Rage Strength provides a character with increased strength when angry and injured. The character's Rage Score increases by 1 for each life point of damage, and by 1 to their Intelligence + Willpower if reasonably angry. For each point the Rage Score exceeds the character's Strength Attribute, their effective Strength increases by 1. This recalculates when Strength changes, with leftover Rage Score points able to provide multiple increases. Strength increases only affect damage and tasks involving Strength, not maximum life points.
Rage Strength provides a character with increased strength when angry and injured. The character's Rage Score increases by 1 for each life point of damage, and by 1 to their Intelligence + Willpower if reasonably angry. For each point the Rage Score exceeds the character's Strength Attribute, their effective Strength increases by 1. This recalculates when Strength changes, with leftover Rage Score points able to provide multiple increases. Strength increases only affect damage and tasks involving Strength, not maximum life points.
Rage Strength provides a character with increased strength when angry and injured. The character's Rage Score increases by 1 for each life point of damage, and by 1 to their Intelligence + Willpower if reasonably angry. For each point the Rage Score exceeds the character's Strength Attribute, their effective Strength increases by 1. This recalculates when Strength changes, with leftover Rage Score points able to provide multiple increases. Strength increases only affect damage and tasks involving Strength, not maximum life points.
Rage Strength: You gain strength when you are angry and injured.
For each Life Point of damage
you are currently suffering, the Rage Score increases by 1. If the character can reasonably be described as angry, increase the Rage Score by any number between 1 and the Intelligence + Willpower of the character. Treat the effective Strength Attribute rating as one point higher for each increment by which the Rage Strength effect exceeds the current Strength Attribute, then set aside those Rage Score points and treat them as 'used up'. This is recalculated each time the Strength Attribute changes, and leftover points can increase the Strength score multiple times. Strength increases from this power affect the damage done with strength-based weapons and the die roll of all Tasks and Tests that include Strength as a variable, but it does not affect the value of derived variables like maximum Life Points (thus avoiding a recursive additional power gain resulting from gaining power). Example: With a Rage score of 12 and a Strength of 3, the Rage score increases by 1 at a cost of 3 Rage score, and then increases again at a cost of 4 Rage Score to bring Strength to 5, and then increases again at a cost of 5 to bring Strength to an effective value of 6 for all purposes. Had the Rage score been one point less, Strength would only receive 2 points instead of 3. Had the Rage score been 6 points higher, another point would be gained. If it were any number higher between 1 and 5, no additional benefit would be gained.