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The Crash
The Crash
The Crash
doors:
Place a door at each exit of starting tile 11A, Door A
Enemies: on the left exit to tile 3A and Door B on right exit to
A) Theron Guard tile 8B.
B) Boomer Cogs and locusts:
C) Drone Place the COGs in any area on starting tile 11A.
Locusts will be placed after exploring through a
General ai: 1, 2, 3, 4, 5, 6, 7 door.
Special rules “FENIX: The door isn’t opening! Help me! Let’s force it!
After exploring through Door A, place SANTIAGO: It’s no use. The door is stuck and armored.
Door A at the exit of tile 6A. COLE: What do we do now?
OR FENIX: Our only option is to go back and try the other way out. Let’s move.”
After exploring through Door B, place
The door (6A or 9B) is locked and cannot be opened. The COGs have to go to the other
Door B at the exit of tile 9B.
door to continue…
Special rules “FENIX: Thank God, the door is open! The Locusts are swarming about. Let’s move!
After exploring through Door A, place COLE: OK!”
Door A at the exit of tile 6A.
OR Place Door A at the exit of tile 15A of the COGs are on tile 6A or place door B at the exit
of tile 12B if the COGs are on tile 9B.
After exploring through Door B, place
Door B at the exit of tile 9B.
Then proceed to the next stage
Flip when:
A COG attempts to explore
through the second door at the
exit of tile 6A or 9B.
Special rules “FENIX: Here is the exit! We wasted enough time, let’s move!”
The Key code to open the door of
level 3 is located on tile 15A or 12B. All COGs shall now exit through the door.
Flip when:
A COG attempts to explore
through the door at the end of
level 3 (15A or 12B) after having
picked up the Key code.