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CH 6
CH 6
Production
Short run: Period of time in which quantities of one or more production factors cannot be
changed
Typical in Short Run that capital is fixed
We leave something constant (capital) and look at what happens to output when we
increase input (typically labor)
Long run: Amount of time needed to make all production inputs variable
Chapter 6
(MRTS) Amount of which the quantity of one input can be reduced when one extra unit of
another input is used, so that outputs remains constant.
Chapter 6
Returns to Scale
Production (Chapter 6)
Production function: q = F(K, L)
- Indicates the highest output q that a firm can produce for every specified combination of inputs
Production with one variable Input (Labor)
Average Products (AP)
- Output per unit of particular (here labor) input
- AP = total output q/total input L
- Average product of labor measures the productivity of the firm’s workforce in terms of how
much output each worker produces on average
Marginal Products (MP) ∆q/∆L (of labor)
Chapter 6:
1. Isoquant
- Curves showing all possible combinations of inputs that yield the same output
- The isoquant curve demonstrates the principle of the marginal rate of technical
substitution, which shows the rate at which you can substitute one input for
another, without changing the level of resulting output.
2. Isocost
- An isocost shows all combination of factors that cost the same to employ
3. Marginal rate of technical substitution MRTS
- Amount by which the quantity of one input can be reduced when one extra unit of
another input is used, so that output remains constant.
Use the same concept to explain why more flexibility in the long run can reduce the cost of
production.
In a diagram with labour on the horizontal axis and capital on the vertical axis, we start at
an optimal point where the slope of the two curves are the same. If capital is fixed in the
short run, the only way of expanding production is by increasing labour. Then the absolute
value of MRTS goes down as the more labour used. Then MRTS < W/r which means that too
much labour is used in relation to capital. In the long run with both capital and labour as
variables, more capital, less labour would be more efficient.
Nash equilibrium
The Nash equilibrium is a decision-making theorem within game theory that states a player
can achieve the desired outcome by not deviating from their initial strategy.
In the Nash equilibrium, each player's strategy is optimal when considering the decisions of
other players. Every player wins because everyone gets the outcome they desire.