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Return of The Heroes CJC Play Aid
Return of The Heroes CJC Play Aid
Movement
Foot Number = Number of locations can move into. RETURN SUCCESS Continue movement
May move away if starting at a location with an adversary. Movement ends on the line connecting the 2 locations
Combat Once per turn; 2d6 ≤ relevant skill to hit. OF THE FAILURE Next turn roll again:
Actions Other In any order: resolve Encounter, take Task or HEROES SUCCESS Continue movement
Actions Item, complete Quest, Train, drink Potion, etc. FAILURE Move into location, movement ends
STANDARD QUEST
Beige Road Normal travel
Red Secret Passage 2d6 ≤ 5 to Find Your Way Draw and place a new tile.
Green Hidden Forest Path 2d6 ≤ 6 to Find Your Way SUBQUEST – Acquire Item or Person
Yellow Hidden Swamp Path 2d6 ≤ 6 to Find Your Way Travel: Bring above Item to listed location/person, remove Item from game.
1 gold to move between 2 blue locations; Reward: Flip tile at location, put this article (item/person) onto Quest card.
Blue Water Draw and place a new tile.
Free between L4 / L2 if Boat L4 in play
SUBQUEST – Quest Is Fulfilled!
TILES as you enter a location look at each tile there Travel: Bring above article to indicated location, remove article from game.
BORDER TILE NOTE Reward: Take a jewel, which is a key to the tower of the Nameless one.
Red Adversary Combat occurs, movement ends. Draw and place a new tile.
Orange Event Occurs immediately.
Return tile face up and continue moving OR SUBQUEST – Acquire Magic Weapon Scroll
Blue Task
REGAIN HEALTH …as explained below TRAIN WITH A MASTER 3 Masters, 1 for each skill
Return Home: Stay there next turn and do nothing to regain full health. Pay 1 gold, fail a skill check in relevant skill: get +1 level (use a number chit).
Well Of Life D5: Hero gains 1d6 health. Do not use Items to enhance skill level when performing the skill test.
Temple N5, White Village I5: Skip a turn there to gain 1 health.
Healing Potion: Hero gains 1 health (may not use to prevent damage).