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Sharper Than Any Blade
Sharper Than Any Blade
by Andrew Peregrine
Explorers Society, 7th Sea and all related marks are © and ™ 2016 John Wick Presents. All rights reserved. No part of this work may be duplicated without express permission from the
Author. Other stock images from Dreamstime.
A slash is an opening remark, a jib or insult designed A Beat is an attempt to dominate the conversation
to seek out a weakness or make a general attack on with intimidation. Often you speak over them or but
the target. The taunt damage done is equal to the into their conversation. This is very tricky to pull off
rank of the skill being used as the approach rather without appearing rude, but does allow you to take
than Weaponry. control of the duel. This maneuver reduces the taunts
done by the next attacker by your rank in the skill
you used for the approach, not Weaponry.
Double Attack
“I’m so glad you chose to wear that awful wig today,
it distracts me from the horror of the dress you have
chosen.”
Here you are attempting to use two insults at the
same time. It is very tricky to find two good ones that
fit, and both are usually a little more crass than
usual, making them easier to fight off.
Using this maneuver you can spend a raise
immediately after you perform a Slash maneuver to
perform another Slash maneuver immediately.
Social Damage
Just as physical conflict results in wounds and so. Unlike Dramatic Wounds, Social Wounds do not
Dramatic Wounds, so does social conflict result in offer any additional abilities, good or bad. So while
taunts and Social Wounds. However, the two things you don’t get a bonus die if you have 1 Social Wound,
are completely separate and so social damage is you are also not Helpless after suffering 4.
never entered on the Death Spiral.
When you suffer a Social Wound, the battle may well
Where a dueling maneuver would usually offer a be over for you. The blow is so telling and cuts so
wound, instead it does taunt damage. These are deeply that you may be forced to just run from the
minor jibes that can built to real hurt but are easily room before you burst into tears. To avoid doing so
shrugged off after combat with a moment’s rest. Just you must make a Resolve + Empathy roll and get as
like ordinary wounds, taunts are ‘healed’ at the end many raises as you have social Wounds, plus the
of the scene the social combat occurred. Panache of the person who did the damage that just
gave you a Social Wound. For instance: Henri is
Just like Dramatic Wounds, Social Wounds are
dueling with Sophie and Nathalie. Sophie has been
another matter entirely. Social Wounds can be just as
delivering some scathing attacks and done many
dangerous to a character as physical ones. These
taunt wounds, but a jibe from Nathalie adds the extra
wounds represent the damage done to the victim’s
taunt to deliver Henri a Social Wound. Henri needs to
self-confidence and standing during the repartee.
roll to see if the hurt forces him to leave the duel. As
They do not vanish after a night’s rest, if anything
this is currently Henri’s only Social Wound and
they get worse as the Hero mulls over what was said
Nathalie’s Panache is 3 he must score 4 raises on a
to them and tries hard not to believe that their worst
Resolve + Empathy roll to remain in the duel.
fears about themselves are actually true after all.
If you succeed in the roll you may remain in the duel,
Where you would normally suffer wounds, you
but that is inadvisable as you are already losing. If
instead suffer taunts. These add up and each time
you fail the roll you must withdraw and are clearly
you take a fifth taunt you suffer a Social Wound (just
flustered and possibly tearful, making it obvious to
as your fifth wound is a Dramatic Wound). A Hero
all how hurt you have been. Furthermore, if you fail
can opt to take a Social Wound as soon as they suffer
the roll by 3 or more raises, the ridicule you receive
taunts, but in general there is no advantage to doing
Pirate
“I like the front of your coat. Shame I never get to it
when there’s a fight.”
Pirates may not use the same gentile words as the
Montaigne court, but social combat is just as
important to them. In a world where reputation
counts for all, no one likes to be insulted in public.
Those who lose such pirate banter sessions often
resort to fighting to restore their honor and respect,
but the damage is still done. Pirate social combat is
far more raucous and obvious than more refined
versions, but no less telling. However its lack of wit
allows the opponent to write off the insult as just the
ravings of a drunkard.
Story Hooks
Social Revenge
A social duelist is impressing the local court, but the Heroes have already been on the receiving end of their
tongue. They are looking for revenge, but how can they embarrass the wit without taking them on is a battle of
words? Perhaps they can find others who have been chastised by the social duelist and pool their resources? But if
they do, who can they trust not to turn the tables?
Public Challenge
The Heroes challenge someone to a duel, but when they ask them to choose a weapon, they reply “words!” It is
decided that such a duel is acceptable, but difficult to decide on a winner. So both sides are charged with gathering
a crowd who can make the decision. The Heroes have only a day to find people who can be convinced to vote for
them, otherwise they will have to rely on their wit to win the day!
Teenage Emo
A young man or woman has been horribly ridiculed at court. They appear to be suffering from dreadful depression
and refuse to eat or leave their room. The Heroes are charged with helping them shake off their gloom. However,
the patient is actually not that depressed at all. Instead they are enjoying the drama of being the center of attention
and plan to milk it for all it is worth. Perhaps a few tormented suggestions of ‘ending it all’ and then sneaking away
will really stir things up…