Atroikus 90426593

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Artificer 2 Atroikus

CLASS & LEVEL PLAYER NAME


Acheron
Dispater Tiefling Noble 350
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 18 19 --
+1 • +6 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P
+1

+6
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


16 +1 Athletics STR Dice Set, Smith's Tools, Thieves' Tools,
ABILITY SAVE DC Tinker's Tools
+2 Deception CHA
P +6 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Elvish, Infernal
30 ft. (Walking)
+4 +2 Intimidation CHA
P +6 Investigation INT
19 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS === • 6 / Dawn
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a reaction, the wearer can expend 1 charge to
not be knocked prone.
Help, Hide, Ready, Search, Use an Object,
+4 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, === SPECIAL ===
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Infuse Item • 2 / Other
Whenever you finish a long rest, you can touch up
+2 Stealth DEX Magical Tinkering • 4 / Other to 2 nonmagical objects, imbuing each of them with
CHARISMA Imbue a Tiny nonmagical object with a magical one of your artificer infusions, turning it into a magic
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
+2 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
someone else can attune to the item.

at a time. Your infusion remains in an item indefinitely, but when


15 you die, the infusion vanishes after 4 days. The
=== REACTIONS === infusion also vanishes if you give up your knowledge
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Handaxe +3 1d6+1 Slashing Simple, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Fire Bolt +7 1d10 Fire V/S


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Shocking Grasp +7 1d8 Lightning V/S

Darkvision 60 ft. Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 2 Atroikus
CLASS & LEVEL PLAYER NAME
Acheron
Dispater Tiefling Noble 350
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting
* Hit Points • TCoE 10 magic item requires attunement.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you
can’t learn it more than once.
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical
property of your choice: 5ft. radius light, up to 6 second === DISPATER TIEFLING RACIAL TRAITS ===
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of * Darkvision • BR 43
text. You can affect a maximum of 4 objects at a time. You can see in darkness (shades of gray) up to 60 ft.

| 4 / Other • 1 Action * Hellish Resistance • BR 43


You have resistance to fire damage.
* Spellcasting • TCoE 11
You can cast prepared artificer spells using INT as * Legacy of Dis • MToF 21
your spellcasting modifier (Spell DC 14, Spell Attack You know the thaumaturgy cantrip. [3rd] You can cast
+6) and prepared artificer spells as rituals if they have disguise self (2nd) once per long rest. [5th] You can
the ritual tag. You must have a spellcasting focus — cast detect thoughts once per long rest. CHA is your
specifically thieves’ tools or some kind of artisan’s tool spellcasting ability.
— in hand when you cast any spell with this feature.

* Infuse Item • TCoE 12


Whenever you finish a long rest, you can touch up to 2
nonmagical objects, imbuing each of them with one of
your artificer infusions, turning it into a magic item. You
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can
attune to the item.

Your infusion remains in an item indefinitely, but when


you die, the infusion vanishes after 4 days. The
infusion also vanishes if you give up your knowledge of
the infusion or you exceed your maximum number of
infusions.

| 2 / Other • Special

* Artificer Infusions • TCoE 12


You have invented numerous magical infusions that

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Tinderbox 1 1 lb.

Shield 1 6 lb. Torch 10 10 lb.

SP 5 Handaxe 1 2 lb. Waterskin 1 5 lb.

Crossbow, light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 3 Clothes, Fine 1 6 lb.

Signet Ring 1 --
PP 0 Thieves' Tools 1 1 lb.

Rod 1 2 lb.
WEIGHT CARRIED

130.16 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Piton 10 2.5 lb. Scale Mail 1 45 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb. Rod 1 2 lb.

360 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Acheron
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Artificer +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Shocking Grasp Artificer +7 1A Touch V,S Instantaneous PHB 275 V/S

O Thaumaturgy Legacy of Dis -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 2 Slots OO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Tasha's Caustic Brew <C> Artificer DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Catapult Artificer DEX 14 1A 60 ft. S Instantaneous EE 150 S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 14 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Artificer DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Magnify Gravity Artificer CON 14 1A 60 ft./10 ft. Sphere V,S 1 round D: 1Rnd, 10 ft. Sphere, V/S

O (AA) Frag Blast Artificer DEX 14 1A 120 ft./20 ft. Sphere V,S,M Instantaneous 20 ft. Sphere, V/S/M

O (AA) Ice Bayonet Artificer DEX 14 1BA Touch/20 ft. Sphere S,M 1 minute D: 1m, 20 ft. Sphere, S/M

SPELLS

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