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Document 2
Document 2
E OF
ONLINE
GAMES TO
STUDENTS
Wiljun M. Manliguez
11 GAS B
Mrs. Loraine Ruado
EAPP TEACHER
TABLE OF CONTENTS
Executive summary…………………………………………………….Page 1
Background and Objective………….………………………….…..Page 2
Methodology……………………………………………………………..Page 5
Results……………………………………………………………………….Page 6
Conclusion and Recommendation…………………………..….Page 7
Appendices……………………………………………………………..….Page 8
EXECUTIVE SUMMARY
This study was conducted to assess and find out the good
benefits of on-line gaming to students in 11 GAS B in
España National High School.Furthermore, this study
sought answers on the importance of playing on-line games
and if it helps to students also.
The study revealed that Mobile Legend usually use of
students compared to other online games.It is also stated
that those who play online games are around 16-18years old
who are believed to be in the Grade 11 level. Playing online
games do not affect their grades badly for they know how to
limit themselves. They know that they need to control
themselves in order to function well in their class that is why
they only play games during vacation and weekends with a
lot of time compared when they have classes.
Even though they play online games; they know how to
socialize well and they can perform very well when it comes
to academic performance. However, it is inevitable not to
play even for half an hour especially when they are
accustomed to it. Therefore, it is just a matter of discipline.
1
BACKGROUND OF THE STUDY
METHODOLOGY
The attainment of the objectives of the study was made
possible through the utilization of the descriptive method of
research.
The type of questions used in survey is DICHOTOMOUS
(answerable by YES or NO) and the personal approach used in
conducting a survey report is Paper-and-pencil. The sampling
techniques were made through a purposive sampling, where
only those students who played on-line games were the only
respondents selected to meet the population size of the study.
With a total of 10 respondents coming from 11 GAS B in España
National High School, all of them returned the survey
questionnaire – the main instrument of data gathering.
RESULTS
Recommendations
After a careful and thorough evaluation of the
results of the research conducted, the following
recommendations are hereby given:
1. Student should know their limitation in playing online games.
2. Student should know the consequences that they might get
from too much playing of online games.
3. Student should know that online games are not just for fun but
it could also give them the learning that they may apply in their
lives.
4. Parents must guide them on choosing the most appropriate
online games that their children should play.
5. Parents must know how to limit their children in playing online
games.
APPENDICES A
QUESTION YES NO
1. Are you comfortable when playing your favorite online 10 0
games?
2. Do you feel addicted playing online games? 5 5
3. Does online games gives you happiness? 10 0
4. Does playing online games help you to ease the boredom? 9 1
5. Does playing online games help you to forget your 9 1
problem just for a while?
10
0
Q1 Q2 Q3 Q4 Q5