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w01d3 - Class - 02 Cinematica y Mov Unidimensional
w01d3 - Class - 02 Cinematica y Mov Unidimensional
Dimensional Motion
8.01t
Kinematics
• Position
• Displacement
• Velocity
• Acceleration
Coordinate System in One
Dimension
• Choice of origin
• Choice of coordinate axis
• Choice of positive direction for the axis
• Choice of unit vectors at each point in space
Position
x(t ) = x(t ) î
Displacement
Average Velocity
G ∆x
v(t ) ≡ î = vx
(t )î
∆t
Instantaneous velocity
∆x x ( t + ∆t ) − x ( t ) dx
vx (t) ≡ lim vx = lim = lim ≡
∆t →0 ∆t →0 ∆t ∆t →0 ∆t dt
Instantaneous velocity
Average Acceleration
G
a = ax î ≡
∆vx
î =
( vx,2 − vx,1 )
i=
ˆ ∆vx
î
∆t ∆t ∆t
Instantaneous acceleration
G ∆v v ( t + ∆t ) − v ( t ) dv
a(t ) = ax (t )î ≡ lim ax î = lim î = lim
î ≡ î
∆t →0 ∆t →0 ∆t ∆t →0 ∆t dt
Instantaneous Acceleration
graph
∆vx vx (t ) − vx,0
ax = ax = =
∆t t
vx (t ) = vx,0 + a x t
Constant acceleration: Area
under the velocity vs. time graph
vx (t ) = vx,0 + ax t
1
1 2
Area(vx
, t ) = vx,0t + (vx,0 + ax t − vx,0 )t = vx,0t + ax
t
2 2
Constant acceleration: Average
velocity
• When the
acceleration is
constant, the velocity
is a linear function of
time. Therefore the
average velocity is
vx = ( vx (t ) + vx,0 )
1
2
2
1
2
( )
v x = ( vx (t ) + vx,0 ) = ( vx,0 + ax t ) + vx,0 = vx,0 + ax t
1 1
2
Constant acceleration: Area
1 2
x(t ) = x0 + vx,0t + ax t
2
Summary: constant acceleration
1 2
• Position x(t ) = x0 + vx,0t + ax t
2
• velocity vx (t ) = vx,0 + ax t
Velocity as the integral of the
acceleration
acceleration
t ′ =t i=N
t ′ = t t ′ =t v′x = vx ( t )
dv x
∫t′=0 ax (t ′)dt ′ = t′∫=0 dt dt ′ = v′ = v∫ t =0 dv′x = vx
(t ) −
vx,0
x x( )
velocity
dx
vx (t ) ≡
dt
t ′=t
∫ v (t ′)dt
′ = x(t ) − x
t ′ =0
x 0
Example:
Tools:
Coordinate system
Kinematic equations
Devise a Plan:
Initial conditions: x0 = 0
vx,0 =
0
Kinematic Equations:
1
2
x ( t ) = ax
t vx
(t ) =
ax t
2
position: xa ≡ x ( t = ta ) =
ax ta 2
velocity vx ,a ≡
vx (
t =
ta )
=
a
x ta
Devise a Plan
1
2
xa = ax ta
2
vx ,a = ax t
a
xb = xa + vx,
a ( tb −
ta )
• Six unknowns: xb xa vx , a a x ta t
b
1 1
xb ≡ x ( t = tb ) = ax ta + ax ta ( tb − ta ) = ax ta tb − ax ta 2
2
2 2
2 2
Final velocity vx ,a = a x ta = ( 2.0 m ⋅ s -2 ) ( 3.0 s ) = 6.0 m ⋅ s -1