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URDANETA CITY

UNIVERSITY

Technology for Teaching and Learning 1 (E256)

YUNIT IV: ICT IN Various Areas

I. MULTIPLE CHOICE: Choose the correct answer

B 1.What step is in ADDIES PROCESS where in, it is considered as the “goal setting
stage”?
a. Step 2: design
b. Step 3: analysis
c. Step 4: implementation
d. Step 5: development

B 2. It is a type of learning that takes place in real time where a group of people
are in gauging in learning simultaneously.
a. Face to face learning
b. Synchronous learning
c. Asynchronous learning
d. Hybrid learning
B
A 3. It enables people to receive education without having to be physically present
in a classroom.
a. Distance learning
b. Face to face learning
c. Synchronous learning
d. None of the above
A
C 4. It is a game base learning platform used as educational technology in school
and other educational institutions.
a. Flipgrid
b. Mind-master
c. Kahoot
d. Google hangouts
C
It is the ability to use tools of information of communication technology to define
ones’ information problem clearly.
a. ICT literacy
b. Media literacy
c. Technology literacy
d. Information literacy
A
A site that enables a person to develop a survey for use over the internet
a. Survey monkey
b. Kahoot
c. Seesaw
d. Flipgrid
A
Having skills that you need to live, learn and work in a society where
communication ang access to information is increasingly through mobile devices.
a. Digital literacy
b. 21st Century Skills
c. ICT literacy
d. Addie Model
A
It is a plural form of medium, which describe any channel of communication.
a. Traditional Media
b. Computer Media
c. Mass Media
d. Media
D
An any form of media that uses electronic devices for distribution.
a. Computer Media
b. Traditional Media
c. Mass Media
d. Digital Media
A
Media that originated prior to the internet, including newspapers, radio, and
broadcast television.
a. Digital Media
b. Traditional Media
c. Mass Media
d. Computer Media
B
A web-based clicker tool used by educator to keep students engaged and gain
real-time insight into student comprehension.
a. Recap
b. Seesaw
c. Go Shop Box
d. Today’s meet
D
Founded by M. David Merrill
a. Merrill’s Principle of Model
b. Meril Instruction
c. Merrill’s Principal Mode
d. Merrill’s Principle of Instruction
D
Learning as promoted when learners are engaged in solving real-problem.
a. Problem-centered
b. Activation
c. Linking knowledge
d. Show
A
Who proposed a series of events that are associated with ang address the
mental condition for learning.
a. Addie
b. Roberta Gagne
c. Robert Gagne
d. None of the above
C
The process by which instruction is improved through the analysis of learning
needs and systematic development of learning experiences.
a. Instructional Design
b. Merrill’s Principle of Instruction
c. Bloom Revised Taxonomy
d. All of the above
D
Which is not belong to the Addie Model of Instructional Design?
a. Analysis
b. Evaluation
c. Application
d. Evaluation
C
Stage that reflects the continuous modification of the program to make sure
maximum efficiency and positive result are obtained.
a. Evaluation
b. Implementation
c. Development
d. Analysis
B
Learning is promoted when new knowledge is demonstrated to the learner.
a. Activation
b. Problem- centered
c. Application
d. Demonstration
A
The APPS that we use to communicate and it also allows conversation between
learners through medium.
a. Discussion tools
b. Synchronous learning
c. Kahoot
d. Survey monkey
A
Direct access to the internet has made education easy.
a. Relevance of technology in teaching and learning
b. Role of technology in present Education
c. Importance of Technology Education
B

II. ENUMERATION
21-25. Enumerate the five Principles of Merrill’s Principle of Instruction.
1. Problem-centered
2.Activation
3.Demonstration
4.Application
5.Integration

26-30. Enumerate the five advantages of ADDIES’S Model of Instructional design.


1.Analysis
2.Design
3.Development
4.Implementation
5.Evaluation

31-39. Enumerate the Gagne’s Nine Events of Instructions.


Gaining attention
Informing learners of the objectives
Stimulate recall of prior learning
Presenting the stimulus
Provide learning guidance
Eliciting performance
Providing feedback
Assessing performance
Enhancing retention and transfer
40-45. What are the six level of cognitive learning?
remembering
understanding
applying
analyzing
evaluating
creating.
46-50. Give the five Technology Tools for Classroom Collaboration.
Google apps for education
Kahoot
Flip grid
Mind-master
Google hangouts
III.
TRUE OR FALSE: Write T if the statement is true and F if the statement is false and
write the correct answer.
_F__ 51. Distance learning is an Instructional Design model developed in the year
1970.
_F_ 52. David Merrill is a noted educational researcher and civil engineer.
_F_ 53. Learning is not promoted when learners are engaged in solving real-world
problems.
_T___54. In Merrill’s Principle, the learner’s experience should center on problem
solving.
_T___55. The synchronous learning is a type of learning that takes place in real
time, where a group of people are in gauging in learning simultaneously.
_F___56. The bloom Taxonomy is the theory that is dependent on teaching styles
and implementation.
_T___57. Mass Media; It includes all of those media channels which can reach a
large number of people at the same time.
__F__58. CSS Literacy is the ability to use tools of information of communication
and technology.
_F___59. Synchronous learning is any type of learning that takes place in real time,
where a group of people are engaging in learning simultaneously.
_T___60. The benefits of synchronous learning are flexibility, practically, and
affordability.
__T__61. Google apps for education enable students and teachers to collaborate
more effectively on papers, spreadsheets, and presentations.
__F__62. Kahoot is a video discussion community for your classroom that uses
student voice to collaboration, discussion, and engagement.
_T___63. YouTube can help visual learners grasp concepts including math, coding,
and science.
_F___64. Traditional media includes Facebook, Instagram, YouTube, and Google.
_T___65. Social media consist of application and website use to share content in real
life.
IV. ESSAY: Minimum of 5 sentences each.
1. (20points)
-As a learner of 21st Century, what are the importance of technology in
learning?
The 21st Century Generally used to refer to certain competencies such
as collaboration, digital literacy,critical thinking,and problem -solving
that advocates believe schools need to teach to help students thrive in
today's world.
The importance of Technology in Learning is It extends learning beyond
the textbook and beyond classroom walls. The use of technology promotes
inclusion and the development of digital literacy skills can be used to
enhance critical thinking and critical literacy skills, evaluating the
legitimacy and accuracy of online content is the central part of 21st century
education.

2. (15 points)
-What are the uses of ICT in education?

Information and Communications Technology (ICT)impacts student learning when


teachers are digitally literate and understand how to integrate it into the curriculum.
Schools use a diverse set of ICT tools to communicate, create, disseminate, store, and
manage information,Provides A More Engaged Learning Environment
One significant benefit of integrating technology in course design is that it helps to
create a more engaging learning environment for students. It’s hard to deny the impact
that technology has had on the way we teach and learn.Technology can help teachers to
present subjects in more interactive and creative ways. With all the possibilities out there
(and with more on the way with advancements like virtual reality) it’s an intriguing time to
be a teacher planning a course.

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