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Unveiling the Metaverse architecture layer by layer

Infrastructure: This layer is the technological infrastructure needed to establish a fully functional
metaverse.

Human Interface: This layer contains the hardware and devices needed to explore the metaverse.

Decentralization: decentralize everything so that it’s not get controlled by one entity helping to
overcome privacy and data security concerns.

Spatial Computing: The spatial computing layer allows real-time real-world and virtual-world
interaction.

Creator Economy: But, without content what would you explore in the metaverse? creators will be
able to create digital content such as e-books, photos, videos, webinars, and other digital items.

Discovery: where users seek or get information generally described as a push and pull layer.

Inbound: Community-driven content, Real-time presence, Search engines, App stores, and Earned
media

Outbound: Display advertising, Social media, emails, and Notifications

Experience

No 3D here. Metaverse dematerializes space, things, and distance using 2D and 3D visuals. VR
headsets are immersive. You can digitize the room's look. Community-created events and assets are
in this layer. This layer prioritizes affordability. Customers can access the digital world through apps,
games, commerce, NFTs, and e-sports.

TOP 7 METAVERSE PLATFORMS

Decentraland - records cryptocurrency transactions using a blockchain. Ethereum-based MANA can


buy virtual lands. The platform supports games, conferences, and virtual markets.

Sandbox - you may buy and sell digital plots. Spatial.io offers immersive events, art galleries,
community hangouts, and more. It's Web 3.0 free.

Somnium - Open, social VR with its own currency. Somnium includes a Marketplace and Games.

Rooom - combines content and event creation tools.

Rove.to - lets you own 3D spaces, exhibit NFTs, and find your tribes. Metaverse-build. It's the first 3D
space-owner-owned metaverse platform.

HyperVerse - Many digital universes exist. Nobody owns space.

Pros:

 Connecting the world without any geographical barrier


 Immersive collaboration experiences 
 More than social networks
 Create new business opportunities
Cons:
 Cybercrime
 Privacy and security issues 
 Addiction problems
 Virtual bullying

With the potential that Metaverse has, it can easily replace the current social media because people
will be more connected, and the community events will interact with each person.

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