Balance Due

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

not leave the country or province.

Throw 8+ on 2D6 (Very Difficult,


Balance Due Advocate) to avoid having the judge rule that they can’t even leave town.
©2017 Michael Brown Their movements are to be monitored; the methods depend on the Tech
The PCs find themselves saddled with the children of one of their Level; which, divided by 3, is also the negative DM on efforts to defeat
previous victims when they run afoul of an obscure planetary law. the method. The PCs must report regularly to a court-appointed liaison
(throw 2D6: 2-3, the liaison accompanies the PCs wherever they go; 4-6,
they must report in once a day; 7+, they must report in once a week.) The
Referee’s Overview heroes must provide the children with as normal a life as possible,
The PCs and their patron are arrested by local police in the act of including seeing to their education and material needs. Allowing any
debriefing and payment. After spending some time in jail, the heroes are harm whatsoever to come to the children or failure to adhere to even the
found to have contributed to a death. Their attorney manages to cite an smallest of the court’s terms, is grounds for immediate arrest, detention,
obscure planetary law that compels the perpetrator of a crime to see to and reinstatement of charges.
the welfare of any children of the victim until they can be handed over to
family. The PCs face the trials and tribulations of parenting while fending The children, Indi and Jerid, have been traumatized by the events. They
off an assault by their victim’s former associates. express that trauma differently: Indi is rebellious, disrespectful, and
overprotective of her brother. Jerid is the opposite: he’s almost
unreachably withdrawn, speaks only to Indi, and reacts to threats by
Balance Due is a one-page, no-frills adventure for Cepheus Engine and curling into a ball and wailing loudly. Neither child viewed their father as a
other tabletop RPG science fiction games using a 2D6 mechanic villain — to them, he was simply Daddy. Although the court hasn’t told
(including The Original 2D6 Science Fiction Game) starring characters of them the adventurers’ roles in his death, they’re not stupid; they know
varied career backgrounds. No special skills or equipment are necessary something’s amiss with their new guardians.
for the adventure, although skill in relating to or caring for children may be
useful. The Referee should throw 1D6. The unmodified result is the number of
weeks for the court’s message to reach the offworld relations; double the
Throw Notation: "Throw [Skill or Characteristic] [x]+" means "throw 2D6 result for the family’s reply. Then throw 2D6 for the number of weeks until
and add the skill level (and/or Characteristic Modifier); a result of [x] or the relatives arrive onworld to take custody of the children. The heroes
better is a success." 8+ is considered Routine difficulty. For example: must care for the children until the moment of the handoff at the court
Recon 8+, EDU 7+. The Referee may adjust the throw (for range, complex.
difficulty, etc.) as needed.
The Referee must also keep track of the children’s well-being. They each
Players’ Information have 6 Wellness points. These points can be gained or lost just like
The heroes have just met with their latest patron for debriefing and physical damage, to a maximum of 6. Each instance of trauma does 1D3
payment. Just as business is being concluded, members of the planetary points of Wellness damage; points can be regained by rest, proper
elite police appear and arrest PCs and patron alike. The PCs are charged nutrition, and positive interaction at a rate of 1 per day. If at the end of
as accessories to the patron’s crimes and jailed for (1D6 x the world’s any week the children are at less than maximum Wellness, the difference
Law Level; minimum 1) hours. In the interim, the PCs’ documentation and becomes a negative DM in interactions with the court.
backgrounds are examined very carefully and any statements they make
are taken with the utmost seriousness. The heroes must determine the best way to care for the children,
remembering of course that any harm, physical or psychological, done to
Afterward, Nilzin Winthrop — a local court-appointed attorney — meets them will carry massive penalties. However, as anyone with real-world
with the group. He explains that the patron had been sought by law experience with kids knows, minding the siblings won’t be a walk in the
enforcement for some time for very serious crimes, in which the PCs holosim. Each week, the Referee should throw 8+ for each child for a
have also now been implicated. Worse, a check of their recent activities mishap to occur; if one is indicated, throw on the following table:
shows that the group was involved in a death. Depending on
circumstances (including the decision of a jury hostile to outworlders), the Throw Result
PCs may be facing life in prison. He’s already tried to use the doctrine of 2 Accident. The child takes 1D6 damage.
self-defense, to no avail.
3-7 Acting out. Throw 1D6:
However, Winthrop may have a way out. He’s discovered an obscure 1-2 Public disobedience or tantrum
planetary law that requires those facing murder charges to care for their 3-4 Runaway
victim’s family for a period to be determined by the court. Simply put, it’s a 5-6 Petty crime (shoplifting, vandalism, etc.)
special form of probation giving the perpetrator a chance to partially 8-11 School problems. Depression is taking its toll on the child;
atone for the crime. At the end of the prescribed time, depending on how his or her teacher reports poor work for the week. The
well-cared for the family has been, the perpetrator’s sentence may be heroes must intervene (Liaison 8+) or the child’s lack of
reduced or expunged altogether. progress is reported to the court.
The man the PCs killed was a single parent (it seems he was only 12 Bully. The child is accosted by a larger child and takes 1D3
helping the heroes’ opponents for extra money.) The two children have damage unless the PCs intervene (Liaison 8+.) Failure on
no other next of kin onworld, but a check of the father’s records showed the Liaison throw indicates the bully’s parents get involved;
offworld family. A message has been sent to these relatives explaining throw 8+ to avoid legal repercussions. DMs: +2 on parental
the circumstances and requesting they pick up the children. The court intervention check if the group uses violence.
has determined that the heroes are to care for the kids until the off-planet
relations arrive to collect them. If the youngsters are well-cared for Each event also causes 1D3 Wellness damage if not resolved.
meanwhile, the court may consider throwing out the murder charge.
Unfortunately, outside events are also conspiring against the PCs. The
Refusing the offer immediately reinstates the original charge, with the father’s former associates show up on any week after the first on 9+ to
group jailed until trial commences in 2D6 months. Winthrop emphasizes seek revenge on the heroes. The Referee should decide what sort of
the fact that this is the group’s only legal way out of their punishment; and ruffians comprise the enemies (terrorists, drug cartel, etc.) They’re armed
offworlders in the local courts are typically dealt with very harshly. at least as well as the adventurers, and aren’t above getting at them
through the kids. Violence against the youngsters immediately takes their
Referee’s Information Wellness scores to zero, although a particularly clever resolution by the
The adventure is designed to be a sequel to any adventure wherein the PCs will be looked upon favorably by the court.
heroes are forced to kill an opponent (this shouldn’t be hard to set up,
given the typical PC group.) This individual’s exact identity and reason for NPCs
being killed aren’t important to the adventure. Indi Fareed, 557795, Age 12
The law’s parameters are strict: the adventurers can’t leave the planet (if Jerid Fareed, 322725, Age 7
they have a ship, it is impounded.) If the world is balkanized, they may

Cepheus Engine and Samardan Press are the trademarks of Jason "Flynn" Kemp. The author is not affiliated with Jason "Flynn" Kemp or Samardan Press™.

Sallerin Philippe (order #24129631)


of any Product Identity used in Open Game Content shall retain all rights,
OPEN GAME LICENSE Version 1.0a title and interest in and to that Product Identity.
The following text is the property of Wizards of the Coast, Inc. and is 8. Identification: If you distribute Open Game Content You must clearly
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. indicate which portions of the work that you are distributing are Open Game
1. Definitions: (a)"Contributors" means the copyright and/or trademark Content.
owners who have contributed Open Game Content; (b)"Derivative Material" 9. Updating the License: Wizards or its designated Agents may publish
means copyrighted material including derivative works and translations updated versions of this License. You may use any authorized version of
(including into other computer languages), potation, modification, this License to copy, modify and distribute any Open Game Content
correction, addition, extension, upgrade, improvement, compilation, originally distributed under any version of this License.
abridgment or other form in which an existing work may be recast,
transformed or adapted; (c) "Distribute" means to reproduce, license, rent, 10 Copy of this License: You MUST include a copy of this License with every
lease, sell, broadcast, publicly display, transmit or otherwise distribute; copy of the Open Game Content You Distribute.
(d)"Open Game Content" means the game mechanic and includes the 11. Use of Contributor Credits: You may not market or advertise the Open Game
methods, procedures, processes and routines to the extent such content does Content using the name of any Contributor unless You have written permission
not embody the Product Identity and is an enhancement over the prior art from the Contributor to do so.
and any additional content clearly identified as Open Game Content by the
Contributor, and means any work covered by this License, including 12 Inability to Comply: If it is impossible for You to comply with any of the
translations and derivative works under copyright law, but specifically terms of this License with respect to some or all of the Open Game Content due
excludes Product Identity. (e) "Product Identity" means product and product to statute, judicial order, or governmental regulation then You may not Use any
line names, logos and identifying marks including trade dress; artifacts; Open Game Material so affected.
creatures characters; stories, storylines, plots, thematic elements, dialogue, 13 Termination: This License will terminate automatically if You fail to comply
incidents, language, artwork, symbols, designs, depictions, likenesses, with all terms herein and fail to cure such breach within 30 days of becoming
formats, poses, concepts, themes and graphic, photographic and other visual aware of the breach. All sublicenses shall survive the termination of this License.
or audio representations; names and descriptions of characters, spells,
enchantments, personalities, teams, personas, likenesses and special 14 Reformation: If any provision of this License is held to be unenforceable,
abilities; places, locations, environments, creatures, equipment, magical or such provision shall be reformed only to the extent necessary to make it
enforceable.
supernatural abilities or effects, logos, symbols, or graphic designs; and any
other trademark or registered trademark clearly identified as Product 15 COPYRIGHT NOTICE
identity by the owner of the Product Identity, and which specifically Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
excludes the Open Game Content; (f) "Trademark" means the logos, names, High Guard System Reference Document Copyright © 2008, Mongoose
mark, sign, motto, designs that are used by a Contributor to identify itself or Publishing.
its products or the associated products contributed to the Open Game
Mercenary System Reference Document Copyright © 2008, Mongoose
License by the Contributor (g) "Use", "Used" or "Using" means to use, Publishing.
Distribute, copy, edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h) "You" or "Your" means the Modern System Reference Document Copyright 2002-2004, Wizards of the
licensee in terms of this agreement. Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and
2. The License: This License applies to any Open Game Content that JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams,
contains a notice indicating that the Open Game Content may only be Used Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and
under and in terms of this License. You must affix such a notice to any JD Wiker.
Open Game Content that you Use. No terms may be added to or subtracted Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
from this License except as described by the License itself. No other terms System Reference Document, Copyright 2000, Wizards of the Coast, Inc.;
or conditions may be applied to any Open Game Content distributed using Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material
this License. by E. Gary Gygax and Dave Arneson.
3.Offer and Acceptance: By Using the Open Game Content You indicate T20 - The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc.
Your acceptance of the terms of this License. Traveller is a trademark of Far Future Enterprises and is used under license.
Traveller System Reference Document Copyright © 2008, Mongoose
4. Grant and Consideration: In consideration for agreeing to use this Publishing.
License, the Contributors grant You a perpetual, worldwide, royalty-free,
Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character,
non-exclusive license with the exact terms of this License to Use, the Open
names, and distinctive likenesses thereof are trademarks of Far Future
Game Content. Enterprises unless otherwise noted. All Rights Reserved. Mongoose Publishing
5.Representation of Authority to Contribute: If You are contributing original Ltd Authorized User.
material as Open Game Content, You represent that Your Contributions are Cepheus Engine System Reference Document, Copyright © 2016 Samardan
Your original creation and/or You have sufficient rights to grant the rights Press; Author Jason "Flynn" Kemp
conveyed by this License. Balance Due, Copyright © 2017; Author: Michael Brown
6.Notice of License Copyright: You must update the COPYRIGHT Designation of Open Game Content
NOTICE portion of this License to include the exact text of the All of the text in this document is designated as Open Gaming Content,
COPYRIGHT NOTICE of any Open Game Content You are copying, except for the titles of products listed under Section 15 of the Open Gaming
modifying or distributing, and You must add the title, the copyright date, License.
and the copyright holder's name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute. Please Note: This Product is derived from the Traveller System Reference
Document and other Open Gaming Content made available by the Open
7. Use of Product Identity: You agree not to Use any Product Identity, Gaming License, and does not contain closed content from products
including as an indication as to compatibility, except as expressly licensed published by either Mongoose Publishing or Far Future Enterprises. This
in another, independent Agreement with the owner of each element of that Product is not affiliated with either Mongoose Publishing or Far Future
Product Identity. You agree not to indicate compatibility or co-adaptability Enterprises, and it makes no claim to or challenge to any trademarks held by
with any Trademark or Registered Trademark in conjunction with a work either entity. The use of the Traveller System Reference Document does not
containing Open Game Content except as expressly licensed in another, convey the endorsement of this Product by either Mongoose Publishing or
independent Agreement with the owner of such Trademark or Registered Far Future Enterprises as a product of either of their product lines.
Trademark. The use of any Product Identity in Open Game Content does not
constitute a challenge to the ownership of that Product Identity. The owner

Sallerin Philippe (order #24129631)

You might also like