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Comparison Between Mobile Projector and Real Computer Projector V1.6
Comparison Between Mobile Projector and Real Computer Projector V1.6
De Guzman, Adrian F
Maraña, Kirby C
as partial fulfillment for the course Practical Research 1 for SY. 2022-2023
Submitted to:
Introduction
If you are presenting school work like power point or video presentation and you don’t have laptop then this
device for you. To present even you don’t have any real projector. What is the benefits in other people? It can
be use to watch some movie or other videos in what matter if you don’t have a television you can use it in your
movie marathon. Its not only useful in students it can be useful for teacher too. If the TV or projector in school
is not working you can use this mobile projector as alternative for CP “Computer Projector”. Mobile projector is
very portable. This is a hand held device that we can use to project. It has adjustable phone holder to adjust the
focus of the projection. Mobile projector does not have HDMI port or other display connector like the real
Its engaging because, it will be really help full to student and not only in students also to those who love to
watch vlog , stream movie because you can use it in school by using it in school work, presentation in school
and non-other than that. You can also use in movie marathon or watching video to entertain or past time when
you have free time because nowadays there so many people using mobile phones this idea can help many
The obtrusive appearance of fiducial markers is avoided and the hidden marker surface doubles as a functional
projection surface. The researchers present example applications that demonstrate a wide range of interaction
scenarios, including media navigation tools, interactive storytelling applications, and mobile games. The
researchers explore the design space enabled by the HideOut system and describe the hidden marker
prototyping process. HideOut brings tangible objects to life for interaction with the physical world around us.
The researchers know the consequences that some of the multimedia technologies are having on teachers,
students and the learning process. It is the researchers goal as teachers to keep ourselves up to date, in order to
offer the student adequate technical content, while providing proper motivation through the use of new
technologies. The study provides a forecast in the evolution of multimedia within the classroom and the renewal
Due to the prevalence of cell phones many people view information on small handheld LCD screens. However,
these mobile devices require the use of one hand, the user needs to keep a close watch on a small display, and
they have to be retrieved from a pocket or a bag. To overcome these problems, the researchers focus on
wearable projection systems that enable hands-free viewing via large projected screens, eliminating the need to
retrieve and hold devices. In this paper, the researchers present a toe input system that can realize haptic
interaction, direct manipulation, and floor projection using a wearable projection system with a large projection
surface. It is composed of a mobile projector, Kinect depth camera, and a gyro sensor.
(Daiki Matsuda,et,al,2012)
The estimate cost is 500 pesos and if you create this mobile projector or DIY mobile projector, the estimate time
The scope of the study are ICT 11 and 12 who are studying at Lords Angels Montessori School who has
experience using mobile projector and limited to the non-student of ICT in LAMS..
To the Teachers – This study will help teacher because they can use it to present their lessons to teach their
students. It can also be used in meeting of school administrators for their presentation. It can be used especially
by teachers who only have cellphones and they doesn’t have laptops.
For the ICT students - ICT students can use this mobile projector for their school work because ICT strand is a
course where you can learn more about technologies. Mobile projector is a good example of technology.
For the future researcher. This is significant because the can use it as reference so they can have an idea of how
to start their research, especially if their topic is comparison between mobile projector and computer projector.
Related study
First working prototypes of mobile phones with integrated pico projectors have already been demonstrated and
it is expected that such projector phones will be sold within the next three years. Applications that require
interaction with large amounts of information will benefit from the large projection and its high resolution. This
paper analyses the advantages and disadvantages of an integrated projector when interacting with maps, and
discusses findings useful for the development of mobile applications for projector phones. The researchers
report in particular the implementation of an application that uses either the screen of the mobile phone, the
projection or a combination of both. These three options were compared in a user study in which the
participants had to perform three different tasks with each option. The results provide clear evidence for the
positive aspects of using a built-in projector, but also show some negative aspects related to text input.
HideOut is a mobile projector-based system that enables new applications and interaction techniques with
tangible objects and surfaces. HideOut uses a device mounted camera to detect hidden markers applied with
infrared-absorbing ink. The obtrusive appearance of fiducial markers is avoided and the hidden marker surface
doubles as a functional projection surface. The researchers present example applications that demonstrate a
wide range of interaction scenarios, including media navigation tools, interactive storytelling applications, and
mobile games. The researchers explore the design space enabled by the HideOut system and describe the hidden
marker prototyping process. HideOut brings tangible objects to life for interaction with the physical world
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a
computer screen. In this paper the researchers revisit this metaphor and investigate its suitability for mobile use.
The researchers present Touch Projector, a system that enables users to interact with remote screens through a
live video image on their mobile device. The handheld device tracks itself with respect to the surrounding
displays. Touch on the video image is "projected" onto the target display in view, as if it had occurred there.
This literal adaptation of Tani's idea, however, fails because handheld video does not offer enough stability and
control to enable precise manipulation. The researchers address this with a series of improvements, including
zooming and freezing the video image. In a user study, participants selected targets and dragged targets between
displays using the literal and three improved versions. We found that participants achieved highest performance
with automatic zooming and temporary image freezing (Sebastian Boring, et,al,2010).
First working prototypes of mobile phones with integrated pico projectors have already been demonstrated and
it is expected that such projector phones will be sold within the next three years. Applications that require
interaction with large amounts of information will benefit from the large projection and its high resolution. This
paper analyses the advantages and disadvantages of an integrated projector when interacting with maps, and
discusses findings useful for the development of mobile applications for projector phones. The researchers
report in particular the implementation of an application that uses either the screen of the mobile phone, the
projection or a combination of both. These three options were compared in a user study in which the
participants had to perform three different tasks with each option. The results provide clear evidence for the
positive aspects of using a built-in projector, but also show some negative aspects related to text input
HideOut is a mobile projector-based system that enables new applications and interaction techniques with
tangible objects and surfaces. HideOut uses a device mounted camera to detect hidden markers applied with
infrared-absorbing ink. The obtrusive appearance of fiducial markers is avoided and the hidden marker surface
doubles as a functional projection surface. The researchers present example applications that demonstrate a
wide range of interaction scenarios, including media navigation tools, interactive storytelling applications, and
mobile games. The researchers explore the design space enabled by the HideOut system and describe the hidden
marker prototyping process. HideOut brings tangible objects to life for interaction with the physical world
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a
computer screen. In this paper we revisit this metaphor and investigate its suitability for mobile use. The
researchers present Touch Projector, a system that enables users to interact with remote screens through a live
video image on their mobile device. The handheld device tracks itself with respect to the surrounding displays.
Touch on the video image is "projected" onto the target display in view, as if it had occurred there. This literal
adaptation of Tani's idea, however, fails because handheld video does not offer enough stability and control to
enable precise manipulation. The researchers address this with a series of improvements, including zooming and
freezing the video image. In a user study, participants selected targets and dragged targets between displays
using the literal and three improved versions. The researchers found that participants achieved highest
performance with automatic zooming and temporary image freezing (Sebastian Boring, et.al,2010).
CHAPTER II
Methods of Research
The research design will be an Action Research Design. The researcher choose action design to improve the
Action research is one of the method of the researcher’s about mobile projector. Because it shows how mobile
projector works and what is the steps to create your own. That we can describe mobile projector and how it can
help for students, office or other kind of presentation and comparing the computer projector and mobile
projector.
Action research seeks information by the process of taking action and performing research. This method can
help the researchers to gather information. It can help by collecting and analyzing data that identify the
problem. Develop a plan action and report the results of your research.
Research Locale
This research will be conducted in Lords Angel Montessori School Inc SHS department in City of Malolos
Bulacan.
The researcher came from the student of grade 11 ICT in Lord’s Angel’s Montessori School INC Senior High
School Department, (LAMS SHS Dept). The participants are choosen because they are in the administration in
the school. They have the capability to answer the questions prepared.
Data Gathering
The researchers will give letter of permission to respondents of grade 11 & 12 ICT students of Lord’s Angel’s
Montessori School. If our request is granted, the researchers will start to gather information to respondents and
Procedure
you need is
pencil.
After you cut the lens shape in the shoe box. The
Third step after you cut the shape of the lens. Use a
Fourth step for the base of the second lens you need
Seventh step after you cut the shape of the lens use
glue gun to glue the lens in your cardboard base that
hold your second lens.
Eight step cut a rectangular shape in your cardboard
for phone stand
phone holder.
Tenth step placed the parts by using a glue gun to
properly.
Results
The researcher’s is finding out if a DIY mobile projector can be used as alternative device of Computer
projector. The researchers found out that normal lens will not project. In this situation the researchers search an
answer on what lens they will use in their DIY mobile projector that can help to project their device. The
researchers watch and search in the internet and use it as preference in making a mobile projector. Because of
this the researchers found out that binocular lens or convex lens can be used as lens of mobile projector. But
the researchers find out that the DIY mobile projector is not that clear than computer projector. In this situation
we see the advantage of computer projector by its performance. The researchers learn many things in making a
mobile projector this learning experience will help them to improve their DIY mobile projector. The researchers
conduct an interview and respondents shown their cooperation by answering the questions made by the
researcher’s. Each respondents have different opinion to the researcher’s interview. The researcher’s find out
that mobile projector is not popular yet and it will become a convenient device. The respond of the respondents
can help the researcher’s research to improve the device called DIY mobile projector in the future.
CHAPTER IV
Conclusion
The researchers compare and find an alternative device for computer projector and that is DIY mobile projector.
They both have same purpose and uses. The mobile projector is using a mobile devices that you won’t need a
laptop or a computer you only need a cellphone to project. We are making this research to help everyone so
they can make their own mobile projector. And because it is a DIY project DIY mobile projector has
disadvantage in performance but it is a convenient device that you can made at your home. And if you have
enough budget. Buy a computer projector that capable for all devices and have great performance.
They both have advantages and disadvantage that the researchers can apply for future research. This research
can help the future researchers by making this as a preference so they can improved our DIY mobile projector.
If they can improved it more this can help us in our daily life as a student and for the other people.
Appendices
Questions
Do you think that mobile projector is convenient and easy to use? Why?
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=does%20student%20know
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https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=mobile%20projector
%20device&oq=mobile%20projector
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https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=mobile%20projector
%20device&oq=&fbclid=IwAR2IqnbqCn60VUNzMjkZU-_7THeKJuKg4Yfsiwtv1-
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https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=does%20student%20know
%20how%20to%20use%20mobile%20projector
%20&btnG=&fbclid=IwAR3TUgJdNLk6LRHXLH1RWdbmOnrJEfeSUeH_M9WSVBxjIqswA
yvWdXjX-l8#d=gs_qabs&t=1665713037492&u=%23p%3D2SVWuulRsQAJ
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=use%20mobile%20projector
%20&btnG=&fbclid=IwAR24fRhk6sxeGcqrng0QXfjnSzwuVYeSZnOuiFYjL7_kDSf3sZ2-
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