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Navigation (Add navigators

Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 1 Heavy Rain Normal Rain Hoter 14
Day 2 Heavy Rain Normal Rain Hoter 2
Day 3 No Rain No Rain Cool 2d4 merrow 8
Day 4 No Rain Heavy Rain Hoter 15
You catch a
member of the
Day 5 No Rain No Rain Normal crew writing Ghost pirate ship 15
eldritch sigils on
the deck in chalk.
Day 6 Normal Rain Heavy Rain Hoter 14
Day 7 Heavy Rain Light Rain Cold Light winds 3
Day 8 No Rain Light Rain Cool 8
1 sahuagin high
priestess and 1
sahuagin wave
Day 9 No Rain Light Rain Cool 5
shaper (see
appendix C for
both)
Day 10 Light Rain Normal Rain Cool Earily still 19
The captain calls
everyone aboard
and announces that
someone or
Day 11 Light Rain No Rain Normal something has 8
been stealing food-
there is only 1d4
days worth of
rations left.
Day 12 No Rain Normal Rain Normal 7
A coffin floats past,
covered in
barnacles. If the
players choose to
haul it onto the
ship they will find
the word
Day 13 Heavy Rain Light Rain Normal Light winds “CASSIUS” is 1
engraved above the
lock. Inside rests a
long-forgotten
vampire who will
attack the crew
one-by-one at night
if aboard the ship.
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
A warm rain falls –
the water is pinkish
Day 14 Heavy Rain Light Rain Normal 18
in color but
otherwise normal.
Day 15 Normal Rain Light Rain Cold 11
Day 16 No Rain No Rain Cool 15
Day 17 No Rain Light Rain Normal Strong winds 6
Off in the distance,
a sunburned,
unclean, lone figure
on a lifeboat shoots
off a flare, and
desperately cries
for help. The figure
is a doppleganger,
feigning being
stranded at Sea,
Day 18 Heavy Rain Normal Rain Cold 1 hydra 14
after destroying a
ship and eating her
crew. If allowed on
board, the
doppleganger will
continue their
antics, attempting
to kill the crew
before they reach
shore.
A small longboat
with sails furled,
crewed by around
ten, scuds by in the
Day 19 Normal Rain No Rain Cool night. They do not 18
hail or
acknowledge the
PC’s boat in any
way.
Day 20 Light Rain No Rain Normal 7
Day 21 Normal Rain Heavy Rain Hoter 9
Day 22 No Rain Light Rain Normal 1 hydra 18
Day 23 Normal Rain No Rain Cool 11
Day 24 Light Rain No Rain Normal Strong winds 19
Day 25 Light Rain No Rain Cold 1 giant shark 3
Day 26 No Rain Light Rain Cool 3
Day 27 Heavy Rain No Rain Normal Earily still 6
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
1 koalinth
A Barrel floats past sergeant and 2d4
Day 28 No Rain Normal Rain Normal the ship, it contains koalinth (see 13
a fine wine appendix C for
both)
Day 29 No Rain Normal Rain Normal 1 hydra 15 Fog
Day 30 No Rain Heavy Rain Hoter 8
Shipworms have
weakened the hull.
Carpenters must
Day 31 Heavy Rain No Rain Cool Light winds 1 marid 18
spend a day
repairing the
damage.
1d4 swarms of
Day 32 No Rain Light Rain Normal Light winds 13
quippers
A Naga is found
floating on a piece
of driftwood. She
Day 33 Heavy Rain Heavy Rain Normal begs to come 7
aboard and appears
to have been
starving.
Day 34 No Rain Heavy Rain Normal Strong winds 15
A ball on a chain
floats past.
However the ball
has been covered
Day 35 Heavy Rain No Rain Cool Light winds in extremely hard 16
barnacles making it
sharp, allowing it to
be used as a spiked
flail.
Day 36 Light Rain No Rain Normal 2
Day 37 No Rain No Rain Normal 2
Day 38 No Rain No Rain Normal 18
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
A large object
bumps against the
hull of the ship.
After hauling it
aboard, the crew
discovers it is a
Day 39 No Rain No Rain Normal huge glass bottle 14
the size of a
person, with an
equally large scroll
inside. On it is a
beautiful poem
written in Giant.
Day 40 Heavy Rain No Rain Cool 7
2d4 locathahs (see
Day 41 No Rain No Rain Normal 16
appendix C)
Day 42 Heavy Rain Normal Rain Cool 11
Day 43 Normal Rain Heavy Rain Normal 4
Day 44 Normal Rain Light Rain Cool Strong winds 7
Day 45 No Rain Normal Rain Normal Light winds 17
A crew member or
crew members
disappear for 1d4
hours and come
back seemingly out
of thin air if
investigated its
found to be a stow
away Doppelgagger
who merely
Day 46 No Rain Light Rain Hoter wanted passage to 3d6 merfolk 10
your destination
you must decide
now what to do
the. the crew
member is still alive
just hidden
somewhere that
only the
Doppelgagger
knows.
Day 47 No Rain No Rain Normal Strong winds 9
Day 48 Heavy Rain No Rain Hoter 14
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
A Barrel floats past
Day 49 Heavy Rain Heavy Rain Hoter Light winds the ship, it contains Sperm Whales 10
a fine wine
Day 50 Heavy Rain Light Rain Hoter Earily still 7
Day 51 No Rain Heavy Rain Normal 6
Day 52 Light Rain No Rain Normal 9
Day 53 No Rain No Rain Normal 8
Day 54 No Rain No Rain Cool Light winds Pirates 1
Day 55 No Rain Normal Rain Normal 18
Day 56 No Rain Heavy Rain Hoter Light winds 8
Day 57 Light Rain Light Rain Normal 14 Storm
Day 58 No Rain Heavy Rain Normal 10
Day 59 Heavy Rain No Rain Hoter 6
Day 60 Heavy Rain Normal Rain Normal 18
Day 61 Light Rain No Rain Normal 15
Day 62 No Rain Normal Rain Normal Light winds 1
Day 63 No Rain No Rain Normal 8
Day 64 Heavy Rain No Rain Normal 2
Day 65 Heavy Rain Light Rain Normal 4
Day 66 Heavy Rain No Rain Hoter 16
Day 67 Normal Rain Light Rain Normal Strong winds 14
Day 68 Normal Rain No Rain Cool Light winds 16
Day 69 No Rain Normal Rain Cool 2d4 reef sharks 8
You can’t believe
your eyes, a gold
obelisk just sitting
Day 70 Normal Rain No Rain Normal Strong winds 8
in the water
surrounded by a
jagged sharp reef.
Day 71 No Rain No Rain Normal 15
The fluke of a large
sea monster is seen
in the distance,
seemingly headed
towards the ship,
only for the maw of
Day 72 Normal Rain No Rain Normal 5
a much large
monster envelop it
from below,
breaking the
surface and quickly
sinking back down.
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 73 No Rain Light Rain Normal Earily still 13
Day 74 No Rain Heavy Rain Cool 2d8 giant crabs 12
Day 75 No Rain No Rain Normal Light winds 7
A thick fog and
storm drifts over
the ship, and the
Day 76 No Rain No Rain Normal Light winds 2
shadow of a much
larger vessel lurks
within. Fire
Day 77 Heavy Rain No Rain Cool Strong winds 10 Infestation
Day 78 No Rain Light Rain Normal 16
Day 79 Normal Rain No Rain Cold Strong winds 13
Day 80 No Rain Light Rain Normal Light winds 1 hydra 13
A sailor spots a
glimmer under the
water—further
investigation
Day 81 Heavy Rain Heavy Rain Cold Pirates 17
reveals it is the very
top of a huge
underwater statue
made of gold.
1 sahuagin high
priestess and 1
sahuagin wave
Day 82 Light Rain No Rain Cold Light winds 20
shaper (see
appendix C for
both)
Day 83 Heavy Rain No Rain Cool Light winds 10
Day 84 No Rain Light Rain Normal 15
Day 85 Light Rain No Rain Normal 3
Day 86 Light Rain No Rain Normal 16
You see a crew-
member slip on the
deck. Upon closer
inspection, the spot
Day 87 Heavy Rain Light Rain Normal Light winds 2
is covered with ice.
The water is still
liquid, but the ship
is slowly freezing.
Day 88 Normal Rain No Rain Cold 4
Day 89 Light Rain Normal Rain Normal Strong winds 6
Day 90 No Rain No Rain Normal 10
2d4 locathahs (see
Day 91 No Rain No Rain Normal Light winds 18
appendix C)
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 92 No Rain Normal Rain Normal 3
Day 93 Light Rain No Rain Normal 16
2d4 locathahs (see
Day 94 Heavy Rain No Rain Normal Light winds 5
appendix C)
Day 95 No Rain Heavy Rain Normal Pirates 13
Day 96 No Rain No Rain Hoter 11
Day 97 No Rain Light Rain Hoter 19
Day 98 No Rain Light Rain Normal 7
Day 99 Normal Rain Heavy Rain Normal 3
Day 100 Heavy Rain No Rain Hoter 15
1 sahuagin high
priestess and 1
sahuagin wave
Day 101 No Rain Normal Rain Cool Light winds 10
shaper (see
appendix C for
both)
The carcass of a
dragon turtle,
bloated with
decomposition
Day 102 Normal Rain Heavy Rain Normal Light winds gases, floats on the 18
surface. The
sickening stench is
notable a half-mile
away.
2d4 locathahs (see
Day 103 No Rain Heavy Rain Normal Strong winds 11
appendix C)
Day 104 No Rain No Rain Normal Light winds 4
Day 105 Normal Rain No Rain Normal 16
Day 106 No Rain Heavy Rain Normal 9 Storm
Day 107 Light Rain Normal Rain Normal Strong winds 2d4 reef sharks 14 Storm
Day 108 No Rain Light Rain Cold Laaqueel 16 Fog
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
The ship is followed
for several hours by
fins extruding from
the water. The
water appears dark
grey, and nothing
beneath the
surface can be
seen. If anyone
goes swimming in
Day 109 Heavy Rain Light Rain Normal the water, they 8
can’t see more than
a foot in front of
them. After several
hours, the fins
water gradually
turns back to
normal color and
the fins dip
beneath,
disappearing.
Day 110 Heavy Rain No Rain Normal Strong winds 12
1d4 sahuagin
Day 111 Light Rain Heavy Rain Normal Strong winds blademasters (see 3
appendix C)
Day 112 Normal Rain Light Rain Cool Light winds 18
1d4 sahuagin
Day 113 Heavy Rain No Rain Cold blademasters (see 16
appendix C)
Day 114 No Rain No Rain Hoter Light winds 6
The captain makes
a detour to a small,
rocky island,
shrouded in fog. He
goes to the island
Day 115 Light Rain Heavy Rain Normal Light winds for 1d4 days before 1
returning with no
explanation. None
of the crew seem
to be bothered by
this.
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Celebrations on
deck for a cabin
boy’s first catch at
sea go sour when a
Day 116 No Rain No Rain Normal drunken deckhand 6
confronts the boy
to tell him nasty
facts about his
heritage.
Day 117 Normal Rain Normal Rain Hoter Light winds 7
Day 118 No Rain No Rain Normal Earily still 18
A beautiful
mermaid is spotted
approaching your
ship by a number of
crew. Shortly after
they spot her, they
suddenly sink into
Day 119 Light Rain No Rain Normal 1 giant shark 19
madness,
ravenously gnawing
on their fingers and
rambling in an
unknown language.
All the while, she is
getting closer.
Day 120 Heavy Rain Heavy Rain Cool Strong winds 10
1d4
Day 121 No Rain Light Rain Normal 10
plesiosauruses
Day 122 No Rain Heavy Rain Normal 17
Day 123 Light Rain No Rain Normal Strong winds 1 Fog
Day 124 No Rain No Rain Normal 17
Day 125 No Rain Normal Rain Cold 4
Day 126 Heavy Rain Normal Rain Normal Strong winds 11
Day 127 Normal Rain Normal Rain Cold 18
Day 128 No Rain No Rain Normal Light winds 9
Day 129 Light Rain Light Rain Normal Light winds 18
Day 130 Normal Rain Heavy Rain Hoter Light winds 8
Day 131 No Rain No Rain Normal 8
Day 132 No Rain Normal Rain Normal Light winds 1
Day 133 Normal Rain Light Rain Hoter 5
Day 134 No Rain No Rain Hoter 18
Day 135 Heavy Rain No Rain Normal Light winds 1
Day 136 No Rain Light Rain Normal Strong winds 16
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
A fire erupts from
the captain’s
quarters, he runs
out burning and
Day 137 Heavy Rain Normal Rain Hoter 2d8 giant crabs 11
screaming for
everyone to run
before collapsing
on the deck.
Day 138 Normal Rain No Rain Normal 8
Day 139 No Rain Light Rain Normal 13
Day 140 Normal Rain Heavy Rain Normal Strong winds 9
Day 141 No Rain No Rain Normal Strong winds 18
Day 142 Light Rain No Rain Normal 4
Day 143 No Rain No Rain Normal Strong winds 18 Fog
Day 144 Heavy Rain Heavy Rain Hoter 3
Day 145 No Rain No Rain Cool 16
Day 146 No Rain No Rain Cold 9
Day 147 Heavy Rain Normal Rain Normal Strong winds 7
Day 148 No Rain No Rain Normal 4
Day 149 No Rain No Rain Normal Light winds 7
Day 150 No Rain Heavy Rain Normal Earily still 9
Day 151 No Rain Heavy Rain Normal Light winds 9
Day 152 Heavy Rain No Rain Normal 6
A massive spire of
stone erupts from
the ocean. There
Day 153 No Rain No Rain Cool Light winds appears to be 15
someone at the
top, looking down
upon your vessel.
Day 154 Normal Rain Normal Rain Normal 9
While inside of a
bay a squall hits
and temporarily
your boat sits on
Day 155 Normal Rain Light Rain Hoter dry land. 8
Eventually, the
waters return and
the boat sails
onward.
Day 156 Light Rain No Rain Normal Strong winds 18
Day 157 Heavy Rain No Rain Cool Strong winds 14
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
1 sahuagin high
priestess and 1
sahuagin wave
Day 158 No Rain No Rain Normal Light winds 12
shaper (see
appendix C for
both)
Day 159 Normal Rain No Rain Normal Light winds 12
Day 160 No Rain No Rain Hoter Light winds 2
1 sahuagin high
priestess and 1
sahuagin wave
Day 161 Light Rain No Rain Normal 2
shaper (see
appendix C for
both)
Day 162 Heavy Rain No Rain Cool Light winds 16
Day 163 Light Rain Light Rain Normal Light winds 4
You walk across the
deck as the ship’s
nose lifts up. The
ship has left water
Day 164 No Rain Heavy Rain Normal Strong winds 14
and is now floating
above the ocean
and directly into
the sky.
Day 165 Normal Rain No Rain Normal 8
Day 166 Light Rain Normal Rain Normal Light winds 5
Day 167 Heavy Rain Normal Rain Hoter Light winds 9
Day 168 No Rain No Rain Normal Earily still 7
Day 169 No Rain No Rain Normal Strong winds 3
Day 170 Heavy Rain No Rain Normal 8
You pass by a
hermit living on a
self sufficient
Day 171 Heavy Rain No Rain Normal fishing platform. 18
They chuck rotten
fish at your ship if
you get too close. Crew Conflict
1 sahuagin high
A giant is seen
priestess and 1
walking through an
sahuagin wave
Day 172 Light Rain No Rain Normal Light winds ocean that only 20
shaper (see
reaches his belly, in
appendix C for
the distance.
both)
Day 173 Heavy Rain No Rain Normal 1d4 hunter sharks 10
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 174 Light Rain Normal Rain Normal Strong winds 1
Day 175 Light Rain No Rain Hoter Light winds 16
A rocky shoreline
holds a ship’s
Day 176 Heavy Rain No Rain Normal broken ruins, with 4
illusions of crew
waving for help.
1 sahuagin high
priestess and 1
sahuagin wave
Day 177 No Rain Normal Rain Normal Light winds 15
shaper (see
appendix C for
both) Fog
Day 178 Normal Rain No Rain Normal 18
Day 179 Heavy Rain No Rain Hoter Strong winds 18
Day 180 Heavy Rain Heavy Rain Normal Light winds 8
While inside of a
bay a squall hits
and temporarily
your boat sits on
Day 181 Heavy Rain No Rain Cold dry land. 16
Eventually, the
waters return and
the boat sails
onward.
Day 182 No Rain No Rain Normal Strong winds 4
Day 183 No Rain No Rain Normal 15
A sailor spots a
glimmer under the
water—further
investigation
Day 184 No Rain No Rain Normal 5
reveals it is the very
top of a huge
underwater statue
made of gold.
Day 185 No Rain Heavy Rain Normal 9
Day 186 Heavy Rain No Rain Normal 9
Day 187 Light Rain Light Rain Normal Strong winds 14
Day 188 Heavy Rain Heavy Rain Normal Strong winds 19
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
The ship is followed
for several hours by
fins extruding from
the water. The
water appears dark
grey, and nothing
beneath the
surface can be
seen. If anyone
goes swimming in
Day 189 Heavy Rain Heavy Rain Normal the water, they 6
can’t see more than
a foot in front of
them. After several
hours, the fins
water gradually
turns back to
normal color and
the fins dip
beneath,
disappearing.
Day 190 No Rain No Rain Normal Light winds 16
Day 191 No Rain No Rain Cold 8
Day 192 Heavy Rain Heavy Rain Normal Strong winds 17
Day 193 No Rain Heavy Rain Normal Light winds 15
Day 194 Heavy Rain No Rain Normal Strong winds 9
Day 195 No Rain No Rain Normal 4
An intoxicated
Day 196 Heavy Rain No Rain Normal Strong winds Crewmember falls 2
overboard
Day 197 Light Rain Heavy Rain Normal 17
Day 198 No Rain Heavy Rain Cool 14
Day 199 Light Rain No Rain Normal 2d4 reef sharks 12
Day 200 Normal Rain No Rain Normal 2
Day 201 No Rain No Rain Normal 5
Day 202 No Rain No Rain Normal 9
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
As noon
approaches in the
vast expanse of
ocean, you see a
ship that looks
exactly like yours
approaching. As the
Day 203 Normal Rain No Rain Cool Light winds ship passes by, you 4
see yourselves on
the other ship,
watching you with
the same confused
expressions that
you have
yourselves.
A crew member
that was dumping
waste off the side
of the boat yells for
help. You go the 1 sahuagin high
deck to see the priestess and 1
crew member sahuagin wave
Day 204 Normal Rain Normal Rain Hoter 19
being beaten by a shaper (see
humanoid fish appendix C for
creature. The both)
creature jumps
back into the sea
and swims away
when it sees you.
Day 205 No Rain No Rain Normal Light winds 18
A rocky shoreline
holds a ship’s
Day 206 Normal Rain Normal Rain Normal broken ruins, with 2
illusions of crew
waving for help.
Day 207 No Rain No Rain Normal Strong winds 2d8 giant crabs 5
Day 208 No Rain Heavy Rain Normal 16
Day 209 Light Rain Heavy Rain Normal 11
Day 210 No Rain Heavy Rain Normal 11 Storm
Day 211 No Rain Normal Rain Normal Earily still 5
Day 212 Heavy Rain No Rain Normal 17
Day 213 Light Rain No Rain Normal Light winds 4
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
A whale emerges
from the depths
and a nearby ship
attempts to attack
it, the captain of
said ship is
constantly rambling
Day 214 Heavy Rain No Rain Normal 7
about revenge and
has a peg-leg. If the
characters do not
intervene the ship
is destroyed and
the whale goes
back under.
A hooded figure
appears at night
and approaches 1
character and says
“a danger beyond
your mortal
Day 215 No Rain No Rain Normal Earily still understanding is 7
lurking within these
waters” if a
character goes
looking for the
figure they will be
unable to find it.
Day 216 No Rain Light Rain Hoter Strong winds 10
Day 217 No Rain No Rain Normal 18
Day 218 Heavy Rain No Rain Normal 2d8 giant crabs 1
Day 219 Normal Rain No Rain Cool 18
Day 220 Normal Rain No Rain Normal 1
As the first lantern
is lit during
sundown, a
constant stream of
fish begin to jump
Day 221 Heavy Rain No Rain Cool out of the water 8
and onto the deck,
followed by a deep
rumbling sound
from below the
ship.
Day 222 Normal Rain Normal Rain Normal Strong winds 15
Day 223 No Rain Light Rain Normal Earily still 1 hydra 13
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
1 sahuagin high
priestess and 1
sahuagin wave
Day 224 Light Rain Heavy Rain Normal Strong winds 5
shaper (see
appendix C for
both)
Day 225 Heavy Rain Light Rain Normal 13
Day 226 Light Rain No Rain Normal 10
Day 227 Light Rain Normal Rain Normal Light winds 2d4 merrow 19
Day 228 Normal Rain No Rain Normal Light winds 18
Day 229 No Rain Heavy Rain Normal Strong winds 7
Day 230 Heavy Rain Light Rain Normal Light winds Sperm Whales 5
Day 231 No Rain No Rain Normal 10
Day 232 Normal Rain Heavy Rain Cool Light winds 11
Day 233 Heavy Rain No Rain Normal Strong winds 1 giant shark 12
Day 234 No Rain Normal Rain Normal Sperm Whales 17
Day 235 No Rain Heavy Rain Hoter Light winds 18
Day 236 No Rain No Rain Normal Earily still 9 Storm
Day 237 Normal Rain No Rain Normal Ghost pirate ship 11
Day 238 Normal Rain Heavy Rain Normal Earily still 13 Fog
Day 239 Normal Rain Heavy Rain Normal Strong winds 8
Day 240 Heavy Rain No Rain Hoter 2d8 giant crabs 2
The ship comes
across a fairly large
merchant vessel
named “The
Seaside
Exstravaganza”.
The merchant who
runs the ship, a
stern but fair old
Day 241 No Rain No Rain Normal Light winds woman named 7
Gellie, deals in
merchandise from
faraway countries.
She quickly
becomes fond of
one of the party
and offers them a
spot among her
crew.
Day 242 No Rain Light Rain Normal 4
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
The ship cook has
concocted the
foulest, sickest
looking meal, even
Day 243 Light Rain No Rain Normal by his standards. It’ 1
s also his birthday,
and no one wants
his feelings to get
hurt.
1d4 swarms of
Day 244 Light Rain Heavy Rain Normal 5
quippers
Day 245 Light Rain Light Rain Normal Strong winds 6
Day 246 Normal Rain Normal Rain Cold 2d8 giant crabs 14
Day 247 Heavy Rain No Rain Normal 1
1d4
Day 248 Light Rain No Rain Cool Light winds 11
plesiosauruses
Day 249 Heavy Rain Normal Rain Normal Light winds 16
Day 250 Normal Rain No Rain Normal Strong winds 20
Below the water,
someone on the
Day 251 Normal Rain No Rain Normal ship notices an 11
enourmous sunken
city.
Day 252 No Rain No Rain Cool Pirates 2
Day 253 Light Rain Heavy Rain Normal Earily still 4
Day 254 Heavy Rain No Rain Normal Light winds 8 Crew Conflict
Day 255 Heavy Rain No Rain Hoter Light winds 12
1 sahuagin baron
Day 256 Light Rain Heavy Rain Hoter 14
and 1d4 sahuagin
Day 257 Normal Rain Normal Rain Normal Strong winds 4
1 sahuagin high
priestess and 1
sahuagin wave
Day 258 Heavy Rain No Rain Normal 19
shaper (see
appendix C for
both)
Day 259 No Rain No Rain Normal Light winds 2
Day 260 No Rain No Rain Normal 18
Day 261 No Rain No Rain Normal 12
Day 262 Light Rain No Rain Hoter Light winds 11
Day 263 No Rain Heavy Rain Cold 1 giant shark 19
Day 264 No Rain Heavy Rain Cold Strong winds 19
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
The ship passes
through a school of
pink, octopoid-like
Day 265 Heavy Rain No Rain Normal Earily still creatures. They are 5
harmless, but
exude a very
slippery oil.
Day 266 Light Rain No Rain Normal Strong winds 4
Day 267 Heavy Rain Normal Rain Normal 3
Day 268 No Rain Heavy Rain Hoter 20
Day 269 No Rain No Rain Normal 2d4 reef sharks 17
Day 270 Light Rain Light Rain Hoter 7
1d4 water
Day 271 No Rain Light Rain Normal Strong winds 1
elementals
Day 272 Normal Rain Light Rain Normal 2
Day 273 No Rain Heavy Rain Normal 2d8 giant crabs 3
Day 274 Normal Rain Light Rain Normal Strong winds 15
Day 275 Normal Rain Heavy Rain Cold Light winds 2d4 reef sharks 7
Day 276 Normal Rain No Rain Normal Strong winds 2d4 reef sharks 4
A boulder is seen
floating past the
ship. Upon
Day 277 Heavy Rain Heavy Rain Normal inspection the 15
boulder is indeed
made of stone, but
floats inexplicably.
Day 278 No Rain No Rain Normal 1d4 hunter sharks 12
Day 279 Normal Rain Heavy Rain Cool 10
Day 280 Normal Rain Light Rain Normal Earily still 16
Day 281 Normal Rain No Rain Normal Strong winds 14
Day 282 Heavy Rain No Rain Hoter 10
Day 283 Heavy Rain No Rain Hoter Strong winds 6
Day 284 Heavy Rain Heavy Rain Normal Earily still 13
Day 285 Normal Rain No Rain Cool 8
Day 286 Heavy Rain Light Rain Cool Earily still 3
The party’s ship is
slowed to a halt by
tendrils of
constricting
Day 287 No Rain No Rain Normal 14
seaweed. Within
the underwater
forest hides a
sahuagin ambush.
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 288 Heavy Rain No Rain Normal Light winds 1 giant shark 20
Day 289 Light Rain No Rain Normal Strong winds 16
A sailor spots a
glimmer under the
water—further
investigation
Day 290 Heavy Rain Normal Rain Normal 2
reveals it is the very
top of a huge
underwater statue
made of gold.
Day 291 Light Rain Light Rain Normal 12
Day 292 No Rain No Rain Normal Light winds 9
Day 293 No Rain No Rain Normal 10
Day 294 No Rain No Rain Cool Strong winds 9
Day 295 Heavy Rain No Rain Normal 11
Day 296 Normal Rain No Rain Normal 15
Forty-odd bodies
immediately float
Day 297 No Rain Heavy Rain Hoter 16
to the surface, they
seem fresh…
Day 298 Heavy Rain Light Rain Normal 2d8 giant crabs 6
Day 299 Normal Rain No Rain Normal 4
Day 300 Light Rain Heavy Rain Normal Light winds 2
1 sahuagin high
priestess and 1
sahuagin wave
Day 301 No Rain Normal Rain Normal 3
shaper (see
appendix C for
both)
Day 302 No Rain Heavy Rain Cold 20
Day 303 No Rain No Rain Normal 5
Day 304 No Rain No Rain Normal 2d8 giant crabs 18
Day 305 No Rain Normal Rain Cold 12
Day 306 Heavy Rain Normal Rain Normal 14
Day 307 Heavy Rain Normal Rain Cool Light winds 6 Storm
Day 308 No Rain No Rain Normal 4
Day 309 No Rain No Rain Hoter 10
Day 310 Light Rain No Rain Normal 2
Day 311 Normal Rain Normal Rain Hoter Light winds 7
Day 312 Light Rain No Rain Cold 9
Day 313 No Rain Heavy Rain Normal Light winds 8
Day 314 No Rain Light Rain Normal Strong winds 5
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 315 No Rain Heavy Rain Normal Strong winds Sperm Whales 6
The ship comes
across a fairly large
merchant vessel
named “The
Seaside
Exstravaganza”.
The merchant who
runs the ship, a
stern but fair old
Day 316 No Rain Heavy Rain Normal woman named 1
Gellie, deals in
merchandise from
faraway countries.
She quickly
becomes fond of
one of the party
and offers them a
spot among her
crew.
Day 317 No Rain No Rain Normal Light winds 15
Day 318 No Rain Light Rain Normal Strong winds 3d6 merfolk 4
Day 319 No Rain No Rain Normal Strong winds Pirates 19
Day 320 Heavy Rain No Rain Cool 12 Storm
Day 321 Light Rain Normal Rain Normal 17
During the night,
ball lightning
dances among the
Day 322 Heavy Rain Normal Rain Cool 4
sails, creating a
frightening show. It
does no damage.
Day 323 No Rain Heavy Rain Normal Light winds 9
Day 324 No Rain Light Rain Hoter Light winds 14 Crew Conflict
Day 325 No Rain Normal Rain Normal Ghost pirate ship 1
Day 326 No Rain No Rain Normal 9
Day 327 Heavy Rain No Rain Hoter Strong winds 6
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Off in the distance,
a sunburned,
unclean, lone figure
on a lifeboat shoots
off a flare, and
desperately cries
for help. The figure
is an arrogant
cleric, surviving off
of magically
created food and
Day 328 Normal Rain Heavy Rain Hoter Strong winds water. This person 19
is doing fairly well,
all things
considered. If
rescued and
delivered to their
temple, this cleric
will give the party a
small favor, but will
consider the party
a small part in the
cleric’s survival.
Day 329 No Rain No Rain Cool Earily still 7 Fire
1 sahuagin baron
Day 330 Light Rain Light Rain Normal 18
and 1d4 sahuagin
Day 331 No Rain No Rain Normal 7 Fog
Day 332 No Rain Heavy Rain Hoter 2
Day 333 Normal Rain No Rain Hoter Light winds 4
Day 334 Heavy Rain Normal Rain Cool 8
Day 335 No Rain No Rain Cold 7
Day 336 Heavy Rain Heavy Rain Hoter 1
Day 337 No Rain Normal Rain Normal Light winds 20
Day 338 Heavy Rain Light Rain Normal 7
Day 339 Light Rain Light Rain Hoter 2d8 giant crabs 14
A school of large,
brightly colored fish
swim alongside the
boat. They could
Day 340 No Rain No Rain Hoter 10
feed the crew for
days, but their
meat is highly
hallucinogenic.
Day 341 No Rain Light Rain Cool 5
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Day 342 No Rain No Rain Normal 1d10 killer whales 19
Day 343 No Rain No Rain Normal 3
Day 344 No Rain No Rain Normal 7
A castaway named
Sinan is found on
board. He swears
up and down he
Day 345 Normal Rain Heavy Rain Normal Strong winds can read the stars, Pirates 19
seas, and winds just
by shooting a
crossbow into the
air.
Day 346 Normal Rain Heavy Rain Normal 9
Day 347 No Rain No Rain Hoter Light winds 20
Day 348 Heavy Rain Heavy Rain Hoter 1
Day 349 No Rain No Rain Hoter Strong winds 9
Day 350 Light Rain No Rain Normal 15
A storm hits in the
night, and one of
the crew claims to
Day 351 No Rain Light Rain Normal Light winds Ghost pirate ship 1
hear it
speaking/singing to
them.
Day 352 No Rain Normal Rain Cold Laaqueel 13
Day 353 Light Rain No Rain Normal 6
Day 354 Normal Rain No Rain Normal Strong winds 9
Day 355 No Rain Heavy Rain Cold Strong winds Ghost pirate ship 6
Day 356 Heavy Rain Light Rain Normal 10
Day 357 Normal Rain Light Rain Normal 16 Fog
Day 358 No Rain No Rain Normal 3
Day 359 No Rain Heavy Rain Normal Light winds 1
Day 360 No Rain No Rain Normal 6
Day 361 Normal Rain No Rain Normal Light winds 12
Day 362 Normal Rain Normal Rain Normal Earily still 15
Navigation (Add navigators
Survival) - DC 10 (coasts
Day Rain: 12am - 12pm Rain: 12pm - 12am Temperature Wind Event Combat Encounter Event
and lakes) DC 15 else - -5
DC if slow, +5 DC if fast
Enormous bubbles
surface frequently
throughout the
day, they smell
horrible when they
pop and a faint
green/yellow gas
can be briefly seen.
Day 363 Light Rain Heavy Rain Normal Light winds “Whale farts.” the 5
captain explains,
covering his nose
and mouth with his
handkerchief.
Fortitude/Constitut
ion save or be
sickened for 1d4
days.
Day 364 Light Rain Light Rain Normal 2d8 giant crabs 16
Day 365 No Rain Heavy Rain Normal 11
Event DC

15
15
15
15

10
10
10
10

15
15

10
10

10
Event DC

10
10
10
10

10

15
10
10
10
15
10
20
15
15
Event DC

15
15
10

10

15

15
15

15
10
15
15
Event DC

10
20

10
15
10
10
10

15
15
10
Event DC

20
15
15
15
10
25
15
10
10
15
25
15
20
15
10
10
15
15
10
20
15

20
15

15
Event DC

15
20
15

10
10
25
10
15

15

10
15
10
20
10

10
15
10
15

15
Event DC

15
10

15
10
15
15
10
10
10

10

15

25
10
15
20
10
15
Event DC

10
15

10
15

10
15

15
Event DC

20
15
10

10
25

10
15
10
15
15
10
10
10
20
10
15
10
10
15
10
20
Event DC

15
15
15
15
10
20
20
25
15
15
10
10
10
20
10
15

15
10

20
20
15
Event DC

10
20
15

10
15
25

15
10
10
15
20
10
20

15

15
10
Event DC

15
15

15

15
15
10
10

20
15
15

10
20
10
10
20
Event DC

25
15
10
15
10
20
15

20
10
20
10
15
15
10
Event DC

10

10
10

15
20
10
10
15
10
15
10
Event DC

15

15
15
15
10
10
25

15
15
10
Event DC

15
10
10
15
10
10
15
10
15
10
20
15
15
20
10
20
10

20
15
Event DC

20

25
20
20
15

15
10
10

10
10
10
10
15

15
15

15
20
10
25
25
15
10
Event DC

10
10
10
10
25
15

15
15
20
15
15
20

15
10
15
15
10
15
15
20
15
10

10
Event DC

15
10

15
15
20
10
20
10
15

15
20
10
10

10
10
10
15
15
10
10
10
15
10
15
20
20
10
Event DC

10

15
10
25
10
15
15

15
15
10
10
25
15
Event DC

15
20

25
10
15
20
15
15
15
15
10
15

10
10
Event DC

15
15
25

15
15
25
15
10
10

10
20
10
15
10
10
10
15
10
15
10
15
Event DC

15
10
15

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