Frostpunk FrostlanderExpansion Rules LowRes

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Frostlander

Expansion

This expansion for Frostpunk: The Board Game introduces additional variability
to the game with new Events, Laws, and Technologies.
It also provides a new challenge for the most experienced players,
with 6 new Society cards for an even harder difficulty level (Survivalist).
Also included are various wooden components
that replace the ones from the base game.

Note: The cards in this expansion have the Frostlander expansion icon
so you can tell them apart from the cards in the base game.

© 2022 11 bit studios S.A. Frostpunk™, 11 bit studios™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved.
© 2022 Glass Cannon Unplugged Sp. z o. o. All rights reserved.
Components & Setup

T10 TECHNOLOGY
8 Technology cards
Shuffle these cards together with the Technology cards from the base game.
If playing ‘The Arks’ scenario, in addition to removing the ‘Hunting tactics’
WOOD PROCESSING Technology card from the game, also remove the ‘Tracking Techniques’
Whenever you use a Sawmill or Wall Drill, and ‘Advanced Automatons’ Technology cards from the game.
gain an additional 1 Wood.

If playing ‘The Ruins of Tesla City’ scenario, in addition to removing


the ‘Steam Hub’ and ‘Lighter Scout Sleds’ Technology cards from the game,
6 also remove the ‘Advanced Automatons’ Technology card from the game.

30 Event cards

MORNING DUSK DUSK LAW SOCIETY I


SURVIVALIST

UNEQUAL WORKERS’ STRIKE HUMAN LIMITS


TREATMENT
One of the factions is furious about the Our people are so exhausted with the extended
inequality in society. They said that they won’t shifts that they cannot work anymore.
There is a conflict between the workers and
work until you provide them equal working Some have fainted; others simply refuse
engineers. They each think that they are treated
unequally. A few fights have already happened. conditions. to get up from their beds. They were driven Travelling the Frostlands, we’ve encountered
What should we do? to exhaustion… by our decisions. a family of refugees. Staying true to how our
group came to be, we took them in. We’ve paid
Unless the Fighting Arena is built:
Gain 1 sick Worker and 1 sick Engineer.
1 Agree to their terms.
Only if you exhaust Justice. If you have active Apathy: EMERGENCY SHIFT a heavy price for our kindness. The march was
slower, and our resources dwindled.
Place 2 Spent Worker / Engineer tokens Not everyone in our group was happy about
in the supply. it. We’re approaching the generator with sick
1 Favour the engineers by letting them rest.
2 Force them to work.
+2 Discontent. Otherwise:
Sometimes we have to concentrate on the task
at hand at the cost of everything else.
citizens among us, and minimal resources.
Place 1 Spent Engineer token
in the supply. Place 1 Spent Worker / Engineer token When this Law is introduced, you may return up to SOCIETY
Add #D061 to the Dusk deck. 3 Let them rest.
-1 Discontent.
in the supply. 2 Spent Citizen tokens from the supply back to the bank.

2 Favour the workers by letting them rest.


Place 1 Spent Worker token
Place 1 Spent Worker token in the supply.
Then, for each active Anger, place another
ACTION PHASE:
Once per Round, you may return up to 22 2 12 0 8 2 0
2 Spent Citizen tokens from the supply back to the bank.
in the supply. 1 Spent Worker token in the supply.
If you do, +1 Apathy.
2/1 2/1 1
Add #D062 to the Dusk deck.
Any Citizen Meeples on Spent Citizen tokens returned SUPPLIES

3 to the bank may be used this Round.


M033

Let them solve the conflict on their own.


D061

L17 A

Add #D063 to the Dusk deck. 4 3 2 0


L17

8 Morning cards 22 Dusk cards 4 Law cards 6 Society cards


Shuffle these cards 14 Normal Shuffle these cards The Survivalist
together with the Place these cards in the box with the other together with the Law difficulty level
Morning cards from Dusk cards. cards numbered L09-L16 is intended only
the base game. 8 Law Consequence cards from the base game. for the most
Place these cards with the other Law If playing ‘The Arks’ experienced
Consequence cards. scenario, in addition players, seeking
to removing the ‘New an even greater
Order’ (L07) and ‘New challenge. These
Faith’ (L08) Law cards cards should be
Wooden components from the game, also used only after
remove the ‘Shared playing (and
Replace the cardboard counters Knowledge’ (L18) Law winning!) on the
with the wooden pieces provided: card from the game. hard difficulty level.

1 Heat 1 Cold 1 Storm 1 Round 3 Citizen markers 3 Sickness markers


marker marker marker marker (Worker, Engineer, Child) (Worker, Engineer, Child)

1 Hunger 1 Food 9 Discontent 9 Hope


3 Heat Range indicators
marker marker tokens tokens

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