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Instructional Planning

(The process of systematically planning, developing, evaluating and managing the instructional
process by using principles of teaching and learning - D.O. 42, s. 2016)

Detailed Lesson Plan (DLP) Format


DLP No.: Learning Area: Statistics and Probability Grade Level: 11 Quarter: III Duration: 1 hr
Code:
Learning Competency/ies:  Interprets the mean and the variance of a discrete M11/SP-III-b-3
(Taken from the Curriculum Guide)
random variable.
Key Concepts /
Understandings to be  Use mean and variance of a discrete random variable in decision-making
Developed situations where more options are available.
Domain Adapted Cognitive Process Dimensions (D.O. No. 8,
s. 2015) 1. Objectives

Knowledge
The students will be able to recall the probability associated with a value of a random
variable representing the limiting value of the relative frequency occurrence.

Skills Solve the mean and the variance of a discrete random variable.

Attitude
Follow accurately with the given steps in interpreting the mean and the variance.

Values Answer honestly in the given exercise.


.

2. Content: Random variables and probability distributions.


3. Learning Resources: laptop and projector, Chart, activity sheets, CG
Math for Engaged Learning(Statistics and Probability)
Yvette F. Lim, et al
4. Procedures
Curriculum Contextualization
Localization: Students will be able to play a game like
toss a coin to recall the probability of a
4.1 Introductory Activity random variable.
(__5__ minutes).  Tossing of Coins

 Playing cards
Divide the class into two groups. The
4.2 Activity/Strategy teacher will conduct a short debate on
(___20_ minutes) game of chance. The topic will be: Is joining
lottery game advantage?
What are the advantages and
disadvantages in joining any kind of
gambling?
Would it be wiser to stop playing to
minimize your losses? Or play some more
to try to recover your losses and maybe
have another chance to win the jackpot
4.3 Analysis (__5__
prize?
minutes).
An understanding of a games expected
value or the mean may help you make a
4.4 Abstraction (__4__ wiser choice.
minutes). . Let us try to find out in this example:
A game consists of drawing one card from
a deck of cards. If the card drawn is a face
card(jack, queen, king), the player wins
P100. Otherwise he loses P30. Determine if
the game is fair.
Solution:
Let X be the amount a player can win or
lose in one round of the game. He wins
P100 with a probability of 12/ 52 or 3/13
and loses P30 with a probability of 40 or
10/13. The mean value of X is given by:

E(X) = 3/13(100) + 10/13(-30) = 0


Since the player’s expected net game is 0,
the game is considered fair.
What is your own point of view in playing
this game?
(Think-Pair Share Activity)
Analyze the given problem and analyze the
mean of the given situation.
4.5 Application (__12_ A raffle is held to raise the money for a
minutes). charity. A raffle ticket costs P100 and there
are 2,500 tickets to be sold. The tickets
drawn in the raffle will win for its holder
the price of 100,000. Compute the
expected value (mean)of this raffle.

Solution:
Let X denotes the net proceeds of a ticket
holder. The possible value of X is 99,900
and -100 with corresponding probabilities
of 1/2500 and 2,499/2,500, respectively.
Hence the expected value of the raffle is
E(X)= 1/2500(99,900) + 2,499/2500(-100) =
-30. This means that on the average, a
person expect to lose P30 every time he
buys a raffle ticket.

4.6 Assessment (__10_ Skill performance


minutes).

Think-Pair-Share Activity
Solve the mean and analyze the result.
A car insurance company offers to pay
d) Tests P500,000 if a car is stolen or destroyed
beyond repair. The insurance policy costs
P24,000 and the probability that the
company will need to pay the amount of
insurance is 0.002. Find the expected value
of the insurance to car owners.

Solution:
If X represents the policy owner’s net gain,
then the value x and the corresponding
probabilities are shown below.

x Px(X)
500,000 – 24,000 0.002
=476,000
-24,000 0.998

The expected value of the insurance to its


buyer is:
E(X) = (476,000) (0.002) + (-24,000)(0.998)
= - 23,000
Clearly, the negative expected value shows
that the policy is designed to the
advantage of the insurance company but
car owners still buy these insurance
policies because the security it provides in
the event of a loss is worth the cost to
them.

4.7 Assignment (__2__ minutes). Fill-in below any of the four purposes:

Devise a game of chance with the corresponding amounts of winning and losses. Demonstrate the game you devise
to your classmates.

4.8 Concluding Activity (__2__ minutes). The teacher will give a quotation.
From Aristotle
“The aim of the wise is not to secure
pleasure, but to avoid pain”.

Prepared by:

Name: School: Don Vicente Rama Memorial National High School


Ambrosia D. Montalban

Position/Designation: MT 1 Division: Cebu City

Contact Number: Email address: titaamz@yahoo.com


09234061806

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