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Monk: Way of Heavenly Wrath Form of the Stormcloud

11th-level Way of Heavenly Wrath feature

Throughout the ages, lightning has been viewed in awe, You embody the aspects of a stormcloud and gain the
fear- even envy. Often seen as the domain of the gods, following benefits:
able to split the skies themselves, many have sought to One with the Storm. You gain resistance to lightning
harness and wield it, whether for good or evil. Monks that damage.
follow the Way of Heavenly Wrath are such individuals. Intangible Stride. You can move through the space of
Drilling under crashing storms and meditating to choirs of any creature, regardless of size.
thunder, you have attuned your ki to the earth-shaking Lightning Rod. When an ally you can see is targeted by
wrath of lightning. You can move as lightning, a flashing an effect that deals lightning damage, you can use your
blur, and strike like a bolt from the blue. reaction to move up to half your speed toward them. If
you end this movement within 5 feet of the ally, you
Heavenly Steps become a target of the effect, and the ally is unaffected. If
3rd-level Way of Heavenly Wrath feature

you take no damage from the effect, you can then spend 1
You manifest your ki as lightning. At the start of your turn, ki point to make a ranged attack against a creature within
you can enact your Heavenly Steps and gain the following 60 feet, as part of the same reaction. You are proficient
benefits:
with this attack, and on a hit it deals lightning damage
The bonus speed from your Unarmored Movement equal to one roll of your Martial Arts die + your Wisdom
feature is doubled. modifier.
Your movement doesn’t provoke opportunity attacks.
When you hit a creature with an unarmed strike or
God-Splitting Strike
monk weapon, the attack deals bonus lightning damage
17th-level Way of Heavenly Wrath feature

You have learned the ultimate technique of Heavenly


equal to one roll of your Martial Arts die. A creature can
Wrath, allowing you to instantly split a foe in two. As an
take this damage only once per turn.
action, you can choose an unoccupied space within 120
Your Heavenly Steps lasts for 1 minute, until you are feet that isn't behind total cover and teleport to it. After
incapacitated, or end it early as a bonus action. Once you you use this action, your speed is 0 until the end of the
use this feature, you can’t use it again until you finish a current turn. You can force one creature within a 5 feet
short or long rest, or you spend 3 ki points to use it again. wide line between the space you left and your destination
to make a Dexterity saving throw. If it fails, it is bifurcated
Skyward Gong and dies. If it succeeds, it takes 10d10 lightning damage,
6th-level Way of Heavenly Wrath feature

and if it is Large or smaller, loses one limb of your choice,


As you stride across the battlefield and build momentum if it has any.
you can release bursts of thunder. Once on your turn, if Once you use this feature, you can’t use it again until
you have moved at least 40 feet without entering a space you finish a short or long rest, or you spend 10 ki points to
more than twice, you can force each creature within 10 use it again.
feet of you to make a Dexterity saving throw. Roll your
Martial Arts die a number of times equal to your
proficiency bonus. On a failed save, a creature takes Art: High Voltage by Nik-Moskvin -
thunder damage equal to the number rolled, and is deviantart.com/nik-moskvin/art/High-Voltage-
pushed 10 feet away from you. On a successful save, the 657966582
creature takes half as much damage and isn’t pushed.
When you reach 17th level in this class, you can increase
the range of this feature to up to 30 feet.
 
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