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Lightfall Pages
Lightfall Pages
d6 BOON d6 BANE
A weapon, exactly what you need to kill
1 1 A civilian is in peril. Save them!
what’s in front of you.
2 A shortcut or path opens up to you. 2 A rogue Beacon arrives to stop you.
A horrific explosion tears apart the
3 NPC sacrifices themselves to save you. 3
environment around you.
4 The enemies turn on one another. 4 A weapon breaks, you’ll need another.
Lighthouse troops rally to your location
5 5 An ambush at the worst possible time.
as backup.
6 A fortuitous explosion. 6 Darkness hinders your Light temporarily
LIGHTFALL
The final coordinated attack by the Using Boons & Banes
Novae on the Lighthouse is here. Throughout Lightfall, the Beacons may
Rallying whatever threats remain in the spend any of the Boons to swing the
system, they seek to destroy the home of narrative back in their favor. Similarly,
the Beacons, and claim our sun. the GM may spend Banes to push back
Final Threat on the Beacon’s progress.
The GM will choose one of three final There are no mechanics for these
threats to be the center of Lightfall. metacurrencies. They represent heroic
These represent the final objective the and tragic beats in the story, and should
Beacons must accomplish in order to be resolved together as a table.
push the Novae back once and for all.
They Will Win
Subgoals The Beacons will win this fight, because
The Beacons will need to complete a they must. But we play Lightfall to see
number of subgoals before they can take what the cost is that they will have to pay
on the final threat. The GM should roll on for that victory.
the subgoal table to create those goals.
After the Strike is resolved, spend a
Choose a number that fits the tone and
moment or two with the Epilogue.
length of session that you want to have.
ELIMINATION
The enemy forces are rallied behind a
leader, an incredible powerful figure
from one of the invading factions.
d6 SUBGOAL
They stand above all, and enemies from 1 Kill their second in command.
all factions obey their commands.
Eliminate them, and the assault on the They are invulnerable to conventional
2
Lighthouse will lose its momentum. The weapons, find an alternative.
enemy will be scattered, and we can Find Lighthouse forces that can help you
sweep them away. 3
in your attack.
The Leader Their location is unknown and must be
The target comes from whatever faction 4
uncovered first.
has the largest presence in the system.
They have been given the command. Novae powers have given the leader
5
Use a statblock from Nemesis as a basis incredible strength. Disrupt the ritual.
for them, and improve them to show
their elevated station. 6 A rogue Beacon aids them. Kill them.
DESTRUCTION
The enemy forces have a device, tool, or
some other artifact that is allowing them
to overwhelm and destroy you. As long
d6 SUBGOAL
as it remains active, they won’t relent in The device moves around. Find out what
their attack on the Lighthouse. 1
moves it, and lock it in place.
But if you could find it, shut it down, and Find firepower that will be able to break
ideally destroy it. Well, those enemy 2
through its reinforced shell.
forces aren’t so special anymore. And
you’ve fought them countless times Darkness surrounds the device. Find the
3
before, what’s one more time? source and wipe it out to clear a path.
The Device A section of the Lighthouse will be lost if
4
The target can be any device that would not defended first.
make the threat overwhelming. Perhaps
You must enter the device, and the
it is a gateway that allows constant 5
reinforcements to flow into the city. Or a environment is toxic. Get suited up.
monolith that allows the enemy wield Destroying the device will be like
powerful darkness. Whatever it is, make 6 detonating a bomb. Find a way to reduce
it loom above, and a clear target. the blast and shield the Lighthouse.
FINAL STAND
The enemy forces have rallied all of their
available troops for one last push on the
city. You know that if you can weather
d6 SUBGOAL
this storm, their forces will be broken, Civilians need to be escorted to a safe
and scatter in the wind. 1
location before the attack.
You’ve never faced numbers like this. Secure the city’s armory so the enemy
The city will need you everywhere. How 2
can’t use your weapons against you.
will you choose where, and who to
defend? Who will stand with you? Recruit Lighthouse forces to fight by
3
your side during the final wave.
The Defense
This mission can be played at a sole A weakness in the walls needs to be
4
location that the Beacons have rallied fixed or you’ll never hold them back.
their defenses at, or as a frantic dash
Someone is sabotaging all of the
across the city as a mobile defense. 5
defense preparations. Find them.
Either way, it’s waves of enemies.
Variety will make the fights interesting, Make a difficult decision about who or
6
so challenge the Beacons with more what must be protected.
than just enemies to kill.
EPILOGUE
When the final threat to the Lighthouse is dealt with, and the Beacons have saved their
home, it’s time for the table to rest. You have told the stories of these characters for
some time, and now we get to say goodbye to them. It may not be forever, this may just
be the end of “Season 1” of your time with LIGHT, but let’s end this chapter together.
As a table, go around and answer these As a table, go around and answer these
questions. How are our heroes? questions. How is the system?
• What damage did the Lighthouse • What planet was hit the hardest by
sustain? Who did we lose? What did this war? Will they recover?
we lose?
• Which enemy force will the Beacons
• With a well-earned break, what is the keep the closest eye on going
first thing your Beacon will do once forward? Why do they scare you?
the city is back in order?
• Are the Novae truly gone? Or do they
• What did your Beacon learn about linger out there in the dark corners of
themselves during this harrowing the system?
hour? What changed in you?
THANK YOU
Lightfall marks the end of the Eclipse season of LIGHT. It represents the end of
campaigns, and also represents the end of LIGHT’s first saga. I have had an incredible
time writing modules for LIGHT, and I hope you have enjoyed reading and playing
them. This will be the final module. At least, for quite some time.
That doesn’t mean it is the end of LIGHT! I have fun plans for LIGHT in the future,
though they might look different than the season pass approach you’ve grown familiar
with. I appreciate each and every one of you who have supported LIGHT in any way this
last year. Fans, fellow creators, friends. Thank you.
You’ll see more LIGHT. I’ve learned a lot through this process and I hope to take
everything I’ve learned and create something special out of it.
For now: Shine bright Beacons.
-Spencer