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DND 5E StressBall
DND 5E StressBall
INSPIRATION
STRENGTH =Logical
18 +3 30 =Curious
+3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
+3
●
●
+5
+5
Dexterity
Constitution
33
CURRENT HIT POINTS IDEALS
-1
Intelligence
16 -1
Wisdom
= Weapons
-1
Charisma
CONSTITUTION
= Magic
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
Acrobatics (Dex) Total 3d12
+3 SUCCESSES = Idiot
16
-1
Animal Handling (Wis) 3d12 FAILURES = Very Touchy
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)
-1
-1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
= Natural Resilience. You have resistance to
Mace +5 1d6+3 acid and poison damage, and you have
8 -1
Insight (Wis) advantage on saving throws against being
-1
Intimidation (Cha) Rage Damage +2 poisoned.
WISDOM -1
Investigation (Int) = Rage. You have advantage on Strength
checks and Strength saving throws.
-1
Medicine (Wis)
-1
-1
Nature (Int)
When you make a melee weapon attack
using Strength, you gain a +2 bonus to the
damage roll. You have resistance to
8
●
+1
Perception (Wis)
bludgeoning, piercing, and slashing damage.
-1
Performance (Cha)
=Danger Sense. At 2nd level, you gain an
CHARISMA -1
Persuasion (Cha)
uncanny sense of when things nearby aren't
-1
Religion (Int) as they should be, giving you an edge when
-1 -1
Sleight of Hand (Dex)
you dodge away from danger. You have
advantage on Dexterity saving throws
-1
Stealth (Dex) against effects that you can see, such as
8 traps and spells. To gain this benefit, you
●
+1
Survival (Wis)
can't be blinded, deafened, or incapacitated.
SKILLS ATTACKS & SPELLCASTING
=Reckless Attack.
When you make your first attack on your
PASSIVE WISDOM (PERCEPTION) turn, you can decide to attack recklessly.
CP Doing so gives you advantage on melee
weapon attack rolls using Strength during
this turn, but attack rolls against you have
SP advantage until your next turn.
=Ancestral Protectors
EP While you're raging, the first creature you hit
with an attack on your turn becomes the
target of the warriors, which hinder its
GP attacks. Until the start of your next turn, that
target has disadvantage on any attack roll
that isn't against you, and when the target
PP hits a creature other than you with an attack,
that creature has resistance to the damage
dealt by the attack. The effect on the target
ends early if your rage ends.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.