficiency in
WISDOM Investigation (Int)
Medicine (Wis)
Perception)
14 Nature (Int) - Fey Ancestry (Can't be put to
+2 Perception (Wis) sleep and advantage on not
Performance (Cha) being charmed)
Persuasion (Cha)
CHARISMA - Trance (4hrs of sleep)
Religion (Int)
10 Sleight of Hand (Dex)
- Mark of the wild (hide even
Stealth (Dex)
when just lightly obscured)
+0 ●
+4
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Class Traits


- Fighting Style
PASSIVE WISDOM (PERCEPTION)
CP - Second Wind

SP
Languages: Common and
Elvish EP
All armor and shields
Simple and martial weapons GP

Proficiency with longsword,


PP
shortsword, shortbow and
longbow

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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