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faster/brutaler

hack faster
combat rules for
MÖRK BORG

All attacks automatically hit.


Roll your weapon die and the target’s armor die together, and vice versa.
Strength/Agility values modify weapon/armor rolls (min 1).

brutaler
Rolling max on the weapon/armor die is a crit attack/defence.
1 is a fumble. Unarmored targets automatically fumble.
The opposing die’s result (before modifiers) determines crit/fumble effects.

attack
crit fumble
1 damage dice explode 1 weapon dropped/unusable for 1 round
2 target rolls d3 on the Broken table 2 half damage
3 target’s armor degrades 1 tier 3 weapon lost/unusable for d4 rounds
4 ×2 damage 4 target gets a free attack
5 get another attack 5 reduce weapon’s damage die 1 tier
6 ignore armor 6 weapon breaks

defence
crit fumble
1 armor dice explode 1 ignore armor
2 attacker is helpless for d2 rounds 2 become infected
3 attacker’s weapon breaks 3 fall unconscious for d4 rounds
4 reduce attacker’s weapon die 1 tier 4 provoke another attack
5 attacker’s weapon lost for d4 rounds 5 ×2 damage
6 get a free attack 6 armor degrades 1 tier
7 half damage 7 broken/severed limb
8 attacker tests morale 8 hemorrhage (MB p. 21)
9 attacker drops weapon for 1 round 9 damage dice explode
10 0 damage 10 you die :(

Oh, your game uses bigger weapon/armor dice than the core book’s? That’s cool. Just pretend 6/10
are 6+/10+. Or make up your own effects. I left a little room. You can probably write them in.

/hack is an independent production by Walton Wood and is not affiliated with Ockult Örtmästare
Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is
copyright Ockult Örtmästare Games and Stockholm Kartell.

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