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11&12 Coaching Booklet
11&12 Coaching Booklet
BOOKLET
This Methodology will be used as an outline of principles necessary to give the U11 & U12 player and coach
maximum potential in development. Every team and every player have different ability levels and it is extremely
important that practices and training exercises meet the needs of the players at their particular age groups.
Organization
Structure Design
Warm up (before 15 min Dynamic warm up with Skills
practice)
Play 15 min SSG with minimal coaching - Implanting your CP’s
Practice 25/30 Game related practice with guided discovery -
min question and answer
Play 15/20 Bigger game with no coaching
min
Amherst Soccer scope and sequence will provide coaches and parents a key tool in the soccer
development process. Each age group will have specific guidelines on the content and the order of what
is to be coached. This scope and sequence will maximize development at the youth level.
1v1 Dribbling Boxes Skill Practice - Coach your players how to have good body movement, ball mastery and decision making in back
to back 1v1 situations to attack.
Set Up - Set up 2 areas with four squares set up with end zones as seen above with the image.
Blue attackers need to move from Yellow to Green zones on both sides, with 2 defenders to beat (Red players). The defenders cannot
leave their boxes create 1v1 as well as 1v2 situations. If the attacker is successful, they get 1 point.
The Defenders (Red) objective is to tap the ball with their ball, however they must be in complete control of their own football (they can't
kick the ball away to try and touch the attackers ball), to encourage protection of the ball for the attacker. If the Defender does so, they
get one point for their team.
Once the player has completed the exercise, their teammate goes. The game goes in a carousel from Yellow to Green in both
directions.
Objective – To improve the players decision on when to pass the ball and when to dribble.
Set Up
In one half there are 4 x attackers attempting to combine and keep possession of the ball. 3 x defenders have a ball each and attempt
to tag attacking player in possession of the ball. If defenders tag an attacker the attacking team lose 1 of 3 "lives". In opposite half the
same practice is delivered with 3 x attackers v 2 x defenders. A "magic man" (yellow) can move between each half to be a passing
option for attacking teams.
Make it easier: Make the space bigger Reduce the number of defenders
Make it more challenging: Reduce size of playing area. Defenders do not have footballs and can attempt to tackle attacking
players and keep possession. Reduce the number of touches (2 touch, 1 touch).
Week 3 - Individual Defending 1v1
Set Up
Coach plays the ball to either a blue or green player, as the player out of possession then presses the attacker in a 1v1 situation.
The defender attempts to prevent the attacker from playing forwards and scoring in the small goal. If the defender regains possession,
they become the attacker and attempt to score in the opposite small goal, as the roles are reversed in the 1v1.
If the ball goes out of play, Coach feeds in another ball, but the ball may not always be played to the same player; the Coach will decide
which player to play the next ball to. Repeat for 2-3 balls then rotate players.
Coaching Points
Controlled Approach
• Encourage players to press the ball quickly, with a controlled approach, and slow down as they approach the attacker, being
careful not to dive in. Once pressure is applied don’t move backwards.
Distance from Attacker and Body Position
• The defender should be up close and touch tight to the player in possession, preventing them from playing the ball around
them. Pressing player adopts a half-turned body position so they can react quickly to changes of direction from the attacker.
Prevent the ball being played forwards
• Coach your players to block the forward passing/dribbling options and don't be beaten! If the defender has the attacker facing
their own goal prevent them turning
Week 4 – Dribbling
Objective – To improve the players ability to dribble in a pressurized setting.
Set Up
As close to 50Wx40L yard area with a big goal and 2 counter goals. 4 green attackers vs 2 blue defenders with a GK. Coach should
play balls into the green team and they try to score in the big goal. If blues win the ball they try to score in the counter goals. Only coach
the green and dribbling to penetrate. Change players so the play both green and red. 10 points if they dribble clean past a defender of
dribble to penetrate, all other goals are 1pt.
Coaching Points
Dribbling to penetrate
• Encourage players to dribble the ball quickly, with a controlled approach, if they see space drive into it.
Distance of dribble touch
• Encourage players to dribble touch appropriate to the defender. If the defender is close, protect the ball and keep the ball
close, if there is space with a defender behind get the ball out in front of the ball carrier.
Change of direction
• Encourage players to change direction with a change of direction move.
Week 5 – Turning
Set Up - Set up 3 areas, as seen in the image. The two players at the bottom (Red and Blue) have a ball each. Blue
player passes to the Blue Player and Red to Red. The ball starts with the Blue team (in this example).
ever 2 passes per player, receivers and passes change. After everyone has been the attacker, change sides to
Players should check the space around them whilst also asking for the ball with the 4 receiving signals (hips, hands, eyes,
mouth) before receiving the ball to either look to turn or keep the ball away from the defender, positioning themselves
To keep the ball, players must make decisions to pass back to their teammate or retain the ball as an individual by
keeping the ball away from the defender (the attacker needs to be positioned in between the defender and the ball).
· Turn
Players should look to use inside and outside hook turns to try and move the ball past the defender and pass to the
opposite player.
Week 6 - Receiving out of the Air
Objective: To improve the technique of receiving soccer balls played in the air. To help players
practice using different surfaces when receiving lofted balls (feet, thighs, chest).
Dutch Circle: (15 minutes) Half of the players create a 25-35 yd outer circle and have soccer balls. These
players must always be alert and on their toes. The other half of the players are in the middle of this circle and
do not have soccer balls. The inner players check to players on the outside to receive a pass from them. The
players on the outside toss the ball in the air to the players on the inside. The players on the inside receive with
different surfaces and then turn and find another player on the outside. Variation 2: top of foot, thigh, chest,
any of the three. Variation 3: add in a ‘dummy’ defender to put pressure on player receiving ball in the air. Have
one group go for about 1 minute with one surface, then switch players on outside and inside. Repeat until all
surfaces are covered and variations completed (if possible). Focus on receiving with the thigh, chest and laces.
Laces: when using laces, lift foot up to meet the ball as ball is about to make contact, drop foot down and
cushion ball on top of foot (laces) to the ground
Thigh: when using thigh (not knee), lift thigh up to meet ball once ball touches thigh, drop leg down to cushion
the ball make sure you push ball slightly in front of you so you can handle it easily ball should not pop up as
you cushion it make sure players use middle of thigh to cushion balls
Chest: when using chest, bend knees with feet staggered and slightly arch back while using arms for balance
cushion ball (collapse chest) as it hits chest and guide it to feet do not push out chest to pop the ball out too far
in front of you
Week 7 - Playing out from the back
Objective – To improve the players ability to build out from the back in a pressurized setting.
Set up – 40Wx30L or as close to as possible. 1 big goal and 2 counter goals. GK and 5 green attackers vs 3
blue defenders. All balls go in the net with the GK. Ball always starts with the GK. green team try to score on
the counter goals. blue team if they win the ball back try to score on big net.
Coaching points – 1. Why do we need to get open? 2. When do we pass or dribble forward? 3. How can we
help the player with the ball? 4. When should we switch the attack?
Answers to coaching points for players – 1. To create openings. 2. Pass forward to connect with a teammate
through an opening. 3. Moving and create diagonal passing lanes. 4. When we have too many opponents in
front of us.
Week 8 - Passing Combination
In this practice we are going to practice combination play. It’s simple give and go’s.
A passes to B
A makes a little run into space wide
B passes back to A
A passes to C
C passes to B
C makes a forward run into space
B passes to C
C passes to D
Objective – To improve the players ability to understand how to possess the ball.
To create better passing options, coach your players how to create angles to receive whilst supporting around and ahead of the ball.
Set Up
Play 6v3 in 20x15 area with 6 players attempting to make 3 passes then break out to either 15x10 area to make another 3 passes, then
move to another area. If 3 players win the ball they make 2 passes and move to another area. If the ball goes dead, restarts in 20x15
area with a team of 6.
Coaching Points
Quality of pass
• Using a variety of passes, players should focus on the weight, disguise and accuracy of the pass.
Create angles
• To support and receive the ball players should communicate verbally and non-verbally whilst using creative movement to
create angles whilst be aware of the ball, space and teammates.
Support
• When on the ball, attackers should support in front, behind, at an angle whilst constantly communicating with teammates.
Week 10 - Being a 2nd attacker
Objective – To improve the players ability to understand the concept on being a second attacker.
Set up – 45Wx40L or as close with 6 cone goals. Differentiate the colors. As seen below. 6 Greens vs 4 Blues.
Focus on Green team. Both teams try to score in the three cone goals, when they do the game continues by
trying to score in the big net. All the balls with the coach who always plays it to the green team.
Key coaching questions – When the player has the ball and you are closest to them what should you do?
Move into space and create an angle to receive. If you have space in front of you make a forward run.
Week 11 – Exact same activity – but now focus on defenders. Being a 2nd defender.
Key coaching questions – When an attacker has the ball and you are the second closest defender what
should you do? Don’t pressure the ball, offer cover for the 1st defender.
If the 1st defender gets beat what should you do? Pressure the ball, you are now the 1st defender.
Week 13 – Over/Underloads
Overload – 3v2/4v3/2v1
Underload – 1v2/3v4/2v3
Set Up – 24Wx30L with an end zone at both ends. Both teams try to dribble into the end zone to score. Rotate
players. Play with different over/underloads.
Key coaching questions – Try to recognize when we can play forward? When we have space in front of us/ if
there is a 2v1 in a certain area.
Try to recognize when we must recycle the ball? When we find ourselves in a underload.
When can we make a 2v1? When I have the ball and I notice a 1v1 in a certain area, I should dribble towards
my teammate to make it a 2v1.
Week 14 – Possession Rondo
Pass to attract
Teach your players how to use this rondo to work on playing out from the back. Understanding positions and movements whilst
coaching them to use non-verbal and verbal communication and passing and receiving skills.
Set up – 15X15/20X20 with a CD #5 a outside left back #3 a outside right back #2 a CDM #6 and a CAM #8.
#5, 3, 2 and 8 can move horizontally not into the field. #6 can go anywhere. 3 red circles are defenders. Ball
always starts with the CD#5.
• Make it easier: Make the space bigger - Reduce defender Make it more challenging: Decrease size of playing area -
Challenge players individually
• Coaching
Intervention
7 Concepts for Amherst Soccer
Concept Content
7 Counter Attacking
Playing Out From the Back
Movement and
Passing Priorities Building Attacks Carrying the Ball
Support Play
Practice Themes
Practice Themes Practice Themes Practice Themes
• Running with the Ball
* When to play long or short * In front/beside/behind? • Changing the speed of play
• Receiving and turning
* When to play to feet or • Clearing space • Patience in possession
• Releasing on the move
space • Showing feet or going long? • Using FBs to develop play
* When to retain and when
* Variation in passing * Rotation in midfield * GK as an outfield player
to release
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Practice Themes
Practice Themes Practice Themes Practice Themes
• Regain
• Cues and triggers to press • Inside or outside? • Starting positions
• Release
• Marking positions • Forcing play • 1v1 defending
• Support
• Supporting the press • Support and Cover • Support and cover
• Finish
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Psychological Social
Confidence - Commitment - Control - Concentration - Enjoyment - Positivity - Coping - Sharing - Behaviour -
Communication - Creativity Challenging
Coaching Interventions
Effective coaches will be skilled at using a variety of coaching interventions and will recognise when appropriate to use with specific
teams, units or individual players.
Coaches are encouraged to use trial and error and guided discovery in order to promote creative play and autonomous learning.
Allowing players to formulate their own solutions, trial them out, make mistakes and refine their responses is seen as an integral part
of the learning process.
Practice Types
The coach is then able to move ‘back’ to a part practise that can emphasise a certain set of skills that players can practise . The part
practice is often used to work on skills that players are finding difficult in the full version of the game. Part practices can take a variety
of forms including technical practices, skill practices, functions, phases of play, smaller sided games etc.
The coach then may take the session back into the game in order to give players the opportunity to try and out the skills into practice
in the ‘whole’ format.
Practice Types
Technique - Skill - Game
A traditional approach to coaching where players are introduced to a new technique which they are given time to develop in an
unopposed situation. This is then moved onto a skill practice where players use previous techniques in a (semi) opposed environment.
This is then transferred into a game where play is fully opposed. The view is that this approach allows players time to develop
techniques and skills before using what they have learnt in a game.
Although technical practices are unopposed, coaches can design practices that still require some level of decision making, perceptual
awareness and problem solving from players. Using low end variable practices where players can develop their techniques in a
changing environment without direct pressure (using other players as ‘traffic’ for example) will mean players still need to make
decisions on how to perform.
A functional practice is more specific, looking at a particular player or unit of players’ roles in the game (coaching a full back on their
passing priorities, for example).
Both practice types could be used as ‘part’ practices in a whole-part-whole method in order to develop a player, or players’,
understanding of a particular moment in the game.
Coaching ‘the scope and sequence’
Player Centred
Whilst this document sets out a syllabus of what is expected to be taught throughout the season, it is by no means prescriptive. The
main themes of the blocks of work should be used as a guiding template for structuring practice. Coaches should use their knowledge
and understanding of their players to adapt the programme to suit the needs of groups and individuals.
No syllabus will ever be a one size fits all and this is no different.
It is also expected that coaches will work with players to develop personal learning goals. Whilst these can fit in with the current block
of the programme, players can work towards their own learning goals outside of this theme. For example, whilst the team focus may
be on pressing in the final third, one player may have a personal learning goal of developing their distribution from the defensive third.
In these instances, it is the responsibility of the coach to design practices that allow for multiple outcomes for different players.
Match Day Coaching
Make it Specific
Each match day should contribute towards players’ learning and as such are part of the ‘coaching programme’. They are not viewed as
a special event and are an opportunity to extend players’ learning.
On match days, coaches should use a variety of team, unit and individual challenges to support players’ learning.
As a team, try to create opportunities to GK and Def - on regain, try to play the Sam - Try to recognise when to play
counter attack. most positive pass you can see quickly on regain
Mid - try to mark in a position where you Joe - Try to recognise opportunities to
can intercept passes run with the ball
Forwards - try to force play in one James - Try to let the ball roll across your
direction body when receiving
Match Day Coaching
A Match Day Philosophy...
Teams, coaches and players should approach match days with the following philosophy:
1. Try to play football in line with our team’s philosophy and style of play
2. Try to work on my team, unit and individual challenges
3. Play within the laws of the game and with respect to opponents, team mates and officials
4. Try to win the game, but not at the expense of the above points
Players should be given the opportunity to play in a variety of positions in order to support their learning. In the early years of their
development (12s, 13s, 14s), players should play across two units of play (def, mid and attack) and be encouraged to play left, centre
and right. As they move into U15+, players should begin to specialise in two or three positions (across one or two units).
The Psychological Corner
Confidence Commitment Control
Describes the players’ self belief in their Describes the players’ motivation to play, Describes the players’ ability to control
skills and ability to reach their goals. develop and learn. their emotions.
A player with excellent communication: A player with excellent concentration: A creative player:
• encourages and motivates team mates • stays focussed on their individual tasks • tries new ideas
• listens to team mates’ and coaches’ views • is able to refocus after mistakes • is not afraid to ‘get it wrong’
• shares ideas with team mates and • is not easily distracted • challenges and questions the ‘norm’
coaches • does not let complacency set in and sticks • recognises opportunities to change and
• helps to refocus team mates after to their roles develop
mistakes
Developing the ‘Psych’ Corner
Confidence Commitment Control
* Use personal praise and specific feedback to * Reward efforts, attitude and intentions • Recreate pressured scenarios in training i.e.
recognise personal accomplishments. beyond the mere outcome 1-0 down with 5 minutes to go - how do you
* Give players opportunities to do their feel * Allow players to showcase skills and ideas react? How do you play?
good games. Build confidence through success. that they have worked hard to develop * Use bad officiating decisions in training. Work
* Recognise and reward effort to develop * Ask players to rate their commitment out of on positive reactions when things are not going
growth mindset and build confidence. 10, challenge them to improve it by 1 point in their way.
* Increased exposure to game like scenarios the next 5 minutes * Use short games (5-10 minutes) with regular
allows players to build experiences which they * Avoid correcting every mistake, we want winners and losers. Work on players positive
can recall in matches players to take risks and not fear being pulled reaction to refocus for the next game.
* Give players different roles (team captain, up each time they do * Regular exposure to game like scenarios and
manager, coach) during training and allow * Praise players who work hard after a playing under pressure will allow players to
them to share ideas with teams to develop mistake, make it specific so they understand develop their own coping mechanisms.
their ideas. why they are being praised
• has excellent attendance levels at training • is well behaved • recognises their role within the team
and matches • is on time for training and matches • demonstrates leadership but can also
• plays with a smile on their face • is focussed during training and matches recognise when to follow others
• is willing to share ideas and ask questions • recognises that they represent the • is willing to help others work towards
• plays with confidence and creativity football club in everything they do achieving their goals
• follows the club’s code of conduct and • helps to set up and take down equipment
expected behaviours at sessions and matches
• discuss ideas, tactics and solutions with • work hard to complete tasks and • take on new tasks
their team mates challenges • ask for the ‘next step’ in their
• offer and take on board constructive • use mistakes and set backs as an development
criticism and feedback from team mates opportunity to learn and develop • play in a variety of positions
and coaches • ask questions of team mates and coaches • try things that they find difficult
• offer encouragement, support and praise to develop their understanding
to their team mates • Recognise that working hard is key to
learning new skills
Developing the ‘Social’ Corner
Enjoyment Attitude Team Player
•Ensure that players play an active part in the •Recognise and reward players who are on • Provide opportunities for players to take the
session. Consider use of specific individual time (early) for training and matches lead during sessions. - appoint coach/captain
challenges throughout blocks of work. • Give players specific roles on training and for different parts
• Give players opportunity to shape their match days • Provide game/match scenarios and allow
learning and decide how to set up practices to • Recognise and reward players who behave in players to discuss and develop their own
make it relevant to them. line with the club’s code of conduct solutions and individual roles within the team
• Ensure that sessions are pitched at the right • Ask players to delegate roles for training and
level - players should be both challenged and match days (i.e. set up warm up, corner flags,
supported where necessary to maintain a good water bottles etc)
level of engagement • Condition games to play to different players’
• Avoid queues and lines when practising strengths - players will need to recognise who
• Allow players opportunities to develop their has strengths in different areas
own ideas and solutions