Professional Documents
Culture Documents
Ala Baionnette
Ala Baionnette
uk
©2005
Introduction
By The Rug Doctor
In keeping with the ‘Lardies philosophy of “Playing the Period, not the
Rules”, there is no points system supplied with LFS. Instead, the use of
historical scenarios is encouraged. Therefore, these scenarios are all
historical actions, either reproductions of entire battles, or parts of
larger battles. This compilation of scenarios is perfect for use with LFS,
with all opposing forces being around a Corps size. Market research
revealed a diverse range of opinions on what should be included, and so
we present a range of scenarios from 1805-1815, which include many
different armies, with the each major opponent of the French fighting
more than once. The battles themselves have been selected to give a
variety of challenges, and demonstrate how the basic rules may be
added to or modified by the particular needs of a scenario. The
scenarios range from fairly small actions (Teugen-Hausen and Medina de
Rio Seco) through components of major battles (Mockern (Leipzig),
Anderklaa (Wagram), all the way to a 1:100 scale version of Austerlitz.
And finally, for those who have not made the switch to LFS, I have
included an Annex that may be used to enable you to refight these
actions using other rule sets.
Enjoy!
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CONTENTS
Austerlitz ...........................................................................4
Anklappen (Eylau)................................................................12
Anderklaa .........................................................................30
Salamanca.........................................................................37
Utitsa ..............................................................................43
Mockern ...........................................................................49
St.Pierre ...........................................................................57
Plancenoit.........................................................................64
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Austerlitz
2nd December 1805
A calculated deception
The battle was the final act of the campaign that began with the
lightening French strike through Bohemia, and capitulation of General
Mack’s army. The Austrians that fought at Austerlitz were thus a
combination of the remnants of this main field army, and hastily
mobilised reserve formations. All of the troops involved were a pale
reflection of their nominal establishment, with attrition due to
extreme weather and multiple engagements.
The army lists have been produced at a rough 1:100 scale, with most
Corps/columns being equivalent in strength to a Division. For several of
the larger Corps/Columns, it may be prudent to use the detached
commander option for the Cavalry brigades. There are some formations
which are reduced to brigade strength, and thus are already
commanded by “detached” commanders.
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The Battlefield of Austerlitz
The table for Austerlitz should be set up as shown in the map below.
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French Briefing - Austerlitz
You are the Emperor Napoleon. It is December 1805. After a seemingly never ending
series of marches, battles and victories, you have arrived in front of a reinforced
Allied army with your own forces reduced by battle and fatigued by campaigning. To
make matters worse, supplies are low, as you have over extended your supply lines,
which ware never particularly effective in any case.
However, you do at least appear to have confronted the final forces of the enemy,
as both Emperors (Russia and Austria) are rumoured to be present. And last night
Davout’s Corps marched on to the edge of battlefield. You, through a calculated
deception, have encouraged the enemy to believe that you desire peace and that
the army is weak. Therefore, you are sure that they will attack.
Your objective is to crush the enemy once and for all. You may deploy your forces
anywhere in the area shown on the map, with any orders of your choosing. The
exception is Davout’s Corps, which must enter at point X.
Artillery
Foot Artillery 6x8lb B class
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IV CORPS RESERVE CAVALRY
Commander: Soult Commander: Murat
LFS Rating: Able LFS Rating: Bold/Solid
Cavalry Brigade
5th Dragoons C class Line
12th Dragoons C class Line
Artillery
Foot Artillery 8x8lb B class
Foot Artillery 6x12lb B class
Horse Artillery 6x8lb B class HA*
V CORPS
Commander: Lannes
LFS Rating: Bold/Able
1st Brigade
13th Legere 2 btns C class SK2
2nd Brigade
17th Ligne 2 btns B class SK2
30th Ligne 2 btns B class SK2
3rd Brigade
64th Ligne 2 btns C class SK2
88th Ligne 2 btns C class SK2
Cavalry Brigade
9th Hussars C class Light
13th Chasseurs a Cheval C class Light
Artillery
Foot Artillery 6x8lb B class
Foot Artillery 6x8lb B class
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Allied Briefing - Austerlitz
You are Kutusov. It is December 1805. After months of humiliating defeats and
retreats in the face of a fast moving and aggressive French army, the boot is firmly
on the other foot. The French, their ranks thinned by battle and fatigue, exhausted
by the campaign, and with their lines of supply stretched to breaking point, have
shown little inclination to attack your combined Austro-Russian army. Bolstered by
the arrival of reinforcements, including the splendid men of the Russian Imperial
Guard, you are finally able to contemplate a decisive victory.
You may deploy your forces in the zone shown on the map, with at least 6 of your 8
commands on Attack orders (you need to decide which these will be). That should be
no worry - Attack is what you are here for!
Your objective is the total defeat of the French army, and a glorious end to the
campaign.
The Austro-Russians
Kutuzov
LFS Rating: Poor
Moscow IR* 1 btn C class SK0
Kiev Grenadiers* 1 btn B class SK0
ADVANCED GUARD
Commander: Kienmayer Artillery
LFS Rating: Solid Foot Artillery 12x12lb C class
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4TH COLUMN ADVANCED GUARD
Commander: Mildoradovich/Kollowrath Commander: Bagration
LFS Rating: Poor LFS Rating: Bold/Solid
Artillery RESERVE
Austrian Foot Artillery 6x12lb C class Commander: Grand Duke Constantine
Foot Artillery 6x12lb C class LFS Rating: Poor
3rd Brigade
Elisabetgrad Hussars C class Light
Kharkov Dragoons C class Line
Artillery
Russian Horse Artillery 6x6lb C class HA*
Austrian Cavalry Battery 6x6lb C class
Umpire Briefing
The deployment areas for each army are shown on the map. Each is free to deploy
anywhere within those zones, with the exception of the French III Corps (Davout),
which must enter at point X (it had bivouacked on the spot the previous evening,
after marching 76 miles in 46 hours). The French commanders may have any orders.
It is hard to force a wargamer, with the benefit of hindsight, to adopt the ambitious
Allied plan of 200 years ago. Therefore, a combination of coercion and plain old
mischief are required. The allies must start the game with at least 6 of their 8
commands on “Attack” orders. Given the poor command and control in their army,
this effectively forces them onto the offensive. Now for the mischief. The allies
declare the starting points on the table for each of their columns. The umpire (or
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allied player) will roll 2 d8 dice. Each column is identified by its number in the order
of battle (thus Kienmayer is number 1 and the Russian Guard number 8). The two
numbers rolled identify the two formations that must now swap positions on the
table (if a double is rolled, the allies are lucky and no action needs to be taken), but
their orders stay the same.
Special Rules
Allied units marked * have battalion artillery. To represent this, these units always
receive a +1 in close combat for having artillery support. If they also have a “real”
artillery battery in support, they receive a +1 for this too. The battalion guns are lost
if the unit is routed.
Victory Conditions
This battle is very difficult for the allies to win- outnumbered and outclassed, with
poor command and control against an all-star French line up. Therefore, the
emphasis is on the French to repeat their historical result.
French major victory: drive the allies from the battlefield, and have routed or
permanently shaken 66% of the allied units.
French minor victory: achieve only one of the two objectives above.
Allied minor victory: keep a fighting force on the battlefield, with more than
50% of units in Normal morale state.
Allied major victory: hold the Pratzen heights, with more than 50% of units in
Normal morale state.
Historical Outcome
The story of Austerlitz is familiar to most Napoleonic wargamers. The Allies (once
they were able to get their columns untangled after some poor staff work) attacked
the apparently weak French right wing. This attack was held, with difficulty, by the
light troops of IV corps, and inflowing elements of III Corps.
As the allies poured more troops into the fight on the right, they exposed their flank
to the powerful IV corps concealed by the valley and the mist. With perfect timing,
Soult launched the IV corps and took the Pratzen heights, which they held against
furious allied counter attacks, some by the Russian Guard. The French Guard cavalry
had to be committed to the battle.
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Once the Allies had run out of reserves, the French continued the movement from
the Pratzen heights, to cut off the allies masses still fighting around Sokolnitz and
Tellnitz. The resultant precipitate retreat across the frozen lakes is shrouded in
myth, suffice to say many soldiers drowned, with or without help from French
cannon balls.
On the North of the battlefield, Lannes, Murat and Bagration fought out a fierce, but
ultimately inconsequential, private battle. It is worth noting that the Russians on this
wing, well lead and not placed in an impossible position by the battle plan, gave a
very good account of themselves.
The relative casualties sustained by the two armies illustrate the magnitude of the
French victory. The Allies lost 27,000 men (~1/3 of their army), with 11,000 of these
prisoners, and the majority of the rest killed. The French lost 8,000, but only 1,305
of these were killed.
Further Reading
There are two easily accessible and truly excellent sources available. Christopher
Duffy’s Austerlitz 1805 has for many years been the yardstick by which others are
measured. Recently, Scott Bowden’s Napoleon and Austerlitz: The Glory Years has
been published, and is a treasure trove of operational detail and background
information.
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Anklappen (Eylau)
8th February 1807
A desperate struggle
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The Battlefield for Anklappen (Eylau)
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French Briefing
Coup de grace
The battle has not gone as the Emperor would like, with the initial attacks being
repulsed with great loss. However, your attack from the south seems to have taken
them unawares, or at least you have hit a vulnerable point in the line. You are now
the main focus of the French attacks, expect to receive some support from the
cavalry reserve.
Friant’s and Marulaz’s commands, along with Davout himself, are available at the
start of the game, and may deploy anywhere along the southern baseline. Further
reinforcements will arrive at Sausgarten. Davout has ‘Attack’ orders to take
Anklappen and Kutschitten. Friant’s troops been involved fighting most of the
morning, driving the Russian flank guards in. Therefore, they will have suffered some
casualties and be tired.
III Corps
Davout
LFS Rating: Gifted
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Allied Briefing
A crucial defence
It’s been a hard days fighting. Thus far it seems that the battle has been going very
well, with the French centre and right being repelled with great loss. However, this
afternoon a strong attack from the south has wrecked Ostermann’s troops on the
southern flank, and now the French threaten to roll up the entire army. You
command the troops of Kamenski and Tschaplitz’s Russian reserve divisions, and also
the Prussian troops under L’Estocq, which arrive from the north later in the day.
You must defend the key villages of Anklappen and Kutschitten, and attempt to
retake them if they should be lost.
The commands of Kamenski and Tschaplitz start the game on ‘Hold’ orders.
Deployment areas are marked on the map. Should they be driven from their existing
positions, they will revert to ‘Attack’ orders to recover them. L’Estoq will arrive at
Schmoditten with ‘Attack’ orders, the direction of the attack to be specified on their
arrival on the table.
Artillery
Horse Battery 12x6lb C class HA
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Umpire Briefing
The French are free to deploy anywhere along the Southern base of the table.
Kamenski and Tschaplitz are the Russian reserve, and will be on Hold orders. They
are deployed in the area marked on the map. Should they be driven from their
existing positions, they will revert to Attack orders to recover them. L’Estoq will
arrive at Schmoditten with Attack orders, with the Allied player being free to name
the direction of the attack on the move during which they arrive.
Davout has Attack orders, which are to drive across the table as far as possible. He is
free to issue orders to his commanders to achieve this.
Gudin, the French reserve artillery and Milhaud will arrive at Sausgarten and await
orders.
Friant’s troops have been fighting most of the morning, driving the Russian flank
guards in. Therefore, they will have suffered some casualties and be tired. For each
infantry battalion in Friant’s Division, throw 1 DAv:
2: 2 hits
3-4: 1 hit
5: 0 hits
Special Rules
The Prussians use linear tactics, therefore if any Prussian infantry are in column
formation during close combat, they count as Disordered.
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Victory Conditions
Allied Major Victory: Prevent the French from ever capturing Anklappen and
Kutschitten
Allied Minor Victory: Hold Anklappen and Kutschitten and inflict more
casualties on the French than are received in return.
French Minor Victory: Capture Anklappen and Kutschitten and inflict more
casualties on the Allies than are received in return
Historical Outcome
The Russians were forced out of Anklappen and Kutschitten by the divisions of Gudin
and Friant, respectively. At this stage they were poised to roll up the entire Russian
army. However, due to fatigue and stubborn Russian resistance, the French attack
began to run out of steam and they were unable to penetrate much further. At this
point, the Prussians arrived, bounced Friant’s tired troops out of Kutschitten, and
threatened to push the French back to their starting point. Only an impassioned plea
from Davout to his troops, the well-positioned French Corps artillery and the arrival
of Milhaud’s dragoons stabilised the situation, and forced the Prussians to
consolidate their gains.
Further Reading
There is a very good account, with clear maps, in the Atlas of the Napoleonic Wars
by Elting and Esposito. The orders of battle are based on data published by the
superb Napoleon Series web site (www.napoleon-series.org/military/battles).
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Medina de Rioseco
14th July 1808
Both forces in this action are a polyglot of regular and conscript troops,
the major difference being in the command and control capabilities. In
particular, the Spanish army is a typical “old Europe” organisation,
lacking permanent brigades in the larger Divisions, which are thus
rather unwieldy. Some smaller formations have been omitted from the
Spanish orders of battle, and some combined together to form effective
units. These reduce the complexity of the refight but destroy nothing of
the quality or feel of the action.
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The Battlefield of Medina de Rio Seco
The table should be set up as shown in the map below:
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French Briefing
You are Marshal Bessieres, commanding the main French field army supporting
“King” Joseph’s ascension to the Spanish throne. Not all of the Spanish have taken
kindly to the new king; indeed most of the army has sided with the rebellious juntas
who have declared regional governments, independent of the king.
Your cavalry has previously located a strong Spanish force at the town of Medina,
seemingly intent on battle. However, the speed of your advance seems to have
caught them by surprise. Your troops arrive on the road from Palencia, and may have
any orders you choose.
Marshal Bessieres
LFS Rating: Bold/Solid
Artillery
Foot battery 8x8lb B class
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Spanish Briefing 1
You are General Blake, leading the Army of Galicia, seeking out the French invaders
of Spain who are rumoured to be at Valladolid. However, you have not found them,
instead you have united with Cuesta’s Army of Castille. “United” is perhaps the
wrong word- you do not trust Cuesta’s abilities. He has occupied Medina, leaving you
to bivouac on the rising ground outside the town. What is worse is that you have no
idea where the French are, although there are enough reported sightings to convince
you that they are nearby. You have stood your troops to, in the expectation that you
will find them today.
Your troops start the game deployed in the zone indicated on the map and have
‘Hold’ orders.
Army of Galicia
General Blake
LFS Rating: Cautious/Solid
Artillery
Foot Battery 5x6lb D class
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Spanish Briefing 2
You are General Cuesta, leading the Army of Castille, seeking out the French
invaders who are rumoured to be at Valladolid. However, you have not found them,
instead you have united with Blakes Army of Galicia. “United” is perhaps the wrong
word- you do not trust Blakes abilities, nor the orders given to him by the Galician
junta. As the senior General, you have occupied Medina and setup your headquarters
there. You intend to use the combined strength of the two armies to crush the
invaders, and will soon produce a plan, once you know where the French are. Your
troops start the game deployed in the zone indicated, on Hold orders.
Army of Castille
General Cuesta
LFS rating: Cautious/Poor
Umpire Briefing
In old WRG parlance, the Spanish were completely “out scouted” at this battle. To
simulate this, the Spanish must deploy their blinds first, then allow the French to
decide their battle plans. The Spanish deployment areas are marked on the map, and
they may deploy anywhere within those areas. The French enter on the road from
Palencia, and may have an extra blind to further simulate the poor Spanish
intelligence.
The hill in the centre of the Spanish position should appear to have a rocky southern
edge. However, there was a gully that enabled Lasalle to charge the 22nd Chasseurs
up into the flank of the Buenos Aires infantry regiment. Therefore, allow any of
Lasalle’s cavalry to do this, but do not allow the Spanish to utilise the gully. Any
Spanish charged from the direction of the gully count as Surprised in combat.
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Special Rules
The fields between the Spanish and French positions were high with vegetation,
allowing Mouton to conceal his weakness, and effectively pinning Cuesta. Therefore,
make this area “high terrain” for spotting purposes.
The Spanish infantry at this stage of the war fought in line. Therefore, any Spanish
force forced into combat in column formation will count as Disordered.
Victory Conditions
Spanish minor victory: French casualties are within 10% of the Spanish casualty
figure.
French major victory: Drive the Spanish from the field, and rout or permanently
shake more than 50% of Spanish units.
Historical Outcome
The divided Spanish were surprised by the direction and speed of the French attack.
The two Spanish forces were drawn up in three lines, none of these being able to
support the other effectively. The French had Mouton’s small division feint against
Cuesta, pinning him, whilst the main assault fell on Blake. Due to poor command and
control, the Spanish were unable to respond effectively to the French manoeuvres,
whilst the high vegetation prevented them from ascertaining the true weakness of
Mouton’s force. The quality of the French cavalry decided the battle, with Lasalle’s
Chasseurs piercing the Spanish centre after finding an obscured gully which lead to
the flank of Blake’s main line.
Further Reading
The orders of battle used for this scenario are based on an excellent article by Mike
Oliver in ‘Battlefields’ magazine (2002). Mike has also written a book, Battle Studies
in the Peninsula. Although his account of the battle is now questioned, Oman’s
monumental work is still a great source, whilst David Gate’s The Spanish Ulcer is an
excellent compact history of the war.
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Teugen Hausen
19th April 1809
The battle of Teugen Hausen was fought at the beginning of the 1809
campaign, as Napoleon tried to undo the mess that Berthier had got
into after the shock on the initial Austrian offensive.
Davout’s III Corps, the elite of the French line troops and the only intact
remainder of the Grande Armee of 1805, had been almost cutoff.
Pinned against the Danube, with only a narrow, treacherous road
between him and the rest of the army, Davout was faced by no less that
three Austrian corps, intent on destroying his Corps before help should
reach it.
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The Battlefield of Teugen Hausen
The table should be set up as shown in the map below.
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French Briefing
The Austrian offensive has caught the French off-balance (thanks to Berthier’s
blundering), and your Corps is almost cut off from the main army. Archduke Karl has
launched 3 Corps in a hammer blow against you, and your are engaged in a desperate
march along terrible defiles in order to effect an escape. However, the Austrians are
too close, and you have diverted your troops from the line of march to attack the
leading enemy troops, in the hope of stopping them in their tracks, allowing you to
resume your march unmolested. The only problem is that your troops are spread out,
and will only arrive piecemeal. The good news is that you have to hand some of the
finest troops in this, or any other, army, and are confident that you have the
measure of anything the Austrians can throw at you. You must attack and defeat any
enemy you find. You and St Hiliare start the game at Teugen with only the 3rd Ligne
on the table. The rest of your troops will arrive at Teugen later.
III Corps
Davout
LFS Rating: Gifted
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Austrian Briefing
The Austrian offensive has caught the French off-balance, and a French Corps is
almost cut off from the main army. Archduke Karl has launched 3 Corps in a hammer
blow against this Corps (Davout’s), which will surely complete its’ destruction. As
part of this attack, this morning your advanced troops contacted element of the
French force on the road between the villages of Hausen and Teugen. The rest of
your Corps is hurrying along the road, to ensure your numerical superiority translates
into a decisive victory. You have Lusignan’s troops available at Hausen at the start of
the game, and the rest of the troops will have there later. You must attack and
defeat any French troops on the table.
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Umpire Briefing
All French troops will arrive at Teugen, and stop with Hold orders. All Austrian troops
arrive at Hausen and will stop with Hold orders. All Austrian battalions should be 18
figures strong.
The French command and control was very fluid in the battle, and Seruzier should
command all the artillery, regardless of the official order of battle. There is a path
through the woods to the north, marked on the map, which Seruzier will discover if
his figure is moved to reconnoitre the position. This will allow him to move his horse
battery through without movement penalty
The battle lasts until turn 20, by which the leading elements of Friant’s division will
completely turn the Austrian flank, forcing them to retire.
Special Rules
The choice of ‘A’ class for the 57th Ligne may be considered a little controversial.
The performance of this regiment in this campaign was, however, remarkable, and it
is hard to imagine any realistic improvement on their battlefield feats. Those who
may not want to worship at the feat of the III Corps, may wish to downgrade the 57th
to B class. In this case, it is suggested that the 72nd be upgraded to B class to even
the scenario out.
Victory Conditions
Austrian Major Victory: Capture and hold Teugen
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Historical Outcome
The French arrived piecemeal, to find the Austrians already deployed with artillery
on the ridgeline. Davout put on a bold front, hoping to intimidate the Austrians, and
attacked with the 3rd Ligne. As more French units arrived, they were fed into the
fight, without ever making significant headway into the Austrian position. As St
Julian’s division arrived, the Austrians’ counter attacked through the woods with the
Manfredini infantry, only to be stopped by the newly arrived 72nd Ligne. A
simultaneous general advance floundered against the fire-tipped wall that was the
57th Ligne. Finally the French got some artillery into the battle, and Seruzier was
able to find a path through the woods, through which he deployed a horse artillery
battery onto the flank of the Austrian position. Their position outflanked by this, and
with the imminent arrival of Friant’s division (not represented) on the same flank,
the Austrians abandoned the ridgeline and made for the safety of Hausen. The
French were too exhausted to pursue.
The Austrians suffered 527 killed, 2470 wounded and 466 men captured. The French
suffered 2354 killed and wounded.
Interestingly, in this battle the Austrian officer corps suffered more casualties than
the French, demonstrating that they, too, could lead from the front: the Manfredini
Regiment lost all its superior officers, whilst Liechtenstein, Lusignan and Vukassovich
were all wounded. No French general was shot this day.
Further Reading
The orders of battle and arrival schedule are based on James Arnold’s Crisis on the
Danube. An excellent, but sadly out of print, resource is Armies on the Danube by
Bowden and Tarbox.
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Anderklaa
July 6th, 1809
The scenario is well contained in terms of the larger battle, as this was
a private fight between the troops listed here for the entire morning of
the 6th July. Both forces, especially the Saxons, had suffered the
previous evening, and this is represented in the orders of battle by
reducing some regiments down to 1 battalion (Saxons), reducing the
battalion strengths (Austrians), and downgrading some unit’s class
(both) to make them less resilient. The Austrian Reserve Cavalry is
missing some units, as these will soon be taken away by Karl to shore up
the other flank, which is the main focus of the French attack. In
addition, the Austrians placed a large reserve, and created a powerful
battery around Wagram. These troops are shown in the order of battle,
but only the artillery need be deployed. An alternative scenario could
see this reserve committed to the battle as well.
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The Battlefield of Anderklaa
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French Briefing
Yesterday evening, the French army crossed the Danube and attacked Austrian
positions in force. The Austrians were thrown back from the defensive line which
included the key village of Anderklaa. A fierce counter attack forced you to retreat,
but the Saxon IX corps bravely held the village. However, during the evening
Bernadotte ordered the IX Corps to consolidate south of the village, as the position
was very exposed and many of the units needed to be reorganised due to significant
losses.
This morning, it is apparent that the Austrians have deployed to retake the village-
Napoleon is incensed, and has ordered an all-out attack to regain the lost ground.
The French and Saxon deployment areas are marked on the map. Both forces have
Attack orders with the objective as Anderklaa. However, it is acceptable for this to
be interpreted as an attack on the Austrian troops supporting the village too.
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IX Corps (Saxon)
Bernadotte
LFS Rating: Cautious/Solid
1st Brigade
Cavalry:
IR Prinz Clement 1 btn D class SK0
Hussars B class Light
IR von Low 1 btn D class SK0
Prinz Clemens Chevaux-Legeres C class Light
IR Cerrini 1 btn D class SK0
2nd Brigade
IR Prinz Maximillian 1 btn D class SK0
1ST DIVISION IR Prinz Fredercik 1 btn D class SK0
Commander: von Zezschwitz IR Prinz Anton 1 btn D class SK0
LFS Rating: Poor
Cavalry Brigade (Feilitzsch)
1st Brigade Guard Cuirassiers B class Heavy
Leib Garde Grenadiers 1 btn B class SK0 Garde du Corps B class Heavy
Grenadiers von Bose 1 btn C class SK0
2nd Schutzen Btn 1 btn C class SK2 Artillery
Foot Battery 8x8lb C class
2nd Brigade Foot Battery 8x8lb C class
IR Konig 1 btn D class SK0
IR Niesemenschel 1 btn D class SK0
ATTACHED
Artillery Commander: Dupas
Foot Battery 8x8lb C class LFS Rating: Poor
Foot Battery 8x8lb C class
5th Legere 1 btn C class SK1
19th Ligne 1 btn C class SK1
von Radelof Grenadiers 1 btn C class SK0
RESERVE ARTILLERY
Commander: Mossel
LFS Rating: Solid; Detached
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Austrian Briefing
You are Bellegarde, commanding the 1st Corps of the Austrian army. Yesterday
evening, the French under Napoleon crossed the Danube and attacked your positions
in force. Your troops were thrown back from the defensive line which included the
key village of Anderklaa. A fierce counter attack saw the enemy thrown back, but
the village could not be retaken. However, to your astonishment, this morning your
troops discovered that the enemy had vacated the village! You have quickly
recovered it, and deployed your troops for a defensive battle- the main attack in to
be delivered by the 2 Corps to your right.
The Austrian deployment areas are as shown on the map. All units have Hold orders.
The Reserve will be released by the High Command (Archduke Karl) only if the
village has been lost to the French (the Cavalry may attempt opportunity charges).
Once released, the reserve divisions may be given orders by Bellegarde.
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RESERVE CAVALRY DIVISION Additional Austrian troops at Wagram:
Commander: Hessen-Homburg
LFS Rating: Cautious/Solid
RESERVE
Commander: Dedovich
1st Brigade (Vicomte) LFS Rating: Poor
Erzherzog Albert Cuirassiers C class Heavy
Erzherzog Franz Cuirassiers C class Heavy 1st Brigade
Cavalry Battery 6x6lb C class IR#35 Argenteau 3 btns C class SK1
Cavalry Battery 6x6lb C class 4th btn Erzherzog Karl Legion1 btn C class SK2
Foot Battery 8x6lb C class
3rd Brigade (Kroyher)
Kaiser Cuirassiers B class Heavy 2nd Brigade
Moritz Liechenstein Cuirassiers C class Heavy IR#47 Vogelsang 2 btns (12)D class SK0
Cavalry Battery 6x6lb C class Foot Battery 8x6lb C class
Cavalry Battery 6x6lb C class
Artillery
Foot Battery 6x6lb C class
Foot Battery 6x12lb C class
Foot Battery 6x12lb C class
Umpire Briefing
The game starts after the Austrian occupation of Anderklaa. The French and Saxon
deployment areas are marked on the map. Both forces have Attack orders with the
objective as Anderklaa. However, it is acceptable for this to be interpreted as an
attack on the Austrian troops supporting the village too.
The Austrian deployment areas are as shown on the map. All units have Hold orders.
The Reserve will be released by the High Command (Archduke Karl) only once the
village has been lost to the French (the Cavalry may attempt opportunity charges).
Once released, the reserve divisions may be given orders by Bellegarde.
Special Rules
None
Victory Conditions
Major Austrian Victory: Hold Anderklaa, and have more than 50% of the allied
units in Rout or permanently Shaken
www.toofatlardies.co.uk Page 35
Major French Victory: Take and hold Anderklaa without committing Molitor’s
division to the battle
Minor French Victory: Take and hold Anderklaa, and inflict more than 33%
casualties on the Austrian Reserve divisions
Historical Outcome
Once the French noticed that Anderklaa was occupied by the Austrians, Napoleon
ordered both Bernadotte and Massena to retake it. Although his troops had further to
march, Massena was first to mobilise. The IV corps march was interrupted by a large
Austrian flank attack, and only 2 of the 4 divisions from this corps managed to
approach Anderklaa. Carr St Cyr’s division stormed into the village, and ejected
Stutterheim’s defenders. However, the French carried their attack too far, and were
met by Fresnel’s second line, which held, but only just.
Simultaneously, the Saxons attacked to the north, and threatened to split the 1st
Corps from the troops at Wagram. At this stage, Archduke Karl released d’Aspre’s
elite Grenadiers, who lead a general counter attack to recover the village. The
French troops were routed, forcing the Hessians to retire too. The weak Saxon units
were pounded by the artillery above Wagram, and then hit by the Austrian Cavalry.
They, too, routed. Only the excellent Saxon cavalry prevented a complete disaster.
Massena managed to rally his troops (the Saxon infantry was beyond help), and
ordered Molitor’s veterans into the fray. They were attacked by the Austrian reserve
cavalry, but calmly formed square and shot the Cuirassiers down. Molitor assaulted
and carried Anderklaa, then held it against all that the Austrians could throw at him,
until 11am.By this time, the position of Anderklaa had ceased to be of strategic
importance, and Napoleon had decided to send IV Corps on their epic march across
the face of the Austrian army.
Further Reading
The orders of battle shown here are based on James Arnold’s Napoleon Conquers
Austria. Another excellent source for this campaign, including superb maps, is 1809:
Armies on the Danube by Bowden and Tarbox (out of print).
www.toofatlardies.co.uk Page 36
Salamanca
22nd July 1812
The French were trying to exploit their mobility to march around the
Anglo-Portugese army, and thus threaten Wellington’s lines of
communication, and force him to retire. For some time, the two armies
were marching in parallel, the French slowly inching ahead. However, a
gap appeared between the leading divisions and the main body of the
French army. Seeing this, Wellington leapt up from his lunch, and
launched his army into the attack.
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The Battlefield of Salamanca
www.toofatlardies.co.uk Page 38
Anglo-Portugese Briefing
Taking the offensive
The armies of Marmont and Wellington have been manoeuvring around the town of
Salamanca for some days, each trying to gain some advantage. Wellington has passed
up an opportunity for an attack, and this had encouraged Marmont to be slightly
more adventurous. For some time, the two armies have been marching in parallel,
the French slowly inching ahead. Suddenly, Wellington has appeared and ordered
Packenham to launch an attack against the lead French division, he then has ridden
over to Leith and ordered him to attack en echelon, supported by Le Marchant’s
heavies.
You may can choose on which move Packenham arrives at point X. With him arrive
D’Urban and Arentschildt. The move after Packenham arrives, Leith and Le Marchant
will appear at point Y. All Anglo-Portugese units have Attack orders, with the
exception of Le Marchant, who can be given Hold or Manoeuvre orders.
Artillery Artillery
Royal Foot Art 6x9lb B class Royal Foot Art 6x9lb B class
Royal Horse Art 6x6lb B class HA
LIGHT CAVALRY BRIGADE
LIGHT CAVALRY BRIGADE Commander: D’Urban
Commander: Arentschildt LFS Rating: Solid; Detached
LFS Rating: Able; Detached
1st Portugese Dragoons D class Light
14th Light Dragoons C class Light
1st Hussars, KGL B class Light
HEAVY CAVALRY BRIGADE
Commander: Le Marchant
LFS Rating: Bold/Able; Detached
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French Briefing
Manoeuvre to victory
The armies of Marmont and Wellington have been manoeuvring around the town of
Salamanca for some days, each trying to gain some advantage. Wellington has passed
up an opportunity for an attack, and this had encouraged you to be slightly more
adventurous. For some time, the two armies have been marching in parallel, but you
are slowly inching ahead, intent on using your mobility to threaten Wellington’s lines
of communication.
Your forces come onto the table, in the order Thomieres (move 1), Curto (move 2),
Maucune (move 3) and Taupin (move 4). All these divisions have Manoeuvre orders to
continue marching to the east, unless they are attacked. If any of your divisions is
attacked, all French units receive Hold orders for the hill line.
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Umpire Briefing
The French come onto the table, in the order Thomieres (move 1), Curto (move 2),
Maucune (move 3) and Taupin (move 4). All these divisions have Manoeuvre orders to
continue marching to the east, until they are attacked. Once one of these divisions is
attacked, all French units receive Hold orders for the hill line.
The Allied commander can choose on which move Packenham arrives, at point X.
With him arrive D’Urban and Arentschildt. The move after Packenham arrives, Leith
and Le Marchant will appear at point Y. All Anglo-Portugese units have Attack orders,
with the exception of Le Marchant, who can be given Hold or Manoeuvre orders.
Special Rules
This scenario is unusual, because neither side has a CinC present (they are off
directing the other parts of the battle). Therefore, allow the French player to
change Taupin’s order once (for example, to make a counter attack), whenever is
desired. Similarly, the Allied player can reflect the masterly timing and skill of Le
Marchant, by allowing him to change (once only) to Attack at the Allied player’s
discretion.
Victory Conditions
French Major Victory: Hold the hill line, and inflict 25% casualties
Allied Minor Victory: Take the hill line, and make 50% of French units
permanently Shaken or in Rout
Allied Major Victory: Drive the French from the field, without using Le
Marchant’s cavalry
Historical Outcome
Wellington rode across to Packenham and ordered him to attack the front of the
French column. He then worked his way down the line, effecting an attack en
echelon across the French army. Thomieres Division was still in march column when
Packenham’s veterans, supported by Arentschildt’s cavalry, deployed into line and
routed them. Only the 1st Ligne withstood the onslaught and slowed the attack. Leith
followed on, attacking Maucune’s division.
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Whilst Leith hit the French to the front, Le Marchant’s heavies smashed into the
flank, routing them, too. The rout followed through into the ranks of Taupin’s
division, where the steady 17th Legere managed to stabilise the situation. Both sides
lost heavily, with over 25% of Le Marchant’s cavalry becoming casualties, and the
British were not in a position to attack the French centre with their remaining
forces.
Further Reading
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Utitsa
th
7 September 1812
There are so many "what ifs" for Borodino, but the most intriguing is
Davout's plan for a turning of the Russian southern flank by his entire 1
Corps. This scenario represents what actually occurred on the southern
flank, which was an attack by Poniatowski's weak Polish V Corps against
Tuchkov's 3rd Corps, and later elements of Baggavout's 2nd Corps.
Around half of Tuchkov's command had been drawn off to help defend
the centre, whilst Baggavout was forced to drop off elements of his
Corps, as they marched from the north across the rear of the Russian
army, to bolster sections of the Russian line that were in danger of
collapse.
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The Battlefield of Utitsa
The table for this scenario should be set out as shown in the map below:
www.toofatlardies.co.uk Page 44
Polish (French) Briefing
You are located on the extreme southern flank of the army, and not participating in
the major assaults against the centre of the Russian line. At most, you believe that
you are a pinning force, most irritating for a nation with so much revenge to take
against the Russians! Your orders are to attack and carry Utitsa village, at the same
time as the main assaults go in against the Fleches. You may deploy along the
western baseline of the table, with Attack orders for the hill and wood line to the
north east of Utitsa.
V Corps
Prince Poniatowski
LFS Rating: Bold/Able
Artillery
Foot Battery 6x6lb C class RESERVE ARTILLERY
Foot Battery 6x6lb C class Commander: Unknown:
LFS Rating: Solid;Detached
3RD DIVISION
Foot Artillery 6x12lb C class
Commander: Kamienicki Horse Artillery 6x6lb C class HA
LFS Rating: Bold/Solid
1st Brigade
2nd Polish IR 3 btns B class SK2
8th Polish IR 3 btns C class SK2
2nd Brigade
12th Polish IR 3 btns C class SK2
Artillery
Foot Battery 6x6lb C class
Foot Battery 6x6lb C class
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Russian Briefing
Hold
You are Tuchkov, commanding III Corps, holding the extreme southern flank of the
army. You are not expecting a major battle in your sector, as most of the redoubts
are located further north. You have already lost half your Corps, moved to support
another part of the line. At least they left you the Grenadiers. Your troops begin the
game deployed in and around Utitsa village, on Hold orders. The woods to the north
are held by a thick screen of Jager regiments, not under your command. Should you
be attacked in force, you may expect reinforcements.
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Umpire Briefing
The game begins at 8am. The Polish deploy along the western baseline, with the
Russian 3rd Corps in and around Utitsa village. The Poles have Attack orders for the
hill and wood line to the north east of Utitsa. The Russians are on Hold orders.
At 9am the Russian flank is turned by the Westphalian VIII Corps who drive the force
of Jagers from the woods to the north. Thus, on move 5 Tuchkov must issue a
Manoeuvre order and begin to retreat along the Old Smolensk road to the north east.
At this point, the Russian High command will order Baggavout to begin his march.
10.30am(move 10 in LFS) Gluckhof arrives with his brigade, and the Heavy Battery
(under command of Tuchkov until Baggavout arrives).
12 noon (move 16) Baggavout, Olsoufieff with the 17th Division artillery, and
Wurttemburg's 4th Division arrive.
All have Hold orders for the hill and wood line.
Special Rules
All Polish troops count +1 in combat, if they initiated the attack. This is to represent
the morale boost these men experienced when assaulting their hated enemy. This
rule could also be used for the Prussian army of 1813-15 against the French.
The LFS Optional rules for "Stoic" troops could be applied to the Russians (and is
normally suggested for this campaign). However, the performance of the troops on
this flank did not mirror the determination of those in, say, the Fleches or Grand
Redoubt, and therefore it is not recommended for this scenario.
Victory Conditions
Russian Major Victory: Hold Utitsa without committing any 2nd Corps troops to
the battle
Russian Minor Victory: Hold the hill and wood line without committing 4th
Division to the battle
Polish Minor Victory: Take and hold the hill and wood line before 2pm
Polish Major Victory: Take and hold the hill and wood line before 12 noon
www.toofatlardies.co.uk Page 47
Historical Outcome
The Poles attacked at 8pm, simultaneous with the 57th Ligne's assault on the
Fleches. The Russians were forced to pull back from Utitsa by 9am, because their
flank had been turned by the Westphalian VIII Corps, advancing through the woods to
the north. It is not clear whether Tuchkov would have attempted to hold on to Utitsa
village had this not happened, as it was out of support distance of the rest of the
Russian line. The Poles pressed on, and Tuchkov was hard pressed to stop them.
The Russian high command, realising the importance of this flank, ordered
Baggavout's 2nd Corps to march from the northern flank of the battlefield all the way
to Utitsa. During this march, Baggavout was compelled to drop off artillery and
infantry to bolster sections of the Russian line that were in danger of collapse.
Tuchkov sent Baggavout an urgent request for assistance, and the 4th Division was
hurried ahead. They arrived just in time to prevent the Poles taking complete
control of the hill and wood line.
When Baggavout arrived with the rest of his Corps, the Russians launched a counter
attack (during which Tuchkov was killed), which drove the Poles back, almost to
Utitsa village. There followed a lull in the fighting, with no side having direct orders
to risk an all out assault, and both sides settled to a desultory artillery dual. It was
only once the Fleches had fallen, around 5pm, that Poniatowski was ordered to
attack again, hoping to force the collapse of the whole Russian flank. However, the
Russians were equal to the task, and only retreated when a general order was issued
from Kutusov at 6pm.
Further Reading
One of the best accessible accounts of the battle is still Christopher Duffy's Borodino.
The orders of battle are based on George Nafzinger's Napoleon's Invasion of Russia,
which also has a useful account of the action.
www.toofatlardies.co.uk Page 48
Mockern
16th October 1813
On the first day, Napoleon had concentrated his main strike force
against the Army of Bohemia, to the south, hoping to knock the
Austrians out of the battle, and the war. To do so, he had stripped
other sectors of troops, hoping that the remaining Corps could survive
the day against the other Allied armies. The unexpectedly early arrival
of Blucher’s Prussian/Russian Army of Silesia to the north meant that
the French had to keep more troops available to counter this threat,
and this weakened the impact of the main French attack. It can be
argued that had the cavalry corps, sent to help Marmont beat off
Blucher, been available to exploit breakthrough’s on the southern
front, the French may well have won the battle of Leipzig.
This scenario represents the crucial Northern sector on the first day,
with Marmont’s reinforced VI Corps in a monumental battle with
Yorck’s 1st Prussian Corps and two (weak) Russian Corps. It is also, in
keeping with the scale of the 1813 campaign, the largest battle in this
collection. For this size of battle, the usual LFS claim of “real time”
wargaming may not be achievable. But that is a small sacrifice to make
- this is one hell of a fight for both sides.
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The Battlefield of Mockern
The table should be set out as shown in the map below:
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French Briefing
Germany, 1813. A great battle is underway around the town of Leipzig. The Emperor
has concentrated his main strike force against the Austrians, on the southern sector
of the battlefield, leaving you to delay the Army of Silesia to the north. However,
the Prussians have been closer, and in more strength, than you expected, and you
have a problem.
During the earlier part of the day, the Yorck’s Prussians have pushed you out of a
strong position around Lindenthal (you now regret not having committed more troops
to the position). However, by 3pm, you have established a more concentrated
defensive position from Mockern across to Widderitzsch, and you now await the
inevitable assault, from what you know to be a more numerous enemy.
Dombrowski’s troops must occupy Gr. Widderitzsch and are on Hold orders. The
other French forces may be deployed on or south of the road from Mockern to Gr.
Widderitzsch, and may have any orders.
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22ND DIVISION 27TH (POLISH) DIVISION
Commander: Friederichs Commander: Dombrowski
LFS rating: Solid LFS Rating: Solid
1st Brigade Infantry Brigade
23rd Legere 2 btns D class SK1 2nd Polish Line 2 btns C class SK1
11th Provisional Regt. 2 btns D class SK1 4th Polish Line 2 btns C class SK1
13th Provisional Regt. 2 btns D class SK1 18th Light Cavalry Brigade (Krukowiecki)
15th Ligne 2 btns C class SK1 2nd Polish Uhlans C class Lancers
4th Polish Chasseurs a Cheval C class Light
2nd Brigade Artillery
16th Provisional Regt. 2 btns D class SK1 Polish Foot Battery 6x6lb C class
70th Ligne 2 btns C class SK1 Polish Horse Battery 6x6lb C class HA
121st Ligne 2 btns D class SK1
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Allied Briefing
You are Blucher. It is 1813 and the allies are pitched in a desperate battle near
Leipzig. The Army of Silesia is attacking the northern sector of the Leipzig
battlefield, and has seemingly surprised the French by the speed of its attack. During
the earlier part of the day, you have pushed the French back from their strong
positions around Lindenthal. By 3pm, the French have established a more
concentrated defensive position from Mockern across to Widderitzsch, which you
must now overcome.
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10th Russian Corps
7TH DIVISION von Horn
Commander: Kapzevich
LFS Rating: Solid
LFS Rating: Poor
1st Brigade
Fusiliers Leib IR 1 btn B class SK2
Musketeers Leib IR 2 btns B class SK1 8TH DIVISION
Thuringian btn 1 btn B class SK2
Commander: Ourousov
nd
2 Brigade LFS Rating: Poor
4th Silesian Landwer 3 btns E class SK1
15th Silesian Landwer 2 btns E class SK1 1st Brigade
Archangle IR 1 btn C class SK0
Artillery Schusselburg IR 1 btn D class SK0
Foot Battery 8x6lb C class
2nd Brigade
Cavalry Old Ingremannland IR 2 btns C class SK0
3rd Silesian Landwer Cavalry E class Light 7th Jagers 1 btn C class SK1
10th Silesian Landwer Cavalry E class Light 38th Jagers 1 btn C class SK1
Artillery
8TH DIVISION Heavy Foot Battery 12x12lb C class
Commander: von Hunerbein Light Foot Battery 12x6lb C class
LFS Rating: Solid
1st Brigade
Fusiliers Brandenburg IR 1 btn B class SK2
2/ Brandenburg Musk’rs 1 btn B class SK1
8th Russian Corps
St. Priest
2nd Brigade LFS Rating: Solid
12th Reserve Regt. 2 btns D class SK1
14th Silesian Landwer 1 btn E class SK1
11TH DIVISION
Artillery
Commander: Gourialov
Foot Battery 8x6lb C class
LFS Rating: Poor
17TH DIVISION
RESERVE ARTILLERY Commander: Pillar
Commander: Schmidt LFS Rating: Poor
LFS Rating: Solid/Detached
1st Brigade
Foot Battery 8x12lb C class Riazan IR 1 btn D class SK0
Foot Battery 8x12lb C class Bieloserk IR 1 btn C class SK0
Foot Battery 8x6lb C class
Foot Battery 8x3lb C class 2nd Brigade
Horse Battery 8x6lb C class HA Willmanstrand IR 1 btn C class SK0
Brest IR 2 btns C class SK0
3rd Brigade
30th Jagers 1 btn C class SK1
48th Jagers 2 btns D class SK1
www.toofatlardies.co.uk Page 54
8th Russian Corps (continued) … CORPS CAVALRY
Commander: Kaisarov
LFS Rating: Poor
CORPS ARTILLERY 1st Brigade
Commander: Unknown: Mitau Dragoon Regt. C class Line
LFS Rating: Poor;Detached New Russia Dragoon Regt. C class Line
Umpire Briefing
The game begins at 3pm. During the earlier part of the day, Blucher had been
pushing the French back from their strong positions around Lindenthal. By 3pm, the
French had established a more concentrated defensive position from Mockern across
to Widderitzsch.
Dombrowski’s troops must occupy Gr. Widderitzsch and are on Hold orders. The
other French forces may be deployed on or south of the road from Mockern to Gr.
Widderitzsch, and may have any orders.
Yorck’s Corps is deployed between Wahren and Lindenthal. Yorck is on Attack orders
(to take Mockern), and therefore must give at least one of his Divisions an Attack
order. Kapzevich’s 10th Corps starts the game east of Lindenthal, no further south
than Wahren, and may have any orders. St Priest will appear on the baseline, east of
Lindenthal, at 5pm (move 8 in LFS), and will await orders from Blucher.
The battle lasts until 7pm (16 turns in LFS), at which point darkness falls.
Special Rules
None
Victory Conditions
Allied Minor Victory: Take and hold Mockern and Gr. Widderitzsch, and have all
of the French cavalry Shaken or in Rout
French Minor Victory: Keep 75% of units in Normal morale, including 2 cavalry
units
www.toofatlardies.co.uk Page 55
Historical Outcome
The Prussians found Mockern a very hard nut to crack. The French Marine infantry
regiments fought desperately, aided by the effective French artillery, which
exploited the lack of cover on the battlefield to punish the Allies at every
opportunity. The village changed hands several times, but the Prussians could never
consolidate their gains in the face of determined French counter attacks. The
Russians proved very lacklustre, and found Dombrowski’s Poles in no mood to
surrender ground. The French looked as if they would succeed in holding their line,
but Blucher decided to risk all and commit his last reserves. St Preist’s Corps was
sent in and finally took Gr. Widderitzsch, whilst a ferocious charge by the
Brandenburg Hussars and Uhlans shattered the exhausted French infantry in the
centre. The French retreated south to form a new defensive line at Gohlis.
Further Reading
This scenario is based on the account and orders of battle in George Nafziger’s
Napoleon at Leipzig.
www.toofatlardies.co.uk Page 56
St.Pierre
13th December 1813
The French army under Marshal Soult, having been driven across the
Pyrenees by Wellington, sheltered behind the formidable defences of
Bayonne.
The approach to this great the city is divided by the river Nive, with
few crossing points. Wellington had sent Hill across the Nive, to
threaten the supply line to Bayonne (the great river Adour). If Hill could
gain control of the river traffic, Soult would be compelled to abandon
the town.
But Wellington was not taken in by this ruse, and ordered Beresford to
construct a pontoon bridge close to Hill's position, and within easy reach
of 3 Allied divisions.
Once Soult declared his hand, he would have to beat Hill quickly, before
the Allied reinforcements reached the battlefield…
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The Battlefield of St. Pierre
The table should be set out to resemble the map shown below:
www.toofatlardies.co.uk Page 58
French Briefing
You are Marshal Soult. Your army, having been driven across the Pyrenees by
Wellington is sheltered behind the formidable defences of Bayonne. The approach to
the city is divided by the river Nive, with few crossing points. Wellington has sent
some troops across the Nive, to threaten the supply line to Bayonne (the great river
Adour). You have launched a demonstration on the seaward side of the Nive, hoping
to fool Wellington into concentrating his attention there, while you shift 6 divisions
across the Nive to confront Hill. You aim to crush the isolated British corps before
reinforcements can reach it.
Your forces debouch from Mousserolles on turn one, with the divisions in any order
you like (it may makes sense to keep d’Erlon’s command close together in the order
of march). The commanders can have any orders.
5TH DIVISION
Commander: Maransin 3RD DIVISION
LFS Rating: Solid Commander: Abbe
LFS Rating: Bold/Solid
1st Brigade
4th Legere 1 btn C class SK2 1st Brigade
34th Ligne 1 btn C class SK1 27th Legere 1 btn C class SK2
40th Ligne 2 btns C class SK1 63rd Ligne 1 btn C class SK1
50th Ligne 64th Ligne 2 btns C class SK1
Artillery Artillery
Foot Battery 8x6lb B class Foot Battery 8x6lb B class
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continued… Foot Battery 8x6lb B class
Corps D’Erlon continued…
6TH DIVISION
Commander: Daricau
LFS Rating: Solid
1st Brigade
21st Legere 1btn C class SK2
24th Ligne 1btn C class SK1
96th Ligne 1btn C class SK1
2nd Brigade
28th Legere 1btn D class SK1
100th Ligne 1btn C class SK1
103rd Ligne 1btn C class SK1
Artillery
www.toofatlardies.co.uk Page 60
Anglo-Portugese Briefing
A holding action
It is 1813. The French army under Soult, having been driven across the Pyrenees by
Wellington, has sheltered behind the formidable defences of Bayonne. The approach
to the city is divided by the river Nive, with few crossing points. Wellington has sent
you across the Nive, to threaten the supply line to Bayonne (the great river Adour).
The French have been demonstrating on the seaward side of the Nive, hoping to fool
Wellington into concentrating his attention there, while they use the plentiful
crossing points at Bayonne to attack you. Wellington, however, was not taken in, and
has ordered Beresford to construct a pontoon bridge close to your position, and
within easy reach of 3 Allied divisions. You need to simply keep the French at arms
length until reinforcements arrive.
You may deploy as far north as the line marked by the Chateau and Mill across to
Vieux Mouguerre, and as far south as you like; all the commanders are on Hold
orders.
Ashworth’s Brigade
6th Portugese Line 2 btns C class SK0
8th Portugese Line 2 btns C class SK0
6th Cacadores 1 btn C class SK2
www.toofatlardies.co.uk Page 61
Umpire Briefing
The Allies may deploy as far north as the line marked by the Chateau and Mill across
to Vieux Mouguerre, and as far south as they like; all the commanders are on Hold
orders. The French debouch from Mousserolles on turn one, in an order determined
by the French player. The French commanders can have any orders.
The game begins at 7am, and ends at 12 noon (20 moves in LFS), at which time the
British reinforcements arrive.
Due to the nature of the ground, it is fair to allow the Allies to use one or more of
their Brigadiers as "Detached" commanders (in actuality, Pringle defended the
Chateau with his brigade, with no further involvement from Hill).
Special Rules
Fans of the Sharpe books will be delighted to read that two Colonels of British
battalions (Sir Nathaniel Peacock of the 71st, and Sir William Bunbury of the 3rd
"Buffs") behaved very badly. Peacock, newly arrived from England, ran away at the
first sight of the enemy, causing Hill to swear for only the second time in the war!
He was later cashiered. Bunbury, who later resigned his commission, lost his nerve
and withdrew his regiment at first contact with the French, admittedly from an
exposed position. To simulate this, the first time that any French unit comes within
8" of either the 3rd or 71st foot, throw a D6. On a 4,5 or 6 the British unit will
immediately retire a full move.
The French troops were thoroughly demoralised by this phase of the war. Although
stubborn on the defensive, they had lost any pretence to the famed French élan, and
would become quickly discouraged by any reverses. Therefore, French infantry units
will become permanently Shaken after only 3 hits (25%).
Victory Conditions
Allied Major Victory: Hold the hill line and inflict 25% casualties
Allied Minor Victory: Hold the hill line and inflict 15% casualties
French Minor Victory: Take and hold the Chateau and inflict 10%
casualties
French Major Victory: Take and hold the Chateau and the hill line
www.toofatlardies.co.uk Page 62
Historical Outcome
At 7am Soult skillfully deployed his divisions out from Mousserolles. Abbe ascended
the central chausee, whilst Daricau took the Villafranque road, Darmagnac supported
Abbe, and Foy's division took the road towards Vieux Mouguerre, along the ridge
(where they panicked poor Sir William Bunbury). Maransin's division was kept as a
reserve.
Abbe's troops, supported by a battery of 22 guns, made good progress, pushing back
the British 92nd and 71st (and making Sir Nathaniel Peacock run away). Hill rallied
his troops, and bought up Le Cor's Portuguese (he had just learned that the 3rd
Division was across the Nive, and close to the battlefield).
The Allies counter attacked, driving Abbe's troops back down the hill. D'Armagnac's
troops were unable to stem the tide. On the northern flank, Foy was also forced
from his positions, whilst to the south, Darricau could make no impression on
Pringle's brigade defending the Chateau.
When the leading brigade of the 3rd Division arrived from Villafranque, Darricau
retired, along with the rest of the French forces. Taupin's division (not shown in the
order of battle above) came out from Mousserolles to cover their comrades' retreat.
The French lost around 3,300 casualties (approx. 12%), with the Allies suffering 1,775
(approx 8%).
Further Reading
A good account of the campaign, and orders of battle, can be found in Wellington
Invades France by Ian Robertson.
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Plancenoit
18th June, 1815
Where is Grouchy?
The fateful day of June 18th, 1815. The famous battlefield of Waterloo.
But no redcoats to be found anywhere!
This battle is unlike any of the others in this scenario book: a very
crowded battlefield, built up areas and the potential for lots of hand to
hand combat.
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The Battlefield of Plancenoit
The table should be set out to appear as shown in the map below:
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French Briefing
Where is Grouchy? It matters not- all that matters is that Grouchy is not here, the
Prussians are here, and therefore you must stop them. Easier said than done- there
appears to be no end to the enemy columns marching onto the battlefield. Still, if
you can hold them until Wellington has been smashed, then the battle is won. The
village of Plancenoit is a good one for defence- the church in particular, and your
troops, although inferior numerically, are more than a match for the Prussians in this
type of warfare, as was shown recently at Ligny.
Lobau’s Corps, the 3rd and 5th Light Cavalry Divisions, may be deployed in Plancenoit,
and anywhere west of the village. All French orders are Hold.
Brigade (Vinot)
12th Chasseurs a Cheval C class Light
Artillery
Horse Battery 6x6lb B class HA
continued…
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YOUNG GUARD DIVISION OLD GUARD GRENADIER DIVISION (1ST BRIGADE)
Commander: Count Duhesme Commander: Christiani
LFS Rating: Bold/Able) LFS Rating: Able; Detached
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Prussian Briefing
It has been a long march through the mud, and now you face the climax- an assault
against a built up area. Still, your troops are willing enough, and it looks like you
have the numbers on your side. However, time is not on your side, as you must force
this flank before the French finish off Wellingtons army on the ridgeline. Even
though only half the Corps is present to begin with, you must therefore attack with
what you have. Bulow and the Prussian 15th and 16th Brigades may be deployed
anywhere behind a line drawn 16” east of Plancenoit, and must be under Attack
orders. The rest of the Corps is not far behind, and you know that Pirch’s Corps in
next in the line of march- you are not likely to be short of troops!
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2nd Prussian Corps
Pirch II
LFS Rating: Solid
5TH BRIGADE
Commander: Tippelskirch
LFS Rating: Solid
1st Brigade
5th Westphalian Landwer 3 btns D class SK1
2nd Brigade
Fusiliers 2nd IR 1 btn B class SK2
Musketeers 2nd IR 2 btns B class SK1
3rd Brigade
Fusiliers 25th IR 1 btn C class SK2
Musketeers 25th IR 2 btns C class SK1
Artillery
Foot Battery 8x6lb C class
Umpire Briefing
The game begins at 5pm, with the deployment of the Prussian 15th and 16th Brigades
(Bulow is with them). These units may be deployed anywhere behind a line drawn
16” east of Plancenoit, and must be under Attack orders.
Lobau’s Corps, the 3rd and 5th Light Cavalry Divisions, may be deployed in Plancenoit,
and anywhere west of the village. All French orders are Hold.
At 6pm (move 4 in LFS) the remainder of the Prussian 4th Corps arrives at Y on the
map. They will await orders from Bulow.
At 7.30pm (move 10 in LFS), Pirch arrives with his 5th Division, with Attack orders
against Plancenoit.
A successful Prussian attack to seize any part of Plancenoit will trigger the arrival of
Duhesme’s Young Guard Division on the following move, at point X on the map. They
will have orders to Attack any Prussian controlled element of Plancenoit.
Special Rules
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Victory Conditions
Prussian Major Victory: Defeat all French forces, and exit some Cavalry units off
the western table edge by 8pm.
Prussian Minor Victory: Take Plancenoit, trigger the arrival of all Guard troops,
and repel all attempts by the Guard to retake it.
French Minor Victory: Hold Plancenoit without triggering the arrival of the Old
Guard.
French Major Victory: Avoid triggering the arrival of the Young Guard until 7pm
Historical Outcome
The Prussians swept into Plancenoit, using weight of numbers to overwhelm the
French defenders. By 6.15pm they held much of the village, forcing Napoleon to
send Duhesme to shore up the flank with the Young Guard. Soon, the majority of the
Prussian 4th Corps were in combat around the village, with the French holding on
desperately. Duhesme was mortally wounded. By 7.15pm most of the village,
including the church was in Prussian hands, forcing Napoleon to release two
battalions of the Old Guard. They retook the village, routing many times their
number of the Landwehr and Reserve units that constituted 4th Corps. However, even
these elite troops would hold the village for barely an hour (enough for the French to
launch their final, doomed, assault against Wellington’s position). At 8pm the
Prussians launched a final assault, spearheaded by Pirch’s newly arrived 5th Division,
and supported by all remaining units of the 4th Corps. The French resistance
collapsed, with only the Old Guard retreating in good order.
French losses were 4,500 (approx. 40%), whilst the Prussians lost 6,350 (20%; 25% for
4th Corps alone). As can be seen, this battle was incredibly fierce.
Further Reading
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Using the scenarios with other rules
Why you should wish to do this, we really don’t know! However, because we live in
the real world, here is some help on converting the scenarios to other rule sets.
Fortunately, because LFS uses battalion level orders of battle, and easily understood
rankings for troops and commanders, these scenarios can quite happily be converted
for use with most other rule sets. The following information will enable the
translation from the LFS annotations used in the scenarios:
Troop Types
a. Quality
Class Description Examples
b. Skirmish ratings
LFS, with the exception of some rifle armed troops (see below) does not explicitly
represent skirmish troops on the table. Instead, units have a skirmish rating from 0
(SK0) to 3 (SK3)
Type Skirmish Examples
Factor
Elite Light SK3 French 10th/13th Legere, British Rifles, Wurttemburg Jäger
German Jäger, French veteran legere/ligne, Prussian
Light SK2 regular Fusiliers, British Light, Portugese Caçadores,
Austrian Grenz
German Line, Russian Jäger, French and Allied conscripts,
Average SK1
British Line
Inflexible SK0 Grenadiers, Russian Line, Spanish Line, German Landwer
Additionally, some rifle armed troops may be represented as skirmishers, and are
annotated as “Skirmish, Rifle”
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c. Cavalry types
Officer ratings
These ratings are modified by the capability of the various nations staff work.
Therefore, the French (and later Prussians) might take a Solid commander to Able.
Austrian, Russian and Spanish staffwork might take a Solid commander down to Poor.
Orders
All commanders in LFS must be issued with orders. There are three basic order
types:
Hold: Defend the ground/position that the troops occupy. The troops may not
initiate combat outside of this area, but if an attacker comes to 4” of
this position, he may be attacked.
Attack: Assault the named terrain feature, or enemy formation. At least half of
the force must advance towards the objective each move. Once the
objective is taken, the troops revert to a Hold order.
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Manoeuvre: Move to named feature, withdraw from feature or take up a supporting
position (on flank, in rear of) named formation. May stop movement to
adopt a defensive formation.
Built up Areas
A “normal” built up area in LFS refers to a village with mostly timber buildings, with
some stone built strong points, such as a church, granary etc. Each built up area has
a defence value (standard +2), therefore a defence value higher than +2 refers to a
strong position, whilst anything less refers to a position with little defensive cover. A
built up area is treated as a continuous region of terrain (so actual buildings are
meaningless), and are represented as 6” square blocks.
Unit sizes
LFS uses a 1:50 figure ratio. Therefore, normal infantry battalions are 12 figures,
Cavalry regiments 8 figures. Some strong units, such as Austrian battalions, are
represented by 18 figures. For extremely strong units, such as British Foot Guards
battalions, who can easily comprise 1,100 men, these are presented on the orders of
battle as 2 normal strength battalions (thus representing the two “wings” of the
battalion). Large Cavalry units may similarly field 2 normal strength units.
Spotting
All troops in LFS begin on “blinds”- templates which may or may not represent real
troops. To uncover what is on the blinds, players must “Spot” them, the degree of
difficulty dependent on distance, and terrain.
There are 4 morale states in LFS: Normal, Shaken, Rout and Pursuit. Units can be
Shaken or Routed as a result of artillery fire or combat. Once Routed, or at 50%
strength, a unit is permanently Shaken, and cannot recover to Normal morale.
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