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2020 Weapons For Cyberpunk Red - Lemontus#1698
2020 Weapons For Cyberpunk Red - Lemontus#1698
1d6 -1 6 2 1 Excellent No
1d6 -1 8 2 1 Excellent No
1d6+1 -1 10 2 1 Common Yes
1d6 1 10 2 1 Excellent Yes
1d6-2 0 10 2 1 Excellent Yes
1d6+1 0 10 2 1 Excellent Yes
1d6 1 10 2 1 Excellent Yes
1d6+1 3 6 2 1 Poor No
4d6+1 -4 5 1 1 Extremely Rare Yes
1d6+2 1 6 1 1 Common Yes
3d6+2 1 30 1 1 Poor No
3d6+2AP 2 30 1 1 Rare No
3d6+2IN 2 20 1 1 Rare No
3d6 0 20 1 1 Common No
3d6 -2 30 1 1 Poor Yes
3d6 0 40 1 1 Poor No
3d6 0 30 1 1 Common No
3d6+1 2 60 1 1 Poor No
3d6+1 -2 40 1 1 Excellent No
3d6+1 -1 30 1 1 Excellent No
3d6 -1 40 1 1 Excellent No
4d6 -1 30 1 1 Standard No
4d6 -1 20 1 2 Common No
4d6 -2 15 1 2 Poor No
4d6 -1 8 1 2 Common No
4d6 1 40 2 2 Poor No
4d6 0 1 1 2 Common No
4d6 1 20 1 2 Very Poor No
4d6x3 -5 4 1 2 Poor No
4d6 0 4/4/4/4 1 2 Very Poor No
4d6 0 16 2 2 Poor No
4d6 0 6 2 2 Common No
4d6+1 -1 6 1 2 Common No
4d6 0 8 1 2 Common No
4d6 -1 15 1 2 Poor No
4d6 0 5/9 1 2 Common No
4d6 -2 10 2 2 Very Poor No
4d6+3 1 40 1 2 Very Poor No
4d6 0 10 1 2 Rare No
4d6 1 30 1 2 Rare No
4d6+1 0 20 1 2 Poor No
4d6 0 2 2 2 Common No
4d6 -1 2 2 2 Common No
5d6 1 30 1 2 Common No
5d6 0 25 1 2 Common No
5d6+1 -1 35 1 2 Excellent No
5d6 0 30 1 2 Common No
5d6 1 15/30 1 2 Common No
5d6+1 0 35 1 2 Poor No
5d6 1 60 1 2 Poor No
5d6 2 30 1 2 Poor No
5d6 1 35 1 2 Common No
5d6+1 -1 20 1 2 Poor No
5d6+2 0 30 1 2 Common No
5d6+2 0 30 1 2 Common No
5d6+2 2 30 1 2 Poor No
5d6 0 35 1 2 Common No
5d6 2 150 1 2 Very Poor No
5d6+2 1 35 1 2 Common No
5d6 0 25 1 2 Common No
5d6 0 90 1 2 Very Poor No
5d6 -1 20 1 2 Common/Poor No
5d6 2 100 1 2 Poor No
5d6 1 35 1 2 Poor No
5d6/4d6 0 30/1 1 2 Common No
6d6 5 40 2 2 Poor No
9d6+3AP 1 5 1 2 Rare No
12d6+3 1 10 1 2 Extremely Rare No
14d6+2 2 5 1 2 Extremely Rare No
6d6 3 10 1 2 Very Poor No
6d6+2 3 10 1 2 Poor No
6d6 2 6 1 2 Poor No
6d6+3AP 3 6 1 2 Very Poor No
6d6 2 10 1 2 Rare No
10d6AP 0 10 1 2 Very Poor No
11d6 1 9 1 2 Poor No
14d6+2 0 5 1 2 Extremely Rare No
3d6 -1 12 1 2 Poor No
6d6 1 12 1 2 Poor No
6d6 1 12 1 2 Poor No
4d6 0 12 1 2 Common No
3d6 0 12 1 2 Excellent No
5d6 0 12 1 2 Poor No
5d6 0 12 2 2 Poor No
7d6 0 6 1/2 2 Very Poor No
3d6+3 -1 12 1 2 Common No
1d6+2 -1 12 1 1 Excellent No
1d6+1ap 0 1 1 1 Rare No
Excellent 1180eb
Excellent 1420eb Switches between 2d6, 3rof and 4d6, 2rof
Excellent 880eb
Standard 50eb
Poor 75eb
Standard 75eb
Poor 60eb
Excellent 70eb
Poor 25eb
Standard 150eb
Standard 125eb
Excellent 500eb
Standard 1150eb Very Heavy Handgun Ammo
Excellent 450eb
Standard 400eb
Excellent 600eb
Standard 675eb
Excellent 480eb
Standard 235eb
Standard 125eb
Excellent 400eb
Excellent 550eb (50eb Camo)
Excellent 185eb
Poor 200eb
Standard 750eb
Standard 220eb
Standard 300eb
Poor 45eb Breaks after firing 7 bullets
Standard 240eb
Standard 380eb
Excellent 705eb
Standard 320eb
Standard 575eb
Poor 75eb
Poor 150eb
Standard 320eb
Standard 250eb
Poor 400eb Uses Shotgun Ammo
Poor 300eb Uses Shotgun Ammo
Standard 300eb
Standard 250eb
Excellent 320eb
Standard 275eb Uses Shotgun Slug Ammo
Standard 145eb
Excellent 980eb Built-in Biometric lock, smartlink
Standard 425eb
Standard 825eb Built-in smartlink
Standard 50eb Breaks after firing 4 shots
Poor 36eb Breaks after using Autofire
Poor 175eb
Excellent 500eb
Excellent 520eb
Excellent 5300eb
Excellent 1d6 x 140 Can't Reload
Excellent 535eb Autofire (2) + Suppressive Fire
Poor 60eb Breaks after firing 12 bullets
Poor 210eb
Poor 272eb Jam deals 2d6+1 damage to the user
Poor 75eb 60% chance to explode on jam (4d6+1 to user)
Standard 595eb Bio-link (Can only be used by registered owner)
Excellent 625eb 20 bullet variant = 845eb
Excellent 460eb
Standard 480eb
Standard 250eb
Excellent 1100eb Smartlink
Excellent 2200eb
Standard 1490eb Built-in Biometric lock, smartlink
Poor 850eb
Excellent 820eb
Standard 100eb
Excellent 1000eb
Standard 350eb
Standard 500eb
Standard 525eb
Standard 375eb
Standard 4525eb Uses Rifle Ammo, Pre-installed Smartgun Link
Excellent 880eb
Standard 950eb Uses Rifle Ammo
Standard 475eb
Excellent 550eb
Excellent 920eb
Excellent 875eb
Excellent 1299eb
Excellent 1699eb
Excellent 2099eb
Excellent 2399eb
Standard 1350eb
Autofire (6 (1d6+1)) + Suppressive Fire, Can only Autofire
Standard 2380eb Autofire (4) + Suppressive Fire
StandardAutofire
21800eb
(6 (3d6)) + Suppressive Fire, Requires 11+ Body to use Unbraced.
ExcellentAutofire
36000eb
(6 (3d6)) + Suppressive Fire, Requires 11+ Body to use Unbraced.
Excellent 7800eb
Excellent 11700eb
Excellent 9300eb
Excellent 13850eb
Excellent 3200eb
Standard 2400eb
Excellent 2200eb
Excellent 6675eb
Excellent 5750eb
Standard 4000eb
Excellent 6200eb
Standard 12300eb
Excellent 7400eb
Excellent 3800eb
Standard 1650eb
Excellent 370eb
Excellent 580eb
Excellent 610eb
Excellent 230eb
Excellent 50eb
Excellent 800eb
Excellent 1820eb
Excellent 1680/3220eb
Excellent 345eb
Excellent 125eb
Standard 180eb
Can be remotely
Standard
controlled
17400eb
(Computer/Cyberdeck) or set on automatic defense. Autofire (5) + Suppressive Fire only.
Standard 405eb
Standard 3800ebDV 21 Resist Torture/Drugs or throw up for 5 minutes.
Can
Excellent
only be remotely
7280ebcontrolled (Computer/Cyberdeck), Autofire (5) + Suppressive Fire only.
Standard 1700eb Uses <Arasaka Charge Battery>
Standard 320eb
Excellent 72eb Uses <Basic Taser Cardridge>
D6 spread over
Standard
2 random body
910eb areas the first round, then 1D6 to 1 area the second round. Only hard armor, or soft armors of S
Standard 80eb Uses <Basic Taser Cardridge>
Excellent 160eb Uses <Basic Taser Cardridge>
Poor 5d6
11800eb
if SP = 14 or lower, 1d6 if SP = 15 or higher. Ignores 2/3 of SP
Excellent Reload
6000eb = 2 Actions, Requires 11+ Body to fire unless it is mounted.
Standard 145eb Uses <Basic Taser Cardridge>
Excellent 140eb Uses <Basic Stundart Cardridge>
Standard 130eb
Standard 420eb
Standard 110eb
Standard 10400eb
Standard 4890eb
PoorCan't Reload,
1380ebHeat Seeking Missiles. Uses INT instead of REF for hit chance.
Standard 2800eb Autofire (4) + Suppressive Fire
Excellent 3300eb
Autofire (4) + Suppressive Fire, Uses <Odin Rifle Ammunition>
o work, 2 turns to reload.
fails jam is cleared anyway)
ppressive Fire only.
hard armor, or soft armors of SP15+, will protect the target. All soft armors will be damaged 2 SP instead of 1.