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Nico's Strixhaven Support Sheet - Y1 Course Registration
Nico's Strixhaven Support Sheet - Y1 Course Registration
# Course Name Description Focus Areas Instructor Location Class Benefit 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd
A is for Ankheg: Learn about the magical flora and fauna all across Animal Handling, Nature, Central Campus
G101 A Complete Guide on 26 Classic Monsters
the universe as your professor takes you through an
Survival Verelda Lang Location TBD
Mandatory 1st Trimester
entire index of creatures, from A-Z!
G102 Control Your Chaos: Explore the foundations of how spontaneous magic Arcana, Intelligence, Orvlo Central Campus Mandatory 1st Trimester
can truly be - learn how to harness and control it.
GENERAL STUDIES
Digging Up the Past: Join the Deans of Lorehold in a lecture-style class and Deans Augusta Tullus Lorehold Mandatory Introductory
L101 explore various methods of record-keeping and Insight, History, Religion Course for Lorehold
LOREHOLD
Fashionably Late: Join the Deans of Prismari as they explore historica History, Perception, Deans Mistcoiler and Prismari Mandatory Introductory
P101 art, both masterpieces and chaotic pop-up exhibits. Course for Prismari
History of Magic and Art Performance Nassari Lecture Hall
PRISMARI
Aspirants
P102
P103
P104
P105
Connecting the Dots: Join the Deans of Quandrix as they delve into the Deans Kianne and Quandrix Mandatory Introductory
Q101 complicated and unsolvable theories of magical Arcana, Intelligence, Nature Course for Quandrix
Beginning Computational Magic Imbraham Lecture Hall
QUANDRIX
Mightier Than the Sword: Join the Deans of Silverquill and witness firsthand the Charisma, Persuasion, Spell Silverquill Mandatory Introductory
SILVERQUILL
S101 power of prose and protection offered by projection. Deans Talonrook and Lu Course for Silverquill
Beginning Inkomancy Attacks Lecture Hall Aspirants
S102
S103
S104
S105
N O T E S
"Focus Areas" will be the associated skills that will be used during homework and tested upon during exams.
All courses will have 3 major exams per year - one at the end of each trimester.
All classes should be assumed to take place at least twice a week.
Exact Days and Time for each course will be mapped out after all classes are selected.
STRIXHAVEN FIRST YEAR COURSE REGISTRATION
Students may take up to 4 courses each trimester.
For First Year students, each trimester has specific course requirements. This is
meant to ensure non-declared students earn a general education regarding non-
First Trimester: 3 classes are set and mandatory.
Second Trimester: At least 1 class must be a General Studies course.
Third Trimester: For the college you plan to pursue, 1 mandatory introductory course plus at least 1 more (if not
COURSE SELECTION
college specific studies. taken a previous semester)
PLAYER PLAYER PLAYER PLAYER PLAYER PLAYER
# Course Name Description Focus Areas Instructor Location Class Benefit 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd 1st 2nd 3rd
"Class Benefit" represents the reward for maintaining decent grades and passing the corresponding exams.
Courses in other colleges require introductory course to be completed at the same time or before you continue taking elective courses in that college.
[1] 1st-level divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around
any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes)
Duration: Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you
cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.