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Circle of Forged, Druid 1

CLASS & LEVEL PLAYER NAME


Cardinal
Warforged Acolyte
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 14 11 --
-1 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Resistances - Poison Total 1d8 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical
DEXTERITY FAILURES
Advantage against Sleep
+2 being poisoned DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +3

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Smith's Tools
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Common, Daelkyr, Druidic, Goblin, Orc
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX
CHARISMA P +5 Survival WIS

-1
8

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Scimitar +4 1d6+2 Slashing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Primal Savagery +5 1d10 Acid S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Circle of Forged, Druid 1 thecraziest
CLASS & LEVEL PLAYER NAME
Cardinal
Warforged Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===

* Hit Points • PHB 65

* Proficiencies • PHB 65

* Druidic • PHB 66
You know Druidic, the secret language of druids.

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting
focus.

=== WARFORGED RACIAL TRAITS ===

* Constructed Resilience • ERftLW 36


You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
magic can’t put you to sleep.

* Sentry’s Rest • ERftLW 36


When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.

* Integrated Protection • ERftLW 36


You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Pole of Angling 1 -- Waterskin 1 5 lb.

Leather 1 10 lb.

SP 0 Dagger 1 1 lb.

Scimitar 1 3 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 15 Vestments 1 --

Holy Symbol 1 --
PP 0 Druidic Focus 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

76.3 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

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Medium 6'2" 600
GENDER AGE SIZE HEIGHT WEIGHT
Cardinal Lawful Neutral The Becoming God
Red-painted surface
Yellow
of the
(can
body
change)
Black paint on the face
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I idolize the Becoming God, and


constantly refer to that person’s deeds
and example.
Nothing can shake my optimistic
attitude.
PERSONALITY TRAITS

Faith. I trust that my deity will guide my


actions. I have faith that if I work hard,
things will go well. Furthermore, I will
IDEALS

I would die to recover an ancient relic


of my faith that was lost long ago. I
The skin is painted in red, and the face strongly believe in harvesting parts for
wears black colour. From the some BONDS
limbs grow little red feathers, while the
eyes shines in yellow. Distant look of Once I pick a goal, I become
this warforged reminds the bird cardinal. obsessed with it to the detriment of
everything else in my life.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Backstory. You are warforged, created for the war Sign. sigil similar to a warforged's "ghulra" is etched
by the artificers with the Mark of Making. You were into your forehead. Every binder has their own
the trooper of the army of Breland. Once you got unique sigil in response to summoning Forge that
in the battle on the ground, where today Droaam never changes, no matter the form the binder takes.
lies, your squad was attacked by some mysterious Warforged bound to Forge begin to emit light from
and powerful creature. You were saved by the their ghulra equivalent to a candle as his sign. Their
druidic orcs from Shadow Marches, who called ghulra do not change.
themselves Gatekeepers.

Gatekeepers brought you to Shadow Marches,


and taught you to fight against such creatures:
these are children of Khyber, and heirs of Xoriat, a
plane of madness, called Daelkyr. You
understood, that there are some greater threats
than the Last War, thus your priorities shifted. You
met other warforged there, and they inspired you.
They showed the Becoming God, and promised a
greater goal for you.

Now, when the war ended, you found your place in


the world. You want to help the Becoming God
come to Eberron, and protect it from the greater
evil, but first, you decided to find new companions
in the City of Towers, Shart.

Warforged Quirks.
You don’t understand clothing beyond its utility
and assume it denotes a person’s function.

You are fiercely protective of your friends.

Regret.
While you were serving in the Last War, you were
forced to abandon an injured comrade named
Cutter after the daelkyr attack. You don’t know if
they survived.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Primal Savagery Druid +5 1A Self S Instantaneous S

=== 1st LEVEL === 2 Slots OO

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

SPELLS

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