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Paladin 1 oksipo

CLASS & LEVEL PLAYER NAME


Paladin
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 18 11 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +3 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic
30 ft. (Walking)
+0 P +3 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== REACTIONS ===
+1 Stealth DEX Divine Sense • 2 / Long Rest Sentinel Attack
CHARISMA As an action, you can detect good and evil. Until When a creature within 5 ft. of you makes an attack
+1 Survival WIS
the end of your next turn, you can sense anything against a target other than you, you can use your
reaction to make a melee weapon attack against the
+1 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 2 times per long
attacking creature.

rest.
13
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)


13 PASSIVE WISDOM (INSIGHT)

Longsword +5 1d8+3 Slashing Martial, Versatile


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 oksipo
CLASS & LEVEL PLAYER NAME
Paladin
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES ===

* Hit Points • PHB 84 === FEATS ===

* Proficiencies • PHB 84 * Sentinel • PHB 169


When you hit a creature with an opportunity attack, the
* Divine Sense • PHB 84 creature's speed becomes 0 for the rest of the turn.
As an action, you can detect good and evil. Until the Creatures provoke opportunity attacks from you even if
end of your next turn, you can sense anything affected they take the Disengage action. When a creature
by the hallow spell or know the location of any within 5 ft. of you makes an attack against a target
celestial, fiend, undead within 60 ft. that is not behind other than you, you can use your reaction to make a
total cover. You can use this feature 2 times per long melee weapon attack against the attacking creature.
rest.
| Sentinel Attack: 1 Reaction
| 2 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb.

SP 0 Dagger 1 1 lb.

Longsword 1 3 lb.
EP 0 Javelin 5 10 lb.

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Dice Set 1 --
PP 0 Emblem 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

137.2 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

480 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Paladin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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