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Project Melody Playtest 1
Project Melody Playtest 1
Website: sheathstudios.com
Email: sheathstudios@gmail.com
Discord Server: discord.gg/G7egNHm
Otherwise, have fun playing. And expect big things in the fu-
ture. Very big things.
Happy hunting,
Zed.
Magic In order to know a Phrase, a magic user must learn the quintes-
sential nature of a thing. This is done in two ways. First, the caster must
Magic in Lunria is very different from magic in most fanta- study the phenomena they are learning the Phrase for. They must know
sy worlds. While most systems of magic rely on esoteric knowledge and what it is, how it works, and what unique properties it possesses. For ex-
mystical energies, the system of magic presented here is the opposite. This ample, a magic user wishing to learn the Flame Phrase must study all that
system of magic, called the Heartphrase system, is rooted entirely in the is known about fire. They must learn how it burns things, that chemicals
physical and emotional aspects of a person. It is an intimate form of mag- it consumes and creates, how hot various materials burn, and so on.
ic, drawing upon one’s own life force for raw power and one’s emotions for Second, the caster must experience the phenomena in a unique
finesse and guidance. way. This experience is inevitably specific to the caster, and no other magic
Where most systems of magic have the practitioner looking user can tell the individual what kind of experience is necessary in order
outside of themselves for power, like a witch’s familiar or a spiritual bar- to learn a Phrase. Most magic users go on journeys into the world when
gain, the Heartphrase system has its users looking into the inner depths they have need of a new experience, looking to the lands outside of their
of their own hearts and bodies. All magic in Lunria flows from the heart academy or monastery to provide them with understanding.
of its user, regardless of the specific spell being cast. Power is drawn from For example, a magic user seeking to learn the Flame Phrase
the core of one’s own being, one’s Heart, and is fuelled by one’s own life may try to visit a town or forest destroyed by a fire. They may trek to an
force. active volcano and watch its lava flows. They may seek out and make love
The Heartphrase with a dragon or elemental of flame. They may even engage in flame-play,
burning themselves with a torch or hot wax in order to truly feel what
Magic in Lunria revolves around something called the Heart- flame is. All of these experiences could suffice for a magic user to learn
phrase. A Heartphrase can be thought of as both a key that unlocks some- the Flame Phrase, but they would not all work for the same magic user.
one’s magical power and as a feeling that defines and encompasses who a Once these two steps are completed, the magic user meditates
person is. Someone who ‘knows’ their own Heartphrase is able command on what they have learned and seen, turning inward and focusing on their
their own Potency, their life energy, into new shapes and configurations. Heart. Only when the knowledge of a thing is combined with intimate
This wielding of one’s own life energy is known as magic. experience of it can the true feeling of it be understood. At some point,
The Heartphrase itself is difficult to describe. It is a concept the magic user reached an epiphany about the phenomena they are study-
and feeling that is unique to each magic user. It can never be communi- ing, and they will come into conscious awareness of the Phrase they have
cated in writing or speech, but it can be felt. When someone casts a spell, been studying for the first time. The few magical academies the world
the first thing they do is call up their Heartphrase, and in doing so make has design their programs around these requirements, often using creative
themselves consciously aware of their own life force. Then, they can direct ways to allow their students to experience parts of the world.
and control their Potency, which takes the form of spells.
A person cannot be taught their Heartphrase. They either dis- Casting
cover it innately, usually around puberty, and can use magic, or they do The act of casting a spell involves first calling up one’s Heart-
not discover it and cannot. Discovering one’s Hearphrase causes one’s life phrase, which brings one’s Potency into conscious awareness. Then, the
force to become more active, resulting in what magic users call an Awak- magic user strings together a set of Phrases, each one functioning as a step
ened Potency. Sometimes, a person will discover their Heartphrase later towards their end result. Every Phrase causes raw life force to move, shift
in life, although this is rare. It normally happens under times of extreme or transform in some way, and as all things in the world have a life force,
stress or personal challenge. Mechanically, Awakened Potency is a Trait, manipulating or altering life energy can cause virtually any effect desired.
and can be gained normally like any other Trait. Doing so grants them This process of calling up Phrases is called articulation.
Potency 1, two ranks in Core Phrases and three in Key Phrases. When someone is articulating a spell, their own Potency fluc-
Phrases tuates and shifts. Any magic user who is aware of these fluctuations can
make a Knowledge + Sense roll to guess the effects of their spell. This
All spells in the Heartphrase system can be reduced down to is most likely to occur if the two are having sex or otherwise in physical
a string of Phrases. Each magical Phrase is an instruction given to one’s contact, as this puts magic users into direct contact with each other’s life
life force, and by stringing them together more and more complex effects force. Targeting another with certain kinds of spells required this kind of
can be created. There are no limits to how many Phrases can be strung intimate awareness, necessitating that the caster touch their target.
together at one time, making the number of possible spells infinite. There are no specific rules on how a spell must be phrased to
Rather than being Phrases in some ancient or mystical language, gain its desired effect. So long as all necessary Phrases are present, and the
these Phrases are spoken in the language of the Heart: feeling. Each Phrase spell makes sense the way it is phrased, the magic will work. The Heart-
is a unique feeling that a caster can call upon to instruct their Potency to phrase system is intentionally freeform in this regard, functioning more
take on a new form or nature. Each time a magic user calls upon a Phrase, like a language than a set of premade spells.
they are bringing up into conscious awareness the raw nature of a thing, There is also no singular way for a character to perform a spell
and this causes their own life energy to take on properties of the energy casting. Some people chant the Phrases as they build a spell, some use
they call up. dance or ritual motions, some draw elaborate glowing runes in the air
For example, a user of flame magic can call upon the Fire with their fingers or other body parts, and some people perform the en-
Phrase. This Phrase is a passionate feeling, full of movement and energy. tire casting in their mind or imagination. How a character chooses to cast
By bringing this feeling to their conscious awareness, they are calling upon their spells says a lot about them as a person, so give some thought to
the fundamental nature of fire, and in doing so, they can change their own your character’s preferred method and how it fits, or does not fit, their
life energy into that energy, creating fire.
personality. Casting a spell is a personal, internal activity. As such, it can Characters with Awakened Potencies can regulate their own in-
be performed while the wizard is grappled or otherwise immobilized. ternal Vita flows, and can store large amounts of Vita within their own
bodies. A Potency user can store up to four times their Potency in Vita at
Potency one time.
Magic users make use of a unique attribute called Potency. This Vita is naturally generated within the body, and can he gained
stat measures the strength of an individual’s life force and vital energy. through a variety of activities.
For most people, it measured from one to five, and having a high Potency
allows a character to do things other people can’t. The benefits a character • Resting for a night restores the caster’s Potency in Vita.
gains from their life force depend on their Potency rating. It can be pur- • Eating a full meal restores the user’s Potency in Vita. Potency
chased like an Asset. users are known for having large appetites. This can be done three times
At rank one, the character can sense other people with and a day.
Awakened Potency. By coming into physical contact with another person, • Having sex restores one Potency per other person in the sex
the character can automatically feel the subtle aura or energy that comes scene. This can be done once per day.
with knowing one’s Heartphrase. They can automatically detect a magic
user through physical contact alone. Additionally, Vita can be spend for a variety of effects other
At rank two, the character can will themselves to have an or- than spellcasting.
gasm, without ever touching themselves. They can make pleasuring and
arousing rolls against themselves using (Potency) alone as a roll. The char- • Eight points of Vita can allow the wizard to forgo eating and
acter can make such rolls once per round, like with any other sexual action. drinking for a day.
People who bring themselves to orgasm like this are said to have a Potency • Four points of Vita allow the wizard to go without air for five
orgasm. minutes.
At rank three, the character gains the ability to alter their own • One point of Vita can add +2 to a single pleasuring roll. This
fertility. The character can choose whether intercourse has a chance of can be done up to three times per roll, for a total of +6.
producing a pregnancy. If the character is male, they can decide whether
their seed is capable of impregnating someone in the moments leading up
to climax. If the character is female, they can decide whether they will let Components of a Spell
another’s semen impregnate them in the moments following intercourse. While there are nearly infinite options for spells available to
This technique is entirely internal; the character decides wheth- a magic user, they can all be reduced down to a few key components.
er they will allow their Potency to meld with that of their partner. Should These are the Heartphrase, the Core Phrase, the Key Phrase and addition-
both male and female decide they will allow impregnation, the roll to al Phrases.
determine pregnancy proceeds as normal. Should either side choose to The Heartphrase
prevent pregnancy, no pregnancy roll can be made. This ability has no The Heartphrase is always the first phrase in any spell, but it
effect on pregnancies already in progress. does not determine any of the spell’s effects. In a articulation, the Heart-
At rank four, the character’s Potency makes them a supremely phrase is represented by the word “I.”
capable lover. Their life energy bleeds over into their partner and causes
immense pleasure. The character can roll their Potency and add the results The Key Phrase
to any thrust action taken by them or involving them. The Key Phrase is usually the second or third Phrase in a spell,
At rank five, the character’s body is charged with magical po- and it determines the kind of effect the spell will have. A sample Key
tential. Select one of the character’s bodily fluids, choosing from sali- Phrase is Conjure, which makes the user’s Potency take on a physical form.
va, semen, milk and vaginal secretions. This fluid gains the effects of a Another is Transform, which enacts a physical transformation on the tar-
moderate quality potion of the character’s choosing. The character cannot get.
choose mutagenic effects. Key Phrases are bought and behave like Skills, and have the same
Some powerful beings have a Potency above five. At ranks six range of possible ratings. A character cannot use a Key Phrase they lack a
and above, the character’s Potency is so great that it can transform others rating in. More than one Key Phrase can be used in a spell to create more
through sheer contact. Select one Trait per Potency rank above five. Each complex or nuanced effects, although it often requires creativity to find
time the character has an orgasm while in physical contact with another a way to use more than one. In this case, the rating of the lowest rated
person, their partner automatically gains these Traits, if they don’t already Phrase is the one used in the spell’s roll. The spell’s cost is the costs of
have them. The character can turn this effect on and off at will. each Key Phrase added together. The spell has the effects of every Key
Phrase contained in it. A Key Phrase can only be used once per spell.
Vita The Core Phrase
Casting magic is not without its expenses. A wizard must ex- The Core Phrase is usually the second or third Phrase in a spell.
pend energy to fuel their spells. Like with the rest of the Heartphrase It determines what kind of magic is being used and what substance, en-
system, this energy is drawn from the caster’s own body. This body-energy ergy or material the spell will effect. Every Core Phrase attunes to user’s
is known to wizards as Vita, and represents a form of life-force. Vita is the Potency to the specific substance or energy, allowing it to create, alter or
energy that exists within nature and is responsible for all forms of growth become that substance. A spell must always contain a Core Phrase.
and fertility. Living beings naturally generate a small amount of Vita with- For example, “I Conjure Water” uses the Core Phrase of Wa-
in themselves; those with Awakened Potencies generate far more. ter, meaning that it is a spell affecting the material of water. Every Core
Phrase acts as an Asset and has the same range or possible ratings. More Step 5: Apply Results
than one Core Phrase can be used in the same spell, and unlike with Key Apply the spell’s effects to all relevant characters.
Phrases, the highest rated one is used.
Step 6: Spend Vita
Other Phrases Tally up the Vita cost of all the Phrases used in the spell and
There are many other Phrases available to Potency users, includ- record the loss in Vita on your character sheet. This is done even if the
ing Shape Phrases, the Massive Phrase and the Permanent Phrase. spell roll fails.
While not a core component of most spells, Shape Phrases
are a useful addition to a wizard’s repertoire. Shape Phrases add physical Range and Duration
shapes to a spell, modifying how it looks and in some cases how it behaves The entries for Key Phrases have listings of a spell’s Range and
mechanically. Some spells, notably Transform spells, often require Shape Duration. These indicate how far away the target of the spell can be and
spells to function how long it lasts for. For spells with more than one Key Phrase, use the
For example, the spell “I as Water am Conjured” would Conjure lowest listed Range. Each Key Phrase retains its own Duration when they
water from the user’s body. The spell “I Conjure a Penis made of Water” are combined together.
uses the Shape Phrase Penis and would conjure a penis made of water. For example, the spell “I Shoot and Bind with Fire” would af-
Alternatively, the spell “I Transform my Penis to Water,” would change the fect a target up to 30 yards away. The damage done by the Shoot Phrase
caster’s penis to be made of magically-formed water. would take place instantly, while the grapple attempt creates by the Bind
The Massive Phrase makes a spell larger, normally causing it to Phrase would last for an hour, or until it is overcome and the target breaks
affect more targets. The Permanent Phrase causes a spell’s effects to last free.
indefinitely. These Phrases are gone into more detail later in this chapter.
Combining Key Phrases
The Casting Process A spell can use multiple Key Phrases and therefore have more
Mechanically, all spells are treated and resolved the same way. than one effect. Besides the need to articulate and pay for all the effects a
When casting a spell, follow these steps: spell contains, there is no limit to the number of different Key Phrases a
Step 1: Envision Effect wizard can use in one spell. A given Phrase (Key, Core or other) can only
Decide and announce what you would like your spell to do, then be used once per spell. It’s also worth noting that a spell affects all of its
select the Core and Key Phrases necessary to reach this desired result. You targets the same way. A wizard can’t cast a spell that both heals and does
may want to outline the entire spell at the stage, or make it up as you begin damage and apply part of its effect to their ally and the rest to an enemy.
to articulate it in Step 2. All of the spell’s effects are applied in full to the spell’s target or targets.
Light
Widely viewed as one of the two hardest Phrases to learn, the
Light Phrase is the feeling of religious awe, of blind reverence, of compas-
sion mingled with righteousness. It is the opposite, and some would say
enemy, of shadow, and both are rarely mastered by the same person.
Light magic tends to draw out certain qualities in its user. They
become more caring, more inclined to laughter and mirth. However, if
taken too far, light magic often brings feelings of superiority and au-
thority, leading many to conclude that all light wizards are pompous and
arrogant.
Worshipful Light
“I Charm with Light.”
This spell, which can be used as both a social attack and an
arousing action, fills the target with religious devotion and awe.
Light of Bliss
“I Please Massively with Light.”
This spell uses its roll as a pleasing action targeting three indi-
viduals touching the caster.
Shadow
The Shadow Phrase, considered the opposite to the Light
Phrase, is one of the hardest to master. Shadow willingly divulges its na-
ture to no one, and thus mastering the Phrase requires seeking out knowl-
edge that does not want to be found.
Those who master shadow magic often become darkened for
it. Their negative emotions, anger, envy, melancholy, become stronger,
and some even begin to become sinister. Many other wizards give shadow
magic users a wide berth, but the truth is most are not mean spirited, only
more aware of the darkness that exists within all hearts.