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How To Solve The Rubik's Cube
How To Solve The Rubik's Cube
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Notation
If you're still reading,
congratulations on not being put
off by the time requirements!
The first thing you are going to
need to know about solving the
cube is how the turns you make
can be represented by letters.
Later on in this guide, you're
going to need a few algorithms.
These are combinations of
moves that rotate pieces or just
move them around to get them Up – Down – Left – Right –
where you want them. These Front – Back
algorithms are written using this
notation, so you can always
come back to this section if
you've forgotten by the time we
need them.
– Refers to a
U
clockwise quarter turn of
the upper face.
F F' F2 R U L D
- + 0/7
– Refers to a
U'
counter-clockwise quarter
turn of the upper face
– Refers to a half
U2
turn in either direction of
the upper face.
Try it yourself! Take your cube and perform the following short
:
algorithm:
U' L R2 D B' F U2 R'
The left, back, and lower faces might be confusing at first when
trying to figure out the clockwise direction, but with a little
practice you'll get used to it.
F R' D' R F2
R2 L2 U2 R2 L2
Bottom
If the corner is on the bottom of
the puzzle, perform the required
D moves so that the corner is in
the position marked in pink on
the picture. Perform this
algorithm as many times as is
needed to put the corner in its
place:
:
R' D' R D
Top
If the corner is on the top of the
puzzle, hold the cube so that
the corner is in the position
marked in purple on the image,
and perform the same algorithm
as before:
R' D' R D
Look for an edge that is on the top face and doesn't have yellow
on it. There's a very small chance that there won't be any, but
there are instructions for that case below. Perform a U move so
that the colour on the front face of the edge is matching with the
:
centre. There are two directions that the edge could go, left or
right.
Left: Right:
F' U F
F U' F'
If there are no more edges left on the top layer, then they are
probably either inserted in the right place but flipped, or inserted
in the wrong place. To get an edge out of somewhere it shouldn't
be, just insert one of the yellow edges into that slot. This should
get the edge out and on the top layer, ready for you to use the
above instructions to insert correctly.
Ignore the corners for now. You want to look at the edges only.
Either none, all, or two of the edges will already be oriented
correctly (the yellow part is facing up).
These are the four possible edge positions that you can have:
Beside the solved cross you can also have a “Dot”, an “L”
shape or a “Line” as pictured above. To transform the Magic
Cube from one state to the other, you have to apply the
following short algorithm, watching out for the L shape and the
line to be positioned as required:
If you are in a hurry you can speed up the process by doing two
jumps at once with this:
When you have an “L” shape, where the two yellow pieces
showing are adjacent one another. Do the required number of U
or U' moves to get this L as shown in the picture: the corner that
the two edges trap needs to be in the top left. Then perform this
algorithm:
The third image shows the “Line” shape, where the two yellow
pieces showing are opposite one another. Make sure that the
yellow bar (the two edges and the middle sticker) is horizontal,
then do:
For the “Dot” case shown in the first picture, just do either of
these algorithms to get a different case.
R U R' U R
U2 R'
:
When you eventually get the
desired position, there are two
slightly different variations of it.
For this, we need to look at the
front of the cube. The yellow
corner facing the front can be
in two positions: Either facing
the front, or facing the right. In
the first image, it is facing the
front. This shows you have
Sune. To solve it, just do the
above algorithm one more time,
and you should have oriented
all of the top layer.
Sune and antisune
Antisune is indicated when the
corner facing the right, as
shown in the second picture:
U2 R U2 R' U'
R U' R'
Here, we're looking at the colours that aren't solved. There are
21 different cases for the top layer, but we only need a couple of
algorithms to solve them all. The first thing we want to find is
headlights. Only 2 of the cases don't have any headlights (one
of them is if you skip this step, and the cube is already solved).
For the one case without headlights, just perform the algorithm
below from any angle. This is a better case because when you
do the next step, the cube will be solved already.
:
Headlights are fairly simple to
spot. Looking at the image, we
can see on the right hand side
that the orange edge has a
green corner on either side of it.
That is a set of headlights. The
left hand side has two different
colours on either side, so that is Headlights: two corners having
not a set of headlights. It is very the same colour on one side
important to note that a full bar
(a blue edge has a blue corner
on either side of it, so all three
pieces are blue) is also seen as
a set of headlights. This is only
seen in one case of the 21
though, so you won't see it
often. If you have a set of
headlights on each side, ignore
this part and read the section
titled “The U Permutation”.
You want to hold the cube so that the set of headlights is facing
away from you (do the required number of U moves so that the
headlights aren't on the front, left or right). Then, do the
following algorithm:
The U Permutation
If you have a solved bar, put it at the back and do this algorithm:
If your cube isn't solved, do it one more time, making sure the
bar is still at the back.
If you don't have a solved bar, do the same algorithm from any
angle. This will leave you with a solved bar, so you can do the
above.