Wizard for the pleasure of doing so. It roams the Patchwork
Lands, galloping across the barrens or taking to the air, wheeling in the sky, peering down through the fumes A year ago, a fireball streaked across the skies above the Patchwork Lands and exploded somewhere far to the of its exhalations. When the monster attacks, it kills south. Explosions being common enough in this war-torn everything it can, dragging back and piling up its victims’ landscape, few saw it as the omen that it was and went remains until they form a mound. on with their fighting and losing and fighting some more. The monster’s existence poses an existential threat to Had they paid attention to this happening, they might the people of the Patchwork Lands and thus the various have readied themselves for the storm of horror that was rulers have set aside their petty disputes to put an end to coming, for this was no weapon, no fallen star. This was the thing. A few skirmishes with the thing have left entire the arrival of the Black Magician, the one exiled from the armies in ruin and thus a call has gone out to recruit Tower Arcane and driven to civilization’s edge to make champions to deal with the threat. With enough wealth ready his vengeance against the ones whom he believed in the offering to buy an entire kingdom, all manner had wronged him. of scoundrels, heroes, and villains have descended on The Black Magician, sometimes known as the Maker the Patchwork Lands to test their mettle against the of Monsters, the Shadowed One, or, even the Weird demodragon. So far, all have shown to be wanting. Wizard, had held a position of some influence in the DEMODRAGON DIFFICULTY 1,000 Tower Arcane, but as his standing in the society grew, his rivals’ enmity also grew until they conspired against Size 4 horrifying monster him and drove him out. Embittered and rageful, the Black Perception 16 (+6); truesight Defense 19; Health 320; Insanity —; Corruption — Magician retreated to the Patchwork Land, where he Strength 18 (+8), Agility 11 (+1), Intellect 11 (+1), Will 17 (+7) could build a terrible army of monsters and lead them Speed 16; flier (swoop) Immune damage from disease, fire, poison; charmed, north to exact his vengeance against his hated enemies. dazed, fatigued, frightened, immobilized, impaired, From his laboratories came forth all manner of strange poisoned, sleep, slowed, stunned Impervious Scales While the demodragon is not injured, it things. The Black Magician assembled his unnatural takes half damage from any weapons if the total of the creations by fusing two or more creatures into one attack roll is 25 or lower. Spell Defense The demodragon takes half damage from form, such that bears with the heads of owls hooted and spells and makes any challenge roll to resist a spell with growled in the darkness, serpents flew through the air 1 boon. A creature attacking the demodragon with a spell makes the attack roll with 1 bane. on bat wings, while people ran on all fours, their bodies Demonic Shadows Lit areas out to 5 yards around the bristling with spines. These monsters, all rejected for demodragon become shadows. Ruinous End When the demodragon becomes their flaws, he let loose to fend for themselves as he incapacitated, it explodes, dealing 6d6 damage to each labored over his greatest and most awful creation—the creature and object within 12 yards of a point within its space. Then, 1d3 medium demons, 1d6 small demons, and Demodragon, which merged a demon with the body 3d6 tiny demons appear in the space the demodragon of a dragon. But then, the Black Magician disappeared, left and can take their turns during the next round. vanishing from Rûl and, perhaps Urth itself. What ATTACK OPTIONS remained of his efforts became free to wreak havoc on the Claws (melee) +8 with 3 boons (3d6) Patchwork Lands and beyond. Teeth (melee) +8 with 3 boons (4d6 plus 2d6 fire)
SPECIAL ATTACKS
The Flurry of Attacks The demodragon attacks twice with its
claws and once with its teeth. Warping Fire As an action, the demodragon sprays a
Demodragon stream of warping flames from its mouth into a 12-yard-
long cone originating from a point within its reach. The fire deals 6d6 damage to each creature and object in the area. An object that survives the fire warps out of shape An imperfect fusion of demon and dragon, the until it adopts a disturbing appearance. Each creature demodragon combines the worst features of each. The that takes this damage makes an Agility challenge roll dragon melded to the demon’s back, mirroring the body’s with 1 bane. On a failure, the creature takes 6d6 damage and receives a random mutation (see Shadow, page 198). functionality and yet appearing off, as if improperly bound into a single form. The demon’s fluid nature adapts SPECIAL ACTIONS to the merging, giving the base form the means of flight Wing Shield As a triggered action, when a creature attacks with two, large leathery wings. The dragon’s neck extends the demodragon but before the roll of the dice, the demodragon imposes 1 bane on the triggering attack roll. out from the chest, so that it’s lower jaw meets the demon’s upper. Horns curl back from the head and fire burns in the mouth to illuminate the eyes from behind.