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if not getgenv().

library then
getgenv().library=loadstring(game:HttpGet("https://pastebin.com/raw/HAmXP9jy"))
()end;getgenv().collision={cam,workspace.Ray_Ignore,workspace.Debris}local
a=game:GetService("Players")local
b=loadstring(game:HttpGet("https://pastebin.com/raw/Q5AGjeQN"))()local
c=a.LocalPlayer;local d=c:GetMouse()local cam=workspace.CurrentCamera;local
e=getrawmetatable(game)local f=e.__namecall;local g=e.__index;local
h=e.__newindex;local i=Instance.new("Animation",workspace)local
j=getsenv(c.PlayerGui.Client)local
k=game:GetService("Lighting")i.AnimationId="rbxassetid://0"getgenv().tocolor=functi
on(l)return
Color3.fromRGB(l.R*255,l.G*255,l.B*255)end;getgenv().fromcolor=function(l)return{R=
l.R,G=l.G,B=l.B}end;setreadonly(e,false)local
m={"Plastic","Wood","Slate","Concrete","CorrodedMetal","DiamondPlate","Foil","Grass
","Ice","Marble","Granite","Brick","Pebble","Sand","Fabric","SmoothPlastic","Metal"
,"WoodPlanks","Cobblestone","Air","Water","Rock","Glacier","Snow","Sandstone","Mud"
,"Basalt","Ground","CrackedLava","Neon","Glass","Asphalt","LeafyGrass","Salt","Lime
stone","Pavement","ForceField"}local
n={"AmaticSC","Arcade","Arial","ArialBold","Bangers","Bodoni","Cartoon","Code","Cre
epster","DenkOne","Fantasy","Fondamento","FredokaOne","Garamond","Gotham","GothamBl
ack","GothamBold","GothamSemibold","GrenzeGotisch","Highway","IndieFlower","Josefin
Sans","Jura","Kalam","Legacy","LuckiestGuy","Merriweather","Michroma","Nunito","Osw
ald","PatrickHand","PermanentMarker","Roboto","RobotoCondensed","RobotoMono","Sarpa
nch","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","So
urceSansSemibold","SpecialElite","TitilliumWeb","Ubuntu"}local
o={version="0.0.1"}setmetatable(o,{})local p=function()end;local
q=function()game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer()end
;local r=j.speedupdate;local s={["Purple
Clouds"]={SkyboxLf="http://www.roblox.com/asset/?id=570557620",SkyboxBk="http://
www.roblox.com/asset/?id=570557514",SkyboxDn="http://www.roblox.com/asset/?
id=570557775",SkyboxFt="http://www.roblox.com/asset/?
id=570557559",SkyboxLf="http://www.roblox.com/asset/?
id=570557620",SkyboxRt="http://www.roblox.com/asset/?
id=570557672",SkyboxUp="http://www.roblox.com/asset/?id=570557727"},["Purple
Nebula"]={SkyboxLf="http://www.roblox.com/asset/?id=159454286",SkyboxBk="http://
www.roblox.com/asset/?id=159454299",SkyboxDn="http://www.roblox.com/asset/?
id=159454296",SkyboxFt="http://www.roblox.com/asset/?
id=159454293",SkyboxLf="http://www.roblox.com/asset/?
id=159454286",SkyboxRt="http://www.roblox.com/asset/?
id=159454300",SkyboxUp="http://www.roblox.com/asset/?id=159454288"},
["Twilight"]={SkyboxLf="rbxassetid://264909758",SkyboxBk="rbxassetid://
264908339",SkyboxDn="rbxassetid://264907909",SkyboxFt="rbxassetid://
264909420",SkyboxLf="rbxassetid://264909758",SkyboxRt="rbxassetid://
264908886",SkyboxUp="rbxassetid://264907379"},["Vaporwave
Colors"]={SkyboxLf="rbxassetid://1417494402",SkyboxBk="rbxassetid://
1417494030",SkyboxDn="rbxassetid://1417494146",SkyboxFt="rbxassetid://
1417494253",SkyboxLf="rbxassetid://1417494402",SkyboxRt="rbxassetid://
1417494499",SkyboxUp="rbxassetid://1417494643"}}function checkSky()if o["Visuals"]
["Self"]["Override_Skybox"]then local t=k:FindFirstChildOfClass("Sky")if t then
t.SkyboxLf=s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]
["Self"]["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp else
t=Instance.new("Sky")t.SkyboxLf=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxUp;t.Parent=k end end end;function filterdebris()for u,v in
pairs(workspace.Debris:GetChildren())do spawn(function()if o["Visuals"]["Others"]
["Dropped_Weapons"]and v:IsA("Part")then for u,w in pairs(v:GetChildren())do if
w:IsA("MeshPart")then w.TextureID=""w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end end;if o["Visuals"]["Others"]
["Disable_Bullet_Holes"]and v.Name=="Bullet"then v:Destroy()end end)end end;local
x={}local y={}local z;local A={name="nixus
cb",darkmode=false,togglekey=Enum.KeyCode.Insert,[1]={name="Rage",[1]={name="Main",
[1]={"Checkbox","Enable Ragebot",p,{},"Enabled"},[2]={"Dropdown","Origin",p,
{options={"Camera","Head","Real Head"}},"Origin"},[3]={"Checkbox","Silent Aim",p,
{},"Silent Aim"},[4]={"Checkbox","Autoshoot",p,{},"Autoshoot"},[5]={"Slider","Min
Damage",p,{min=1,max=100,precise=true,default=25},"Min_Damage"},
[6]={"Checkbox","Autowall",p,{},"Autowall"},[7]={"Slider","Min Damage Behind
Wall",p,{min=1,max=100,precise=true,default=25},"Min_Damage_Wall"}},
[2]={name="Hitboxes",[1]={"Checkbox","Head",p,{},"Head"},[2]={"Checkbox","Torso",p,
{},"Torso"},[3]={"Checkbox","Pelvis",p,{},"Pelvis"}},[3]={name="Baim",
[1]={"Checkbox","On Head Break",p,{},"On_Head_Break"},[2]={"Checkbox","On HP",p,
{},"On_HP"},[3]={"Slider","HP Amount",p,
{min=1,max=100,precise=true,default=25},"HP_Amount"},[4]={"Keybind","On Key",p,
{},"Key"}},[4]={name="Exploits",[1]={"Checkbox","Remove Recoil",p,
{},"Remove_Recoil"},[2]={"Checkbox","Always Hit",p,{},"Always_Hit"},
[3]={"Dropdown","Force Pitch",p,
{options={"Off","Up","Down","Zero"}},"Force_Pitch"},[4]={"Checkbox","Boost
Damage",p,{},"Boost_Damage"},[5]={"Slider","Multiplier",p,
{min=1,max=15,precise=true,default=1},"Multiplier"},[6]={"Checkbox","Double Tap",p,
{},"Double_Tap"},[7]={"Keybind","DT Key",p,{},"DT_Key"}},[5]={name="Other",
[1]={"Slider","Max Penetrations",p,
{min=1,max=4,precise=true,default=4},"Max_Penetrations"},[2]={"Checkbox","Keybind
Indicators",p,{},"Indicators"},[3]={"Checkbox","Safepoint (BETA)",p,
{},"Safepoint"},[4]={"Keybind","Min DMG Override",p,{},"DMG_Override"},
[5]={"Slider","Override Amount",p,
{min=1,max=100,precise=true,default=25},"Override_Amount"}}},[2]={name="Anti-Aim",
[1]={name="Angles",[1]={"Checkbox","Enable Anti-Aim",q,{},"Enabled"},
[2]={"Dropdown","Pitch",q,{options={"Off","Down","Zero","Up","Random"}},"Pitch"},
[3]={"Dropdown","Yaw",p,
{options={"Off","Left","Right","Back","Custom","Random"}},"Yaw"},
[4]={"Slider","Custom Yaw",p,
{min=0,max=360,precise=true,default=180},"Custom_Yaw"},[5]={"Checkbox","Pitch
Extend",q,{},"Pitch_Extend"},[6]={"Checkbox","At Targets",p,{},"At Targets"}},
[2]={name="Extra",[1]={"Checkbox","Disable On E",q,{},"Disable_On_E"},
[2]={"Checkbox","Slide Walk",p,{},"Slide_Walk"},[3]={"Checkbox","No Animations",p,
{},"No_Animations"},[4]={"Checkbox","No Head",p,{},"No_Head"}},[3]={name="Yaw",
[1]={"Checkbox","Enable Jitter",p,{},"Jitter"},[2]={"Slider","Jitter Range",p,
{min=0,max=360,precise=true,default=90},"Jitter_Range"},[3]={"Checkbox","Randomize
Jitter",p,{},"Randomize_Jitter"},[4]={"Slider","Randomize Jitter Min",p,
{min=0,max=360,precise=true,default=0},"Randomize_Jitter_Min"},
[5]={"Checkbox","Enable Spin",p,{},"Spin"},[6]={"Slider","Spin Range",p,
{min=1,max=360,precise=true,default=360},"Spin_Range"},[7]={"Slider","Spin
Increment",p,{min=1,max=270,precise=true,default=1},"Spin_Increment"}},
[4]={name="Exploits",[1]={"Checkbox","Slow Walk",p,{},"Slow_Walk"},
[2]={"Slider","Slow Walk Speed",p,
{min=1,max=12,precise=true,default=10},"Slow_Walk_Speed"},[3]={"Keybind","Slow Walk
Bind",p,{},"Slow_Walk_Bind"},[4]={"Checkbox","Fake Duck",p,{},"Fake_Duck"},
[5]={"Keybind","Fake Duck Bind",p,{},"Fake_Duck_Bind"}},[5]={name="Manual Binds",
[1]={"Keybind","Manual Left",p,{},"Left"},[2]={"Keybind","Manual Right",p,
{},"Right"}}},[3]={name="Visuals",[1]={name="Enemies",[1]={"Checkbox","Box",p,
{},"Box"},[2]={"Slider","Box X",p,{min=40,max=50,precise=true,default=45},"Box_X"},
[3]={"Colorpicker","Box Color",p,{color=Color3.fromRGB(255,255,255)},"Box_Color"},
[4]={"Checkbox","Name",p,{},"Name"},[5]={"Dropdown","Name Font",p,
{options=n,default="GothamBold"},"Name_Font"},[6]={"Colorpicker","Name Color",p,
{color=Color3.fromRGB(255,255,255)},"Name_Color"},[7]={"Slider","Name Font Size",p,
{min=10,max=25,precise=true,default=15},"Name_Font_Size"},[8]={"Slider","Name Y
Offset",p,{min=3.8,max=4.5,precise=false,default=3.8},"Name_Offset"},
[9]={"Checkbox","Health",p,{},"Health"},[10]={"Slider","Health Thickness",p,
{min=1,max=5,precise=true,default=1},"Health_Thickness"},
[11]={"Colorpicker","Health Color",p,
{color=Color3.fromRGB(0,255,0)},"Health_Color"},[12]={"Slider","Health X Offset",p,
{min=2.8,max=4,precise=false,default=2.8},"Health_Offset"}},[2]={name="Self",
[1]={"Checkbox","Third Person",p,{},"Third_Person"},[2]={"Keybind","Third Person
Key",p,{},"Third_Person_Key"},[3]={"Slider","Third Person Distance",p,
{min=7,max=20,precise=true,default=13},"Third_Person_Distance"},
[4]={"Checkbox","Override FOV",p,{},"Override_FOV"},[5]={"Slider","FOV Amount",p,
{min=30,max=120,precise=true,default=90},"FOV_Amount"},[6]={"Checkbox","Override
Skybox",checkSky,{},"Override_Skybox"},[7]={"Dropdown","Skybox",checkSky,
{options={"Purple Clouds","Purple Nebula","Twilight","Vaporwave
Colors"}},"Skybox"},[8]={"Slider","Scope Blend",p,
{min=0,max=99,precise=true,default=0},"Scope_Blend"}},[3]={name="Viewmodel",
[1]={"Slider","X Offset",p,{min=-400,max=400,precise=true,default=0},"X_Offset"},
[2]={"Slider","Y Offset",p,{min=-400,max=400,precise=true,default=0},"Y_Offset"},
[3]={"Slider","Z Offset",p,{min=-400,max=400,precise=true,default=0},"Z_Offset"}},
[4]={name="Bullet
Tracers",[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Material",p,
{options={"Custom","Flat","ForceField"}},"Material"},[3]={"Slider","Life Time",p,
{min=0,max=5,precise=true,default=5},"Life_Time"},[4]={"Colorpicker","Tracer
Color",p,{color=Color3.fromRGB(255,255,255)},"Tracer_Color"},
[5]={"Slider","Thickness",p,{min=1,max=3,precise=true,default=1},"Thickness"}},
[5]={name="Chams",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Transparency"},
[3]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Color"},
[4]={"Checkbox","Through Walls",p,{enabled=true},"Through_Walls"}},
[6]={name="World",[1]={"Checkbox","No Scope",p,{},"No_Scope"},
[2]={"Checkbox","World Color",p,{},"World_Color"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"World_Color_Color"},[4]={"Checkbox","No
Flash",p,{},"No_Flash"},[5]={"Checkbox","Time of Day",p,{},"Time_Of_Day"},
[6]={"Slider","Time",p,{min=0,max=24,precise=true,default=12},"Time"},
[7]={"Checkbox","Night Mode",p,{},"Night_Mode"},[8]={"Slider","Night Mode
Strength",p,{min=0,max=255,precise=true,default=0},"Night_Mode_Strength"},
[9]={"Checkbox","Hitsound",p,{},"Hitsound"},[10]={"Dropdown","Sound",p,
{options={"Skeet","TF2","Terraria","Slap","Custom"}},"Hitsound_Sound"},
[11]={"Textbox","Custom ID",p,{placeholder="HITSOUND ID"},"Custom_ID"},
[12]={"Checkbox","Fire Radius",p,{},"Fire_Radius"},[13]={"Colorpicker","Radius
Color",p,{color=Color3.fromRGB(255,0,0)},"Fire_Radius_Color"},
[14]={"Checkbox","Smoke Radius",p,{},"Smoke_Radius"},[15]={"Colorpicker","Radius
Color",p,{color=Color3.fromRGB(255,255,255)},"Smoke_Radius_Color"},
[16]={"Slider","Reduce Smoke Particles",p,
{min=0,max=100,precise=true,default=0,suffix="%"},"Reduce_Smoke"},
[17]={"Checkbox","No Shadows",function(B)k.GlobalShadows=not B end,
{},"No_Shadows"}},[7]={name="Hand Chams",[1]={"Checkbox","Enable Hand Chams",p,
{},"Enabled"},[2]={"Checkbox","Override Gun",p,{},"Gun"},
[3]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Gun_Color"},
[4]={"Dropdown","Material",p,
{options={"Custom","Flat","ForceField"}},"Gun_Material"},
[5]={"Slider","Transparency",p,
{min=0,max=99,precise=true,default=0},"Gun_Transparency"},
[6]={"Slider","Reflectance",p,
{min=0,max=5,precise=true,default=0},"Gun_Reflectance"},[7]={"Checkbox","Override
Accessories",p,{},"Hands"},[8]={"Checkbox","Remove Gloves",p,{},"Remove_Gloves"},
[9]={"Checkbox","Remove Sleeves",p,{},"Remove_Sleeves"},
[10]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Hand_Color"},
[11]={"Checkbox","Override Skin",p,{},"Skin"},[12]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Skin_Color"},[13]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Skin_Transparency"}},[8]={name="Others",
[1]={"Checkbox","Dropped Weapon Chams",filterdebris,{},"Dropped_Weapons"},
[2]={"Dropdown","Material",filterdebris,
{options={"Custom","Flat","ForceField"}},"Dropped_Weapons_Material"},
[3]={"Colorpicker","Color",filterdebris,
{color=Color3.fromRGB(255,255,255)},"Dropped_Weapons_Color"},
[4]={"Slider","Transparency",filterdebris,
{min=0,max=100,precise=true,default=0},"Dropped_Weapons_Transparency"},
[5]={"Checkbox","Disable Blood",filterdebris,{},"Disable_Blood"},
[6]={"Checkbox","Disable Bullet Holes",filterdebris,{},"Disable_Bullet_Holes"}},
[9]={name="Bullet Impacts",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Dropdown","Material",p,{options={"Custom","Flat","ForceField"}},"Material"},
[3]={"Slider","Life Time",p,{min=0,max=5,precise=true,default=5},"Life_Time"},
[4]={"Colorpicker","Impact Color",p,
{color=Color3.fromRGB(255,255,255)},"Impact_Color"},[5]={"Slider","Thickness",p,
{min=1,max=3,precise=true,default=1},"Thickness"}},[10]={name="Particles",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Type",p,
{options={"Rain","Snow"}},"Type"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Color"}},[11]={name="Better Crosshair",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Checkbox","Override Length",p,
{},"Override_Length"},[3]={"Slider","Length",p,
{min=1,max=15,precise=true,default=10},"Length"},[4]={"Checkbox","Border",p,
{},"Border"},[5]={"Slider","Thickness",p,
{min=1,max=3,precise=true,default=1},"Border_Thickness"},[6]={"Colorpicker","Border
Color",p,{color=Color3.fromRGB(0,0,0)},"Border_Color"}},[12]={name="Hit Chams",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Type",p,
{options={"Hitbox","Full Body"}},"Type"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Color"},[4]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Transparency"},[5]={"Slider","Life Time",p,
{min=1,max=10,precise=true,default=5},"Life Time"}},[13]={name="Bomb Settings"}},
[4]={name="Misc",[1]={name="Bunny Hop",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Slider","Speed",p,{min=15,max=150,precise=true,default=33},"Speed"}},
[2]={name="Anti-Damage",[1]={"Checkbox","Anti-Fire Damage",p,{},"Anti_Fire"},
[2]={"Checkbox","Anti-Fall Damage",p,{},"Anti_Fall"}}},[5]={name="Configs",
[1]={name="Configs",[1]={"Textbox","Config Name",p,{placeholder="CONFIG
NAME"},"Configs_Name"},[2]={"Button","Save Config",function()game:GetService("nixus
cb").ConfigEvent:Fire("SaveConfig",o["Configs"]["Configs"]["Configs_Name"])end,
{text="Save"},"Save_Config"},[3]={"Button","Load
Config",function()game:GetService("nixus
cb").ConfigEvent:Fire("LoadConfig",o["Configs"]["Configs"]["Configs_Name"])end,
{text="Load"},"Load_Config"}}}}local C;local D=false;if A then local
E=library.new(A.darkmode,A.name)E.ChangeToggleKey(A.togglekey)if not
game:FindFirstChild(A.name)then local
F,G,H=Instance.new("Model"),Instance.new("BindableEvent"),Instance.new("BindableEve
nt")F.Name,G.Name,H.Name=A.name,"ConfigEvent","ApiEvent"local
I=Instance.new("BindableEvent")I.Name="LuaEvent"I.Parent=F;F.Parent,G.Parent,H.Pare
nt=game,F,F end;game[A.name].ConfigEvent.Event:Connect(function(...)local J={...}if
J[2]and D then if J[1]=="SaveConfig"then
writefile(J[2]..".txt",game:GetService("HttpService"):JSONEncode(o))end end end)for
K=1,#A do local L=E:Category(A[K].name)o[A[K].name]={}for M=1,#A[K]do local
N=L:Sector(A[K][M].name)o[A[K].name][A[K][M].name]={}if A[K][M].isLua then z=N
end;for v=1,#A[K][M]do local y=A[K][M][v]local
O=N:Cheat(y[1],y[2],function(P)o[A[K].name][A[K][M].name]
[y[5]]=y[1]=="Colorpicker"and fromcolor(P)or P;y[3](P)end,y[4])o[A[K].name][A[K]
[M].name][y[5]]=y[1]=="Colorpicker"and fromcolor(O.value)or
O.value;game[A.name].ConfigEvent.Event:Connect(function(...)local J={...}if D and
J[1]=="LoadConfig"then if J[2]and isfile(J[2]..".txt")then local
Q=game:GetService("HttpService"):JSONDecode(readfile(J[2]..".txt"))if Q[A[K].name]
[A[K][M].name]~=nil and Q[A[K].name][A[K][M].name][y[5]]~=nil then if
y[1]~="Button"and y[1]~="Colorpicker"then O:SetValue(Q[A[K].name][A[K][M].name]
[y[5]])end;if y[1]=="Colorpicker"then O:SetValue(tocolor(Q[A[K].name][A[K][M].name]
[y[5]]))end end end end end)end;D=true end end end;repeat wait()until
D;y.api=function()local
H=game[A.name].ApiEvent;H.Event:Connect(function(...)end)local
I=game[A.name].LuaEvent;I.Event:Connect(function(...)local J={...}if
isfile(J[2])and readfile(J[2]).lua.onLoad~=nil and readfile(J[2]).lua.onUnload~=nil
then local R=readfile(J[2])if J[1]=="Load"then R.onLoad()else R.onUnload()end end
end)end;y.initiate=function()local S;local
T=false;y.api()game:GetService("ReplicatedStorage").Viewmodels["v_M4A4"].AnimSaves:
Destroy()local
U={side="none",filter=false,thirdperson=false,edown=false,jitter=false,spin=0,hoppi
ng=false,hit=tick(),dt=false,candt=false,forcebaim=false,direc="back"}local
V={Skeet="rbxassetid://5447626464",TF2="rbxassetid://3455144981",Terraria="rbxasset
id://1347140027",Slap="rbxassetid://
2330776461",Custom=""}e.__namecall=newcclosure(function(self,...)local
W=tostring(getnamecallmethod())local J={...}if W=="GetService"then if J[1]==A.name
then return game[A.name]end end;if W=="SetPrimaryPartCFrame"then
J[1]=J[1]*CFrame.new(o["Visuals"]["Viewmodel"]["X_Offset"]/200,-o["Visuals"]
["Viewmodel"]["Y_Offset"]/200,-o["Visuals"]["Viewmodel"]["Z_Offset"]/100)end;if
W=="FireServer"and self.Name=="HitPart"then if o["Rage"]["Exploits"]
["Boost_Damage"]then J[8]=J[8]*o["Rage"]["Exploits"]["Multiplier"]end;if o["Rage"]
["Exploits"]["Always_Hit"]and S~=nil then J[1]=S;J[2]=S.Position
end;spawn(function()if o["Visuals"]["World"]["Hitsound"]then if J[1].Parent~=nil
and J[1].Parent.Parent==workspace then if V[o["Visuals"]["World"]
["Hitsound_Sound"]]=="Custom"then V["Custom"]=tostring(o["Visuals"]["World"]
["Custom_ID"])end;local X=Instance.new("Sound",workspace)X.SoundId=V[o["Visuals"]
["World"]["Hitsound_Sound"]]X.PlayOnRemove=true;X.Volume=3;X:Destroy()end end
end)spawn(function()if o["Visuals"]["Hit Chams"]["Enabled"]and J[1].Parent~=nil and
J[1].Parent.Parent==workspace then if o["Visuals"]["Hit Chams"]
["Type"]=="Hitbox"then local
w=Instance.new("Part")w.CFrame=J[1].CFrame;w.Anchored=true;w.CanCollide=false;w.Mat
erial=Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Hit Chams"]
["Color"])w.Size=J[1].Size;w.Transparency=o["Visuals"]["Hit Chams"]
["Transparency"]/100;w.Parent=workspace.Debris;wait(o["Visuals"]["Hit Chams"]["Life
Time"])w:Destroy()else for u,Y in pairs(J[1].Parent:GetChildren())do if
Y:IsA("MeshPart")or Y.Name=="Head"then spawn(function()local
w=Instance.new("Part")w.CFrame=Y.CFrame;w.Anchored=true;w.CanCollide=false;w.Materi
al=Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Hit Chams"]
["Color"])w.Transparency=o["Visuals"]["Hit
Chams"]["Transparency"]/100;w.Size=Y.Size;w.Parent=workspace.Debris;wait(o["Visuals
"]["Hit Chams"]["Life Time"])w:Destroy()end)end end end end end)end;if
W=="FireServer"and self.Name=="HitPart"and tick()-U.hit>0.005 then
U.hit=tick()spawn(function()if o["Visuals"]["Bullet Tracers"]["Enabled"]then local
Z=Instance.new("Part")Z.Anchored=true;Z.CanCollide=false;Z.Material=o["Visuals"]
["Bullet
Tracers"]["Material"]=="Custom"and Enum.Material.SmoothPlastic or o["Visuals"]
["Bullet Tracers"]["Material"]=="Flat"and Enum.Material.Neon or o["Visuals"]
["Bullet Tracers"]["Material"]=="ForceField"and
Enum.Material.ForceField;Z.Color=tocolor(o["Visuals"]["Bullet Tracers"]
["Tracer_Color"])Z.Size=Vector3.new(o["Visuals"]["Bullet
Tracers"]["Thickness"]/10,o["Visuals"]["Bullet Tracers"]["Thickness"]/10,
(cam.CFrame.p-
J[2]).magnitude)Z.CFrame=CFrame.new(cam.CFrame.p,J[2])*CFrame.new(0,0,-Z.Size.Z/
2)Z.Parent=workspace.Debris;wait(o["Visuals"]["Bullet Tracers"]
["Life_Time"])Z:Destroy()end end)spawn(function()if o["Visuals"]["Bullet Impacts"]
["Enabled"]then local
w=Instance.new("Part")w.Anchored=true;w.CanCollide=false;w.Material=o["Visuals"]
["Bullet Impacts"]["Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Bullet Impacts"]["Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Bullet Impacts"]["Material"]=="ForceField"and
Enum.Material.ForceField;w.Size=Vector3.new(o["Visuals"]["Bullet Impacts"]
["Thickness"]/10,o["Visuals"]["Bullet Impacts"]["Thickness"]/10,o["Visuals"]
["Bullet Impacts"]["Thickness"]/10)w.Position=J[2]w.Color=tocolor(o["Visuals"]
["Bullet Impacts"]["Impact_Color"])w.Parent=workspace.Debris;wait(o["Visuals"]
["Bullet Impacts"]["Life_Time"])w:Destroy()end end)end;if
W=="FindPartOnRayWithIgnoreList"and S~=nil and J[2][7]~=nil and j.gun~=nil and
j.gun~="none"then if not checkcaller()or T then local _=o["Rage"]["Main"]
["Origin"]=="Camera"and cam.CFrame.p or o["Rage"]["Main"]["Origin"]=="Head"and
c.Character.Head.Position or o["Rage"]["Main"]["Origin"]=="Real Head"and
c.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)J[1]=Ray.new(_,
(S.CFrame.p-_).unit*math.clamp(j.gun.Range.Value,5,400))end end;if
self.Name=="BURNME"then if o["Misc"]["Anti-Damage"]["Anti_Fire"]then return end
end;if self.Name=="FallDamage"then if o["Misc"]["Anti-Damage"]["Anti_Fall"]then
return end end;if W=="FireServer"and self.Name=="ControlTurn"then if o["Anti-Aim"]
["Angles"]["Enabled"]then if o["Anti-Aim"]["Angles"]["Pitch"]~=nil then if o["Anti-
Aim"]["Extra"]["Disable_On_E"]and not U.edown or not o["Anti-Aim"]["Extra"]
["Disable_On_E"]then if o["Anti-Aim"]["Angles"]["Pitch"]=="Down"then J[1]=-1;if
o["Anti-Aim"]["Angles"]["Pitch_Extend"]then J[1]=-1.2 end end;if o["Anti-Aim"]
["Angles"]["Pitch"]=="Up"then J[1]=1;if o["Anti-Aim"]["Angles"]["Pitch_Extend"]then
J[1]=1.2 end end;if o["Anti-Aim"]["Angles"]["Pitch"]=="Zero"then J[1]=0 end;if
o["Anti-Aim"]["Angles"]["Pitch"]=="Random"then J[1]=math.random(-1,1)if o["Anti-
Aim"]["Angles"]["Pitch_Extend"]then J[1]=math.random(-1.2,1.2)end end else
J[1]=math.clamp(math.asin(cam.CFrame.LookVector.y),-1,1)end end end end;if
W=="LoadAnimation"and self.Name=="Humanoid"then if o["Anti-Aim"]["Extra"]
["Slide_Walk"]then if string.find(J[1].Name,"Walk")or
string.find(J[1].Name,"Run")then J[1]=i end end;if o["Anti-Aim"]["Extra"]
["No_Animations"]then J[1]=i end end;if W=="GetState"then return
Enum.HumanoidStateType.Physics end;if W=="InvokeServer"and self.Name=="Hugh"then
return end;return f(self,unpack(J))end)e.__index=newcclosure(function(self,a0)if
not checkcaller()and a0=="WalkSpeed"and self==c.Character.Humanoid then if o["Anti-
Aim"]["Exploits"]["Slow_Walk"]then if o["Anti-Aim"]["Exploits"]
["Slow_Walk_Bind"]~=nil and game:GetService("UserInputService"):IsKeyDown(o["Anti-
Aim"]["Exploits"]["Slow_Walk_Bind"])then return o["Anti-Aim"]["Exploits"]
["Slow_Walk_Speed"]end end;if U.hopping then
c.Character.Humanoid.WalkSpeed=o["Misc"]["Bunny Hop"]["Speed"]return 3 end
end;return g(self,a0)end)e.__newindex=newcclosure(function(self,a1,a2)if o["Anti-
Aim"]["Exploits"]["Fake_Duck"]and self:IsA("Humanoid")and a1=="CameraOffset"then if
o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"]~=nil and
game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]
["Fake_Duck_Bind"])then a2=Vector3.new(0,0.05,0)end end;return
h(self,a1,a2)end)local
H=game[A.name].ApiEvent;y.keydown=game:GetService("UserInputService").InputBegan:Co
nnect(function(a3,a4)if o["Visuals"]["Self"]["Third_Person"]and o["Visuals"]
["Self"]["Third_Person_Key"]~=nil then if a3.KeyCode==Enum.KeyCode[o["Visuals"]
["Self"]["Third_Person_Key"]]then U.thirdperson=not U.thirdperson end end;if
o["Anti-Aim"]["Manual Binds"]["Left"]~=nil then if
a3.KeyCode==Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Left"]]then if
U.side=="left"then U.side="none"else U.side="left"end end end;if o["Anti-Aim"]
["Manual Binds"]["Right"]~=nil then if a3.KeyCode==Enum.KeyCode[o["Anti-Aim"]
["Manual Binds"]["Right"]]then if U.side=="right"then U.side="none"else
U.side="right"end end end
end)y.keyup=game:GetService("UserInputService").InputEnded:Connect(function(a3,a4)e
nd)local a5=j.firebullet;j.firebullet=function(self,...)local
J={...}U.dt=J[1]~="SKEETBETACRACK"and true or false;if U.dt and U.candt then
game:GetService("RunService").RenderStepped:wait()a5("SKEETBETACRACK")end;return
a5(self,unpack(J))end;local
a6=j.updateads;j.updateads=newcclosure(function(self,...)local
J={...}spawn(function()if c.Character~=nil then
game:GetService("RunService").RenderStepped:wait()for u,w in
pairs(c.Character:GetDescendants())do if w:IsA("Part")or w:IsA("MeshPart")then if
w.Transparency~=1 then
w.Transparency=c.PlayerGui.GUI.Crosshairs.Scope.Visible==true and o["Visuals"]
["Self"]["Scope_Blend"]/100 or 0 end end;if w:IsA("Accessory")then
w.Handle.Transparency=c.PlayerGui.GUI.Crosshairs.Scope.Visible==true and
o["Visuals"]["Self"]["Scope_Blend"]/100 or 0 end end end end)return
a6(self,...)end)k.ChildAdded:Connect(function(a7)if o["Visuals"]["Self"]
["Override_Skybox"]and a7:IsA("Sky")then local t=a7;t.SkyboxLf=s[o["Visuals"]
["Self"]["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp end
end)workspace:WaitForChild("Ray_Ignore").ChildAdded:Connect(function(v)if
v.Name=="Fires"then v.ChildAdded:Connect(function(a8)if o["Visuals"]["World"]
["Fire_Radius"]then a8.Transparency=0.7;a8.Color=tocolor(o["Visuals"]["World"]
["Fire_Radius_Color"])end end)end;if v.Name=="Smokes"then
v.ChildAdded:Connect(function(a9)a9:WaitForChild("ParticleEmitter").Rate=310-
o["Visuals"]["World"]["Reduce_Smoke"]*3.1;if o["Visuals"]["World"]
["Smoke_Radius"]then
a9.Transparency=0;a9.Material=Enum.Material.ForceField;a9.Color=tocolor(o["Visuals"
]["World"]["Smoke_Radius_Color"])end end)end
end)workspace.Debris.ChildAdded:Connect(function(v)spawn(function()if o["Visuals"]
["Others"]["Dropped_Weapons"]and v:IsA("Part")then for u,w in
pairs(v:GetChildren())do if w:IsA("MeshPart")then if w.Transparency~=1 then
w.TextureID=""w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end;if w:IsA("Part")then if
w.Transparency~=1 then w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end end end;if o["Visuals"]["Others"]
["Disable_Bullet_Holes"]and v.Name=="Bullet"then v:Destroy()end
end)end)workspace.Camera.Debris.ChildAdded:Connect(function(v)spawn(function()if
v.Name=="Blood"then if o["Visuals"]["Other"]["Disable_Blood"]then v:Destroy()end
end end)end)spawn(function()while true do wait(1)for u,aa in
pairs(a:GetPlayers())do if aa.Character and
aa.Character:FindFirstChild("UpperTorso")then if aa.Team~=c.Team then if
o["Visuals"]["Chams"]["Enabled"]then for u,w in pairs(aa.Character:GetChildren())do
if w:IsA("MeshPart")or w.Name=="Head"then if not w:FindFirstChild("Chams")then
local
ab=Instance.new("BoxHandleAdornment")ab.Name="Chams"ab.Adornee=w;ab.Color3=tocolor(
o["Visuals"]["Chams"]["Color"])ab.AlwaysOnTop=o["Visuals"]["Chams"]
["Through_Walls"]ab.ZIndex=5;ab.Transparency=o["Visuals"]["Chams"]
["Transparency"]/100;ab.Size=w.Size+Vector3.new(0.03,0.03,0.03)ab.Parent=w else if
w:FindFirstChild("Chams")then local ab=w.Chams;ab.Color3=tocolor(o["Visuals"]
["Chams"]["Color"])ab.Transparency=o["Visuals"]["Chams"]["Transparency"]/
100;ab.AlwaysOnTop=o["Visuals"]["Chams"]["Through_Walls"]end end end end else for
u,w in pairs(aa.Character:GetDescendants())do if w.Name=="Chams"then w:Destroy()end
end end else for u,w in pairs(aa.Character:GetDescendants())do if
w.Name=="Chams"then w:Destroy()end end end end end end end)local function
ac(ad)return Vector3.new(ad.r,ad.g,ad.b)end;local
ae={["Head"]={[1]=Vector3.new(0.5,0,0),[2]=Vector3.new(-0.5,0,0),
[3]=Vector3.new(0,0,0.5),[4]=Vector3.new(0,0,-0.5),
[5]=Vector3.new(0,0.5,0)}}ae.create=function()local
af=Instance.new("Part")af.Size=Vector3.new(0.1,0.1,0.1)af.Anchored=true;af.CanColli
de=false;af.Transparency=1;return af end;local ag={["Head"]=4,["FakeHead"]=4,
["HeadHB"]=4,["UpperTorso"]=1,["LowerTorso"]=1.25,["LeftUpperArm"]=1,
["LeftLowerArm"]=1,["LeftHand"]=1,["RightUpperArm"]=1,["RightLowerArm"]=1,
["RightHand"]=1,["LeftUpperLeg"]=0.75,["LeftLowerLeg"]=0.75,["LeftFoot"]=0.75,
["RightUpperLeg"]=0.75,["RightLowerLeg"]=0.75,["RightFoot"]=0.75}local
ah=Instance.new("ScreenGui")local ai=Instance.new("Frame")local
aj=Instance.new("UIListLayout")local ak=Instance.new("TextLabel")local
al=Instance.new("TextLabel")local am=Instance.new("TextLabel")local

an=Instance.new("TextLabel")ah.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ai.Parent
=ah;ai.BackgroundTransparency=1;ai.Size=UDim2.new(0,124,0,74)aj.Parent=ai;aj.SortOr
der=Enum.SortOrder.LayoutOrder;ak.Parent=ai;ak.BackgroundTransparency=1;ak.Size=UDi
m2.new(0,124,0,18)ak.Font=Enum.Font.GothamBold;ak.Text="DT"ak.TextColor3=Color3.fro
mRGB(255,0,0)ak.TextSize=20;ak.TextStrokeTransparency=0.5;al.Parent=ai;al.Backgroun
dTransparency=1;al.Size=UDim2.new(0,124,0,18)al.Font=Enum.Font.GothamBold;al.Text="
Baim"al.TextColor3=Color3.fromRGB(255,0,0)al.TextSize=20;al.TextStrokeTransparency=
0.5;am.Parent=ai;am.BackgroundTransparency=1;am.Size=UDim2.new(0,124,0,18)am.Font=E
num.Font.GothamBold;am.Text="Min:
0"am.TextColor3=Color3.fromRGB(255,0,0)am.TextSize=20;am.TextStrokeTransparency=0.5
;an.Parent=ai;an.BackgroundTransparency=1;an.Size=UDim2.new(0,124,0,18)an.Font=Enum
.Font.GothamBold;an.Text="No
Target"an.TextColor3=Color3.fromRGB(255,0,0)an.TextSize=20;an.TextStrokeTransparenc
y=0.5;ah.Parent=game.CoreGui;local
ao=false;game:GetService("RunService").RenderStepped:Connect(function()ai.Position=
UDim2.new(0.5,-62,0.5,2)ai.Visible=o["Rage"]["Other"]["Indicators"]if o["Rage"]
["Exploits"]["Double_Tap"]~=true or o["Rage"]["Exploits"]["DT_Key"]==nil then
ak.TextColor3=Color3.fromRGB(255,0,0)ao=false end;if o["Rage"]["Baim"]["Key"]==nil
then al.TextColor3=Color3.fromRGB(255,0,0)end;am.Text="Min: "..o["Rage"]["Other"]
["Override_Amount"]if o["Rage"]["Other"]["DMG_Override"]==nil then
am.TextColor3=Color3.fromRGB(255,0,0)end end)local
a5=j.firebullet;j.firebullet=function(self,...)local J={...}if J[2]~="nixusdt"and
ao then
game:GetService("RunService").RenderStepped:wait()a5(nil,"nixusdt")end;return
a5(self,unpack(J))end;game:GetService("UserInputService").InputBegan:Connect(functi
on(a0,ap)if not ap then if o["Rage"]["Exploits"]["Double_Tap"]==true and o["Rage"]
["Exploits"]["DT_Key"]~=nil then if a0.KeyCode==Enum.KeyCode[o["Rage"]["Exploits"]
["DT_Key"]]then ak.TextColor3=ak.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or
Color3.fromRGB(190,255,48)ao=ak.TextColor3==Color3.fromRGB(190,255,48)and true or
false end end;if o["Rage"]["Baim"]["Key"]~=nil then if
a0.KeyCode==Enum.KeyCode[o["Rage"]["Baim"]["Key"]]then
al.TextColor3=al.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or Color3.fromRGB(190,255,48)end end;if o["Rage"]["Other"]
["DMG_Override"]~=nil then if a0.KeyCode==Enum.KeyCode[o["Rage"]["Other"]
["DMG_Override"]]then am.TextColor3=am.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or Color3.fromRGB(190,255,48)end end end end)local
aq=game:GetService("RunService").RenderStepped:Connect(function()S=nil;if o["Rage"]
["Main"]["Enabled"]and j.gun~="none"and workspace:FindFirstChild("Map")~=nil and
c.Character~=nil and c.Character:FindFirstChild("Humanoid")then if o["Rage"]
["Exploits"]["Remove_Recoil"]then j.resetaccuracy()j.RecoilX=0;j.RecoilY=0
end;local _=o["Rage"]["Main"]["Origin"]=="Camera"and cam.CFrame.p or o["Rage"]
["Main"]["Origin"]=="Head"and c.Character.Head.Position or o["Rage"]["Main"]
["Origin"]=="Real Head"and
c.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)for u,aa in
pairs(a:GetPlayers())do if aa.Character~=nil and
aa.Character:FindFirstChildOfClass("ForceField")==nil and aa.Team~=c.Team then if
aa.Character:FindFirstChild("UpperTorso")~=nil and
aa.Character:FindFirstChild("Humanoid")~=nil then local
ar={unpack(collision)}table.insert(ar,workspace.Map:WaitForChild("Clips"))table.ins
ert(ar,workspace.Map:WaitForChild("SpawnPoints"))table.insert(ar,c.Character)table.
insert(ar,cam)table.insert(ar,aa.Character.HumanoidRootPart)if
aa.Character:FindFirstChild("BackC4")then
table.insert(ar,aa.Character.BackC4)end;if aa.Character:FindFirstChild("Gun")then
table.insert(ar,aa.Character.Gun)end;if o["Rage"]["Exploits"]
["Force_Pitch"]~="Off"then aa.Character.UpperTorso.Waist.C0=o["Rage"]["Exploits"]
["Force_Pitch"]=="Up"and CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(0.7,0,0)or
o["Rage"]["Exploits"]["Force_Pitch"]=="Down"and
CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(-0.7,0,0)or o["Rage"]["Exploits"]
["Force_Pitch"]=="Zero"and
CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(0,0,0)end;local as={}if o["Rage"]
["Hitboxes"]["Head"]then if not o["Rage"]["Baim"]["On_Head_Break"]or o["Rage"]
["Baim"]["On_Head_Break"]and aa.Character:FindFirstChild("FakeHead")~=nil then if
not o["Rage"]["Baim"]["On_HP"]or o["Rage"]["Baim"]["On_HP"]and
aa.Character.Humanoid.Health>o["Rage"]["Baim"]["HP_Amount"]then if
al.TextColor3~=Color3.fromRGB(190,255,48)then table.insert(as,aa.Character.Head)end
end end end;if o["Rage"]["Hitboxes"]["Torso"]or o["Rage"]["Baim"]["On_HP"]and
aa.Character.Humanoid.Health<=o["Rage"]["Baim"]["HP_Amount"]or o["Rage"]["Baim"]
["On_Head_Break"]and aa.Character:FindFirstChild("FakeHead")==nil or
al.TextColor3==Color3.fromRGB(190,255,48)then
table.insert(as,aa.Character.UpperTorso)end;if o["Rage"]["Hitboxes"]["Pelvis"]then
table.insert(as,aa.Character.LowerTorso)end;for u,Y in ipairs(as)do local
at={unpack(ar)}if o["Rage"]["Main"]["Autowall"]then local au={}local av,aw,ax;local
ay=j.gun.Penetration.Value*0.01;repeat local az=Ray.new(_,(Y.CFrame.p-
_).unit*math.clamp(j.gun.Range.Value,1,300))aw,ax=workspace:FindPartOnRayWithIgnore
List(az,at,false,true)if aw~=nil and aw.Parent~=nil then if
aw:FindFirstAncestor(aa.Name)or o["Rage"]["Other"]["Safepoint"]and Y==aw then av=aw
else table.insert(at,aw)table.insert(au,{["Position"]=ax,["Hit"]=aw})end end until
av~=nil or#au>=4 or aw==nil;if av~=nil then local aA=1;if#au==0 then if
ag[av.Name]~=nil then local aA=j.gun.DMG.Value*ag[av.Name]if
aa:FindFirstChild("Kevlar")then if string.find(av.Name,"Head")then if
aa:FindFirstChild("Helmet")then aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage"]then S=av;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,av.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
else local aB=0;local aC=1;for a1=1,#au do local aD=au[a1]local w=aD["Hit"]local
ax=aD["Position"]local aE=1;if w.Material==Enum.Material.DiamondPlate then aE=3
end;if w.Material==Enum.Material.CorrodedMetal or w.Material==Enum.Material.Metal
or w.Material==Enum.Material.Concrete or w.Material==Enum.Material.Brick then aE=2
end;if w.Name=="Grate"or w.Material==Enum.Material.Wood or
w.Material==Enum.Material.WoodPlanks then aE=0.1 end;if w.Name=="nowallbang"then
aE=100 end;if w:FindFirstChild("PartModifier")then aE=w.PartModifier.Value end;if
w.Transparency==1 or w.CanCollide==false or w.Name=="Glass"or
w.Name=="Cardboard"then aE=0 end;local aF=(Y.CFrame.p-
ax).unit*math.clamp(j.gun.Range.Value,1,100)local az=Ray.new(ax+aF*1,aF*-2)local
u,aG=workspace:FindPartOnRayWithWhitelist(az,{w},true)local aH=(aG-
ax).Magnitude;aH=aH*aE;aB=math.min(ay,aB+aH)aC=1-aB/ay end;if ag[av.Name]~=nil and
aB>0 and aC>0 then local aA=j.gun.DMG.Value*ag[av.Name]*aC;an.Text=aA;if
aa:FindFirstChild("Kevlar")then if string.find(av.Name,"Head")then if
aa:FindFirstChild("Helmet")then aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage_Wall"]then S=av;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,av.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
end end else local az=Ray.new(_,(Y.CFrame.p-
_).unit*math.clamp(j.gun.Range.Value,1,300))local
aw,ax=workspace:FindPartOnRayWithIgnoreList(az,ar,false,true)if aw and
aw:FindFirstAncestor(aa.Name)then if ag[aw.Name]~=nil then local
aA=j.gun.DMG.Value*ag[aw.Name]if aa:FindFirstChild("Kevlar")then if
string.find(aw.Name,"Head")then if aa:FindFirstChild("Helmet")then
aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage"]then S=aw;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,aw.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
end end end end end end end end)local
aI=Instance.new("Part")aI.Anchored=true;aI.Transparency=1;aI.Size=Vector3.new(100,1
,100)aI.Parent=workspace;local
aJ=Instance.new("ParticleEmitter")aJ.Texture="rbxassetid://304777684"aJ.Lifetime=Nu
mberRange.new(200)aJ.Rate=300;aJ.Speed=NumberRange.new(5)aJ.EmissionDirection="Bott
om"aJ.LightInfluence=25;aJ.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0.
5),NumberSequenceKeypoint.new(1,0.5)})aJ.Parent=aI;local
aK=game:GetService("RunService").RenderStepped:Connect(function()aI.Position=worksp
ace.CurrentCamera.CFrame.Position+Vector3.new(0,40,0)aJ.Enabled=o["Visuals"]
["Particles"]["Enabled"]aJ.Color=ColorSequence.new(tocolor(o["Visuals"]
["Particles"]["Color"]))aJ.Texture=o["Visuals"]["Particles"]
["Type"]=="Snow"and"rbxassetid://304777684"or"rbxassetid://419625073"local
aL=c.PlayerGui.GUI.Crosshairs.Crosshair;for u,aM in pairs(aL:GetChildren())do if
string.find(aM.Name,"Frame")then aM.BorderSizePixel=0;if o["Visuals"]["Better
Crosshair"]["Enabled"]then local
aL=c.PlayerGui.GUI.Crosshairs.Crosshair;aL.LeftFrame.Size=UDim2.new(0,10,0,2)aL.Rig
htFrame.Size=UDim2.new(0,10,0,2)aL.TopFrame.Size=UDim2.new(0,2,0,10)aL.BottomFrame.
Size=UDim2.new(0,2,0,10)if o["Visuals"]["Better Crosshair"]["Border"]then
aM.BorderSizePixel=o["Visuals"]["Better Crosshair"]
["Border_Thickness"]aM.BorderColor3=tocolor(o["Visuals"]["Better
Crosshair"]["Border_Color"])end;if o["Visuals"]["Better Crosshair"]
["Override_Length"]then aL.LeftFrame.Size=UDim2.new(0,o["Visuals"]["Better
Crosshair"]["Length"],0,2)aL.RightFrame.Size=UDim2.new(0,o["Visuals"]["Better
Crosshair"]["Length"],0,2)aL.TopFrame.Size=UDim2.new(0,2,0,o["Visuals"]["Better
Crosshair"]["Length"])aL.BottomFrame.Size=UDim2.new(0,2,0,o["Visuals"]["Better
Crosshair"]["Length"])end end end end;if o["Visuals"]["Self"]
["Override_Skybox"]then local t=k:FindFirstChildOfClass("Sky")if not t then
t=Instance.new("Sky")t.SkyboxLf=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxUp;t.Parent=k end end;if cam:FindFirstChild("Arms")and
o["Visuals"]["Hand Chams"]["Enabled"]then if o["Visuals"]["Hand Chams"]["Gun"]then
for u,w in pairs(cam.Arms:GetChildren())do if w:IsA("MeshPart")and
w.Transparency~=1 then w.TextureID=""w.Color=tocolor(o["Visuals"]["Hand Chams"]
["Gun_Color"])w.Material=o["Visuals"]["Hand Chams"]["Gun_Material"]=="Custom"and
Enum.Material.SmoothPlastic or o["Visuals"]["Hand Chams"]
["Gun_Material"]=="Flat"and Enum.Material.Neon or o["Visuals"]["Hand Chams"]
["Gun_Material"]=="ForceField"and
Enum.Material.ForceField;w.Transparency=o["Visuals"]["Hand Chams"]
["Gun_Transparency"]/100;w.Reflectance=o["Visuals"]["Hand Chams"]
["Gun_Reflectance"]end end end;for u,v in pairs(cam.Arms:GetChildren())do if
v:IsA("Model")then for u,w in pairs(v:GetDescendants())do if o["Visuals"]["Hand
Chams"]["Hands"]then if string.find(w.Name,"Glove")and w:IsA("Part")then if
o["Visuals"]["Hand Chams"]["Remove_Gloves"]then w:Destroy()else
w.Material=Enum.Material.ForceField;w.Mesh.VertexColor=ac(tocolor(o["Visuals"]
["Hand Chams"]["Hand_Color"]))end end;if string.find(w.Name,"Sleeve")and
w:IsA("Part")then if o["Visuals"]["Hand Chams"]["Remove_Sleeves"]then
w:Destroy()else
w.Material=Enum.Material.ForceField;w.Mesh.VertexColor=ac(tocolor(o["Visuals"]
["Hand Chams"]["Hand_Color"]))end end end;if o["Visuals"]["Hand Chams"]["Skin"]then
if string.find(w.Name,"Arm")and w:IsA("Part")then w.Color=tocolor(o["Visuals"]
["Hand Chams"]["Skin_Color"])w.Transparency=o["Visuals"]["Hand Chams"]
["Skin_Transparency"]/100 end end end end end end
end)y.mainloop=game:GetService("RunService").RenderStepped:Connect(function()U.spin
=U.spin+o["Anti-Aim"]["Yaw"]["Spin_Increment"]U.spin=math.clamp(U.spin,0,o["Anti-
Aim"]["Yaw"]["Spin_Range"])U.jitter=not
U.jitter;U.edown=game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.E)if
U.spin==o["Anti-Aim"]["Yaw"]["Spin_Range"]then U.spin=0 end;if U.edown or o["Anti-
Aim"]["Angles"]["Enabled"]and o["Anti-Aim"]["Angles"]["Pitch"]~="Off"then q()end;if
game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space)and
game:GetService("UserInputService"):GetFocusedTextBox()==nil and o["Misc"]["Bunny
Hop"]["Enabled"]then U.hopping=true;if c.Character and
c.Character:FindFirstChild("Humanoid")and
c.Character:FindFirstChild("Humanoid").Health>0 then c.Character.Humanoid.Jump=true
end else if U.hopping==true then U.hopping=false end end;if o["Visuals"]["Self"]
["Override_FOV"]then cam.FieldOfView=o["Visuals"]["Self"]["FOV_Amount"]end;if
o["Visuals"]["World"]["No_Scope"]then
pcall(function()c.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1;c.PlayerGui.GU
I.Crosshairs.Scope.Scope.ImageTransparency=1;c.PlayerGui.GUI.Crosshairs.Scope.Scope
.Blur.ImageTransparency=1;c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTra
nsparency=1;c.PlayerGui.GUI.Crosshairs.Frame1.Transparency=1;c.PlayerGui.GUI.Crossh
airs.Frame2.Transparency=1;c.PlayerGui.GUI.Crosshairs.Frame3.Transparency=1;c.Playe
rGui.GUI.Crosshairs.Frame4.Transparency=1 end)end;if o["Visuals"]["World"]
["No_Flash"]then game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible=false else
game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible=true end;if o["Visuals"]
["World"]["Time_Of_Day"]then k.TimeOfDay=o["Visuals"]["World"]["Time"]else
k.TimeOfDay=12 end;if o["Visuals"]["World"]["Night_Mode"]then
k.Ambient=Color3.fromRGB(255-o["Visuals"]["World"]["Night_Mode_Strength"],255-
o["Visuals"]["World"]["Night_Mode_Strength"],255-o["Visuals"]["World"]
["Night_Mode_Strength"])else k.Ambient=Color3.fromRGB(127,127,127)end;if
o["Visuals"]["World"]["World_Color"]then k.OutdoorAmbient=tocolor(o["Visuals"]
["World"]["World_Color_Color"])end;if o["Anti-Aim"]["Extra"]["No_Head"]then
pcall(function()if c.Character:FindFirstChild("FakeHead")then
c.Character.FakeHead:Destroy()end;if c.Character:FindFirstChild("HeadHB")then
c.Character.HeadHB:Destroy()end end)end;if o["Anti-Aim"]["Angles"]["Yaw"]~="Off"and
o["Anti-Aim"]["Angles"]["Enabled"]then local aN=o["Anti-Aim"]["Angles"]
["Yaw"]=="Left"and 0 or o["Anti-Aim"]["Angles"]["Yaw"]=="Right"and 180 or o["Anti-
Aim"]["Angles"]["Yaw"]=="Back"and 90 or o["Anti-Aim"]["Angles"]["Yaw"]=="Custom"and
o["Anti-Aim"]["Angles"]["Custom_Yaw"]or o["Anti-Aim"]["Angles"]["Yaw"]=="Random"and
math.random(0,360)or 0;if o["Anti-Aim"]["Yaw"]["Spin"]then aN=aN+U.spin end;if
U.side~="none"then if U.side=="left"then aN=0 else aN=180 end
end;pcall(function()c.Character.Humanoid.AutoRotate=false;local
aO=c.Character.HumanoidRootPart;local aP=cam.CFrame.LookVector;local aQ=-
math.atan2(aP.Z,aP.X)+math.rad(aN)if o["Anti-Aim"]["Extra"]["Disable_On_E"]and not
U.edown or not o["Anti-Aim"]["Extra"]["Disable_On_E"]then if o["Anti-Aim"]["Yaw"]
["Jitter"]and U.jitter then if o["Anti-Aim"]["Yaw"]["Randomize_Jitter"]then aQ=-
math.atan2(aP.Z,aP.X)+math.rad(math.random(math.clamp(o["Anti-Aim"]["Yaw"]
["Randomize_Jitter_Min"],0,o["Anti-Aim"]["Yaw"]["Jitter_Range"]),o["Anti-Aim"]
["Yaw"]["Jitter_Range"]))else aQ=-math.atan2(aP.Z,aP.X)+math.rad(o["Anti-Aim"]
["Yaw"]["Jitter_Range"])end;if o["Anti-Aim"]["Angles"]["At Targets"]and S~=nil then
aO.CFrame=CFrame.new(aO.Position,S.Parent.HumanoidRootPart.Position)*CFrame.Angles(
0,math.rad(180),0)else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,aQ,0)end
else if o["Anti-Aim"]["Angles"]["At Targets"]and S~=nil then
aO.CFrame=CFrame.new(aO.Position,S.Parent.HumanoidRootPart.Position)*CFrame.Angles(
0,math.rad(180),0)else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,aQ,0)end
end else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,-math.atan2(aP.Z,aP.X)
+math.rad(270),0)end end)else pcall(function()c.Character.Humanoid.AutoRotate=true
end)end;c.CameraMaxZoomDistance=o["Visuals"]["Self"]["Third_Person"]and
c.Status.Alive.Value==true and U.thirdperson and o["Visuals"]["Self"]
["Third_Person_Distance"]or c.Status.Alive.Value==true and 0 or
c.CameraMaxZoomDistance;c.CameraMinZoomDistance=o["Visuals"]["Self"]
["Third_Person"]and c.Status.Alive.Value==true and U.thirdperson and o["Visuals"]
["Self"]["Third_Person_Distance"]or c.Status.Alive.Value==true and 0 or
c.CameraMinZoomDistance;if cam:FindFirstChild("Arms")~=nil then
cam.Arms.HumanoidRootPart.Transparency=1 end end)spawn(function()while wait(0.1)do
for u,aa in pairs(a:GetPlayers())do pcall(function()if
aa:FindFirstChild("Status")and aa:FindFirstChild("Status").Alive.Value==true then
if aa.Team~=c.Team and aa.Character:FindFirstChild("HumanoidRootPart")then if
aa.Character.HumanoidRootPart:FindFirstChild("Box")then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Name")then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Health")then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()end;if o["Visuals"]
["Enemies"]["Box"]then local aR=Instance.new("BillboardGui")local
ai=Instance.new("Frame")local aS=Instance.new("Frame")local
aT=Instance.new("Frame")local aU=Instance.new("Frame")local
aV=Instance.new("Frame")local aW=Instance.new("Frame")local
aX=Instance.new("Frame")local aY=Instance.new("Frame")local
aZ=Instance.new("Frame")local a_=Instance.new("Frame")local
b0=Instance.new("Frame")local
b1=Instance.new("Frame")aR.Name="Box"aR.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;
aR.Active=true;aR.AlwaysOnTop=true;aR.ExtentsOffset=Vector3.new(0,-
0.5,0)aR.LightInfluence=1.000;aR.Size=UDim2.new(o["Visuals"]["Enemies"]["Box_X"]/
10,0,5.5,0)ai.BackgroundColor3=tocolor(o["Visuals"]["Enemies"]
["Box_Color"])ai.BorderSizePixel=0;ai.Position=UDim2.new(0,0,0,1)ai.Size=UDim2.new(
1,0,0,1)ai.BackgroundTransparency=0;ai.Parent=aR;aS.BackgroundColor3=tocolor(o["Vis
uals"]["Enemies"]
["Box_Color"])aS.BorderSizePixel=0;aS.Position=UDim2.new(0,1,0,0)aS.Size=UDim2.new(
0,1,1,0)aS.BackgroundTransparency=0;aS.Parent=aR;aT.BackgroundColor3=tocolor(o["Vis
uals"]["Enemies"]
["Box_Color"])aT.BorderColor3=Color3.fromRGB(0,0,0)aT.BorderSizePixel=0;aT.Position
=UDim2.new(1,-
2,0,0)aT.Size=UDim2.new(0,1,1,0)aT.BackgroundTransparency=0;aT.Parent=aR;aU.Backgro
undColor3=tocolor(o["Visuals"]["Enemies"]
["Box_Color"])aU.BorderColor3=Color3.fromRGB(0,0,0)aU.BorderSizePixel=0;aU.Position
=UDim2.new(0,0,1,-
2)aU.Size=UDim2.new(1,0,0,1)aU.BackgroundTransparency=0;aU.Parent=aR;aV.BackgroundC
olor3=Color3.fromRGB(0,0,0)aV.BorderSizePixel=0;aV.Position=UDim2.new(0,2,0,2)aV.Si
ze=UDim2.new(0,1,1,-
4)aV.Parent=aR;aW.BackgroundColor3=Color3.fromRGB(0,0,0)aW.BorderColor3=Color3.from
RGB(0,0,0)aW.BorderSizePixel=0;aW.Position=UDim2.new(1,-
3,0,2)aW.Size=UDim2.new(0,1,1,-
4)aW.Parent=aR;aX.BackgroundColor3=Color3.fromRGB(0,0,0)aX.BorderColor3=Color3.from
RGB(0,0,0)aX.BorderSizePixel=0;aX.Position=UDim2.new(0,0,1,-
1)aX.Size=UDim2.new(1,0,0,1)aX.Parent=aR;aY.BackgroundColor3=Color3.fromRGB(0,0,0)a
Y.BorderSizePixel=0;aY.Position=UDim2.new(0,2,0,2)aY.Size=UDim2.new(1,-
4,0,1)aY.Parent=aR;aZ.BackgroundColor3=Color3.fromRGB(0,0,0)aZ.BorderSizePixel=0;aZ
.Size=UDim2.new(1,0,0,1)aZ.Parent=aR;a_.BackgroundColor3=Color3.fromRGB(0,0,0)a_.Bo
rderSizePixel=0;a_.Size=UDim2.new(0,1,1,0)a_.Parent=aR;b0.BackgroundColor3=Color3.f
romRGB(0,0,0)b0.BorderColor3=Color3.fromRGB(0,0,
0)b0.BorderSizePixel=0;b0.Position=UDim2.new(1,-
1,0,0)b0.Size=UDim2.new(0,1,1,0)b0.Parent=aR;b1.BackgroundColor3=Color3.fromRGB(0,0
,0)b1.BorderColor3=Color3.fromRGB(0,0,0)b1.BorderSizePixel=0;b1.Position=UDim2.new(
0,2,1,-3)b1.Size=UDim2.new(1,-
4,0,1)b1.Parent=aR;aR.Adornee=aa.Character.HumanoidRootPart;aR.Parent=aa.Character.
HumanoidRootPart end;if o["Visuals"]["Enemies"]["Name"]then local
b2=Instance.new("BillboardGui")local
b3=Instance.new("TextLabel")b2.Name="Name"b2.ZIndexBehavior=Enum.ZIndexBehavior.Sib
ling;b2.Active=true;b2.AlwaysOnTop=true;b2.ExtentsOffset=Vector3.new(0,-
0.5,0)b2.LightInfluence=1.000;b2.Size=UDim2.new(4.5,0,2,0)b2.StudsOffset=Vector3.ne
w(0,o["Visuals"]["Enemies"]
["Name_Offset"],0)b3.Name="name"b3.BackgroundColor3=Color3.fromRGB(255,255,255)b3.B
ackgroundTransparency=1.000;b3.Size=UDim2.new(1,0,1,0)b3.Font=o["Visuals"]
["Enemies"]["Name_Font"]b3.Text=aa.Name;b3.TextColor3=tocolor(o["Visuals"]
["Enemies"]["Name_Color"])b3.TextSize=o["Visuals"]["Enemies"]
["Name_Font_Size"]b3.TextStrokeTransparency=0.100;b3.TextYAlignment=Enum.TextYAlign
ment.Bottom;b3.TextTransparency=0;b2.Adornee=aa.Character.HumanoidRootPart;b3.Paren
t=b2;b2.Parent=aa.Character.HumanoidRootPart end;if o["Visuals"]["Enemies"]
["Health"]then local b4=Instance.new("BillboardGui")local
b5=Instance.new("Frame")local
b6=Instance.new("Frame")b4.Name="Health"b4.ZIndexBehavior=Enum.ZIndexBehavior.Sibli
ng;b4.Active=true;b4.AlwaysOnTop=true;b4.ExtentsOffset=Vector3.new(0,-
0.5,0)b4.LightInfluence=1.000;b4.Size=UDim2.new(1,0,5.5,0)b4.StudsOffset=Vector3.ne
w(-o["Visuals"]["Enemies"]
["Health_Offset"],0,0)b5.Name="green"b5.AnchorPoint=Vector2.new(0,1)b5.BackgroundCo
lor3=tocolor(o["Visuals"]["Enemies"]
["Health_Color"])b5.BorderColor3=Color3.fromRGB(0,0,0)b5.BorderSizePixel=0;b5.Posit
ion=UDim2.new(1,-o["Visuals"]["Enemies"]["Health_Thickness"]-1,1,-
1)b5.Size=UDim2.new(0,o["Visuals"]["Enemies"]
["Health_Thickness"],aa.Character.Humanoid.Health/100,-
2)b5.ZIndex=3;b5.Parent=b4;b6.Name="white"b6.BackgroundColor3=Color3.fromRGB(255,25
5,255)b6.BorderColor3=Color3.fromRGB(0,0,0)b6.Position=UDim2.new(1,-o["Visuals"]
["Enemies"]["Health_Thickness"]-1,0,1)b6.Size=UDim2.new(0,o["Visuals"]["Enemies"]
["Health_Thickness"],1,-
2)b6.ZIndex=2;b6.Parent=b4;b4.Adornee=aa.Character.HumanoidRootPart;b4.Parent=aa.Ch
aracter.HumanoidRootPart end else pcall(function()if
aa.Character.HumanoidRootPart:FindFirstChild("Box")then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Name")then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Health")then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()end end)end end
end)end end
end)end;a.PlayerAdded:Connect(function(b7)b7.CharacterAdded:Connect(function(b8)b8.
ChildAdded:Connect(function(v)wait(1)spawn(function()if v:IsA("Accessory")then
table.insert(collision,v)end;if v:IsA("Part")then spawn(function()if v~=nil then if
v.Name~="HeadHB"and v.Name~="FakeHead"then table.insert(collision,v)end end end)end
end)end)end)end)if c.Character and c.Character:FindFirstChild("Humanoid")and
c.Character:FindFirstChild("UpperTorso")then for u,aa in pairs(a:GetPlayers())do if
aa.Character~=nil then for u,v in pairs(aa.Character:GetChildren())do if
v:IsA("Accessory")then table.insert(collision,v)end;if v:IsA("Part")then
spawn(function()if v~=nil then if v.Name~="HeadHB"and v.Name~="FakeHead"then
table.insert(collision,v)end end end)end end end end end;y.initiate()C=true

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