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10.07.2021 Land Area An Adventure For 4 Level 1 Characters With 3 Unique Areas Listed In Detail Below... 10.07.2021 Wizardawn 120_ ENCOUNTER. LIODIEPH [MV: 120°] caw] T bite [ATK CLA DMG: 1é4 claw / 1410 bite | RAD RESIST: 12 | MIND RESIST: 5| POISON RESIST: 7] The liodieph seems to be a mutant lion. They are covered in deep gold fur. They have 3 eyes that are god in color. They also surprise others on a 1 TIZARD MAN (MV: 60° (Swim 120) [S%27 wll 2 ATK CLASS: 2 | DMG: weapon | RAD RESIST: 5 | MIND RESIST: 7 | POISON RESIST These green scale izard men usually live in swamps, hunting with spears, clubs, and swords. LILO [MY: 150° [$Z: 15° long | AC: 7 HD: 4| ATK: I bite | ATK CLASS: 3 DMG: Id8 RAD RESIST: 7| 3. MIND RESIST: 3 | POISON RESIST: 6] The lilo seems to bea large, mutant lizard. They are covered in rich red scales. They have eyes that are forest-green in color TTG-03 ROBOT [MY: 160° |Z: 9 tall AC: 7] HD: 4[ ATK: I jaw [ATK CLASS: 3 | DMG: 1d6 jaw | RAD RESIST: 3 ] ‘The TIG-03 Robot is a robot with advanced AI that runs on plutonium liquid and is made mostly ofa shiny, rust shaded, uunobiainium. Its builtin the form of a snake and is about 9 fect in size. It has no legs so it mechanically sithers around. ELECZARD (MV: 60° [$Z: 7 long] AC: 6] HD: 7[ ATK: [bite [ATK CLASS: 4] DMG: 1d8] 41 THD: 3] ATK: | weapon | WEP: Knife (164 dmg) | 1 RAD RESIST: immune | MIND RESIST: 9 | POISON RI 55 These lage lizards have a shiny coat of purplish-red scales, They offen attack with their huge jaws, but anyone hitting them with a metal melee weapon may get an electrical jolt causing 1d8 damage if they fil to resist the radiation (intensity 7). They only discharge this electricity about 50% of the time. A dead eleczard can charge a few items before the corpses is fully discharged, BIRD BEAST [MV: 120° | SZ: tall | AC: 6] HD: 6| ATK: | claw/1 bite ATK CLASS: 4] DMG: 1d6 claw/ 144 bite| RAD RESIST: immune | MIND RESIST: §| POISON RESIST: 7 ] These large humanoid creatures are covered in red feathers but have bear-like claws, They have a head of a large hawk with a powerful beak. (CHEETAPHVU [MV: 150° (Run 450°) [SZ 5 long [AC: 6 [HID: 3 |ATK: | claw 1 bite [ATK CLASS: 2] 7 DMG: 1d4 claw / 16 bite |RAD RESIST: 7 | MIND RESIST: 4 | POISON RESIST: 8 ] The cheetaphvu seems to be a mutant cheetah. They are covered in shiny purple skin. They have eyes that are green in color. They also surprise others on a 1-4 VULTUYEQ [MV: 30° Fly 270°) [SZ: 6 wide [AC: 8 HD: 2 | ATK: I talon [ATK CLASS: 2]DMG: 104] RAD RESIST: immune | MIND RESIST: 4| POISON RESIST: 7] The vultuyeq seems to be a mutant vulture. They are covered in dark yellowish-ereen fur and ave dull yellow feathered swings. They have eyes that are forest-green in color. BOABBE [MY: 150° |$Z: 3 long | AC: 8| HD: 4 [ATK: I bite [ATK CLASS: 3 |DMG: 9 MIND RESIST: 5 | POISON RESIST: 5 ] The boabbe seems to be a mutant boat. They are covered in shiny silver scales. They have eyes that are purple in color. ‘APE, BEAST [MV: 90°] SZ: 9° tall |AC: 7 HD: 4 | ATK: I claw/T bite | ATK CLAS: 10 RAD RESIST: immune | MIND RESIST: 3 | POISON RESIST: 6 J This creature looks similar to_an ape but with huge fangs and dark green scales. "RABUS [MV: 90° [$Z:4 wide |AC: 8] HD: 3] ATK; I pincer [ATK CLAS 11 MIND RESIST: 4 | POISON RESIST: 5 ] The crabus seems to bea large, mutant crab. They are covered in white fur. They have eyes that are orange in color, 383-7 ANDROID [MV: 180° [S23 10 "tall | AC: TATK: | fist or 1 attached plasma pistol | ATK CLASS: 2] DMG: 1d6 fist or 2d8x3 gun | RAD RESIST: 12. The 383-7 Android is an android built with artificial imlligence that runs on radiation clips and is made mostly ofa metallic, blue painted, iron. Itis builtin standard robotic form and is about 10 feet in size. It ean hover around with an installed anti- gravity device. LAMPREY [MV: 8) HD: 4, ATK: | punch [ATK CLASS: 3 DMG: 1d10| RAD RESIST: 8| MIND RESIST: 3 | POISON RESIST: 7) Lampreys are large blood sucking bipedal beasts with brown or gray on their backs with a whitish gray underbelly. Their 13 faces resemble that of leeches, with saliva that thins the blood of their victims. They stand around 8" tall and have huge hands they use to club their vietims. They prefer to knock their victims unconscious so they may feed off the blood at their leisure. They generally feed off of giant fish but will sometimes lie just below the surface ofthe water and wait fora ssilor or swimmer to come nearby. MUCK MAN [MV: 30° [S27 tall | AG: 8] MIND RESIST: immune | POISON RESIST: 7 ] This ereature seems to be made of mud, which it throws at enemies. It will absorb any biological creature it kills. It cannot be hurt by blunt weapons or protectles like bullets or arrows, TS FROGIGATOR [MV: 90° Jump 120°) | $Z: 6 long | AC: 8 [HD: 6] ATK: I bite [ATK CLASS: 4] DM RAD RESIST: immune | MIND RESIST: 6 | POISON RESIST: 10 ] These greenish skinned creatures mainly live in swampy areas und are about 6 feet long. They are a cross between an 21M ds | RAD RE TATK: I muck [ATK CLASS: 2| DMG: 1d6|RAD RESIST: 6 a6 localhost. 808/tool hexcrawlphp?run=t ane 10.07.2021 Wizardawn alligator and s frog. They will lie beneath the muck or water, waiting for prey to walk by. They will leap out from hiding and ‘ay to gota firm hold with their jaws. Once a vietim dies, they then drag it under the muck or water to eat APE, INFECTED [MV: 120° |S: 7 tall | AC: 7 HD: 5| ATK: I claw [ATK CLASS: 3 DMG: 16] RAD RESIST: immune | MIND RESIST: immune | POISON RESIST: 13 ] This ape-like creature is covered in dark red fur with bright yellow eyes. They are believed to have come from an old 16 aboratory accident that was testing a regenerative serum that rally caused them to have a hunger for non-infected blood. Anyone bitten by them will need to resist the poison (strength 5) or become like them in 346 hours (attacking anyone that is not infected). Medicine is known to remove the effects. SNAGIUGH [MV: 150° [$22 5° long [A bite [ATK CLASS: 2 | DMG: 1d4|RAD RESIST: 8] 17 MIND RESIST: 3 | POISON RESIST: 13] The snagiugh seems to be a mutant snake, They are covered in dirty violet fur. They have eyes that are tan in color. Anyone Dit will need to resist the poison (strength 3) or die within 148 rounds, UNICORN [MY: 240° | SZ: 6" tall | AC: 8 [HD: 5 | ATK: | hom or I beam [ATK CLASS: 3] DMG: 1d8 hom / 248 beam | RAD RESIST: immune | MIND RESIST: 7 | POISON RESIST: 10 } 18. This horse it covered in dark red scales and has bright yellow eyes. It has a black horn protruding from its head that it ean stab enemies with. The hom can also fire a plasma beam of energy at opponents. The unicom will only use the beam when enemies are not within reach, as the use of the beam tires the creature. 19 ROLL ON THE RANDOM ITEM I TABLE, 20 ROLL ON THE RANDOM ITEM I TABLE localhost. 808/tool hexcrawlphp?run=t ana 10.07.2021 Wizardawn RANDOM FRESHWATER E} 1di2_ ENCOUNTER CRABUS [MV 90°82 4 wide | AC: 8] HDs3 [ATR: 1 pincer [ATK CLAS | MIND RESIST: 4 | POISON RESIST: 5 ] The crabus seems tobe a large, mutant crab. They ate covered in white fur, They have eyes that are orange in coor. FRUGLUM [MY 60° (Swi 120°) [SZ # tall | AC: 8 [Dr 5 [ATK: | weapon | WEP: Sword (1d6 dmg) | ATK CLASS: 3 | DMG: weapon | RAD RESIST: 7 MIND RESIST: 9 | POTSON RESIST: §] Fruglums area humanotd fog species that mainly liv in the lakes and rivers. They have green skin with a yellowish chest, 2. They have long sticky tongues that they use to cause their opponent to fall ofT their feet. They usually do not attack other species, except fr the fish they require for food. They must lay their eggs jut outside their domain, which they seriously defend. This seriousness often leads to misunderstandings from those that get too close tothe eggs, causing Fruglums to attack. They are simple creatures that usually use spears and swords as their main weapons. SHEEL [MY: 180° | SZ: 10° long | AC: 8 | HD: 3 | ATK: | bite | ATK CLASS: 2| DMG: 2d4| RAD RESIST: 7 | MIND RESIST: 3 | POISON RESIST: 4] (COUNTERS 2) DMG: 108 | RAD RESIS 3 Sheet are 10° long mutant shark/cels that eleetrocute their prey when biting. The creature is light gray in color with sections of black and a white underbelly. Anyone bit by this creature must resist the radiation (intensity 3) or suffer double damage. DRACOSHARK [MV: Swim 60° |Z: 3 long [AC: 8 [HD:2 | ATK: | bite [ATK CLASS: 2| DMG: 1d6] 4 RAD RESIST: 7| MIND RESIST: 3 | POISON RESIST: 6 ] These white sharks have two small horns on their heads RADIGATOR [MV: 90° (Swim 90°) | SZ: 20° long | AC: 7] HD: 6 ATK? 1 bite [ATK CLASS: 4[ DMG: 238] RAD RESIST: immune | MIND RESIST: 7| POISON RESIST: 9] 45 These reptiles get about 20° long and have green scales in varying shades. Their eyes glow an eerie green color and can sometime be seen just under the surface of the water. There is a 20% chance they will spit irradiated venom ata victim, A successful hit means the vietim must resist the radiation (intensity 6) or suffer a ~# to strength and constitution for 346 turns, This condition is not cumulative. '5555C-L ANDROID [MV: 40° |8Z2 6 tall] AC: 8 | HD: 3 |ATK: 2 pincers |ATK CLASS: 2| DMG: 16 pincer / 1d6 pincer | RAD RESIST: 3 ] 6 The S5SSC-L Android is an android built with artificial intelligence that runs on plutonium batteries and is made mostly of a smooth, blue hued, plastoid, It is builtin standard robotic form and is about 6 feet in size. It moves only in water with an installed rotor device. ‘CRAZOUX [MV: 60° Swim 120) | SZ: 30" long |AC: 7] HD: 7| ATK: | bite/ 1 tail [ATK CLASS: 4] DMG: 248 bite / 2410 tail | RAD RESIST: 11 | MIND RESIS’ s 7 The erazoux seoms to be a large, mutant crocodile. They are covered in yellowish-green skin. They have eyes tha are forest: green in color ‘OOZE, SYMBIOTIC [MV:30" [SZ © wide |AC: 8 [HD:2| ATK: I slime [ATK CLASS: 2 [DMG special] RAD RESIST: § | MIND RESIST: immune | POISON RESIST: 6 ] This greenish lime slthers around in seach ofa host If they are on 2 creature for 144 hours, they will have consumed most of the creature and are then able to use the skeletal structure to move around more freely. The resulting monster looks like the creature invaded, except it will have the appearance of having a slimy coat covering it. It can only be destroyed by fre ot heat HAWKAN [MV: 60" (Fly 3607) |Z: 6 tall AG: 8] HD: 2 [ATK: 1 talon or weapon | WEP: Frag gun @d10 dmg) | 9 ATK CLASS: 2|DMG: 1d talon or weapon | RAD RESIST: 6 | MIND RESIST: 3 | POISON RESIST: 6] These humanoid hawks make their settlements in the mountains or onthe sides of cliffs. They use many modem items and favor plasma weapons when hunting or defending themselves. FRUJOGH [MV: 30° (Swim 90°) |Z: 6 wide [ AC: 8 HD: 2 |ATK? | tongue ATK CLASS: 2 DMG: [a6] RAD RESIST: 8] MIND RESIST: 3 | POISON RESIST: 5 ] 10 The frujogh seems tobe a large, mutant frog. They are covered in violet fur. They have eyes that are white in color, Ie will attack with its tongue but only to bring its prey into its mouth, where the bite docs damage. A roll equal or tnder their strength on 1420 must succeed for the victim to fre themselves ftom the sticky tongue. BESHE [MV: 30° (Swim 120°) | SZ: 6 long | AC: 8| HD: 4] ATK: bite [ATK CLASS: 3 | DMG? 246 | 11 RAD RESIST: 9| MIND RESIST: 4 | POISON RESIST: 9 ] The beshe seems to bea large, mutant bectle. They ate covered in rich pray scales. They have eyes that are browa in color. TIAYT [MY: 10° (Fly 360) [SZ 2 wide [ AG: 8| IID: I[ ATK: | talon |ATK CLASS: | DMG: 1d | RAD RESIST: 4] 12, MIND RESIST: 3 | POISON RESIST: 5] The hayi seems to be a mutant hawk. They are covered in shiny violet feathers and have thick black feathered wings. They Ihave 3 eyes that are violet in color, localhost. 808/tool hexcrawlphp?run=t ana 10.07.2021 Wizardawn RANDOM ITEMS FOUND ON THE GROUND 1d20_ RANDOM ITEM] 1@20_RANDOM ITEM IL 1__tuined yellow radiation suit Tareas with dried blood 2__iron mug. 2__metal small bell '3__bent metal fea pot 32 large broken and old eggshells 4 circular saw (good - worth 22 domars) “4 corroded metal pot 3__moldy brown washeloth '5_ruimed leather satchel © __broken white radiation suit 6 pile of dirt 7 corroded iron bow! 7 leather boot candle (perfect - worth 8 domars) 330 feet of orange yarn ‘9 spear glass shards scattered around 10 wooden club, 10 broken small rifle TI__luggage/wheeled with handle (excellent worth 19 domars) T_ broken medium pistol 12 mahogany brush 126 ruined bronze spikes 13 small puddle of clean water 13 _5 large stones scattered around 14 bent iron pail 14 ruined milk jug 15 platinum music box worth 35 domars 15 broken glass pitcher 16 riot shield 16 wooden club T7__ electrical tape/100 feet (poor worth 3 domars) 17_bronze small bell T8_ruined bronze mug, T8_ruined leather armor 19 bluc thread (60 feet) 19 ruined ballistic vest 20 large puddle of poisoned water 20 scattered bits of bones and teeth RANDOM WEATHER (ROLL ONCE EACH DAY) 1a20_ WEATHER The temperature feels hot and the sky is cloudy. The air is breezy, with no precipitation for the day. 2__The temperature feels warm and the sky is cloudy. The air is humid, with some slight drizzle most of the day. 3__The temperature feels warm and the sky is cloudy. The ait is humid, with some slight drizzle most of the day 4 The temperature Feels warm and the sky is clear. The air is quite calm, with no precipitation for the day. 5_ The temperature Feels hot and the sky is cloudy. The air is quite calm, with no precipitation for the day. (6 The temperature feels mild and the sky is hazy. The air is quite calm, with no precipitation for the day. 7_The temperature feels warm and the sky is cloudy. The air is quite calm, with a taunderstorm all day and night. 8 The temperature feels hot and the sky is elear, The at is quite calm, with no precipitation for the day ‘9 The temperature feels mild and the sky is cloudy. The air is windy, with some slight drizzle during the night 10 The temperature feels warm and the sky is clear. The air is quite calm, with no precipitation for the day. T_The temperature feels warm and the sky has an overcast. The air is quite calm, with no precipitation for the day. 12 The temperature feels mild and the sky is filled with storm cfouds, The airs quite calm, with some slight drizzle daring the night, 13 The temperature feels warm and the sky is hazy. The air is humid, with no precipitation for the day. T4__ The temperature feels warm and the sky is cloudy. The air is breezy, with rain falling during, the morning. T5__The temperature feels hot and the sky is cloudy. The air is quite calm, with rain falling during the middle of the day. 16 The temperature feels warm and the sky is cloudy. The air is windy, with a thunderstorm during the middle of the day. T7__ The temperature feels hot and the sky is cloudy. The air is quite calm, with a thunderstorm during the morning. 18 The temperature feels hot and the sky is cloudy. The air is breezy, with no precipitation for the day. 19 The temperature fools mild and the sky is cloudy. The air is quite calm, with no precipitation forthe day. 20 The temperature feels hot and the sky has an overcast, The ait is windy, with no precipitation forthe day. localhost. 808/tool hexcrawlphp?run=t sno 10.07.2021 Wizardawn 4 1 - Qocmol's Legendary Space Station 1 2 6 3 10 7 8 9 4 5 ul 15 16 2 2 2 2B 0 18 19 3 4 20 24 2s 6 32 27 28 33 4 29 30 31 1 The inside ofthis toom smells dank and mol. ROOM TRAP: A | foot tall blue flower emerges in the area that sprays a red pollen that will cause insanity for 10 hours unless the victim can resist the mind effect (mental power ) 2.- The inside of this room smells of smoke. 3 The inside of this room smells bitter. Most of the ceiling seems to be caved in, 4. The inside ofthis room smells earthy and has a a gray colored mist near the ceiling. Some of the walls are crumbling in certain 5 - The inside of this room smells stale. The walls seem covered in bullet holes. 6 - The inside of this room smells fetid and stale 7 The inside of his room smells bitter. There are large holes in the ceiling Iocahast.808/tool hexerawl php?run= eng 10.07.2021 Wizardawn 8. The inside of this room smells dusty and has a dampness in the air. Most ofthe ceiling seems to be caved in THESE SPECIAL ITEMS ARE LOCATED: in a iron desk, Sustenance shot A PILE OF DOMARS: 177 domars 9- The inside of this room smells clean. STURG FLY [MV: 60° (Fly 180°) | $Z: 2° long | AC: 8 | HD: 2 | ATK: | bite | ATK CLAS’ RAD RESIST: immune | MIND RESIST: 4 | POISON RESIST: 5 ] ‘This large fly is mostly bright purple in color and will attempt to bite its prey. Anyone bitten must resist the poison (strength 3) or be paralyzed for 1d6 rounds, There are 4 in this room [HIT POINTS: 10, 6,7, 5] IDMG: 144] THESE SPECIAL ITEMS ARE LOCATED: in a walnut box. A LEATHER DUFFEL BAG CONTAINING: 2,421 domars. 10 - The inside ofthis room smells acrid and has a moldiness in the air. There are large holes inthe eeiling MOLIPI EXCAVATION MECH [MY: 30) RAD RESIST: ‘The Molipi Excavation Mech (constructed by an alien race known as the Molipi) is an exploration mech that runs on alien technology and is made mosily of a smooth, blue hued, unobtainium. It is built inthe form of a lobster and is about 10 feet in size. It can hover around with an installed propeller device, There are 4 in this room [HIT POINTS: 5, 6, 9, 6] 0 tall AC: 8 HD: 2 | ATK: | pincer | ATK CLASS: 2 | DMG: 1d4 pincer] 11 - The inside of this room smells clean, You cen make out a muffled chiming sound coming from somewhere. It appears an explosion may have happened herein the past ‘ZOMBIE [MV: 60° | SZ: 6" tall | AC: 8 | HD: 2 | ATK: | bite | ATK CLASS: 2| DMG: 1d6 | RAD RESIST: immune | MIND RESIST: immune | POISON RESIST: 4 ] ‘Atone time, the dead rose and walked the Earth. Some of these still roam the world. Any medium sized humanoid mammal killed by these ereatures will return as one of them, ~ There are 2 in this room [HIT POINTS: 9, 9] THESE SPECIAL ITEMS ARE LOCATED: in a walnut trunk with a locked keyhole TRAPPED: A black energy force shield surrounds those close to the container. It requires one to resist the radiation (intensity 2) to et fre. PILE OF DOMARS: 1,148 domars Healing shot Stasis chamber (excellent) 12 Tae inside of this room smells pungent, Most of the ceiling seems to be caved in, MOLIPI EXCAVATION MECH [MV 30° RAD RESIST: 3 The Molipi Excavation Mech (constructed by an alien race known as the Molipi) is an exploration mech that runs on alien technology and is made mosily of a smooth, blue hued, unobtainium, Its built in the form of a lobster and is about 10 feet in siz. It ean hover around with an installed propeller device. ~ There are 4 in this room [EIT POINTS: 4, 5, 9, 6] 0" tall AC: 8 [ HD: 2 | ATK: | pincer | ATK CL. | DMG: 1d4 pincer | 13 - The inside ofthis room has dampness in the air. There are chunks of the wall and ceiling on the floor. 14 The inside of this room smells dusty 15 - The inside of this room smells of rotten meat. ROOM TRAP: Brown neural gases fill the area causing memory loss to anyone inside for about 2 hours, 16 - The inside of this room smells bitter and has a dustin the air. The floor is warped and cracked in places. localhost. 808/tool hexcrawlphp?run=t m9 10.07.2021 Wizardawn 17- The inside of this room smells rancid. There are chunks ofthe wall and ceiling on the floor. 18 - The inside ofthis room smells putrid, The walls seem covered in bullet holes 19 The inside of this room smells of rotting vegetation, Parts ofthe floor are sunken in ROOM TRAP: A solid door closes the exits to the area, The room then begins to rise in temperature for about 60 minutes..where no ‘one can survive the extreme heat. 20 - The inside of this room smells musty and has a moisture in the air. There are large holes inthe ceiling, 21 - The inside ofthis room smells of urine. The entie room seems to creak and moan from age. 22- The inside of this room smells pungent. 23 - The inside of this room smells stale. Some of the walls are crumbling in certain areas, 24 - The inside ofthis room smells of smoke and has a'a purple colored steam inthe ai. The floor is warped and cracked in places. 25 - The inside of this room smells earthy, Most ofthe walls seem oddly intact, 3V6-D ANDROID [MY: 160° | SZ: RAD RESIS The 3V6-D Android is an android built with artificial intelligence that runs on electricity liquid and is made mostly of a dull, silver looking, unknown metal Itis builtin the form of a dragon and ig about 11 feet in size, It ean move around on 4 legs ~ There are 5 in this room [HIT POINTS: 6, 9, 12,6, 5] 11 tall | AC: 8] HD: 2 | ATK: 1 claw / 1 jaw | ATK CLASS: 2 | DMG: 1d8 claw / 1d8 jaw | 26 - The inside of this room smells dank and moldy. Most of the walls seem oddly intact. 27 - The inside ofthis room smells clean and has aa green colored steam in the ait. The walls seem covered in bullet holes. 28 - The inside of this room smells dusty and has a stillness in the air, The walls seem scorched in places from laser fire. 29 The inside of this room smells of manure, 30 The inside ofthis room smells of manure. There are chunks of the wall and ceiling on the floor. 31 - The inside of this room smells rancid. There are seorch marks on the wall. THESE SPECIAL ITEMS ARE LOCATED: lying about TRAPPED: A pit opens up in front of the container that is 10 feet deep. Anyone who falls in will take 16 damage. If they survive, they then must face a ANTODYA [MV: 180°) $Z; 2" long | AC: 8 | HD: 2 | ATK: 1 bite | ATK CLASS: 2 | DMG: 146 | RAD RESIST: immune | MIND RESIST: 3 | POISON RESIST: ‘The antodya seems to be a large, mutant ant, They are covered in bright blue-green skin, They have eyes that are silver in calor A ‘huge red ant with a poisonous bite, One must resist the poison (strength 3) or suffer double damage, A PILE OF DOMARS: 236 domars 32 The inside of this room smells dusty and has a a white colored haze of smoke, You can make out an echocy groaning sound ‘coming from somewhere. The floor is warped and cracked in places. ROOM TRAP: A pit opens up in the area that is 10 feet deep and filled with black acid. Anyone who falls in wil be killed 33 - The inside ofthis room smells metallic. There are chunks of the wall and ceiling onthe floor. localhost. 808/tool hexcrawlphp?run=t ano 1007-2001 Wizardawn 21-94 ROBOT [MY: 30° | SZ: 7° tall | AC: 8 | HD: 2 | ATK: 2 claws or | built-in plasma grenade launcher | ATK CLAS: DMG: 166 claw /1d6 claw or 348x4 grenade | RAD RESIST: 3] ‘The 2-94 Robot is a robot with advanced AI that runs on radiation batteries and is made mostly ofa rough, black looking, adamant, It is built in standard robotic form and i about 7 fest in size. It can hover around with an installed propeller device ~ Thore are 2 inthis room (HIT POINTS: 5,12] 34. The inside of this room smells clean and has a dryness in the air. Most of the ceiling seems to be caved in. THESE SPECIAL ITEMS ARE LOCATED: lying about Concussion grenade A YELLOW LEATHER SACK CONTAINING: 691 domars localhost. 808/tool hexcrawlphp?run=t ong 10.07.2021 Wizardawn K 2 - The Legendary W Radio Station 2 3 10 " 4 s 8 ° 2 13 4 15 6 7 16 20 2 2 23 33 4 M4 7 8 25 26 co 28 29 30 35 9 31 2 36 37 43 46 a 4 8 29 48 49 45 40 41 2 50 si 32 1 - The inside of this room smells acrid. You can make out a faint whistling sound coming from somewhere ROOM TRAP: A pit opens up in the area that is 10 feet deep. Anyone who falls in will take 146 damage. If they survive, they then JWID [MV 60° bite |ATK CL 2.- The inside of this room smells pungent and has a dust in the air. You can make out a distant trumpeting sound coming from somewhere. Most of the ceiling seems tobe caved in, ‘3 The inside of this room smells bitter and has @ moldiness in the air 4 The inside ofthis room smells musty. There are chunks of the wall and eeiling on the floor. 5 - The inside of this room smells rancid and has a a gray colored mist on the floor. It appears an explosion may have happened here in the past 3V6-D ANDROID [MV: 160° | $Z: 11° tall | AC: 8] HD: 2 | ATK: | claw/ 1 jaw | ATK CLASS: 2| DMG: 1d8 claw / 1d8 jaw | RAD RESIST: 3 } localhost. 808!too| hexcrawlphp?run=1 s01n9 10.07.2021 Wizardawn ‘The 3V6-D Android is an android built with artificial intelligence that runs on liguid fuel Liquid and is made mostly ofa dull, silver looking, unknown metal. It is built in the form of a dragon and is about 11 feet in size. It an move around on legs. ~ There are 2 in this room [HIT POINTS: 7, 9] ROOM TRAP: The ceiling caves in and causes 1d6x2 damage to all inside, ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. ‘TRAPPED: A white acid liquid that splashes the opener, causing 1d4x4 damage. They must also roll equal or under their constitution ‘on 1420 or be blind for 3 days. APILE OF DOMARS: 1,663 domars {6 The inside ofthis room smells of manure. There are large hoes inthe eeiling 7- The inside of this room has moisture inthe a 8 The inside of this room smells putrid. Most of the walls seem odaly intact. 9. The inside of this room smells of chlorine and has a a blue colored mist near the ceiling. You can make out a muffled buzzing sound coming from somewhere, There are chunks of the wall and ceiling on the floor. SNAGIUGH [MV: 150° | $2: 5° long | AC: 8| HD: 3 | ATK: 1 bite | ATK CLASS: 2 |DMG: Id4 | RAD RESIST: 8 | MIND RESIST: 3 | POISON RESIST: 13] ‘The snagiugh seems to be a mutant snake. They are covered in dirty violet fur. They have eyes that are tan in color. Anyone bit will need to resist the poison (strength 3) or die within 1d8 rounds. ~ There are 2 in this room [HIT POINTS: 8, 10] 10 - The inside of this room smells fetid and stale and has @a purple colored smoke near the eeiing. Most of the walls seem oddly intact 1L- The inside ofthis room smells dusty 12 - The inside of this room smells pungent 13 - The inside of this room smells biter ROOM TRAP: A green radioactive beam hits all inthe area where they must resist the radiation (intensity 1) or suffer 1d12x2 damage and become stunned for 1d4 rounds. ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. TRAPPED: A 6 foot tall green flower emerges in front of the container that sprays a blue pollen that will cause insanity for 9 hours unless the victim can resist the mind effect (mental power ) PILE OF DOMARS: 914 domars Shock-field glove (ruined) 14- The inside of this room smells dusty 15 The inside ofthis room has dampness in the ar. 16 Tie inside of this room smells of rotten meat and has @ moisture in the ar. 17 - The inside of this room has dustin the ir 18.- The inside of this room smells of sulphur and has a a white colored haziness tothe ait. 19 - The inside of this room smells metalic. Iocahast.808/tool hexerawl php?run= ne 1007-2001 Wizardawn HYENALHTHA [MV: 120° | SZ: 4° tall | AC: 8 | HI | ATK: | bite | ATK CLAS! MIND RESIST: 3 | POISON RESIST: 7) ‘The hyenalhiha seems tobe a mutant hyena, They are covered in bright gray fur. They have eyes that are red in color on each of their two heads ~ There are 7in tis room (HIT POINTS: 10,7, 4, 10, 12, 11, 11 | DMG: 244 | RAD RESIST: 6] 20 - The inside ofthis room smells salty and damp. 21 - The inside of this room bas moisture in the air. 22 The inside ofthis room smells of sulphur. The walls seem scorched in places from laser fi 23 - The inside ofthis room smells stale, The floor is warped and cracked in places. 24 - The inside of this room bas a purple colored haziness to the air. 25 - The inside of this room smells rancid. You can make out an echoey whispering sound coming from somewhere. 26-1 inside of this room smells putrid. There are large holes in the ceiling. 27 - The inside of this room smells putrid, DERELICT ROBOT IN THE ROOM. “Heavy Cargo Lifter (poor condition) totally drained of power, 28 - The inside of this room smells of smoke. It appears an explosion may have happened here in the past ROOM TRAP: Green flammable gases fill the area. Any flame will ignite it causing all inthe area to resist the radiation (intensity 1) from the explosion or suffer 1d12x2 damage. THESE SPECIAL ITEMS ARE LOCATED: lying about, A PILE OF DOMARS: 879 domars 29 The inside of this room smells clean and has a dampness in the air. The walls seem scorched in places from laser fire MOLIPI RAD RESIS The Molipi Excavation Mech (constructed by an alien race known as the Molipi) is an exploration mech that runs on alien technology and is made mosily of a smooth, blue hued, unoblainium, It is built in the form of a lobster and is about 10 feet in size. It ean hover around with an installed propeller device, There are 5 in this room (HIT POINTS: 11, 5, 8, 8, 7] 144 pincer | 30 The inside of this room smells musty, There are scorch marks on the wall, 31 - The inside of this room smells of ozone. 32 - The inside of this room bas dampness in the air. Parts of the floor are sunken in, ‘33 - The inside of this room smells stale. The floor is warped and cracked in places. 34.- The inside of this room smells dusty and has a moldiness in the air. Most of the ceiling seems to be caved in, ‘35 The inside of this room smells of sulphur. The walls seem scorched in places from laser fire. 36 - The inside of this room smells of rotten meat. localhost. 808/tool hexcrawlphp?run=t sane 10.07.2021 Wizardawn ‘THESE SPECIAL ITEMS ARE LOCATED: in a mahogany box. APILE OF DOMARS: 488 domars Stun ray pistol (perfect) 37 The inside of this room smells clean, Most of the ceiling seems to be caved in. 38 - The inside ofthis room smells stale, Most ofthe walls seem oddly intact ‘39 - The inside ofthis room has @ gray colored steam in the air. The walls seem scorched in places from laser fre. 40 - The inside ofthis room smells of sulphur. There are scorch marks on the wall 41 - The inside of this room smells of manure, Some of the walls are crumbling in certain areas. ROOM TRAP: A bomb explodes that causes 1d10x2 damage to all of those elose to the central spot of the area, They only take half ‘damage if they resist the radiation (intensity 1). 42.- The inside ofthis room smells duty and has a moldiness inthe ai. ROOM TRAP: Yellow acidie gases fill the area causing 1d8+I damage to anyone inside. 43 - The inside ofthis room smells of sulphur. It appears an explosion may have happened here in the past. ‘THESE SPECIAL ITEMS ARE LOCATED: in stcel safe with a dial combination of 24R 31L 228. ‘TRAPPED: A pit opens up in front of the container that is 10 feet deep. Anyone who falls in will take 1d6 damage. .where the walls, begin to compact where they will crush all inside in about 30 minutes, Solar energy cell, Mutation bomb (excellent) APILE OF DOMARS: 973 domars 44 The insde ofthis room has a gray colored mist on the floor. 5 - The inside of his room smells pungent. There are chunks of the wall and ceiling on the floor. SNAGIUGH [MVs 150° | $2: 5° long | AC: MIND RESIST: 3 | POISON RESIST: 13] ‘The snagiugh seems fo be a mutant snake. They are covered in dirty violet fur. They have eyes that are tan in calor. Anyone bit will need to resist the poison (strength 3) or die within 1d8 rounds. There is 1 in this room [HIT POINTS: 11] | HD: 3 | ATK: 1 bite | ATK CLASS: 2 |DMG: Id4 | RAD RESIST: 8 | ‘THESE SPECIAL ITEMS ARE LOCATED: lying about ‘A PILE OF DOMARS; 11,584 domars 46 - The inside ofthis room smells putrid and has a stillness in the air. The entre room scems to creak and moan from age. HYENALHTHA [MV: 120° | $2: 4° tall | AC: 8| HD: 3 | ATK: I bite | ATK CLASS: 2 | DMG: 2d4 | RAD RESIST: 6] MIND RESIST: 3 | POISON RESIST: 7 ] “The hyenalhtha seems to be a mutant hyena, They are covered in bright gray fur. They have eyes that are red in color, on each of their two heads ~ There are 8 inthis room (HIT POINTS: 15, 5, 11,9, 13, 10, 12, 7] ‘THESE SPECIAL ITEMS ARE LOCATED: in a birch desk, ‘TRAPPED: A pit opens up in front of the container that is 10 feet deep and filled with acidic, brown ooze. Anyone who falls in will be killed in about 10 minutes..and be fully dissolved in another 70 minutes, A BROWN LEATHER DUFFEL BAG CONTAINING: 1,393 domars 47 - The inside of this room smells stale. Iocahast.808/tool hexerawl php?run= san9 10.07.2021 Wizardawn 48 - The inside of this room smells clean and has a a brown colored haziness tothe air. There are scorch marks on the wall, 49 ~The inside ofthis room smells of rotten meat and as a dust in the air. It appears an explosion may have happened herein the past, VULTUYEQ [MV3 30° Fly 270°) | SZ: 6 wide | AC: 8 | HD: 2 | A’ RAD RESIST: immune | MIND RESIST: 4 | POISON RESIST: 7 ] ‘The vultuyeg seems to be a mutant vulture. They are covered in dark yellowish-green fur and have dull yellow feathered wings. They have eyes that are forest-green in color. ~ There are 6 in this room [HIT POINTS: 10, 11, 9,8, 5,8] Talon | ATK CLASS: 2| DMG: 1d4 | 50 - Te inside of this room smells clean. Most of the eciling seems to be caved in, ‘THESE SPECIAL ITEMS ARE LOCATED: in a walnut desk. APILE OF DOMARS: 137 domars 51 - The inside ofthis room smells earthy. The walls seem scorched in places from laser fre. ROOM TRAP: Dark gases fill the area that cause instant unconsciousness to anyone inside for about 9 turns. .unless they can roll ‘equal or under their constitution on 1420. ‘52 The inside of this room smells pungent. Most of the ceiling seems to be caved in. ROOM TRAP: A 1 foot tall orange flower emerges in the area that sprays a yellow pollen that will cover the vietim in radioaet ‘where they will suffer suffer 1d8 damage unless they can resist the radiation (radiation level ) ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. ‘A YELLOW NYLON DUFFEL BAG CONTAINING: 455 domars Iocahast.808/tool hexerawl php?run= sana 10.07.2021 Wizardawn A 3 - The Forgotten Power Plant of Doeh 15 2 29 31 3 5 14 16 28 30 32 24 20 21 2 33 7 nl 18 23 34 38 1 - The inside of this room smells earthy. There are scorch marks on the wall 2.- The inside of this room smells stale. There are scorch marks on the wall, 25 6 36 39 3 The inside of this room has a gray colored haze of smoke. Most of the ceiling seems to be caved in, 10 12 35 37 40 ‘THESE SPECIAL ITEMS ARE LOCATED: in a iron case with a locked padlock. APILE OF DOMARS: 467 domars 4. The inside ofthis room smells pungent. You can make outa lose elanking sound coming from somewhere, There are chunks of the wall and eeiling onthe flor ‘THESE SPECIAL ITEMS ARE LOCATED: in iron cabinet ‘TRAPPED: Darts fire from the wall at anyone in front of the container, attacking with a weapon score of 1, causing 1d4+1 damage. APILE OF DOMARS: 785 domars 5 - The inside ofthis room smells of smoke, There are large holes inthe ceiling Iocahast.808/tool hexerawl php?run= ssn9 10.07.2021 Wizardawn {6 The inside ofthis room smells putrid. ROOM TRAP: The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling. carrying metal armor ‘wearing explorers up as well ‘THESE SPECIAL ITEMS ARE LOCATED: in a oak trunk with a locked keyhole. 'APILE OF DOMARS: 460 domars Healing pack Laser pistol (fair) 7 The inside of this toom smells dusty CRIHKU [MVs 60° Jump 30") | SZ: 4 long | AC: 8 | HD: 2 | ATK: | kick | ATK CLASS: 2 | DMG: 1d6| RAD RESIST: 6 | MIND RESIST: 3 | POISON RESIST: 3 } ‘The crihku seems to be a large, mutant cricket. They are covered in dull gold skin. They have eyes that are tan in color. ~ There are 3 in this room [HIT POINTS: 9, 3, 4] '8-- The inside ofthis room smells dank and moldy and has a moldiness in the air. The entire room seems to creak and moan from age. 9 The inside ofthis room has dampness in the ai. Most ofthe walls scem oddly intact. 10 - The inside of this room smells stale and has a a gray colored mist om the floor. ‘THESE SPECIAL ITEMS ARE LOCATED: lying about APILE OF DOMARS: 1,912 domars 11 - The inside ofthis room smells clean. It appears an explosion may have happened here in the past. |HD: 3 | ATK: | bite | ATK CLASS: 2 | DMG: 1dé | RAD RESIST: 5 | 5 | POISON RESIST: 6 ] ‘The tewme seems to be a large, mutant tick. They are covered in bright black fur, They have 3 eyes that are tan in color. They will latch on to its prey if they succeed at biting. If they are not removed, they will drain the victim's blood causing 1d6 damge per round. “= There are 8 in this room (HIT POINTS: 6, 11, 14, 13, 7, 13, 15, 8] 12. The inside of this room smells bitter, The walls seem scorched in places from laser fire. ‘THESE SPECIAL ITEMS ARE LOCATED: in a iron chest A PILE OF DOMARS: 1,137 domars 13 - The inside of this room smells of manure. There are large holes in the ceiling 14. The inside of this room smells earthy and has a a orange colored haziness tothe ait. Most ofthe walls seem oddly intact. 15- Te inside of this room smells musty 16 - Te inside of this room smells of urine. There are large holes inthe ceiling 17 - The inside of this room smells dank and moldy. The walls seem scorched in places from laser fire. ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. A LEATHER SACK CONTAINING: 297 domars 18 - The inside of this room smells putrid. The walls seem covered in ballet holes 19 - The inside of this room smell arid and has dampness in the ait, Most of the walls sccm oddly intact. 20 - The inside of this room smells rancid and has a moldiness inthe air. Some of the walls ae crumbling in certain areas. Iocahast.808/tool hexerawl php?run= sen9 10.07.2021 Wizardawn 21 - The inside ofthis room smells putrid and has ¢ dryness inthe air. There are scorch marks on the wall. 22. The inside ofthis room smells of rotting vegetation, There re large holes in the ceiling 23 - The inside ofthis room smells stale, There are seoreh marks on the wall. 24. The inside ofthis room smells of chlorine. 25 - The inside ofthis room smells dank and moldy. There are scorch marks on the wal. ROOM TRAP: Thomy vines fill the area and tangle around anyone inside causing 1d4+1 damage each round and can only be removed after 20 points of damage have been done to the thick vines. 26 - The inside of this room bas a red colored haze of smoke. You can make out an odd squealing sound coming from somewhere. Some of the walls are crumbling in certain cas. ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. APILE OF DOMARS: 460 domars 27 - The inside of this room smells metalic. ‘THESE SPECIAL ITEMS ARE LOCATED: APILE OF DOMARS: 297 domars iron desk with a locked padlock. 28. The insde ofthis room smells stale, The walls seem scorched in places from laser ire ‘THESE SPECIAL ITEMS ARE LOCATED: lying about APILE OF DOMARS: 855 domars 29 - The inside ofthis room smells of sulphur. Most ofthe walls seem oddly intact. 30 - The inside of this room smells dusty. The entire room seems to ereak and moan from age. ‘THESE SPECIAL ITEMS ARE LOCATED: in a iron footlocker. A PILE OF DOMARS: 1,882 domars 31 - The inside of this room smells of ri ROOM TRAP: Thomy vines fill the area and tangle around anyone inside causing 1d4+1 damage cech round and can only be removed after 20 points of damage have been done to the thick vines. 32.- The inside of this room smells fetid and stale and has a stillness in the ar. 33 - The inside of this room smells earthy. The walls seem scorched in places from laser fie. ‘TOWYU [MY: 60° (Jump 60°) | SZ: $° wide | AC: 8 | HD: 3 | ATK: | bite | ATK CLASS: 2| DMG: 2d4 | RAD RESIST: 6] MIND RESIST: 3 | POISON RESIST: 7 ] ‘The towyu seems to be a large, mutant toad. They are covered in bright orange fur. They have 3 eyes that are violet in color There are 6 inthis room [HIT POINTS: 9, 5, 7, 9, 10, 14] 34 The inside ofthis room smells putrid and has 8 a green colored haze of smoke, Parts ofthe floor are sunken in ‘THESE SPECIAL ITEMS ARE LOCATED: lying about ‘TRAPPED: Poison needles shoot from a nearby wall, attacking with a weapon score of 1. Anyone in front of the container must ‘resist the poison (strength 1) or suffer 1d4x2 damage. Energy cloak (ruined) APILE OF DOMARS: 482 domars Iocahast.808/tool hexerawl php?run= ama 10.07.2021 Wizardawn 35 - The inside of this room smells metallic. ROOM TRAP: A spear comes out ofthe wall toward whoever fist enters the arca, It aacks with @ weapon score of | and does 1d6+1 damage. 36 - The inside ofthis room smells of sulphur. 37- The inside of this room has a gray colored haze of smoke. ROOM TRAP: A long razor blade comes from a nearby wall atlacking with a weapon score of I. It will slice at whoever first enters the area. If they get hit, they will suffer 1d4x2 damage. [38 - The inside of this room has dampness inthe air. There ae scorch marks on the wall 39 - The inside of this room has a white colored steam in the air. The entire room seems to ereak and moan from age. ‘THESE SPECIAL ITEMS ARE LOCATED: in a birch cabinet. A TAN CANVAS BACKPACK CONTAINING: 3,110 domars. 40 - The inside of this room smells stale and has a a white colored haziness to the air. ZOMBIE [MV: 60° | SZ: 6’ tall |AC: 8 | HD: 2 | ATK: | bite | ATK CLASS: 2| DMC MIND RESIST: immune | POISON RESIST: 4 ] Atone time, the dead rose and walked the Earth. Some of these still roam the world. Any medium sized humanoid mammal killed by these creatures will tum as one of them. ~ There are 2 in this room (HIT POINTS: 6, 3] ¢ 1d6 | RAD RESIST: immune | ‘THESE SPECIAL ITEMS ARE LOCATED: lying about. 'APILE OF DOMARS: 836 domars Mutation bomb (poor) Iocahast.808/tool hexerawl php?run= reno 10.07.2021 Wizardawn a Artifacts Found In These Areas TTEM__AREA_ROOM DESCRIPTION, B_ Sustenance shot 7 1 34 Concussion grenade 2 3 34__Energy cloak (ruined) 3 3 6 Healing pack 4 1 I Healing shot 3 3 6 _Laser pistol (fais) 6 2___43__ Mutation bomb (excellent) 7 340 Mutation bomb (poor) 5 2 13 Shock-field glove (ruined) a 2___43__ Solar energy cell 10 1 TI__ Stasis chamber (excellent) 7 2____36 _ Stun ray pistol (perfect) T Gamma World is a trademark of Wizards of the Coast LLC. All Rights Reserved. Wizardawn™ are not affliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC ‘The information is used on a nor commercial basis and no infringement of copyright is intended, "Broken Urthe” is a trademark of Wizardawn Entertainment, Iocahast.808/tool hexerawl php?run= s9n9

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