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You may reveal the Moon Pie'"'" after the dice" Play at the beginning of the turn after

fter Play at the beginning of a round of


have been rolled in Fighting Combat to add you are sent to the Bio-Vats. You arc Fighting Combat, before the dice are
I D6 to your total. Or. Chuckie can use this immediately restored to your maximum rolled. You and your opponent are reduced
card to receive ID6 free Polyps. (He mus/ still Health and may proceed with your to zero Health Points and immediately
spend an Action to deploy each aIle.) Place this turn as normal. Place this card in the sent to the Bio-Vats. Place this card in
card in tile Recycling Bin after it is used. Recycling Bin after it is used. the Recycling Bin after it is used.
~ ~

~ ~ w. w.

At any time during your Movement Before fighting begins, you may force When you are the target of a Shooting Once during your Movement Phase, you
Phase, you may peek at one face-down your opponent to trade you a random Combat, you receive an automatic Duck roll. may move through a wall. (This coums as
card in your current room or in a room card from his hand for InQuest #0. Your If your action is to Duck, add +3 to your roll a normal poim of movemem.)
to which you are adjacent. Traps do not opponent may not trade InQuest #0 instead. If at any time you have the Footless
take effect. Lemming, you must remove it and the
this turn. Lucky Lemming's Foot from the game.

~ ~ ~ ~
You may activate the Particle Accelerator' Add +3 to your roll whenever you try Add + 3 to your roll whenever you try Add + 3 to your roll whenever you try
during your Movement Phase to move and set one of your Code Letters. If you and set one of your Code Letters. If you and set one of your Code Letters. If you
an additional 2D6 spaces. However, the are inside the Escape Pod and you have are inside the Escape Pod and you have are inside the Escape Pod and you have
scrambling of your molecules also causes the Pod ATM Card you win the game. the Pod ATM Card you win the game. the Pod ATM Card you win the game.
ID6 poims of Damage. (Mat uot be used
with a Teleport ability.)

~ ~ ~ ~

Add +3 to your roll whenever you try Add +3 to your roll whenever you try The Portable Black Hole can carry any· W'hy the heck did they make this out of
and set one of your Code Letters. If you and set one of your Code Letters. If you one item for you with no weight penalty. plutouium?You'll never know, but you
are inside the Escape Pod and you have are inside the Escape Pod and you have When retrieving the item, however, you may skip your Movement Phase to
the Pod ATM Card you win the game. the Pod ATM Card you win the game. must roll a die. On a roll of 1 or 2, the activate the Remote Control instead.
item has been sucked out of reailty Change anyone Code Box to a letter of
and is place in the Recycling Bin. your choice.
-=-
~ ~ w ~
You may spend your Action to use the Before rolling your Movemem Dice, you may Fighting/Shooting H-eapon. Leth can be Shooting Weapon. Even if you lose a
Telepathy Helmet. Look at anyone use this card instead: Roll 2 dice and multiply. used as a Fighting Weapon to give a bonus of Shooting Combat with another player,
player's hand. You must be within 10 Move to the room that corresponds to the +106. IfLeth is used as a Shooting Weapon, that player still loses one Health from a
spaces of the target player to use this resulting number. If the result is 36, you croak. roll 106 after Damage is dealt. 1-2: Leth stray staple.
ability. Mush may instead use this card to add or flies away. (place this card in the Recycling
subrract one from the total when he Teleports. Bin.) 3-6: Leth returns to your hand.

~ ~ .olIIIm.OW"
"VI s o ~

Fighting/Shooting Weapon. Lighter Shooting Weapon. When you fire Shooting Weapon. The Machete
can be used as a Fighting Weapon to give Gadzooka! you move backwards (away Launcher has a Minimum Range
you a bonus of + 1. Damage from Can from your opponem) a number of spaces of 3 spaces.
of Lysol and Zippo Lighter cannot be equal to your Damage Roll. If you hit a
Ducked. wall, you take I D6 Damage. "Pull!"

o ~ o ~ ~ o ~
• • • •
Fighting Weapon. Floyd may use the Shooting Weapon. If you use the Rock Shooting Weapon. Range and Damage Shooting Weapon. Seat-Seeking
energy from the Plutonium Rod during in Shooting Combat, give this card to are +2 when used by Pete the Chef. Missile can target an opponent that
his Action Phase to switch forms. This your opponent. Rock does 2D6 Damage is not in direct Line of Sight (it can go
does not count as as his normal if fired by the Slingshot. around corners) Cannot be Ducked.
Action. "I got a rock." Remove Seat·Seeking Missile from
the game after it is used.

~ G ~ o ~ • 0 -W'-l-,
• • •

Shooting Weapon. Any card you hold Shooting Weapon. Roll a die. On a I Trap! Ack!You slide into a wall. Take Trap! Somebody propped a Bucket 0
can be fired as a Shooting Weapon. Switcheray jams and does not work. On 1D6 Damage. You may not take any Anti-Matter over the door! Roll a die.
Slingshot does XD6 Damage, where X a 2-6 you switch Health Point totals with Action for the rest of this turn and your On a roll of 1-5 you croak. Your Health
is the weight of the card you shoot. Place the target of your attack and if your target next turn. Rats are unaffected and may total is reduced to zero and you go
the card you shoot in the Recycling attacked you with a Shooting Weapon, his instead eat the Banana Peel to gain directly to the Bio-Vats.
Bin after it is fired. attack is nullified. Cannot be Ducked. ID6 Health. (This can raise the Rats'
Health lOtal above 10.)
o G -W.,...., OOW
Trap! Nice going, bonehead. You've Trap! A Footless Lemming has attached Trap! You've activated a security Trap! All players are [eleported to your
opened the Airlock. At the beginning of itself to your leg! You receive -I to all of your Rent-a-Bot! At the end of each Movement room. Each player must panake in a
the Movement Phase, each player moves die rolls ifor room functions 0 counts as 1.) Phase it moves towards the closest player. one-round Fighting Combat against any
2D6 spaces towrds the Airlock. (See You cannot get rid of the Footless Lemming During the Action Phase i[ attacks if possible. other player, who automatically defends
The Rent-a-Bot has 17 Health Points and a
Airlock Room description for details.) or have it taken away. Remove it from the Movement Rate of 206. When Fighting the (even If he is attacking a dijferem player). The
game if you are sent to the Bio-Vats. Rent-a-Bot rolls 206+2. Player witll the highest Healtll chooses his
~
target and resolves Combat first.
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"'tJ ......._ t::l Genotype:
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o £:: ~o"'" Occupation:

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Vermin
III OlUU Rat Packs: Rats
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can split into two
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to >,uu DescriplioD:
'a~""'e
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.ii1 • ~ • Stuck on this
E..s "tl CQ _ C1I (J) ••
scrapheap in
12 Q) ~
.... {) 0 em Co .... EJ space, Ben and
fellow rat basta
~ ~ ltD
,,~~
VI Q.~" have no intention
of going down
with the ship. 'The
.
escape pod is
designed for one, but the rats figure they can easily cram 30
i:itl 1:: c: til
- 0 0 s::
o.~"b
'"
~ c: ~
" . ~
beady-eyed, twitchy-nosed rodents into the backseat.
~
~ .!! Ql.....
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ii
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Q<~>_u Q.;;-~EIU. Special: Rat Packs
~E-;g.Sc
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<lJ ..cE .... .c:::<L>
""'~~~~E
The Rats may use an Action whenever they're in a room
to split into two Rat Packs or combine back into one.
When Rats split, divide their Health any way you choose
'"-'.'".-"
.~ -g c:: :E~:;:;:E~
<lJ ~.~~ Q) 0
(not to exceed your current total). Rat player rolls only
once for movement and divides up total among the two
~ ~"'C~u~ packs in any manner. When split, each Pack may conduct
~.
",g
•e 0-c:: iti
-

a Q) ~ VI
E 3: .... c.;~
......... Q)>-

an Action. Rat Packs' Movement and FIBhtlnB modifiers


are unchanged, but each can only carry 2. If one Rat
"' ... CQ 0::::-,= IU-o Pack goes to Blo-Vat, they both do (recombining). Only

co~ the Rat Pack carrying the ATM Card needs to be in the
.
.",
"'", CI\ "000:::: l:: E~
•• .s l::on~ i5.~
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-~
-
~-~
-
Genotype: Genotype:
Mutated Human Metallic Silicon
(Guines Pigus) Hybrid
Occupation: Test Occupation:
Subject , Repair Robot
Exploding Transformer
Polyps: Chuckie ,Chassis: Floyd
can drop :can change his
exploding polyps form to balance
to hamper his his need for
foes. speed, combat or
Description: He's hauling stuff.
been pumped so Description:
full of chemicals Floyd thought
and and genetic there was
treatments that something
hisDNA looks like suspicious
DNA looks like a road map. His musculature and regenerative when he was ordered to dust the zoo specimens during a "fire
systems have been enhanced. but his nervous system's shot. drill." Now that he knows he's been left behind, he's grabbed his
He's kinda slow in more ways than one, but he loves a rare steak. toolkit and superglue and is using his bolts to outwit the other
Lucky for him there's a lot of fresh meat on the station. nuts on the ship.

Special: Exploding Polyps


qeee
Special: Transformer Chassis
Chuckie may use his Action to place a "polyp" in Floyd may use his Action to transform himself,
his current space/room. No more than one polyp thereby changing his Movement, Fighting and
may be placed in the same space. Any other Carrying abilities. He begins the game in his basic
character who enters a space containing a polyp "Hauler" form and assumes this form whenever

...
takes 106 damage (removing the polyp). Every he's sent to the Bio-Vat. Other forms:
time Chuckie places a polyp he loses one Health.
Gunner: • CD
Zipper:

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