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INTRODUCTION TO
EDUCATIONAL TECHNOLOGY
EDUCATION TECHNOLOGY
EDUCATION
• To educate means to train people to acquire
knowledge, skills and attitudes.
• The process of acquiring these is known as
learning.
What is Education?
• It is the process of human learning by which
knowledge is imparted, faculties trained and
skills developed.
EDUCATION (CONT.)
• A process by which individuals born into a
society learn the ways of life that include
knowledge, skills and attitudes of the society so
that they can function effectively as members
of the society.
• Education, however, can be described as the
process by which people acquire knowledge,
attitude, skills, habits, values and moral
behaviour.
EDUCATION AS A
FUNCTION
• Education has always lived a tension between
two functions.
Education is a matter of assuring continuity,
that is, passing on what is known.
Education is a matter of fostering creativity
and change, that is, propelling learners into
the unknown
• Education helps people to become useful to
themselves and their society
• It is the business of developing an individual or
the continuous all-round development of the
formal, informal or
individual for life through the
non-formal approach.
EDUCATION (CONT.)
Formal education
• Organized and structured learning and
training that takes place in schools.
• It usually has a curriculum and syllabus
that are prescribed; and examinations are
used for evaluation.
EDUCATION (CONT.)
Informal education
• Learning or training that takes place casually all
the time throughout a person’s life. Most of the
time, informal learning takes place
unconsciously through all kinds of experiences
in the family, with friends, and the whole
community.
EDUCATION (CONT.)
Non-formal education
• The type of learning or training that is organised
at specified times but is not part of a school
programme.
• Usually, it is organised by various established
bodies to meet specific learning needs of
various groups.
• These programmes are usually loosely
structured.
EDUCATION (CONT.)
It can be deduced from the definitions that
Education:
• Involves acquisition of knowledge, skills and
attitudes,
• Is a process (i.e. It involves activities)
• Is value related.
OBJECTIVES IN
EDUCATION
• Educational objectives can be classified
into three areas or domains.
The cognitive (knowledge),
the affective (sense of value or attitude)
the psychomotor domain (physical
activity)
• The cognitive domain aims at increasing a
person’s knowledge and mental (intellectual)
skills. It tries to improve the human ability to think
and reason logically and effectively.
• The greatest aspect of educational objectives
falls into the cognitive domain.
• The affective domain deals with feelings,
values and appreciation. It aims at enabling the
individual to develop appropriate moral and
spiritual attitudes and emotions.
• It is a form of character training, which helps
the individual to fit into the society in which he
or she lives.
• The psychomotor domain includes the
development of person’s muscular or
mechanical skills and abilities or manual
dexterity.
• These skills can be developed by such
courses as handwriting, speech training,
vocational, technical and physical
education.
NOTE:
• These three domains are interrelated and
should be combined in any teaching-learning
process and curriculum development.
PRINCIPLES OF
LEARNING AND
INSTRUCTION
DEFINITION OF 34
LEARNING
• Learning does not have one UNIVERSAL
definition
• Learning is any process that in living organisms
leads to permanent capacity change and which is
not solely due to biological maturation of ageing
(Illeris, 2009).
• Learning involves ongoing, active processes of
inquiry, engagement and participation in the
world around us (Bransford, Brown, & Cocking,
2000).
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PRINCIPLES OF
LEARNING
• Educational psychologist and pedagogist have
identified several principles of learning
• Also referred to as laws of learning
READINESS
• Readiness implies a degree of concentration and
eagerness
CONT.
• As teachers or instructors we need:
to get students ready to learn and
to create interest
to show the value of the subject matter, and
to provide continuous mental or physical
challenge.
EXERCISE
• The principle of exercise states that those things
most often repeated are best remembered.
CONT.
• The human memory is fallible.
• The mind can rarely retain, evaluate, and apply new
concepts or practices after a single exposure.
EFFECT
• The principle is based on the emotional reaction of
the student.
PRIMACY
• Primacy, the state of being first, often creates a
strong, almost unshakable, impression.
CONT.
• The student's first experience should be positive,
functional, and lay the foundation for all that is to
follow.
RECENCY
• The principle of recency states that things most
recently learned are best remembered.
CONT.
• Frequent review and summarization help fix in the
mind the material covered.
INTENSITY
• The more intense the material taught, the more
likely it will be retained.
CONT.
• Instructors should emphasize important points of
instruction with gestures, showmanship, and voice.
FREEDOM
• The principle of freedom states that things freely
learned are best learned.
CONT.
• Since learning is an active process, students must have
freedom:
freedom of choice,
freedom of action,
freedom to bear the results of action
REQUIREMENT
• The law of requirement states that "we must have
something to obtain or do something."
• It can be an ability, skill, instrument or anything that may
help us to learn or gain something.
• A starting point is needed
• For example, if you want to draw a person,
• You need to have the materials with which to draw,
and
• You must know how to draw a point, a line, a figure
and so on
• Until you reach your goal, which is to draw a person.
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THEORIES OF LEARNING
• Theories of learning explain how learning occurs.
• How teachers/instructors view the role of media
and technologies in the classroom depends very
much on their beliefs about how people learn.
• Different learning theories have different
implications for instruction in general and for the
use of media for teaching/instruction in specific
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CONT.
BEHAVIOURISM
• Behaviourism is primarily concerned with observable
and measurable aspects of human behaviour.
CONT.
• Behaviourism is a worldview that assumes a learner
is essentially passive, responding to environmental
stimuli.
Ex: Give a free homework pass Ex: Make student miss their
for turning in all assignments time in break for not following
the class rules
EDUCATIONAL
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IMPLICATIONS
• Instruction should be provided gradually or little by little, from
simple to complex and the subsequent one should build on
the previous one.
COGNITIVISM
EDUCATIONAL
IMPLICATIONS
Teachers should
• Speak aloud so that learners can hear clearly what they
are saying.
• Write clearly so that learners can see.
• Do well gain learners’ attention and interest.
• Motivate learners by creating desirable learning
environment.
• Give a piece of information at a time.
• Encourage learners to rehearse information.
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CONSTRUCTIVISM
• Constructivism as a paradigm or worldview
posits that learning is an active, constructive
process.
• The learner is an information constructor.
• People actively construct or create their own
subjective representations of objective reality.
• New information is linked to prior knowledge,
thus mental representations are subjective.
EDUCATIONAL
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IMPLICATIONS
• The goal of instruction is not teach information
• but to create situations or learning environments
that enable the students to interpret information
from their own understanding.
• The teacher should act as a facilitator, guiding and
supporting learners in the process of constructing
knowledge.
• The acquisition of knowledge should include
active construction of knowledge.
BEHAVIOURIST COGNITIVIST
SUMMARY
CONSTRUCTIVIST
Knowledge is: Passive, largely Abstract symbolic A constructed entity
automatic representations in made by each
responses to the mind of individual through
external factors in individuals the learning process
the environment
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TYPES OF INSTRUCTIONAL
MEDIA PRODUCTION
TECHNIQUES
• Imitative production technique
• Adaptive production
technique
• Creative invention
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IMITATIVE PRODUCTION
TECHNIQUE
• This involves the teacher producing
instructional media adopting and using
models and techniques which other
producers have used for producing and
testing of their own products.
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ADAPTIVE PRODUCTION
TECHNIQUE
• It requires the creation of new forms of
products from already produced product.
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CREATIVE INVENTION
• The ability to define and solve problems in
original ways without too much dependence
on the other people’s guidelines or products.
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INSTRUCTIONAL &
VISUAL DESIGN
WHAT IS VISUAL DESIGN?
• Visual design is “rhetorical”
• reflect on how different audiences may “read”
design in different contexts of time, media, or
situations.
• Visual design is the use of imagery, colour,
shapes, typography, and form to enhance
usability and improve the user experience.
• Visual design as a field has grown out of both
User Interface (UI) design and graphic design.
• Visuals can be used to enhance teaching/
instruction and learning.
COMMUNICATION
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WHAT IS
COMMUNICATION?
• The process of transmitting information and common
understanding from one person to another (Keyton, 2011).
• Communication is the human cement that glues our society
and all other cultures together.
• It links us emotionally and intellectually to other individuals,
groups, and institutions.
• Communication is often functionally defined as “the sharing
of experiences” or “the transfer of meaning” or “the
transmission of values” but it is more than the sum of these
actions.
114
LEVELS OF
COMMUNICATION
• Daily routines involve very diverse communication
experiences.
• These activities tend to fall into four relatively discrete levels
of communication. These are Intrapersonal, Interpersonal,
Group, and Mass communication.
116
LEVELS OF
COMMUNICATION (CONT.)
• The four levels of the process of communication can be
visualized along a V-shaped continuum.
LEVELS OF
COMMUNICATION
• Intrapersonal communication describes one person talking to
himself/herself. It is the thought process. All of us think
things through before we speak or act.
• Interpersonal communication may be dyadic (two persons)
or triadic (three people) or it may involve few individuals
communicating with one another in close emotional or
physical proximity.
118
LEVELS OF
COMMUNICATION (CONT.)
• Group communication covers situations from participating in
a business meeting to going to a class, e.t.c. As the numbers
of people increases, the level of involvement often change.
• Mass communication involves a communicator (nearly
always more than one person) using a mass medium to
communicate with very large audiences.
119
LEVELS OF
COMMUNICATION (CONT.)
• Four major changes occur as we move to the far right onto
the process of mass communication
1. The number of participants increase.
2. The message becomes less personal, less specialized, and
more general.
3. The audience members become physically and emotionally
separated in time and space from other members and from
the communicator.
4. A mass medium must always be involved for mass
communication to occur.
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PURPOSES OF
COMMUNICATION
• To inform. That is, making other people to be aware of
happenings in the society. This could be through instruction,
teaching or through the mass media.
• To affect other people, influence them either through
persuasion or argument.
• To entertain. That is, something that amuses or interest
people.
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THE ELEMENTS/
COMPONENTS OF THE
COMMUNICATION PROCESS
• Sender/Source/Encoder
• Message
• Channel/Medium
• Receiver/Destination/Decoder
• Barrier/Noise factor
• Feedback
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COMMUNICATION
REDUNDANCY
• The sender can improve his/her chances of getting attention
at the receivers end, by resorting to communication
redundancy. That is, transmitting a limited amount of
information through the process of repetition. For example,
the teacher repeats key words, write them on the board, asks
students to copy them into their notebooks and then reviews
them frequently.
PERCEPTION 124
PHASES OF PERCEPTION
• A correct perception leads to an effective learning. There are
three phases of perception as it relates to communication/
instruction. These are:
• Diffusion,
• Differentiation and
• Integration.
DIFFUSION
• This phase is when the individual first experience an
event or object.
• The initial response is characterized by haziness (not
too clear).
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DIFFERENTIATION:
• This phase describes a level of understanding and
awareness when an individual attempts to discriminate
between different parts of the events or objects being
experienced.
• When a learner begins to give examples and non-
examples of a given concept.
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INTEGRATION:
• This phase is the highest level of awareness when the
individual can not only identify more elements of events and
objects but also sees the relationship between these parts.
• The events now make sense to the individual and the event
become very clear and meaningful to the perceiver.
COMMUNICATION
MODELS
Shannon and Weaver communication models
• The first major model for communication came in 1949
by Claude Shannon and Warren Weaver for Bell
Laboratories.
MODELS (CONT)
• Their initial model consisted of three primary parts:
sender, channel, and receiver.
MODELS (CONT)
COMMUNICATION
135
MODELS (CONT)
Claude Shannon and Warren Weaver structured this
model based on the following elements:
• An information source, which produces a
message.
• A transmitter, which encodes the message
into signals
• A channel, to which signals are adapted for
transmission
• A receiver, which 'decodes' (reconstructs)
the message from the signal.
• A destination, where the message arrives.
136
COMMUNICATION
MODELS (CONT)
Shannon and Weaver argued that there were three levels of
problems for communication within this theory.
• The technical problem: how accurately can the message be
transmitted?
• The semantic problem: how precisely is the meaning
'conveyed'?
• The effectiveness problem: how effectively does the
received meaning affect behavior?
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