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The Axiomancer - The Homebrewery
The Axiomancer - The Homebrewery
The Axiomancer - The Homebrewery
xiomancers seek to understand the You gain an additional Minor Rudiment option at
A
fundamental truths of magic, so they can certain levels in this class: 10th, 14th, and 20th.
exploit them. Axiomancy is as old as magic
itself, but remains a rare discipline due to Intricate Spellcraft
the difficulties associated with wielding it. 10th-level Axiomancer Feature
The School of Axiomancy is the least At 10th level, you begin to experiment with high
accessible to casual practitioners, often energy inputs as a means of increasing the complexity
thinning the herd through the disasters associated with of your spells. When you cast a Wizard spell, you may
the miscalculation of a spell’s metamath. Nevertheless, expend a spell slot of one level higher instead. If you do
the school persists due to the powerful egos at play in so, you can apply an additional Major or Minor
the high-stakes world of arcane academia. Rudiment to the spell as it is cast. Using this feature to
add an additional Minor Rudiment still expends a use of
Arcane Abstraction the Postulatory Praxis feature.
2nd-level Axiomancer Feature
As you develop in your journey towards
understanding the complex innerworkings of magic, you
learn the three Major Rudiments of spellcraft:
Manifestation, Augmentation, and Manipulation.
Whenever you cast a Wizard spell, you may alter the
spell using one of the three Major Rudiments, whose
effects are as follows
• Manifestation – When you cast a spell that deals
damage, you may change the damage type to one of the
following types: fire, cold, or lightning. The spell’s
appearance then changes to suit this.
• Augmentation – When you cast a spell that has an
area of effect, you can change the shape of the spell
between the following: line, cone, circle, square, cube,
cylinder, sphere. You cannot convert a shape from two-
dimensional (2D) to three-dimensional (3D). You may
convert a 3D shape to a 2D shape by treating it as its
closest 2D proxy (cube = square, cylinder = circle,
sphere = circle). See the Spell Shapes Table for area of
effect conversions.
• Manipulation – When you cast a spell that requires a
Dexterity saving throw, you can change it to a spell
attack. If multiple creatures are affected, you make one
spell attack that is applied to each of their armor
classes.
When you cast a spell that requires a spell
attack, you can change it to require a Dexterity saving
throw.
Postulatory Praxis
6th-level Axiomancer Feature
At 6th level, the understanding you have developed of
esoteric arcanum has granted you increased control
over your spellcraft. When you gain this feature, you
learn two Minor Rudiment options of your choice (see
“Minor Rudiments”).
Once per turn, when you cast a Wizard spell of 1st
level or higher, you can apply a Minor Rudiment to it.
This feature has a number of uses equal to your The Mirari Conjecture
proficiency bonus and you regain all expended uses James Arnold, WotC
after a long rest.
The Axiomancer is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by
Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
Spell Matrix
14th-level Axiomancer Feature
Through careful study, drawing upon your previous
research, you have crafted an arcane meta-arrangement
technique that allows you to sustain the weight of
multiple spells at once. Once per long rest, you may
perform a day-long ritual to create a Spell Matrix. This
matrix could take many forms, such as a pendant, a
floating cube, or a tattoo. No matter the form, the Spell
Matrix remains within your space. You can only have
one Spell Matrix at any given time.
When it is first created, the Spell Matrix has four
empty slots. When you cast a spell with concentration,
you may choose to append the spell to an empty slot in
the Spell Matrix. If you do so, the spell does not resolve
and has no immediate effects. Any rudiments used
during the casting of the spell are stored along with it.
You cannot append more than one of the same spell to
the matrix. You can wipe a Spell Matrix of all appended
spells once per long rest by performing an hour-long
ritual, emptying all its slots.
As an action on your turn, you can choose to activate
an appended spell in your Spell Matrix, gaining the Hedron Archive
effects of the spell and any effects from the rudiments Craig J. Spearing, WotC
Three-Dimensional
Shape Formula Solution
Cube X, rounded to the nearest 5, ft. cube X = Side
Length
Cylinder 0.57*X, rounded to the nearest 5, ft. X=
radius cylinder with X height Radius /
0.57
Sphere 0.6*X, rounded to the nearest 5, ft. X=
radius sphere Radius /
0.6
Fireball
Xavier Ribeiro, WotC
Complex
Can be interconverted with 2D spell shapes only.
Shape Formula Solution
Wall (5 x X2)/(YxZ) feet long, where Y is the Thickness and Z is the X = (Length x Y x Z/5)1/2 ; Y = Thickness ; Z =
Height Height
Dome 0.57 x X, rounded to the nearest 5, ft. radius dome with 5 ft. walls X = Radius / 0.57
Split Line Any two lengths that sum to (X2)/5 X = ((Sum of two lengths) x 5)1/2
Split 0.7 x X rounded to the nearest 5, ft. squares X = Side Length / 0.7
Square
Split Cone 0.7 x 1.4 x X, rounded to the nearest 5, ft. long cones X = Length / (0.7x1.4)
Split Circle 0.7 x 0.57 x X, rounded to the nearest 5, ft. long cone X = Radius / (0.7 x 0.57)
through your enemies. Cast Dust Devil, using the Summon Bile Slug
You conjure a dreadful creature that sprays acid on its
Transience rudiment to increase the spell’s damage or victims to aid you. Cast Vitriolic Sphere, using the
grant advantage on the spell attack. Augmentation rudiment to change the spell shape to a
Unstable Elemental cone. Use the Manifest Form rudiment to manifest the
You summon an angered elemental from the Elemental spell, flavoring it as a slug with an acid-spraying breath
Chaos. Cast Fireball, using the Manifestation rudiment, weapon.
if you wish to change the damage to cold or lightning.
Use the Manifest Form rudiment to attempt to create a Bury
You cause the ground to erupt and entomb creatures
powerful living spell. within it. Cast Wall of Stone, using the Augmentation
Sapping Orbs rudiment to change the shape to a cone. Use either the
You create small orbs of concentrated lightning energy Energetic Constriction rudiment or the Energetic
around yourself, which absorb the energy of their Dilation rudiment to alter the size and strength of the
targets. Cast Melf’s Minute Meteors, using the spell.
Manifestation rudiment to change the damage type to
lightning. Use the Endergonic Aura rudiment to Mage Blade
You conjure a powerful sword that slices across the
increase the spell’s power. battlefield. Cast Mordenkainen’s Sword, using the
Flash of Fear Manifestation rudiment to change the damage type, if
You create a flickering image of a creature’s worst fears. you wish to. Use the Transience rudiment to grant the
Cast Phantasmal Killer, using the Transience rudiment attack roll advantage or double the damage dice.
to make the spell take only a bonus action, double the
damage dice, or have the save be made with Arcane Prism
You create a magical prism which, upon refraction,
disadvantage. creates devastating effects. Cast Prismatic Spray, using
Numbing Cold the Augmentation rudiment to change the shape to a
An aura of icy cold forms, causing all creatures within it circle. Use the Manifest Form rudiment to create a
to slowly freeze to death. Cast Sickening Radiance, powerful living spell immune to many damage types and
using the Manifestation rudiment to change the damage the ability to deal damage of any of those types.
to cold damage. Use either the Energetic Constriction
rudiment or the Endergonic Aura rudiment to empower Living Wish
You manifest an entity of great power, such as a djinn or
the spell. minor celestial. Cast Wish, using the Manifest Form
rudiment. Although the resulting creature cannot attack
and has a high chance of ending the life of the caster, its
power draws many to seek it out.
The Axiomancer is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by
Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC