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POSITION PAPER

EFFECTS OF THE MOBILE LEGENDS TO THE BEHAVIOR AND HEALTH OF


SENIOR HIGH SCHOOL STUDENTS

INTRODUCTION:

A mobile game is a game played on a feature phone, smartphones/tablet,smatwacth,


PDA, portable media played or graphing calculator. A tetris variation on the hagenuk
mt-2000 gadget from 1994 was the first known game on a mobile phone. While
mobile legends it can played in PC or smartphones

Mobile games are mainly downloaded through app stores and mobile operator website
nowadays, although they are also pre-loaded in handled devices by OEM or mobile
operator when purchased, via infrared connection, Bluetooth, memory card or side
loaded into the hanset with a cable in some situations.

The goal of this study was to learn more about the effect of playing mobile legends to
the behavior and health in grafe 12 students at Magsico National High School,
specifically to address the following questions.

BODY:

This is popular game that is played by many people all over the world. You can also
form a team and complete in tournaments to win all of the prizes.

In the philippines, Mobile Legends is the most used mobile games. There is no
denying that it is one of the most increasingly popular games in Asia and the rest of
the globe. In 2020 , MLBB had over, billion game downloads, with over 100 million
registered users and 25 million monthly active users. With all of this time spent, users
are able to coverse, share knowledge, and develop a self image in online world. There
is a complied of reasons why people played Mobile Legends, one of reason is the fact
that people played for unwiding, achievement, competition, social action and
creativity this is according to new's report.

CONCLUSION:

Playing Mobile Legends, according to some research is beneficial. It enables the mind
of the players to be more active. It helps the player to come up with decisions in tight
situations, especially those fights that keep the players to be alert and strategic.
Playing these types of games make the player experienced different feelings because
it is as if the player is really the one taking the challenges.

I. First Argument
1.What is the profile of the students in terms of

a.Name

2. What are the disadvantages and advantages of playing ML to the SHS students in
terms of

b. Gender

3. In terms of the average time spent playing this game, how many sessions does a
player spend playing mobile legends?

c. Strand

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