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RoboGirls Comprehensive Guide For Educators
RoboGirls Comprehensive Guide For Educators
RoboGirls Comprehensive Guide For Educators
The European Commission's support for the production of this publication does not 1
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Contributors
Members:
Paraskevi Foti
Maria Katopodi
Stavroula Pantelopoulou
Christina Papazissi
Matthaios Patrinopoulos
Eleni Zografou
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Table of Contents
Table of Contents............................................................ 3
Introduction ................................................................. 10
Part I ............................................................................. 12
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Conclusions ............................................................ 72
References................................................................. 74
Part II ............................................................................ 80
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 4
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 5
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 6
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Project information
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 9
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Introduction
The introduction of STEM education in recent years - with the educational
practices it adopts, the cross-linking of scientific fields and the prospects it
creates for the future - has a significant impact on the restructuring of both
educational systems and applied educational approaches internationally. At
the same time, the need of societies for equal access of both genders to the
development of skills but also in the professions related to the scientific
fields of STEM, makes necessary its structured introduction to formal
education.
Education systems and educators need guidance and support to be able to
design and implement STEM training approaches. This guide has been
created to provide teachers with the necessary theoretical framework that
will enable them to understand the scientific and educational approaches,
structured practical instructions necessary for their application in the
classroom and examples of successful STEM and STEAM activities.
The first part of the guide presents the theoretical framework of STEM
epistemology, the interconnections of scientific fields and the promotion of
computational thinking. The importance of encouraging women to
participate actively in STEM scientific fields is documented. Strategies for
the integration of STEM education and support of both genders to engage
in the respective disciplines applied in the partner countries, the European
Union as a whole, but also from international experience, are recorded. All
this is documented with corresponding bibliographic references in scientific
and official documents.
The second part analyses the proposed methodological approaches for the
planning of educational activities, their implementation in the classroom,
control and evaluation of their effectiveness and dissemination of results.
Also, the proposed technological means for the implementation of STEM
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 10
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
activities are presented in direct correlation with the digital toolbox that is
being developed within the project.
The third part of the guide presents selected STEM / STEAM activities (Best
Practices) that can be used either independently or complementary to other
activities used by teachers in their classroom.
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Part I
Literature Review
STEM epistemology and application at educational level
1.1 What is STEM?
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and the Commission cannot be held responsible for any use which may be made of the
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The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
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https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 16
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
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and the Commission cannot be held responsible for any use which may be made of the
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https://www.robogirls.eu
purposes of this project - has countless benefits, in the areas of ICT and
STEAM, but also in student development and learning development.
In addition, the project is in line with the priority "Increasing levels of
achievement and interest in Science, Technology, Engineering and
Mathematics", as its primary objective is to involve girls in STEAM practical
activities using technological tools and practical applications of science and
engineering, which is considered to be an attractive method of teaching and
learning for the 21st century. Robotics, including coding, provides an ideal
platform for introducing many STEAM concepts and activities, giving
students direct, physical, feedback on their actions, helping them to
understand and interact with difficult or complex issues. Through the
proposed activities, the confidence and self-esteem of the students is
strengthened, while the implementation of the activities and the use of the
materials allow them to enjoy the process and feel that they can follow a
relevant career in the future. Robogirls' activities target primary and
secondary schools.
Through participation in the project activities we have enhanced the
personal and professional development of teachers by empowering them,
training them and providing them with integrated tools, strategies and
training opportunities in digital technologies and the use of robotics and
other innovative ICT tools to use in the classroom with their students.
Through the proposed activities, teachers will be better prepared to address
inclusion and diversity through the use of varied and more student-centred
teaching. Teachers also have the opportunity to participate in learning,
teaching and training activities to be trained in the use of robotics and
coding to support the implementation of effective and innovative
pedagogical approaches through modern flexible interactive learning
environments.
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and the Commission cannot be held responsible for any use which may be made of the
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https://www.robogirls.eu
male and 3.1% were female). The gender gap has widened slightly since
2013, when the proportions were 4.1% for men and 2.8 % for women. In
2017, six countries had a higher proportion of female than males among the
total labour force. The difference was the highest in Norway (6.7% female,
5.7% male) and Lithuania (4.0% female, 3.1% male). The highest difference
in favour of men was in Finland (8% male, 3.3% female), Luxemburg (7%
male, 2.3% female) and Switzerland (6.8%
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 21
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 22
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
Despite the fact that IT jobs have increased and there is a shortage of
professionals in the field, women’s participation in the industry is declining.
Women’s underrepresentation in the designing of information systems is
considered to negatively contribute to the implementation of systems
which meet everybody’s needs. Some distorted views that keep women
away from IT are: “computing does not suit women”’, “computing is just
programming”, “computing is very difficult”, “a career in computing
requires many hours of computer use without significant human
interaction”. The lack of female role models, women’s less computer
experience and lower confidence in their capabilities in the field also
present significant obstacles. At home, boys are more encouraged to
become involved with computer science and are more likely to have a tech-
savvy father. With time, some of the above data may be changing but
women’s participation in IT remains low (Papastergiou, 2008).
This study investigated the motivations of Greek students to attend
academic studies in Computer Science (CS) and the impact of family and
school environment on students’ career choices. At the same time, gender
differences were examined in order to identify factors that may influence
boys’ and girls’ career choices. The participants were 358 Upper Secondary
School (Geniko Lykeio) students of both sexes who completed an
anonymous questionnaire. Data analysis showed that girls are less likely
than boys to study Computer Science. Little familiarity with the computer at
home and school is the main factor that prevents a girl. Also, when girls
show interest in Computer Science, this is mainly due to exogenous factors
(good career prospects) and not endogenous (interest in the subject).
Appropriate actions are proposed in order to increase the interest and
participation of girls in IT studies according to the findings. Some of these
are: to help students comprehend the fields of action of the subjects of
Computer Science (e.g. applications that make people’s lives better); to help
them understand that Computer Science is no more difficult than other
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
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of studies. The third theory relies on the lack of STEM Professional women
representatives in the field, a fact that affects girls’ career path decision.
In the EU, gender gap in STEM-related professions is a crucial matter of
discussion since it has been found to affect the GDP, levels of employment
and productivity (European Institute of Gender Equality). Increasing the
participation of women in STEM subjects would contribute to an increase in
EU GDP, EU employment would rise, and productivity would increase since
female STEM graduates often advance into high positions. Higher
productivity would result in higher wages, leading to the closure of the
gender wage gap by 2050.
Even though the gender pay gap recorded in Cyprus is lower (14%) than the
average gap in the EU (16%), it is still a long way to gender equality. Women
face lower hourly earnings, work fewer hours in paid jobs and deal with
lower employment rates.
In Cyprus's case, the educational system is fully aligned with boys’ and girls'
equal treatment. However, the school could not be a place free of social
stereotypes and gender inequalities. As a social entity, it can transfer social
values and establish certain beliefs and attitudes. Boys are more interested
in STEM-related lessons at an early age, which results in following a career
in the field. Girls, on the other hand, are considered to perform better in
theoretical lessons such as Language, History etc. Therefore, women are still
underrepresented in Higher education in the field of Science and
Engineering while they are overrepresented in Health, Arts and Social and
Human sciences.
Since the difference is not due to biological factors, cultural and social norms
seem to influence both boys’ and girls’ perceptions about their abilities, role
in society and career (UNESCO, 2017). The qualitative gender study
conducted by the Mediterranean Institute of Gender studies in Cyprus
(2018), suggests that teachers’ and students’ beliefs can foster gender
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 27
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
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and the Commission cannot be held responsible for any use which may be made of the
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In Spain, according to UNESCO data (between 2014 and 2016), only about
30% of all female students choose higher education in the field of science,
technology, engineering and mathematics. At University, the gap seems to
be even bigger. Despite the fact that 55% of University students are women,
only a 13% of the Spanish students who choose a degree related to STEAM
are women (EuropaPress). Although the top positions in terms of female
enrolment are occupied by Health Sciences (70.3%), Arts and Humanities
(61.6%) and Social and Legal Sciences (59.8%), we encounter a serious
problem when we move into the "more technical" degrees. Sciences
continues with 59% of women, which is not an insignificant figure, but
Engineering and Architecture reduces the female presence to 24.8%, 34.2
points below the national average.
The European average of women in scientific research is 30%. Spain is the
fourth country in the European Union in terms of the presence of women in
scientific research, with almost 50% of women scientists. However, progress
has been very slow and costly. Since 2002, this figure has increased by only
11%, with the last few years being the highest. For example, in 2016, women
in scientific research accounted for less than 40%, and in 2019, 41%. This
data, however, is worrying when we look at positions of responsibility. For
example, almost 80% of University Chairs are held by men, leaving just over
20% of women in universities. The majority of women in science are in
health sciences, with 72%.
In Ireland, while there is a general upswing in the number of students
choosing STEM subjects in their College applications, the respective
preference of girls remains low. Figures from a UCD Study reveal that over
40% of boys list a STEM course versus just 19% of girls.
The report also found that there is a substantial gender gap in listing a STEM
course as first preference (22 percentage points) that focuses on the areas
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
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The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
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professors are women and 17% of CEOs are women. Another report,
conducted by Grant Thornton International entitled 2020 Women in
Business, found that 18% of Irish businesses in 2020 still have no women in
senior management roles, an increase from 8% in 2019, and 17% of
businesses have just one woman in a senior management role.
When we look at gender pay gap figures, there are also drastic imbalances.
According to Gender Pay Gap statistics, the average hourly pay was 13.9%
lower for women than men in Ireland 2014. In 2018, the European
Commission released She Figures that revealed the pay gap between
women and men working in scientific research and development positions
in Ireland is the largest in the European Union, with women earning on
average 30 per cent less than men.
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 35
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
It is, thus, evident that the social dimension of Science is included in the
philosophy of the Curriculum. Educators are encouraged, through various,
suggested activities, to highlight this dimension and it is recommended that
all students should be included. Moreover, in the context of
interdisciplinarity, wherever Science is connected to the “Personal and
Social Development” Learning Area, it is argued that providing pre-school
children with every opportunity to express their ideas is important because
it promotes negotiating and co-constructing concepts, it supports individual
initiatives and collective actions and it is inextricably linked to the
perception each child forms of his/her personal identity.
Familiarization of educators and students with the scientific methodology
and inquiry-based learning adopts educational practices concerning the
students’ practice in the processes of observation and experimental
research, the use of tools and instruments, the formulation of hypotheses,
recording and drawing logical conclusions, but also the students’
collaboration with members of the scientific community, which brings them
closer to various scientific disciplines like Biology, Physics, Mathematics,
Chemistry, Technology, their representatives and the subject itself.
The Greek Focus Group, despite the fact that most of its members had been
involved in STEM projects in the past, ruled almost universally that the
Greek education system does not sufficiently support the introduction of
the STEM approach. The recorded positive points from the implementation
of these activities include: the practice of students in scientific
methodology, the development of critical thinking, the connection of school
knowledge with everyday life, the personal participation of students in the
processes of exploration / discovery and problem solving through the use of
scientific practices, the increase of students' interest and cooperation, the
increased participation of students with learning disabilities, a change of
attitude towards Science, the children's stimulation due to the constructive
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
nature of several activities that allow direct control of cases, the emergence
of interdisciplinarity.
There was an identification of the group members in the perception that the
culture of the school units, and especially the supportive management of
the schools, are factors that favour and facilitate the STEM approach. If we
wanted to single out one of the many suggestions (some of them implied)
to promote the participation of girls in STEM, then this would be the
existence of a role model.
The Cyprian Focus Group mentioned the following practices to be used in
STEM/STEAM activities for both genders:
The European Commission's support for the production of this publication does not
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and the Commission cannot be held responsible for any use which may be made of the
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some professions or interests. Therefore, girls that decide to step into the
STEM fields need to be encouraged and that is achieved through different
projects and competitions.
The Girls in STEM (Djevojčice u STEM-u, n.d.) project, aimed for seventh-
and eighth-grade girls, was created with the desire to awaken or deepen the
love of mathematics and natural sciences, and to develop 21st century
competencies such as collaboration, critical thinking, creativity and
communication. There are 2 segments of the project, a knowledge
competition and a mini-research project. Each team consisted of four
students that could participate in just one or both segments. In 2020, a
knowledge competition was held on March 9 to mark International
Women's Day. Knowledge was tested through 20 logical tasks, five from
school subjects, namely biology, chemistry, mathematics and physics. Tasks
followed the curriculum, therefore were appropriate for the age of the
participants. In the scope of the second segment, teams carried out a mini-
research project on a topic of their choice, by following the stages of the
research project. After the research, digital posters were made in a tool of
their choice and sent to the organizer. The best works were awarded a prize
on April 23rd, International Girls' Day in ICT. Another activity included in the
project was: celebrating the International day of women and girls in science
(International Day of Women and Girls in Science, n.d.).
The question of attracting females to the ICT industry is also addressed
through panels and mentorship within the Ladies of New Business
conference (“Ladies of New Business,” n.d.).
The Pyxie Dust Project project (Pyxie Dust Project - Početna | Facebook,
n.d.) started in 2014 to transform girls from just consumers of technology
to producers by creating events across Croatia. The project is oriented
towards teen girls aged 13 to 18 who would like to learn to programme and
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 39
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 40
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 41
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 42
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 43
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
and 5th grade of primary schools and in the 7th grade for the STEM subjects
of biology, chemistry and physics. In secondary schools, it is conducted in
the 1st grade of grammar school in all subjects and in the 1st grade of four-
year vocational schools in general education subjects. It also conducts
applies digitalization of the classrooms: every classroom should be
equipped with tablets. The aim of the experimental programme is to check
the applicability of new curricula and forms of working methods and new
teaching aids with regard to the following objectives: 1. increasing students’
competencies in problem solving; 2. increasing student satisfaction at
school and motivating their teachers. The use of information and
communication technology includes efficient, appropriate, timely,
responsible and creative use of information and communication technology
in all subjects, areas and at all levels of education. Children and young
people are supported for independent, conscious, creative and responsible
learning and the realization of educational expectations. Using technology,
independently or with the support of teachers and parents, they decide
where, when and in what way to learn, which greatly contributes to the
development of a sense of responsibility, a sense of self-integrity and a
digital identity. The four domains of this cross-curricular theme
(Međupredmetne Teme – Škola Za Život, n.d.) are interconnected and build
on each other to ensure the systematic development of general digital
literacy for children and young people. Domains can be easily linked to the
contents of different subject areas and other cross-curricular topics. In some
components they overlap, but each domain has its own characteristics and
affects the development of specific knowledge, skills and attitudes related
to the use of ICT. They are: A. Functional and responsible use of ICT B.
Communication and collaboration in the digital environment C. Research
and critical evaluation in the digital environment D. Creativity and
innovation in the digital environment. Some of the results (Kratki Prikaz
Rezultata Inicijalne Analize Upitnika – Škola Za Život, n.d.) of the
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 44
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 45
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 46
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 47
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 49
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
students’ parents, while in some cases the respective actions are sponsored
by large companies or institutions.
In the last quarter of 2017, the Institute of Educational Policy (IEP), as
national coordinator for Greece of the European project H2020: «Οpen
Schools for Open Societies – ΟSOS», proceeded to a call of interest in order
to select schools wishing to participate in the pilot phase of the OSOS
project, which began to be implemented in the school year 2017-2018 and
continued for the next two years (http://www.iep.edu.gr/el/europaika-se-
ekseliksi/osos). The main axis around which the project moved were the
subjects of STEM, divided in key topic sections which strengthen both the
connection of natural sciences to technology, mathematics and
engineering, as well as with modern social concerns and responsible
research. For the pilot phase of the project, there was a selection of 10
schools of pre-school, primary and secondary education, which also acted
as multipliers/coordinators during the extension of the project to 90 more
schools of the country during school years 2018-29 and 2019-20 (Hellenic
‘Institute of Educational Policy’ (IEP), 2017).
In 2020 the Institute of Educational Policy launched the pilot
implementation of the "Skills Workshops" in 218 schools throughout
Greece. One of the areas of activity within this project is STEM
implementation in schools. Research on STEM approaches (Smyrnaiou,
Petropoulou, & Sotiriou, 2015; Kotsifakos, Kostis & Douligeris, 2017;
Psyharis, 2018; Psycharis & Kotzampasaki, 2019) both in formal and non-
formal education in Greece has shown positive results of these approaches,
for example that they promote and improve the educational process,
enhance student performance in programming and that most teachers and
students welcome the prospect of integration of STEM methodology in
teaching. The above figures highlight a rising dynamic in introducing STEM
activities to the educational process in Greece. However, it is found that
implementation of STEM activities is fragmented and isolated without
The European Commission's support for the production of this publication does not
constitute an endorsement of the contents, which reflect the views only of the authors, 54
and the Commission cannot be held responsible for any use which may be made of the
information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
https://www.robogirls.eu
of algorithms, Rust, Godot and similar. They are responsible for informatics
competitions and olympics in Croatia.
The JobSTEM project, which was the first Croatian scientifically reviewed
project in the STEM area, investigated STEM career aspirations in primary
school pupils. The project consisted of a longitudinal study carried out over
the three years’ time with students aged 10 to 15. It involved three cohorts,
tested at three different points in their education, and additionally, an
experimental intervention with STEM related workshops in half of the
included schools. The project results showed, besides others, that Croatian
students have gender-stereotyped beliefs about the suitability of STEM
domains and future career in STEM, thinking that it is more suitable for boys
than for girls (www.Jobstem.Eu).
Croatian Makers is a Movement of the Croatian Institute for Youth
Development and Innovativity which focuses on organized activities,
teacher education, content development and equipment donation in the
STEM field. Their mission is to empower all children in Croatia and the region
to develop STEM competencies. Some of their projects include: introducing
coding to the Croatian educational system and communities (STEM
revolution/ProMikro), organizing competitions in robotics (Croatian Makers
Robotics League, The MakeX), bringing free coding and robotics classes to
less developed communities (STEM car) etc.
The ‘STEM revolution’ programme started as an Indiegogo crowdfunding
campaign, with the idea of a mass introduction of BBC micro:bit devices in
the Croatian schools. Many schools enrolled in the project, received the BBC
micro:bit pocket computers and organized different activities for their
pupils, using the provided material, or creating their own. The project
enabled a large number of children to become acquainted with
programming and algorithmic thinking, improving their digital skills and
competences.
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Code club Croatia - Programerko is a part of the World Code Club network -
was founded by Croatian NGO Programerko in 2016, and is an umbrella
project for many programming workshops held by volunteers all over
Croatia. At the moment around 150 Code clubs are active in Croatia, with
the mission "to provide each child with the skills, confidence and
opportunity to shape their world".
The "Croatia makes project" was started by STEMI, a Croatian company that
creates educational hexapod robots of the same name, and an NGO,
Programerko, that coordinates Croatian Code Club network. The goal of the
project is to increase interest in technical culture and in natural and
scientific areas of human activity among young people. The project aims to
create a number of new Code clubs and teach many pupils the basics of
programming and robotics through Scratch and hexapod robots. The project
was backed up by Croatian Association of Technical Culture, Faculty of
electrical engineering and computing, as well as many ICT companies in the
region.
Gender 4 STEM, 2020. The Gender4STEM project "aims to tackle the low
representation of girls in STEM education (Science, Technology, Engineering
and Mathematics) and subsequently women in STEM careers". The project
goal is to create learning material and learning platforms and to provide a
number of training courses to teachers in order to teach them how to tackle
existing stereotypes in STEM and debunk them. The overall goal of the
project is to increase the number of girls who choose STEM education and
plan STEM careers.
The Science Picnic (Znanstveni piknik) is a science popularization project by
Croatian NGO Profesor Baltazar, which is organized in the form of the
science fair. The main idea of the Science picnic is to popularize science and
art, but also to boost interest of young people in choosing science as their
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life vocation. The first Picnic was held in 2012 with more than 9000 visitors,
with numbers increasing every subsequent year.
Festival Ζnanosti is a Science popularization event organized in Croatia since
2003, in the form of a science fair. The goal of the project is "to bring science
closer to the public by informing it about activities and results in the field of
science, improving public perception of scientists, and motivating young
people to research and acquire new knowledge". The Science Festival is the
biggest science fair in Croatia, happening simultaneously each spring in
more than 30 cities in Croatia. The Festival is organized by the four biggest
Croatian universities as well as Nikola Tesla Technical Museum and the
British Council.
Visnjan Science and Education Center is an institution that provides support
to highly motivated children and their educators in the field of natural and
social sciences, technology, environmental protection, art and culture
through education, programmes and projects. Together with Visnjan
Astronomical Society, the Educational centre coordinates a number of
different scientific, hobbistic and educational projects including different
summer school activities and youth camps.
Croatian Association of Technical Culture (Natjecanje mladih tehničara). The
competition of young technicians is an annual competition organized and
conducted by the Croatian Ministry of Science, Education and Sports, the
Agency for Education and the Croatian Association of Technical Culture, and
is one of the oldest competitions of the kind in Croatia (it has been organized
for the last 62 years). The competition has several thousand contesters each
year, and is conducted on the basis of regular, elective and extracurricular
programmes of technical culture and programmes of additional classes
contained in the Croatian National Education Standard and programmes of
special technical competencies acquired in extracurricular and
extracurricular programmes of technical culture. The competition is
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schools entered projects for the 2019 BT Young Scientist & Technology
Exhibition. It was the chance to represent Ireland at the European Union
Contest for Young Scientists (Ireland has won this 12 times).
Science Week Ireland is a week-long event in Ireland each November,
celebrating science in our everyday lives. The Science Week programme
includes workshops, science shows, talks, laboratory demonstrations,
science walks and other science-related events. It is a collaboration of
events involving industry, colleges, schools, libraries, teachers, researchers
and students throughout Ireland.
Maths Week Ireland is an all-island initiative and a partnership of
institutions and groups promoting positive attitudes towards maths and
highlighting the importance of maths in our lives since 2006. It is
coordinated by Calmast at WIT. Calmast is the Waterford Institute of
Technology’s STEM Engagement Hub. Running for 15 years as a
collaborative partnership of organisations including all the universities,
institutes of technology, with professional bodies, visitor centres and more.
Maths Week engaged directly with over 400,000 people in 2019, making it
currently the world’s largest maths festival. There are great things available
to the people of Ireland which promote STEM education and with numbers
increasing annually for these events it would suggest that young people
have an interest in these subjects, which could make them consider
choosing a STEM Career in later life.
Different EU projects aim to resolve the gender gap in STEM such as:
The EQUAL-IST project explores why there are such high levels of gender
imbalance in the IST research sector, and what can be done to improve this,
starting at university level.
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The PLOTINA project set out to develop, implement and evaluate gender
equality plans in each participating RPO, tailored to the specific challenges
and state of play in each individual case.
The Horizon magazine page carries out the European Commission's
"Women in Science", a programme carried out at European level, to
promote the participation of women in science. It can be found by clicking
on this link: https://horizon-magazine.eu/key-themes/women-science.
Gender 4 STEM aims to tackle the low representation of girls in STEM
education (Science, Technology, Engineering and Mathematics) and
subsequently women in STEM careers.
CALIPER project’s goal is to make research organizations more gender equal
by increasing the number of female researchers in STEM, improving their
career prospects and integrating a gender dimension in research.
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1(#NoMoreMatildas, 2021)
https://www.youtube.com/watch?v=fGiyCl8aZW0&t=1s
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Conclusions
Research shows that there is under-representation of women in the STEM
sector in the European Union. Through Desk Research, which was
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conducted in all partner countries, but also with the use of relative focus
groups consisting of members carefully selected, the points where
specialized intervention is required were revealed. We believe that the
weakness of countries’ education systems to ensure equality in women’s
participation in the STEM fields, can be covered with careful planning. In
addition, with the appropriate changes, we can turn women's participation
into a comparative advantage for European education systems.
Education, which has the leading role, must care for the integration of STEM
projects in the curriculum. Research has proven that women’s engagement
should begin at an early age, in order to act as a catalyst in building a positive
mental model that will lead them to engage in STEAM fields. Further
requirements are: the use of language and attitudes that promote the equal
role of men and women in STEM fields, mentoring, cultivation of digital skills
for everyone, active participation of universities in promoting mechanisms
that will implement equality in education, soft skills development,
highlighting of the achievements of women scientists, avoiding the creation
of stereotypes about the innate abilities of children, raising awareness in
families to promote technical-oriented professions without gender bias,
creating workshops (inside and outside school) for STEAM education that
will attract girls.
These changes are not limited to the field of education, but require a
comprehensive effort for involvement, with actions to support women
extending to the workplace, so that combining career with family is possible
for those who wish it.
A comprehensive effort for women’s involvement is required in order to
close this gender gap and guide women to a positive disposition towards a
STEM-related career.
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https://www.education.ie/en/Publications/Education-Reports/STEM-Education-
in-the-Irish-School-System.pdf
https://drive.google.com/drive/u/1/folders/12aDeylPVrXJfGP6kBo3lOxFs8XlrFcFi
https://www.sfi.ie/engagement/science-week/#row-collapse-item-1
https://www.berkley-group.com/women-in-stem-ireland/
https://www.ucd.ie/economics/t4media/WP19_05.pdf
https://www.idaireland.com/newsroom/publications/diversity-in-stem
Web Sites
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«Postani i TI, djevojka IT!». (n.d.). Rdd.Gov.Hr. Retrieved March 16, 2021, from
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Part II
Creating a gender-neutral learning environment
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that each student discovers and creates the paths that will allow him / her
to build their own cognitive grid; they also develop attitudes and skills that
would be impossible to acquire based on the teacher-centered way of
learning and teaching. The course followed requires the application of
student-centered approaches that allow students to advance to exploratory
learning processes through collaboration. At the same time, research data
have shown that with exploratory learning we have optimization of
students' cognitive and research skills but also strengthening of their self-
esteem in the field of their scientific abilities ". (Gormally, Brickman, Halla,
& Armstrong, 2009). In a classroom where the STEM approach is applied
through exploratory processes of crucial importance, it is the involvement
of students in solving authentic problems formulated in an open way so that
they can accept multiple solutions through the experiential involvement of
students.
The main characteristic of STEM is the use of science, mathematics,
technology and engineering knowledge to solve every-day or even social
problems, thus rendering the learning of science, technology, engineering
and mathematics more substantial and contextual. STEM literacy is defined
as:
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Problem solving
Problem-Based Learning (PBL) is an interdisciplinary method focused on the
students themselves, which aims to train them to become good problem
solvers in the real world: for example, to have knowledge of many industries
and be able to be effective at different levels (Newman, 2003). The term
"real world" does not aim to define learning in or out of school, but rather
to emphasize the essence of the problem, solution and learning, as well as
its connection to the larger community, making it more interesting to
students. (Asunda and Mativo (2017).
After all, real problems are rarely solved in a single direction by a single
person. In a PBL activity, students have to work together and come up with
a solution to the problem on their own, and, given that a key feature of this
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Therefore, taking all these three phases into account, students will be
engaged and encouraged to investigate about a particular topic and to act
accordingly and reflectively.
According to this same publication (Challenge Institute, 2019), Challenge
Based Learning differs from other more traditional approaches in the role
that educational staff and institutions play during the process. Teachers, for
example, are no longer information containers, but they become
collaborators that will help students to improve their knowledge and skills.
On the other hand, as has been said before, students are the protagonists
of their own learning process.
Moreover, the classroom will no longer be the only space where the
learning process takes place, since there are plenty of communication tools
that will allow students to access information even outside school.
This methodology will provide teachers with a good opportunity to tackle
gender inequality and to reduce gender stereotypes that are still present in
the educational system. For example, we could introduce the fact that only
about 30 per cent of all female students choose higher education in the field
of science, technology, engineering and mathematics (UIS, 2019). From that
topic, students will have to analyze the problem, investigate and generate
different hypotheses that will lead to possible solutions. This problem could
be presented in the form of a digital breakout in which students will have to
solve different challenges and questions to advance to the next sections.
One possible example could be the story of a young girl who wants to
become a scientist but has to face and overcome different challenges in
order to achieve her dream. Through the completion of this digital breakout,
students will be able to reflect on the problem and develop their critical
thinking skills.
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Design thinking
The purpose of this methodology is to offer a thinking scheme capable of
generating solutions by introducing a human perspective and
understanding the human needs involved into all steps of the problem-
solving process, specially trying to tackle complex problems that are
unknown or that are not well defined (Friis and Siang, 2021).
The Hasso Plattner Institute of Design at Stanford (quoted in Berk, 2016)
proposed the existence of 5 different stages:
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Cooperative Learning
Cooperative learning is a type of learning that requires the active and direct
participation of students as part of a cooperative team to achieve a common
goal. In this way, students work together to maximise both their own
learning and that of all members of the group.
According to Johnson, Johnson and Holubec (1994), cooperative learning is
the didactic use of small groups in which students work together to
maximise their own learning and that of others.
Johnson and Johnson, the fathers of cooperative learning, create the
concept of positive interdependence as a mutual dependence between two
or more individuals to achieve a common goal. This results in an interaction
that promotes learning depending on the degree to which individuals
encourage and facilitate each other's efforts to learn.
This positive interdependence arises when each member of the group
becomes aware of the link between their individual work and the work of
others, and that success in achieving their goals depends on the work of all
members, i.e. the ultimate goal of the task cannot be achieved if one
member fails.
Positive interdependence enables students to understand the value of
action taking collectively. It emphasizes the importance of the involvement
of all members for group success.
In order for the group to be successful, it is necessary that all members of
the group assume their individual share of responsibility for achieving the
group's goals. They must commit themselves to taking responsibility for
their own goals.
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Integrated STEM
Regarding the integration of STEM education (Integrated STEM), research
reports benefits such as improved problem-solving by students, innovation
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❖
(Foti, Rellia, 2020)
ΙBSE
Problem Based Small scale Projects and
Learning investigations Reasearch
Encouragement of
Exloration of senario Field work of case
research- basec
driven learning study adapted to
approach to projects
experience disciplinary contexts
and processes
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• note-taking,
• data analysis,
• return to the case,
• conclusions,
• decision making,
• presentation and correlation of the results, and finally evaluation.
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Students choose
the question from
a selection
Students are asked
Students ask their supplied by the
the question by
own questions teacher or from
the teacher
resources
provided by the
teacher
While investigating the answer to the questions that have been asked:
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The choice of approach depends on the choices of the educator, the learning
environment, the topic, the age and the experience of the students in
respective procedures, the general tendency being to move gradually
towards the implementation of open procedures.
Despite the potential benefits of STEM training, it is important to keep in
mind that it is necessary to support educators in implementing these
approaches to teaching practices by assessing their effectiveness, but also
by making available the materials needed to implement a comprehensive
STEM programme.
At central planning level, hidden gender bias in curricula and the spread of
stereotypes about gender roles lead to unequal education for girls and boys.
In order to create a fairer learning environment for all students, textbooks
and educational material should be fair in presenting gender, include many
remarkable female figures, and not symbolize women in stereotypical
gender roles or in a negative way.
Also, in the curricula and educational material there should be a
presentation of men and women who challenged their society's ideas about
gender and changed their communities in substantial ways. It may also be
helpful to include in the curriculum people who do not conform to gender,
so as to help students with these identities feel represented and accepted.
At school level
Schools should be a welcoming place for students of all genders. To
strengthen the role of schools in these issues, we could follow these steps:
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Learn about gender bias: School principals and educational coordinators can
start by encouraging educators to project their own perceptions, thus
becoming aware of their own gender biases and learn to deal with students
in ways that are consistent with their identities.
Create a neutral environment: Make sure gender acceptance is present in
texts, written and visual cues, and other symbols, such as registration forms,
student information systems, and administrative regulations. Teachers and
school principals should develop gender advocacy policies for privacy and
disclosure, student records and information systems, use of names and
pronouns, dress codes, facilities and activities that prevent gender
segregation, harassment and bullying (Orr and Baum, 2015).
At classroom level
Change classroom culture: One of the best ways to deal with gender
discrimination in the classroom is to inform students about it. We talk to
students about implicit bias, or beliefs we may have about ourselves or
others because of sexist messages we have received. We report that many
people have these prejudices but this does not mean that they are bad
people. The important thing is that each of us should consider such
discriminations as our own and try to reverse them by recognizing that a
person's abilities are not related to his or her gender.
We empower students to believe in their ability to realize their dreams
regardless of their gender identity - and that their gender is a strength,
never a weakness. We also use language in the classroom that includes
transgender and non-binary students, such as the use of a student's first
name and pronouns, even if they are different from school records.
Sometimes our language can reinforce gender assumptions. We
acknowledge the language we use in the classroom and avoid making
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STEM tools
Tools used for STEM education can be instructional/learning, or evaluation.
Choosing the right tools can be challenging as there are a lot of different
aspects and criteria that need to be considered. Most widely spread criteria
are: subject, course type, student level, cost and versatility, with versatility
being associated to cost.
Learning tools
There are two main types of learning tools used in STEM, digital and analog.
Choosing which you use mainly depends on the teachers’ preference and
budget as both can be used to teach different subjects, students of different
levels, and both unplugged and plugged activities. Digital tools mostly
include computers, tablets, smartphones, electronic toolkits and
educational robots. Because of their prevalence, computers and tablets are
most common. Their range of use has been spread with the current research
into gamification and online learning, creating a large number of
educational games, programming languages for children, websites, web and
mobile applications, video tutorials and MOOCs (massive open online
courses). Electronic toolkits are popular in both K-12 and
undergraduate/graduate education because of their versatility. The base
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electronic component for K-12 are mostly Arduino simple circuit boards,
while in recent years significant area has been occupied by the micro:Bit,
which provides an inexpensive platform with a large number of sensors,
function keys and a screen, offering a wide variety of programming and
support capabilities, while for older students Raspberry Pi or more specific
PCB module depending on the intended use of the kit. Educational robots
are gaining momentum in the last couple of decades, with LEGO
Mindstorms being the most popular. The use of Mindstorms is spread along
generations, but because of the price and the need for a robot for each
student or pair of students is not commonly used in formal education. There
are cheaper educational robots that are used more frequently in formal
schooling, like mBot or Thymio. In higher grades, electronic kits are also
used for building robots as well as usage of 3D printing. Analog tools can be
whatever is available of everyday objects, and suitable for the activity, for
example: piece of paper, dice, crayons, blocks, puzzles, posters, cards.
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The evaluation of the students’ progress in STEM is not usually based on the
typical evaluations of knowledge i.e. written or oral exams and homework.
This is because knowledge and skills acquisition in STEM education is not as
straightforward as ex cathedra formal schooling. In STEM education, the
gaining of skills like problem solving, critical thinking, information
processing is crucial. There has been some progress in automated
evaluation of students’ skills, knowledge and motivation, but it is still costly
and most teachers choose to use some of the traditional tools for evaluation
i.e. portfolio and rubrics. Informal STEM education can be assessed by
informal means e.g. science fairs and competitions.
Research shows better outcomes when the final outcome of the course is
stated at the beginning of the course. Also, students perform better when
they get feedback. The above-mentioned evaluation tools meet these
criteria, and promote self-regulated learning. Rubrics show the intended
outcomes and scoring criteria while the student is responsible to fill in the
processes and final results they got from an assignment or an activity.
Portfolios show the final results for different projects learned/made in a
course. Science fairs are common in formal and informal learning, and can
have different guidelines. Students usually have general directions to the
scope of the fair and they need to create an appropriate project. Science
fairs are usually judged, with individual projects getting recognition.
Competitions in STEM are organized at different levels i.e. school, country,
world. The most popular are FIRST LEGO League (which includes robotics
competitions as well as scientific projects made by the teams), World Robot
Olympiad (robotics competition for students of different ages), RoboCup
Junior, European Union Science Olympiad (which includes experimental
work in physics, chemistry and biology), International Young Naturalists’
Tournament (young students need to solve and debate problems in physics,
chemistry and biology), International Young Physicists’ Tournament,
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person to work.
Working He/She almost He/She usually He/She often Rarely listens,
with Always listens, listens, shares listens, shares Shares or
others Shares and and supports and supports Supports the
Supports the the efforts of the efforts of Efforts of
efforts of others. others, but others. Often
others. He/She He/She does not sometimes isnot a not a "team
triesto keep cause "teamplayer". player"
peopleworking "disturbance" in
welltogether. the team
(ΜΟΕ, 2006)
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Conclusions
Regardless of the STEM introduction model, the procedures followed are
based on inquiry-based learning. In this case, students develop the ability
to learn how to learn through the process of exploration, experimentation,
drawing conclusions and generalizations, with active personal participation
in the cognitive process.
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through the role models and examples he/she promotes and language
he/she uses, but also through the roles that the students will take on.
He/She sets the challenges with clear guidelines that leave students free to
think creatively and facilitate them to carry out exploratory / experimental
processes. He/She starts a discussion to broaden observations and draw
conclusions. He/She supports consolidation by gradually leading students to
generalization and transferring and application of knowledge to natural
phenomena in everyday life and technological applications.
Therefore, effective gender-responsive STEM teaching should include
inquiry-based courses where all children, both girls and boys, have the
opportunity to conduct hands-on investigation that encourages critical
thinking and problem solving. Lessons should not be prescribed: the teacher
should play the role of the facilitator, providing sufficient guidance and
supervision for students to be successful (Moore and Roehrig, 2012).
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Links
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https://www.thegist.edu.au/schools/create-an-inspiring-stem-
environment/classroom-strategies/
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Part III
Activities booklet
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Figure 1: My Tower
References: http://preschoolpowolpackets.blogspot.com/2016/01/Eiffel-
Tower-STEM-Challenge.html
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rubber band and then put them in the straws. The fingers will be bent by
pulling the strings and will return to a relaxed position with the help of the
rubber bands.
References:
https://www.youtube.com/watch?v=e1c095iTIqs&ab_channel=harriscoun
typl
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marked on the board to destigmatize making mistakes but rather point out
what has been learned from that. At the end of the Q/A scenario students
could work in groups to make a poster about what they have learned about
the profession, put down what they consider cons and pros of working as a
programmer with robots, draw a robot they would want to build, etc.
References:https://leaderconnectingleaders.com/junior-designing-robots-
badges/
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contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
140
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may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
141
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
142
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
143
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
144
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
145
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
146
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
147
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
148
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
149
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
150
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
151
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
152
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
153
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may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
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References:
https://youtu.be/o5Qo_I0TdOY
https://youtu.be/07G1xSvs0s8
https://youtu.be/n7WRi5U5lQk
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
155
https://www.robogirls.eu
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
156
https://www.robogirls.eu
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
157
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
158
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Figure13: Makey-Makey.
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
159
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
160
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The European Commission's support for the production of this publication does not constitute an endorsement of the
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Figure 14: First level of the Code your own Flappy Game activity
https://studio.code.org/flappy/1
The other example is Minecraft Game. This collection of coding puzzles will
allow students to acquire a basic concept coding. The level of these puzzles
presents a progression of difficulty and different block coding commands
that students will learn step by step.
Students will learn how to interact with the environment, moving around
the landscape and interacting with different objects and elements. For that,
they will have to drag and drop different blocks that will contain different
commands.
References: https://hourofcode.com/es/en/learn
http://compute-it.toxicode.fr/
https://blockly.games/
https://www.codemoji.com/play/
https://code.org/
https://studio.code.org/flappy/1
https://studio.code.org/s/mc/lessons/1/levels/1
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
162
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
163
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
164
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
165
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contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
166
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may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
167
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contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
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168
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169
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170
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A38. Robotics4Good
Goal: Introduce robotics and coding to students in post-primary schools
Age: 13+
Type of activity: plugged
Materials: Online modules that are accessed through a PC/Laptop and
internet connection
Description: Students are introduced to robotics and coding and actively
explore how technology can be used to tackle social issues through a robot
design challenge. Training and blended resources are provided for teachers
to support the delivery of this programme. Students explore social
innovation and how robots are used to solve local and global problems. This
aspect consists of a 1hr lesson delivered by the teacher typically in a face-
to-face format. Students then complete 3 x online coding modules
programming a virtual ‘TrashBot’ to clean up the ocean using drag and drop
code commands in a 3D simulated environment. These 3 modules are
typically completed over 6-8 classes of approx. 40 mins each. To promote
the Sustainable Development Goals, students can take part in a Social
Innovation Challenge – designing a robotic solution to a social issue that
relates to one of the SDGs.
References: https://www.youngsocialinnovators.ie/programmes-
initiatives/robotics4good/
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
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172
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Teachers can create a circuit where one or more Ozobots follow lines and
execute commands. To do so, teachers need to establish a starting point
and an ending point (it can be the same one) and trace a black path to go
from one point to the other.
During this path,
teachers will create
options like the ones in
the picture bellow
with the blanks in
white colour. In order
to complete the
circuit, students need
to fill the blanks with
the corresponding
colours to the action
the robot needs to do
to continue the path.
Figure 18: Ozobot Challenge.
https://juegosrobotica.es/ozobot/
References:
https://youtu.be/zm_H8HXWFZ4
https://juegosrobotica.es/ozobot/
The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
174
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contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
175
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The European Commission's support for the production of this publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which
may be made of the information contained therein. [Project Number: 2020-1-HR01-KA201-077760]
176
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The European Commission's support for the production of this publication does not constitute an endorsement of the
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177
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connected to GND
(earthing). The other
ends of the cables must
be connected to the tip
of the headset or piëzο
and the cables on your
headset or piëzο must
not come into contact.
After first checking if the
Morse codes are
transmitted by pressing
Figure 22: Materials
the A button, the B
button and the AB buttons together then you can try to write your name
and "translate" it into Morse code.
The same activity can be done using Lego Spike Prime, Fischertechnik,
Thymio, Arduino, VIDI-X or any other electronics or robotics set. The code
can be transmitted using sound or light (LED) using similar code.
References: https://create.arduino.cc/projecthub/Jalal_Mansoori/morse-
code-communication-using-arduino-f339c0
https://vidi-x.org/radionice/
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Figure 24:Figure
Sample Program
SEQ Figurefor micro:bit using
\* ARABIC24: makecode
Sample
Program for micro:bit
The European Commission's support for the production of this publication does not constitute an endorsement of the
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180
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181
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182