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Sorccerer 2 Guild Artisan (Menials) Nihilizm/Connor

CLASS & LEVEL BACKGROUND PLAYER NAME


Halken Haage
Half-Orc Neutral Good Level 2
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Mercenary, yet empathetic. A labourer
9 -1 30 cast to a purpose they've yet to

17 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
understand, seeking security, power and
some element of vengeance against the
world.
3 PERSONALITY TRAITS

Hit Point Maximum 14


Strength "Wisdom comes at the end of the
DEXTERITY

8 ●

4
Dexterity
Constitution
14 hand. Everything else, is suspect.
Like love, and hate"
CURRENT HIT POINTS IDEALS
Intelligence
-1 Wisdom
Work with me, and you don't work
● 5
Charisma against me. Work against me, and
CONSTITUTION SAVING THROWS nothing will work for you".
TEMPORARY HIT POINTS BONDS

14
Acrobatics (Dex) Total 2 SUCCESSES Power is not something paid, it is
4 something ripped from the earth.
Animal Handling (Wis) d8 FAILURES

3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
7
Athletics (Str)

12 ●


5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Relentless Endurace (1x
L.HAMMA +5 1d6 Bonk
1 ●
2
Insight (Wis) Drop to 1 instead of Death)

5
Intimidation (Cha) Dagger +5 1d4 Stab Savage Attacks (Add extra
WISDOM Investigation (Int) weapon dice on crit)
Medicine (Wis) Darkvision 60
10
Nature (Int) Menacing (Intimidate)
0 Perception (Wis) Prodigy (1 Tool, 1 Language,
Performance (Cha) Skill-Expertise)
CHARISMA

7
Persuasion (Cha)
Religion (Int) Sorcery Points (2)
17 Sleight of Hand (Dex)
Stealth (Dex) Aberrant Mind Sorcerer
5
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

0 PASSIVE WISDOM (PERCEPTION)


Letter of Guild
CP
(Lugger's Papers, in
a small, oilskin
Common SP
booklet)
Orcish
EP Traveler's Clothes
Dwarven
Light Hammer
Draconic (Via prodigy)
GP Dungeoneer's Pack
Alchemist Tools
Component pouch
Masons Tools
PP (Woven bagglet)
Apothecarium's Glassware
Two Daggers
and Tome
17gp 2 silv

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Unclear, mid 20s 6'8 300lbs
AGE HEIGHT WEIGHT
Halken Haage
Black sclera, blue iris Oily and pale, subtle ruddiness Black, scalplock
CHARACTER NAME EYES SKIN HAIR

The Luggers (A loose collective


NAME
of heavy labourers, masons
and craftsmen throughout the
trading cities of the world. A
society with few rules beyond
craftsmanship, sharp wits, or
strong bodies- See Guild
Artisan background)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Abberant Mind Sorcerer


Born into the lowest caste of Jarl-land
half-orcs, basic heavy labour stained
perceptions, inducing a life of breaking Starting at 1st level, you can form a telepathic connection
rock, and striving against the constant between your mind and the mind of another. As a bonus action,
pains of hard work. But it equally
hardened the spirit. As patrons came, choose one creature you can see within 30 feet of you. You and
and went, the tiny pupling lost what past the chosen creature can speak telepathically with each other
he had, his kindred dying over time to while the two of you are within a number of miles of each other
the illness of heavy labour and strain,
while he lived. As the matron came, equal to your Charisma modifier (minimum of 1 mile). To
plucking him in his latter teens for " understand each other, you each must speak mentally in a
Adoption", the experiments began, from language the other knows.
diet to training. A test of his innate
constitution that lead to further "
Modification". Now unstale from the The telepathic connection lasts for a number of minutes equal to
alchemies, and displaying strange your sorcerer level. It ends early if you are incapacitated or die or
adaptations of potetnial, he bides his
time against Matron Treska, until he if you use this ability to form a connection with a different creature.
can liberate himself, and find secuirty
and trust in a world that has left him ADDITIONAL FEATURES & TRAITS
warped, and scared.
His powers warp at the edge of his
abiliity, and what half-understood runic
wisdom he knows, has been further
adjusted by the teratoid nature of his
sorcery. What comforts he does
possess infuse him with power, purpose
and essential control while he ambles
lost through the world. A scarred menial
with the mind of an eldritch beast and
alchemical fire running through his soul.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer CHA 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mending
Mage Hand
Mind Sliver (Class Feature)
Prestidigitation
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Arms of Hadar (Class feature)

Dissonant Whispers (class feature)


4
Detect Magic

Mage Armour
SPELLS KNOWN

Chromatic Orb

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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