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Yunit Iv Evaluation
Yunit Iv Evaluation
UNIVERSITY
B 1.What step is in ADDIES PROCESS where in, it is considered as the “goal setting
stage”?
a. Step 2: design
b. Step 3: analysis
c. Step 4: implementation
d. Step 5: development
B 2. It is a type of learning that takes place in real time where a group of people
are in gauging in learning simultaneously.
a. Face to face learning
b. Synchronous learning
c. Asynchronous learning
d. Hybrid learning
B
A 3. It enables people to receive education without having to be physically present
in a classroom.
a. Distance learning
b. Face to face learning
c. Synchronous learning
d. None of the above
A
C 4. It is a game base learning platform used as educational technology in school
and other educational institutions.
a. Flipgrid
b. Mind-master
c. Kahoot
d. Google hangouts
C
It is the ability to use tools of information of communication technology to define
ones’ information problem clearly.
a. ICT literacy
b. Media literacy
c. Technology literacy
d. Information literacy
A
A site that enables a person to develop a survey for use over the internet
a. Survey monkey
b. Kahoot
c. Seesaw
d. Flipgrid
A
Having skills that you need to live, learn and work in a society where
communication ang access to information is increasingly through mobile devices.
a. Digital literacy
b. 21st Century Skills
c. ICT literacy
d. Addie Model
A
It is a plural form of medium, which describe any channel of communication.
a. Traditional Media
b. Computer Media
c. Mass Media
d. Media
D
An any form of media that uses electronic devices for distribution.
a. Computer Media
b. Traditional Media
c. Mass Media
d. Digital Media
A
Media that originated prior to the internet, including newspapers, radio, and
broadcast television.
a. Digital Media
b. Traditional Media
c. Mass Media
d. Computer Media
B
A web-based clicker tool used by educator to keep students engaged and gain
real-time insight into student comprehension.
a. Recap
b. Seesaw
c. Go Shop Box
d. Today’s meet
D
Founded by M. David Merrill
a. Merrill’s Principle of Model
b. Meril Instruction
c. Merrill’s Principal Mode
d. Merrill’s Principle of Instruction
D
Learning as promoted when learners are engaged in solving real-problem.
a. Problem-centered
b. Activation
c. Linking knowledge
d. Show
A
Who proposed a series of events that are associated with ang address the
mental condition for learning.
a. Addie
b. Roberta Gagne
c. Robert Gagne
d. None of the above
C
The process by which instruction is improved through the analysis of learning
needs and systematic development of learning experiences.
a. Instructional Design
b. Merrill’s Principle of Instruction
c. Bloom Revised Taxonomy
d. All of the above
D
Which is not belong to the Addie Model of Instructional Design?
a. Analysis
b. Evaluation
c. Application
d. Evaluation
C
Stage that reflects the continuous modification of the program to make sure
maximum efficiency and positive result are obtained.
a. Evaluation
b. Implementation
c. Development
d. Analysis
B
Learning is promoted when new knowledge is demonstrated to the learner.
a. Activation
b. Problem- centered
c. Application
d. Demonstration
A
The APPS that we use to communicate and it also allows conversation between
learners through medium.
a. Discussion tools
b. Synchronous learning
c. Kahoot
d. Survey monkey
A
Direct access to the internet has made education easy.
a. Relevance of technology in teaching and learning
b. Role of technology in present Education
c. Importance of Technology Education
B
II. ENUMERATION
21-25. Enumerate the five Principles of Merrill’s Principle of Instruction.
1. Problem-centered
2.Activation
3.Demonstration
4.Application
5.Integration
2. (15 points)
-What are the uses of ICT in education?