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Kafli 2
Kafli 2
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o Reminder to marketers that a deep understanding of consumers (their needs
and their resulting behaviors) is the central ingerdient in creating and
marketing successful products and services.
• It is a challenge for marketers (and, ultimately, for organizations) that consumers are
a varied lot (breytilegir) when it comes to deciding whether, when, how, and what to
buy.
• The manner in which consumers make their buying decisions can vary by product
category, by the buying context, and/or by consumers’ personal idiosyncrasies.
• Consumer buying behavior, despite its variety (breytileika) and complexity
(complicated), is not completely random, and organizations can use models to
predict patterns of buying behavior.
o These patterns are driven by—at a minimum—the product under
consideration, the context in which the buying takes place, and the people
involved in the buying process.
o When marketers understand these patterns, they can anticipate consumers’
behavior and tailor their selling efforts to better match consumers’ buying
processes.
o This understanding ultimately benefits both customers and organizations.
• Product type:
o Certain products or product categories lend themselves to cognitive
processing, such as those that serve a utilitarian purpose (nytsamlegur
tilgangur).
o Lawnmowers, garbage disposals, income tax preparation software, house
paint, and countless other products all serve a strong utilitarian purpose.
§ For such products, buyers tend to objectively evaluate alternatives
within these product categories based on how well they satisfy that
purpose.
o In contrast, products that serve an ego-expressive or hedonic (pleasure-
seeking behavior) purpose often elicit more emotional processing.
§ Products purchased because the buyers think they say something
about who they are or who they aspire to be encourage more
emotional processing, as do those intended to make a statement to
peers and social groups.
§ Fashion goods such as clothing, shoes, jewelry, and accessories
generally entail emotional processing for most people, as do fine
wines, boutique coffees, and gourmet foods. And the purchase of
artwork and home decorations are typically driven more by the heart
than the mind.
o A similar but distinct dimension that influences whether decision making is
more likely to be cognitive or emotional is whether a product can be
considered more of a search versus experience good.
§ Search goods:
• Generally have a wealth of researchable information available,
so consumers can learn nearly everything they need to know
about the product before deciding whether to buy.
• For example a washing machine, you can find everything
about it.
o Such search goods generally lend themselves to
cognitive processing.
§ Experience goods:
• In contrast, consumers can assess the characteristics of
experience goods only after purchasing and using them.
o Many services fall into this category.
• Theater, foods, beverages (drykkir), and summer vacations.
• Given these characteristics, experience goods tend to elicit
more emotional processing.
• Context:
o Consider, too, the context in which the product or service will be used.
• Individual differences:
o Finally, marketers must consider the natural tendencies of the individual
buyer.
o In popular jargon, the right brain/left brain dichotomy captures the sense
that some people are governed more by emotions and others more by facts
and figures.
§ This distinction implies that the very same product in the very same
context might elicit quite different decision processes based on an
individual’s natural tendencies.
4. KEY TERMS
Cognitive decision making: Purchase decisions that entail a deliberative, information-based
processing of relevant product characteristics.
Decision-making unit (DMU): The set of individuals who affect, influence, and take part in a
decision to buy.
Emotional decision making: Purchase decisions that entail a subjective liking for one option
over another.
High-involvement decision making: Purchase decisions in which the buyer is fully engaged,
the decision making tends to be effortful, the time frame tends to be relatively long, and the
consequences of making a good versus a bad choice tend to be great and visible.
Low-involvement decision making: Purchase decisions that require little effort, happen
quickly, and are perceived by consumers as having low risk.