Jadenein 80510057

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Cleric 1 Jadenein

CLASS & LEVEL PLAYER NAME


Yewande Palesworn
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+2 Constitution +4 16 14 --
+1 +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
13
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +3

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

15 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set
+2 Deception CHA
P +5 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Celestial, Common, Deep Speech
30 ft. (Walking)
+3 +2 Intimidation CHA
+3 Investigation INT
16 P +5 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+4 Stealth DEX
CHARISMA +3 Survival WIS

+2
14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Handaxe +3 1d6+1 Slashing Simple, Light, Thrown, Range (20/60)

Handaxe +3 1d6+1 Slashing Simple, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 1 Jadenein
CLASS & LEVEL PLAYER NAME
Yewande Palesworn
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===

* Hit Points • PHB 57

* Proficiencies • PHB 57

* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.

* Divine Domain • PHB 58


You choose a divine domain that grants you additional
spells and other features related to your deity.

| Life Domain

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Breastplate 1 20 lb.

Spiked Armor 1 45 lb.

SP 0 Backpack 1 5 lb.

Dagger 1 1 lb.
EP 0 Handaxe 1 2 lb.

Spear 1 3 lb.
GP 0 Javelin of Lightning 1 2 lb.

Handaxe 1 2 lb.
PP 0
WEIGHT CARRIED

80 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 19 Medium 5’10 165
GENDER AGE SIZE HEIGHT WEIGHT
Yewande Palesworn Lawful Good Lighter tan Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The common folk love me for my


kindness and generosity.
Despite my noble birth, I do not
place myself above other folk. We
PERSONALITY TRAITS

Responsibility. It is my duty to respect


the authority of those above me, just
as those below me must respect
IDEALS

Nothing is more important than the other


members of my family.

BONDS

I have an insatiable desire for


carnal pleasures.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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